Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.26 @ 10:16:22

Player: Sandwich

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (41)      205
Value Destroyed (1728)     1728
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5413

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             140/700
Matter                     293/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (650) Ox12
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (8) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Improved Weapon Shielding
>               --- WEAPON (2) -------
                Powered Hammer
>               --- INVENTORY (12) ---
          Light Deuterium Engine
        Layered Light Armor Plating
        Layered Light Armor Plating
        Layered Light Armor Plating
                AWS/Thermal

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Aluminum Leg
                Wheel
                Wheel
                Airjet
                Airjet
                Gravmag System
                Gravmag System
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
          Heavy Ion Cannon
                Flak Gun
>               --- INVENTORY --------
          Light Deuterium Engine
       Advanced Targeting Computer
        Layered Light Armor Plating
          Heavy Laser
          Heavy Laser
                AWS/Thermal
                Beam Cannon
          Heavy Phase Cannon
          Heavy Phase Cannon
           Mini Assault Cannon
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Layered Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Powered Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   4   2   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             56   | 6   3   4   .   .   14  29  
  Power                    4    | 1   .   .   .   .   1   2   
    Engine                 2    | 1   .   .   .   .   .   1   
    Core                   2    | .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   .   .   .   9   17  
    Treads                 8    | 2   .   .   .   .   2   4   
    Leg                    14   | .   .   .   .   .   7   7   
    Wheel                  2    | .   .   .   .   .   .   2   
    Hover                  4    | .   .   .   .   .   .   4   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | 1   1   2   .   .   1   4   
    Device                 3    | .   1   1   .   .   .   1   
    Storage                3    | 1   .   1   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   2   2   .   .   3   6   
    Energy Gun             8    | 2   1   .   .   .   3   2   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          4    | .   1   2   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 44   | .   1   .   .   .   8   35  
  Power                    3    | .   .   .   .   .   .   3   
  Propulsion               28   | .   .   .   .   .   5   23  
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   11   | .   1   .   .   .   3   7   
  Highest Loss Streak      10   | .   1   .   .   .   4   10  
Average Slot Usage (%)     90   | .   97  100 100 100 91  80  
  Engine                   7    | .   14  14  14  14  4   1   
  Core                     2    | .   .   .   .   .   4   4   
  Treads                   19   | .   28  28  28  28  17  12  
  Leg                      14   | .   .   .   .   .   28  22  
  Wheel                    1    | .   .   .   .   .   .   3   
  Hover                    1    | .   .   .   .   .   .   5   
  Device                   9    | .   11  14  14  14  9   5   
  Storage                  10   | .   14  14  14  14  9   7   
  Energy Gun               8    | .   19  2   .   .   13  7   
  Ballistic Gun            10   | .   8   25  28  28  4   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             53   | 13  14  16  16  16  48  53  
  Greatest Support         50   | 40  40  40  40  40  40  50  
  Greatest Overweight (x)  5    | .   .   .   .   .   4   5   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   
Largest Inventory Capacity 12   | 6   6   8   8   8   12  12  
  Average Capacity         9    | 5   6   6   8   8   11  12  
  Most Carried             12   | 3   6   6   8   8   7   12  
  Average Carried          6    | 1   5   6   6   8   4   7   
  Final Capacity           12   | 6   6   8   8   8   12  12  
  Final Carried            8    | 3   6   6   8   8   5   6   

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 42% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac 
Matter Collected           795  | 198 101 51  .   .   153 292 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2036 | .   213 137 .   .   694 992 
  Parts                    96   | .   14  11  .   .   23  48  
Haulers Intercepted        1    | .   .   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  36   | .   4   3   .   .   12  17  
  Melee                    4    | .   .   .   .   .   .   4   
  Guns                     26   | .   3   3   .   .   12  8   
  Cannons                  4    | .   .   .   .   .   .   4   
Classes Destroyed          8    | .   2   2   .   .   2   2   
  Worker                   1    | .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   .   
  Recycler                 2    | .   .   1   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  3    | .   .   3   .   .   .   .   
  Grunt                    19   | .   4   .   .   .   8   7   
  Sentry                   9    | .   .   .   .   .   4   5   
  Programmer               5    | .   .   .   .   .   .   5   
Best Kill Streak           5    | .   2   4   .   .   3   5   
  Combat Bots Only         5    | .   2   3   .   .   3   5   
Max Kills in Single Turn   1    | .   1   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               4459 | .    250  84   .    .    1214 2911 
  Core                     717  | .    17   .    .    .    140  560  
  Absorbed by Shields      9    | .    .    .    .    .    .    9    
Core Remaining (%)         89   | 100  .    .    .    93   74   .    
Volleys Fired              144  | .    15   11   .    .    63   55   
  Largest                  2    | .    2    2    .    .    2    2    
  Hottest                  134  | .    80   60   .    .    130  134  
Shots Fired                277  | .    30   22   .    .    120  105  
  Gun                      242  | .    30   22   .    .    120  70   
  Cannon                   35   | .    .    .    .    .    .    35   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  77   | .    9    11   .    .    46   11   
  Thermal                  181  | .    2    11   .    .    74   94   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          19   | .    19   .    .    .    .    .    
  Robot Hit Streak         28   | .    18   4    .    .    28   21   
  Robot Miss Streak        5    | .    2    3    .    .    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           238  | .    23   12   .    .    98   105  
  Core Hits                85   | .    8    5    .    .    29   43   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              25   | .    .    .    .    .    .    25   
  Impact                   8    | .    .    .    .    .    .    8    
  Slashing                 17   | .    .    .    .    .    .    17   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    2    
Damage Inflicted           4446 | .    281  129  .    .    1499 2537 
  Guns                     3049 | .    281  129  .    .    1499 1140 
  Cannons                  706  | .    .    .    .    .    .    706  
  Explosions               42   | .    .    .    .    .    .    42   
  Melee                    649  | .    .    .    .    .    .    649  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  642  | .    34   42   .    .    326  240  
  Thermal                  2889 | .    23   87   .    .    1173 1606 
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          266  | .    224  .    .    .    .    42   
  Impact                   107  | .    .    .    .    .    .    107  
  Slashing                 542  | .    .    .    .    .    .    542  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    1    14   
  Average Corruption       8    | .    .    .    .    .    1    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    .    .    2    40   
    Message Errors         5    | .    .    .    .    .    .    5    
    Matter Fused           8    | .    .    .    .    .    .    8    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    
    Energy Discharges      4    | .    .    .    .    .    1    3    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    
    Data Loss (major)      2    | .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    1    
    Misdirections          3    | .    .    .    .    .    .    3    
    Targeting Errors       11   | .    .    .    .    .    1    10   
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            103  | .    .    .    .    .    .    103  
  Projectiles              16   | .    .    .    .    .    .    16   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    87   | .    .    .    .    .    .    87   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      36   | .    .    .    .    .    .    36   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        257  | .    174  .    .    .    189  257  
  Average Temperature      61   | .    80   .    .    .    61   56   
  Received Heat Transfer   1446 | .    141  .    .    .    621  684  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             12   | .    .    .    .    .    5    7    
  Heat Transferred         5097 | .    50   200  .    .    2220 2627 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             315  | .   85  98  .   .   315 248 
  Initial                  105  | .   .   23  .   .   .   105 
  Average                  107  | .   29  57  .   .   156 137 
Maximum Alert Level        1    | .   .   .   .   .   1   1   
  Low Security (%)         87   | 100 100 100 .   100 70  87  
  Level 1                  12   | .   .   .   .   .   29  12  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   .   .   .   7   14  
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   4   
  Reinforcement            9    | .   .   .   .   .   4   5   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   .   .   3   5   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           4    | .   .   .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              68   | .   9   3   .   .   24  32  
  Peak Tracking Total      6    | .   3   3   .   .   5   6   
  Tactical Retreats        8    | .   .   .   .   .   7   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            10   | .   1   .   .   .   1   8   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          6    | .   .   .   .   .   .   6   
  Max in Single Turn       6    | .   .   .   .   .   .   6   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          3    | .   1   .   1   .   .   1   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                10   | .   8   .   1   .   .   1   
  Successful               7    | .   5   .   1   .   .   1   
  Failed                   3    | .   3   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   5   .   1   .   .   .   
  Terminals                8    | .   8   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   3   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   
    Matter                 212  | .   .   .   .   .   .   212 
    Time                   53   | .   .   .   .   .   .   53  
  Total Part Build Rating  12   | .   .   .   .   .   .   12  
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               3587 | 84   391  611  366  61   784  1290 
Spaces Moved               1834 | 47   186  356  229  28   330  658  
  Core                     3    | 3    .    .    .    .    .    .    
  Treads                   863  | 44   186  356  229  28   20   .    
  Legs                     761  | .    .    .    .    .    310  451  
  Wheels                   168  | .    .    .    .    .    .    168  
  Hover                    39   | .    .    .    .    .    .    39   
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  120  100  
  Average Speed            147  | 152  160  160  160  160  155  128  
  Slowest Speed            240  | 160  160  160  160  160  240  210  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    37   94   62   10   38   17   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          3    | .    .    .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    3    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Total                      2407 | 57  252 381 229 44  488 956 
  Wait                     278  | .   40  5   .   17  75  141 
  Move                     1828 | 46  185 355 228 27  329 658 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  40   | 5   6   1   1   .   5   22  
  Fast Attach              26   | 4   2   1   .   .   5   14  
  Attach                   25   | 2   1   .   .   .   8   14  
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     5    | .   .   3   .   .   1   1   
  Drop                     18   | .   3   5   .   .   2   8   
  Fire                     144  | .   15  11  .   .   63  55  
  Melee                    23   | .   .   .   .   .   .   23  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            20   | .   .   .   .   .   .   20  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 16)
   85 | -11/Scrapyard | Entered Materials
  267 | -10/Materials | Identified exit to Mines
  309 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Discovered new exit (range 10)
  476 | -10/Materials | Entered Mines
  508 | -10/Mines     | Discovered new exit (range 14)
  524 | -10/Mines     | Met a Derelict bent on vengeance
  743 | -10/Mines     | Discovered new exit (range 10)
  791 | -10/Mines     | Learned Materials garrison access intel
 1081 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1081 | -10/Mines     | Discovered new exit (range 5)
 1087 | -10/Mines     | Entered Exiles
 1126 | -10/Exiles    | Met 8R-AWN
 1155 | -10/Exiles    | Met EX-HEX
 1214 | -10/Exiles    | Met EX-BIN
 1233 | -10/Exiles    | Aligned with FarCom system
 1235 | -10/Exiles    | Given EX-Vault access code
 1271 | -10/Exiles    | Opened EX-Vault
 1286 | -10/Exiles    | Found AWS/Thermal
 1320 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1375 | -10/Exiles    | Met EX-DEC
 1440 | -10/Exiles    | Discovered new exit (range 10)
 1453 | -10/Exiles    | Left Exiles lab with AWS/Thermal
 1453 | -10/Exiles    | Entered Mines
 1466 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1501 | -9/Mines      | Discovered new exit (range 3)
 1514 | -9/Mines      | Entered Materials
 1514 | -8/Materials  | Evolved 4 slots: Propulsion x4
 1515 | -8/Materials  | Loaded intel: 1 garrison access location
 1526 | -8/Materials  | Discovered new exit (range 16)
 1668 | -8/Materials  | Lost 4 parts (3n1w)
 1799 | -8/Materials  | Garrison activated, responded to threat
 1826 | -8/Materials  | Build established: Scavenger-Mutant
 2249 | -8/Materials  | Discovered new exit (range 8)
 2298 | -8/Materials  | Entered Factory
 2298 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2604 | -7/Factory    | Fabricated Hvy. Phase Cannon?
 2657 | -7/Factory    | Garrison activated, responded to threat
 2680 | -7/Factory    | Lost 3 parts (3n)
 2872 | -7/Factory    | Lost 3 parts (2n1w)
 2972 | -7/Factory    | Lost 4 parts (3n1u)
 3009 | -7/Factory    | System corruption reached 10%
 3047 | -7/Factory    | Lost 3 parts (1p1n1w)
 3252 | -7/Factory    | Garrison activated, responded to threat
 3380 | -7/Factory    | Lost 10 parts (1p6n3w)
 3557 | -7/Factory    | Core integrity fell below 50%
 3568 | -7/Factory    | Garrison activated, responded to threat
 3588 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03566_ Chainsword destroyed.
03568_ System corrupted: Powered Hammer targeting data glitched.
03568_ Y-54 Guardian calls for garrison reinforcements.
03568_ ALERT: Activating Garrison Access F003.
03568_ Penetrated by Slug.
03571_ System corrupted: Component data lost.
03571_ Penetrated by Slug.
03571_ Propulsion Shielding destroyed.
03574_ Penetrated by Slug.
03575_ Aluminum Leg destroyed.
03577_ Penetrated by Slug.
03577_ Lgt. Treads destroyed.
03577_ Lgt. Nuclear Core destroyed.
03579_ Aluminum Leg destroyed.
03580_ System corrupted: Powered Hammer targeting data glitched.
03581_ Aluminum Leg destroyed.
03584_ Slug penetrates Y-54 Guardian.
03584_ Aluminum Leg destroyed.
03585_ Wheel destroyed.
03585_ System corrupted: Powered Hammer targeting data glitched.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
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|     "#      #     ]           #??????????????????? |
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|  """ #???#             # @  ]  #?????????????????? |
|  """ #???#             #       #?????????????????? |
|      #???#             ;   [[! +?????????????????? |
| ######???#             #   [[! #?????????????????? |
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| ?????????### ###########  Y    #####?????????????? |
| #??????????# #?????????#       #?????????????????? |
| #??????????? #?????????#       #?????????????????? |
| ##########   ??????????#+#######?????????????????? |
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|   #??????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Phase Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NodeHardlightTriangulator
  Manual?         0
Play Time         00:26:56
  Cumulative      184.1 hours
  Start           2021.01.26 @ 09:52:56
  End             2021.01.26 @ 10:16:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          233
  Rogue           190
  Adventurer      3
  Explorer        40
Win Type          -
  Total           4
  Types           3/1/0/0/0/0/0/0/0
Lore%             55
Gallery%          78
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f32a845-b1da-4b27-93f1-160de71dd911