Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.07 @ 12:50:48 Player: Moddy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (179) 895 Value Destroyed (6616) 6616 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (531) 531 TOTAL SCORE: 13182 Bonus ------- High Alert Combat Kills 531 Cogmind --------- Core Integrity 0/1150 Matter 239/300 Energy 99/100 System Corruption 39% Temperature Warm (156) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Large Storage Unit Improved Focal Shield Improved Focal Shield Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Gravmag Array Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Targeting Computer Improved Medium Armor Plating Remote Force Field > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun Enhanced Gauss Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Nuclear Core Large Storage Unit Advanced Sensor Array Wave Gun Katana [Rating: 98] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 . 2 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . 2 . . . 1 . 1 Utility 4 | . . . . . . 1 . 2 1 Weapon 3 | . . . . 2 . 1 . . . Parts Attached 210 | . 1 . 18 5 34 53 47 33 19 Power 23 | . . . 2 . 5 5 7 3 1 Engine 11 | . . . 2 . 2 3 3 1 . Core 11 | . . . . . 3 2 4 2 . Reactor 1 | . . . . . . . . . 1 Propulsion 64 | . . . 8 2 12 12 16 7 7 Treads 9 | . . . 1 . 4 . . . 4 Leg 21 | . . . 6 2 6 6 1 . . Wheel 5 | . . . . . . 2 1 . 2 Hover 20 | . . . . . . . 14 6 . Flight 9 | . . . 1 . 2 4 . 1 1 Utility 50 | . . . 2 2 5 15 8 11 7 Device 26 | . . . 2 . 2 5 4 8 5 Storage 7 | . . . . 2 . 2 2 . 1 Processor 8 | . . . . . 2 3 1 1 1 Hackware . | . . . . . . . . . . Protection 9 | . . . . . 1 5 1 2 . Artifact . | . . . . . . . . . . Weapon 73 | . 1 . 6 1 12 21 16 12 4 Energy Gun 22 | . . . 2 . 3 6 5 6 . Energy Cannon 4 | . . . . . . . 1 3 . Ballistic Gun 16 | . . . 1 . 7 5 1 1 1 Ballistic Cannon 15 | . . . . . . 5 6 1 3 Launcher 5 | . 1 . 1 1 . 1 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . Slashing Weapon 9 | . . . . . 2 4 2 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 17 | . . . 4 . 4 4 1 3 1 Corrupted Parts 4 | . . . . . . . . . 4 System Corruption 38 | . . . . . . . . . 38 Parts Lost 75 | . . . 1 1 19 7 8 21 18 Power 10 | . . . . . 3 . 2 3 2 Propulsion 21 | . . . 1 1 6 2 1 4 6 Utility 18 | . . . . . 3 2 3 5 5 Weapon 26 | . . . . . 7 3 2 9 5 Highest Loss Streak 17 | . . . 1 1 11 2 3 16 17 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 5 | . 7 8 7 7 5 4 4 4 3 Power 1 | . 1 1 1 1 1 1 . . . Propulsion . | . 4 5 1 . . . . . . Utility 2 | . . 1 2 3 2 1 2 2 2 Weapon 1 | . 1 1 2 2 . . . 1 . Tool/Special . | . . . . . . . . . . Unused Backups 27 | . 7 . 5 2 4 4 1 1 3 Power 4 | . 1 . . . 2 1 . . . Propulsion 6 | . 2 . 4 . . . . . . Utility 11 | . 1 . . 1 2 2 1 1 3 Weapon 5 | . 3 . 1 1 . . . . . Tool/Special 1 | . . . . . . 1 . . . Average Slot Usage (%) 90 | . 85 85 97 99 93 95 84 83 65 Engine 4 | . 14 14 11 9 . 5 6 2 . Core 3 | . . . . . 7 1 3 7 4 Treads 2 | . . . 6 . 8 . . . 8 Leg 13 | . 28 28 34 26 22 15 1 . . Wheel 1 | . . . . . . 3 . . 4 Hover 5 | . . . . . . . 13 20 6 Flight 5 | . . . 2 9 3 6 9 1 . Device 6 | . . . 9 9 1 2 9 14 16 Storage 1 | . 14 14 11 9 1 . 1 . 1 Processor 8 | . . . . . 9 13 5 3 9 Protection 3 | . . . . . 5 5 1 4 . Energy Gun 7 | . 2 . 7 9 8 6 10 8 . Ballistic Gun 7 | . 14 14 1 8 19 8 2 1 2 Ballistic Cannon 6 | . . . . . . 9 11 11 . Launcher 2 | . 11 14 6 18 1 1 1 . . Slashing Weapon 5 | . . . . . 3 10 2 1 4 Peak Build Rating 98 | . 6 6 18 25 39 55 81 98 82 Average Rating 50 | . 6 6 12 23 27 48 63 85 69 On Entrance 28 | 6 6 6 6 18 25 36 46 75 58 Avg Prop Armor Cover (%) 6 | . . . 6 1 8 8 3 1 5 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 13 15 15 20 29 29 42 70 83 45 Greatest Support 173 | 20 20 20 43 30 40 56 50 53 173 Greatest Overweight (x) 9 | . . . . 1 3 7 3 2 9 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 8 10 8 8 20 5 5 Average Capacity 5 | . 8 8 8 8 5 5 5 5 5 Most Carried 8 | . 8 8 8 8 8 7 5 5 4 Average Carried 5 | . 7 8 7 6 5 4 4 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 5 5 5 3 4 Class Distribution -------------------- 34% | Gunner 29% | Scavenger-Gunner 10% | Mutant 10% | Tank 6% | Scavenger-Mutant 3% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Gunner | -6/Factory Tank | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Matter Collected 5788 | 200 . . 414 139 1238 1717 845 1014 221 Remotely . | . . . . . . . . . . Salvage Created 7511 | . 17 . 444 220 1837 2504 836 1376 277 Parts 366 | . 2 . 27 10 109 125 22 62 9 Haulers Intercepted 16 | . . . 2 . 5 4 2 3 . Recyclers Shooed 8 | . . . . . 1 3 1 3 . Parts Field Recycled 3 | . . . . . . . . . 3 Retrieved Matter 38 | . . . . . . . . . 38 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 124 | . . . 16 5 33 41 11 16 2 Melee 19 | . . . . . 7 9 . 2 1 Guns 53 | . . . 5 2 22 18 6 . . Cannons 29 | . . . . . . 12 4 13 . AOE 20 | . . . 10 3 4 1 1 1 . Classes Destroyed 13 | . 1 . 4 2 2 4 . . . Worker 9 | . . . . . . 3 . 6 . Builder 8 | . . . . . 3 2 1 2 . Hauler 16 | . . . 2 . 5 4 2 3 . Recycler 10 | . . . . 1 2 6 . . 1 Operator 5 | . . . . 1 1 1 2 . . Watcher 7 | . 1 . . . 1 2 . 3 . Swarmer 18 | . . . 4 3 3 8 . . . Grunt 50 | . . . 10 2 12 16 7 3 . Brawler 2 | . . . . . . 1 1 . . Duelist 2 | . . . . . . 2 . . . Sentry 32 | . . . 2 . 15 7 1 5 2 Hunter 8 | . . . . . 3 . 1 4 . Programmer 12 | . . . . . . 7 1 4 . Best Kill Streak 6 | . 1 . 5 4 6 6 4 5 1 Combat Bots Only 6 | . . . 5 3 6 5 3 3 1 Max Kills in Single Turn 3 | . 1 . 2 3 3 2 1 3 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 3 2 1 1 1 . Melee 1 | . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Hostile Shots Fired 1387 | . . . 70 15 198 353 223 219 309 Missed 429 | . . . 17 3 39 118 71 65 116 Hits 958 | . . . 53 12 159 235 152 154 193 Melee 10 | . . . . . . 9 1 . . Projectile 948 | . . . 53 12 159 226 151 154 193 AOE 4 | . . . . . . . 1 . 3 Critical Strikes 33 | . . . 3 . 4 12 3 5 6 Part Disruptions 2 | . . . . . . . 1 . 1 Damage Taken 15715 | . . . 694 145 2483 2995 2302 2896 4200 Core 2934 | . . . 99 24 504 406 384 366 1151 Absorbed by Shields 558 | . . . . . . . 206 352 . Redirected to Shielding 109 | . . . . . . . 109 . . Regen/Repaired (Parts) 196 | . . . . . 35 . . 161 . Core Remaining (%) 62 | 100 . 100 75 . 4 42 54 63 . Volleys Fired 375 | . 1 . 28 18 80 108 50 87 3 Largest 5 | . 2 . 2 4 4 5 5 5 2 Hottest 346 | . 50 . 86 151 151 167 264 346 88 Shots Fired 1006 | . 2 . 43 35 252 316 152 202 4 Gun 688 | . 1 . 22 33 238 227 91 76 . Cannon 274 | . . . . . . 86 58 126 4 Launcher 44 | . 1 . 21 2 14 3 3 . . Special . | . . . . . . . . . . Kinetic 555 | . 1 . . 18 163 210 66 93 4 Thermal 363 | . . . 15 15 75 103 69 86 . Explosive 41 | . 1 . 21 2 14 3 . . . Electromagnetic 47 | . . . 7 . . . 17 23 . Robot Hit Streak 23 | . . . 9 10 10 22 23 14 5 Robot Miss Streak 8 | . . . 5 4 5 8 4 4 . Penetration Max 2 | . . . . . . 1 1 2 . Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 647 | . . . 27 21 145 225 95 124 10 Core Hits 319 | . 1 . 27 8 82 113 34 50 4 Critical Kills 12 | . . . . . 2 1 2 7 . Critical Parts Destroyed 11 | . . . 1 . . 1 1 8 . Critical Strikes 55 | . . . 1 1 11 6 13 22 1 Burn 13 | . . . . 1 4 1 7 . . Destroy 22 | . . . . . 2 2 3 15 . Blast 11 | . . . . . . 2 2 6 1 Smash 1 | . . . 1 . . . . . . Sever 8 | . . . . . 5 1 1 1 . Melee Attacks 94 | . . . 7 . 22 41 13 5 6 Impact 7 | . . . 7 . . . . . . Slashing 87 | . . . . . 22 41 13 5 6 Piercing . | . . . . . . . . . . Sneak Attacks 13 | . . . 1 . . 8 3 . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 7 | . . . 1 . 1 5 . . . Damage Inflicted 18167 | . 40 . 1225 574 3493 5955 2668 3868 344 Guns 8034 | . . . 198 362 2053 2928 1204 1289 . Cannons 4356 | . . . . . . 1293 985 1955 123 Explosions 2756 | . 40 . 888 212 900 229 19 468 . Melee 2996 | . . . 139 . 540 1505 460 136 216 Ramming 25 | . . . . . . . . 20 5 Kinetic 7035 | . . . . 229 1271 2819 1032 1561 123 Thermal 5519 | . . . 216 133 782 1402 953 2033 . Explosive 2157 | . 40 . 811 212 900 194 . . . Electromagnetic 435 | . . . 59 . . 35 223 118 . Impact 139 | . . . 139 . . . . . . Slashing 2857 | . . . . . 540 1505 460 136 216 Piercing . | . . . . . . . . . . Highest Corruption 39 | . . . . . . 5 5 13 39 Average Corruption 2 | . . . . . . 2 3 3 27 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 85 | . . . . . . 41 19 19 6 Message Errors 18 | . . . . . . 9 5 2 2 Matter Fused 17 | . . . . . . 10 5 2 . Heat Flow Errors 13 | . . . . . . 5 1 5 2 Energy Discharges 5 | . . . . . . 2 2 1 . Data Loss (minor) 14 | . . . . . . 7 2 5 . Data Loss (major) 3 | . . . . . . 2 . 1 . Misfires 6 | . . . . . . 3 1 2 . Alerts 3 | . . . . . . 3 . . . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . 3 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 693 | . . . 47 45 30 202 74 295 . Projectiles 88 | . . . . . . 16 5 67 . Explosions 310 | . . . 7 45 30 . . 228 . Melee 295 | . . . 40 . . 186 69 . . Knockbacks 24 | . . . . . . 11 9 4 . Impact . | . . . . . . . . . . Kinetic 22 | . . . . . . 10 8 4 . Secondary 2 | . . . . . . 1 1 . . Self-Inflicted Damage 580 | . . . 65 . 78 41 2 392 2 Shots 13 | . . . 3 . 3 1 1 5 . Rammed 3 | . . . . . . . . 2 1 Targets Rammed 3 | . . . . . . . . 2 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 991 | . . . 96 72 507 325 991 688 320 Average Temperature 140 | . . . 32 39 145 92 243 151 172 Received Heat Transfer 3010 | . . . 237 63 837 777 498 280 318 Effects 79 | . . . . . 11 2 36 24 6 Shutdowns 17 | . . . . . 3 . 10 3 1 Energy Bleed 8 | . . . . . 2 1 3 1 1 Interference 27 | . . . . . 4 . 9 11 3 Matter Decay 6 | . . . . . . . 5 . 1 Short Circuit 7 | . . . . . . 1 6 . . Damage (minor) 5 | . . . . . 2 . 1 2 . Damage (major) 8 | . . . . . . . 1 7 . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 5 | . . . 4 . . 1 . . . Impact Corruptions 3 | . . . 3 . . . . . . Robots Melted 2 | . . . . . . 1 . 1 . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 16 | . . . . 1 1 3 6 3 2 Heat Transferred 10786 | . . . 346 370 1924 2645 2688 2813 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Maximum Alert Level 3 | . . . 2 1 2 3 1 2 1 Low Security (%) 40 | . 100 100 60 15 1 59 1 56 53 Level 1 34 | . . . 23 84 40 19 98 8 46 Level 2 21 | . . . 16 . 58 12 . 34 . Level 3 3 | . . . . . . 8 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 798 | . 30 7 474 271 651 798 388 668 271 Initial 378 | . . 7 . 189 97 149 378 116 271 Average 285 | . 3 4 155 241 427 282 284 266 174 Influence Increases 5173 | . 41 . 612 162 1267 1425 442 1159 65 Destroy 0b10 Robot/C 2480 | . . . 320 100 660 820 220 320 40 Destroy 0b10 Robot/NC 275 | . 5 . 10 10 60 90 25 70 5 Destroy Leader 746 | . 2 . 64 20 242 232 54 112 20 Successful Hack 267 | . 30 . 14 23 21 76 34 69 . Disable Machine 645 | . . . 90 . 105 75 105 270 . Destroy Structure 475 | . 4 . 99 9 104 57 4 198 . Partial Spotted 30 | . . . . . 30 . . . . Lose Combat Pursuer 255 | . . . 15 . 45 75 . 120 . Influence Decreases 5153 | . 21 20 162 381 1170 981 976 842 600 Entered New Map 1387 | . . 13 . 261 134 179 394 122 284 Time Decay 2750 | . 21 7 152 110 546 732 482 510 190 Lost Part 696 | . . . 10 10 190 70 80 210 126 Lost Ally 20 | . . . . . . . 20 . . Purge Threat 300 | . . . . . 300 . . . . Squads Dispatched 40 | . . . 1 1 9 17 6 5 1 Investigation 8 | . . . 1 . 2 3 2 . . Extermination 13 | . . . . . . 7 3 2 1 Reinforcement 8 | . . . . 1 2 1 1 3 . Assault 1 | . . . . . . 1 . . . Garrison 10 | . . . . . 5 5 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . 1 2 . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Distress Signals 13 | . . . . 1 3 2 . 5 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 202 | . 1 . 17 8 36 60 24 35 21 Peak Tracking Total 17 | . 1 . 4 4 6 7 7 7 17 Tactical Retreats 13 | . . . 1 . 2 3 . 7 . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Traps Triggered 15 | . . . 1 . 4 1 4 4 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Machines Disabled 43 | . . . 6 . 7 5 7 18 . Max in Single Turn 5 | . . . 2 . 2 1 3 5 . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Machines Accessed 59 | . 2 . 3 5 11 22 8 7 1 Terminals 35 | . 2 . 3 3 7 13 5 1 1 Fabricators 6 | . . . . . . 4 1 1 . Repair Stations 4 | . . . . . 1 1 . 2 . Recycling Units 7 | . . . . 1 2 . 2 2 . Scanalyzers 3 | . . . . 1 . 2 . . . Garrison Access 4 | . . . . . 1 2 . 1 . Total Hacks 128 | . 5 . 5 14 22 44 23 13 2 Successful 49 | . 2 . 2 4 8 17 8 8 . Failed 78 | . 3 . 3 10 14 26 15 5 2 Catastrophic 16 | . . . 3 1 6 5 . 1 . Database Lockouts 1 | . . . . . . 1 . . . Manual 38 | . . . . . 2 24 8 2 2 Terminals 79 | . 5 . 5 8 14 29 14 2 2 Fabricators 12 | . . . . . . 7 3 2 . Repair Stations 8 | . . . . . 2 2 . 4 . Recycling Units 17 | . . . . 2 5 . 6 4 . Scanalyzers 7 | . . . . 4 . 3 . . . Garrison Access 5 | . . . . . 1 3 . 1 . Terminal Hacks 18 | . 2 . 2 2 5 6 1 . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . . . . 1 . . . . Open DSF 2 | . . . . . . 2 . . . Emergency Access Points 1 | . . . . . . 1 . . . Scanalyzer Index 1 | . 1 . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . Locate Traps 1 | . . . . . . 1 . . . Patrol Status 1 | . . . . 1 . . . . . Transport Status 1 | . . . . 1 . . . . . Investigation Status 1 | . . . . . . 1 . . . Extermination Status 2 | . . . . . 1 . 1 . . Hauler Manifests 4 | . 1 . 1 . 1 1 . . . Fabricator Hacks 4 | . . . . . . 2 1 1 . Network Status 3 | . . . . . . 2 . 1 . Build 1 | . . . . . . . 1 . . Repair Station Hacks 6 | . . . . . 2 1 . 3 . Scan Component 3 | . . . . . 1 1 . 1 . Repair 2 | . . . . . 1 . . 1 . Refit 1 | . . . . . . . . 1 . Recycling Unit Hacks 6 | . . . . . . . 3 3 . Process 1 | . . . . . . . 1 . . Retrieve Matter 2 | . . . . . . . 1 1 . Retrieve Components 3 | . . . . . . . 1 2 . Scanalyzer 3 | . . . . 2 . 1 . . . Retrieve Study 3 | . . . . 2 . 1 . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . Unlock Access 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 10 | . . . . . . 6 3 1 . Terminals 10 | . . . . . . 6 3 1 . Botnet 10 | . . . . . . 6 3 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 1 1 . . Used . | . . . . . . . . . . Hacking Detections 52 | . 2 . 2 5 10 19 7 6 1 Full Trace Events 6 | . 1 . . . 2 2 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 58 | . . . . . . . 58 . . Total Part Build Rating 14 | . . . . . . . 14 . . Part Studies Acquired 3 | . . . . 2 . 1 . . . Parts Repaired 2 | . . . . . 1 . . 1 . Time 58 | . . . . . 38 . . 20 . Parts Recycled . | . . . . . . . . . . Recycled Matter 12 | . . . . . . . 12 . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Active Infowar (turns) 859 | . . . 449 234 95 . . . 81 Sensors 859 | . . . 449 234 95 . . . 81 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Turns Passed 9219 | . 162 28 528 234 1574 3627 1240 1394 432 Spaces Moved 6227 | 1 130 24 328 150 865 2451 899 1093 286 Core 31 | . . . . . 8 . . . 23 Treads 239 | . . . . . 85 . . . 154 Legs 2697 | 1 130 24 328 150 745 1319 . . . Wheels 945 | . . . . . . 882 27 . 36 Hover 1746 | . . . . . . . 591 1093 62 Flight 569 | . . . . . 27 250 281 . 11 Fastest Speed 35 | 120 120 120 120 105 50 96 45 42 35 Average Speed 111 | 120 120 120 120 112 130 116 96 86 130 Slowest Speed 545 | 120 120 120 120 175 250 545 249 150 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 2 28 14 28 15 87 49 20 27 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 7 | . . . 6 . . 1 . . . Terrain Destroyed 429 | . 3 . 124 11 115 51 3 122 . Melee . | . . . . . . . . . . Projectile 28 | . . . . . . 6 3 19 . AOE 401 | . 3 . 124 11 115 45 . 103 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Total 7690 | . 133 23 409 183 1119 2974 1140 1385 324 Wait 616 | . . . . . 88 286 88 152 2 Move 6218 | . 129 23 327 149 864 2450 898 1092 286 Hop . | . . . . . . . . . . Pick Up 43 | . 2 . 10 5 8 8 6 2 2 Fast Attach 81 | . . . 1 1 19 9 23 16 12 Attach 23 | . . . 3 2 6 4 3 3 2 Detach . | . . . . . . . . . . Swap 139 | . 1 . 20 3 20 45 27 17 6 Drop 108 | . . . 14 5 13 31 32 9 4 Fire 375 | . 1 . 28 18 80 108 50 87 3 Melee 84 | . . . 6 . 21 33 13 5 6 Ram 3 | . . . . . . . . 2 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 8) 163 | -10/Materials | Entered Mines 183 | -10/Mines | Discovered new exit (range 5) 191 | -10/Mines | Entered Materials 191 | -9/Materials | Evolved 2 slots: Propulsion x2 313 | -9/Materials | Build established: Mutant 642 | -9/Materials | Discovered new exit (range 16) 719 | -9/Materials | Entered another Materials area 719 | -8/Materials | Evolved 2 slots: Weapon x2 916 | -8/Materials | Discovered new exit (range 8) 953 | -8/Materials | Entered Storage 969 | -8/Storage | Garrison activated, responded to threat 1019 | -8/Storage | Build established: Skirmisher 1098 | -8/Storage | Lost 8 parts (1p2n2u3w) 1139 | -8/Storage | Garrison activated, responded to threat 1249 | -8/Storage | Core integrity fell below 50% 1305 | -8/Storage | Core integrity fell below 20% 1335 | -8/Storage | Lost 11 parts (2p4n1u4w) 1394 | -8/Storage | Identified exit to Garrison 1453 | -8/Storage | Garrison activated, responded to threat 1768 | -8/Storage | Build established: Scavenger-Gunner 1834 | -8/Storage | Repaired Carbon-fiber Leg 2337 | -8/Storage | Discovered new exit (range 16) 2527 | -8/Storage | Entered Factory 2527 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2999 | -7/Factory | Garrison activated, responded to threat 3121 | -7/Factory | Build established: Gunner 3456 | -7/Factory | Build established: Scavenger-Gunner 4830 | -7/Factory | Build established: Gunner 5021 | -7/Factory | Discovered new exit (range 15) 5297 | -7/Factory | Central database locked down 5372 | -7/Factory | Garrison activated, responded to threat 5435 | -7/Factory | Core integrity fell below 50% 6121 | -7/Factory | Discovered new exit (range 9) 6127 | -7/Factory | First assault squad dispatched 6154 | -7/Factory | Entered another Factory area 6154 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6944 | -6/Factory | Lost 3 parts (1p1u1w) 7149 | -6/Factory | Fabricated Hyp. Mass Driver (x2) 7387 | -6/Factory | Discovered new exit (range 8) 7394 | -6/Factory | Entered another Factory area 7394 | -5/Factory | Evolved 2 slots: Utility x2 7668 | -5/Factory | Build established: Tank 7732 | -5/Factory | Lost 4 parts (1p1u2w) 8115 | -5/Factory | Allied Derelicts emerged from ambush trap array 8249 | -5/Factory | Repaired Hyp. Mass Driver 8475 | -5/Factory | Build established: Scavenger-Tank 8714 | -5/Factory | System corruption reached 10% 8747 | -5/Factory | Discovered new exit (range 15) 8753 | -5/Factory | Lost 16 parts (2p3n4u7w) 8788 | -5/Factory | Entered another Factory area 8788 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9065 | -4/Factory | Build established: Scavenger-Mutant 9103 | -4/Factory | Spotted B-86 Titan 9168 | -4/Factory | System corruption reached 10% 9192 | -4/Factory | System corruption reached 30% 9203 | -4/Factory | Core integrity fell below 50% 9213 | -4/Factory | Core integrity fell below 20% 9220 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09203_ U-05 Engineer lays Concrete. 09204_ Y-64 Sentinel heat damages Imp. Medium Armor Plating. 09204_ R-10 Processor collects Adv. Heat Sink. 09204_ U-05 Engineer lays Concrete. 09205_ Magnetic Acceleration Cannon destroyed. 09205_ Penetrated by Slug. 09205_ U-05 Engineer lays Concrete. 09207_ Slug penetrates Wall. 09207_ Penetrated by Slug. 09207_ U-05 Engineer builds a Wall. 09211_ S-27 Virus destroyed. 09211_ Slug penetrates Wall. 09213_ W-44 Eye sends out distress signal. 09213_ Acquired VTOL Module. 09214_ Y-64 Sentinel suffers critical hit (Burn). 09214_ Slug penetrates Wall. 09218_ Penetrated by Slug. 09218_ VTOL Module destroyed. 09219_ System corrupted: Heat flow error (+199). 09220_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | # "% % # """ ??????????? | | + " ???????????? | | # "#""###"####+## # " ???????????? | | # " # # ## "T???????????? | | # %#""""## #" """ ?????????? | | # ! # / ????????? | | # !! + # ?????????? | | ! # # ##+#####????????????? | | ##+###### # ## ##???????????????????? | | ?????????### # "# #????????????????????? | | ???????????# # ## #????????????????????? | | ???????????# # = ## #????????????????????? | | ???????????# # =! %"# #????????????????????? | | ???????????# # % ]% ## #????????????????????? | | ???????????# #% % ## #????????????????????? | | ???????????? ### ######## #????????????????????? | | ???????????? #####??????# #????????????????????? | | ???????????? ?????## ##???????????????????? | | ???????????# ##### %! #???????????????????? | | ?????????? h#???????????????????? | | ?????????? + ""????????????????? | | ?????????? # """???????????????? | | ???????????# ##### # """???????????????? | | ???????????# ?????### ###?"""?? ???????? | | ????????????###/########## ### "T?????????? | | ?????????# + s@s A/ ???????? | | ?????????+ ####/########??????????????? | | ?????????# ????# ????????????????????? | | ?????????# ??????# ??????????????????? | | ?????????# ????????# #?????????????????? | | ?????????? ??????????# """ s ????????????????? | | ?????????? ????????????# """ ###???????????????? | | ????????????????????????# """ #?????????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 32 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 66 Point Defense Rating 160 Weapon Cycling 15 Evasion (%) 56 Targeting Accuracy 16 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 6 Energy Filtering 75 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hyp. Mass Driver | x2 | -6/Factory | Preloaded Repaired ---------- Carbon-fiber Leg | 68% | -8/Storage Hyp. Mass Driver | 17% | -5/Factory Studied --------- Missile Launcher | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Adv. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Ghost 'Em Physics Hates This One Trick Prolific Hacker Throw Away The Key Watch This! Challenges ------------ None Game ------ Seed NodeRainbowStreamer Manual? 0 Play Time 01:47:10 Cumulative 38.3 hours Start 2026.02.07 @ 11:08:58 End 2026.02.07 @ 12:50:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 35 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 061f6ae7-ecf0-4966-bd4f-35f5ec988959