Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.25 @ 00:12:32 Player: lazy_engineer Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2335) 2335 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 5748 Bonus ------- Follower Combat Kills 28 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 82/100 System Corruption 7% Temperature Cool (18) Movement Core (150) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Weight Redist. System Improved Terrain Scan Processor > --- WEAPON (3) ------- Power Maul > --- INVENTORY (15) --- Advanced Treads Advanced Treads Aerolev Unit Trap Scanner Microactuators Hacking Suite Hacking Suite Remote Datajack Tearclaws Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Weight Redist. System Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Microactuators > --- WEAPON ----------- Improved Assault Rifle Tearclaws > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Advanced Treads Aerolev Unit Trap Scanner Reactive Plating Hacking Suite Hacking Suite Improved Assault Rifle Improved Assault Rifle Datajack Power Maul [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Improved Assault Rifle Impact Weapon Great Maul Slashing Weapon Tearclaws Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 4 | . . 2 . 2 . . . Weapon 1 | . . . . . 1 . . Parts Attached 89 | 6 8 16 1 31 14 9 4 Power 10 | 1 . 2 . 1 2 1 3 Engine 7 | 1 . 2 . 1 2 . 1 Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 25 | 2 3 5 . 10 3 2 . Treads 17 | 1 2 2 . 7 3 2 . Leg . | . . . . . . . . Wheel 7 | 1 1 3 . 2 . . . Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Utility 29 | 1 2 5 1 16 3 1 . Device 16 | . 1 1 1 10 3 . . Storage 3 | 1 1 1 . . . . . Processor 5 | . . 2 . 3 . . . Hackware . | . . . . . . . . Protection 5 | . . 1 . 3 . 1 . Artifact . | . . . . . . . . Weapon 25 | 2 3 4 . 4 6 5 1 Energy Gun 2 | 1 . . . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 1 2 4 . 2 3 3 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 6 | . . . . 1 3 1 1 Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 4 | . . 2 . 1 1 . . Parts Lost 29 | . . 5 . 7 3 4 10 Power 6 | . . 1 . . 1 1 3 Propulsion 7 | . . 1 . 2 . 2 2 Utility 11 | . . 3 . 4 1 1 2 Weapon 5 | . . . . 1 1 . 3 Highest Loss Streak 9 | . . 2 . 2 3 3 9 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 94 | . 95 94 97 93 98 91 89 Engine 10 | . 14 10 11 9 14 8 9 Core 1 | . . . . . . 5 4 Treads 16 | . 17 13 22 17 15 14 14 Wheel 2 | . 9 8 . . . . . Device 13 | . 11 3 9 25 17 11 7 Storage 9 | . 14 11 11 9 7 7 7 Processor 15 | . . 19 22 15 20 15 14 Protection 2 | . . 5 . . . 4 6 Ballistic Gun 18 | . 25 21 22 6 15 20 21 Impact Weapon 2 | . . . . 7 6 . . Naked Turns . | . . . . . . . . Heaviest Build 53 | 13 19 34 36 47 53 51 53 Greatest Support 52 | 10 40 46 46 46 52 50 50 Greatest Overweight (x) 8 | 1 1 8 . 2 1 1 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 15 15 15 15 15 Most Carried 15 | 6 10 15 15 15 15 15 13 Average Carried 12 | 3 5 9 14 14 12 12 11 Final Capacity 15 | 8 10 15 15 15 15 15 15 Final Carried 15 | 5 10 15 15 14 14 12 10 Class Distribution -------------------- 73% | Mutant 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 2216 | 105 277 426 173 508 215 378 134 Remotely . | . . . . . . . . Salvage Created 3073 | 15 282 808 82 699 258 597 332 Parts 177 | 2 23 51 8 34 15 32 12 Haulers Intercepted 7 | . 1 5 . 1 . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 40 | . . . . . . 29 11 Prevented 2 | . . . . . . 2 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 65 | . 4 15 3 16 8 13 6 Melee 10 | . . . . 8 . 1 1 Guns 50 | . 4 15 3 4 8 12 4 Classes Destroyed 13 | 1 5 1 . 2 1 3 . Tunneler 4 | 1 . . 1 2 . . . Hauler 7 | . 1 5 . 1 . . . Recycler 1 | . 1 . . . . . . Operator 1 | . . . . . 1 . . Watcher 3 | . 1 2 . . . . . Swarmer 25 | . 1 6 3 5 7 3 . Grunt 20 | . 3 6 . 2 . 5 4 Duelist 2 | . . . . 1 . . 1 Sentry 12 | . . 3 . 6 1 1 1 Hunter 2 | . . . . 2 . . . Programmer 2 | . . . . . . 2 . Packrat 1 | . . . . . . 1 . Thief 1 | . . . . . . 1 . Mutant 1 | . . . . . . 1 . Best Kill Streak 7 | 1 4 5 3 3 7 6 3 Combat Bots Only 7 | . 2 3 3 3 7 6 3 Max Kills in Single Turn 2 | 1 1 2 2 1 2 1 1 Gunslinging 1 | . . 1 1 . 1 . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 586 | . 14 122 12 146 89 63 140 Missed 163 | . 2 32 2 29 32 20 46 Damage Taken 5360 | . 119 1041 54 1372 734 585 1455 Core 1175 | . 10 184 14 253 134 84 496 Absorbed by Shields 278 | . . . 24 254 . . . Ignored by Resistances 75 | . . . . . . 6 69 Regen/Repaired (Parts) 53 | . 53 . . . . . . Core Remaining (%) 75 | 100 96 . 50 54 . . . Volleys Fired 211 | 2 23 67 4 53 19 29 14 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 69 | 60 40 46 46 46 69 69 69 Shots Fired 404 | 4 46 134 9 56 40 77 38 Gun 404 | 4 46 134 9 56 40 77 38 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 402 | 2 46 134 9 56 40 77 38 Thermal 2 | 2 . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | 2 3 14 3 10 13 20 18 Robot Miss Streak 4 | 2 4 4 2 2 2 3 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 12 | . 1 5 1 . 2 2 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 Shots Hit Robots 329 | 2 26 96 4 73 34 61 33 Core Hits 135 | 1 13 37 4 16 17 34 13 Critical Kills 4 | . . . . 2 . 1 1 Critical Parts Destroyed 10 | . . 1 . 5 2 1 1 Critical Strikes 14 | . . 1 . 7 2 2 2 Destroy 5 | . . 1 . 1 . 2 1 Smash 9 | . . . . 6 2 . 1 Melee Attacks 60 | . 3 . . 37 4 8 8 Impact 49 | . . . . 37 4 . 8 Slashing 8 | . . . . . . 8 . Piercing . | . . . . . . . . Sneak Attacks 5 | . 3 . . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5771 | 24 251 1317 59 1938 629 928 625 Guns 4231 | 24 248 1314 59 724 529 912 421 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 1534 | . . . . 1214 100 16 204 Ramming 6 | . 3 3 . . . . . Kinetic 4221 | 14 248 1314 59 724 529 912 421 Thermal 10 | 10 . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 1518 | . . . . 1214 100 . 204 Slashing 16 | . . . . . . 16 . Piercing . | . . . . . . . . Highest Corruption 7 | . . 2 2 . 5 7 7 Average Corruption 4 | . . 2 2 . 4 6 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 79 | . . 5 17 . 1 27 29 Message Errors 23 | . . 3 4 . . 10 6 Matter Fused 15 | . . 1 5 . . 5 4 Heat Flow Errors 6 | . . . 2 . . 3 1 Energy Discharges 7 | . . . . . . 2 5 Parts Fused 3 | . . . . . . 1 2 Data Loss (minor) 7 | . . . 2 . . 3 2 Data Loss (major) 10 | . . 1 2 . . 3 4 Misfires 3 | . . . 1 . . . 2 Alerts 2 | . . . 1 . 1 . . Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 493 | . . . . 352 100 . 41 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 493 | . . . . 352 100 . 41 Knockbacks 9 | . . . . 5 1 . 3 Impact 9 | . . . . 5 1 . 3 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 2 | . 1 1 . . . . . Shots . | . . . . . . . . Rammed 2 | . 1 1 . . . . . Targets Rammed 2 | . 1 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 277 | . 18 20 178 3 36 277 160 Average Temperature 42 | . 8 6 82 3 20 59 54 Received Heat Transfer 1542 | . 54 444 . 246 42 171 585 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 13 | . . . . 12 . . 1 Impact Corruptions 19 | . . . . 14 3 . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 25 | 25 . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . . 1 . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Peak Influence 357 | 5 172 357 85 230 170 . . Initial 80 | . 3 29 80 . 72 . . Average 89 | 1 77 228 47 75 67 . . Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 89 | 100 100 34 100 96 100 . . Level 1 10 | . . 65 . 3 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 2 1 . 1 2 . . Investigation 2 | . 2 . . . . . . Extermination 1 | . . . . . 1 . . Reinforcement 3 | . . 1 . 1 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals 5 | . 1 3 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 12 25 7 22 11 14 12 Peak Tracking Total 7 | . 4 5 3 4 6 7 7 Tactical Retreats 14 | . 4 2 . 2 4 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered 4 | . 2 1 . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 1 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 14 | . 3 4 . 4 1 1 1 Terminals 13 | . 2 4 . 4 1 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 32 | . 10 6 . 7 1 4 4 Successful 19 | . 7 1 . 2 1 4 4 Failed 13 | . 3 5 . 5 . . . Catastrophic 3 | . . 1 . 2 . . . Database Lockouts . | . . . . . . . . Manual 15 | . 2 6 . 7 . . . Terminals 26 | . 4 6 . 7 1 4 4 Fabricators . | . . . . . . . . Repair Stations 6 | . 6 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 2 1 . 2 1 4 4 Record 8 | . . . . . . 4 4 Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . Hauler Manifests 2 | . 1 . . 1 . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 3 . 2 . 1 . Full Trace Events 3 | . 2 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . 2 . . . . . . Non-combat 2 | . 2 . . . . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . no_distress 1 | . 1 . . . . . . find_recycling 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies 4 | . . . 3 . . . 1 Largest Group 3 | . . . 3 . . . 1 Highest-Rated Group 180 | . . . 40 . . . 180 Highest-Rated Ally 180 | . . . 16 . . . 180 Total Orders . | . . . . . . . . Ally Attacks 14 | . . . 14 . . . . Total Damage 129 | . . . 129 . . . . Kills 5 | . . . 5 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 7546 | 60 891 805 1291 1614 964 1070 851 Spaces Moved 3418 | 44 351 428 716 683 411 438 347 Core 19 | 11 . 1 . . . . 7 Treads 2835 | . 95 165 716 670 411 438 340 Legs . | . . . . . . . . Wheels 564 | 33 256 262 . 13 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 90 160 120 145 145 145 Average Speed 171 | 80 112 125 160 182 195 208 222 Slowest Speed 450 | 95 160 450 160 245 240 225 225 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 3 45 47 99 57 15 60 53 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . Scrap Searched 5 | . . . 3 . . 1 1 Spaces Dug 2 | . . . . . 2 . . Terrain Destroyed 4 | . . . . . 4 . . Melee 2 | . . . . . 2 . . Projectile 2 | . . . . . 2 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 4649 | 63 804 569 854 922 530 527 380 Wait 750 | 1 406 27 130 84 62 35 5 Move 3411 | 43 350 427 715 682 410 437 347 Hop . | . . . . . . . . Pick Up 75 | 10 9 19 2 18 13 3 1 Fast Attach 17 | 2 2 3 1 8 . 1 . Attach 47 | 4 2 8 . 12 11 7 3 Detach 6 | . . 1 . 2 . 3 . Swap 25 | . 4 5 . 11 3 1 1 Drop 45 | 1 4 11 2 15 8 3 1 Fire 211 | 2 23 67 4 53 19 29 14 Melee 60 | . 3 . . 37 4 8 8 Ram 2 | . 1 1 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Dat]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 5) 317 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 11) 656 | -10/Materials | Repaired Lgt. Treads 684 | -10/Materials | Repaired Wheel 909 | -10/Materials | Discovered new exit (range 3) 952 | -10/Materials | Entered another Materials area 952 | -9/Materials | Evolved 2 slots: Utility x2 1417 | -9/Materials | Discovered new exit (range 16) 1432 | -9/Materials | Identified exit to Materials 1618 | -9/Materials | Discovered new exit (range 13) 1629 | -9/Materials | Identified exit to Mines 1757 | -9/Materials | Entered Mines 1783 | -9/Mines | Learned Materials emergency access door positions 1951 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1989 | -9/Mines | Found a hidden stash of uninstalled traps 2130 | -9/Mines | Discovered exit to Materials (range 9) 2214 | -9/Mines | Learned Materials stockpile data 2260 | -9/Mines | Discovered exit to Materials (range 6) 2364 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3048 | -9/Mines | Entered Materials 3048 | -8/Materials | Evolved 2 slots: Utility x2 3982 | -8/Materials | Discovered new exit (range 3) 3984 | -8/Materials | Identified exit to Factory 4658 | -8/Materials | Discovered exit to Factory (range 3) 4662 | -8/Materials | Entered Factory 4662 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5319 | -7/Factory | Lost 3 parts (1p1u1w) 5325 | -7/Factory | Destroyed 7 combat bots 5574 | -7/Factory | Discovered new exit (range 11) 5626 | -7/Factory | Entered Lower Caves 5814 | -7/Lower Caves | Attracted the attention of an 0b10 base 5894 | -7/Lower Caves | Identified exit to Lower Caves 5894 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 5894 | -7/Lower Caves | Learned Research security intel 5894 | -7/Lower Caves | Learned Armory security intel 5898 | -7/Lower Caves | Lost 3 parts (1p1n1u) 6133 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6161 | -7/Lower Caves | Build established: Gunner 6288 | -7/Lower Caves | Learned location of 1 exit from Factory 6696 | -7/Lower Caves | Entered another Lower Caves area 6697 | -7/Lower Caves | Identified exit to Factory 7204 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7267 | -7/Lower Caves | Discovered new exit (range 10) 7487 | -7/Lower Caves | Attracted the attention of an 0b10 base 7524 | -7/Lower Caves | Core integrity fell below 50% 7534 | -7/Lower Caves | Learned Armory security intel 7534 | -7/Lower Caves | Learned Extension emergency access door positions 7540 | -7/Lower Caves | Core integrity fell below 20% 7547 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 07534_ System corrupted: Matter fused (-8). 07534_ Critical hit (Burn: +37). 07534_ Connecting with Outpost Terminal... >>Query(Status Report 045X) INTERCEPTED DERELICT INTEL. Data stored: Armory security intel. >>Query(Status Report 623X) INTERCEPTED DERELICT INTEL. Data stored: Extension emergency access points. >>Query(Status Report 410C) DETECTED INCREASED ACTIVITY IN CAVE 17. >>Query(Status Report 117P) PATROL 3H FAILED TO REPORT. REQUESTING REINFORCEMENTS. 07537_ Adv. Targeting Computer destroyed. 07537_ Penetrated by Slug. A strange signal echoes through the caves. 07540_ G-47 Trooper destroyed. 07543_ Acquired 38 matter. 07545_ G-47 Trooper knocked back. 07547_ Imp. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ??#?? ?????##???????????????????????? | | ?????????? ? ## ?????# ??????????????????????? | | ????????## ????? ?????????????????????? | | ????????# ? ????? ?????????????????????? | | ????????? ? #?????? ?????????????????????? | | ????????? #?# ######? ?????????????????????? | | ????????? ### ?? ?????????????????????? | | ?????????# ??? ?????????????????????? | | ???####??# ######;####??????????????????? | | ???# ##?# #""""" ""#??????????????????? | | ???# ### #?# # ""# ?????????????????? | | ???# ## #?## # T"# ??????????????#### | | ???# ### # ""# ?????????????# | | ???# ## # # ????????????## | | ???# # # ???????###??# | | ???## #" " "# ##????## ##?# | | ????### ## #[[ s "# #????# ##?# | | ??????### ### #[[g=@[Y "# ##???# ##?# | | ????????## #?### ####g###+## ##### ### | | ?????????# #???# % ## | | ?????????## #???# # ### | | ??????????####???#### ##### ###### | | ??????????????????# #??## ### | | ??????????????##### #??# ### | | ??????????????# #?## #?## | | ?????????????# #### ##??## | | ????????????# ## ### ##????# | | ????????????# #?## ## ##?????# | | ????????????## ## ???# #?###?????# | | ?????????????####?##???###### #### #?????????## | | ????????????????????????????#####??###??????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyFortressLegs Manual? 0 Play Time 00:53:12 Cumulative 38.1 hours Start 2024.06.24 @ 23:17:52 End 2024.06.25 @ 00:12:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97900bf6-07bc-4b9a-a2d9-47524ebccb7c