Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 16:05:41

Player: Iry-bot

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (164)     820
Value Destroyed (4324)     4324
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (703)                703
              TOTAL SCORE: 11887

 Bonus
-------
Follower Combat Kills      537
Registered with UFD        300
Friendly Fire              -134

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     20/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (350) Ox6
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Medium Treads
>          --- UTILITY (7) ------
  Improved Heat Sink
           Melee Analysis Suite
  Improved Weapon Cycler
  Improved Transmission Jammer
  Improved Shield Generator
>          --- WEAPON (3) -------
           Gatling Laser
     Heavy Phase Cannon
>          --- INVENTORY (5) ----
           Melee Analysis Suite
  Improved Shield Generator
           Hacking Suite
     Heavy Phase Cannon
     Heavy Phase Cannon

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
  Makeshift Power Source
>           --- PROPULSION -------
     Medium Treads
   Improved Medium Treads
      Heavy Treads
>           --- UTILITY ----------
   Improved Heat Sink
            Melee Analysis Suite
   Improved Weapon Cycler
   Improved Transmission Jammer
    Layered Heavy Armor Plating
   Improved Shield Generator
>           --- WEAPON -----------
      Heavy Phase Cannon
      Heavy Phase Cannon
      Heavy Phase Cannon
>           --- INVENTORY --------
            Melee Analysis Suite
   Improved Shield Generator
            Hacking Suite
            Gatling Laser
      Heavy Phase Cannon
[Rating: 82]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Makeshift System Shield
  Protection               Improved Light Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp 
Slots Evolved              10   | .   .   2   .   .   .   2   .   .   .   4   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   1   .   .   .   1   .   .   .   2   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             200  | 6   15  24  .   .   1   5   22  2   .   45  50  9   17  4   
  Power                    28   | 1   3   3   .   .   .   1   2   .   .   3   11  .   3   1   
    Engine                 20   | 1   2   2   .   .   .   1   2   .   .   1   8   .   3   .   
    Core                   8    | .   1   1   .   .   .   .   .   .   .   2   3   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               65   | 2   7   9   .   .   .   1   10  2   .   17  14  .   2   1   
    Treads                 37   | 2   5   9   .   .   .   .   6   2   .   4   6   .   2   1   
    Leg                    14   | .   2   .   .   .   .   .   4   .   .   1   7   .   .   .   
    Wheel                  8    | .   .   .   .   .   .   .   .   .   .   7   1   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Utility                  36   | 1   1   2   .   .   .   2   1   .   .   10  10  3   5   1   
    Device                 16   | .   .   1   .   .   .   .   1   .   .   4   4   1   4   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   1   .   .   .   1   .   .   .   3   2   .   .   .   
    Hackware               3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
    Protection             8    | .   .   .   .   .   .   .   .   .   .   1   4   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   4   10  .   .   1   1   9   .   .   15  15  6   7   1   
    Energy Gun             23   | 1   1   6   .   .   .   .   8   .   .   4   2   .   .   1   
    Energy Cannon          10   | .   .   .   .   .   .   .   .   .   .   1   .   6   3   .   
    Ballistic Gun          22   | 1   .   4   .   .   1   1   .   .   .   7   8   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   2   .   .   .   .   .   1   .   .   2   5   .   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   2   .   .   .   .   3   .   .   1   .   .   1   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    System Corruption      8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
Parts Lost                 79   | .   4   .   .   .   .   .   11  .   .   27  16  .   15  6   
  Power                    15   | .   2   .   .   .   .   .   2   .   .   3   3   .   3   2   
  Propulsion               31   | .   1   .   .   .   .   .   5   .   .   11  7   .   5   2   
  Utility                  15   | .   .   .   .   .   .   .   1   .   .   5   4   .   4   1   
  Weapon                   18   | .   1   .   .   .   .   .   3   .   .   8   2   .   3   1   
  Highest Loss Streak      14   | .   2   .   .   .   .   .   7   .   .   13  6   .   14  6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   83  98  100 100 100 97  94  99  81  85  88  91  70  70  
  Engine                   6    | .   6   10  .   .   .   2   8   9   9   6   6   11  7   4   
  Core                     3    | .   7   .   11  11  11  6   .   .   .   2   5   .   .   4   
  Treads                   24   | .   23  32  33  33  33  27  21  36  36  4   17  .   2   11  
  Leg                      2    | .   4   .   .   .   .   .   7   .   .   .   6   29  11  .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   11  5   .   .   .   
  Device                   9    | .   .   11  11  11  11  9   7   9   9   8   6   16  18  17  
  Storage                  8    | .   14  11  11  11  11  9   9   9   9   6   6   5   2   .   
  Processor                7    | .   .   11  11  11  11  9   9   9   9   6   7   5   5   5   
  Hackware                 4    | .   .   .   .   .   .   9   9   9   9   12  5   .   .   .   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   1   5   5   2   4   
  Energy Gun               6    | .   5   9   22  22  11  1   11  17  .   4   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   13  15  16  
  Ballistic Gun            4    | .   4   11  .   .   10  16  5   .   .   5   7   1   .   .   
  Slashing Weapon          1    | .   11  .   .   .   .   .   1   .   .   1   5   .   .   .   
Peak Build Rating          82   | 6   11  21  20  21  22  30  30  28  21  49  59  71  79  82  
  Average Rating           28   | 4   8   17  19  20  21  28  27  27  20  36  46  65  56  73  
  On Entrance              29   | .   6   11  20  20  21  22  29  28  20  21  38  55  71  79  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 10  30  34  32  32  33  38  38  37  30  50  65  79  79  71  
  Greatest Support         128  | 40  46  69  63  63  63  63  80  80  80  92  100 75  100 128 
  Greatest Overweight (x)  13   | 1   2   .   .   .   .   .   11  .   .   8   3   1   13  10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  15  15  15  15  9   5   
  Most Carried             15   | 2   12  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Average Carried          13   | 1   9   14  14  14  15  14  13  14  14  10  13  14  9   5   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 2   12  15  15  15  15  15  14  15  15  13  15  15  5   5   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 25% | Mutant
  7% | Commander-Mutant
  4% | Scavenger-Tank
  4% | Tank
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Commander-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -8/Recycling
 Scavenger-Mutant | -8/Scraptown
    Hacker-Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension
   Scavenger-Tank | -5/Factory
             Tank | -5/Upper Caves
    Derelict-Tank | -5/Upper Caves

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Ext  Fac  Upp  Upp  
Matter Collected           4243 | 175  377  734  40   .    54   184  442  97   16   561  1261 60   148  94   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6994 | .    581  982  .    58   84   542  1220 452  .    941  1244 333  159  398  
  Parts                    371  | .    41   71   .    2    4    37   61   22   .    41   54   11   10   17   
Haulers Intercepted        13   | .    2    5    .    .    .    2    3    .    .    .    .    1    .    .    
Recyclers Shooed           11   | .    1    1    .    .    1    1    1    2    .    4    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26   | .    .    .    .    .    .    .    .    .    .    .    .    .    10   16   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp 
Combat Hostiles Destroyed  99   | .   11  20  .   .   .   3   17  3   .   12  18  1   2   12  
  Melee                    21   | .   4   .   .   .   .   .   2   .   .   5   9   .   1   .   
  Guns                     56   | .   2   20  .   .   .   3   13  3   .   6   9   .   .   .   
  Cannons                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   12  
  AOE                      8    | .   5   .   .   .   .   .   2   .   .   1   .   .   .   .   
Classes Destroyed          17   | .   7   3   .   .   .   1   1   .   .   4   1   .   .   .   
  Worker                   9    | .   2   1   .   .   1   1   .   .   .   4   .   .   .   .   
  Builder                  12   | .   2   2   .   .   .   1   4   .   .   2   1   .   .   .   
  Hauler                   13   | .   2   5   .   .   .   2   3   .   .   .   .   1   .   .   
  Recycler                 18   | .   1   .   .   .   1   4   2   4   .   2   3   1   .   .   
  Mechanic                 2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   3   4   .   .   .   1   1   .   .   1   2   .   .   .   
  Swarmer                  30   | .   .   11  .   .   .   3   4   .   .   .   3   .   .   9   
  Grunt                    33   | .   11  6   .   .   .   .   5   .   .   3   7   .   .   1   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Sentry                   20   | .   .   3   .   .   .   .   7   3   .   1   4   1   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           11   | .   8   10  .   .   2   4   11  4   .   6   3   1   1   4   
  Combat Bots Only         9    | .   3   9   .   .   .   3   7   1   .   4   3   1   1   4   
Max Kills in Single Turn   3    | .   3   2   .   .   1   2   2   2   .   2   1   1   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   1   .   .   1   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Ext  Fac  Upp  Upp  
Hostile Shots Fired        1101  | .    84   106  .    .    3    53   110  8    .    183  341  8    116  89   
  Missed                   285   | .    27   19   .    .    1    15   28   1    .    42   98   4    31   19   
Damage Taken               12466 | .    894  979  .    .    15   472  1075 233  .    2728 2781 69   1343 1877 
  Core                     2327  | .    200  136  .    .    .    57   156  35   .    516  214  35   282  696  
  Absorbed by Shields      48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   
  Reduced by Siege Mode    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Regen/Repaired (Parts)   669   | .    .    .    .    .    .    .    .    .    291  196  182  .    .    .    
Core Remaining (%)         50    | 100  20   .    .    .    66   .    .    .    54   .    14   .    .    .    
Volleys Fired              379   | .    47   87   .    5    13   23   63   11   .    50   46   6    5    23   
  Largest                  3     | .    2    2    .    2    2    2    2    2    .    2    2    3    3    3    
  Hottest                  270   | .    60   130  .    126  126  91   128  105  .    100  160  225  270  270  
Shots Fired                721   | .    74   174  .    10   26   46   116  22   .    89   91   17   15   41   
  Gun                      630   | .    55   174  .    10   26   46   116  22   .    86   91   .    .    4    
  Cannon                   70    | .    .    .    .    .    .    .    .    .    .    1    .    17   15   37   
  Launcher                 19    | .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  392   | .    28   116  .    .    11   45   43   .    .    68   81   .    .    .    
  Thermal                  226   | .    27   51   .    10   15   1    43   12   .    1    10   .    15   41   
  Explosive                19    | .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          82    | .    .    7    .    .    .    .    30   10   .    18   .    17   .    .    
  Robot Hit Streak         23    | .    6    20   .    5    4    5    9    23   .    13   10   7    8    5    
  Robot Miss Streak        12    | .    4    5    .    1    4    6    5    1    .    3    12   2    1    3    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    
  Secondary Targets        8     | .    .    3    .    .    .    .    3    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    1    .    .    .    1    .    .    .    
Shots Hit Robots           542   | .    65   116  .    8    11   19   79   16   .    70   106  11   18   23   
  Core Hits                324   | .    46   40   .    3    2    13   40   11   .    43   105  4    4    13   
  Critical Kills           2     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Critical Strikes         11    | .    .    2    .    1    .    1    3    .    .    1    2    .    1    .    
    Burn                   4     | .    .    2    .    1    .    .    1    .    .    .    .    .    .    .    
    Destroy                4     | .    .    .    .    .    .    1    2    .    .    1    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
Melee Attacks              88    | .    30   .    .    .    .    .    8    .    .    12   25   .    13   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 88    | .    30   .    .    .    .    .    8    .    .    12   25   .    13   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    2    .    .    .    .    .    1    .    .    1    3    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6     | .    1    .    .    .    .    .    .    .    .    .    2    .    3    .    
Damage Inflicted           13069 | .    1687 1859 .    138  220  525  1802 372  .    1586 2881 398  691  910  
  Guns                     7802  | .    318  1845 .    138  220  516  1457 310  .    1116 1803 .    .    79   
  Cannons                  1579  | .    .    .    .    .    .    .    .    .    .    30   .    345  373  831  
  Explosions               1133  | .    909  .    .    .    .    .    96   .    .    75   .    53   .    .    
  Melee                    2453  | .    451  .    .    .    .    .    249  .    .    357  1078 .    318  .    
  Ramming                  102   | .    9    14   .    .    .    9    .    62   .    8    .    .    .    .    
  Kinetic                  5167  | .    173  1269 .    .    100  499  654  .    .    998  1474 .    .    .    
  Thermal                  3228  | .    145  482  .    138  120  17   428  128  .    105  329  53   373  910  
  Explosive                909   | .    909  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1210  | .    .    94   .    .    .    .    471  182  .    118  .    345  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2453  | .    451  .    .    .    .    .    249  .    .    357  1078 .    318  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    1    9    9    .    8    12   .    .    .    
  Average Corruption       7     | .    .    .    .    .    .    1    2    9    .    7    10   .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  167   | .    .    .    .    .    .    4    15   51   .    27   70   .    .    .    
    Message Errors         47    | .    .    .    .    .    .    1    3    12   .    12   19   .    .    .    
    Matter Fused           38    | .    .    .    .    .    .    1    5    14   .    3    15   .    .    .    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    6    .    1    4    .    .    .    
    Energy Discharges      16    | .    .    .    .    .    .    1    2    3    .    2    8    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
    Data Loss (minor)      28    | .    .    .    .    .    .    .    2    12   .    3    11   .    .    .    
    Data Loss (major)      10    | .    .    .    .    .    .    .    2    2    .    2    4    .    .    .    
    Misfires               6     | .    .    .    .    .    .    .    1    1    .    1    3    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            135   | .    .    .    .    .    .    .    50   .    .    6    26   .    .    53   
  Projectiles              53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    82    | .    .    .    .    .    .    .    50   .    .    6    26   .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      344   | .    146  .    .    .    .    .    11   128  .    59   .    .    .    .    
  Shots                    11    | .    6    .    .    .    .    .    1    3    .    1    .    .    .    .    
  Rammed                   11    | .    1    1    1    .    .    1    .    6    .    1    .    .    .    .    
Targets Rammed             13    | .    2    2    1    .    .    1    .    6    .    1    .    .    .    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        584   | .    58   420  .    189  87   18   485  258  .    222  342  222  282  584  
  Average Temperature      114   | .    18   78   .    73   30   12   136  98   .    86   106  94   107  296  
  Received Heat Transfer   2558  | .    438  240  .    .    .    126  306  36   .    302  537  .    144  429  
  Effects                  38    | .    .    1    .    .    .    .    4    1    .    .    4    .    .    28   
    Shutdowns              10    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    9    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    3    
    Interference           9     | .    .    .    .    .    .    .    3    .    .    .    3    .    .    3    
    Matter Decay           2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Damage (core)          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Longest Duration         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              8     | .    .    1    .    .    .    .    3    .    .    1    .    3    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    2    .    .    .    .    1    .    .    .    .    .    .    1    
  Heat Transferred         5568  | .    325  1184 .    370  259  37   914  259  .    37   700  50   370  1063 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    .    2    2    .    1    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp 
Peak Influence             395  | .   337 304 118 .   155 142 395 198 .   118 204 222 .   .   
  Initial                  118  | .   .   72  118 .   .   .   37  100 .   .   2   99  .   .   
  Average                  104  | .   133 196 90  .   54  83  201 76  .   27  71  154 .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   .   1   .   .   .   1   1   .   .   
  Low Security (%)         83   | 100 67  45  100 .   100 100 53  100 .   100 99  95  .   .   
  Level 1                  16   | .   32  54  .   .   .   .   46  .   .   .   .   4   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   4   2   .   .   .   2   .   .   .   1   2   1   .   1   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            10   | .   3   2   .   .   .   2   .   .   .   .   2   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp 
Distress Signals           11   | .   2   3   .   .   .   .   1   .   .   2   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              190  | .   29  33  3   .   6   11  25  3   .   26  34  4   2   14  
  Peak Tracking Total      10   | .   6   10  3   .   3   5   8   2   .   9   6   2   1   7   
  Tactical Retreats        12   | .   2   1   .   .   .   .   2   .   .   3   3   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp 
Traps Triggered            3    | .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp 
Machines Disabled          14   | .   1   1   .   .   4   1   2   2   .   .   1   2   .   .   
  Max in Single Turn       2    | .   1   1   .   .   .   1   2   1   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp 
Machines Accessed          56   | .   6   5   .   5   .   3   5   14  6   4   8   .   .   .   
  Terminals                31   | .   5   5   .   .   .   3   4   5   .   1   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          9    | .   1   .   .   .   .   .   1   7   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                236  | .   18  24  .   50  .   19  10  60  28  13  14  .   .   .   
  Successful               179  | .   9   13  .   50  .   12  5   46  28  8   8   .   .   .   
  Failed                   57   | .   9   11  .   .   .   7   5   14  .   5   6   .   .   .   
    Catastrophic           11   | .   2   1   .   .   .   1   1   6   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   87   | .   17  18  .   1   .   10  6   26  .   5   4   .   .   .   
  Terminals                107  | .   17  24  .   .   .   19  9   22  .   2   14  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Recycling Units          16   | .   1   .   .   .   .   .   1   14  .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             131  | .   1   7   .   50  .   9   2   28  28  .   6   .   .   .   
  Record                   101  | .   .   .   .   49  .   .   .   25  27  .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   2   .   .   .   5   .   .   .   
  Branch Access Points     3    | .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
  Terminal Index           4    | .   1   1   .   .   .   1   .   1   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              4    | .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       7    | .   1   .   .   .   .   .   1   5   .   .   .   .   .   .   
  Report Inventory         7    | .   1   .   .   .   .   .   1   5   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         33   | .   7   6   .   .   .   3   2   13  .   .   2   .   .   .   
  Terminals                26   | .   7   6   .   .   .   3   2   6   .   .   2   .   .   .   
    Track                  3    | .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   
    Assimilate             4    | .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 19   | .   5   4   .   .   .   2   1   5   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
    Tunnel                 7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   5   5   .   .   .   3   4   7   .   2   5   .   .   .   
  Full Trace Events        3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Time                     120  | .   .   .   .   .   .   .   .   .   .   120 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             16   | .   .   .   .   5   .   .   .   .   .   .   11  .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Ext  Fac  Upp  Upp  
Total Allies               25   | .    1    .    3    5    .    .    .    .    .    .    16   .    .    .    
  Largest Group            9    | .    1    1    3    7    7    4    .    .    .    .    9    .    .    .    
  Highest-Rated Group      252  | .    10   10   40   90   90   58   .    .    .    .    252  .    .    .    
  Highest-Rated Ally       39   | .    10   10   16   21   21   21   .    .    .    .    39   .    .    .    
Total Orders               1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               113  | .    .    .    10   .    39   9    .    .    .    .    55   .    .    .    
  Total Damage             2227 | .    .    .    119  .    639  254  .    .    .    .    1215 .    .    .    
  Kills                    22   | .    .    .    3    .    8    4    .    .    .    .    7    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Ext Fac Upp Upp 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Ext  Fac  Upp  Upp  
Turns Passed               17343 | 61   1883 1554 581  963  1664 479  902  1366 2868 1229 1859 244  1298 392  
Spaces Moved               8925  | 34   994  741  336  534  701  236  425  822  1791 527  897  145  550  192  
  Core                     26    | 3    .    .    .    .    .    .    3    .    .    11   .    .    8    1    
  Treads                   7326  | 31   862  741  336  534  701  236  315  822  1791 81   388  .    297  191  
  Legs                     827   | .    132  .    .    .    .    .    107  .    .    17   181  145  245  .    
  Wheels                   532   | .    .    .    .    .    .    .    .    .    .    204  328  .    .    .    
  Hover                    214   | .    .    .    .    .    .    .    .    .    .    214  .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  120  160  160  86   95   120  120  160  
  Average Speed            160   | 151  164  160  160  160  160  160  156  160  160  149  137  136  213  162  
  Slowest Speed            700   | 160  260  160  160  160  160  160  600  160  160  450  400  190  700  550  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 3    87   51   64   92   99   21   42   98   95   11   52   4    74   32   
  Regions Visited          14
    Branch Regions         9
  Pre-discovered Areas     8     | .    .    .    .    1    .    .    .    7    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    1    .    .    .    1    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      10    | 1    1    .    1    1    1    .    1    1    1    .    1    1    .    .    
Scrap Searched             11    | .    .    .    3    .    1    .    .    .    2    .    .    .    2    3    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          164   | .    96   .    .    .    1    .    10   35   .    2    .    4    5    11   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               17    | .    .    .    .    .    1    .    .    .    .    .    .    .    5    11   
  AOE                      146   | .    96   .    .    .    .    .    9    35   .    2    .    4    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -5   -5   -5   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Ext  Fac  Upp  Upp  
Total                      11127 | 41   1113 950  379  635  1218 293  537  849  1795 857  1390 182  643  245  
  Wait                     1166  | .    8    52   41   .    503  14   .    4    .    201  265  .    54   24   
  Move                     8911  | 33   993  740  335  533  700  235  424  821  1790 526  896  144  549  192  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  94    | 2    9    18   1    5    .    8    8    1    2    14   16   7    3    .    
  Fast Attach              101   | 6    10   10   .    .    1    .    12   .    .    21   21   7    10   3    
  Attach                   50    | .    1    3    .    .    .    2    8    .    .    21   7    1    7    .    
  Detach                   9     | .    1    .    .    .    .    .    1    .    .    4    2    .    1    .    
  Swap                     49    | .    4    11   .    .    .    3    2    2    .    3    22   1    .    1    
  Drop                     116   | .    9    27   1    5    1    7    11   4    3    4    22   16   4    2    
  Fire                     379   | .    47   87   .    5    13   23   63   11   .    50   46   6    5    23   
  Melee                    80    | .    29   .    .    .    .    .    8    .    .    12   21   .    10   .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11    | .    1    2    1    .    .    1    .    6    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   159   | .    .    .    .    87   .    .    .    .    .    .    72   .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Extension
-5/Factory (discovered 2 exits: [*Fac] / [*Upp])
-5/Upper Caves
-5/Upper Caves

 History 
---------
  Turn | Location       | Event
    34 | -11/Scrapyard  | Discovered new exit (range 15)
    62 | -11/Scrapyard  | Entered Materials
   317 | -10/Materials  | Build established: Mutant
   739 | -10/Materials  | Core integrity fell below 50%
   847 | -10/Materials  | Discovered new exit (range 7)
  1154 | -10/Materials  | Discovered new exit (range 8)
  1480 | -10/Materials  | Discovered new exit (range 16)
  1580 | -10/Materials  | Discovered new exit (range 15)
  1875 | -10/Materials  | Discovered new exit (range 15)
  1945 | -10/Materials  | Entered another Materials area
  1945 | -9/Materials   | Accompanied by 1 ally
  1945 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2462 | -9/Materials   | Identified exit to Mines
  2550 | -9/Materials   | Destroyed 9 combat bots
  3216 | -9/Materials   | Discovered new exit (range 5)
  3499 | -9/Materials   | Entered Mines
  3519 | -9/Mines       | Met a Derelict bent on vengeance
  3604 | -9/Mines       | Discovered new exit (range 8)
  3622 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  3723 | -9/Mines       | Learned Materials trap positions
  3944 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3990 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  4073 | -9/Mines       | Discovered new exit (range 5)
  4080 | -9/Mines       | Entered Exiles
  4080 | -9/Exiles      | Found Exiles lab destroyed
  4080 | -9/Exiles      | Accompanied by 2 allies
  4374 | -9/Exiles      | Learned location of Zion (-6)
  4514 | -9/Exiles      | Opened EX-Vault
  4519 | -9/Exiles      | Found Prototype Storage
  4543 | -9/Exiles      | Build established: Commander-Mutant
  4567 | -9/Exiles      | Identified Superbattery
  5012 | -9/Exiles      | Discovered new exit (range 14)
  5043 | -9/Exiles      | Entered Mines
  5043 | -8/Mines       | Accompanied by 7 allies
  5072 | -8/Mines       | Discovered new exit (range 9)
  5181 | -8/Mines       | Discovered new exit (range 5)
  5765 | -8/Mines       | Build established: Scavenger-Mutant
  6707 | -8/Mines       | Entered Materials
  6707 | -8/Materials   | Accompanied by 4 allies
  6707 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  6708 | -8/Materials   | Loaded intel: 26 trap records
  6850 | -8/Materials   | Lost 4 allies
  6897 | -8/Materials   | Identified exit to Storage
  7186 | -8/Materials   | Entered Storage
  7476 | -8/Storage     | Destroyed 7 combat bots
  7665 | -8/Storage     | Lost 7 parts (1p4n1u1w)
  8081 | -8/Storage     | Used back door to open Recycling access
  8081 | -8/Storage     | Discovered new exit (range 5)
  8088 | -8/Storage     | Entered Recycling
  8241 | -8/Recycling   | Discovered new exit (range 12)
  9393 | -8/Recycling   | Scanned before Scraplab entrance
  9422 | -8/Recycling   | Entered Scraplab
  9449 | -8/Recycling   | Discovered new exit (range 3)
  9454 | -8/Recycling   | Entered Scraptown
  9454 | -8/Scraptown   | System corruption cleaned by C-Scrubber
  9565 | -8/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
  9755 | -8/Scraptown   | Visited UFD Registry
  9755 | -8/Scraptown   | Registered with UFD as "Hammerripper"
  9778 | -8/Scraptown   | Visited Fellowship of the Rings
  9834 | -8/Scraptown   | Visited IN-MT5's Study
 10272 | -8/Scraptown   | Visited Assassins FH
 10317 | -8/Scraptown   | Visited Red Mages
 10358 | -8/Scraptown   | Visited CR-KLE's Repair Center
 10370 | -8/Scraptown   | CR-KLE repaired 6 parts
 10450 | -8/Scraptown   | Discovered new exit (range 7)
 10629 | -8/Scraptown   | Visited SPCMW
 10667 | -8/Scraptown   | Visited CPS Storage
 10974 | -8/Scraptown   | Visited Abandonware Association
 10987 | -8/Scraptown   | Learned abandonware demo "OVRCLOCK.EXE"
 11002 | -8/Scraptown   | Learned abandonware demo "REPAIR.EXE"
 11002 | -8/Scraptown   | Learned abandonware demo "SHUTEYE.EXE"
 11045 | -8/Scraptown   | Visited Supply Room
 11117 | -8/Scraptown   | Visited Chapter 10
 11210 | -8/Scraptown   | Discovered new exit (range 3)
 11255 | -8/Scraptown   | Found Scrap Suit
 11356 | -8/Scraptown   | Visited Scrap Suit Storage
 11516 | -8/Scraptown   | Visited Research Penetration Think Tank
 11549 | -8/Scraptown   | Visited Observation Area
 11631 | -8/Scraptown   | Visited LU-1G1's Boring Crew
 11717 | -8/Scraptown   | Visited Science Guys
 12322 | -8/Scraptown   | Entered Factory
 12322 | -6/Factory     | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 12624 | -6/Factory     | Build established: Hacker-Mutant
 12765 | -6/Factory     | Assembled infested ambush trap array
 12812 | -6/Factory     | Lost 3 parts (1n2w)
 12876 | -6/Factory     | Lost 8 parts (2p4n1u1w)
 13054 | -6/Factory     | Core integrity fell below 50%
 13074 | -6/Factory     | Lost 13 parts (1p4n3u5w)
 13242 | -6/Factory     | Lost 3 parts (2n1u)
 13345 | -6/Factory     | Repaired Mak. Sword
 13378 | -6/Factory     | Repaired Hvy. Assault Rifle
 13401 | -6/Factory     | Build established: Scavenger-Mutant
 13424 | -6/Factory     | Repaired Gauss Rifle
 13487 | -6/Factory     | Discovered new exit (range 16)
 13550 | -6/Factory     | Identified exit to Extension
 13551 | -6/Factory     | Entered Extension
 13623 | -6/Extension   | Spotted B-75 Beast
 13693 | -6/Extension   | Lost 4 parts (1p2n1u)
 13759 | -6/Extension   | Rescued a captive Derelict
 13965 | -6/Extension   | Lost 4 allies
 14017 | -6/Extension   | System corruption reached 10%
 14253 | -6/Extension   | Rescued a captive Derelict
 14276 | -6/Extension   | Disrupted transfer network
 14381 | -6/Extension   | Rescued a captive Derelict
 14421 | -6/Extension   | Rescued a captive Derelict
 14431 | -6/Extension   | Rescued a captive Derelict
 14607 | -6/Extension   | Build established: Scavenger-Gladiator
 14837 | -6/Extension   | Destroyed B-75 Beast
 14883 | -6/Extension   | Spotted B-75 Beast
 15001 | -6/Extension   | Lost 6 parts (2p2n1u1w)
 15047 | -6/Extension   | Core integrity fell below 20%
 15332 | -6/Extension   | Destroyed B-75 Beast
 15345 | -6/Extension   | Build established: Scavenger-Mutant
 15403 | -6/Extension   | Discovered new exit (range 3)
 15410 | -6/Extension   | Entered Factory
 15410 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 15622 | -5/Factory     | Discovered new exit (range 15)
 15635 | -5/Factory     | Discovered new exit (range 16)
 15654 | -5/Factory     | Entered Upper Caves
 15718 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 15735 | -5/Upper Caves | Build established: Scavenger-Tank
 15811 | -5/Upper Caves | Identified exit to Upper Caves
 15965 | -5/Upper Caves | Spotted B-75 Beast
 16241 | -5/Upper Caves | Destroyed B-75 Beast
 16262 | -5/Upper Caves | Lost 14 parts (2p5n4u3w)
 16528 | -5/Upper Caves | Build established: Tank
 16705 | -5/Upper Caves | Encountered a Warlord checkpoint
 16952 | -5/Upper Caves | Entered another Upper Caves area
 17165 | -5/Upper Caves | Learned 4 Factory zone layouts
 17215 | -5/Upper Caves | Build established: Derelict-Tank
 17269 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 17303 | -5/Upper Caves | Core integrity fell below 50%
 17310 | -5/Upper Caves | Core integrity fell below 20%
 17344 | -5/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
17320_ Critical hit (Burn: +37).
17321_ Hvy. Treads destroyed.
17324_ Mak. Power Source destroyed.
17329_ Core Shielding fries itself beyond
  repair.
17330_ G-50 Soldier destroyed.
17330_ Lyr. Heavy Armor Plating destroyed.
17332_ Carbon-fiber Leg fries itself beyond
  repair.
17333_ Unknown Slashing Weapon fries itself
  beyond repair.
17333_ Lgt. Nuclear Core destroyed.
17336_ Imp. Melee Analysis Suite fries itself
  beyond repair.
17337_ Adv. Heat Sink fries itself beyond
  repair.
17339_ Hvy. Phase Cannon destroyed.
17341_ Lgt. Angular Momentum Engine fries itself
  beyond repair.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????  ???????? #  #?? |
| ?????????????????????????????????  ????????    ??? |
| ?????????????????????????????????  ???????#    ??? |
| ?????????????????????????????????? #?????#     /?? |
| ??????????????????????????????????  ?????#     ??? |
| ??????????????????????????????????  ?????#  " ???  |
| ??????????????????????????????????# ??####  "###+# |
| ?????????????????????????????????## #?#            |
| ?????????????????????????????????#  ###            |
| ?????????????????????????????????#                 |
| ?????????????????????????????????#   %!            |
| ?????????????????????????????????#   *%!           |
| ?????????????????????????????????#                 |
| ????????????????????????###???##?##                |
| ???????????????????????## ####;###""               |
| ???????????????????????# @% %      %%              |
| ???????????????????????#    !                      |
| ???????????????????????# gg ######;#               |
| ?????????????????????#     ##?????#                |
| ????????????????????#      #???                    |
| ????????????????????#     Y#?#                   # |
| ????????????????????#       ?  ####             ## |
| ???????????????????#   ## ###?????###           #? |
| ??????????????????#   #?#;#?????????####      ###? |
| ??????????????????####???#?????????????########??? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          33
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Additional Mass Support    12
Armor Coverage             1200
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         10
Melee Accuracy             5
Recoil Reduction           5
Offensive Hacking          21
Defensive Hacking          11
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club

 Challenges 
------------
None

 Game 
------
Seed              SeismicBladeSuite
  Manual?         0
Play Time         03:09:15
  Cumulative      20.5 hours
  Start           2025.01.01 @ 00:36:46
  End             2025.01.02 @ 16:05:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          18
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2907451f-f6e7-4e4f-af2d-d2df5dbfec70