Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 23:27:43 // AFD2020/Player2

Player: Valguris

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (19)       3800
Robots Destroyed (273)     1365
Value Destroyed (8220)     8220
Prototype IDs (56)         1120
Alien Tech Used (1)        200
Bonus (22611)              22611
              TOTAL SCORE: 39816

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3528
Follower Combat Kills      5919
Met Data Miner             300
Met Imprinter              300
Triggered Deep Caves Wall  1000
Exposed GOLEM Chamber      15000
Friendly Fire              -3936

 Cogmind 
---------
Core Integrity             0/1000
Matter                     69/300
Energy                     306/500
System Corruption          8%
Temperature                Cool (0)
Movement                   Rolling (120) Ox2
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
       Enhanced Nuclear Core
       Enhanced Nuclear Core
>               --- PROPULSION (4) ---
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY (10) -----
       Advanced Heat Sink
  High-capacity Storage Unit
                Humpback
       Advanced Signal Interpreter
   Experimental Terrain Scan Processor
                Modified TNC
                Tactical Coordination Suite
>               --- WEAPON (2) -------
                Tesla Bomb Launcher
                Tesla Bomb Launcher
>               --- INVENTORY (32) ---
          Light Antimatter Reactor
       Advanced Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
                YI-UF0's Bottomless Matter Pit (1500)
   Experimental Sensor Array
                Surveybot 24 Scanner
                Surveybot 24 Chip
                0b10 Decoder Chip [Looter]
   Experimental Armor Integrity Analyzer
   Experimental Hacking Suite
                System Backup Module
                System Backup Module
                Proton Cannon
                Proton Cannon
                Proton Cannon
     Long-range Proton Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
         Cooled Plasma Cannon
                Assault Cannon
                Assault Cannon
                Tesla Bomb Launcher
          Heavy Missile Launcher
                Rocket Array
           Mini Smartbomb Launcher
       Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
       Enhanced Nuclear Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Humpback
   Experimental Sensor Array
       Advanced Signal Interpreter
                Surveybot 24 Scanner
   Experimental Terrain Scan Processor
                Modified TNC
                Combat Drone Bay
>               --- WEAPON -----------
         Cooled Particle Cannon
         Cooled Plasma Cannon
>               --- INVENTORY --------
       Enhanced Nuclear Core
        Armored Huge Wheel
        Armored Huge Wheel
       Advanced Cooling System
       Improved Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
                Humpback
                YI-UF0's Bottomless Matter Pit
                Surveybot 24 Chip
                0b10 Decoder Chip [Looter]
                Tactical Coordination Suite
   Experimental Armor Integrity Analyzer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
   Experimental Hacking Suite
       Improved EM Pulse Cannon
                Proton Cannon
                Proton Cannon
                Proton Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
                Assault Cannon
                Assault Cannon
                Tesla Bomb Launcher
                Tesla Bomb Launcher
                Tesla Bomb Launcher
                Rocket Array
       Improved Remote Datajack
[Rating: 95]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             345  | 7   7   2   11  11  5   4   25  25  10  33  .   15  29  2   16  18  25  27  73  
  Power                    11   | 1   2   .   1   1   .   .   1   1   .   .   .   .   3   .   .   .   .   .   1   
    Engine                 7    | 1   2   .   1   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   .   1   4   1   .   .   6   2   .   1   .   .   .   .   1   2   1   .   9   
    Treads                 19   | 2   .   1   3   1   .   .   6   2   .   1   .   .   .   .   1   1   1   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
    Wheel                  8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  211  | 2   3   1   3   5   3   .   6   13  8   24  .   12  24  2   13  13  13  25  41  
    Device                 118  | 1   .   .   1   1   1   .   3   7   3   13  .   6   11  .   9   9   8   24  21  
    Storage                11   | 1   2   .   1   2   1   .   1   1   .   1   .   .   .   .   .   .   .   .   1   
    Processor              6    | .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   1   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             75   | .   1   1   1   2   1   .   2   4   4   10  .   6   10  2   4   3   4   1   19  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   93   | 2   2   .   3   4   2   4   12  9   2   8   .   3   2   .   2   3   11  2   22  
    Energy Gun             4    | 2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          52   | .   .   .   2   3   1   2   8   7   1   4   .   1   2   .   1   2   6   2   10  
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               27   | .   .   .   .   1   .   2   2   2   1   2   .   2   .   .   .   .   4   .   11  
    Special Weapon         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   1   .   .   3   1   .   .   .   .   1   .   1   .   1   .   3   
Parts Lost                 17   | .   .   2   2   1   .   .   1   1   .   .   .   .   1   .   .   1   .   .   8   
  Power                    4    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  8    | .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Highest Loss Streak      5    | .   .   2   1   1   .   .   1   1   .   .   .   .   1   .   .   1   .   .   5   
Average Slot Usage (%)     92   | .   100 97  95  99  99  88  85  91  92  91  92  92  92  93  92  92  92  91  79  
  Engine                   1    | .   14  14  10  11  11  11  9   2   .   .   .   .   3   .   .   .   .   .   .   
  Core                     9    | .   .   .   .   .   .   .   .   4   7   7   7   7   8   13  12  12  12  12  10  
  Treads                   22   | .   28  28  21  22  22  22  18  23  23  23  23  23  20  20  20  24  25  25  2   
  Device                   12   | .   .   .   11  11  10  11  16  17  14  13  15  13  12  13  15  12  10  10  12  
  Storage                  13   | .   14  14  17  22  21  11  13  15  15  15  15  15  13  13  12  12  12  12  11  
  Processor                10   | .   .   .   .   .   .   .   .   4   14  15  15  15  13  13  12  12  12  18  16  
  Protection               5    | .   13  11  12  10  11  11  10  6   .   1   .   1   3   6   3   5   7   .   4   
  Energy Cannon            9    | .   .   .   2   16  13  21  17  14  11  14  15  10  12  13  12  6   11  12  9   
  Ballistic Cannon         1    | .   26  28  18  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Melee Weapon     2    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             173  | 10  52  52  69  88  103 103 123 145 149 149 135 149 162 153 161 157 162 156 173 
  Greatest Support         82   | 40  40  40  40  40  40  40  40  60  60  60  60  60  60  60  82  82  82  82  82  
  Greatest Overweight (x)  12   | .   1   1   5   2   2   2   3   2   2   2   2   2   2   2   2   2   1   1   12  
  Average Overweight (x)   1    | .   .   1   1   1   2   2   2   1   2   2   2   2   2   2   1   1   1   1   2   
Largest Inventory Capacity 52   | 6   12  12  18  20  40  24  30  32  32  32  32  32  32  32  32  32  32  32  52  
  Average Capacity         30   | 5   9   12  15  19  20  24  27  31  32  32  32  32  32  32  32  32  32  32  32  
  Most Carried             32   | 6   12  12  18  20  24  24  30  32  32  32  32  32  32  32  32  32  32  32  32  
  Average Carried          29   | 4   9   11  14  19  20  24  26  31  31  31  32  32  31  31  31  31  31  31  31  
  Final Capacity           32   | 6   12  12  18  20  24  24  30  32  32  32  32  32  32  32  32  32  32  32  32  
  Final Carried            32   | 6   12  10  18  20  24  24  30  32  32  32  32  32  31  32  32  32  32  32  27  

 Class Distribution 
--------------------
 39% | Hauler-Assassin
 27% | Hauler-Mutant
 26% | Hauler-Skirmisher
  3% | Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
     Hauler-Mutant | -9/Mines
     Hauler-Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
     Hauler-Mutant | -8/Materials
     Hauler-Mutant | -7/Factory
 Hauler-Skirmisher | -7/Lower Caves
 Hauler-Skirmisher | -7/Lower Caves
 Hauler-Skirmisher | -7/Data Miner
     Hauler-Mutant | -6/Proximity Caves
     Hauler-Mutant | -6/Factory
 Hauler-Skirmisher | -6/Lower Caves
 Hauler-Skirmisher | -6/Lower Caves
   Hauler-Assassin | -6/Zion
 Hauler-Skirmisher | -6/Deep Caves
     Hauler-Mutant | -5/Proximity Caves
 Hauler-Skirmisher | -5/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  
Matter Collected           6636  | 270  373  6    403  605  400  6    450  896  265  473  .    342  342  20   170  165  408  270  772  
  Remotely                 90    | 90   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11954 | 84   398  6    504  483  .    61   625  666  72   345  .    404  178  22   123  124  3299 66   4494 
  Parts                    405   | 2    21   1    44   20   .    9    33   43   5    18   .    18   10   1    3    7    16   1    153  
Haulers Intercepted        8     | .    2    .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           6     | .    .    .    1    1    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      183   | .    .    .    .    .    .    .    .    .    7    27   .    21   .    .    58   4    .    66   .    
  Prevented                11    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    10   .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Combat Hostiles Destroyed  217  | .   6   1   5   7   .   5   16  7   4   10  .   15  1   .   1   1   69  1   68  
  Cannons                  67   | .   6   1   5   3   .   .   9   4   .   4   .   1   1   .   1   1   6   1   24  
  AOE                      117  | .   .   .   .   4   .   5   7   3   4   6   .   14  .   .   .   .   44  .   30  
Classes Destroyed          25   | 1   2   1   4   .   .   .   1   3   .   1   .   1   .   1   1   2   3   .   4   
  Worker                   13   | .   .   .   3   2   .   2   1   1   .   .   .   .   .   .   .   .   .   .   4   
  Builder                  5    | .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 11   | 1   2   .   1   2   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  32   | .   .   1   2   2   .   5   4   .   3   5   .   10  .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    65   | .   6   .   .   4   .   .   9   4   1   3   .   3   .   .   1   .   .   .   34  
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Duelist                  6    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   3   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   11   | .   .   .   3   1   .   .   3   .   .   1   .   .   .   .   .   .   .   .   3   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Programmer               12   | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   9   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Zionite                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Assembled                35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   
  Golem                    34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           51   | 1   2   1   5   3   .   5   5   3   3   4   .   4   1   .   1   2   51  1   18  
  Combat Bots Only         49   | .   2   1   3   2   .   3   4   3   3   4   .   4   1   .   1   1   49  1   16  
Max Kills in Single Turn   27   | 1   1   1   1   3   .   4   3   2   2   3   .   3   1   1   1   1   27  1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 27   | .   .   .   .   2   .   3   3   2   2   3   .   3   .   .   .   .   27  .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  YI-UF0 (-9/Mines)
  12-ASH (-6/Zion)
  Imprinter (-6/Zion)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   
Damage Taken               6308  | .     376   312   292   200   .     73    326   636   46    227   .     346   244   .     .     111   324   116   2679  
  Core                     350   | .     49    30    9     9     .     11    32    27    .     .     .     .     24    .     .     .     .     21    138   
  Absorbed by Shields      169   | .     .     .     .     .     .     .     64    105   .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         77    | 100   .     28    .     .     .     88    85    .     .     .     .     86    .     .     .     .     .     76    .     
Volleys Fired              540   | 4     39    8     38    18    .     4     38    39    20    14    4     17    18    1     11    14    84    9     160   
  Largest                  2     | 2     2     2     2     2     .     1     2     2     2     2     1     2     2     2     2     2     2     2     2     
  Hottest                  150   | 80    78    78    100   112   .     33    136   136   60    60    30    60    65    65    65    60    150   150   92    
Shots Fired                979   | 8     78    16    68    28    .     4     65    74    34    26    4     19    28    2     21    27    163   16    298   
  Gun                      8     | 8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   884   | .     78    16    67    26    .     .     60    72    29    24    4     4     28    2     21    27    154   16    256   
  Launcher                 84    | .     .     .     .     2     .     4     5     2     5     2     .     15    .     .     .     .     9     .     40    
  Special                  3     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kinetic                  157   | .     78    16    55    8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  534   | 8     .     .     13    6     .     .     6     72    29    24    4     4     28    2     21    27    20    14    256   
  Explosive                44    | .     .     .     .     2     .     4     5     2     5     2     .     15    .     .     .     .     9     .     .     
  Electromagnetic          242   | .     .     .     .     12    .     .     54    .     .     .     .     .     .     .     .     .     134   2     40    
  Robot Hit Streak         21    | 4     8     2     11    9     .     .     10    12    5     7     .     3     14    3     6     7     21    7     11    
  Robot Miss Streak        5     | 1     5     4     3     2     .     1     5     5     2     5     .     1     2     .     2     2     2     2     5     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           615   | 6     39    5     45    20    17    .     39    48    5     18    .     7     14    2     16    32    118   10    174   
  Core Hits                570   | 2     14    2     17    17    .     7     30    28    6     29    .     31    5     1     5     5     247   3     121   
  Critical Hits            18    | .     1     .     1     .     .     .     2     6     .     .     .     .     2     .     .     .     4     .     2     
  Critical Kills           5     | .     1     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     2     .     .     
  Critical Parts Destroyed 12    | .     .     .     1     .     .     .     1     5     .     .     .     .     2     .     .     .     2     .     1     
Melee Attacks              37    | .     .     .     .     .     17    .     .     .     .     6     .     .     .     .     2     12    .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            33    | .     .     .     .     .     17    .     .     .     .     3     .     .     .     .     2     11    .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           29809 | 68    920   110   916   711   .     468   2045  1356  444   1058  .     1689  401   59    415   539   8195  364   10051 
  Guns                     68    | 68    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  14792 | .     898   110   916   411   .     .     934   1025  106   383   .     88    398   59    415   539   3086  364   5060  
  Explosions               14740 | .     .     .     .     249   .     425   1095  257   338   675   .     1601  .     .     .     .     5109  .     4991  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  209   | .     22    .     .     51    .     43    16    74    .     .     .     .     3     .     .     .     .     .     .     
  Kinetic                  1931  | .     898   110   773   150   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  10172 | 68    .     .     143   167   .     .     379   1025  106   383   .     88    398   59    415   539   72    310   6020  
  Explosive                9298  | .     .     .     .     118   .     425   820   257   338   675   .     1601  .     .     .     .     5064  .     .     
  Electromagnetic          8199  | .     .     .     .     225   .     .     830   .     .     .     .     .     .     .     .     .     3059  54    4031  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         8     | .     .     .     4     4     4     4     .     4     4     4     4     4     1     1     1     1     .     .     8     
  Average Corruption       2     | .     .     .     4     4     4     4     .     3     4     4     4     4     1     1     1     1     .     .     2     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  222   | .     .     .     6     26    35    14    .     1     30    38    3     24    2     5     11    1     .     .     26    
    Message Errors         56    | .     .     .     3     8     8     2     .     .     3     13    2     3     .     3     4     .     .     .     7     
    Matter Fused           49    | .     .     .     2     9     5     3     .     .     11    11    .     6     .     .     .     .     .     .     2     
    Heat Flow Errors       35    | .     .     .     .     2     10    6     .     .     4     4     .     6     .     .     .     .     .     .     3     
    Energy Discharges      34    | .     .     .     .     2     5     2     .     .     5     7     1     6     2     .     1     .     .     .     3     
    Data Loss (minor)      28    | .     .     .     .     2     6     .     .     .     4     2     .     3     .     1     6     1     .     .     3     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Targeting Errors       18    | .     .     .     1     2     1     1     .     1     3     1     .     .     .     1     .     .     .     .     7     
    Weapon Failures        1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            887   | .     26    .     .     .     .     13    60    28    .     18    .     48    4     .     19    .     106   4     561   
  Projectiles              273   | .     26    .     .     .     .     .     7     21    .     18    .     .     4     .     19    .     19    4     155   
  Explosions               611   | .     .     .     .     .     .     13    53    4     .     .     .     48    .     .     .     .     87    .     406   
  Melee                    3     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 12    | .     5     2     3     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     
  Impact                   2     | .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     
  Kinetic                  10    | .     5     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      295   | .     .     .     .     .     .     11    .     .     .     18    .     27    .     .     .     .     129   .     110   
  Shots                    12    | .     .     .     .     .     .     1     .     .     .     1     .     1     .     .     .     .     5     .     4     
  Rammed                   24    | .     7     .     .     4     .     3     2     7     .     .     .     .     1     .     .     .     .     .     .     
Targets Rammed             26    | .     7     .     .     5     .     3     2     8     .     .     .     .     1     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        280   | 54    214   88    1     253   268   211   78    36    232   238   .     280   90    15    30    .     216   87    259   
  Average Temperature      64    | 25    58    42    1     56    103   90    17    10    100   50    .     85    24    8     9     .     59    36    84    
  Received Heat Transfer   1009  | .     189   40    36    90    .     .     138   177   9     12    .     54    60    .     .     .     18    12    174   
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           31    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     19    .     11    
  Combat Hostiles          29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     10    
  Parts Fried              38    | .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     1     .     34    
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Combat Hostiles          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Parts Melted             14    | .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     2     .     .     10    
  Heat Transferred         13623 | 150   .     .     296   274   .     .     447   1739  148   490   .     111   557   87    733   628   87    385   7491  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      12    | .     .     .     .     1     .     .     3     .     .     .     .     .     .     .     .     .     1     .     7     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  
Peak Influence             4559 | 5    440  258  477  237  .    277  551  602  .    .    .    .    735  .    .    .    .    .    4559 
  Average Influence        479  | 1    210  251  236  139  .    121  181  327  .    .    .    .    263  .    .    .    .    .    1319 
Maximum Alert Level        5    | .    2    1    2    1    .    1    2    2    .    .    .    .    3    .    .    .    .    .    5    
  Low Security (%)         34   | 100  42   .    51   65   .    81   66   .    .    .    .    .    46   .    .    .    .    .    .    
  Level 1                  36   | .    50   100  33   34   .    18   25   80   .    .    .    .    24   .    .    .    .    .    14   
  Level 2                  16   | .    6    .    15   .    .    .    7    19   .    .    .    .    23   .    .    .    .    .    33   
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    8    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  High Security            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          59   | .    7    .    1    .    .    .    5    4    .    1    .    .    4    .    .    .    .    .    37   
  Investigation            9    | .    4    .    1    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    1    
  Extermination            8    | .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    4    
  Reinforcement            12   | .    3    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    6    
  Assault                  17   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    16   
  Garrison                 13   | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    10   
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Distress Signals           9    | .   2   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              401  | .   32  10  14  11  .   5   36  23  7   18  .   16  12  .   3   11  74  8   121 
  Peak Tracking Total      37   | .   5   8   3   3   .   4   5   6   3   12  .   4   4   .   2   3   37  2   17  
  Tactical Retreats        19   | .   2   .   1   .   .   .   2   .   .   3   .   .   .   .   .   .   3   .   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Traps Triggered            6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Machines Disabled          42   | .   6   .   2   .   .   .   6   .   1   1   .   .   1   .   .   .   5   1   19  
  Max in Single Turn       4    | .   1   .   1   .   .   .   2   .   1   .   .   .   1   .   .   .   1   .   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Machines Accessed          52   | .   4   .   .   3   4   .   10  6   1   .   4   .   6   .   .   1   .   .   13  
  Terminals                29   | .   2   .   .   3   .   .   8   5   .   .   .   .   2   .   .   .   .   .   9   
  Fabricators              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                194  | .   13  .   .   8   48  .   27  17  1   .   25  .   19  .   .   5   .   .   31  
  Successful               137  | .   8   .   .   2   48  .   11  10  1   .   25  .   13  .   .   5   .   .   14  
  Failed                   55   | .   4   .   .   6   .   .   15  7   .   .   .   .   6   .   .   .   .   .   17  
    Catastrophic           9    | .   1   .   .   2   .   .   2   1   .   .   .   .   1   .   .   .   .   .   2   
  Database Lockouts        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   62   | .   9   .   .   8   .   .   14  8   .   .   .   .   7   .   .   4   .   .   12  
  Terminals                88   | .   11  .   .   8   .   .   24  15  .   .   .   .   9   .   .   .   .   .   21  
  Fabricators              12   | .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   5   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   
  Scanalyzers              5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             110  | .   6   .   .   2   48  .   7   6   1   .   25  .   4   .   .   5   .   .   6   
  Record                   59   | .   .   .   .   .   48  .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   5   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   1   2   .   .   3   .   1   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              4    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   
  Unreport Threat          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   
  Load Schematic           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Build                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         38   | .   4   .   .   .   .   .   7   5   .   .   .   .   10  .   .   .   .   .   12  
  Terminals                7    | .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   3   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 6    | .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 4    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   1   .   .   3   .   .   9   6   .   .   .   .   4   .   .   .   .   .   12  
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   1   1   .   .   5   .   .   .   .   5   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Matter                 921  | .   .   .   .   .   .   .   .   285 .   .   .   .   318 .   .   .   .   .   318 
    Time                   329  | .   .   .   .   .   .   .   .   76  .   .   .   .   169 .   .   .   .   .   84  
  Total Part Build Rating  11   | .   .   .   .   .   .   .   .   5   .   .   .   .   6   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Time                     76   | .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              24   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   11  .   .   1   
  Non-combat               5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Combat                   19   | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
Robot Hacks Applied        27   | .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   11  .   .   1   
  parse_system             27   | .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   11  .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   2   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   
Total Allies               14    | .     1     .     .     .     .     .     .     .     3     2     .     1     .     .     2     .     .     2     3     
  Largest Group            4     | .     1     1     1     1     1     1     1     1     4     4     1     2     2     2     4     4     1     3     4     
  Highest-Rated Group      265   | .     61    61    63    68    68    68    77    89    150   150   88    182   194   194   253   265   121   202   212   
  Highest-Rated Ally       143   | .     61    61    63    68    68    68    77    89    90    90    88    94    100   100   100   120   121   124   143   
Total Orders               170   | .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     31    16    11    88    21    
  STAY                     4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     
  GOTO                     55    | .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     13    7     2     26    4     
  ROAM                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  FOLLOW                   33    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     4     3     16    3     
  EXPLORE                  9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     .     
  RETURN                   68    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    5     5     37    11    
Ally Attacks               1052  | .     30    9     20    10    .     4     50    31    14    21    .     18    54    .     120   152   108   199   212   
  Total Damage             36677 | .     866   108   548   384   .     75    1242  1576  802   759   .     582   1507  .     2457  3516  5130  4808  12317 
  Kills                    293   | .     16    3     7     3     .     3     15    19    5     7     .     7     15    .     27    41    22    29    74    
Allies Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac 
Robot Analysis Total       4    | .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   1   .   .   .   .   1   2   .   1   .   2   1   1   .   2   .   
Drone Launches             64   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   10  4   6   31  11  
  Drone Recoveries         62   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  4   8   29  11  

 Exploration                     | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    
-------------              Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   
Turns Passed               44371 | 73    1421  50    523   1120  1462  490   1377  1702  1824  1796  198   1439  1389  1630  2185  19462 2080  1675  2475  
Spaces Moved               12962 | 35    722   14    207   532   707   236   572   717   825   781   91    643   568   771   998   1599  921   764   1259  
  Core                     9     | 9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   11788 | 26    722   14    197   532   707   236   572   717   825   781   91    643   568   771   998   1599  921   764   104   
  Legs                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Wheels                   1165  | .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1155  
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 50    160   180   130   180   200   200   200   186   206   206   210   210   210   210   183   183   183   183   113   
  Average Speed            189   | 131   171   180   177   195   200   200   208   204   206   208   210   210   210   210   207   183   183   183   125   
  Slowest Speed            220   | 160   180   180   180   200   200   200   220   206   206   210   210   210   210   210   210   210   183   183   210   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       64    | 4     98    9     22    79    92    35    58    20    91    91    75    90    16    97    97    92    92    98    42    
  Regions Visited          19
    Branch Regions         13
  Pre-discovered Areas     9     | .     2     .     .     .     1     .     1     .     .     1     1     .     1     .     .     2     .     .     .     
  Known Exits Taken        11    | .     .     .     .     .     .     .     .     1     1     1     1     1     1     1     1     1     1     1     .     
  Unknown Exits Taken      8     | 1     1     1     1     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     
Scrap Searched             9     | .     .     .     .     3     .     .     .     .     2     1     .     .     .     1     1     .     .     1     .     
Spaces Dug                 81    | .     .     .     1     .     .     9     11    .     12    3     1     14    8     .     1     .     3     2     16    
Terrain Destroyed          516   | .     6     .     6     25    .     45    75    10    38    34    1     92    12    .     3     1     4     5     159   
  Melee                    3     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     
  Projectile               106   | .     6     .     6     1     .     .     .     .     8     3     1     .     12    .     3     1     4     5     56    
  AOE                      407   | .     .     .     .     24    .     45    75    10    30    28    .     92    .     .     .     .     .     .     103   

 Actions                         | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    
---------                  Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   
Total                      31714 | 51    832   23    298   581   739   246   705   871   912   903   95    707   731   781   1094  18105 1149  1037  1854  
  Wait                     17344 | .     27    .     8     2     4     .     10    46    38    59    .     31    86    5     41    16428 95    185   279   
  Move                     12943 | 34    721   13    206   531   706   235   571   716   824   780   90    642   567   770   997   1598  920   763   1259  
  Hop                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Pick Up                  196   | 6     15    .     21    6     2     .     26    15    2     4     .     1     11    2     11    13    11    23    27    
  Fast Attach              69    | 7     2     .     2     2     3     .     8     7     .     2     .     .     9     .     3     8     1     1     14    
  Attach                   81    | .     2     2     4     2     .     .     3     3     .     3     .     .     3     1     10    4     8     23    13    
  Detach                   17    | .     2     .     1     1     2     .     1     1     .     .     .     .     2     .     1     2     .     1     3     
  Swap                     198   | .     3     .     5     7     2     4     14    15    10    28    .     15    18    1     4     7     16    3     46    
  Drop                     221   | .     14    .     13    7     3     .     32    21    2     7     .     1     15    1     12    19    13    24    37    
  Fire                     540   | 4     39    8     38    18    .     4     38    39    20    14    4     17    18    1     11    14    84    9     160   
  Melee                    37    | .     .     .     .     .     17    .     .     .     .     6     .     .     .     .     2     12    .     .     .     
  Ram                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kick                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crush                    26    | .     7     .     .     5     .     3     2     8     .     .     .     .     1     .     .     .     .     .     .     
  Escape Stasis            16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    
  Rewire                   23    | .     .     .     .     .     .     .     .     .     16    .     1     .     .     .     1     .     .     5     .     
  Trap                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Miscellaneous            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / *Pro)
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 8 exits: Fac x4 / Upp x2 / *Ext x2)

 History 
---------
  Turn | Location           | Event
    32 | -11/Scrapyard      | Discovered new exit (range 15)
    74 | -11/Scrapyard      | Entered Materials
   314 | -10/Materials      | Build established: Mutant
   546 | -10/Materials      | Discovered new exit (range 14)
   636 | -10/Materials      | Discovered new exit (range 8)
   665 | -10/Materials      | Central database locked down
  1021 | -10/Materials      | Discovered new exit (range 16)
  1268 | -10/Materials      | Discovered new exit (range 15)
  1495 | -10/Materials      | Entered Mines
  1495 | -10/Mines          | Accompanied by 1 ally
  1496 | -10/Mines          | Assembled infested the area
  1496 | -10/Mines          | Discovered new exit (range 12)
  1531 | -10/Mines          | Core integrity fell below 50%
  1545 | -10/Mines          | Entered Materials
  1545 | -9/Materials       | Accompanied by 1 ally
  1545 | -9/Materials       | Evolved 2 slots: Utility x2
  1985 | -9/Materials       | Build established: Scavenger-Mutant
  2004 | -9/Materials       | Discovered new exit (range 10)
  2068 | -9/Materials       | Entered Mines
  2068 | -9/Mines           | Accompanied by 1 ally
  2128 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  2252 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2258 | -9/Mines           | Found Prototype Device
  2382 | -9/Mines           | Discovered new exit (range 6)
  2543 | -9/Mines           | Discovered new exit (range 6)
  2631 | -9/Mines           | Build established: Hauler-Mutant
  2639 | -9/Mines           | Learned Materials stockpile data
  2667 | -9/Mines           | Destroyed YI-UF0
  2685 | -9/Mines           | Found Prototype Storage
  2685 | -9/Mines           | Identified YI-UF0's Bottomless Matter Pit
  2905 | -9/Mines           | Discovered new exit (range 10)
  3052 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3188 | -9/Mines           | Entered Exiles
  3188 | -9/Exiles          | Accompanied by 1 ally
  3220 | -9/Exiles          | Discovered new exit (range 14)
  3280 | -9/Exiles          | Met 8R-AWN
  3314 | -9/Exiles          | Met EX-HEX
  3366 | -9/Exiles          | Met EX-BIN
  3564 | -9/Exiles          | Learned location of Zion (-6)
  3566 | -9/Exiles          | Met EX-DEC
  4040 | -9/Exiles          | Visited The Gauntlet
  4631 | -9/Exiles          | Discovered new exit (range 10)
  4650 | -9/Exiles          | Entered Mines
  4650 | -8/Mines           | Accompanied by 1 ally
  5062 | -8/Mines           | Discovered new exit (range 6)
  5140 | -8/Mines           | Entered Materials
  5140 | -8/Materials       | Accompanied by 1 ally
  5140 | -8/Materials       | Evolved 2 slots: Utility x2
  5476 | -8/Materials       | Garrison activated, responded to threat
  5645 | -8/Materials       | Build established: Scavenger-Mutant
  5746 | -8/Materials       | Discovered new exit (range 15)
  6071 | -8/Materials       | Build established: Hauler-Mutant
  6123 | -8/Materials       | Identified Exp. Sensor Array
  6186 | -8/Materials       | Central database locked down
  6502 | -8/Materials       | Discovered new exit (range 6)
  6517 | -8/Materials       | Entered Factory
  6517 | -7/Factory         | Accompanied by 1 ally
  6517 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6630 | -7/Factory         | Discovered new exit (range 9)
  7008 | -7/Factory         | Identified exit to Factory
  7484 | -7/Factory         | Found Rocket Array
  7516 | -7/Factory         | Fabricated Exp. Sensor Array?
  7542 | -7/Factory         | Discovered exit to Factory (range 6)
  8013 | -7/Factory         | Identified exit to Storage
  8013 | -7/Factory         | Identified exit to Lower Caves
  8219 | -7/Factory         | Entered Lower Caves
  8219 | -7/Lower Caves     | Accompanied by 1 ally
  8502 | -7/Lower Caves     | Build established: Hauler-Skirmisher
  8827 | -7/Lower Caves     | Build established: Hauler-Mutant
  9609 | -7/Lower Caves     | Learned Factory terminal intel
  9635 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9644 | -7/Lower Caves     | Build established: Hauler-Skirmisher
  9678 | -7/Lower Caves     | Discovered new exit (range 13)
  9720 | -7/Lower Caves     | Identified exit to Lower Caves
  9990 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 10015 | -7/Lower Caves     | Rewired Cogmind
 10020 | -7/Lower Caves     | Rewired Cogmind
 10023 | -7/Lower Caves     | Rewired Cogmind
 10043 | -7/Lower Caves     | Entered another Lower Caves area
 10043 | -7/Lower Caves     | Accompanied by 4 allies
 10137 | -7/Lower Caves     | Discovered exit to Factory (range 16)
 10314 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 10485 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10561 | -7/Lower Caves     | Identified exit to Data Miner
 11839 | -7/Lower Caves     | Entered Data Miner
 11839 | -7/Data Miner      | Accompanied by 1 ally
 11839 | -7/Data Miner      | Discovered new exit (range 6)
 11850 | -7/Data Miner      | Identified exit to Proximity Caves
 11879 | -7/Data Miner      | Met Data Miner
 11917 | -7/Data Miner      | Learned location of Section 7 (-2)
 11917 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11951 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12037 | -7/Data Miner      | Entered Proximity Caves
 12037 | -6/Proximity Caves | Accompanied by 1 ally
 12334 | -6/Proximity Caves | Learned Factory non-interactive machine intel
 12361 | -6/Proximity Caves | Escorted by Enhanced Grunt
 12553 | -6/Proximity Caves | Spotted B-75 Beast
 12561 | -6/Proximity Caves | Destroyed B-75 Beast
 13005 | -6/Proximity Caves | Build established: Hauler-Mutant
 13350 | -6/Proximity Caves | Discovered exit to Factory (range 18)
 13476 | -6/Proximity Caves | Entered Factory
 13476 | -6/Factory         | Accompanied by 2 allies
 13476 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 13477 | -6/Factory         | Loaded intel: 184 non-interactive machine locations
 13478 | -6/Factory         | Loaded intel: 19 terminal locations
 14128 | -6/Factory         | Repaired Hrd. Medium Armor Plating
 14166 | -6/Factory         | Repaired Hrd. Medium Armor Plating
 14466 | -6/Factory         | Discovered new exit (range 20)
 14466 | -6/Factory         | Local fabrication network quarantined
 14601 | -6/Factory         | Fabricated Combat Drone Bay?
 14612 | -6/Factory         | Identified exit to Lower Caves
 14865 | -6/Factory         | Entered Lower Caves
 14865 | -6/Lower Caves     | Accompanied by 4 allies
 15063 | -6/Lower Caves     | Build established: Hauler-Skirmisher
 15794 | -6/Lower Caves     | Discovered new exit (range 12)
 15808 | -6/Lower Caves     | Learned 8 Factory zone layouts
 15840 | -6/Lower Caves     | Learned Factory garrison access intel
 16488 | -6/Lower Caves     | Identified exit to Lower Caves
 16495 | -6/Lower Caves     | Entered another Lower Caves area
 16495 | -6/Lower Caves     | Accompanied by 4 allies
 16653 | -6/Lower Caves     | Discovered new exit (range 23)
 18247 | -6/Lower Caves     | Discovered new exit (range 8)
 18259 | -6/Lower Caves     | Identified exit to Zion
 18298 | -6/Lower Caves     | Learned 8 Factory zone layouts
 18419 | -6/Lower Caves     | Found Alien Artifact
 18419 | -6/Lower Caves     | Identified Core Expander
 18419 | -6/Lower Caves     | Installed Core Expander, added new Propulsion slot
 18680 | -6/Lower Caves     | Entered Zion
 18680 | -6/Zion            | Accompanied by 6 allies
 18758 | -6/Zion            | Discovered new exit (range 18)
 18787 | -6/Zion            | Identified exit to Proximity Caves
 18876 | -6/Zion            | System corruption cleaned by Quarantine Array
 19109 | -6/Zion            | Given A8's code to call for help
 19255 | -6/Zion            | Learned 4 Factory zone layouts
 19325 | -6/Zion            | Discovered new exit (range 18)
 19908 | -6/Zion            | Found Prototype Processor
 19926 | -6/Zion            | Build established: Hauler-Assassin
 19990 | -6/Zion            | Found Prototype Processor
 20012 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
 20030 | -6/Zion            | Identified Exp. Core Analyzer
 20035 | -6/Zion            | Found Faulty Exp. Core Analyzer
 20064 | -6/Zion            | Found Prototype Hackware
 20131 | -6/Zion            | Identified Exp. Hacking Suite
 20134 | -6/Zion            | Found Exp. Terrain Scan Processor
 37290 | -6/Zion            | Attacked by Zionites
 37340 | -6/Zion            | 12-ASH came to Zion's defense
 37357 | -6/Zion            | Allies destroyed 12-ASH
 37386 | -6/Zion            | Allies destroyed Imprinter
 37434 | -6/Zion            | Extracted access codes from Imprinter's data core
 37542 | -6/Zion            | Build established: Hauler-Mutant
 37965 | -6/Zion            | Opened final containment barrier to the Deep Caves
 38003 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 38009 | -6/Zion            | Identified exit to Deep Caves
 38142 | -6/Zion            | Entered Deep Caves
 38142 | -6/Deep Caves      | Accompanied by 3 allies
 38198 | -6/Deep Caves      | Found Surveybot 24 Scanner
 38227 | -6/Deep Caves      | Found Unknown Processor
 38426 | -6/Deep Caves      | Z-Facility disabled
 38503 | -6/Deep Caves      | Build established: Hauler-Skirmisher
 38842 | -6/Deep Caves      | Discovered new exit (range 22)
 39168 | -6/Deep Caves      | Identified exit to Proximity Caves
 39359 | -6/Deep Caves      | Spotted as-96086
 39380 | -6/Deep Caves      | Destroyed as-96086
 39547 | -6/Deep Caves      | Triggered Deep Caves wall
 39547 | -6/Deep Caves      | Spotted AS-11713
 39548 | -6/Deep Caves      | Exposed GOLEM chamber
 39552 | -6/Deep Caves      | Destroyed AS-71613
 39566 | -6/Deep Caves      | Destroyed AS-11713
 39648 | -6/Deep Caves      | Destroyed 49 combat bots
 39658 | -6/Deep Caves      | Build established: Hauler-Mutant
 39678 | -6/Deep Caves      | Triggered Deep Caves wall
 39684 | -6/Deep Caves      | Spotted as-87749
 39696 | -6/Deep Caves      | Destroyed as-87749
 39926 | -6/Deep Caves      | Destroyed 18 combat bots
 40125 | -6/Deep Caves      | Found Prototype Processor
 40125 | -6/Deep Caves      | Identified Modified TNC
 40222 | -6/Deep Caves      | Entered Proximity Caves
 40222 | -5/Proximity Caves | Accompanied by 1 ally
 40660 | -5/Proximity Caves | Rewired Cogmind
 40664 | -5/Proximity Caves | Rewired Cogmind
 40949 | -5/Proximity Caves | Spotted B-75 Beast
 40962 | -5/Proximity Caves | Destroyed B-75 Beast
 41140 | -5/Proximity Caves | Discovered new exit (range 20)
 41341 | -5/Proximity Caves | Identified exit to Factory
 41869 | -5/Proximity Caves | Build established: Hauler-Skirmisher
 41897 | -5/Proximity Caves | Entered Factory
 41897 | -5/Factory         | Accompanied by 4 allies
 41897 | -5/Factory         | Evolved 2 slots: Utility x2
 41898 | -5/Factory         | Identified exit to Upper Caves
 41899 | -5/Factory         | Identified exit to Factory
 41899 | -5/Factory         | Identified exit to Extension
 41900 | -5/Factory         | Loaded intel: 4 garrison access locations
 42024 | -5/Factory         | Garrison activated, responded to threat
 42180 | -5/Factory         | Discovered exit to Factory (range 24)
 42622 | -5/Factory         | Discovered exit to Extension (range 24)
 42994 | -5/Factory         | Garrison activated, responded to threat
 43106 | -5/Factory         | Garrison activated, responded to threat
 43125 | -5/Factory         | Found Prototype Launcher
 43125 | -5/Factory         | Identified Tesla Bomb Launcher
 43133 | -5/Factory         | Found Tesla Bomb Launcher
 43138 | -5/Factory         | Found Tesla Bomb Launcher
 43287 | -5/Factory         | Local fabrication network quarantined
 43397 | -5/Factory         | First assault squad dispatched
 43425 | -5/Factory         | Incoming assault squad redirected
 43799 | -5/Factory         | Garrison activated, responded to threat
 43809 | -5/Factory         | Found Prototype Launcher
 43809 | -5/Factory         | Identified Mni. Smartbomb Launcher
 43814 | -5/Factory         | Found Prototype Launcher
 43814 | -5/Factory         | Identified Scatter Rocket Array
 43936 | -5/Factory         | High security lockdown imminent
 44016 | -5/Factory         | High security lockdown engaged
 44158 | -5/Factory         | Destroyed 8 combat bots
 44288 | -5/Factory         | Destroyed 16 combat bots
 44327 | -5/Factory         | Core integrity fell below 50%
 44345 | -5/Factory         | Core integrity fell below 20%
 44372 | -5/Factory         | Core destroyed

 Last Messages 
---------------
44344_ Slug penetrates Player 2. <x2>
44344_ Penetrated by Slug.
44345_ Player 2 attaches System Backup Module.
44346_ The unstable cave ceiling collapses.
44346_ System corrupted: Tesla Bomb Launcher targeting data glitched.
44346_ Destroyed Hvy. Laser.
44346_ H-66 Slayer destroyed.
44346_ Destroyed Lgt. Angular Momentum Engine.
44346_ Player 2 attaches Chainsword.
44347_ G-50 Soldier system terminally corrupted.
44348_ Penetrated by Slug. <x2>
44349_ H-66 Slayer destroyed.
44349_ Imp. Medium Armor Plating destroyed.
44349_ Destroyed Imp. Medium Armor Plating.
44357_ Acquired 41 matter.
44359_ Lgt. Antimatter Reactor fried.
44359_ Plasma Rifle fried.
44359_ Adv. Heat Sink fried. <x2>
44359_ G-67 Veteran destroyed.
44371_ NDQKDFEA 9UFJI XA1<BSJMC%

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????"?"?????????????????????? |
|     ??????????????#?????""G""????????????????????? |
|     ??????????????# ?????????????????????????????? |
|     ??????????????#  ????????########????????????? |
|     ??????????????#   ????????????????????????#### |
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|     ????????????#                        ######    |
|     ????????????+        @           =             |
|     ????????????#                         #######  |
|     ????????????#       #########  !  %*  ####??#  |
|     ????????????#       ???????#   [ ![   #  ####  |
|     ????????????#################  %= %!     #  #  |
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|     ???????????????????#      ] [%  % %* #         |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       1010
Armor Coverage             900
Evasion (%)                50
Target Analysis            5
Recoil Reduction           4
Kinecelleration            30
Defensive Hacking          10

 Item Schematics 
-----------------
         Exp. Sensor Array | -8/Materials  | Scanalyzed
 Imp. System Backup Module | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
           Cloaking Device | -7/Data Miner | Free
             Kinetic Spear | -7/Data Miner | Free
                Beamcaster | -6/Zion       | Free
               Arc Thrower | -6/Zion       | Free
              Battle Rifle | -6/Zion       | Free
               Slug Cannon | -6/Zion       | Free
                    Ripper | -6/Zion       | Free

 Robot Schematics 
------------------
 M-13 Machinist | -7/Factory    | Hacked
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Exp. Sensor Array | x1 | -7/Factory 
  Combat Drone Bay | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UltimateShadeChainsword
  Manual?         0
Play Time         05:19:52
  Cumulative      1112.7 hours
  Start           2020.04.01 @ 21:05:04
  End             2020.04.02 @ 23:27:43
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          386
  Rogue           386
  Adventurer      0
  Explorer        0
Win Type          -
  Total           250
  Types           214/6/11/3/3/2/11
Lore%             99
Gallery%          100
Achievement%      93
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c50f7794-cc75-4e5d-90ac-cb453a94a78c