Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.03 @ 13:14:10 Player: EN-G1N Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (9) 45 Value Destroyed (153) 153 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1138 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 241/250 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (195) Ox1 Location -8/Scraptown Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Titanium Leg Armored Leg > --- UTILITY (2) ------ Medium Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Treads Aluminum Leg Advanced Weight Redist. System Advanced Sensor Array Advanced Sensor Array Signal Interpreter Advanced Terrain Scanner Seismic Detector ECM Suite Improved Core Shielding Improved Light Armor Plating Insulated Plating Light Assault Rifle Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit > --- WEAPON ----------- (None) > --- INVENTORY -------- Ion Engine Light Treads Aluminum Leg Advanced Weight Redist. System Advanced Sensor Array Advanced Sensor Array Signal Interpreter Advanced Terrain Scanner Seismic Detector ECM Suite Improved Core Shielding Improved Light Armor Plating Insulated Plating Light Assault Rifle Hypervelocity Gauss Rifle [Rating: 19] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 13 | 6 3 . 4 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 1 . 2 Treads . | . . . . Leg 5 | 2 1 . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 . 1 Device . | . . . . Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 2 1 . . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 12 | 4 8 10 14 Power . | . 1 1 1 Propulsion 2 | 3 2 3 2 Utility 7 | . 2 4 8 Weapon 2 | . 2 2 2 Tool/Special . | . . . . Unused Backups 20 | . 3 . 17 Power 1 | . . . 1 Propulsion 4 | . 2 . 2 Utility 11 | . . . 11 Weapon 4 | . 1 . 3 Tool/Special . | . . . . Average Slot Usage (%) 78 | . 95 100 71 Engine 14 | . 14 14 14 Leg 28 | . 28 28 28 Storage 27 | . 23 28 28 Ballistic Gun 7 | . 26 28 . Peak Build Rating 19 | 6 8 8 19 Average Rating 12 | 5 7 8 15 On Entrance 5 | . 6 8 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 39 | 13 22 22 39 Greatest Support 33 | 20 20 20 33 Greatest Overweight (x) 1 | 1 1 1 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 15 | 8 10 10 15 Average Capacity 13 | 7 9 10 14 Most Carried 15 | 7 10 10 15 Average Carried 12 | 4 8 10 14 Final Capacity 15 | 8 10 10 15 Final Carried 15 | 7 10 10 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Scr Matter Collected 366 | 207 119 . 40 Remotely . | . . . . Salvage Created 213 | 62 151 . . Parts 16 | 7 9 . . Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 12 | . . 12 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed 6 | . 6 . . Guns 6 | . 6 . . Classes Destroyed 3 | 1 2 . . Tunneler 3 | 3 . . . Swarmer 3 | . 3 . . Grunt 3 | . 3 . . Best Kill Streak 5 | 1 5 . . Combat Bots Only 5 | . 5 . . Max Kills in Single Turn 1 | 1 1 . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 33 | . 33 . . Missed 8 | . 8 . . Hits 25 | . 25 . . Projectile 25 | . 25 . . Damage Taken 185 | . 185 . . Core 9 | . 9 . . Absorbed by Shields . | . . . . Ignored by Resistances 57 | . 57 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 30 | 10 20 . . Largest 2 | 2 2 . . Hottest 60 | 60 40 . . Shots Fired 60 | 20 40 . . Gun 60 | 20 40 . . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 50 | 10 40 . . Thermal . | . . . . Explosive . | . . . . Electromagnetic 10 | 10 . . . Robot Hit Streak 14 | 6 14 . . Robot Miss Streak 2 | 2 2 . . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 42 | 13 29 . . Core Hits 17 | 6 11 . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 407 | 158 249 . . Guns 374 | 134 240 . . Cannons . | . . . . Explosions 24 | 24 . . . Melee . | . . . . Ramming 9 | . 9 . . Kinetic 292 | 52 240 . . Thermal 24 | 24 . . . Explosive . | . . . . Electromagnetic 82 | 82 . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 4 | . 4 . . Kicked 4 | . 4 . . Crushed . | . . . . Highest Temperature 40 | 40 18 . . Average Temperature 13 | 16 8 . . Received Heat Transfer 60 | . 60 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | 50 . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | 1 . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 105 | 5 105 . . Initial . | . . . . Average 35 | 1 51 . . Influence Increases 209 | 15 194 . . Destroy 0b10 Robot/C 120 | . 120 . . Destroy 0b10 Robot/NC 15 | 15 . . . Destroy Leader 10 | . 10 . . Successful Hack 19 | . 19 . . Lose Combat Pursuer 45 | . 45 . . Influence Decreases 209 | 15 150 44 . Entered New Map 25 | . . 25 . Time Decay 184 | 15 150 19 . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 9 | . 9 . . Peak Tracking Total 5 | . 5 . . Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Scr Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Machines Accessed 4 | . 4 . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 7 . . Successful 6 | . 6 . . Failed 1 | . 1 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 9 | . 9 . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 6 . . Record 1 | . 1 . . Robot Analysis 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Scr Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) . | . . . . Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Scr Turns Passed 3035 | 162 358 360 2155 Spaces Moved 1580 | 98 174 190 1118 Core 8 | 8 . . . Treads . | . . . . Legs 1572 | 90 174 190 1118 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 120 Average Speed 182 | 117 158 190 191 Slowest Speed 195 | 120 190 190 195 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 7 32 9 73 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 7 | . . . 7 Spaces Dug . | . . . . Terrain Destroyed 7 | 7 . . . Melee . | . . . . Projectile . | . . . . AOE 7 | 7 . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Total 1679 | 127 223 189 1140 Wait 14 | 1 13 . . Move 1577 | 97 173 189 1118 Hop . | . . . . Pick Up 28 | 13 6 . 9 Fast Attach 2 | . 2 . . Attach 6 | 6 . . . Detach . | . . . . Swap 5 | . 1 . 4 Drop 13 | . 4 . 9 Fire 30 | 10 20 . . Melee . | . . . . Ram . | . . . . Kick 4 | . 4 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 163 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 6) 500 | -10/Materials | Discovered new exit (range 13) 521 | -10/Materials | Entered Subcaves 522 | -10/Subcaves | Approached by a straggling Scientist 881 | -10/Subcaves | Entered Scraptown 1614 | -8/Scraptown | Visited The Evicted 1680 | -8/Scraptown | Visited Awakened 2076 | -8/Scraptown | Visited Junk Repository 2124 | -8/Scraptown | Visited Bundlers 2244 | -8/Scraptown | Visited Comm Corps 2367 | -8/Scraptown | Visited SPCMW 2644 | -8/Scraptown | Discovered new exit (range 9) 2794 | -8/Scraptown | Visited UFD Registry 2794 | -8/Scraptown | Registered with UFD as "Pulseslicer" 2835 | -8/Scraptown | Visited Botcube Research 2874 | -8/Scraptown | Visited Science Guys 2915 | -8/Scraptown | Visited Observation Area 3036 | -8/Scraptown | Self-destructed Last Messages --------------- participating in the Curators Association field testing events. They have zero concern for safety. I almost died after hooking myself up to that replica of the Siege Cannon. 02915_ LOCAL NARROWCAST: Observation Area. MG-1M5(E): We are 0bPrime. We are one. A4-MRH(c): You wouldn't happen to have a Scrap Shield, would you? I have a prototype I'm working on, but I've run out of usable samples to reference in putting the finishing touches on it. Thing is, we need something more protective to complement the Scrap Suit, which is already great, but for longer expeditions we could use more coverage and integrity. Scrap Shields are already pretty good, but imagine an alternative version not limited to compatible fragments for repairs! Anyway, if you do find one, let me know. 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""""#?????????????? | | ?????????????#" "##!!$##"" ##E######?????????????? | | ??????????????????#"???#"""####??????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 DATA ERROR: Steam Global Achievement% For Emergencies Only Organ Harvest Challenges ------------ None Game ------ Seed AntisysSmallInitializer Manual? 0 Play Time 00:21:03 Cumulative 40.0 hours Start 2025.10.29 @ 18:53:05 End 2025.11.03 @ 13:14:10 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 0 Adventurer 42 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 28 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0d9f810-088c-429f-b3b6-e141127bd457