Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 09:45:46 Player: KN-OKO Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (142) 710 Value Destroyed (6407) 6407 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1843) 1843 TOTAL SCORE: 14920 Bonus ------- High Alert Combat Kills 1511 Follower Combat Kills 370 Aligned with FarCom 300 Friendly Fire -338 Cogmind --------- Core Integrity 0/1000 Matter 296/300 Energy 154/170 System Corruption 52% Temperature Cool (9) Movement Treading (243) Ox1 Location -5/Extension Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Light Treads Improved Treads Armored Medium Treads Armored Wheel > --- UTILITY (8) ------ Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Improved Target Analyzer Improved Medium Armor Plating > --- WEAPON (4) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle KE Penetrator > --- INVENTORY (20) --- Light Angular Momentum Engine Micro Fission Core Micro Fission Core Improved Heat Sink High-capacity Matter Pod (200) Advanced Shield Generator Wave Gun Firepult Proton Missile Launcher Proton Missile Launcher Long-range Missile Launcher Plasma Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Machine Analyzer Improved Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Coil Gun Coil Gun > --- INVENTORY -------- Micro Fission Core Micro Fission Core Improved Heat Sink High-capacity Matter Pod Advanced Shield Generator High-powered Shock Rifle Firepult Antimatter Cannon Proton Missile Launcher Proton Missile Launcher Long-range Missile Launcher Plasma Sword [Rating: 86] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Autogun Energy Gun Force Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Antimatter Cannon Launcher Proton Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Slots Evolved 10 | . . . . . 4 . 2 . . . . 2 2 . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . Utility 6 | . . . . . 2 . . . . . . 2 2 . Weapon 2 | . . . . . . . 2 . . . . . . . Parts Attached 153 | 6 1 . 2 2 4 13 15 5 10 8 10 19 28 30 Power 13 | 1 . . . . . 3 1 . . . 1 2 3 2 Engine 11 | 1 . . . . . 3 1 . . . 1 2 2 1 Core 1 | . . . . . . . . . . . . . 1 . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 28 | 2 . . . . 2 2 2 1 3 . 4 3 2 7 Treads 16 | 1 . . . . 1 1 1 1 1 . 2 2 2 4 Leg . | . . . . . . . . . . . . . . . Wheel 12 | 1 . . . . 1 1 1 . 2 . 2 1 . 3 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 43 | 1 1 . 2 2 2 3 4 1 . 2 3 3 9 10 Device 18 | . . . 1 2 . 2 2 1 . 1 1 1 3 4 Storage 2 | 1 . . 1 . . . . . . . . . . . Processor 6 | . . . . . 1 . 1 . . 1 1 . . 2 Hackware . | . . . . . . . . . . . . . . . Protection 17 | . 1 . . . 1 1 1 . . . 1 2 6 4 Artifact . | . . . . . . . . . . . . . . . Weapon 69 | 2 . . . . . 5 8 3 7 6 2 11 14 11 Energy Gun 17 | . . . . . . 3 1 1 3 2 . 2 1 4 Energy Cannon 1 | . . . . . . 1 . . . . . . . . Ballistic Gun 27 | 2 . . . . . 1 5 1 2 3 2 5 3 3 Ballistic Cannon 10 | . . . . . . . . . . . . 2 6 2 Launcher 11 | . . . . . . . 2 1 2 . . 2 2 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 1 . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 . 2 1 . . . . 4 2 . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . System Corruption 10 | . . . . . . . . . . . . 10 . . Parts Lost 57 | . . . . . . 7 4 1 5 . 5 3 12 20 Power 6 | . . . . . . 2 1 . . . 1 . 2 . Propulsion 19 | . . . . . . 2 2 1 3 . 2 1 3 5 Utility 15 | . . . . . . 2 . . . . . . 5 8 Weapon 17 | . . . . . . 1 1 . 2 . 2 2 2 7 Highest Loss Streak 9 | . . . . . . 5 2 1 3 . 3 2 3 9 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 100 100 100 98 98 99 98 95 97 98 87 88 Engine 6 | . 14 14 14 14 9 8 7 7 7 7 6 6 4 4 Treads 13 | . 14 14 14 14 18 18 15 14 19 15 15 12 10 13 Wheel 10 | . 14 14 14 14 18 17 14 15 9 15 14 12 4 4 Device 10 | . . . 10 14 9 10 13 7 7 7 6 13 10 14 Storage 6 | . 14 14 14 14 9 9 7 7 7 7 7 6 5 5 Processor 9 | . . . . . 9 9 3 7 7 14 13 13 11 9 Protection 6 | . 12 14 3 . 9 7 4 7 7 . . 5 11 8 Energy Gun 6 | . . . . . . 3 12 6 6 3 5 3 9 9 Ballistic Gun 14 | . 28 28 28 28 18 13 10 22 22 19 24 17 6 8 Ballistic Cannon 2 | . . . . . . . . . . . . 3 4 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 119 | 11 14 14 47 47 50 56 68 65 69 66 80 81 119 105 Greatest Support 97 | 20 16 16 16 16 26 26 26 26 60 22 24 28 54 97 Greatest Overweight (x) 7 | . . . 2 2 1 5 2 2 6 2 3 3 4 7 Average Overweight (x) 2 | . . . . 2 1 1 2 2 4 2 2 2 2 2 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 8 14 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 8 8 10 12 11 19 20 20 20 20 20 20 20 19 Average Carried 16 | 3 6 8 8 11 8 11 17 19 18 19 19 19 18 14 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 8 10 12 9 17 19 20 17 20 20 20 19 13 Class Distribution -------------------- 29% | Scavenger-Skirmisher 18% | Skirmisher 15% | Scavenger-Tank 11% | Mutant 10% | Scavenger-Gunner 10% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Tank | -5/Factory Scavenger-Tank | -5/Extension Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Matter Collected 4665 | 260 30 4 . 37 . 467 266 172 226 80 215 109 1685 1114 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7340 | . 50 . . 37 . 843 377 217 393 . 149 314 2425 2535 Parts 287 | . 3 . . 4 . 43 17 8 13 . 5 15 101 78 Haulers Intercepted 6 | . 1 . . . . 2 1 . . . . . 2 . Recyclers Shooed 2 | . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 7 7 2 10 . . . Prevented 12 | . . . . . . . . 3 5 . 4 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Combat Hostiles Destroyed 111 | . . . . . . 13 7 4 7 . 4 5 36 35 Melee 1 | . . . . . . . . . . . . . 1 . Guns 71 | . . . . . . 13 5 2 3 . 4 3 18 23 Cannons 20 | . . . . . . . 2 . . . . . 10 8 AOE 11 | . . . . . . . . 2 2 . . 2 3 2 Classes Destroyed 16 | . 1 . . 1 . 5 3 1 1 . 1 . 1 2 Worker 7 | . . . . . . 1 . . . . . . 6 . Builder 5 | . . . . . . . . . . . . . 2 3 Tunneler 3 | . . . . 2 . . . . . . . . 1 . Hauler 6 | . 1 . . . . 2 1 . . . . . 2 . Recycler 4 | . . . . . . 1 . . . . . . 2 1 Operator 1 | . . . . . . . . . . . . . . 1 Watcher 3 | . . . . . . . 1 . . . . . 1 1 Swarmer 7 | . . . . . . . 3 . . . 3 . 1 . Grunt 60 | . . . . . . 10 2 3 5 . . 3 17 20 Brawler 4 | . . . . . . 1 . . . . . . 1 2 Duelist 7 | . . . . . . . . 1 . . . 1 2 3 Sentry 11 | . . . . . . 2 1 . . . . . 2 6 Specialist 1 | . . . . . . . . . . . . . . 1 Hunter 7 | . . . . . . . . . 1 . . . 4 2 Programmer 13 | . . . . . . . 1 . 1 . . 1 9 1 Behemoth 1 | . . . . . . . . . . . 1 . . . Butcher 1 | . . . . . . . . . . . . . . 1 Guerrilla 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 1 . . 1 . 3 3 5 3 . 3 4 9 7 Combat Bots Only 6 | . . . . . . 3 3 4 3 . 3 4 5 6 Max Kills in Single Turn 8 | . 1 . . 1 . 1 1 1 1 . 2 1 8 2 Gunslinging 1 | . . . . . . . . . . . 1 . . 1 Exploded 2 | . . . . . . . . 1 1 . . 1 2 1 Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Hostile Shots Fired 773 | . . . . . 1 82 70 17 31 . 36 12 264 260 Missed 210 | . . . . . . 20 21 5 7 . 3 5 61 88 Damage Taken 11540 | . . . . . 10 931 651 253 384 . 742 165 5057 3347 Core 1254 | . . . . . . 157 42 13 . . 13 19 670 340 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 94 | . . . . . . . . . . 94 . . . . Core Remaining (%) 91 | 100 . . . 100 . 71 . . . . 90 97 . . Volleys Fired 387 | . 6 . . 4 1 70 22 10 19 . 12 15 131 97 Largest 4 | . 2 . . 2 2 2 4 4 4 . 4 4 4 4 Hottest 203 | . 40 . . 40 40 131 191 125 158 . 130 109 203 200 Shots Fired 929 | . 12 . . 8 2 140 72 28 51 . 44 26 266 280 Gun 755 | . 12 . . 8 2 133 61 24 43 . 44 15 176 237 Cannon 144 | . . . . . . 7 11 . . . . 7 82 37 Launcher 30 | . . . . . . . . 4 8 . . 4 8 6 Special . | . . . . . . . . . . . . . . . Kinetic 568 | . 12 . . 8 2 89 20 18 29 . 36 22 163 169 Thermal 331 | . . . . . . 51 52 6 14 . 8 . 95 105 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 30 | . . . . . . . . 4 8 . . 4 8 6 Robot Hit Streak 48 | . 3 . . 3 . 9 8 7 10 . 8 16 34 48 Robot Miss Streak 7 | . 2 . . 2 2 4 4 3 2 . 3 4 7 2 Penetration Max 1 | . . . . . . . . . . . . . 1 1 Secondary Targets 11 | . . . . . . 2 2 1 . . 2 . . 4 Max Gunslinging Chain 2 | . . . . . . 1 1 1 . . 1 . . 2 Shots Hit Robots 606 | . 7 . . 4 . 90 43 18 34 . 33 17 165 195 Core Hits 303 | . 2 . . 3 . 39 19 8 13 . 14 15 91 99 Critical Kills 4 | . . . . . . . . . . . . . 2 2 Critical Parts Destroyed 13 | . . . . . . 1 . . . . 1 . 5 6 Critical Strikes 32 | . . . . . . 7 1 . 1 . 2 . 11 10 Burn 9 | . . . . . . 6 1 . 1 . 1 . . . Destroy 18 | . . . . . . 1 . . . . 1 . 7 9 Blast 5 | . . . . . . . . . . . . . 4 1 Melee Attacks 6 | . . . . . . . . . . 1 . . 5 . Impact . | . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . 1 . . 5 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17553 | . 76 . . 48 . 1305 648 455 868 . 511 547 6459 6636 Guns 11063 | . 76 . . 48 . 1230 473 247 452 . 511 219 2971 4836 Cannons 2635 | . . . . . . 75 175 . . . . . 1532 853 Explosions 3756 | . . . . . . . . 208 416 . . 328 1861 943 Melee 82 | . . . . . . . . . . . . . 82 . Ramming 17 | . . . . . . . . . . . . . 13 4 Kinetic 8164 | . 76 . . 48 . 715 118 149 271 . 421 219 2945 3202 Thermal 6865 | . . . . . . 590 530 98 181 . 90 75 2717 2584 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 2425 | . . . . . . . . 208 416 . . 253 702 846 Impact . | . . . . . . . . . . . . . . . Slashing 82 | . . . . . . . . . . . . . 82 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 52 | . 1 1 1 1 . 4 . . 1 1 . 11 39 52 Average Corruption 14 | . 1 1 1 1 . 4 . . 1 1 . 1 15 45 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 230 | . . 1 1 3 . 13 . . 2 2 . 6 107 95 Message Errors 52 | . . . . . . 3 . . . 1 . 1 28 19 Matter Fused 36 | . . . 1 1 . 2 . . . . . 1 15 16 Heat Flow Errors 27 | . . 1 . 1 . 3 . . . 1 . 1 11 9 Energy Discharges 19 | . . . . . . 2 . . 1 . . 2 11 3 Parts Rejected 2 | . . . . . . 1 . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . . . . 1 1 Data Loss (minor) 25 | . . . . . . 1 . . 1 . . 1 13 9 Data Loss (major) 7 | . . . . . . . . . . . . . 5 2 Misfires 11 | . . . . . . . . . . . . . 8 3 Alerts 5 | . . . . 1 . 1 . . . . . . 1 2 Misdirections 4 | . . . . . . . . . . . . . 3 1 Weapon Failures 40 | . . . . . . . . . . . . . 10 30 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 248 | . . . . . . . . . . . . . 219 29 Projectiles 42 | . . . . . . . . . . . . . 13 29 Explosions 206 | . . . . . . . . . . . . . 206 . Melee . | . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . . . . . . 11 2 Impact . | . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . . 10 2 Secondary 1 | . . . . . . . . . . . . . 1 . Self-Inflicted Damage 27 | . . . . . . . . . . . . 3 6 18 Shots 3 | . . . . . . . . . . . . 1 . 2 Rammed 2 | . . . . . . . . . . . . . 1 1 Targets Rammed 2 | . . . . . . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 585 | . 6 233 . 200 . 234 99 272 325 102 441 184 585 208 Average Temperature 137 | . 4 122 . 127 . 38 31 129 133 56 264 80 170 61 Received Heat Transfer 2327 | . . . . . . 603 114 81 72 . 104 36 426 891 Effects 29 | . . . . . . . . . . . 3 . 26 . Shutdowns 5 | . . . . . . . . . . . 1 . 4 . Energy Bleed 5 | . . . . . . . . . . . 1 . 4 . Interference 8 | . . . . . . . . . . . . . 8 . Matter Decay 3 | . . . . . . . . . . . . . 3 . Short Circuit 2 | . . . . . . . . . . . 1 . 1 . Damage (minor) 1 | . . . . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . . . 3 . Damage (core) 2 | . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . 2 . . . 3 1 Combat Hostiles 6 | . . . . . . . . . 2 . . . 3 1 Parts Fried 12 | . . . . . . . . . 3 . . 2 6 1 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . 1 1 Parts Melted 19 | . . . . . . 3 3 . 3 . 1 . 5 4 Heat Transferred 10120 | . . . . . . 1665 1077 222 481 . 296 100 3237 3042 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . 1 2 2 Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Peak Influence 1083 | . 16 6 . 10 18 202 175 . . . . 375 1083 1025 Initial 530 | . . 6 . . 3 7 63 . . . . 300 39 530 Average 410 | . 10 6 . 4 14 64 98 . . . . 271 569 763 Maximum Alert Level 3 | . . . . . . 1 . . . . . 1 3 3 Low Security (%) 41 | 100 100 100 . 100 100 95 100 . . . . 27 19 . Level 1 9 | . . . . . . 4 . . . . . 72 . . Level 2 21 | . . . . . . . . . . . . . 37 36 Level 3 27 | . . . . . . . . . . . . . 42 63 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 . . . . 5 2 . . . . 4 13 6 Investigation 6 | . 1 . . . . 1 1 . . . . 1 1 1 Extermination 6 | . . . . . . . . . . . . 1 5 . Reinforcement 11 | . . . . . . 1 . . . . . 2 6 2 Assault 4 | . . . . . . . . . . . . . 1 3 Garrison 4 | . . . . . . 3 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . 3 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Distress Signals 12 | . 1 . . . 1 1 . . . . . . 8 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 195 | . 4 1 . . 5 17 12 4 6 . 6 10 72 58 Peak Tracking Total 11 | . 3 1 . . 6 5 4 4 3 . 3 4 7 11 Tactical Retreats 11 | . . . . . . 1 . . . . . . 5 5 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Traps Triggered 9 | . . . . . . . 1 . . . . 4 4 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 2 . . 1 . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Machines Disabled 26 | . . . . . . . . . . . . . 22 4 Max in Single Turn 17 | . . . . . . . . . . . . . 17 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . . . . . . . 5 . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Machines Accessed 27 | . 4 . 2 . 1 3 1 . . . . 5 6 5 Terminals 13 | . 2 . . . . 3 . . . . . 2 2 4 Fabricators 4 | . . . . . . . 1 . . . . . 3 . Repair Stations 1 | . 1 . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . 2 1 . Total Hacks 58 | . 14 . 2 . 2 5 3 . . . . 9 11 12 Successful 19 | . 5 . 2 . . 1 1 . . . . 4 3 3 Failed 39 | . 9 . . . 2 4 2 . . . . 5 8 9 Catastrophic 9 | . 1 . . . 1 2 . . . . . 1 3 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 25 | . 6 . 1 . . . 2 . . . . 4 7 5 Terminals 33 | . 9 . . . . 5 . . . . . 5 4 10 Fabricators 9 | . . . . . . . 3 . . . . . 6 . Repair Stations 3 | . 3 . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . . . . 1 . 2 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 2 . . . . . . 3 1 . Terminal Hacks 4 | . . . 2 . . 1 . . . . . . . 1 Record 1 | . . . 1 . . . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . . 2 . Network Status 2 | . . . . . . . 1 . . . . . 1 . Build 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 1 | . 1 . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . . 1 . . Report Inventory 2 | . 1 . . . . . . . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks 7 | . 2 . . . . . . . . . . 2 1 2 Terminals 6 | . 2 . . . . . . . . . . 2 . 2 Botnet 6 | . 2 . . . . . . . . . . 2 . 2 Fabricators 1 | . . . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 . . . 1 3 1 . . . . 3 5 4 Full Trace Events 4 | . 1 . . . . 1 . . . . . 1 . 1 Feedback Events 2 | . 1 . . . . . . . . . . 1 . . Corruption 2 | . 1 . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . 13 . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . 69 . Total Part Build Rating 18 | . . . . . . . . . . . . . 18 . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . . 11 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Total Allies 17 | . . . . . . . . . . 5 . . . 12 Largest Group 5 | . . . . . . . . . . 5 5 . . 5 Highest-Rated Group 146 | . . . . . . . . . . 117 117 . . 146 Highest-Rated Ally 39 | . . . . . . . . . . 30 30 . . 39 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 87 | . . . . . . . . . . . 25 . . 62 Total Damage 1552 | . . . . . . . . . . . 514 . . 1038 Kills 13 | . . . . . . . . . . . 5 . . 8 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 2 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Turns Passed 10098 | 59 157 77 472 147 54 949 752 294 479 1218 460 853 2978 1149 Spaces Moved 5506 | 44 128 56 409 96 44 275 472 209 280 1026 302 543 1344 278 Core 1 | 1 . . . . . . . . . . . . . . Treads 152 | 1 . . . . . . . . 4 . . . 17 130 Legs . | . . . . . . . . . . . . . . . Wheels 5353 | 42 128 56 409 96 44 275 472 209 276 1026 302 543 1327 148 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 130 105 105 110 120 115 115 115 120 130 116 Average Speed 129 | 100 100 100 113 130 105 110 118 120 146 115 117 134 145 192 Slowest Speed 250 | 160 100 100 130 130 105 155 120 120 240 115 130 135 250 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 28 20 62 29 6 52 14 36 50 81 51 28 45 36 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . 1 . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 . 1 . 1 . Scrap Searched 10 | . . . . . . . . 3 1 4 2 . . . Spaces Dug 32 | . . . . . . . . . . . . 3 14 15 Terrain Destroyed 151 | . . . . . . 2 . . . . . 7 88 54 Melee 1 | . . . . . . . . . . . . . 1 . Projectile 87 | . . . . . . 2 . . . . . 3 33 49 AOE 63 | . . . . . . . . . . . . 4 54 5 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Ext Total 7716 | 55 146 77 419 111 50 785 615 236 313 1063 385 649 2144 668 Wait 1384 | . 8 22 . 7 1 405 87 7 2 18 49 31 603 144 Move 5488 | 43 127 55 408 95 43 274 471 208 279 1021 301 542 1343 278 Hop 2 | . . . . . . . . . . 2 . . . . Pick Up 94 | 6 3 . 4 1 1 16 12 4 2 5 7 10 18 5 Fast Attach 50 | 6 1 . . 1 . 4 1 1 1 4 3 9 9 10 Attach 56 | . . . 1 1 4 6 6 1 4 2 7 5 7 12 Detach 13 | . . . 1 2 . 2 1 . . 2 3 . . 2 Swap 47 | . . . 1 . . 3 8 3 5 2 . 5 12 8 Drop 60 | . 1 . 4 . . 5 7 2 1 6 3 16 15 . Fire 387 | . 6 . . 4 1 70 22 10 19 . 12 15 131 97 Melee 6 | . . . . . . . . . . 1 . . 5 . Ram 1 | . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . 1 Escape Stasis 16 | . . . . . . . . . . . . 16 . . Rewire 111 | . . . . . . . . . . . . . . 111 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory -5/Extension History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Met 8R-AWN 212 | -10/Materials | Discovered new exit (range 6) 217 | -10/Materials | Entered Mines 218 | -10/Mines | Followed 8R-AWN into the Mines 246 | -10/Mines | Met a Derelict bent on vengeance 289 | -10/Mines | Discovered new exit (range 5) 294 | -10/Mines | Entered Exiles 321 | -10/Exiles | Welcomed by 8R-AWN 329 | -10/Exiles | Build established: Mutant 337 | -10/Exiles | Met EX-HEX 365 | -10/Exiles | Met EX-BIN 379 | -10/Exiles | Aligned with FarCom system 380 | -10/Exiles | Given EX-Vault access code 405 | -10/Exiles | Opened EX-Vault 414 | -10/Exiles | Found Firepult 436 | -10/Exiles | Warned to stay clear of 0b10 Research branches 467 | -10/Exiles | Met EX-DEC 471 | -10/Exiles | Learned location of Zion (-7) 754 | -10/Exiles | Discovered new exit (range 11) 766 | -10/Exiles | Left Exiles lab with Firepult 766 | -10/Exiles | Entered Mines 841 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 857 | -9/Mines | Found Prototype Device 857 | -9/Mines | Identified Exp. Sensor Array 905 | -9/Mines | Discovered new exit (range 7) 913 | -9/Mines | Entered Materials 913 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 916 | -8/Materials | Discovered new exit (range 8) 967 | -8/Materials | Entered Storage 1211 | -8/Storage | Build established: Skirmisher 1361 | -8/Storage | Garrison activated, responded to threat 1855 | -8/Storage | Lost 5 parts (2p2n1u) 1896 | -8/Storage | Discovered new exit (range 18) 1916 | -8/Storage | Entered Factory 1916 | -7/Factory | Evolved 2 slots: Weapon x2 2264 | -7/Factory | Build established: Scavenger-Skirmisher 2646 | -7/Factory | Discovered new exit (range 15) 2665 | -7/Factory | Garrison activated, responded to threat 2668 | -7/Factory | Entered Lower Caves 2803 | -7/Lower Caves | Encountered a Warlord checkpoint 2872 | -7/Lower Caves | Learned 4 Factory zone layouts 2936 | -7/Lower Caves | Discovered new exit (range 6) 2958 | -7/Lower Caves | Build established: Scavenger-Gunner 2962 | -7/Lower Caves | Entered another Lower Caves area 3129 | -7/Lower Caves | Lost 3 parts (2n1w) 3325 | -7/Lower Caves | Learned Factory interactive machine intel 3409 | -7/Lower Caves | Learned location of 1 exit from Factory 3429 | -7/Lower Caves | Discovered new exit (range 10) 3436 | -7/Lower Caves | Encountered a Warlord checkpoint 3441 | -7/Lower Caves | Entered Zion 3533 | -7/Zion | Discovered new exit (range 13) 3640 | -7/Zion | System corruption cleaned by Quarantine Array 3824 | -7/Zion | Learned Factory emergency access door positions 3971 | -7/Zion | Build established: Scavenger-Skirmisher 4064 | -7/Zion | Learned Factory terminal intel 4289 | -7/Zion | Learned 4 Factory zone layouts 4466 | -7/Zion | Gained Derelict followers 4591 | -7/Zion | Gained Derelict followers 4639 | -7/Zion | Identified exit to Proximity Caves 4659 | -7/Zion | Entered Proximity Caves 4659 | -6/Proximity Caves | Accompanied by 5 allies 4661 | -6/Proximity Caves | Spotter reported a threat 4662 | -6/Proximity Caves | Spotter reported a threat 4812 | -6/Proximity Caves | Learned 4 Factory zone layouts 4919 | -6/Proximity Caves | Spotted B-75 Beast 4954 | -6/Proximity Caves | Destroyed B-75 Beast 4983 | -6/Proximity Caves | Lost 3 parts (1p2n) 5113 | -6/Proximity Caves | Discovered new exit (range 6) 5119 | -6/Proximity Caves | Entered Factory 5119 | -6/Factory | Evolved 2 slots: Utility x2 5120 | -6/Factory | Identified exit to Factory 5121 | -6/Factory | Identified exit to Lower Caves 5123 | -6/Factory | Loaded intel: 52 interactive machine locations 5124 | -6/Factory | Loaded intel: 26 terminal locations 5687 | -6/Factory | Discovered exit to Lower Caves (range 3) 5962 | -6/Factory | Discovered exit to Factory (range 5) 5969 | -6/Factory | System corruption reached 10% 5972 | -6/Factory | Entered another Factory area 5972 | -5/Factory | Evolved 2 slots: Utility x2 6105 | -5/Factory | Build established: Skirmisher 6599 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 7158 | -5/Factory | System corruption reached 10% 7172 | -5/Factory | First assault squad dispatched 7216 | -5/Factory | Lost 3 parts (3u) 7310 | -5/Factory | Build established: Tank 7993 | -5/Factory | Core integrity fell below 50% 8033 | -5/Factory | Lost 3 parts (1n1u1w) 8344 | -5/Factory | Build established: Scavenger-Tank 8654 | -5/Factory | System corruption reached 30% 8906 | -5/Factory | Discovered new exit (range 7) 8950 | -5/Factory | Entered Extension 9250 | -5/Extension | First assault squad dispatched 9306 | -5/Extension | Lost 4 allies 9477 | -5/Extension | Core integrity fell below 20% 9500 | -5/Extension | Disrupted transfer network 9541 | -5/Extension | Lost 9 parts (3n4u2w) 9625 | -5/Extension | Lost 3 parts (1n1u1w) 9686 | -5/Extension | Rescued a captive Derelict 9888 | -5/Extension | Lost 4 parts (1n2u1w) 10099 | -5/Extension | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 10042_ Slug penetrates U-05 Engineer. 10042_ Destroyed Welding Torch. 10043_ Acquired 4 matter. 10045_ System corrupted: Enh. Quantum Rifle failed to cycle. 10045_ Destroyed Structural Scanner. 10045_ Slug penetrates U-05 Engineer. 10045_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10046_ Acquired 4 matter. 10047_ XSBKGJ XLIEB0J%KJQVKFBMSG:8|PGT