Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 17:50:23

Player: toydarian

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (196)     980
Value Destroyed (6053)     6053
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1452)               1452
              TOTAL SCORE: 11385

 Bonus
-------
High Alert Combat Kills    1410
Follower Combat Kills      42

 Cogmind 
---------
Core Integrity             0/700
Matter                     206/300
Energy                     280/280
System Corruption          16%
Temperature                Cool (54)
Movement                   Rolling (135) Ox3
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (3) ---
                Wheel
        Compact Wheel
>               --- UTILITY (6) ------
                Huge Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
>               --- WEAPON (3) -------
       Enhanced Autogun
                Flak Gun
                Rocket Array
>               --- INVENTORY (25) ---
          Light Ion Engine
          Light Nuclear Core
     Reinforced Deuterium Engine
       Enhanced Fission Core
          Light Treads
          Light Treads
       Advanced Treads
  High-capacity Storage Unit
          Large Matter Pod (150)
                Machine Analyzer
                Targeting Computer
       Advanced Targeting Computer
                Target Analyzer
      Precision Energy Filter
   Experimental ECM Suite
          Light Assault Rifle
                Flak Gun
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Impact Mace
                Heavy Explosive Trap

 Peak State 
------------
>               --- POWER ------------
       Enhanced Fission Core
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Huge Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
         Medium Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
       Improved KE Penetrator
>               --- INVENTORY --------
         Cooled Ion Engine
          Light Nuclear Core
       Enhanced Fission Core
          Large Matter Pod
                Targeting Computer
       Advanced Targeting Computer
                Target Analyzer
      Precision Energy Filter
   Experimental ECM Suite
          Light Assault Rifle
                Autogun
                Autogun
                Flak Gun
       Improved KE Penetrator
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Rocket Array
                Heavy Explosive Trap
[Rating: 48]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Advanced Treads
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac 
Slots Evolved              6    | .   .   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  4    | .   .   1   .   2   .   1   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             193  | 7   18  11  1   40  30  86  
  Power                    14   | 1   4   1   .   2   3   3   
    Engine                 12   | 1   4   1   .   1   3   2   
    Core                   2    | .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               50   | 2   7   .   .   3   9   29  
    Treads                 19   | .   .   .   .   .   5   14  
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  31   | 2   7   .   .   3   4   15  
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  51   | 2   2   3   .   20  6   18  
    Device                 13   | 1   .   1   .   5   3   3   
    Storage                7    | 1   1   1   .   .   .   4   
    Processor              4    | .   .   .   .   3   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             27   | .   1   1   .   12  3   10  
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   78   | 2   5   7   1   15  12  36  
    Energy Gun             2    | .   .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          54   | 2   3   5   .   11  7   26  
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               18   | .   2   .   1   3   5   7   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   1   2   7   
Parts Lost                 73   | .   1   3   .   13  9   47  
  Power                    5    | .   .   .   .   1   1   3   
  Propulsion               22   | .   .   .   .   2   4   16  
  Utility                  20   | .   1   1   .   3   3   12  
  Weapon                   26   | .   .   2   .   7   1   16  
  Highest Loss Streak      9    | .   1   1   .   8   3   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  97  100 98  99  93  
  Engine                   6    | .   13  11  11  7   2   3   
  Core                     2    | .   .   .   .   .   6   2   
  Treads                   3    | .   .   .   .   .   5   6   
  Wheel                    17   | .   26  22  22  18  12  13  
  Device                   6    | .   13  9   11  6   10  1   
  Storage                  10   | .   14  11  11  9   9   10  
  Processor                13   | .   .   .   .   14  18  22  
  Protection               8    | .   .   10  11  14  7   6   
  Ballistic Gun            23   | .   26  29  22  23  26  20  
  Launcher                 2    | .   1   .   10  2   .   .   
Peak Build Rating          48   | 7   13  17  17  32  39  48  
  Average Rating           27   | 6   11  15  16  24  34  37  
  On Entrance              16   | .   7   11  17  17  32  29  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             171  | 13  91  171 99  105 104 154 
  Greatest Support         67   | 20  24  24  24  24  44  67  
  Greatest Overweight (x)  29   | .   29  7   4   4   10  10  
  Average Overweight (x)   3    | .   2   3   4   3   3   4   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         24   | 7   24  25  25  25  25  25  
  Most Carried             25   | 8   22  24  25  25  25  25  
  Average Carried          20   | 6   19  21  24  23  19  20  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            25   | 8   19  23  25  19  20  22  

 Class Distribution 
--------------------
 25% | Skirmisher
 25% | Scavenger-Tank
 20% | Scavenger-Gunner
 13% | Mutant
  4% | Scavenger-Skirmisher
  3% | Tank
  3% | Scavenger-Mutant
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -9/Mines
   Scavenger-Tank | -8/Materials
       Skirmisher | -8/Storage
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  
Matter Collected           6328 | 326  508  459  56   1091 916  2972 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            7762 | 214  378  723  123  1237 878  4209 
  Parts                    453  | 20   22   66   7    74   54   210  
Haulers Intercepted        10   | .    1    2    .    2    1    4    
Recyclers Shooed           5    | .    .    .    .    .    2    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac 
Combat Hostiles Destroyed  137  | .   8   15  2   22  21  69  
  Guns                     109  | .   6   15  1   18  15  54  
  AOE                      27   | .   2   .   1   4   6   14  
Classes Destroyed          17   | 3   5   1   .   2   2   4   
  Worker                   19   | 2   1   2   .   .   3   11  
  Builder                  8    | .   1   .   1   3   1   2   
  Tunneler                 6    | 4   .   .   .   .   .   2   
  Hauler                   10   | .   1   2   .   2   1   4   
  Recycler                 13   | 1   1   .   1   1   .   9   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  9    | .   1   2   .   3   2   1   
  Swarmer                  24   | .   3   5   .   3   5   8   
  Grunt                    59   | .   5   5   2   10  5   32  
  Brawler                  7    | .   .   .   .   .   3   4   
  Duelist                  3    | .   .   .   .   1   1   1   
  Protector                2    | .   .   .   .   .   .   2   
  Sentry                   21   | .   .   5   .   6   7   3   
  Specialist               3    | .   .   .   .   .   .   3   
  Hunter                   10   | .   .   .   .   2   .   8   
  Programmer               8    | .   .   .   .   .   .   8   
Best Kill Streak           15   | 3   5   7   2   7   9   15  
  Combat Bots Only         10   | .   3   6   2   4   6   10  
Max Kills in Single Turn   10   | 1   3   2   1   2   4   10  
  Gunslinging              1    | .   .   1   .   .   1   1   
  Exploded                 9    | .   2   .   1   2   3   9   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -8    -7    
--------                   Run   | Yrd   Mat   Mat   Min   Mat   Sto   Fac   
Hostile Shots Fired        938   | .     44    66    3     183   89    553   
  Missed                   279   | .     11    21    .     51    32    164   
Damage Taken               10389 | .     420   652   48    2225  1148  5896  
  Core                     1350  | .     78    200   30    189   144   709   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     
  Redirected to Shielding  101   | .     .     .     .     .     .     101   
  Regen/Repaired (Parts)   104   | .     .     .     .     104   .     .     
Core Remaining (%)         62    | 100   68    .     42    .     39    .     
Volleys Fired              457   | 24    64    38    6     79    51    195   
  Largest                  3     | 2     2     3     3     3     3     3     
  Hottest                  103   | 40    53    86    79    102   99    103   
Shots Fired                1220  | 48    123   113   15    221   145   555   
  Gun                      1161  | 48    116   113   12    197   134   541   
  Cannon                   15    | .     .     .     .     15    .     .     
  Launcher                 44    | .     7     .     3     9     11    14    
  Special                  .     | .     .     .     .     .     .     .     
  Kinetic                  1167  | 48    116   104   12    212   134   541   
  Thermal                  9     | .     .     9     .     .     .     .     
  Explosive                44    | .     7     .     3     9     11    14    
  Electromagnetic          .     | .     .     .     .     .     .     .     
  Robot Hit Streak         34    | 7     12    14    4     9     26    34    
  Robot Miss Streak        11    | 3     4     5     1     6     11    6     
  Penetration Max          1     | .     .     .     .     .     .     1     
  Secondary Targets        22    | .     .     1     .     1     4     16    
    Max Gunslinging Chain  1     | .     .     1     .     1     1     1     
Shots Hit Robots           774   | 28    67    62    9     127   87    394   
  Core Hits                430   | 14    30    35    7     63    46    235   
  Critical Kills           9     | 1     .     .     .     .     .     8     
  Critical Parts Destroyed 9     | .     1     .     .     .     .     8     
  Critical Strikes         18    | 1     1     .     .     .     .     16    
    Destroy                16    | 1     1     .     .     .     .     14    
    Smash                  2     | .     .     .     .     .     .     2     
Melee Attacks              18    | .     .     .     .     .     .     18    
  Impact                   18    | .     .     .     .     .     .     18    
  Slashing                 .     | .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     
Damage Inflicted           17268 | 220   765   849   192   2452  2278  10512 
  Guns                     12163 | 220   527   849   128   1755  1546  7138  
  Cannons                  167   | .     .     .     .     167   .     .     
  Explosions               4400  | .     238   .     48    530   732   2852  
  Melee                    522   | .     .     .     .     .     .     522   
  Ramming                  16    | .     .     .     16    .     .     .     
  Kinetic                  12263 | 220   527   782   128   1922  1546  7138  
  Thermal                  156   | .     .     67    .     .     .     89    
  Explosive                4191  | .     238   .     48    410   732   2763  
  Electromagnetic          120   | .     .     .     .     120   .     .     
  Impact                   522   | .     .     .     .     .     .     522   
  Slashing                 .     | .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     
Highest Corruption         16    | .     .     .     .     .     7     16    
  Average Corruption       5     | .     .     .     .     .     7     5     
  Corruption Purged        .     | .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     
  Effects                  91    | .     .     .     .     .     .     91    
    Message Errors         19    | .     .     .     .     .     .     19    
    Matter Fused           18    | .     .     .     .     .     .     18    
    Heat Flow Errors       8     | .     .     .     .     .     .     8     
    Energy Discharges      18    | .     .     .     .     .     .     18    
    Data Loss (minor)      11    | .     .     .     .     .     .     11    
    Data Loss (major)      1     | .     .     .     .     .     .     1     
    Misfires               5     | .     .     .     .     .     .     5     
    Misdirections          1     | .     .     .     .     .     .     1     
    Weapon Failures        10    | .     .     .     .     .     .     10    
Overload Shots             .     | .     .     .     .     .     .     .     
Overflow Damage            274   | .     .     .     .     .     25    249   
  Projectiles              .     | .     .     .     .     .     .     .     
  Explosions               91    | .     .     .     .     .     25    66    
  Melee                    183   | .     .     .     .     .     .     183   
Knockbacks                 7     | .     .     .     .     5     .     2     
  Impact                   2     | .     .     .     .     .     .     2     
  Kinetic                  5     | .     .     .     .     5     .     .     
  Secondary                .     | .     .     .     .     .     .     .     
Self-Inflicted Damage      400   | .     .     .     8     127   32    233   
  Shots                    12    | .     .     .     .     4     1     7     
  Rammed                   2     | .     .     .     1     .     .     1     
Targets Rammed             2     | .     .     .     1     .     .     1     
  Kicked                   .     | .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     
Highest Temperature        307   | .     30    89    75    208   156   307   
  Average Temperature      43    | .     11    23    41    48    31    53    
  Received Heat Transfer   3408  | .     222   135   21    855   342   1833  
Siege Activations          .     | .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     .     2     
  Combat Hostiles          1     | .     .     .     .     .     .     1     
  Parts Fried              2     | .     .     .     .     1     .     1     
  Impact Corruptions       7     | .     .     .     .     .     .     7     
Robots Melted              .     | .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     .     .     
  Heat Transferred         226   | .     .     150   .     .     .     76    
Parts Sabotaged            .     | .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     1     

 Alert                          | -11  -10  -9   -9   -8   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  
Peak Influence             1404 | 35   174  380  110  435  527  1404 
  Initial                  200  | .    22   56   75   31   154  200  
  Average                  367  | 16   94   200  46   218  274  701  
Maximum Alert Level        4    | .    .    1    .    2    2    4    
  Low Security (%)         49   | 100  100  69   100  46   39   20   
  Level 1                  23   | .    .    30   .    48   32   22   
  Level 2                  6    | .    .    .    .    4    27   .    
  Level 3                  6    | .    .    .    .    .    .    17   
  Level 4                  14   | .    .    .    .    .    .    39   
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          39   | .    1    1    1    4    7    25   
  Investigation            .    | .    .    .    .    .    .    .    
  Extermination            8    | .    .    .    .    .    .    8    
  Reinforcement            15   | .    1    1    1    1    1    10   
  Assault                  5    | .    .    .    .    .    2    3    
  Garrison                 11   | .    .    .    .    3    4    4    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    1    .    .    3    
Haulers Reinforced         4    | .    .    .    .    .    .    4    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac 
Distress Signals           14   | .   2   2   .   5   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              230  | .   19  26  3   36  33  113 
  Peak Tracking Total      11   | .   5   5   2   6   9   11  
  Tactical Retreats        16   | .   1   .   1   1   4   9   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac 
Traps Triggered            8    | .   3   1   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   4   .   
  Triggered                2    | .   .   .   .   .   2   .   
Most Traps Carried         5    | .   .   .   5   5   5   1   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac 
Machines Disabled          23   | .   1   .   .   5   2   15  
  Max in Single Turn       7    | .   1   .   .   2   1   7   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac 
Machines Accessed          26   | .   3   5   .   6   5   7   
  Terminals                24   | .   3   5   .   5   5   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                72   | .   11  17  .   15  11  18  
  Successful               31   | .   6   5   .   10  6   4   
  Failed                   41   | .   5   12  .   5   5   14  
    Catastrophic           9    | .   2   3   .   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   47   | .   4   13  .   11  7   12  
  Terminals                68   | .   11  17  .   13  11  16  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   3   3   .   4   3   1   
  Record                   1    | .   .   .   .   .   1   .   
  Open Door                2    | .   .   .   .   .   2   .   
  Branch Access Points     2    | .   .   1   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   
  Locate Traps             4    | .   2   1   .   1   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   3   2   .   4   3   3   
  Terminals                15   | .   3   2   .   4   3   3   
    Botnet                 15   | .   3   2   .   4   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         24   | .   3   3   .   6   5   7   
  Full Trace Events        2    | .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   
  Time                     32   | .   .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Sto Fac 
Total Allies               3    | .   .   .   1   .   2   .   
  Largest Group            2    | .   .   .   1   .   2   .   
  Highest-Rated Group      62   | .   .   .   31  .   62  .   
  Highest-Rated Ally       31   | .   .   .   31  .   31  .   
Total Orders               2    | .   .   .   .   .   2   .   
  ROAM                     2    | .   .   .   .   .   2   .   
Ally Attacks               17   | .   .   .   .   .   17  .   
  Total Damage             249  | .   .   .   .   .   249 .   
  Kills                    3    | .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   
Drone Launches             2    | .   .   .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  
Turns Passed               9494 | 177  1031 851  944  1324 1743 3424 
Spaces Moved               4741 | 118  588  481  609  640  825  1480 
  Core                     4    | 1    3    .    .    .    .    .    
  Treads                   319  | .    .    .    .    .    149  170  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   4418 | 117  585  481  609  640  676  1310 
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   135  150  135  140  116  
  Average Speed            159  | 79   139  144  150  149  183  174  
  Slowest Speed            1500 | 80   1500 195  150  150  465  465  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    
Exploration Rate (%)       56   | 4    77   45   98   63   79   29   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 28   | .    3    .    .    .    8    17   
Terrain Destroyed          399  | .    55   .    38   53   95   158  
  Melee                    7    | .    .    .    .    .    .    7    
  Projectile               18   | .    .    .    .    7    .    11   
  AOE                      374  | .    55   .    38   46   95   140  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  
Total                      5715 | 166  700  556  628  833  939  1893 
  Wait                     138  | .    7    12   .    53   5    61   
  Move                     4735 | 117  587  480  608  639  824  1480 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  96   | 13   16   7    7    11   14   28   
  Fast Attach              51   | 7    6    4    .    6    4    24   
  Attach                   72   | .    1    4    .    16   8    43   
  Detach                   26   | .    .    3    .    1    3    19   
  Swap                     70   | .    11   3    1    18   18   19   
  Drop                     46   | 5    8    5    5    10   8    5    
  Fire                     457  | 24   64   38   6    79   51   195  
  Melee                    18   | .    .    .    .    .    .    18   
  Ram                      2    | .    .    .    1    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     4    | .    .    .    .    .    4    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
  178 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  519 | -10/Materials | Discovered new exit (range 12)
  913 | -10/Materials | Discovered new exit (range 16)
  990 | -10/Materials | Discovered new exit (range 10)
 1147 | -10/Materials | Discovered new exit (range 12)
 1209 | -10/Materials | Entered another Materials area
 1209 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1863 | -9/Materials  | Discovered new exit (range 3)
 2010 | -9/Materials  | Identified exit to Mines
 2028 | -9/Materials  | Build established: Scavenger-Tank
 2060 | -9/Materials  | Entered Mines
 2119 | -9/Mines      | Assembled infested the area
 2124 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2220 | -9/Mines      | Learned location of 1 exit from Materials
 2253 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2380 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2517 | -9/Mines      | Learned Materials stockpile data
 2523 | -9/Mines      | Found a hidden stash of uninstalled traps
 2565 | -9/Mines      | Discovered new exit (range 9)
 2925 | -9/Mines      | Core integrity fell below 50%
 2928 | -9/Mines      | Discovered new exit (range 15)
 3004 | -9/Mines      | Entered Materials
 3004 | -8/Materials  | Evolved 2 slots: Utility x2
 3005 | -8/Materials  | Identified exit to Factory
 3015 | -8/Materials  | Identified exit to Storage
 3678 | -8/Materials  | Garrison activated, responded to threat
 3795 | -8/Materials  | Discovered exit to Factory (range 13)
 3865 | -8/Materials  | Repaired Hvy. Assault Rifle
 4210 | -8/Materials  | Lost 8 parts (1p2n5w)
 4328 | -8/Materials  | Entered Storage
 4396 | -8/Storage    | Build established: Skirmisher
 5046 | -8/Storage    | Garrison activated, responded to threat
 5064 | -8/Storage    | Lost 3 parts (2n1u)
 5481 | -8/Storage    | Met a pair of Derelict thieves
 5574 | -8/Storage    | Garrison activated, responded to threat
 5578 | -8/Storage    | Core integrity fell below 50%
 5957 | -8/Storage    | Discovered exit to Factory (range 19)
 6063 | -8/Storage    | Crushed by falling debris
 6071 | -8/Storage    | Entered Factory
 6071 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6094 | -7/Factory    | Lost 3 parts (1n2u)
 6693 | -7/Factory    | Lost 9 parts (1p1n3u4w)
 6953 | -7/Factory    | Build established: Scavenger-Gunner
 7314 | -7/Factory    | Found Prototype Launcher
 7314 | -7/Factory    | Identified Rocket Array
 7451 | -7/Factory    | Lost 3 parts (1n2w)
 7512 | -7/Factory    | Cargo convoy interrupted
 7521 | -7/Factory    | Core integrity fell below 50%
 7541 | -7/Factory    | Destroyed 10 combat bots
 7569 | -7/Factory    | Found Prototype Device
 7569 | -7/Factory    | Identified Exp. ECM Suite
 7573 | -7/Factory    | Lost 4 parts (1p2n1u)
 7801 | -7/Factory    | Lost 3 parts (2n1w)
 8161 | -7/Factory    | Garrison activated, responded to threat
 8819 | -7/Factory    | Lost 4 parts (1p1n2w)
 8871 | -7/Factory    | First assault squad dispatched
 8987 | -7/Factory    | Core integrity fell below 20%
 9028 | -7/Factory    | System corruption reached 10%
 9058 | -7/Factory    | Lost 3 parts (1n1u1w)
 9082 | -7/Factory    | Discovered new exit (range 20)
 9420 | -7/Factory    | Lost 4 parts (1n2u1w)
 9493 | -7/Factory    | Garrison activated, responded to threat
 9495 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
09448_ G-50 Soldier unfolds itself.
09448_ B-48 Gladiator unfolds itself.
09448_ G-47 Trooper unfolds itself. <x2>
09448_ M-28 Smith unfolds itself.
09458_ System corrupted: Matter fused (-6).
09471_ Imp. Light Armor Plating destroyed.
09473_ System corrupted: Heat flow error (+295).
09473_ Imp. KE Penetrator destroyed.
09483_ Critical hit (Burn: +37).
09486_ System corrupted: Flak Gun jammed.
09492_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
09493_ System corrupted: FCS attempts to trigger Enh. Autogun.
09493_ System corrupted: Enh. Autogun misfires.
09493_ G-47 Trooper calls for garrison reinforcements.
09493_ ALERT: Activating Garrison Access F001.
09493_ G-47 Trooper destroyed. <x2>
09493_ Imp. Light Armor Plating destroyed.
09493_ Destroyed Imp. Light Armor Plating.
09493_ Adv. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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|       ??????????????????#  b  g       +??????????? |
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|       ????????????????????????????????#            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          21
Energy Capacity            350
Matter Stores              381
Matter Capacity            450
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               3
Armor Coverage             450
Weapon Shielding           66
Evasion (%)                44
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tank

 Challenges 
------------
None

 Game 
------
Seed              BattleAnalysisNetwork
  Manual?         0
Play Time         01:34:05
  Cumulative      58.6 hours
  Start           2025.02.26 @ 20:35:01
  End             2025.02.27 @ 17:50:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           74
  Adventurer      0
  Explorer        7
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          32
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e66b6417-45a9-4609-ba48-29da18c5836d