Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 23:20:16 Player: Not_Jesus8 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (80) 400 Value Destroyed (2025) 2025 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (4899) 4899 TOTAL SCORE: 15384 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 160 Follower Combat Kills 439 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 333/335 System Corruption 0% Temperature Cool (5) Movement Flying (30) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Antimatter Reactor > --- PROPULSION (8) --- Field Propulsion Drive Impulse Thruster Field Propulsion Array Diametric Drive Impulse Thruster Array Improved Q-thruster > --- UTILITY (13) ----- Advanced Power Amplifier Structural Scanner Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced ECM Suite Utility Shielding Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Greatsword > --- INVENTORY (5) ---- Improved Q-thruster Structural Scanner Advanced Transmission Jammer Power Sword Lance Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Impulse Thruster Field Propulsion Array Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced ECM Suite Advanced Reaction Control System Improved Phase Shifter Utility Shielding Layered Light Armor Plating Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Longsword +1 Lance > --- INVENTORY -------- Structural Scanner Advanced Transmission Jammer Greatsword Power Sword [Rating: 138] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Flight Unit Cooled VTOL Module Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Utility Shielding Weapon Longsword +1 Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Longsword +1 Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . . . 4 . . . 4 2 2 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . 1 . . . 2 . 1 . 1 . 1 Utility 11 | . . . . . 3 . . . 2 1 1 2 1 . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 74 | 7 5 1 . . 6 11 . . 13 10 10 6 2 1 2 Power 7 | 1 . . . . . 2 . . . 2 . 1 . . 1 Engine 6 | 1 . . . . . 2 . . . 2 . . . . 1 Core . | . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 . . . Propulsion 25 | 2 3 . . . 1 4 . . 6 1 5 1 1 . 1 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 10 | 2 3 . . . 1 4 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . . . 6 1 5 1 1 . 1 Utility 33 | 2 . . . . 4 5 . . 7 6 4 3 1 1 . Device 11 | 1 . . . . 2 1 . . . 2 3 1 . 1 . Storage 2 | 1 . . . . 1 . . . . . . . . . . Processor 9 | . . . . . 1 . . . 5 3 . . . . . Hackware 5 | . . . . . . . . . 2 . . 2 1 . . Protection 6 | . . . . . . 4 . . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 9 | 2 2 1 . . 1 . . . . 1 1 1 . . . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 3 | 2 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . 1 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . . 1 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 1 1 1 . . . 1 Parts Lost 12 | . 2 . . . . 4 . . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . . 1 . 1 . Propulsion 6 | . 1 . . . . 4 . . 1 . . . . . . Utility 3 | . . . . . . . . . 1 . . 1 . 1 . Weapon 1 | . 1 . . . . . . . . . . . . . . Highest Loss Streak 2 | . 1 . . . . 2 . . 2 . . 2 . 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 6 | 1 5 8 8 7 4 6 8 9 9 4 4 2 2 3 4 Power . | . . . . . . . . . . . . . . . . Propulsion . | . 1 3 3 2 1 . . . . . . . . . . Utility 4 | . 1 3 3 3 2 4 7 8 7 4 3 . . 1 1 Weapon 1 | . 2 2 2 1 1 . 1 1 . . 1 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 25 | . . . . 3 . 2 1 1 8 2 4 . . 1 3 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . . . . 1 Utility 21 | . . . . 1 . 2 1 1 8 1 4 . . 1 2 Weapon 2 | . . . . 1 . . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 100 100 100 98 92 90 90 85 97 86 84 88 89 71 Engine 8 | . 14 14 14 14 9 9 9 9 6 10 10 7 4 4 2 Wheel 17 | . 27 28 28 28 26 25 27 27 15 . . . . . . Flight 7 | . . . . . . . . . 10 29 22 19 19 21 21 Device 17 | . 14 14 14 14 26 21 18 18 13 12 20 18 17 16 12 Storage 6 | . 14 14 14 14 9 9 9 9 5 . . . . . . Processor 7 | . . . . . 8 3 . . 12 20 15 14 13 13 12 Hackware 1 | . . . . . . . . . 1 1 . 8 12 13 12 Protection 9 | . . . . . . 10 18 18 12 9 10 9 8 7 4 Ballistic Gun 2 | . 27 14 14 14 . . . . . . . . . . . Launcher 2 | . . 13 14 14 9 3 . . . . . . . . . Slashing Weapon 6 | . . . . . 8 9 9 9 6 9 5 4 4 3 1 Peak Build Rating 138 | 7 8 8 8 9 22 25 25 25 57 72 97 121 134 138 124 Average Rating 43 | 5 7 8 8 8 21 22 24 25 39 68 90 108 130 134 115 On Entrance 45 | . 7 8 8 8 9 22 24 25 25 57 72 97 121 134 109 Avg Prop Armor Cover (%) 3 | . . . . . . . 4 4 4 2 . . 2 2 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 39 | 14 15 15 15 15 24 28 26 26 26 25 27 37 37 39 32 Greatest Support 61 | 26 26 20 20 20 30 30 30 30 30 25 44 46 52 45 61 Greatest Overweight (x) 2 | . . . . . . 2 1 1 2 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 5 5 5 5 5 5 Average Capacity 8 | 5 8 8 8 8 9 10 10 10 9 5 5 5 5 5 5 Most Carried 10 | 3 8 8 8 8 7 10 10 10 10 5 5 4 4 5 5 Average Carried 7 | 1 5 8 8 7 5 7 9 9 9 4 4 3 3 4 4 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 3 8 8 8 8 6 9 10 10 5 5 5 3 4 5 5 Class Distribution -------------------- 47% | Mutant 24% | Assassin 11% | Scout 9% | Hacker-Scout 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Assassin | -6/Factory Scout | -5/Factory Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Qua Acc Matter Collected 1389 | 342 285 . . 10 . 197 25 . 62 194 87 98 . 49 40 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3679 | 117 141 . . . . 1107 99 . 172 654 182 437 58 450 262 Parts 208 | 10 8 . . . . 66 5 . 15 33 9 25 4 21 12 Haulers Intercepted 14 | . 1 . . . . 4 . . . 2 1 2 . 2 2 Recyclers Shooed 2 | . . . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 26 | . 5 . . . . 11 2 . 2 2 . 2 . 2 . Melee 21 | . . . . . . 11 2 . 2 2 . 2 . 2 . Guns 2 | . 2 . . . . . . . . . . . . . . AOE 3 | . 3 . . . . . . . . . . . . . . Classes Destroyed 13 | 2 3 . . . . 7 . . . 1 . . . . . Worker 9 | . . . . . . 6 . . 1 1 . . . . 1 Builder 8 | . . . . . . 1 . . 1 1 . 2 1 1 1 Tunneler 3 | 3 . . . . . . . . . . . . . . . Hauler 14 | . 1 . . . . 4 . . . 2 1 2 . 2 2 Recycler 4 | 1 . . . . . 1 . . . 2 . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . Operator 8 | . . . . . . 1 . . . 2 2 1 1 1 . Watcher 7 | . . . . . . 1 . . 1 1 1 1 . 2 . Swarmer 3 | . 3 . . . . . . . . . . . . . . Grunt 5 | . 2 . . . . 1 1 . 1 . . . . . . Sentry 10 | . . . . . . 9 1 . . . . . . . . Hunter 2 | . . . . . . 1 . . 1 . . . . . . Programmer 6 | . . . . . . . . . . 2 . 2 . 2 . Best Kill Streak 6 | 2 3 . . . . 6 1 . 2 4 1 3 1 6 2 Combat Bots Only 3 | . 3 . . . . 2 1 . 1 2 . 2 . 2 . Max Kills in Single Turn 2 | 1 2 . . . . 1 1 . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . 1 1 . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Qua Acc Hostile Shots Fired 184 | . 31 . . . 2 34 1 . 20 7 . 22 . 63 4 Missed 88 | . 4 . . . . 11 1 . 5 3 . 13 . 50 1 Hits 96 | . 27 . . . 2 23 . . 15 4 . 9 . 13 3 Melee 1 | . . . . . . . . . . . . . . 1 . Projectile 95 | . 27 . . . 2 23 . . 15 4 . 9 . 12 3 Critical Strikes 5 | . 1 . . . 1 1 . . . . . . . 1 1 Damage Taken 1849 | . 340 . . . 27 563 . . 270 69 . 155 . 347 78 Core 458 | . 62 . . . . 151 . . 89 20 . . . 136 . Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 49 | . . . . . . 12 . . 5 . . 21 . 11 . Core Remaining (%) 91 | 100 . . . 75 . . . 72 89 98 100 100 . 90 100 Volleys Fired 42 | 18 24 . . . . . . . . . . . . . . Largest 2 | 2 2 . . . . . . . . . . . . . . Hottest 40 | 40 40 . . . . . . . . . . . . . . Shots Fired 80 | 36 44 . . . . . . . . . . . . . . Gun 78 | 36 42 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . 2 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 78 | 36 42 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 2 | . 2 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 8 | 3 8 . . . . . . . . . . . . . . Robot Miss Streak 4 | 4 3 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 194 | 17 29 . . . . 61 2 . 6 18 11 18 6 19 7 Core Hits 75 | 7 12 . . . . 20 2 . 5 6 2 7 2 8 4 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . Critical Strikes 19 | . 1 . . . . 9 . . 1 2 2 2 . 2 . Destroy 1 | . 1 . . . . . . . . . . . . . . Sever 16 | . . . . . . 9 . . 1 2 2 . . 2 . Impale 2 | . . . . . . . . . . . . 2 . . . Melee Attacks 243 | . . . . . 5 72 3 . 21 43 15 26 8 32 18 Impact . | . . . . . . . . . . . . . . . . Slashing 225 | . . . . . 5 72 3 . 21 43 15 22 7 26 11 Piercing 18 | . . . . . . . . . . . . 4 1 6 7 Sneak Attacks 48 | . . . . . . 19 . . 3 7 3 5 1 6 4 Combat Hostiles 3 | . . . . . . 1 . . 1 . . 1 . . . Follow-up Attacks 5 | . . . . . . . . . . 2 . . 1 2 . Damage Inflicted 11277 | 206 422 . . . . 4036 96 . 470 1491 888 1303 432 1396 537 Guns 455 | 206 249 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 173 | . 173 . . . . . . . . . . . . . . Melee 10642 | . . . . . . 4036 96 . 467 1491 888 1303 432 1392 537 Ramming 7 | . . . . . . . . . 3 . . . . 4 . Kinetic 455 | 206 249 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 173 | . 173 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 9776 | . . . . . . 4036 96 . 467 1491 888 1007 390 1221 180 Piercing 866 | . . . . . . . . . . . . 296 42 171 357 Highest Corruption 8 | . . . . . . 6 6 6 . 1 8 . . 1 . Average Corruption 5 | . . . . . . 6 6 6 . 1 7 . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 43 | . . . . . . 26 7 . . . 8 . . 2 . Message Errors 11 | . . . . . . 9 1 . . . 1 . . . . Matter Fused 10 | . . . . . . 6 2 . . . 2 . . . . Heat Flow Errors 9 | . . . . . . 4 2 . . . 1 . . 2 . Energy Discharges 6 | . . . . . . 2 1 . . . 3 . . . . Data Loss (minor) 5 | . . . . . . 4 . . . . 1 . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1854 | . 37 . . . . 633 . . . 362 254 237 85 204 42 Projectiles . | . . . . . . . . . . . . . . . . Explosions 37 | . 37 . . . . . . . . . . . . . . Melee 1817 | . . . . . . 633 . . . 362 254 237 85 204 42 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . 1 . . . . 2 . Shots . | . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . 1 . . . . 1 . Targets Rammed 2 | . . . . . . . . . 1 . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 279 | . 47 . . . 1 151 279 . . 4 229 . 4 222 . Average Temperature 71 | . 17 . . . 1 72 125 . . 4 79 . 4 107 . Received Heat Transfer 390 | . 192 . . . 27 126 . . 18 . . 9 . 18 . Effects 2 | . . . . . . . . . . . 2 . . . . Interference 2 | . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Qua Acc Maximum Alert Level 5 | . . . . . . 1 . . . . . . . 5 4 Low Security (%) 80 | 100 100 100 . 100 100 56 100 . 100 100 100 100 100 . . Level 1 10 | . . . . . . 43 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . 18 Level 4 3 | . . . . . . . . . . . . . . . 81 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . 99 . Peak Influence 1718 | 10 123 34 . . 20 325 132 . 48 68 31 73 28 1718 1351 Initial 1100 | . . 34 . . . . 115 . . 23 31 6 23 . 1100 Average 174 | 1 39 10 . . 3 141 83 . 7 25 9 21 9 1653 1175 Influence Increases 2464 | 20 198 . . . 37 973 82 . 249 222 61 139 24 118 341 Destroy 0b10 Robot/C 840 | . 100 . . . . 480 40 . 100 40 . 40 . 40 . Destroy 0b10 Robot/NC 270 | 20 5 . . . . 75 . . 15 45 20 30 10 30 20 Destroy Leader 272 | . 22 . . . . 170 . . 22 16 4 16 . 18 4 Allied During Kill 129 | . . . . . . 129 . . . . . . . . . Successful Hack 212 | . 18 . . . 5 21 41 . 19 14 14 24 8 . 48 Disable Machine 90 | . 15 . . . 15 . . . 15 15 . . . 15 15 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . 200 Destroy Structure 136 | . 8 . . . 2 8 1 . 18 32 8 14 6 15 24 Partial Spotted 45 | . . . . . . . . . 15 . 15 . . . 15 Lose Combat Pursuer 270 | . 30 . . . 15 90 . . 45 60 . 15 . . 15 Influence Decreases 2805 | 20 110 88 . . 37 675 373 7 201 205 113 110 66 20 780 Entered New Map 1009 | . . 54 . . . . 183 7 . 25 34 7 19 . 680 Time Decay 1475 | 20 100 34 . . 37 449 190 . 156 180 79 83 47 . 100 Lost Part 81 | . 10 . . . . 26 . . 5 . . 20 . 20 . Lost Ally 240 | . . . . . . 200 . . 40 . . . . . . Squads Dispatched 41 | . . . . 1 . 5 . . 8 2 3 5 3 12 2 Investigation 5 | . . . . . . . . . 1 . 1 1 1 . 1 Extermination 8 | . . . . . . . . . 2 1 1 2 1 . 1 Reinforcement 11 | . . . . . . 2 . . 4 1 1 2 1 . . Assault 13 | . . . . 1 . . . . . . . . . 12 . Garrison 4 | . . . . . . 3 . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 2 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Qua Acc Distress Signals 10 | . 1 . . . 1 7 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 130 | . 12 . . 5 2 25 2 . 7 11 6 15 2 40 3 Peak Tracking Total 23 | . 5 . . 19 1 6 1 . 3 4 3 7 1 23 2 Tactical Retreats 14 | . 1 . . 1 1 5 . . 2 1 . 1 . 1 1 ECM-based Alert Blocks 9 | . . . . . . . . . . . . . . 9 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Qua Acc Traps Triggered 4 | . . . . . . . . . . 1 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Qua Acc Machines Disabled 6 | . 1 . . . 1 . . . 1 1 . . . 1 1 Max in Single Turn 1 | . 1 . . . 1 . . . 1 1 . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Qua Acc Machines Accessed 48 | . 3 . 1 1 1 7 7 . 8 5 5 2 2 . 6 Terminals 37 | . 3 . . 1 1 7 4 . 4 4 4 2 2 . 5 Fabricators 3 | . . . . . . . . . 1 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . . 1 Total Hacks 152 | . 12 . 1 4 5 22 42 . 21 10 8 6 7 . 14 Successful 85 | . 5 . 1 1 2 10 34 . 13 4 3 3 2 . 7 Failed 67 | . 7 . . 3 3 12 8 . 8 6 5 3 5 . 7 Catastrophic 16 | . 1 . . 1 1 2 3 . 1 2 1 . 2 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 115 | . 12 . 1 4 5 17 17 . 17 9 7 6 7 . 13 Terminals 109 | . 12 . . 4 5 22 16 . 10 9 7 6 7 . 11 Fabricators 3 | . . . . . . . . . 1 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 1 . 4 . . . . . . Scanalyzers 3 | . . . . . . . . . 3 . . . . . . Garrison Access 6 | . . . . . . . . . 3 . . . . . 3 Terminal Hacks 48 | . 2 . 1 . 1 6 29 . 3 2 . 1 . . 3 Record 24 | . . . . . . . 24 . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . Open Door 3 | . . . . . . 2 . . . . . . . . 1 Level Access Points 3 | . . . . . . . . . 1 1 . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . Terminal Index 7 | . 1 . . . 1 1 1 . 1 1 . . . . 1 Security Status 1 | . . . . . . 1 . . . . . . . . . Zone Layout 6 | . . . . . . 1 3 . 1 . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Release Object 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . 1 . . . . Network Status 2 | . . . . . . . . . 1 . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 3 . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . Analyze 2 | . . . . . . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 32 | . 3 . . 1 1 4 5 . 6 2 2 2 2 . 4 Terminals 29 | . 3 . . 1 1 4 4 . 5 2 2 2 2 . 3 Track 1 | . . . . . . . . . 1 . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . Botnet 27 | . 3 . . 1 1 4 4 . 3 2 2 2 2 . 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Recyclers 1 | . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . . 1 Reprogram 1 | . . . . . . . . . 1 . . . . . . Jam 1 | . . . . . . . . . . . . . . . 1 Data Cores Recovered 7 | . . . . . . 1 . . . 2 2 1 1 . . Used 5 | . . . . . . 1 . . . 1 1 1 1 . . Hacking Detections 37 | . 3 . . 1 1 5 4 . 5 4 4 2 2 . 6 Full Trace Events 10 | . 2 . . . . 2 3 . . . 1 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Qua Acc Total Allies 17 | . . . . 1 . 10 3 . 3 . . . . . . Largest Group 10 | . . . . 1 . 10 3 3 4 . . . . . . Highest-Rated Group 173 | . . . . 31 . 173 42 42 129 . . . . . . Highest-Rated Ally 46 | . . . . 31 . 29 21 21 46 . . . . . . Total Orders 3 | . . . . . . . 2 . 1 . . . . . . STAY 2 | . . . . . . . 1 . 1 . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . Ally Attacks 118 | . . . . 10 . 89 . . 19 . . . . . . Total Damage 1765 | . . . . 103 . 1232 . . 430 . . . . . . Kills 17 | . . . . 1 . 13 . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Qua Acc Active Infowar (turns) 5900 | 39 329 143 188 151 227 1292 384 677 939 370 296 275 140 244 206 Optics 2330 | . . . . . . . . . 814 370 281 275 140 244 206 Terrain 709 | . . . . . 227 482 . . . . . . . . . Structural 4556 | . . . . . 224 1029 384 677 859 341 296 258 140 142 206 Seismic 1161 | 39 329 143 188 151 227 84 . . . . . . . . . ECM 28 | . . . . . . . . . . . . . . 28 . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Qua Acc Turns Passed 6043 | 181 329 143 188 151 227 1293 384 677 939 370 296 275 140 244 206 Spaces Moved 6807 | 131 279 69 233 183 172 563 399 832 932 679 796 522 237 316 464 Core 1 | 1 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 3574 | 130 279 69 233 183 172 563 399 832 714 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3232 | . . . . . . . . . 218 679 796 522 237 316 464 Fastest Speed 20 | 50 80 80 80 80 80 80 80 80 29 23 20 32 28 33 25 Average Speed 56 | 90 83 80 80 80 80 81 83 80 72 24 26 32 32 33 28 Slowest Speed 110 | 100 90 80 80 80 80 110 95 95 110 29 35 37 33 33 30 Overloaded Moves 1 | . . . . . . . . . . . 1 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . 3 . 2 . 8 . Potential Cave-ins 6 | . . . . . 2 . . . . 4 . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . Exploration Rate (%) 37 | 5 46 24 60 55 15 77 80 58 34 26 25 19 6 41 21 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . 1 . . . . . . . Known Exits Taken 4 | . . . . . . 1 . . 1 1 . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 . . 1 . 1 1 . Scrap Searched 4 | . . . . 1 . . . 3 . . . . . . . Spaces Dug 75 | . . . . . 4 9 1 . 14 20 4 7 2 6 8 Terrain Destroyed 88 | . 13 . . . 4 9 1 . 14 20 4 7 2 6 8 Melee 75 | . . . . . 4 9 1 . 14 20 4 7 2 6 8 Projectile . | . . . . . . . . . . . . . . . . AOE 13 | . 13 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Qua Acc Total 8631 | 158 335 156 234 188 256 1326 445 839 1175 844 868 595 290 420 502 Wait 1345 | . 16 87 . . 70 660 22 4 180 104 23 40 44 82 13 Move 6768 | 130 278 68 232 182 171 562 398 831 931 672 795 517 236 302 463 Hop 10 | . . . . . . . . . . 3 . 2 . 5 . Pick Up 55 | 3 8 . 1 3 2 9 2 2 12 5 2 . 1 2 3 Fast Attach 46 | 7 . . . . . 6 . . 7 6 10 6 2 . 2 Attach 26 | . 2 . . . 5 4 . . 7 3 1 2 . . 2 Detach 9 | . . . . . 1 2 . . 2 1 3 . . . . Swap 13 | . 4 1 . . 1 1 . . . 4 1 . . 1 . Drop 63 | . 3 . 1 3 1 10 1 2 14 9 14 3 . 1 1 Fire 42 | 18 24 . . . . . . . . . . . . . . Melee 229 | . . . . . 5 72 3 . 21 37 15 25 7 26 18 Ram 1 | . . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . 4 . . 1 . Rewire 19 | . . . . . . . 19 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 182 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 16) 511 | -10/Materials | Entered Mines 618 | -10/Mines | Discovered new exit (range 6) 650 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 651 | -10/Mines | Discovered new exit (range 5) 654 | -10/Mines | Entered Exiles 675 | -10/Exiles | Met 8R-AWN 687 | -10/Exiles | Met EX-HEX 711 | -10/Exiles | Met EX-BIN 721 | -10/Exiles | Aligned with FarCom system 722 | -10/Exiles | Given EX-Vault access code 749 | -10/Exiles | Opened EX-Vault 757 | -10/Exiles | Found Longsword +1 774 | -10/Exiles | Warned to stay clear of 0b10 Research branches 798 | -10/Exiles | Met EX-DEC 831 | -10/Exiles | Discovered new exit (range 11) 842 | -10/Exiles | Left Exiles lab with Longsword +1 842 | -10/Exiles | Entered Mines 853 | -9/Mines | Learned location of Zion (-6) 856 | -9/Mines | Met a Derelict testing a Signal Generator 861 | -9/Mines | Found Signal Generator 926 | -9/Mines | Assembled infested the area 931 | -9/Mines | Assisted by a Guerilla fighting off Assembled 985 | -9/Mines | Discovered new exit (range 9) 993 | -9/Mines | Entered Materials 993 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1209 | -8/Materials | Discovered new exit (range 13) 1220 | -8/Materials | Entered Storage 1221 | -8/Storage | Identified exit to Recycling 1261 | -8/Storage | Build established: Assassin 1607 | -8/Storage | Crushed by falling debris 1912 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1944 | -8/Storage | Garrison activated, responded to threat 2027 | -8/Storage | Lost 8 allies 2297 | -8/Storage | Build established: Mutant 2511 | -8/Storage | Used back door to open Recycling access 2513 | -8/Storage | Entered Recycling 2684 | -8/Recycling | Discovered new exit (range 5) 2858 | -8/Recycling | Scanned before Scraplab entrance 2874 | -8/Recycling | Discovered new exit (range 11) 2877 | -8/Recycling | Entered Scraplab 2897 | -8/Recycling | Entered Scraptown 2897 | -8/Scraptown | Accompanied by 3 allies 2900 | -8/Scraptown | System corruption cleaned by C-Scrubber 2971 | -8/Scraptown | Learned location of Extension (-5) 3058 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3160 | -8/Scraptown | Visited Symbiants 3185 | -8/Scraptown | Visited SPCMW 3196 | -8/Scraptown | Visited The Evicted 3228 | -8/Scraptown | Visited Awakened 3238 | -8/Scraptown | Visited Assassins FH 3282 | -8/Scraptown | Visited Cyclists 3316 | -8/Scraptown | Visited Comm Corps 3339 | -8/Scraptown | Turned away by UFD registrar 3526 | -8/Scraptown | Discovered new exit (range 5) 3574 | -8/Scraptown | Entered Factory 3574 | -6/Factory | Accompanied by 3 allies 3574 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3902 | -6/Factory | Discovered new exit (range 7) 3936 | -6/Factory | Identified exit to Lower Caves 3995 | -6/Factory | Build established: Assassin 4363 | -6/Factory | Garrison activated, responded to threat 4467 | -6/Factory | Discovered exit to Lower Caves (range 7) 4469 | -6/Factory | Cargo convoy interrupted 4493 | -6/Factory | Identified exit to Factory 4513 | -6/Factory | Entered another Factory area 4513 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4562 | -5/Factory | Discovered new exit (range 21) 4659 | -5/Factory | Allied Derelicts emerged from ambush trap array 4698 | -5/Factory | Identified exit to Factory 4730 | -5/Factory | Build established: Scout 4883 | -5/Factory | Entered another Factory area 4883 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5172 | -4/Factory | Discovered new exit (range 22) 5179 | -4/Factory | Entered Research 5179 | -3/Research | Evolved 2 slots: Utility x2 5369 | -3/Research | Identified exit to Research 5454 | -3/Research | Entered another Research area 5454 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5587 | -2/Research | Discovered new exit (range 8) 5594 | -2/Research | Entered Quarantine 5595 | -2/Quarantine | Maximum security lockdown engaged 5712 | -2/Quarantine | Build established: Hacker-Scout 5826 | -2/Quarantine | Spotted Executioner 5833 | -2/Quarantine | Discovered new exit (range 16) 5838 | -2/Quarantine | Entered Access 5838 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5990 | -1/Access | Spotted B-99 Colossus 6042 | -1/Access | Discovered new exit (range 6) 6044 | *** | Escaped! Last Messages --------------- Testing... Terminal linked with 1 system. Awaiting botnet instructions. 06025_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 2 systems. Awaiting botnet instructions. >>Layout(Zone) Retrieving Zone 8V layout... Downloaded map data. 06041_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06042_ The Access Shell folds into the floor. 06042_ EXIT=FOUND 06043_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 8S. Map ----- +----------------------------------------------------+ | ????## """"" ##?????????????????????????????? | | ????## """"" ##?????????????????????????????? | | ????## """"" *##?????????????????????????????? | | ????## """"" ##?????????????????????????????? | | ????## ##?????????????????????????????? | | ###### ##???### ??????????????????????? | | ############+#########?### ??????????????????????? | | """ # ####### # ??????????????????????? | | ""T"" + "" " # ??????????????????????? | | "" "" # "T + ??????????????????????? | | # ####### # ??????????????????????? | | ## #########?####??????????????????????? | | ## #### ??? ??????????????????????? | | ## ##?# ?????????????????????????????? | | ## ##?# ?????????????????????????????? | | ####+###### ##?# ?????????????????????????????? | | #### ###### ##?# ?????????????????????????????? | | ??## ##??## ##?#######??????????????????????????? | | ??## ##??## ###################?????????????????? | | #### ###### ####### ###########?????????????????? | | ####+###### """T""" ""?????????????????? | | ## """ """ "????BB????????????? | | ## "????BB????????????? | | ## "??????????????????? | | ## "" "??????????????????? | | = ## @" "??????????????????? | | ## "??????????????????? | | ## "????BB????????????? | | ## "????BB????????????? | | "" """ ## u ""?????????????????? | | ""F""" ## ####### ###########?????????????????? | | """"" ## ###################?????????????????? | | ## ##???#####??????????????????????????? | | ## ##??????????????????????????????????? | | ########### ????????????????????????????????????? | | ########### ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????????? " ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 37 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Power Amplification 30 Armor Coverage 300 Resistance: EM 15 Utility Shielding 33 Phase Shifting 10 Evasion (%) 85 Melee Accuracy 24 Force Boost 20 Offensive Hacking 26 Defensive Hacking 12 Authchip Count 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cld. VTOL Module | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Deductive Reasoning Dodgeball, But With Guns For Science! Hornet's Nest Jackpot Leap Before You Look Oops Sixth Sense You May Approach The Wall \\IAMDERELICT Challenges ------------ None Game ------ Seed ShadingBottomlessStrikerail Manual? 0 Play Time 01:34:49 Cumulative 16.3 hours Start 2025.10.28 @ 21:45:19 End 2025.10.28 @ 23:20:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb6620a9-0612-412f-ba12-5a0e7f08f2fa