Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 17:50:23 Player: toydarian Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (196) 980 Value Destroyed (6053) 6053 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1452) 1452 TOTAL SCORE: 11385 Bonus ------- High Alert Combat Kills 1410 Follower Combat Kills 42 Cogmind --------- Core Integrity 0/700 Matter 206/300 Energy 280/280 System Corruption 16% Temperature Cool (54) Movement Rolling (135) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Wheel Compact Wheel > --- UTILITY (6) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Enhanced Autogun Flak Gun Rocket Array > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Reinforced Deuterium Engine Enhanced Fission Core Light Treads Light Treads Advanced Treads High-capacity Storage Unit Large Matter Pod (150) Machine Analyzer Targeting Computer Advanced Targeting Computer Target Analyzer Precision Energy Filter Experimental ECM Suite Light Assault Rifle Flak Gun Rocket Launcher Rocket Launcher Rocket Launcher Impact Mace Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Advanced Treads Advanced Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Improved KE Penetrator > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Enhanced Fission Core Large Matter Pod Targeting Computer Advanced Targeting Computer Target Analyzer Precision Energy Filter Experimental ECM Suite Light Assault Rifle Autogun Autogun Flak Gun Improved KE Penetrator Rocket Launcher Rocket Launcher Rocket Launcher Rocket Array Heavy Explosive Trap [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Wheel Armored Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 . 2 . 1 Weapon 1 | . . 1 . . . . Parts Attached 193 | 7 18 11 1 40 30 86 Power 14 | 1 4 1 . 2 3 3 Engine 12 | 1 4 1 . 1 3 2 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 50 | 2 7 . . 3 9 29 Treads 19 | . . . . . 5 14 Leg . | . . . . . . . Wheel 31 | 2 7 . . 3 4 15 Hover . | . . . . . . . Flight . | . . . . . . . Utility 51 | 2 2 3 . 20 6 18 Device 13 | 1 . 1 . 5 3 3 Storage 7 | 1 1 1 . . . 4 Processor 4 | . . . . 3 . 1 Hackware . | . . . . . . . Protection 27 | . 1 1 . 12 3 10 Artifact . | . . . . . . . Weapon 78 | 2 5 7 1 15 12 36 Energy Gun 2 | . . 2 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 54 | 2 3 5 . 11 7 26 Ballistic Cannon 1 | . . . . 1 . . Launcher 18 | . 2 . 1 3 5 7 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . . 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . . . 1 2 7 Parts Lost 73 | . 1 3 . 13 9 47 Power 5 | . . . . 1 1 3 Propulsion 22 | . . . . 2 4 16 Utility 20 | . 1 1 . 3 3 12 Weapon 26 | . . 2 . 7 1 16 Highest Loss Streak 9 | . 1 1 . 8 3 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 97 97 100 98 99 93 Engine 6 | . 13 11 11 7 2 3 Core 2 | . . . . . 6 2 Treads 3 | . . . . . 5 6 Wheel 17 | . 26 22 22 18 12 13 Device 6 | . 13 9 11 6 10 1 Storage 10 | . 14 11 11 9 9 10 Processor 13 | . . . . 14 18 22 Protection 8 | . . 10 11 14 7 6 Ballistic Gun 23 | . 26 29 22 23 26 20 Launcher 2 | . 1 . 10 2 . . Peak Build Rating 48 | 7 13 17 17 32 39 48 Average Rating 27 | 6 11 15 16 24 34 37 On Entrance 16 | . 7 11 17 17 32 29 Naked Turns . | . . . . . . . Heaviest Build 171 | 13 91 171 99 105 104 154 Greatest Support 67 | 20 24 24 24 24 44 67 Greatest Overweight (x) 29 | . 29 7 4 4 10 10 Average Overweight (x) 3 | . 2 3 4 3 3 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 Most Carried 25 | 8 22 24 25 25 25 25 Average Carried 20 | 6 19 21 24 23 19 20 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 8 19 23 25 19 20 22 Class Distribution -------------------- 25% | Skirmisher 25% | Scavenger-Tank 20% | Scavenger-Gunner 13% | Mutant 4% | Scavenger-Skirmisher 3% | Tank 3% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Skirmisher | -8/Storage Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 6328 | 326 508 459 56 1091 916 2972 Remotely . | . . . . . . . Salvage Created 7762 | 214 378 723 123 1237 878 4209 Parts 453 | 20 22 66 7 74 54 210 Haulers Intercepted 10 | . 1 2 . 2 1 4 Recyclers Shooed 5 | . . . . . 2 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 137 | . 8 15 2 22 21 69 Guns 109 | . 6 15 1 18 15 54 AOE 27 | . 2 . 1 4 6 14 Classes Destroyed 17 | 3 5 1 . 2 2 4 Worker 19 | 2 1 2 . . 3 11 Builder 8 | . 1 . 1 3 1 2 Tunneler 6 | 4 . . . . . 2 Hauler 10 | . 1 2 . 2 1 4 Recycler 13 | 1 1 . 1 1 . 9 Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . 1 . Watcher 9 | . 1 2 . 3 2 1 Swarmer 24 | . 3 5 . 3 5 8 Grunt 59 | . 5 5 2 10 5 32 Brawler 7 | . . . . . 3 4 Duelist 3 | . . . . 1 1 1 Protector 2 | . . . . . . 2 Sentry 21 | . . 5 . 6 7 3 Specialist 3 | . . . . . . 3 Hunter 10 | . . . . 2 . 8 Programmer 8 | . . . . . . 8 Best Kill Streak 15 | 3 5 7 2 7 9 15 Combat Bots Only 10 | . 3 6 2 4 6 10 Max Kills in Single Turn 10 | 1 3 2 1 2 4 10 Gunslinging 1 | . . 1 . . 1 1 Exploded 9 | . 2 . 1 2 3 9 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 938 | . 44 66 3 183 89 553 Missed 279 | . 11 21 . 51 32 164 Damage Taken 10389 | . 420 652 48 2225 1148 5896 Core 1350 | . 78 200 30 189 144 709 Absorbed by Shields . | . . . . . . . Redirected to Shielding 101 | . . . . . . 101 Regen/Repaired (Parts) 104 | . . . . 104 . . Core Remaining (%) 62 | 100 68 . 42 . 39 . Volleys Fired 457 | 24 64 38 6 79 51 195 Largest 3 | 2 2 3 3 3 3 3 Hottest 103 | 40 53 86 79 102 99 103 Shots Fired 1220 | 48 123 113 15 221 145 555 Gun 1161 | 48 116 113 12 197 134 541 Cannon 15 | . . . . 15 . . Launcher 44 | . 7 . 3 9 11 14 Special . | . . . . . . . Kinetic 1167 | 48 116 104 12 212 134 541 Thermal 9 | . . 9 . . . . Explosive 44 | . 7 . 3 9 11 14 Electromagnetic . | . . . . . . . Robot Hit Streak 34 | 7 12 14 4 9 26 34 Robot Miss Streak 11 | 3 4 5 1 6 11 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 22 | . . 1 . 1 4 16 Max Gunslinging Chain 1 | . . 1 . 1 1 1 Shots Hit Robots 774 | 28 67 62 9 127 87 394 Core Hits 430 | 14 30 35 7 63 46 235 Critical Kills 9 | 1 . . . . . 8 Critical Parts Destroyed 9 | . 1 . . . . 8 Critical Strikes 18 | 1 1 . . . . 16 Destroy 16 | 1 1 . . . . 14 Smash 2 | . . . . . . 2 Melee Attacks 18 | . . . . . . 18 Impact 18 | . . . . . . 18 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 17268 | 220 765 849 192 2452 2278 10512 Guns 12163 | 220 527 849 128 1755 1546 7138 Cannons 167 | . . . . 167 . . Explosions 4400 | . 238 . 48 530 732 2852 Melee 522 | . . . . . . 522 Ramming 16 | . . . 16 . . . Kinetic 12263 | 220 527 782 128 1922 1546 7138 Thermal 156 | . . 67 . . . 89 Explosive 4191 | . 238 . 48 410 732 2763 Electromagnetic 120 | . . . . 120 . . Impact 522 | . . . . . . 522 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . . . 7 16 Average Corruption 5 | . . . . . 7 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 91 | . . . . . . 91 Message Errors 19 | . . . . . . 19 Matter Fused 18 | . . . . . . 18 Heat Flow Errors 8 | . . . . . . 8 Energy Discharges 18 | . . . . . . 18 Data Loss (minor) 11 | . . . . . . 11 Data Loss (major) 1 | . . . . . . 1 Misfires 5 | . . . . . . 5 Misdirections 1 | . . . . . . 1 Weapon Failures 10 | . . . . . . 10 Overload Shots . | . . . . . . . Overflow Damage 274 | . . . . . 25 249 Projectiles . | . . . . . . . Explosions 91 | . . . . . 25 66 Melee 183 | . . . . . . 183 Knockbacks 7 | . . . . 5 . 2 Impact 2 | . . . . . . 2 Kinetic 5 | . . . . 5 . . Secondary . | . . . . . . . Self-Inflicted Damage 400 | . . . 8 127 32 233 Shots 12 | . . . . 4 1 7 Rammed 2 | . . . 1 . . 1 Targets Rammed 2 | . . . 1 . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 307 | . 30 89 75 208 156 307 Average Temperature 43 | . 11 23 41 48 31 53 Received Heat Transfer 3408 | . 222 135 21 855 342 1833 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Parts Fried 2 | . . . . 1 . 1 Impact Corruptions 7 | . . . . . . 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 226 | . . 150 . . . 76 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Peak Influence 1404 | 35 174 380 110 435 527 1404 Initial 200 | . 22 56 75 31 154 200 Average 367 | 16 94 200 46 218 274 701 Maximum Alert Level 4 | . . 1 . 2 2 4 Low Security (%) 49 | 100 100 69 100 46 39 20 Level 1 23 | . . 30 . 48 32 22 Level 2 6 | . . . . 4 27 . Level 3 6 | . . . . . . 17 Level 4 14 | . . . . . . 39 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 39 | . 1 1 1 4 7 25 Investigation . | . . . . . . . Extermination 8 | . . . . . . 8 Reinforcement 15 | . 1 1 1 1 1 10 Assault 5 | . . . . . 2 3 Garrison 11 | . . . . 3 4 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . 1 . . 3 Haulers Reinforced 4 | . . . . . . 4 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 14 | . 2 2 . 5 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 230 | . 19 26 3 36 33 113 Peak Tracking Total 11 | . 5 5 2 6 9 11 Tactical Retreats 16 | . 1 . 1 1 4 9 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 8 | . 3 1 . . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused 2 | . . . . . 2 . Traps Extracted . | . . . . . . . Installed 4 | . . . . . 4 . Triggered 2 | . . . . . 2 . Most Traps Carried 5 | . . . 5 5 5 1 Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 23 | . 1 . . 5 2 15 Max in Single Turn 7 | . 1 . . 2 1 7 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 26 | . 3 5 . 6 5 7 Terminals 24 | . 3 5 . 5 5 6 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 72 | . 11 17 . 15 11 18 Successful 31 | . 6 5 . 10 6 4 Failed 41 | . 5 12 . 5 5 14 Catastrophic 9 | . 2 3 . 2 . 2 Database Lockouts . | . . . . . . . Manual 47 | . 4 13 . 11 7 12 Terminals 68 | . 11 17 . 13 11 16 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 3 3 . 4 3 1 Record 1 | . . . . . 1 . Open Door 2 | . . . . . 2 . Branch Access Points 2 | . . 1 . 1 . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . . . 1 Locate Traps 4 | . 2 1 . 1 . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . . 1 . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 3 2 . 4 3 3 Terminals 15 | . 3 2 . 4 3 3 Botnet 15 | . 3 2 . 4 3 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 3 3 . 6 5 7 Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies 3 | . . . 1 . 2 . Largest Group 2 | . . . 1 . 2 . Highest-Rated Group 62 | . . . 31 . 62 . Highest-Rated Ally 31 | . . . 31 . 31 . Total Orders 2 | . . . . . 2 . ROAM 2 | . . . . . 2 . Ally Attacks 17 | . . . . . 17 . Total Damage 249 | . . . . . 249 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 9494 | 177 1031 851 944 1324 1743 3424 Spaces Moved 4741 | 118 588 481 609 640 825 1480 Core 4 | 1 3 . . . . . Treads 319 | . . . . . 149 170 Legs . | . . . . . . . Wheels 4418 | 117 585 481 609 640 676 1310 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 135 150 135 140 116 Average Speed 159 | 79 139 144 150 149 183 174 Slowest Speed 1500 | 80 1500 195 150 150 465 465 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 56 | 4 77 45 98 63 79 29 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 28 | . 3 . . . 8 17 Terrain Destroyed 399 | . 55 . 38 53 95 158 Melee 7 | . . . . . . 7 Projectile 18 | . . . . 7 . 11 AOE 374 | . 55 . 38 46 95 140 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 5715 | 166 700 556 628 833 939 1893 Wait 138 | . 7 12 . 53 5 61 Move 4735 | 117 587 480 608 639 824 1480 Hop . | . . . . . . . Pick Up 96 | 13 16 7 7 11 14 28 Fast Attach 51 | 7 6 4 . 6 4 24 Attach 72 | . 1 4 . 16 8 43 Detach 26 | . . 3 . 1 3 19 Swap 70 | . 11 3 1 18 18 19 Drop 46 | 5 8 5 5 10 8 5 Fire 457 | 24 64 38 6 79 51 195 Melee 18 | . . . . . . 18 Ram 2 | . . . 1 . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 4 | . . . . . 4 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 178 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 12) 913 | -10/Materials | Discovered new exit (range 16) 990 | -10/Materials | Discovered new exit (range 10) 1147 | -10/Materials | Discovered new exit (range 12) 1209 | -10/Materials | Entered another Materials area 1209 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1863 | -9/Materials | Discovered new exit (range 3) 2010 | -9/Materials | Identified exit to Mines 2028 | -9/Materials | Build established: Scavenger-Tank 2060 | -9/Materials | Entered Mines 2119 | -9/Mines | Assembled infested the area 2124 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2220 | -9/Mines | Learned location of 1 exit from Materials 2253 | -9/Mines | Received a Mining Laser from a helpful Derelict 2380 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2517 | -9/Mines | Learned Materials stockpile data 2523 | -9/Mines | Found a hidden stash of uninstalled traps 2565 | -9/Mines | Discovered new exit (range 9) 2925 | -9/Mines | Core integrity fell below 50% 2928 | -9/Mines | Discovered new exit (range 15) 3004 | -9/Mines | Entered Materials 3004 | -8/Materials | Evolved 2 slots: Utility x2 3005 | -8/Materials | Identified exit to Factory 3015 | -8/Materials | Identified exit to Storage 3678 | -8/Materials | Garrison activated, responded to threat 3795 | -8/Materials | Discovered exit to Factory (range 13) 3865 | -8/Materials | Repaired Hvy. Assault Rifle 4210 | -8/Materials | Lost 8 parts (1p2n5w) 4328 | -8/Materials | Entered Storage 4396 | -8/Storage | Build established: Skirmisher 5046 | -8/Storage | Garrison activated, responded to threat 5064 | -8/Storage | Lost 3 parts (2n1u) 5481 | -8/Storage | Met a pair of Derelict thieves 5574 | -8/Storage | Garrison activated, responded to threat 5578 | -8/Storage | Core integrity fell below 50% 5957 | -8/Storage | Discovered exit to Factory (range 19) 6063 | -8/Storage | Crushed by falling debris 6071 | -8/Storage | Entered Factory 6071 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6094 | -7/Factory | Lost 3 parts (1n2u) 6693 | -7/Factory | Lost 9 parts (1p1n3u4w) 6953 | -7/Factory | Build established: Scavenger-Gunner 7314 | -7/Factory | Found Prototype Launcher 7314 | -7/Factory | Identified Rocket Array 7451 | -7/Factory | Lost 3 parts (1n2w) 7512 | -7/Factory | Cargo convoy interrupted 7521 | -7/Factory | Core integrity fell below 50% 7541 | -7/Factory | Destroyed 10 combat bots 7569 | -7/Factory | Found Prototype Device 7569 | -7/Factory | Identified Exp. ECM Suite 7573 | -7/Factory | Lost 4 parts (1p2n1u) 7801 | -7/Factory | Lost 3 parts (2n1w) 8161 | -7/Factory | Garrison activated, responded to threat 8819 | -7/Factory | Lost 4 parts (1p1n2w) 8871 | -7/Factory | First assault squad dispatched 8987 | -7/Factory | Core integrity fell below 20% 9028 | -7/Factory | System corruption reached 10% 9058 | -7/Factory | Lost 3 parts (1n1u1w) 9082 | -7/Factory | Discovered new exit (range 20) 9420 | -7/Factory | Lost 4 parts (1n2u1w) 9493 | -7/Factory | Garrison activated, responded to threat 9495 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09448_ G-50 Soldier unfolds itself. 09448_ B-48 Gladiator unfolds itself. 09448_ G-47 Trooper unfolds itself. <x2> 09448_ M-28 Smith unfolds itself. 09458_ System corrupted: Matter fused (-6). 09471_ Imp. Light Armor Plating destroyed. 09473_ System corrupted: Heat flow error (+295). 09473_ Imp. KE Penetrator destroyed. 09483_ Critical hit (Burn: +37). 09486_ System corrupted: Flak Gun jammed. 09492_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09493_ System corrupted: FCS attempts to trigger Enh. Autogun. 09493_ System corrupted: Enh. Autogun misfires. 09493_ G-47 Trooper calls for garrison reinforcements. 09493_ ALERT: Activating Garrison Access F001. 09493_ G-47 Trooper destroyed. <x2> 09493_ Imp. Light Armor Plating destroyed. 09493_ Destroyed Imp. Light Armor Plating. 09493_ Adv. Treads destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ??????????????? | | ??????????????????????###??# #?????????????? | | ??????????????????##### #### #?????????????? | | ??????????????????# # #?????????????? | | ??????????????????# """ # #?????????????? | | ??????????????????# """ # #?????????????? | | ??????????????????# """ # #?????????????? | | ??????????????????# # #?????????????? | | ??????????????????#@ / """ # #?????????????? | | ??????????????????# """ # #?????????????? | | ??????????H??????? """Y/ #?????????????? | | ??????????????????# = Y # #?????????????? | | ??????????????????#g b [=%## ####??????????? | | ??????????????????# b g +??????????? | | ??????????????????# m #??????????? | | ????????????????### #??????????? | | ???????????????+ +??????????? | | ???????????????# ### #??????????? | | ???????????????# # ! ############ | | ???????????????# ? + " | | ????????????????? # """" | | ????????????????? # """" ######### | | ????????????????? + """" # #???????? | | ????????????????? ## """" # #???????? | | ???????????????? ?# """" + %#???????? | | ???????????????? ?# """" #####+#???????? | | ???????????????? ?# #????! !??????? | | ???????????????? ?##########???? ?????? | | ?????????????????????????????????? ????? | | ?????????????????????????????????? #???? | | ????????????????????????????????############ | | ????????????????????????????????# | | ????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 350 Matter Stores 381 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tank Challenges ------------ None Game ------ Seed BattleAnalysisNetwork Manual? 0 Play Time 01:34:05 Cumulative 58.6 hours Start 2025.02.26 @ 20:35:01 End 2025.02.27 @ 17:50:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 74 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 32 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e66b6417-45a9-4609-ba48-29da18c5836d