Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 16:05:41 Player: Iry-bot Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (164) 820 Value Destroyed (4324) 4324 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (703) 703 TOTAL SCORE: 11887 Bonus ------- Follower Combat Kills 537 Registered with UFD 300 Friendly Fire -134 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 20/100 System Corruption 0% Temperature Cool (18) Movement Core (350) Ox6 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Medium Treads > --- UTILITY (7) ------ Improved Heat Sink Melee Analysis Suite Improved Weapon Cycler Improved Transmission Jammer Improved Shield Generator > --- WEAPON (3) ------- Gatling Laser Heavy Phase Cannon > --- INVENTORY (5) ---- Melee Analysis Suite Improved Shield Generator Hacking Suite Heavy Phase Cannon Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Makeshift Power Source > --- PROPULSION ------- Medium Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Melee Analysis Suite Improved Weapon Cycler Improved Transmission Jammer Layered Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY -------- Melee Analysis Suite Improved Shield Generator Hacking Suite Gatling Laser Heavy Phase Cannon [Rating: 82] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp Slots Evolved 10 | . . 2 . . . 2 . . . 4 . 2 . . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . 1 . . . 1 . . . . Utility 5 | . . 1 . . . 1 . . . 2 . 1 . . Weapon 1 | . . . . . . . . . . . . 1 . . Parts Attached 200 | 6 15 24 . . 1 5 22 2 . 45 50 9 17 4 Power 28 | 1 3 3 . . . 1 2 . . 3 11 . 3 1 Engine 20 | 1 2 2 . . . 1 2 . . 1 8 . 3 . Core 8 | . 1 1 . . . . . . . 2 3 . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 65 | 2 7 9 . . . 1 10 2 . 17 14 . 2 1 Treads 37 | 2 5 9 . . . . 6 2 . 4 6 . 2 1 Leg 14 | . 2 . . . . . 4 . . 1 7 . . . Wheel 8 | . . . . . . . . . . 7 1 . . . Hover 3 | . . . . . . . . . . 3 . . . . Flight 3 | . . . . . . 1 . . . 2 . . . . Utility 36 | 1 1 2 . . . 2 1 . . 10 10 3 5 1 Device 16 | . . 1 . . . . 1 . . 4 4 1 4 1 Storage 2 | 1 1 . . . . . . . . . . . . . Processor 7 | . . 1 . . . 1 . . . 3 2 . . . Hackware 3 | . . . . . . 1 . . . 2 . . . . Protection 8 | . . . . . . . . . . 1 4 2 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 71 | 2 4 10 . . 1 1 9 . . 15 15 6 7 1 Energy Gun 23 | 1 1 6 . . . . 8 . . 4 2 . . 1 Energy Cannon 10 | . . . . . . . . . . 1 . 6 3 . Ballistic Gun 22 | 1 . 4 . . 1 1 . . . 7 8 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 14 | . 2 . . . . . 1 . . 2 5 . 4 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . . . . 3 . . 1 . . 1 . Corrupted Parts 2 | . . . . . . . 2 . . . . . . . System Corruption 8 | . . . . . . . 8 . . . . . . . Parts Lost 79 | . 4 . . . . . 11 . . 27 16 . 15 6 Power 15 | . 2 . . . . . 2 . . 3 3 . 3 2 Propulsion 31 | . 1 . . . . . 5 . . 11 7 . 5 2 Utility 15 | . . . . . . . 1 . . 5 4 . 4 1 Weapon 18 | . 1 . . . . . 3 . . 8 2 . 3 1 Highest Loss Streak 14 | . 2 . . . . . 7 . . 13 6 . 14 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 83 98 100 100 100 97 94 99 81 85 88 91 70 70 Engine 6 | . 6 10 . . . 2 8 9 9 6 6 11 7 4 Core 3 | . 7 . 11 11 11 6 . . . 2 5 . . 4 Treads 24 | . 23 32 33 33 33 27 21 36 36 4 17 . 2 11 Leg 2 | . 4 . . . . . 7 . . . 6 29 11 . Wheel 1 | . . . . . . . . . . 11 5 . . . Device 9 | . . 11 11 11 11 9 7 9 9 8 6 16 18 17 Storage 8 | . 14 11 11 11 11 9 9 9 9 6 6 5 2 . Processor 7 | . . 11 11 11 11 9 9 9 9 6 7 5 5 5 Hackware 4 | . . . . . . 9 9 9 9 12 5 . . . Protection 1 | . . . . . . . . . . 1 5 5 2 4 Energy Gun 6 | . 5 9 22 22 11 1 11 17 . 4 . . . . Energy Cannon 1 | . . . . . . . . . . . . 13 15 16 Ballistic Gun 4 | . 4 11 . . 10 16 5 . . 5 7 1 . . Slashing Weapon 1 | . 11 . . . . . 1 . . 1 5 . . . Peak Build Rating 82 | 6 11 21 20 21 22 30 30 28 21 49 59 71 79 82 Average Rating 28 | 4 8 17 19 20 21 28 27 27 20 36 46 65 56 73 On Entrance 29 | . 6 11 20 20 21 22 29 28 20 21 38 55 71 79 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 79 | 10 30 34 32 32 33 38 38 37 30 50 65 79 79 71 Greatest Support 128 | 40 46 69 63 63 63 63 80 80 80 92 100 75 100 128 Greatest Overweight (x) 13 | 1 2 . . . . . 11 . . 8 3 1 13 10 Average Overweight (x) . | . . . . . . . . . . 1 . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 9 5 Most Carried 15 | 2 12 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 13 | 1 9 14 14 14 15 14 13 14 14 10 13 14 9 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 12 15 15 15 15 15 14 15 15 13 15 15 5 5 Class Distribution -------------------- 48% | Scavenger-Mutant 25% | Mutant 7% | Commander-Mutant 4% | Scavenger-Tank 4% | Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Commander-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Tank | -5/Factory Tank | -5/Upper Caves Derelict-Tank | -5/Upper Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp Matter Collected 4243 | 175 377 734 40 . 54 184 442 97 16 561 1261 60 148 94 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6994 | . 581 982 . 58 84 542 1220 452 . 941 1244 333 159 398 Parts 371 | . 41 71 . 2 4 37 61 22 . 41 54 11 10 17 Haulers Intercepted 13 | . 2 5 . . . 2 3 . . . . 1 . . Recyclers Shooed 11 | . 1 1 . . 1 1 1 2 . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . . . . 10 16 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp Combat Hostiles Destroyed 99 | . 11 20 . . . 3 17 3 . 12 18 1 2 12 Melee 21 | . 4 . . . . . 2 . . 5 9 . 1 . Guns 56 | . 2 20 . . . 3 13 3 . 6 9 . . . Cannons 13 | . . . . . . . . . . . . . 1 12 AOE 8 | . 5 . . . . . 2 . . 1 . . . . Classes Destroyed 17 | . 7 3 . . . 1 1 . . 4 1 . . . Worker 9 | . 2 1 . . 1 1 . . . 4 . . . . Builder 12 | . 2 2 . . . 1 4 . . 2 1 . . . Hauler 13 | . 2 5 . . . 2 3 . . . . 1 . . Recycler 18 | . 1 . . . 1 4 2 4 . 2 3 1 . . Mechanic 2 | . . 1 . . . . 1 . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . Watcher 12 | . 3 4 . . . 1 1 . . 1 2 . . . Swarmer 30 | . . 11 . . . 3 4 . . . 3 . . 9 Grunt 33 | . 11 6 . . . . 5 . . 3 7 . . 1 Brawler 2 | . . . . . . . . . . 1 1 . . . Duelist 3 | . . . . . . . 1 . . . . . . 2 Sentry 20 | . . 3 . . . . 7 3 . 1 4 1 1 . Demolisher 1 | . . . . . . . . . . 1 . . . . Hunter 3 | . . . . . . 1 . . . 2 . . . . Programmer 2 | . . . . . . . . . . 1 1 . . . Behemoth 3 | . . . . . . . . . . . 2 . 1 . Assembled 3 | . . . . . . . . . . 3 . . . . Best Kill Streak 11 | . 8 10 . . 2 4 11 4 . 6 3 1 1 4 Combat Bots Only 9 | . 3 9 . . . 3 7 1 . 4 3 1 1 4 Max Kills in Single Turn 3 | . 3 2 . . 1 2 2 2 . 2 1 1 1 2 Gunslinging 1 | . . 1 . . . . 1 . . . . . . . Exploded 2 | . 2 . . . . . 1 . . 1 . . . . Melee 1 | . 1 . . . . . 1 . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp Hostile Shots Fired 1101 | . 84 106 . . 3 53 110 8 . 183 341 8 116 89 Missed 285 | . 27 19 . . 1 15 28 1 . 42 98 4 31 19 Damage Taken 12466 | . 894 979 . . 15 472 1075 233 . 2728 2781 69 1343 1877 Core 2327 | . 200 136 . . . 57 156 35 . 516 214 35 282 696 Absorbed by Shields 48 | . . . . . . . . . . . . . . 48 Reduced by Siege Mode 5 | . . . . . . . . . . . . . . 5 Regen/Repaired (Parts) 669 | . . . . . . . . . 291 196 182 . . . Core Remaining (%) 50 | 100 20 . . . 66 . . . 54 . 14 . . . Volleys Fired 379 | . 47 87 . 5 13 23 63 11 . 50 46 6 5 23 Largest 3 | . 2 2 . 2 2 2 2 2 . 2 2 3 3 3 Hottest 270 | . 60 130 . 126 126 91 128 105 . 100 160 225 270 270 Shots Fired 721 | . 74 174 . 10 26 46 116 22 . 89 91 17 15 41 Gun 630 | . 55 174 . 10 26 46 116 22 . 86 91 . . 4 Cannon 70 | . . . . . . . . . . 1 . 17 15 37 Launcher 19 | . 19 . . . . . . . . . . . . . Special 2 | . . . . . . . . . . 2 . . . . Kinetic 392 | . 28 116 . . 11 45 43 . . 68 81 . . . Thermal 226 | . 27 51 . 10 15 1 43 12 . 1 10 . 15 41 Explosive 19 | . 19 . . . . . . . . . . . . . Electromagnetic 82 | . . 7 . . . . 30 10 . 18 . 17 . . Robot Hit Streak 23 | . 6 20 . 5 4 5 9 23 . 13 10 7 8 5 Robot Miss Streak 12 | . 4 5 . 1 4 6 5 1 . 3 12 2 1 3 Penetration Max 1 | . . . . . . 1 1 . . 1 . . . . Secondary Targets 8 | . . 3 . . . . 3 . . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . 1 . . . Shots Hit Robots 542 | . 65 116 . 8 11 19 79 16 . 70 106 11 18 23 Core Hits 324 | . 46 40 . 3 2 13 40 11 . 43 105 4 4 13 Critical Kills 2 | . . . . . . . 1 . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . . . . . . . Critical Strikes 11 | . . 2 . 1 . 1 3 . . 1 2 . 1 . Burn 4 | . . 2 . 1 . . 1 . . . . . . . Destroy 4 | . . . . . . 1 2 . . 1 . . . . Sever 3 | . . . . . . . . . . . 2 . 1 . Melee Attacks 88 | . 30 . . . . . 8 . . 12 25 . 13 . Impact . | . . . . . . . . . . . . . . . Slashing 88 | . 30 . . . . . 8 . . 12 25 . 13 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 7 | . 2 . . . . . 1 . . 1 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 6 | . 1 . . . . . . . . . 2 . 3 . Damage Inflicted 13069 | . 1687 1859 . 138 220 525 1802 372 . 1586 2881 398 691 910 Guns 7802 | . 318 1845 . 138 220 516 1457 310 . 1116 1803 . . 79 Cannons 1579 | . . . . . . . . . . 30 . 345 373 831 Explosions 1133 | . 909 . . . . . 96 . . 75 . 53 . . Melee 2453 | . 451 . . . . . 249 . . 357 1078 . 318 . Ramming 102 | . 9 14 . . . 9 . 62 . 8 . . . . Kinetic 5167 | . 173 1269 . . 100 499 654 . . 998 1474 . . . Thermal 3228 | . 145 482 . 138 120 17 428 128 . 105 329 53 373 910 Explosive 909 | . 909 . . . . . . . . . . . . . Electromagnetic 1210 | . . 94 . . . . 471 182 . 118 . 345 . . Impact . | . . . . . . . . . . . . . . . Slashing 2453 | . 451 . . . . . 249 . . 357 1078 . 318 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 1 9 9 . 8 12 . . . Average Corruption 7 | . . . . . . 1 2 9 . 7 10 . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 167 | . . . . . . 4 15 51 . 27 70 . . . Message Errors 47 | . . . . . . 1 3 12 . 12 19 . . . Matter Fused 38 | . . . . . . 1 5 14 . 3 15 . . . Heat Flow Errors 11 | . . . . . . . . 6 . 1 4 . . . Energy Discharges 16 | . . . . . . 1 2 3 . 2 8 . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . Parts Fused 3 | . . . . . . . . . . 2 1 . . . Data Loss (minor) 28 | . . . . . . . 2 12 . 3 11 . . . Data Loss (major) 10 | . . . . . . . 2 2 . 2 4 . . . Misfires 6 | . . . . . . . 1 1 . 1 3 . . . Alerts 4 | . . . . . . 1 . . . . 3 . . . Weapon Failures 3 | . . . . . . . . 1 . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 135 | . . . . . . . 50 . . 6 26 . . 53 Projectiles 53 | . . . . . . . . . . . . . . 53 Explosions . | . . . . . . . . . . . . . . . Melee 82 | . . . . . . . 50 . . 6 26 . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 344 | . 146 . . . . . 11 128 . 59 . . . . Shots 11 | . 6 . . . . . 1 3 . 1 . . . . Rammed 11 | . 1 1 1 . . 1 . 6 . 1 . . . . Targets Rammed 13 | . 2 2 1 . . 1 . 6 . 1 . . . . Kicked 1 | . 1 . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . Highest Temperature 584 | . 58 420 . 189 87 18 485 258 . 222 342 222 282 584 Average Temperature 114 | . 18 78 . 73 30 12 136 98 . 86 106 94 107 296 Received Heat Transfer 2558 | . 438 240 . . . 126 306 36 . 302 537 . 144 429 Effects 38 | . . 1 . . . . 4 1 . . 4 . . 28 Shutdowns 10 | . . . . . . . 1 . . . . . . 9 Energy Bleed 5 | . . . . . . . . 1 . . 1 . . 3 Interference 9 | . . . . . . . 3 . . . 3 . . 3 Matter Decay 2 | . . 1 . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . . . 3 Damage (major) 4 | . . . . . . . . . . . . . . 4 Damage (core) 4 | . . . . . . . . . . . . . . 4 Siege Activations 1 | . . . . . . . . . . . . . . 1 Total Turns 4 | . . . . . . . . . . . . . . 4 Longest Duration 4 | . . . . . . . . . . . . . . 4 Robots Corrupted 2 | . . . . . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Parts Fried 8 | . . 1 . . . . 3 . . 1 . 3 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . 2 . . . . 1 . . . . . . 1 Heat Transferred 5568 | . 325 1184 . 370 259 37 914 259 . 37 700 50 370 1063 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 2 2 . 1 . 1 . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp Peak Influence 395 | . 337 304 118 . 155 142 395 198 . 118 204 222 . . Initial 118 | . . 72 118 . . . 37 100 . . 2 99 . . Average 104 | . 133 196 90 . 54 83 201 76 . 27 71 154 . . Maximum Alert Level 1 | . 1 1 . . . . 1 . . . 1 1 . . Low Security (%) 83 | 100 67 45 100 . 100 100 53 100 . 100 99 95 . . Level 1 16 | . 32 54 . . . . 46 . . . . 4 . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . 4 2 . . . 2 . . . 1 2 1 . 1 Investigation 1 | . 1 . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 . . . . Reinforcement 10 | . 3 2 . . . 2 . . . . 2 1 . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp Distress Signals 11 | . 2 3 . . . . 1 . . 2 3 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 190 | . 29 33 3 . 6 11 25 3 . 26 34 4 2 14 Peak Tracking Total 10 | . 6 10 3 . 3 5 8 2 . 9 6 2 1 7 Tactical Retreats 12 | . 2 1 . . . . 2 . . 3 3 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp Traps Triggered 3 | . . 1 . . . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 1 1 Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp Machines Disabled 14 | . 1 1 . . 4 1 2 2 . . 1 2 . . Max in Single Turn 2 | . 1 1 . . . 1 2 1 . . . 1 . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp Machines Accessed 56 | . 6 5 . 5 . 3 5 14 6 4 8 . . . Terminals 31 | . 5 5 . . . 3 4 5 . 1 8 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . Recycling Units 9 | . 1 . . . . . 1 7 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 236 | . 18 24 . 50 . 19 10 60 28 13 14 . . . Successful 179 | . 9 13 . 50 . 12 5 46 28 8 8 . . . Failed 57 | . 9 11 . . . 7 5 14 . 5 6 . . . Catastrophic 11 | . 2 1 . . . 1 1 6 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 87 | . 17 18 . 1 . 10 6 26 . 5 4 . . . Terminals 107 | . 17 24 . . . 19 9 22 . 2 14 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 10 | . . . . . . . . . . 10 . . . . Recycling Units 16 | . 1 . . . . . 1 14 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Terminal Hacks 131 | . 1 7 . 50 . 9 2 28 28 . 6 . . . Record 101 | . . . . 49 . . . 25 27 . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Open Door 7 | . . . . . . . 2 . . . 5 . . . Branch Access Points 3 | . . 1 . . . 1 . 1 . . . . . . Terminal Index 4 | . 1 1 . . . 1 . 1 . . . . . . Recycling Unit Index 1 | . . . . . . . . 1 . . . . . . Alert Level 4 | . . 2 . . . 1 . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . Derelict Proto ID Bank 2 | . . . . 1 . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . 7 . . . . Scan Component 3 | . . . . . . . . . . 3 . . . . Repair 3 | . . . . . . . . . . 3 . . . . Refit 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks 7 | . 1 . . . . . 1 5 . . . . . . Report Inventory 7 | . 1 . . . . . 1 5 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 33 | . 7 6 . . . 3 2 13 . . 2 . . . Terminals 26 | . 7 6 . . . 3 2 6 . . 2 . . . Track 3 | . . 1 . . . . 1 1 . . . . . . Assimilate 4 | . 2 1 . . . 1 . . . . . . . . Botnet 19 | . 5 4 . . . 2 1 5 . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . 7 . . . . . . Tunnel 7 | . . . . . . . . 7 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 31 | . 5 5 . . . 3 4 7 . 2 5 . . . Full Trace Events 3 | . 3 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . 3 . . . . Time 120 | . . . . . . . . . . 120 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . 5 . . . . . . 11 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp Total Allies 25 | . 1 . 3 5 . . . . . . 16 . . . Largest Group 9 | . 1 1 3 7 7 4 . . . . 9 . . . Highest-Rated Group 252 | . 10 10 40 90 90 58 . . . . 252 . . . Highest-Rated Ally 39 | . 10 10 16 21 21 21 . . . . 39 . . . Total Orders 1 | . 1 . . . . . . . . . . . . . FOLLOW 1 | . 1 . . . . . . . . . . . . . Ally Attacks 113 | . . . 10 . 39 9 . . . . 55 . . . Total Damage 2227 | . . . 119 . 639 254 . . . . 1215 . . . Kills 22 | . . . 3 . 8 4 . . . . 7 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . . . . . 2 2 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp Turns Passed 17343 | 61 1883 1554 581 963 1664 479 902 1366 2868 1229 1859 244 1298 392 Spaces Moved 8925 | 34 994 741 336 534 701 236 425 822 1791 527 897 145 550 192 Core 26 | 3 . . . . . . 3 . . 11 . . 8 1 Treads 7326 | 31 862 741 336 534 701 236 315 822 1791 81 388 . 297 191 Legs 827 | . 132 . . . . . 107 . . 17 181 145 245 . Wheels 532 | . . . . . . . . . . 204 328 . . . Hover 214 | . . . . . . . . . . 214 . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 160 160 86 95 120 120 160 Average Speed 160 | 151 164 160 160 160 160 160 156 160 160 149 137 136 213 162 Slowest Speed 700 | 160 260 160 160 160 160 160 600 160 160 450 400 190 700 550 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 87 51 64 92 99 21 42 98 95 11 52 4 74 32 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 8 | . . . . 1 . . . 7 . . . . . . Known Exits Taken 4 | . . 1 . . . 1 . . . 1 . . 1 . Unknown Exits Taken 10 | 1 1 . 1 1 1 . 1 1 1 . 1 1 . . Scrap Searched 11 | . . . 3 . 1 . . . 2 . . . 2 3 Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 164 | . 96 . . . 1 . 10 35 . 2 . 4 5 11 Melee . | . . . . . . . . . . . . . . . Projectile 17 | . . . . . 1 . . . . . . . 5 11 AOE 146 | . 96 . . . . . 9 35 . 2 . 4 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp Total 11127 | 41 1113 950 379 635 1218 293 537 849 1795 857 1390 182 643 245 Wait 1166 | . 8 52 41 . 503 14 . 4 . 201 265 . 54 24 Move 8911 | 33 993 740 335 533 700 235 424 821 1790 526 896 144 549 192 Hop . | . . . . . . . . . . . . . . . Pick Up 94 | 2 9 18 1 5 . 8 8 1 2 14 16 7 3 . Fast Attach 101 | 6 10 10 . . 1 . 12 . . 21 21 7 10 3 Attach 50 | . 1 3 . . . 2 8 . . 21 7 1 7 . Detach 9 | . 1 . . . . . 1 . . 4 2 . 1 . Swap 49 | . 4 11 . . . 3 2 2 . 3 22 1 . 1 Drop 116 | . 9 27 1 5 1 7 11 4 3 4 22 16 4 2 Fire 379 | . 47 87 . 5 13 23 63 11 . 50 46 6 5 23 Melee 80 | . 29 . . . . . 8 . . 12 21 . 10 . Ram 1 | . . . . . . . . . . 1 . . . . Kick 1 | . 1 . . . . . . . . . . . . . Crush 11 | . 1 2 1 . . 1 . 6 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 159 | . . . . 87 . . . . . . 72 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Extension -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 739 | -10/Materials | Core integrity fell below 50% 847 | -10/Materials | Discovered new exit (range 7) 1154 | -10/Materials | Discovered new exit (range 8) 1480 | -10/Materials | Discovered new exit (range 16) 1580 | -10/Materials | Discovered new exit (range 15) 1875 | -10/Materials | Discovered new exit (range 15) 1945 | -10/Materials | Entered another Materials area 1945 | -9/Materials | Accompanied by 1 ally 1945 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2462 | -9/Materials | Identified exit to Mines 2550 | -9/Materials | Destroyed 9 combat bots 3216 | -9/Materials | Discovered new exit (range 5) 3499 | -9/Materials | Entered Mines 3519 | -9/Mines | Met a Derelict bent on vengeance 3604 | -9/Mines | Discovered new exit (range 8) 3622 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3723 | -9/Mines | Learned Materials trap positions 3944 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3990 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4073 | -9/Mines | Discovered new exit (range 5) 4080 | -9/Mines | Entered Exiles 4080 | -9/Exiles | Found Exiles lab destroyed 4080 | -9/Exiles | Accompanied by 2 allies 4374 | -9/Exiles | Learned location of Zion (-6) 4514 | -9/Exiles | Opened EX-Vault 4519 | -9/Exiles | Found Prototype Storage 4543 | -9/Exiles | Build established: Commander-Mutant 4567 | -9/Exiles | Identified Superbattery 5012 | -9/Exiles | Discovered new exit (range 14) 5043 | -9/Exiles | Entered Mines 5043 | -8/Mines | Accompanied by 7 allies 5072 | -8/Mines | Discovered new exit (range 9) 5181 | -8/Mines | Discovered new exit (range 5) 5765 | -8/Mines | Build established: Scavenger-Mutant 6707 | -8/Mines | Entered Materials 6707 | -8/Materials | Accompanied by 4 allies 6707 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6708 | -8/Materials | Loaded intel: 26 trap records 6850 | -8/Materials | Lost 4 allies 6897 | -8/Materials | Identified exit to Storage 7186 | -8/Materials | Entered Storage 7476 | -8/Storage | Destroyed 7 combat bots 7665 | -8/Storage | Lost 7 parts (1p4n1u1w) 8081 | -8/Storage | Used back door to open Recycling access 8081 | -8/Storage | Discovered new exit (range 5) 8088 | -8/Storage | Entered Recycling 8241 | -8/Recycling | Discovered new exit (range 12) 9393 | -8/Recycling | Scanned before Scraplab entrance 9422 | -8/Recycling | Entered Scraplab 9449 | -8/Recycling | Discovered new exit (range 3) 9454 | -8/Recycling | Entered Scraptown 9454 | -8/Scraptown | System corruption cleaned by C-Scrubber 9565 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9755 | -8/Scraptown | Visited UFD Registry 9755 | -8/Scraptown | Registered with UFD as "Hammerripper" 9778 | -8/Scraptown | Visited Fellowship of the Rings 9834 | -8/Scraptown | Visited IN-MT5's Study 10272 | -8/Scraptown | Visited Assassins FH 10317 | -8/Scraptown | Visited Red Mages 10358 | -8/Scraptown | Visited CR-KLE's Repair Center 10370 | -8/Scraptown | CR-KLE repaired 6 parts 10450 | -8/Scraptown | Discovered new exit (range 7) 10629 | -8/Scraptown | Visited SPCMW 10667 | -8/Scraptown | Visited CPS Storage 10974 | -8/Scraptown | Visited Abandonware Association 10987 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 11002 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 11002 | -8/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 11045 | -8/Scraptown | Visited Supply Room 11117 | -8/Scraptown | Visited Chapter 10 11210 | -8/Scraptown | Discovered new exit (range 3) 11255 | -8/Scraptown | Found Scrap Suit 11356 | -8/Scraptown | Visited Scrap Suit Storage 11516 | -8/Scraptown | Visited Research Penetration Think Tank 11549 | -8/Scraptown | Visited Observation Area 11631 | -8/Scraptown | Visited LU-1G1's Boring Crew 11717 | -8/Scraptown | Visited Science Guys 12322 | -8/Scraptown | Entered Factory 12322 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 12624 | -6/Factory | Build established: Hacker-Mutant 12765 | -6/Factory | Assembled infested ambush trap array 12812 | -6/Factory | Lost 3 parts (1n2w) 12876 | -6/Factory | Lost 8 parts (2p4n1u1w) 13054 | -6/Factory | Core integrity fell below 50% 13074 | -6/Factory | Lost 13 parts (1p4n3u5w) 13242 | -6/Factory | Lost 3 parts (2n1u) 13345 | -6/Factory | Repaired Mak. Sword 13378 | -6/Factory | Repaired Hvy. Assault Rifle 13401 | -6/Factory | Build established: Scavenger-Mutant 13424 | -6/Factory | Repaired Gauss Rifle 13487 | -6/Factory | Discovered new exit (range 16) 13550 | -6/Factory | Identified exit to Extension 13551 | -6/Factory | Entered Extension 13623 | -6/Extension | Spotted B-75 Beast 13693 | -6/Extension | Lost 4 parts (1p2n1u) 13759 | -6/Extension | Rescued a captive Derelict 13965 | -6/Extension | Lost 4 allies 14017 | -6/Extension | System corruption reached 10% 14253 | -6/Extension | Rescued a captive Derelict 14276 | -6/Extension | Disrupted transfer network 14381 | -6/Extension | Rescued a captive Derelict 14421 | -6/Extension | Rescued a captive Derelict 14431 | -6/Extension | Rescued a captive Derelict 14607 | -6/Extension | Build established: Scavenger-Gladiator 14837 | -6/Extension | Destroyed B-75 Beast 14883 | -6/Extension | Spotted B-75 Beast 15001 | -6/Extension | Lost 6 parts (2p2n1u1w) 15047 | -6/Extension | Core integrity fell below 20% 15332 | -6/Extension | Destroyed B-75 Beast 15345 | -6/Extension | Build established: Scavenger-Mutant 15403 | -6/Extension | Discovered new exit (range 3) 15410 | -6/Extension | Entered Factory 15410 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15622 | -5/Factory | Discovered new exit (range 15) 15635 | -5/Factory | Discovered new exit (range 16) 15654 | -5/Factory | Entered Upper Caves 15718 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15735 | -5/Upper Caves | Build established: Scavenger-Tank 15811 | -5/Upper Caves | Identified exit to Upper Caves 15965 | -5/Upper Caves | Spotted B-75 Beast 16241 | -5/Upper Caves | Destroyed B-75 Beast 16262 | -5/Upper Caves | Lost 14 parts (2p5n4u3w) 16528 | -5/Upper Caves | Build established: Tank 16705 | -5/Upper Caves | Encountered a Warlord checkpoint 16952 | -5/Upper Caves | Entered another Upper Caves area 17165 | -5/Upper Caves | Learned 4 Factory zone layouts 17215 | -5/Upper Caves | Build established: Derelict-Tank 17269 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17303 | -5/Upper Caves | Core integrity fell below 50% 17310 | -5/Upper Caves | Core integrity fell below 20% 17344 | -5/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 17320_ Critical hit (Burn: +37). 17321_ Hvy. Treads destroyed. 17324_ Mak. Power Source destroyed. 17329_ Core Shielding fries itself beyond repair. 17330_ G-50 Soldier destroyed. 17330_ Lyr. Heavy Armor Plating destroyed. 17332_ Carbon-fiber Leg fries itself beyond repair. 17333_ Unknown Slashing Weapon fries itself beyond repair. 17333_ Lgt. Nuclear Core destroyed. 17336_ Imp. Melee Analysis Suite fries itself beyond repair. 17337_ Adv. Heat Sink fries itself beyond repair. 17339_ Hvy. Phase Cannon destroyed. 17341_ Lgt. Angular Momentum Engine fries itself beyond repair. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????? # #?? | | ????????????????????????????????? ???????? ??? | | ????????????????????????????????? ???????# ??? | | ?????????????????????????????????? #?????# /?? | | ?????????????????????????????????? ?????# ??? | | ?????????????????????????????????? ?????# " ??? | | ??????????????????????????????????# ??#### "###+# | | ?????????????????????????????????## #?# | | ?????????????????????????????????# ### | | ?????????????????????????????????# | | ?????????????????????????????????# %! | | ?????????????????????????????????# *%! | | ?????????????????????????????????# | | ????????????????????????###???##?## | | ???????????????????????## ####;###"" | | ???????????????????????# @% % %% | | ???????????????????????# ! | | ???????????????????????# gg ######;# | | ?????????????????????# ##?????# | | ????????????????????# #??? | | ????????????????????# Y#?# # | | ????????????????????# ? #### ## | | ???????????????????# ## ###?????### #? | | ??????????????????# #?#;#?????????#### ###? | | ??????????????????####???#?????????????########??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 12 Armor Coverage 1200 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 5 Recoil Reduction 5 Offensive Hacking 21 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Challenges ------------ None Game ------ Seed SeismicBladeSuite Manual? 0 Play Time 03:09:15 Cumulative 20.5 hours Start 2025.01.01 @ 00:36:46 End 2025.01.02 @ 16:05:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 18 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2907451f-f6e7-4e4f-af2d-d2df5dbfec70