Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 01:12:06 Player: Morgweiler Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (916) 916 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1136) 1136 TOTAL SCORE: 4037 Bonus ------- Follower Combat Kills 536 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 282/300 Energy 125/125 System Corruption 0% Temperature Cool (15) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Target Analyzer Armor Integrity Analyzer Improved Armor Integrity Analyzer Weapon Shielding > --- WEAPON (2) ------- Magnetic Acceleration Cannon > --- INVENTORY (4) ---- Light Nuclear Core Improved Heat Sink Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Energy Well Armor Integrity Analyzer > --- WEAPON ----------- Heavy Assault Rifle Barrage Gun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Weapon Shielding Particle Gun Spread Laser [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Weapon Shielding Weapon Shotgun Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 62 | 8 6 14 15 4 . 15 Power 9 | 1 2 1 2 1 . 2 Engine 9 | 1 2 1 2 1 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 1 5 3 2 . 2 Treads 3 | . . 2 1 . . . Leg 12 | 2 1 3 2 2 . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 3 1 2 5 1 . 6 Device 9 | 1 1 2 3 1 . 1 Storage 3 | 1 . . . . . 2 Processor 4 | 1 . . 1 . . 2 Hackware . | . . . . . . . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 20 | 2 2 6 5 . . 5 Energy Gun 5 | . 1 2 . . . 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 8 | 2 1 . 4 . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . 2 . . . . Special Weapon 2 | . . 1 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 26 | . . 13 1 . . 12 Power 3 | . . 2 . . . 1 Propulsion 6 | . . 4 . . . 2 Utility 6 | . . 1 1 . . 4 Weapon 11 | . . 6 . . . 5 Highest Loss Streak 11 | . . 10 1 . . 11 Average Slot Usage (%) 93 | . 98 84 90 100 100 87 Engine 10 | . 14 12 6 11 11 9 Leg 21 | . 28 24 17 22 22 16 Device 12 | . 12 13 25 11 11 8 Storage 12 | . 14 14 11 11 11 13 Processor 7 | . . . 2 11 11 14 Protection 5 | . . . 3 11 11 5 Energy Gun 1 | . 1 6 . . . 3 Ballistic Gun 18 | . 26 7 18 22 22 12 Naked Turns . | . . . . . . . Heaviest Build 30 | 13 13 13 18 17 17 30 Greatest Support 30 | 20 20 20 20 20 20 30 Greatest Overweight (x) 9 | . . 2 1 . . 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 5 Most Carried 6 | 6 6 6 6 6 6 6 Average Carried 4 | 3 5 4 2 5 6 4 Final Capacity 6 | 6 6 6 6 6 6 4 Final Carried 6 | 6 5 3 6 6 6 2 Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1335 | 336 199 135 255 170 13 227 Remotely . | . . . . . . . Salvage Created 1303 | 139 353 240 269 150 . 152 Parts 77 | 12 24 16 11 6 . 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | 2 2 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . . 22 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 7 7 3 4 . 4 Melee 1 | . . 1 . . . . Guns 20 | . 7 4 3 4 . 2 Cannons 2 | . . . . . . 2 AOE 2 | . . 2 . . . . Classes Destroyed 9 | 3 3 1 . . . 2 Worker 5 | 2 2 . 1 . . . Builder 2 | . . 1 1 . . . Tunneler 2 | 2 . . . . . . Recycler 5 | 1 2 1 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 8 | . 5 3 . . . . Grunt 13 | . 2 4 3 4 . . Protector 1 | . . . . . . 1 Demolisher 3 | . . . . . . 3 Best Kill Streak 5 | 3 4 5 4 2 . 1 Combat Bots Only 4 | . 3 4 2 2 . 1 Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3018 | . 377 906 134 219 . 1382 Core 586 | . 42 141 17 21 . 365 Absorbed by Shields . | . . . . . . . Core Remaining (%) 63 | 100 . 26 . . . . Volleys Fired 151 | 14 40 26 23 11 . 37 Largest 2 | 2 2 2 2 2 . 2 Hottest 120 | 40 60 120 46 46 . 108 Shots Fired 269 | 28 80 40 45 22 . 54 Gun 252 | 28 80 37 44 22 . 41 Cannon 13 | . . . . . . 13 Launcher 2 | . . 2 . . . . Special 2 | . . 1 1 . . . Kinetic 227 | 28 78 20 44 22 . 35 Thermal 40 | . 2 18 1 . . 19 Explosive 2 | . . 2 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | 10 7 9 6 6 . 4 Robot Miss Streak 6 | 1 4 2 4 5 . 6 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 2 . 2 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 173 | 21 42 31 31 16 . 32 Core Hits 84 | 7 20 16 16 9 . 16 Critical Hits 2 | . 1 1 . . . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Melee Attacks 5 | . . 5 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . 2 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2439 | 223 454 423 417 194 . 728 Guns 2035 | 223 454 274 417 194 . 473 Cannons 255 | . . . . . . 255 Explosions 140 | . . 140 . . . . Melee . | . . . . . . . Ramming 9 | . . 9 . . . . Kinetic 1933 | 223 454 101 417 194 . 544 Thermal 357 | . . 173 . . . 184 Explosive 140 | . . 140 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Effects 6 | . 1 5 . . . . Energy Discharges 1 | . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . Targeting Errors 4 | . . 4 . . . . Overload Shots . | . . . . . . . Overflow Damage 60 | . . 60 . . . . Projectiles . | . . . . . . . Explosions 60 | . . 60 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 91 | . . 91 . . . . Shots 2 | . . 2 . . . . Rammed 6 | . . 6 . . . . Targets Rammed 10 | . . 10 . . . . Kicked 3 | . . 3 . . . . Crushed 1 | . . 1 . . . . Highest Temperature 284 | . 20 166 . 7 . 284 Average Temperature 58 | . 9 62 . 2 . 76 Received Heat Transfer 822 | . 117 435 78 123 . 69 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 674 | . . 400 . . . 274 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 177 | 25 177 149 134 130 . . Initial 39 | . 16 39 . . . . Average 68 | 9 81 82 55 95 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 11 | . 4 . 1 . . 6 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 15 9 10 4 . 23 Peak Tracking Total 9 | . 5 4 4 2 . 9 Tactical Retreats 3 | . 2 . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 4 | . . 2 . 1 . 1 Max in Single Turn 2 | . . 2 . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 10 | . 5 1 4 . . . Terminals 7 | . 3 1 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 16 2 20 . . . Successful 30 | . 12 1 17 . . . Failed 8 | . 4 1 3 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 11 | . . . . . 11 . Terminals 16 | . 6 2 8 . . . Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units 6 | . 6 . . . . . Scanalyzers 12 | . . . 12 . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 5 1 6 . . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 3 | . 2 . 1 . . . Unreport Threat 1 | . . . 1 . . . Maintenance Status 1 | . . . 1 . . . Transport Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 5 | . 5 . . . . . Recycle Component 1 | . 1 . . . . . Process 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 11 | . . . 11 . . . Insert Component 5 | . . . 5 . . . Analyze 6 | . . . 6 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 1 4 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 16 | . 16 . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 20 | . 20 . . . . . Retrieved Matter 20 | . 20 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . 1 . . . . Non-combat 1 | . . 1 . . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . no_distress 1 | . . 1 . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 12 | . . . . . 10 2 Largest Group 10 | . . . . . 10 7 Highest-Rated Group 432 | . . . . . 432 334 Highest-Rated Ally 94 | . . . . . 94 94 Total Orders . | . . . . . . . Ally Attacks 87 | . . . . . . 87 Total Damage 2870 | . . . . . . 2870 Kills 18 | . . . . . . 18 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3421 | 191 540 458 435 146 1020 631 Spaces Moved 2228 | 110 301 271 228 76 834 408 Core 95 | 5 . 2 . . . 88 Treads 72 | . . 1 71 . . . Legs 2061 | 105 301 268 157 76 834 320 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 121 | 116 120 120 132 120 120 119 Slowest Speed 500 | 120 120 160 160 120 120 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 39 45 26 20 87 41 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 4 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 8 | . . . . 1 3 4 Spaces Dug . | . . . . . . . Terrain Destroyed 16 | . . 15 . . . 1 Melee . | . . . . . . . Projectile 2 | . . 1 . . . 1 AOE 14 | . . 14 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2679 | 143 410 353 311 111 853 498 Wait 170 | 5 49 22 35 15 20 24 Move 2222 | 109 300 270 227 75 833 408 Hop . | . . . . . . . Pick Up 29 | 7 7 4 7 1 . 3 Fast Attach 22 | 7 . 5 4 1 . 5 Attach 14 | . 1 5 4 . . 4 Detach . | . . . . . . . Swap 26 | 1 5 4 7 3 . 6 Drop 24 | . 8 2 4 5 . 5 Fire 151 | 14 40 26 23 11 . 37 Melee 5 | . . 5 . . . . Ram . | . . . . . . . Kick 7 | . . 7 . . . . Crush 3 | . . 3 . . . . Escape Stasis . | . . . . . . . Rewire 6 | . . . . . . 6 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 192 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 383 | -10/Materials | Repaired Imp. Terrain Scanner 580 | -10/Materials | Discovered new exit (range 5) 732 | -10/Materials | Entered Mines 738 | -10/Mines | Discovered new exit (range 2) 798 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 800 | -10/Mines | Found Prototype Device 801 | -10/Mines | Identified Exp. Sensor Array 846 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 968 | -10/Mines | Core integrity fell below 50% 1012 | -10/Mines | Lost 10 parts (1p3n1u5w) 1021 | -10/Mines | Build established: Scavenger-Mutant 1187 | -10/Mines | Lost 3 parts (1p1n1w) 1190 | -10/Mines | Entered Materials 1190 | -9/Materials | Evolved 2 slots: Utility x2 1598 | -9/Materials | Discovered new exit (range 6) 1625 | -9/Materials | Entered Mines 1757 | -9/Mines | Discovered new exit (range 14) 1759 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1771 | -9/Mines | Entered Zion 1860 | -7/Zion | Discovered new exit (range 11) 1975 | -7/Zion | Learned location of Quarantine (-2) 2196 | -7/Zion | Given A8's code to call for help 2249 | -7/Zion | Imprinted 2251 | -7/Zion | Declared Zion's savior 2431 | -7/Zion | Gained Derelict followers 2473 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2475 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2791 | -7/Zion | Entered Proximity Caves 2791 | -6/Proximity Caves | Accompanied by 10 allies 2920 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3056 | -6/Proximity Caves | Spotted B-75 Beast 3076 | -6/Proximity Caves | Allies destroyed B-75 Beast 3174 | -6/Proximity Caves | Learned Factory trap positions 3175 | -6/Proximity Caves | Learned Factory security intel 3284 | -6/Proximity Caves | Core integrity fell below 50% 3304 | -6/Proximity Caves | Core integrity fell below 20% 3332 | -6/Proximity Caves | Lost 11 parts (1p2n4u4w) 3422 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 03294_ Target Drone destroyed. 03295_ Shock Absorption System fries itself beyond repair. 03298_ Cmb. Airjet fries itself beyond repair. 03299_ Spread Laser destroyed. 03299_ Imp. Energy Well destroyed. 03301_ Acquired Maneuvering Thrusters. 03301_ Maneuvering Thrusters destroyed. 03309_ Acquired Target Analyzer. 03311_ Acquired 38 matter. 03311_ Acquired 3 matter. 03313_ Acquired 10 matter. 03321_ Acquired Magnetic Acceleration Cannon. 03330_ Acquired 10 matter. 03340_ D-53 Grenadier destroyed. 03347_ Lgt. Deuterium Engine fries itself beyond repair. 03349_ Acquired 21 matter. 03363_ Acquired Imp. Armor Integrity Analyzer. 03390_ Acquired 13 matter. 03394_ Acquired Lgt. Ion Engine. 03396_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ????????????????????????# ???????? | | ????????????????????????# = ??????? | | ????????????????????????# ??????? | | ?????# ???????????????# ?????? | | ??### ???????????????# ?????? | | ?# #?????????????### ????? | | # #?????????????# % ????? | | ??????????????# ????? | | ???????????????# ???? | | #????????????????# = ???? | | #?????????????????# % ??? | | #??????????????????# ??? | | #??????????????????# ??? | | #??????????????????# ??? | | #?????????????###### ??? | | #?????????????# % " ??? | | #####?????##### ??? | | #?##### # ??? | | ### !% ???? | | % ???? | | % ????? | | # ????? | | ### ????? | | ##?## ##### ?????? | | #???#####???# ?????? | | #???????????# @ ??????? | | #???????????# ??????? | | ######???????????# d ???????? | | ?????????????????# ????????? | | ?????????????????# ?????????? | | ?????????????????# ??????????? | | ?????????????????# ??????????? | | ?????????????????################## i??????????? | | ???????????????????????????????????? ???????????? | | ?????????????????????????????????????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 16 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 60 Weapon Shielding 33 Evasion (%) 50 Target Analysis 5 Armor Integrity Analysis 50 Recoil Reduction 1 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed ThiefMatterRefractor Manual? 0 Play Time 00:49:13 Cumulative 36.0 hours Start 2020.09.21 @ 00:12:59 End 2020.09.21 @ 01:12:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 29 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97eaa505-1762-4484-aa9f-c00f23ca0328