Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.14 @ 10:26:52

Player: 5taquitos

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (533)      533
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1543

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     106/300
Energy                     143/265
System Corruption          0%
Temperature                Critical (677)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (3) ---
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY (3) ------
       Large Storage Unit
             Visual Processing Unit
             Signal Interpreter
>            --- WEAPON (2) -------
      Medium Laser
>            --- INVENTORY (15) ---
  Reinforced Ion Engine
  Reinforced Ion Engine
  Reinforced Ion Engine
      Medium Battery (150)
      Medium Laser
       Light EM Pulse Cannon
       Light EM Pulse Cannon
             Particle Cannon
       Heavy Assault Rifle
             Autogun
             Autogun

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
       Light Treads
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
       Large Storage Unit
             Visual Processing Unit
             Signal Interpreter
>            --- WEAPON -----------
             Autogun
             Autogun
>            --- INVENTORY --------
  Reinforced Ion Engine
  Reinforced Ion Engine
  Reinforced Ion Engine
             Aluminum Leg
      Medium Battery
      Medium Laser
      Medium Laser
      Medium Laser
      Medium Laser
       Light EM Pulse Cannon
       Light EM Pulse Cannon
             Particle Cannon
       Heavy Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             45   | 9   9   27  
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               18   | 4   2   12  
    Treads                 9    | 1   2   6   
    Leg                    6    | .   .   6   
    Wheel                  3    | 3   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 2   2   4   
    Device                 1    | .   .   1   
    Storage                5    | 2   2   1   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   16   | 2   3   11  
    Energy Gun             9    | 1   3   5   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          5    | 1   .   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   6   7   
  Power                    1    | .   1   .   
  Propulsion               7    | .   2   5   
  Utility                  .    | .   .   .   
  Weapon                   5    | .   3   2   
  Highest Loss Streak      6    | .   5   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   96  96  
  Engine                   12   | .   14  11  
  Treads                   18   | .   19  17  
  Leg                      8    | .   .   14  
  Wheel                    2    | .   6   .   
  Device                   1    | .   .   3   
  Storage                  20   | .   28  15  
  Processor                8    | .   .   13  
  Energy Gun               15   | .   23  10  
  Ballistic Gun            7    | .   3   9   
Peak Build Rating          15   | 7   10  15  
  Average Rating           10   | 5   8   12  
  On Entrance              5    | .   7   10  
Naked Turns                .    | .   .   .   
Heaviest Build             44   | 19  42  44  
  Greatest Support         60   | 26  40  60  
  Greatest Overweight (x)  3    | 1   1   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 7   14  15  
  Most Carried             15   | 8   15  15  
  Average Carried          12   | 4   12  12  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 8   15  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           687  | 293 99  295 
  Remotely                 .    | .   .   .   
Salvage Created            685  | 79  163 443 
  Parts                    43   | 3   15  25  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  18   | .   8   10  
  Guns                     16   | .   8   8   
Classes Destroyed          6    | 1   3   2   
  Recycler                 1    | 1   .   .   
  Watcher                  3    | .   2   1   
  Swarmer                  7    | .   7   .   
  Grunt                    8    | .   1   7   
  Duelist                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           3    | 1   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        235  | .    122  113  
  Missed                   58   | .    35   23   
Damage Taken               2076 | .    736  1340 
  Core                     482  | .    77   405  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         84   | 100  69   .    
Volleys Fired              108  | 1    47   60   
  Largest                  2    | 1    2    2    
  Hottest                  112  | 20   100  112  
Shots Fired                197  | 1    79   117  
  Gun                      191  | 1    79   111  
  Cannon                   6    | .    .    6    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  57   | 1    18   38   
  Thermal                  134  | .    61   73   
  Explosive                .    | .    .    .    
  Electromagnetic          6    | .    .    6    
  Robot Hit Streak         9    | 1    5    9    
  Robot Miss Streak        7    | .    7    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    2    2    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           101  | 1    36   64   
  Core Hits                39   | 1    11   27   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         8    | .    5    3    
    Burn                   8    | .    5    3    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1381 | 15   487  879  
  Guns                     1372 | 15   481  876  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  9    | .    6    3    
  Kinetic                  527  | 15   179  333  
  Thermal                  845  | .    302  543  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    1    .    
Targets Rammed             2    | .    1    1    
  Kicked                   1    | .    .    1    
  Crushed                  .    | .    .    .    
Highest Temperature        717  | .    242  717  
  Average Temperature      167  | .    102  215  
  Received Heat Transfer   672  | .    84   588  
  Effects                  26   | .    .    26   
    Shutdowns              5    | .    .    5    
    Energy Bleed           4    | .    .    4    
    Matter Decay           4    | .    .    4    
    Damage (minor)         2    | .    .    2    
    Damage (major)         9    | .    .    9    
    Damage (core)          2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              2    | .    .    2    
  Combat Hostiles          2    | .    .    2    
  Parts Melted             3    | .    1    2    
  Heat Transferred         2930 | .    1223 1707 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             162  | 5   162 150 
  Initial                  3    | .   3   1   
  Average                  43   | 3   69  28  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   1   4   
  Investigation            2    | .   .   2   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   14  16  
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            5    | .   .   5   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   4   1   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   9   3   
  Successful               9    | .   6   3   
  Failed                   3    | .   3   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   3   1   
  Terminals                7    | .   4   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   1   2   
  Alert Level              1    | .   .   1   
  Dispatch Records         1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Report Inventory         2    | .   2   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   2   1   
  Terminals                3    | .   2   1   
    Botnet                 3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     1    | .   1   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1444 | 74  573 797 
Spaces Moved               590  | 56  245 289 
  Core                     5    | 5   .   .   
  Treads                   316  | 1   157 158 
  Legs                     131  | .   .   131 
  Wheels                   138  | 50  88  .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  160 
  Average Speed            172  | 90  169 192 
  Slowest Speed            330  | 160 240 330 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 3   48  29  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      815  | 74  326 415 
  Wait                     26   | .   3   23  
  Move                     588  | 55  244 289 
  Hop                      .    | .   .   .   
  Pick Up                  34   | 8   16  10  
  Fast Attach              13   | 7   .   6   
  Attach                   18   | .   6   12  
  Detach                   1    | .   .   1   
  Swap                     14   | 2   3   9   
  Drop                     11   | 1   6   4   
  Fire                     108  | 1   47  60  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   .   1   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Lost 5 parts (1p2n2w)
  300 | -10/Materials | Build established: Mutant
  310 | -10/Materials | Discovered new exit (range 9)
  477 | -10/Materials | Discovered new exit (range 15)
  477 | -10/Materials | Discovered new exit (range 20)
  648 | -10/Materials | Entered another Materials area
  648 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1422 | -9/Materials  | Core integrity fell below 50%
 1440 | -9/Materials  | Core integrity fell below 20%
 1445 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01427_ Overheating: Energy bleed (-15).
01430_ Power failure, Rnf. Ion Engine shutdown.
01430_ Aluminum Leg destroyed.
01432_ Med. Laser destroyed.
01432_ K-01 Serf collects debris.
01434_ Overheating: Aluminum Leg damaged (-12).
01434_ Aluminum Leg destroyed.
01435_ Overheating: Matter decay (-23).
01436_ K-01 Serf collects debris.
01437_ Overheating: Med. Laser damaged (-19).
01437_ Overheating: Rnf. Ion Engine damaged (-38).
01437_ Overheating: Signal Interpreter damaged (-3).
01438_ Overheating: Signal Interpreter damaged (-4).
01438_ Overheating: Visual Processing Unit damaged (-5).
01438_ Overheating: Rnf. Ion Engine damaged (-17).
01440_ Overheating: Core damaged (-56).
01440_ Acquired Aluminum Leg.
01441_ Overheating: Energy bleed (-23).
01442_ Power failure, Rnf. Ion Engine shutdown.
01444_ K-01 Serf collects debris.

 Map 
-----
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|  !!  #??# #        #?????????????????????          |
|  !!  #??# #        #?????????????????????          |
|  !!  #??# #        #?????????????????????          |
| ######### #=       #?????????????????????          |
|           #        #?????????????????????          |
|           +        #?????????????????????          |
|           #        #?????????????????????          |
| # ###### ##        #?????????????????????          |
| # #????# ##   !    #?????????????????????          |
| #+###### ###########?????????????????????          |
|    !  ## #???????????????????????????????          |
| "     ## #???????????????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                42
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaReflectiveBarrier
  Manual?         0
Play Time         00:22:59
  Cumulative      24.2 hours
  Start           2024.12.14 @ 09:36:54
  End             2024.12.14 @ 10:26:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          22
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fa0d2ef3-7cbf-4fbb-ad8a-8064168b2d05