Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 14:14:19 Player: BEEEEES Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (632) 632 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2352 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 8/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Seismic Detector Hardened Medium Armor Plating > --- WEAPON (3) ------- Autogun Improved Light Cannon > --- INVENTORY (15) --- Deuterium Engine Advanced Terrain Scan Processor Heavy Assault Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Treads Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Seismic Detector Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Deuterium Engine Advanced Terrain Scan Processor Seismic Detector Heavy Assault Rifle Mining Laser Mining Laser [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 41 | 3 10 6 22 Power 5 | . 2 1 2 Engine 4 | . 2 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 12 | 2 4 2 4 Treads 4 | . 2 1 1 Leg . | . . . . Wheel 8 | 2 2 1 3 Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 1 4 Device 4 | 1 1 . 2 Storage 2 | . 1 1 . Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 16 | . 2 2 12 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | . 1 . 2 Ballistic Cannon 7 | . . 2 5 Launcher . | . . . . Special Weapon 6 | . 1 . 5 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 19 | . 6 . 13 Power 3 | . 2 . 1 Propulsion 7 | . 1 . 6 Utility 2 | . . . 2 Weapon 7 | . 3 . 4 Highest Loss Streak 5 | . 3 . 5 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 81 | . 89 70 78 Engine 7 | . 10 11 4 Core 1 | . . . 2 Treads 4 | . 4 6 4 Wheel 19 | . 23 15 16 Device 10 | . 14 11 8 Storage 11 | . 14 11 9 Protection 2 | . . . 6 Energy Gun 3 | . 9 . . Ballistic Gun 3 | . 6 . 2 Ballistic Cannon 11 | . . 9 21 Special Weapon 4 | . 5 6 1 Peak Build Rating 20 | 7 7 13 20 Average Rating 10 | 5 6 8 14 On Entrance 7 | 6 7 6 11 Naked Turns . | . . . . Heaviest Build 96 | 14 89 96 51 Greatest Support 48 | 32 40 32 48 Greatest Overweight (x) 5 | 4 2 5 4 Average Overweight (x) 1 | . 1 3 1 Largest Inventory Capacity 25 | 8 25 25 15 Average Capacity 18 | 8 24 22 15 Most Carried 10 | 6 9 10 10 Average Carried 6 | 6 6 7 7 Final Capacity 25 | 8 25 15 15 Final Carried 10 | 6 5 10 4 Class Distribution -------------------- 63% | Mutant 18% | Gunner 17% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 734 | 243 174 39 278 Remotely . | . . . . Salvage Created 664 | 138 211 75 240 Parts 52 | 11 8 6 27 Haulers Intercepted . | . . . . Recyclers Shooed 2 | 1 . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 19 | . 5 2 12 Guns 5 | . 5 . . Cannons 14 | . . 2 12 Classes Destroyed 6 | 2 1 . 3 Builder 1 | . . . 1 Tunneler 3 | 3 . . . Recycler 1 | 1 . . . Swarmer 6 | . . . 6 Grunt 10 | . 5 2 3 Sentry 3 | . . . 3 Best Kill Streak 3 | 2 3 1 3 Combat Bots Only 3 | . 3 1 3 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 237 | . 90 11 136 Missed 55 | . 22 4 29 Damage Taken 3203 | . 875 79 2249 Core 811 | . 204 10 597 Absorbed by Shields . | . . . . Core Remaining (%) 71 | 100 18 97 . Volleys Fired 99 | 13 37 4 45 Largest 3 | 2 2 2 3 Hottest 117 | 70 100 100 117 Shots Fired 209 | 26 69 7 107 Gun 100 | 26 66 . 8 Cannon 91 | . . 6 85 Launcher . | . . . . Special 18 | . 3 1 14 Kinetic 144 | 13 32 6 93 Thermal 65 | 13 37 1 14 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 15 | 4 15 4 7 Robot Miss Streak 6 | 6 4 2 6 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 108 | 13 52 4 39 Core Hits 40 | 7 15 2 16 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 2 1 . Burn 2 | . 2 . . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1701 | 155 626 62 858 Guns 842 | 155 602 . 85 Cannons 833 | . . 62 771 Explosions . | . . . . Melee . | . . . . Ramming 2 | . . . 2 Kinetic 1236 | 56 262 62 856 Thermal 463 | 99 364 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . . 11 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . . 6 Message Errors 3 | . . . 3 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 6 | . . . 6 Projectiles 6 | . . . 6 Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . . 1 6 Impact . | . . . . Kinetic 6 | . . 1 5 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 357 | 70 331 24 357 Average Temperature 137 | 31 198 9 129 Received Heat Transfer 807 | . 492 45 270 Effects 13 | . 6 . 7 Energy Bleed 4 | . 3 . 1 Interference 5 | . . . 5 Matter Decay 1 | . 1 . . Short Circuit 2 | . 1 . 1 Damage (minor) 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 1493 | 296 1197 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 297 | 20 114 155 297 Initial 65 | . 13 13 65 Average 103 | 10 39 63 179 Maximum Alert Level 1 | . . . 1 Low Security (%) 86 | 100 100 100 70 Level 1 13 | . . . 29 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 3 1 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 17 9 15 Peak Tracking Total 5 | . 5 5 5 Tactical Retreats 6 | . 2 1 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 2 1 . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 10 | . 8 2 . Successful 6 | . 4 2 . Failed 4 | . 4 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 6 | . 6 . . Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Unreport Threat 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1497 | 93 521 221 662 Spaces Moved 830 | 45 305 134 346 Core 2 | 2 . . . Treads 8 | . 1 . 7 Legs 12 | 12 . . . Wheels 808 | 31 304 134 339 Hover . | . . . . Flight . | . . . . Fastest Speed 100 | 100 100 115 100 Average Speed 124 | 112 129 145 113 Slowest Speed 320 | 250 320 175 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 4 | . . . 4 Exploration Rate (%) 26 | 4 54 15 33 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 15 | . 1 . 14 Terrain Destroyed 26 | . 2 1 23 Melee . | . . . . Projectile 26 | . 2 1 23 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1071 | 63 357 151 500 Wait 82 | 1 3 . 78 Move 826 | 44 304 133 345 Hop . | . . . . Pick Up 9 | . 2 3 4 Fast Attach 12 | 3 1 4 4 Attach 15 | . 5 1 9 Detach 4 | . . 3 1 Swap 14 | . 4 1 9 Drop 8 | 2 1 2 3 Fire 99 | 13 37 4 45 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis 1 | . . . 1 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 94 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 13) 181 | -10/Materials | Discovered new exit (range 6) 297 | -10/Materials | Core integrity fell below 50% 305 | -10/Materials | Lost 3 parts (2p1w) 316 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 15) 615 | -10/Materials | Core integrity fell below 20% 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Utility x2 829 | -9/Materials | Discovered new exit (range 7) 836 | -9/Materials | Entered another Materials area 836 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1118 | -8/Materials | Lost 5 parts (1p3n1w) 1354 | -8/Materials | Crushed by falling debris 1385 | -8/Materials | Lost 3 parts (1n2w) 1394 | -8/Materials | Core integrity fell below 50% 1443 | -8/Materials | Crushed by falling debris 1443 | -8/Materials | System corruption reached 10% 1456 | -8/Materials | Crushed by falling debris 1456 | -8/Materials | Core integrity fell below 20% 1474 | -8/Materials | Lost 4 parts (1n2u1w) 1499 | -8/Materials | Crushed by falling debris 1499 | -8/Materials | Smashed by cave-in Last Messages --------------- 01433_ Knocked back. 01434_ Acquired 1 matter. 01436_ U-05 Engineer builds a Wall. 01438_ Slug penetrates Wall. 01439_ Nuclear Core broken. 01439_ Overheating: Short circuit. 01440_ The unstable cave ceiling collapses. 01440_ Acquired 8 matter. 01443_ The unstable cave ceiling collapses. 01443_ Crushed by falling debris. 01443_ Mining Laser destroyed. 01443_ System corrupted by crushing effect (+4). 01453_ XQMDI ED6TL3&BPG/RU1H5W LJ 01456_ The unstable cave ceiling collapses. 01456_ Crushed by falling debris. 01488_ System corrupted: Matter fused (-6). 01499_ The unstable cave ceiling collapses. 01499_ Crushed by falling debris. 01499_ Wheel destroyed. 01499_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###########??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????# """ #??????????? | | ????????????????????????????# """"" #??????????? | | ???????????????????????????##]!""""" !#????+?????? | | ???????????????????????######=% """" #??? #?????? | | ???????????????????????##@# #% % "" [#?? #?????? | | ???????????????????????#### # % #? ##????? | | ????????????????????????????#######+### #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# H #????? | | ???????????????????????????????# % #????? | | ????????????????????????#??????# ##"# #????? | | ????????????????????????# ##???# #?### ##????? | | ????????????????????????# #### #???? #?????? | | ??????????????+########### #"T"# #????? #?????? | | ??????????? #?????? #?????? | | ??????????? #???????#?????? | | ??????????? #?????????????? | | ????????????##+#############/#######?????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????##########???????????????? | | ???????????????????????????????# ##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 45 Recoil Reduction 2 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightWaveMembrane Manual? 0 Play Time 00:20:56 Cumulative 15.0 hours Start 2024.11.18 @ 13:56:03 End 2024.11.18 @ 14:14:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 28 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 8ef564fc-147c-4d78-9e15-4961212e2163