Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2022.01.06 @ 15:04:31 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (135) 675 Value Destroyed (4809) 4809 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 9710 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Targeting Computer Improved Targeting Computer Melee Analysis Suite > --- WEAPON (5) ------- Chainsword > --- INVENTORY (5) ---- Makeshift Sword Makeshift Sword Spear Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Improved Targeting Computer Improved Light Armor Plating Advanced Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Advanced Beam Rifle Precision Assault Rifle Heavy Battle Rifle Bore Cannon Chainsword > --- INVENTORY -------- Makeshift Sword Makeshift Sword Spear [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Medium Reactive Plating Weapon Flak Gun Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . 2 . 1 1 . . . . 1 Weapon 3 | . . . . 1 1 . . . . 1 Parts Attached 114 | . 3 6 5 29 22 14 1 13 13 8 Power 7 | . . . . 3 1 1 . 1 1 . Engine 6 | . . . . 2 1 1 . 1 1 . Core 1 | . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | . . . 1 4 4 2 . 4 1 . Treads 7 | . . . . 3 2 2 . . . . Leg 8 | . . . 1 1 2 . . 3 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . Utility 34 | . 3 3 1 7 4 3 1 3 4 5 Device 14 | . 1 2 1 4 1 1 . . 2 2 Storage 1 | . 1 . . . . . . . . . Processor 13 | . 1 1 . 2 2 1 1 2 1 2 Hackware 1 | . . . . . . . . 1 . . Protection 5 | . . . . 1 1 1 . . 1 1 Artifact . | . . . . . . . . . . . Weapon 57 | . . 3 3 15 13 8 . 5 7 3 Energy Gun 17 | . . . 1 6 6 2 . 1 1 . Energy Cannon 4 | . . 3 1 . . . . . . . Ballistic Gun 21 | . . . . 5 6 5 . 2 2 1 Ballistic Cannon 5 | . . . . 2 . . . . 2 1 Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . 1 2 . . . . . . Slashing Weapon 5 | . . . . . 1 . . 2 1 1 Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 4 . . . . 1 Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 3 | . . . . . 3 . . . . . Parts Lost 49 | . . . 1 10 2 5 7 . 9 15 Power 7 | . . . . 2 1 1 1 . 1 1 Propulsion 8 | . . . . 3 . 1 1 . 1 2 Utility 15 | . . . . 2 . 2 1 . 4 6 Weapon 19 | . . . 1 3 1 1 4 . 3 6 Highest Loss Streak 8 | . . . 1 3 1 4 7 . 6 8 Average Slot Usage (%) 93 | . 94 100 99 96 99 84 98 84 97 67 Engine 6 | . 14 11 11 6 6 2 7 6 5 2 Treads 4 | . . . . 10 5 3 14 . . . Leg 9 | . 28 22 22 6 9 6 . 7 14 6 Device 9 | . 5 11 11 9 15 15 14 . 5 9 Storage 7 | . 14 11 11 9 7 7 7 7 7 4 Processor 19 | . 2 22 22 19 15 16 23 31 21 14 Hackware 1 | . . . . . . . . 4 7 3 Protection 2 | . . . . 4 7 . . . 2 5 Energy Gun 8 | . 28 18 3 6 7 5 14 5 6 2 Ballistic Gun 14 | . . . . 7 21 23 14 11 14 5 Ballistic Cannon 1 | . . . . 6 . . . . 4 5 Slashing Weapon 2 | . . . . . 1 . . 6 2 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 64 | 12 28 30 30 41 64 58 47 35 55 62 Greatest Support 50 | 20 20 20 20 40 50 43 43 40 40 40 Greatest Overweight (x) 12 | . 1 1 1 3 3 2 12 6 1 8 Average Overweight (x) . | . . 1 1 . 1 1 1 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 15 15 13 Most Carried 15 | 6 11 13 12 15 15 11 11 14 15 7 Average Carried 10 | 6 8 9 10 8 10 9 9 11 11 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 14 | 6 11 9 11 13 8 9 11 14 7 3 Class Distribution -------------------- 38% | Scavenger-Gunner 26% | Derelict-Gunner 10% | Gunner 8% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 3233 | 200 30 20 85 681 874 530 158 169 381 105 Remotely . | . . . . . . . . . . . Salvage Created 4703 | . 186 127 199 1297 1296 334 384 . 661 219 Parts 272 | . 13 8 17 68 98 16 12 . 32 8 Haulers Intercepted 2 | . . 1 . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . 12 13 . 28 . Prevented 7 | . . . . . . 1 3 . 3 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 113 | . 5 3 8 31 24 15 11 . 12 4 Melee 1 | . . . . . . . . . 1 . Guns 76 | . 4 1 2 16 23 9 11 . 8 2 Cannons 26 | . . 1 6 14 . . . . 3 2 AOE 7 | . . 1 . . . 6 . . . . Classes Destroyed 15 | . 4 2 1 5 3 . . . . . Worker 5 | . . . . . 5 . . . . . Builder 7 | . 1 1 . . 5 . . . . . Tunneler 2 | . . 1 . . 1 . . . . . Hauler 2 | . . 1 . . 1 . . . . . Recycler 3 | . . . . 1 2 . . . . . Watcher 3 | . 1 . . . 2 . . . . . Swarmer 33 | . 3 . 6 5 4 6 5 . 4 . Grunt 49 | . 2 3 1 17 9 7 2 . 4 4 Brawler 5 | . . . 1 1 . . . . 3 . Duelist 3 | . . . . 1 . . 2 . . . Sentry 14 | . . . . 5 4 2 2 . 1 . Specialist 2 | . . . . . 2 . . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 4 | . . . . . 4 . . . . . Heavy 2 | . . . . 1 1 . . . . . Best Kill Streak 12 | . 3 4 4 7 10 12 6 . 6 2 Combat Bots Only 12 | . 3 1 4 6 7 12 6 . 6 2 Max Kills in Single Turn 3 | . 2 2 1 2 3 3 3 . 2 1 Gunslinging 2 | . 1 . . . . . 2 . . . Exploded 2 | . . 1 . . . 2 . . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Damage Taken 7259 | . 141 187 168 1479 1096 852 637 . 900 1799 Core 1610 | . 11 34 24 182 163 162 86 . 97 851 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 74 | 100 95 . 85 66 . . . . 27 . Volleys Fired 250 | . 18 13 15 82 60 19 14 . 16 13 Largest 5 | . 2 2 2 3 4 4 4 . 4 5 Hottest 199 | . 90 118 118 152 178 197 197 . 171 199 Shots Fired 669 | . 35 25 16 190 191 64 59 . 59 30 Gun 555 | . 35 18 5 125 191 57 59 . 48 17 Cannon 107 | . . 7 11 65 . . . . 11 13 Launcher 7 | . . . . . . 7 . . . . Special . | . . . . . . . . . . . Kinetic 411 | . . . . 134 134 48 30 . 43 22 Thermal 201 | . 17 19 16 42 51 9 29 . 10 8 Explosive 7 | . . . . . . 7 . . . . Electromagnetic 50 | . 18 6 . 14 6 . . . 6 . Robot Hit Streak 39 | . 8 5 15 17 22 22 38 . 39 14 Robot Miss Streak 7 | . 1 1 1 3 7 3 5 . 1 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 11 | . 1 . . 3 3 1 3 . . . Max Gunslinging Chain 2 | . 1 . . 1 1 1 2 . . . Shots Hit Robots 534 | . 27 14 17 156 149 47 53 . 48 23 Core Hits 335 | . 8 9 8 63 108 54 53 . 24 8 Critical Kills 7 | . . . . . 2 . . . 3 2 Critical Parts Destroyed 6 | . . . . 1 2 . . . . 3 Critical Strikes 27 | . . . . 6 7 1 1 . 6 6 Burn 7 | . . . . 1 2 1 1 . 1 1 Destroy 14 | . . . . . 4 . . . 5 5 Blast 4 | . . . . 4 . . . . . . Corrupt 1 | . . . . . 1 . . . . . Smash 1 | . . . . 1 . . . . . . Melee Attacks 21 | . . . 3 6 1 . . 3 7 1 Impact 9 | . . . 3 6 . . . . . . Slashing 9 | . . . . . 1 . . 3 4 1 Piercing 3 | . . . . . . . . . 3 . Sneak Attacks 2 | . . . 1 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11353 | . 360 779 355 2635 2820 1824 1120 . 920 540 Guns 7708 | . 360 122 44 1376 2781 977 1117 . 651 280 Cannons 1923 | . . 145 224 1161 . . . . 133 260 Explosions 1359 | . . 512 . . . 847 . . . . Melee 360 | . . . 87 98 39 . . . 136 . Ramming 3 | . . . . . . . 3 . . . Kinetic 6229 | . . . . 1965 1935 813 564 . 552 400 Thermal 2857 | . 152 234 268 435 771 164 553 . 140 140 Explosive 1359 | . . 512 . . . 847 . . . . Electromagnetic 545 | . 208 33 . 137 75 . . . 92 . Impact 185 | . . . 87 98 . . . . . . Slashing 143 | . . . . . 39 . . . 104 . Piercing 32 | . . . . . . . . . 32 . Highest Corruption 15 | . . . . . 10 10 15 15 5 . Average Corruption 7 | . . . . . 4 10 10 15 4 . Corruption Purged . | . . . . . . . . . . . Effects 128 | . . . . . 38 35 29 8 18 . Message Errors 35 | . . . . . 13 8 4 4 6 . Matter Fused 38 | . . . . . 11 9 10 1 7 . Heat Flow Errors 12 | . . . . . 2 4 4 1 1 . Energy Discharges 11 | . . . . . 2 4 1 1 3 . Parts Rejected 3 | . . . . . 1 . 2 . . . Data Loss (minor) 12 | . . . . . 4 3 4 . 1 . Data Loss (major) 4 | . . . . . 1 3 . . . . Misfires 5 | . . . . . 1 1 3 . . . Alerts 3 | . . . . . . 1 1 1 . . Weapon Failures 5 | . . . . . 3 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 81 | . . 2 29 33 . 13 . . . 4 Projectiles 21 | . . . . 17 . . . . . 4 Explosions 15 | . . 2 . . . 13 . . . . Melee 45 | . . . 29 16 . . . . . . Knockbacks 10 | . . . 1 7 . . . . . 2 Impact 1 | . . . 1 . . . . . . . Kinetic 9 | . . . . 7 . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 186 | . . . . . . 97 . . . 89 Shots 4 | . . . . . . 3 . . . 1 Rammed 2 | . . . . . . . 2 . . . Targets Rammed 2 | . . . . . . . 2 . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 526 | . 216 302 70 108 246 252 526 254 173 329 Average Temperature 83 | . 90 105 15 37 48 91 149 135 63 175 Received Heat Transfer 2553 | . 72 132 6 657 507 261 243 . 162 513 Effects 9 | . . 1 . . . . 3 2 . 3 Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . 1 . . . . . . . . Interference 5 | . . . . . . . . 2 . 3 Matter Decay 2 | . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Fried 5 | . 3 . . 2 . . . . . . Impact Corruptions 3 | . . . 1 2 . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 7 | . 1 . 2 . 2 1 1 . . . Heat Transferred 6598 | . 444 518 507 1074 1775 383 1231 . 333 333 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 498 | . 165 205 277 498 372 . . . . 70 Initial 115 | . . 59 67 91 115 . . . . 5 Average 138 | . 54 110 178 282 107 . . . . 21 Maximum Alert Level 2 | . . 1 1 2 1 . . . . . Low Security (%) 75 | 100 100 96 73 27 86 . . . . 100 Level 1 19 | . . 3 26 52 13 . . . . . Level 2 4 | . . . . 19 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . . 3 . 8 10 . 1 . . 2 Investigation 7 | . . 1 . 3 2 . . . . 1 Extermination 3 | . . . . . 3 . . . . . Reinforcement 8 | . . 2 . 2 3 . . . . 1 Assault 1 | . . . . . . . 1 . . . Garrison 5 | . . . . 3 2 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 5 | . 1 . 1 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 154 | . 7 6 10 39 36 19 17 . 9 11 Peak Tracking Total 13 | . 3 3 4 5 5 10 13 . 4 7 Tactical Retreats 10 | . . 1 1 . 1 4 1 . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . . 2 2 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 13 | . . 6 . . . 5 . . . 2 Max in Single Turn 4 | . . 4 . . . 2 . . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 15 | . 2 1 1 2 6 1 1 . . 1 Terminals 12 | . 2 1 1 2 5 1 . . . . Fabricators 2 | . . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 44 | . 9 3 3 9 12 5 1 . . 2 Successful 31 | . 7 2 2 5 8 5 1 . . 1 Failed 13 | . 2 1 1 4 4 . . . . 1 Catastrophic 4 | . . 1 . 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 26 | . 2 3 1 8 12 . . . . . Terminals 38 | . 9 3 3 9 9 5 . . . . Fabricators 5 | . . . . . 3 . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 21 | . 6 1 2 3 3 5 1 . . . Record 6 | . 1 . . . . 5 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 2 | . . . . . 2 . . . . . Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Alert Level 3 | . 1 . 1 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Dispatch Records 2 | . . . 1 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . 1 Network Status 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . 1 1 . 2 4 . . . . . Terminals 7 | . 1 1 . 2 3 . . . . . Botnet 5 | . 1 1 . 1 2 . . . . . Disrupt 1 | . . . . . 1 . . . . . Sabotage 1 | . . . . 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . Download 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 2 1 1 2 3 1 . . . 1 Full Trace Events 4 | . . 1 . 1 . 1 . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 3 | . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . . . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . 6 Total Damage 102 | . . . . . . . . . . 102 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 . 2 . Drone Launches 1 | . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 7801 | 7 383 199 154 832 2119 881 753 1461 833 179 Spaces Moved 3356 | 6 175 79 57 282 878 367 279 701 455 77 Core 69 | . . . . . . . 4 36 . 29 Treads 854 | . . . . 182 307 90 275 . . . Legs 2430 | 6 175 79 57 100 571 277 . 662 455 48 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3 | . . . . . . . . 3 . . Fastest Speed 50 | 120 120 190 190 160 200 200 245 135 135 50 Average Speed 200 | 120 172 190 190 185 212 216 248 204 162 168 Slowest Speed 650 | 120 190 190 190 330 340 330 650 350 205 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 2 32 14 20 28 23 50 54 76 68 3 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 10 | . . . 1 . . 4 2 1 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 98 | . . 6 . 3 . 55 . . 7 27 Melee . | . . . . . . . . . . . Projectile 12 | . . . . 3 . . . . 7 2 AOE 86 | . . 6 . . . 55 . . . 25 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Total 3852 | 6 222 105 82 411 998 406 299 724 499 100 Wait 37 | 1 20 . . 1 9 . . 1 5 . Move 3346 | 5 174 78 56 281 877 366 278 700 454 77 Hop . | . . . . . . . . . . . Pick Up 17 | . 5 1 . 1 1 3 3 2 1 . Fast Attach 53 | . 3 2 3 10 13 4 . 12 3 3 Attach 31 | . . 3 . 9 3 3 . . 8 5 Detach 29 | . 1 3 2 6 10 2 . 3 1 1 Swap 30 | . . 1 2 10 6 7 1 1 2 . Drop 36 | . 1 4 1 5 18 2 1 2 2 . Fire 250 | . 18 13 15 82 60 19 14 . 16 13 Melee 21 | . . . 3 6 1 . . 3 7 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . . . . . 2 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 8 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 13) 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Utility x2 455 | -9/Materials | Identified exit to Materials 531 | -9/Materials | Discovered new exit (range 15) 590 | -9/Materials | Entered Mines 604 | -9/Mines | Met a Derelict bent on vengeance 723 | -9/Mines | Discovered exit to Materials (range 11) 744 | -9/Mines | Entered Materials 744 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1041 | -8/Materials | Garrison activated, responded to threat 1090 | -8/Materials | Lost 3 parts (1p1n1w) 1359 | -8/Materials | Build established: Scavenger-Mutant 1510 | -8/Materials | Discovered new exit (range 9) 1575 | -8/Materials | Identified exit to Factory 1576 | -8/Materials | Entered Factory 1576 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1848 | -7/Factory | Build established: Scavenger-Gunner 2403 | -7/Factory | Identified exit to Storage 2403 | -7/Factory | Identified exit to Lower Caves 3433 | -7/Factory | Destroyed 7 combat bots 3499 | -7/Factory | Garrison activated, responded to threat 3613 | -7/Factory | System corruption reached 10% 3695 | -7/Factory | Entered Lower Caves 3822 | -7/Lower Caves | Destroyed 12 combat bots 3830 | -7/Lower Caves | Lost 4 parts (1p1n2u) 3864 | -7/Lower Caves | Attracted the attention of an 0b10 base 3943 | -7/Lower Caves | Learned 8 Research zone layouts 3943 | -7/Lower Caves | Learned Research stockpile data 3943 | -7/Lower Caves | Learned Research terminal intel 4106 | -7/Lower Caves | Build established: Gunner 4554 | -7/Lower Caves | Discovered new exit (range 5) 4567 | -7/Lower Caves | Identified exit to Lower Caves 4576 | -7/Lower Caves | Entered another Lower Caves area 4627 | -7/Lower Caves | Build established: Scavenger-Gunner 4648 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4655 | -7/Lower Caves | Learned location of 1 exit from Factory 4854 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4978 | -7/Lower Caves | Encountered a Warlord checkpoint 5270 | -7/Lower Caves | Discovered new exit (range 8) 5276 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5309 | -7/Lower Caves | Core integrity fell below 50% 5325 | -7/Lower Caves | Identified exit to Zion 5329 | -7/Lower Caves | Entered Zion 5358 | -7/Zion | Lost 7 parts (1p1n1u4w) 5554 | -7/Zion | System corruption cleaned by Quarantine Array 5926 | -7/Zion | Build established: Derelict-Gunner 6006 | -7/Zion | Learned location of Data Miner (-6) 6334 | -7/Zion | Given the Hacking Drone Bay 6334 | -7/Zion | Found Prototype Device 6753 | -7/Zion | Found CR-A16's Pointy Stick 6770 | -7/Zion | Discovered new exit (range 15) 6789 | -7/Zion | Identified exit to Proximity Caves 6790 | -7/Zion | Entered Proximity Caves 6791 | -6/Proximity Caves | Identified exit to Factory 6878 | -6/Proximity Caves | Learned Factory interactive machine intel 7256 | -6/Proximity Caves | Spotted B-75 Beast 7318 | -6/Proximity Caves | Lost 6 parts (1p1n1u3w) 7623 | -6/Proximity Caves | Entered Factory 7623 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7623 | -6/Factory | Identified Hacking Drone Bay 7624 | -6/Factory | Identified exit to Factory 7625 | -6/Factory | Loaded intel: 52 interactive machine locations 7738 | -6/Factory | Lost 7 parts (1p1n1u4w) 7738 | -6/Factory | Adv. Hacking Suite fried by hacking feedback 7786 | -6/Factory | Core integrity fell below 50% 7792 | -6/Factory | Core integrity fell below 20% 7799 | -6/Factory | Allied Derelicts emerged from ambush trap array 7802 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07789_ Recycling Unit disabled. 07789_ Adv. Heat Sink tumbles out of recycling unit. 07789_ Carbon-fiber Leg tumbles out of recycling unit. 07789_ Adv. Heat Sink tumbles out of recycling unit. 07791_ Penetrated by Slug. 07794_ Slug penetrates Wall. 07794_ Acquired Unknown Processor. 07794_ Identified Adv. Signal Interpreter. 07798_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07798_ Slug penetrates Wall. 07799_ Triggered Ambush Trap. 07799_ IY-VY6(g) emerges from a hatch in the floor. 07799_ 83-YB8(g) emerges from a hatch in the floor. 07799_ O9-NGE(g) emerges from a hatch in the floor. 07799_ Slug penetrates Wall. 07800_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 07801_ IY-VY6(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##?????????????????????????????????????????? | | ??????# #################????????????????????????? | | ?????## + #????""??????????????????? | | ?????#" # #????""??????????????????? | | ????##" ! # #####"T??????????????????? | | ????# "!=! ! ; g #""??????????????????? | | ????# " ; gg @ #""??????????????????? | | ????# " ; + ??????????????????? | | ????##" ; # ?????????????????? | | ????# " ; #?? ?????????????????? | | ????##" # ###### #????????????????????? | | ?????#""""" """# #????? #????????????????????? | | ?????###" #????? #????????????????????? | | ??####### gg #??????#????????????????????? | | ??+ #???????????????????????????? | | ??#### #???????????????????????????? | | ?????# h[! #???????????????????????????? | | ?????# ] ][! #???????????????????????????? | | ###### ][= # ???????????????????????? | | =%%= % # ???????????????????????? | | *!!% # ????????????????????????? | | """"" %% # """???????????????????????? | | """""" # "G????????????????????????? | | """""" %#?"""???????????????????????? | | ## """""" #???????????????????????????? | | ?# #???????????????????????????? | | ?# "" !!! ???????????????????????? | | ?# "F"" !! ???????????????????????? | | ?# """" !! ????????????????????????? | | ?# ????????????????????????? | | ?# ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 5 Recoil Reduction 2 Salvage Targeting 8 Offensive Hacking 24 Item Schematics ----------------- 0b10 Decoder Chip [Scout] | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Antigrav System | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Reclamation Unit | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticArmoredSaw Manual? 0 Play Time 00:40:28 Cumulative 355.9 hours Start 2022.01.06 @ 14:23:51 End 2022.01.06 @ 15:04:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 264 Rogue 88 Adventurer 63 Explorer 113 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 61 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0bc0523-d39b-4403-ad6a-f2c8bfda8982