Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.21 @ 14:28:46

Player: Jazzer

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (36)      180
Value Destroyed (746)      746
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1546

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     264/265
System Corruption          0%
Temperature                Cool (12)
Movement                   Rolling (140) Ox3
Location                   -7/Recycling

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
     Subdweller Monowheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
     Subdweller Beam Cannon
>               --- INVENTORY (20) ---
     Subdweller Power Source
     Subdweller Power Source
          Light Treads
        Armored Treads
                Huge Storage Unit
  High-capacity Matter Pod (200)
     Subdweller Optics
     Subdweller Optics
     Subdweller Optics
       Improved Trap Extractor (0/6)
     Subdweller Laser
     Subdweller Laser
          Heavy Assault Rifle
     Subdweller Machine Gun
     Subdweller Machine Gun
       Improved Assault Rifle
       Improved Assault Rifle
     Subdweller Shrapnel Launcher
      Makeshift Sword
                Piercing Trap

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Medium Armor Plating
>               --- WEAPON -----------
     Subdweller Beam Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
     Subdweller Power Source
     Subdweller Power Source
          Light Treads
     Subdweller Monowheel
                Huge Storage Unit
  High-capacity Matter Pod
     Subdweller Optics
     Subdweller Optics
     Subdweller Optics
       Improved Trap Extractor
     Subdweller Laser
     Subdweller Laser
          Heavy Assault Rifle
     Subdweller Machine Gun
     Subdweller Machine Gun
       Improved Assault Rifle
       Improved Assault Rifle
     Subdweller Shrapnel Launcher
      Makeshift Sword
                Piercing Trap
[Rating: 21]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             44   | 7   10  23  4   
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   1   4   2   
    Treads                 4    | 2   .   1   1   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | .   1   3   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 2   4   4   1   
    Device                 3    | 1   .   2   .   
    Storage                5    | 1   3   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | 2   4   14  1   
    Energy Gun             3    | 1   .   2   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          10   | 1   3   6   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        5    | .   1   4   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 9    | .   1   7   1   
  Power                    1    | .   .   1   .   
  Propulsion               3    | .   .   3   .   
  Utility                  2    | .   .   2   .   
  Weapon                   3    | .   1   1   1   
  Highest Loss Streak      3    | .   1   3   1   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     99   | .   99  99  99  
  Engine                   13   | .   14  13  14  
  Treads                   15   | .   22  4   16  
  Wheel                    12   | .   5   22  11  
  Device                   10   | .   8   13  12  
  Storage                  14   | .   14  14  14  
  Protection               3    | .   5   .   1   
  Energy Gun               3    | .   .   2   12  
  Energy Cannon            5    | .   .   6   14  
  Ballistic Gun            14   | .   22  11  .   
  Slashing Weapon          4    | .   4   6   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             96   | 14  96  62  68  
  Greatest Support         40   | 40  40  32  40  
  Greatest Overweight (x)  5    | 3   5   3   3   
  Average Overweight (x)   1    | .   .   1   2   
Largest Inventory Capacity 25   | 8   25  20  20  
  Average Capacity         16   | 7   14  18  20  
  Most Carried             20   | 6   15  20  20  
  Average Carried          14   | 4   11  18  17  
  Final Capacity           20   | 8   15  20  20  
  Final Carried            20   | 5   15  17  20  

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           1205 | 270 493 404 38  
  Remotely                 .    | .   .   .   .   
Salvage Created            1136 | 116 712 308 .   
  Parts                    91   | 6   58  27  .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      6    | .   .   6   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  28   | .   18  10  .   
  Guns                     25   | .   18  7   .   
  Cannons                  3    | .   .   3   .   
Classes Destroyed          8    | 2   5   1   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 2    | 1   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  13   | .   9   4   .   
  Grunt                    9    | .   9   .   .   
  Subdweller               6    | .   .   6   .   
Best Kill Streak           4    | 1   4   4   .   
  Combat Bots Only         4    | .   4   4   .   
Max Kills in Single Turn   2    | 1   2   1   .   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        168  | .    63   66   39   
  Missed                   49   | .    16   20   13   
Damage Taken               1328 | .    436  690  202  
  Core                     259  | .    77   167  15   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              97   | 10   57   30   .    
  Largest                  2    | 1    2    2    .    
  Hottest                  110  | 40   46   110  .    
Shots Fired                181  | 10   114  57   .    
  Gun                      164  | 10   114  40   .    
  Cannon                   17   | .    .    17   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  147  | .    114  33   .    
  Thermal                  34   | 10   .    24   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | 6    11   13   .    
  Robot Miss Streak        2    | 1    2    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           126  | 9    78   39   .    
  Core Hits                45   | 3    28   13   1    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         2    | .    1    1    .    
    Destroy                2    | .    1    1    .    
Melee Attacks              18   | .    1    17   .    
  Impact                   .    | .    .    .    .    
  Slashing                 18   | .    1    17   .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2192 | 98   1180 893  21   
  Guns                     1839 | 98   1171 570  .    
  Cannons                  323  | .    .    323  .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  30   | .    9    .    21   
  Kinetic                  1622 | .    1171 451  .    
  Thermal                  540  | 98   .    442  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   8    | .    5    .    3    
Targets Rammed             8    | .    5    .    3    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        48   | .    5    48   1    
  Average Temperature      6    | .    2    10   1    
  Received Heat Transfer   354  | .    132  150  72   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    3    .    
  Heat Transferred         819  | 225  .    594  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             337  | 10  337 .   74  
  Initial                  38   | .   6   .   38  
  Average                  119  | 3   171 .   30  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         75   | 100 62  .   100 
  Level 1                  24   | .   37  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   5   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | .   31  15  2   
  Peak Tracking Total      6    | .   6   6   2   
  Tactical Retreats        3    | .   2   1   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         1    | .   .   1   1   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          14   | .   7   .   7   
  Terminals                11   | .   6   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   1   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                38   | .   25  .   13  
  Successful               12   | .   8   .   4   
  Failed                   25   | .   16  .   9   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        1    | .   1   .   .   
  Manual                   25   | .   14  .   11  
  Terminals                34   | .   23  .   11  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   2   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   4   .   1   
  Robot Analysis           1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   4   .   3   
  Terminals                4    | .   3   .   1   
    Track                  1    | .   1   .   .   
    Botnet                 3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   1   .   2   
    Tunnel                 3    | .   1   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   6   .   4   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               4516 | 127  2039 1333 1017 
Spaces Moved               2168 | 69   610  914  575  
  Core                     19   | 19   .    .    .    
  Treads                   624  | 50   513  1    60   
  Legs                     .    | .    .    .    .    
  Wheels                   1525 | .    97   913  515  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   130  115  140  
  Average Speed            147  | 133  182  122  151  
  Slowest Speed            480  | 200  480  240  410  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       56   | 4    90   56   77   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     4    | .    1    1    2    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             3    | .    .    3    .    
Spaces Dug                 4    | .    1    3    .    
Terrain Destroyed          6    | .    1    5    .    
  Melee                    3    | .    1    2    .    
  Projectile               3    | .    .    3    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      3286 | 92   1421 1055 718  
  Wait                     876  | .    700  44   132  
  Move                     2165 | 68   609  913  575  
  Hop                      .    | .    .    .    .    
  Pick Up                  47   | 7    20   18   2    
  Fast Attach              12   | 5    4    1    2    
  Attach                   9    | 2    .    7    .    
  Detach                   3    | .    2    .    1    
  Swap                     24   | .    7    15   2    
  Drop                     27   | .    16   10   1    
  Fire                     97   | 10   57   30   .    
  Melee                    18   | .    1    17   .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    8    | .    5    .    3    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub])
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
  128 | -11/Scrapyard | Entered Materials
  296 | -10/Materials | Discovered new exit (range 8)
  302 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Discovered new exit (range 8)
  675 | -10/Materials | Discovered new exit (range 15)
 1066 | -10/Materials | Central database locked down
 1494 | -10/Materials | Discovered new exit (range 16)
 2143 | -10/Materials | Discovered new exit (range 7)
 2167 | -10/Materials | Entered Subcaves
 2235 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 2262 | -10/Subcaves  | Learned location of Zion (-7)
 2262 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2309 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Sword
 2525 | -10/Subcaves  | Core integrity fell below 50%
 2783 | -10/Subcaves  | Shifting Twisted Machinery released Hvy. Riot Gun
 2789 | -10/Subcaves  | Discovered new exit (range 10)
 2790 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 2906 | -10/Subcaves  | Lost 3 parts (1n1u1w)
 2922 | -10/Subcaves  | Discovered new exit (range 14)
 2923 | -10/Subcaves  | Learned Materials terminal intel
 3138 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 3152 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 3165 | -10/Subcaves  | Build established: Scavenger-Mutant
 3390 | -10/Subcaves  | Discovered new exit (range 15)
 3403 | -10/Subcaves  | Core integrity fell below 20%
 3438 | -10/Subcaves  | Lost 3 parts (1p2n)
 3500 | -10/Subcaves  | Entered Recycling
 3700 | -7/Recycling  | Build established: Mutant
 4197 | -7/Recycling  | Discovered new exit (range 15)
 4517 | -7/Recycling  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
04197_ EXIT=FOUND
04241_ Acquired Imp. Trap Extractor.
04246_ Acquired Imp. Medium Armor Plating.
04293_ Connecting with Recycling Unit...
>>Force(Tunnel)
DISCOVERED[-3/Armory]
04300_ Connecting with Terminal...
04346_ Acquired Arm. Treads.
04348_ Acquired 10 matter.
04376_ Dropped Sub. Laser.
04377_ Acquired Adv. Assault Cannon.
04383_ Acquired 10 matter.
04387_ R-06 Scavenger collects Sub. Laser.
04394_ Slammed into R-06 Scavenger. <x3>
04461_ R-06 Scavenger knocked back.
04482_ Y-54 Guardian springs to life. <x2>
04484_ Adv. Assault Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ##############???????????????????????????????????? |
| #  %    [    #???????????????????????????????????? |
| #/        /  #???????????????????????????????????? |
| #            #???????????????????????????????????? |
| #        *   #????##########?????????????????????? |
| #%      !    #????#        +?????????????????????? |
| #    !    !  #????# """  @ #?????????????????????? |
| #            #????# """    +?????????????????????? |
| +            #????# """  ""#?????????????????????? |
| #            #????#  Y   ""#?????????????????????? |
| #  %         #????# """Y T"#?????????????????????? |
| #            #????# """  ""#?????????????????????? |
| #            #????# """  ""#?????????????????????? |
| ##############????#        #?????????????????????? |
| #?????????????????######+###?????????????????????? |
| #??????????????????????# #???????????????????????? |
| #??????????????????????# #???????????????????????? |
| #??????????????????????# #???????????????????????? |
| ######################## #####       #???????????? |
|    +            %                    #???????????? |
|   !#           ######       ####?????????????????? |
|  ! #           #????#        #???????????????????? |
|    #           #????#       ##???????????????????? |
| !  +    """    #????#       #????????????????????? |
|   !#   """""   #???##       #????????????????????? |
|   !#   """""   #????        +????????????????????? |
|   !#   """""  ##???##       #????????????????????? |
|    #    """   #?????#       #????????????????????? |
| ####          #?????#       +????????????????????? |
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| ???#    """   #?????#       #????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterPhaseLegs
  Manual?         0
Play Time         00:27:19
  Cumulative      325.0 hours
  Start           2024.07.21 @ 12:56:45
  End             2024.07.21 @ 14:28:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          199
  Rogue           199
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          63
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2491c75-8735-416e-b3d0-396a6b69e44d