Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.16 @ 03:59:57 Player: Cogchaaaan Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (145) 725 Value Destroyed (4832) 4832 Prototype IDs (90) 1800 Alien Tech Used (12) 2400 Bonus (21705) 21705 TOTAL SCORE: 41562 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 2018 Follower Combat Kills 1115 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Acquired SGEMP 2000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Win 3000 Friendly Fire -328 Cogmind --------- Core Integrity 235/1850 Matter 300/300 Energy 442/450 System Corruption 0% +Membrane Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Medium Storage Unit Core Analyzer Graphene Brace Experimental Shock Absorption System > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (10) --- Advanced Phase Shifter Sigix Sheargun Enhanced Nova Cannon Gamma Bomb Array SGEMP Prototype Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Advanced Phase Shifter Deep Network Scanner Quantum Router > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Improved Quantum Reactor Graphene Brace Experimental Shock Absorption System Subatomic Replicator Sigix Sheargun Nova Cannon Gamma Bomb Array Zhirov Special SGEMP Prototype [Rating: 243] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Sigix Sheargun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Gamma Bomb Array Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . Utility 12 | . . . 1 . . . 4 . . . . 1 . . . . 2 . . . . 2 . 1 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 140 | 7 14 . 27 5 . 3 20 2 2 . . 3 2 . 4 . 7 . . 5 . 7 7 7 6 2 9 1 Power 14 | 1 1 . 3 . . 1 2 . . . . . 1 . 1 . . . . . . 1 . 2 . . 1 . Engine 6 | 1 1 . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . . 1 . Propulsion 39 | 2 6 . 10 3 . . 5 . . . . 1 . . 1 . 3 . . 2 . 2 1 1 1 1 . . Treads 14 | . 2 . 10 2 . . . . . . . . . . . . . . . . . . . . . . . . Leg 6 | 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . 1 . . 5 . . . . 1 . . 1 . 3 . . 2 . 2 1 1 1 1 . . Utility 57 | 2 2 . 8 1 . . 10 1 1 . . 2 1 . 2 . 4 . . 3 . 4 4 2 4 1 4 1 Device 24 | 1 . . 2 1 . . 3 1 . . . 1 . . 2 . 2 . . 3 . 1 1 2 3 . 1 . Storage 5 | 1 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Processor 10 | . . . 1 . . . 2 . . . . 1 . . . . . . . . . 3 1 . . . 1 1 Hackware 6 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 1 2 . Protection 12 | . 1 . 3 . . . 3 . 1 . . . 1 . . . 1 . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 30 | 2 5 . 6 1 . 2 3 1 1 . . . . . . . . . . . . . 2 2 1 . 4 . Energy Gun 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Cannon 8 | . . . 3 . . 1 1 . 1 . . . . . . . . . . . . . 1 . . . 1 . Ballistic Gun 6 | 2 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Weapon 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 4 1 . . 1 . . . . . . . 3 . . . . 3 . 1 1 . 1 . 3 . Parts Lost 33 | . 4 . 7 . . . 3 . . . . . 2 . . . . . . . . . 6 4 1 4 2 . Power 6 | . 1 . 1 . . . 1 . . . . . 1 . . . . . . . . . . 1 . . 1 . Propulsion 6 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . Utility 17 | . 1 . 3 . . . 1 . . . . . 1 . . . . . . . . . 5 1 1 3 1 . Weapon 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 . 3 . . . 2 . . . . . 2 . . . . . . . . . 2 3 1 3 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 2 8 10 14 22 25 24 9 10 10 10 10 9 8 8 9 10 10 10 10 10 10 10 9 7 7 7 6 4 Power 1 | . . 1 . 2 3 2 . . . 1 1 1 . . . . . . . . 1 1 1 1 1 . . . Propulsion 5 | 1 . . 4 8 11 10 2 1 1 1 1 . . . . 2 2 2 2 2 2 2 1 . . . . . Utility 5 | . 3 6 5 7 7 8 5 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 4 2 2 2 1 1 Weapon 3 | . 2 3 3 3 4 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 25 | . 1 . 3 2 . 5 8 . . . . . . . . . 1 . . 1 . . . 1 1 2 . . Power 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 10 | . . . 1 2 . 3 3 . . . . . . . . . . . . . . . . 1 . . . . Utility 5 | . 1 . . . . 1 1 . . . . . . . . . 1 . . . . . . . . 1 . . Weapon 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . Tool/Special 3 | . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 94 | . 97 100 95 100 100 100 88 86 93 93 93 88 85 82 85 88 87 94 94 99 100 90 90 86 81 74 77 78 Engine 7 | . 13 14 10 11 11 11 . . . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 1 4 3 4 5 9 9 Treads 20 | . 14 28 32 33 33 33 . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 13 . . . . . . . . . . . . . . . . . . . . . . . . 1 9 9 Flight 7 | . . . . . . . 32 33 33 33 33 35 35 35 35 35 31 31 31 31 31 28 28 27 24 22 . . Device 11 | . 5 . 8 11 11 11 17 13 19 13 13 11 9 5 8 11 16 21 21 21 21 21 20 16 13 8 8 15 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 9 9 Processor 6 | . . . 1 11 11 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 9 13 13 11 1 6 Hackware 2 | . . . . . . . 5 6 6 6 6 5 5 5 5 5 7 10 10 10 10 9 9 8 12 14 14 3 Protection 4 | . 6 14 9 . . . 5 6 6 13 12 11 11 11 11 11 10 10 10 10 10 9 7 8 6 . . . Energy Gun 2 | . 8 . . . . . . . . . . . . . . . . . . 4 5 . . . . 3 26 26 Energy Cannon 10 | . . . 11 21 22 22 . . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 3 | . 19 28 8 . . . . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 243 | 7 8 8 20 24 24 26 47 46 47 44 48 51 54 49 68 62 90 90 89 106 103 118 124 134 158 203 243 242 Average Rating 51 | 5 7 8 15 21 24 24 38 43 45 44 44 47 50 49 55 61 75 89 89 97 103 108 115 125 139 147 239 233 On Entrance 69 | . 7 8 8 20 24 24 26 43 46 44 44 44 50 49 49 61 61 89 89 89 103 103 118 118 113 154 203 237 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 14 31 31 97 97 97 97 29 25 26 26 27 26 27 25 26 26 33 32 32 34 34 35 38 38 45 37 58 54 Greatest Support 66 | 20 40 40 66 66 66 66 26 26 26 26 26 30 30 30 32 32 37 37 37 43 43 44 51 48 57 60 60 60 Greatest Overweight (x) 4 | 4 . . 1 1 1 1 1 . . . 1 . . . . . 1 . . . . . . . . . . . Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 17 | 7 10 15 15 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 Most Carried 25 | 4 10 10 17 25 25 25 25 10 10 10 10 9 9 8 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Average Carried 16 | 2 8 10 14 22 25 24 9 10 9 10 10 9 8 8 9 10 9 10 10 9 10 10 9 9 9 9 9 6 Final Capacity 25 | 8 15 15 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 4 10 10 17 25 25 25 10 10 10 10 10 9 8 8 10 10 10 10 10 10 10 10 9 10 10 10 7 6 Class Distribution -------------------- 63% | Mutant 8% | Alien-Sigix 6% | Scavenger-Scout 5% | Scavenger-Mutant 5% | Hacker-Scout 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Commander-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Scavenger-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 3229 | 160 542 156 716 104 39 46 140 240 135 . . 70 39 1 . . . 67 36 227 . 60 4 146 35 90 125 51 Remotely 194 | . . . . . . . . 69 125 . . . . . . . . . . . . . . . . . . . Salvage Created 6621 | 11 576 142 1747 1022 278 . 85 131 . . . 150 . . . . . . . . . 93 . . 30 134 526 1696 Parts 328 | 2 24 8 113 60 10 . 2 1 . . . 8 . . . . . . . . . 5 . . . 4 31 60 Haulers Intercepted 15 | . 1 . 6 6 . . 1 . . . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 88 | . 12 5 32 14 2 . . . . . . . . . . . . . . . . . . . . . 7 16 Guns 50 | . 11 5 14 . . . . . . . . . . . . . . . . . . . . . . . 4 16 Cannons 31 | . . . 16 13 2 . . . . . . . . . . . . . . . . . . . . . . . AOE 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . Classes Destroyed 16 | 1 4 . 6 . . . . . . . . . . . . . . . . . . . . . . . . 5 Worker 12 | . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . 1 5 Builder 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 15 | . 1 . 6 6 . . 1 . . . . 1 . . . . . . . . . . . . . . . . Recycler 8 | . . . 2 1 3 . . . . . . . . . . . . . . . . . . . . 1 . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 14 | . 3 . 4 2 . . . . . . . 2 . . . . . . . . . 2 . . 1 . . . Swarmer 23 | . 3 3 7 3 . . . . . . . . . . . . . . . . . . . . . . 7 . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 33 | . 9 2 15 4 . . . . . . . . . . . . . . . . . . . . . . . 3 Brawler 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 17 | . . . 7 7 2 . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | 1 4 5 7 5 1 . 1 . . . . 2 . . . . . . . . . 1 . . 1 1 5 8 Combat Bots Only 7 | . 3 5 5 3 1 . . . . . . . . . . . . . . . . . . . . . 4 7 Max Kills in Single Turn 4 | 1 1 1 4 2 1 . 1 . . . . 1 . . . . . . . . . 1 . . 1 1 3 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Zhirov (-1/Access) Svarog (-1/Access) Perun (-1/Access) Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 1612 | . 92 12 169 44 4 . 67 . 4 . 2 8 30 5 . 3 18 2 . 29 7 42 70 38 18 223 389 336 Missed 724 | . 19 2 45 15 2 . 37 . 4 . . 5 16 4 . 1 13 1 . 20 4 28 43 16 10 120 174 145 Damage Taken 12482 | . 963 110 1574 411 26 . 279 . . . 82 . 218 32 . 26 113 19 . 162 69 295 580 488 162 1796 1937 3140 Core 3054 | . 210 . 131 70 14 . 76 . . . 64 . 69 . . 13 24 . . . 22 110 94 60 . 482 641 974 Absorbed by Shields 94 | . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . 58 Redirected to Shielding 253 | . . . . . . . 24 . . . . . . 21 . . . . . 65 . 27 15 . 60 41 . . Ignored by Resistances 8041 | . . . . . . . . . . . . . . . . . . . . . . . . . . 837 2062 5142 Regen/Repaired (Parts) 1041 | . . . 322 . . . . . . . . . . . . . . . . 43 . . . . 17 659 . . Core Remaining (%) 65 | 100 . 16 . . . 46 . . . . 83 . . . . 91 . . . . 96 . 84 . . 62 . 12 Volleys Fired 444 | 2 79 9 123 42 6 2 8 . 3 . 1 1 4 . . 1 2 3 . . . . 12 2 . 30 52 62 Largest 3 | 2 2 2 2 2 2 1 1 . 1 . 1 1 1 . . 1 1 1 . . . . 1 1 . 2 3 3 Hottest 300 | 40 100 40 136 136 136 . 90 . 90 . 90 90 90 . . 90 90 90 . . . . 113 113 . 200 300 300 Shots Fired 872 | 4 156 18 244 84 12 2 8 . 3 . 1 1 4 . . 1 2 3 . . . . 12 2 . 31 102 182 Gun 616 | 4 154 18 162 . . . . . . . . . . . . . . . . . . . . . . 2 94 182 Cannon 249 | . . . 82 84 12 . 8 . 3 . 1 1 4 . . 1 2 3 . . . . 12 2 . 29 5 . Launcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Special 4 | . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Kinetic 297 | 4 101 18 174 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 292 | . 55 . 70 84 12 . 8 . 3 . 1 1 4 . . 1 2 3 . . . . 12 2 . 29 5 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Slashing 278 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 94 182 Robot Hit Streak 18 | 3 11 5 18 12 9 . . . . . . . . . . . . . . . . . . . . . 5 8 Robot Miss Streak 7 | . 7 3 5 2 1 . 2 . . . . . . . . . . . . . . . . . . 3 4 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 8 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 6 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 459 | 3 102 9 140 56 8 . 9 4 . . . 11 . . . . . . . . . 2 1 . 3 1 20 90 Core Hits 233 | 2 32 8 65 25 3 . 2 1 . . . 5 . . . . . . . . . 2 . . 1 . 32 55 Critical Kills 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 12 | . 3 . 3 2 . . 1 . . . . . . . . . . . . . . . . . . . 1 2 Burn 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 2 Melee Attacks 121 | . . . . 2 . . 19 5 3 . 3 22 2 2 . 1 8 5 . 1 . 5 5 9 17 12 . . Impact 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 38 | . . . . . . . 19 . . . . . . . . . . . . . . . . . 7 12 . . Piercing 81 | . . . . . . . . 5 3 . 3 22 2 2 . 1 8 5 . 1 . 5 5 9 10 . . . Sneak Attacks 5 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17898 | 34 1140 98 2729 1190 223 . 406 247 . . . 354 . . . . . . . . . 113 52 . 262 317 2646 8087 Guns 12318 | 34 1140 93 1109 . . . . . . . . . . . . . . . . . . . . . . 116 1896 7930 Cannons 2384 | . . . 1057 1164 163 . . . . . . . . . . . . . . . . . . . . . . . Explosions 1174 | . . . 515 . . . . . . . . . . . . . . . . . . . . . . . 659 . Melee 1580 | . . . . . . . 406 247 . . . 354 . . . . . . . . . 113 52 . 262 146 . . Ramming 442 | . . 5 48 26 60 . . . . . . . . . . . . . . . . . . . . 55 91 157 Kinetic 2080 | 34 690 93 1263 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2753 | . 450 . 903 1164 163 . . . . . . . . . . . . . . . . . . . . . 73 . Explosive 515 | . . . 515 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 586 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 586 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10701 | . . . . . . . 406 . . . . . . . . . . . . . . . . . 207 262 1896 7930 Piercing 821 | . . . . . . . . 247 . . . 354 . . . . . . . . . 113 52 . 55 . . . Highest Corruption 1 | . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . Average Corruption 1 | . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 30 | . 2 2 6 5 12 . . . . . . . . . . . . . . . . . . . . 3 . . Message Errors 5 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . Matter Fused 11 | . . 2 1 1 6 . . . . . . . . . . . . . . . . . . . . 1 . . Heat Flow Errors 4 | . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 8 | . 1 . 3 1 3 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 471 | . . . 120 11 . . 23 128 . . . 12 . . . . . . . . . . 7 . 2 116 47 5 Projectiles 11 | . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 120 | . . . 120 . . . . . . . . . . . . . . . . . . . . . . . . . Melee 340 | . . . . . . . 23 128 . . . 12 . . . . . . . . . . 7 . 2 116 47 5 Knockbacks 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 74 | . . . 74 . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 14 | . . 2 5 2 5 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 29 | . . 2 7 4 7 . . . . . . . . . . . . . . . . . . . . 3 2 4 Kicked 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 4 Crushed 6 | . . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 403 | . 298 15 403 283 182 . 42 . 80 . 46 42 92 2 2 4 6 12 . 5 . . 192 282 48 266 236 . Average Temperature 70 | . 67 7 71 68 44 . 12 . 35 . 24 5 37 2 2 3 4 6 . 5 . . 77 96 31 102 76 . Received Heat Transfer 2231 | . 423 36 456 150 9 . 69 . . . . . 36 . . . 12 . . . . 33 30 9 . 252 455 261 Effects 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Interference 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Robots Melted 4 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . 6 . 4 5 1 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5737 | . 1554 . 1628 2109 296 . . . . . . . . . . . . . . . . . . . . . 150 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . 1 5 5 5 Low Security (%) 69 | 100 100 100 40 100 100 . 67 . . . . 100 . . . . 100 . . . . 100 97 100 92 30 . . Level 1 17 | . . . 59 . . . 32 . . . . . . . . . . . . . . . 2 . 7 24 . . Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Max Security 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 96 . Peak Influence 3117 | 5 71 110 301 150 20 . 271 . . . . 56 . . . . 119 . . . . 107 240 197 207 1666 2947 3117 Initial 1885 | . . 12 35 105 14 . . . . . . . . . . . . . . . . 6 57 5 110 116 1100 1885 Average 351 | . 14 26 184 51 1 . 113 . . . . 25 . . . . 28 . . . . 41 61 66 140 528 2213 2519 Influence Increases 9750 | 5 378 120 1079 508 64 . 497 5 . . . 118 210 . . . 177 . 30 414 30 153 334 330 197 947 1937 2217 Destroy 0b10 Robot/C 2940 | . 240 100 640 280 40 . . . . . . . . . . . . . . 240 . . . . . . 280 1120 Destroy 0b10 Robot/NC 315 | 5 20 . 85 55 15 . 5 5 . . . 15 . . . . . . . . . 10 . . 5 5 30 60 Destroy Leader 642 | . 68 20 180 116 . . 2 . . . . 6 . . . . . . . . . 4 . . 2 . 50 194 Allied During Kill 437 | . . . . . . . . . . . . . . . . . . . . 114 . . . . . . 56 267 Successful Hack 311 | . 18 . 32 25 9 . 41 . . . . 6 . . . . 37 . . . . . 18 42 46 6 . 31 Disable Machine 300 | . . . 60 30 . . . . . . . 15 . . . . . . . . . . 15 . 30 105 30 15 Destroy Structure 875 | . 2 . 22 2 . . 14 . . . . 16 . . . . 20 . . . . 4 16 33 24 51 291 380 Partial Spotted 300 | . . . 15 . . . 60 . . . . . . . . . 45 . . . . 15 30 30 30 45 15 15 Lose Combat Pursuer 3630 | . 30 . 45 . . . 375 . . . . 60 210 . . . 75 . 30 60 30 120 255 225 60 735 1185 135 Influence Decreases 5308 | 5 347 42 864 575 78 . 234 30 50 . . 62 45 30 . . 66 69 10 166 20 57 381 138 100 339 570 1030 Time Decay 2754 | 5 281 42 644 489 78 . 194 30 50 . . 62 35 30 . . 56 69 10 86 20 57 80 98 90 188 10 50 Lost Part 282 | . 14 . 70 . . . 30 . . . . . 10 . . . . . . . . . 55 40 10 33 20 . Lost Ally 1620 | . . . . . . . 10 . . . . . . . . . 10 . . 80 . . . . . . 540 980 Purge Threat 652 | . 52 . 150 86 . . . . . . . . . . . . . . . . . . 246 . . 118 . . Squads Dispatched 80 | . 3 . 4 . . . 4 . . . . 3 . . . . 1 . . . . . 3 1 1 11 35 14 Investigation 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 30 | . 2 . 4 . . . 3 . . . . 3 . . . . 1 . . . . . 3 1 1 4 2 6 Assault 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 30 8 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 38 | . . 1 8 1 . . 3 . . . 3 2 . . . . . . . . . 1 2 2 . 4 7 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 550 | . 22 5 58 17 2 1 32 . 1 . 2 9 13 3 . 4 8 1 9 32 5 21 30 22 9 87 101 56 Peak Tracking Total 33 | . 4 3 7 4 1 2 8 . 1 . 2 6 10 6 . 5 5 1 11 13 5 11 15 19 4 33 32 24 Tactical Retreats 79 | . 2 . 3 . . . 9 . . . . 3 2 . . . 2 . 1 1 2 2 3 5 3 15 21 5 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 22 | . 4 . 1 1 . . 7 . . . 2 . . . . . 1 . . . . . . . . 1 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time Bombs Activated 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 20 | . . . 4 2 . . . . . . . 1 . . . . . . . . . . 1 . 2 7 2 1 Max in Single Turn 2 | . . . 2 1 . . . . . . . 1 . . . . . . . . . . 1 . 1 1 1 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 95 | . 6 . 13 9 5 4 11 . . 4 . 3 . 1 3 . 4 . . 3 . 2 3 7 7 7 . 3 Terminals 61 | . 4 . 8 6 4 . 8 . . . . 2 . . . . 3 . . . . 1 3 6 7 6 . 3 Fabricators 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . 2 2 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . Total Hacks 283 | . 18 . 38 26 10 26 35 . . 29 . 3 . 1 12 . 9 . . 7 . 5 14 15 17 13 . 5 Successful 186 | . 12 . 24 12 3 26 10 . . 29 . 2 . 1 12 . 5 . . 7 . 2 12 6 10 10 . 3 Failed 97 | . 6 . 14 14 7 . 25 . . . . 1 . . . . 4 . . . . 3 2 9 7 3 . 2 Catastrophic 13 | . . . 3 1 . . 3 . . . . 1 . . . . 1 . . . . . . 2 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 13 . 19 6 8 . 23 . . . . 2 . . . . 7 . . 1 . 4 10 9 9 7 . 1 Terminals 161 | . 14 . 23 16 8 . 26 . . . . 2 . . . . 8 . . . . 4 14 12 17 12 . 5 Fabricators 6 | . . . . . . . 5 . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 22 | . 4 . 3 7 2 . 4 . . . . 1 . . . . . . . . . 1 . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 3 . . . . . . . . . . . . . . . . . . . 3 . 1 . . Terminal Hacks 127 | . 5 . 8 7 . 26 4 . . 29 . . . 1 12 . 1 . . 7 . 1 8 3 7 6 . 2 Record 42 | . . . . . . 25 . . . 11 . . . . 4 . . . . . . . 1 . 1 . . . Part Schematic 16 | . 1 . . . . . . . . 11 . . . . 4 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Prototype ID Bank 14 | . . . 1 . . . 1 . . 3 . . . . 4 . . . . 5 . . . . . . . . Open Door 6 | . . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . . 2 . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Branch Access Points 6 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . 1 . 1 1 . . . Emergency Access Points 4 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Terminal Index 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 6 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . 2 . . 1 . . Locate Traps 10 | . 1 . 4 2 . . . . . . . . . . . . . . . . . . 1 1 1 . . . Hauler Manifests 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . . . . 1 . . 2 . . . . . . . . . . . . . . . 2 1 2 . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Network Status 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . 1 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 6 | . 2 . 1 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 38 | . 5 . 4 3 3 . 4 . . . . 1 . . . . 3 . . . . 1 4 3 3 3 . 1 Terminals 36 | . 4 . 3 3 3 . 4 . . . . 1 . . . . 3 . . . . 1 4 3 3 3 . 1 Track 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Assimilate 4 | . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . Botnet 31 | . 4 . 3 3 3 . 3 . . . . . . . . . 1 . . . . 1 3 3 3 3 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 5 . 12 8 5 . 7 . . . . 2 . . . . 4 . . . . 2 2 7 6 4 . 2 Full Trace Events 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . 1 . . . . . . 11 . . . . 4 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Time 128 | . . . 128 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 24 | . 11 . 9 1 . . 3 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 156 | . . . . . . . 1 . . . . . . . . . 1 . . 5 . . . . . . 69 80 Largest Group 30 | . . . . . . . 1 . . . . . . . . . 1 . . 5 . . . . . . 8 30 Highest-Rated Group 857 | . . . . . . . 24 . . . . . . . . . 26 . . 261 . . . . . . 114 857 Highest-Rated Ally 234 | . . . . . . . 24 . . . . . . . . . 26 . . 68 . . . . . . 15 234 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 425 | . . . . . . . . . . . . . . . . . . . . 44 . . . . . . 116 265 Total Damage 14246 | . . . . . . . . . . . . . . . . . . . . 2305 . . . . . . 1876 10065 Kills 72 | . . . . . . . . . . . . . . . . . . . . 14 . . . . . . 10 48 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Active Infowar (turns) 3772 | 27 481 . . . . . 567 71 110 25 97 194 90 73 48 49 142 146 43 430 42 159 173 206 198 401 . . Optics 1034 | . . . . . . . . . . . . . . . . . . . . . . 56 173 206 198 401 . . Sensors 2059 | . . . . . . . 567 71 110 25 97 194 60 . . . . . . . . 103 173 206 197 256 . . Structural 2649 | . . . . . . . 554 71 110 25 97 194 90 73 48 49 142 146 43 430 42 159 173 203 . . . . Seismic 508 | 27 481 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . . 2 . . 1 . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 14228 | 98 1255 217 2338 1351 1211 3342 582 71 110 25 97 194 90 73 48 49 142 146 43 430 42 159 173 206 198 476 617 445 Spaces Moved 15894 | 57 631 118 1051 475 490 1383 1423 196 253 90 258 486 282 283 141 172 372 423 178 1081 190 578 465 686 643 1369 1318 802 Core 11 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3853 | . 336 118 1051 475 490 1383 . . . . . . . . . . . . . . . . . . . . . . Legs 2653 | 46 295 . . . . . . . . . . . . . . . . . . . . . . . . 192 1318 802 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9377 | . . . . . . . 1423 196 253 90 258 486 282 283 141 172 372 423 178 1081 190 578 465 686 643 1177 . . Fastest Speed 12 | 50 120 160 160 240 240 240 27 28 28 28 28 24 24 24 24 24 24 24 24 22 22 22 12 15 12 12 30 30 Average Speed 71 | 136 141 160 160 240 240 240 27 28 28 28 29 24 24 24 24 24 24 24 24 23 22 22 21 20 20 21 30 30 Slowest Speed 250 | 250 160 160 240 240 240 240 97 28 28 28 97 24 24 24 24 24 93 24 24 24 22 22 22 24 24 30 30 30 Overloaded Moves 339 | . . . . . . . . . . . . . . . . . . . . . . . 38 10 107 184 . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Hopped 109 | . . . . . . . 16 . . . 2 7 2 . . . 4 . . 1 . 18 17 9 13 20 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 53 | 4 94 37 96 91 70 86 52 37 41 73 49 12 44 56 60 45 13 65 34 91 47 23 69 30 76 86 48 29 Regions Visited 28 Branch Regions 20 Pre-discovered Areas 5 | . . . . . . . . . . 1 . . . . 3 . . . 1 . . . . . . . . . Known Exits Taken 21 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 17 | . . 1 . . . 6 . 2 1 . . . 1 1 . . . 1 1 . 3 . . . . . . . Spaces Dug 236 | . 2 . . 1 . . 12 1 6 . 4 8 6 2 . 2 10 8 . 1 . 2 12 11 8 22 88 30 Terrain Destroyed 400 | . 2 . 23 1 . . 14 1 6 . 4 8 6 2 . 2 10 8 . 1 . 2 14 11 8 22 115 140 Melee 71 | . . . . 1 . . 6 1 3 . 3 7 2 2 . 1 8 5 . 1 . 2 3 9 8 9 . . Projectile 305 | . 2 . . . . . 8 . 3 . 1 1 4 . . 1 2 3 . . . . 11 2 . 13 114 140 AOE 24 | . . . 23 . . . . . . . . . . . . . . . . . . . . . . . 1 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 17660 | 70 843 129 1464 592 504 1409 1568 203 281 89 267 520 292 284 153 175 402 454 177 1256 189 583 499 729 668 1484 1470 906 Wait 727 | 1 95 1 201 42 2 . 10 . 16 . 4 12 . . . . 5 20 . 147 . 5 20 18 3 34 74 17 Move 15661 | 56 630 117 1050 474 489 1382 1393 195 252 89 253 472 278 282 140 171 363 422 177 1078 189 543 431 667 619 1332 1316 801 Hop 95 | . . . . . . . 13 . . . 2 6 1 . . . 4 . . 1 . 16 16 9 10 17 . . Pick Up 111 | 4 14 . 23 11 . 11 13 . 1 . . . . . 3 . 1 . . 1 . 1 1 5 3 14 2 3 Fast Attach 105 | 7 6 . 22 3 . . 8 2 . . . 2 1 . 5 . 7 . . 6 . 6 4 3 7 11 4 1 Attach 60 | . 3 . 8 . . 1 19 . . . . 1 1 . 1 . 1 . . . . . 3 5 1 9 4 3 Detach 27 | . . . 1 . . . 11 . . . . . . . . . 1 . . 1 . . 1 4 . 7 . 1 Swap 64 | . 6 . 4 6 . 3 5 . 5 . 4 2 4 . . 2 4 4 . . . 1 4 2 . . 6 2 Drop 132 | . 10 . 25 6 . 10 20 1 1 . . 2 1 . 4 . 5 . . 6 . 6 2 5 6 16 2 4 Fire 444 | 2 79 9 123 42 6 2 8 . 3 . 1 1 4 . . 1 2 3 . . . . 12 2 . 30 52 62 Melee 121 | . . . . 2 . . 19 5 3 . 3 22 2 2 . 1 8 5 . 1 . 5 5 9 17 12 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 4 Crush 20 | . . 2 7 4 7 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 66 | . . . . 2 . . 49 . . . . . . . . . 1 . . . . . . . 2 . 8 4 Rewire 18 | . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . 3 Trap 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 3 exits: Acc / *Sec / *Frg) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 14) 99 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 485 | -10/Materials | Core integrity fell below 50% 776 | -10/Materials | Discovered new exit (range 8) 883 | -10/Materials | Discovered new exit (range 13) 1018 | -10/Materials | Discovered new exit (range 13) 1180 | -10/Materials | Core integrity fell below 20% 1256 | -10/Materials | Discovered new exit (range 14) 1354 | -10/Materials | Entered Mines 1479 | -10/Mines | Learned location of 1 exit from Materials 1529 | -10/Mines | Discovered new exit (range 8) 1571 | -10/Mines | Entered Materials 1571 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1572 | -9/Materials | Identified exit to Mines 1870 | -9/Materials | Discovered new exit (range 16) 2093 | -9/Materials | Discovered exit to Mines (range 15) 2391 | -9/Materials | Lost 3 parts (1n1u1w) 2453 | -9/Materials | Repaired Lgt. Treads 2480 | -9/Materials | Repaired Lgt. Treads 2526 | -9/Materials | Repaired Broken Rnf. Ion Engine 2595 | -9/Materials | Discovered new exit (range 16) 2659 | -9/Materials | Build established: Scavenger-Mutant 2834 | -9/Materials | Identified exit to Storage 3240 | -9/Materials | Build established: Mutant 3281 | -9/Materials | Discovered new exit (range 11) 3440 | -9/Materials | Discovered new exit (range 5) 3747 | -9/Materials | Repaired Imp. Treads 3909 | -9/Materials | Entered Storage 4564 | -9/Storage | Discovered new exit (range 9) 4691 | -9/Storage | Core integrity fell below 50% 5252 | -9/Storage | Used back door to open Recycling access 5252 | -9/Storage | Discovered new exit (range 4) 5260 | -9/Storage | Entered Recycling 5523 | -9/Recycling | Scanned before Scraplab entrance 6081 | -9/Recycling | Discovered new exit (range 12) 6444 | -9/Recycling | Entered Scraplab 6464 | -9/Recycling | Discovered new exit (range 3) 6471 | -9/Recycling | Entered Scraptown 6471 | -9/Scraptown | System corruption cleaned by C-Scrubber 7047 | -9/Scraptown | Discovered new exit (range 5) 7165 | -9/Scraptown | Visited Bundlers 7348 | -9/Scraptown | Visited SPCMW 7413 | -9/Scraptown | Visited The Evicted 7848 | -9/Scraptown | Visited Comm Corps 7930 | -9/Scraptown | Visited UFD Registry 7949 | -9/Scraptown | Registered with UFD as "Quantumpod" 8035 | -9/Scraptown | Visited Chapter 10 8107 | -9/Scraptown | Visited Science Guys 8275 | -9/Scraptown | Discovered new exit (range 3) 8447 | -9/Scraptown | Visited Curators Association 8584 | -9/Scraptown | Visited Junk Repository 8665 | -9/Scraptown | Visited Research Penetration Think Tank 8722 | -9/Scraptown | Visited LU-1G1's Boring Crew 8751 | -9/Scraptown | Visited A0-MCA Data Center 8766 | -9/Scraptown | Given a C+ rating by A0-MCA 8772 | -9/Scraptown | Found A0-MCA's Component Scanner 8826 | -9/Scraptown | Visited Derelict Rescue Squad 8886 | -9/Scraptown | Visited Junk Repository 9390 | -9/Scraptown | Met Optimus 9390 | -9/Scraptown | Accepted into 0bPrime 9763 | -9/Scraptown | Civil war broke out across Scraptown 9811 | -9/Scraptown | Lost 6 allies 9813 | -9/Scraptown | Entered Factory 9813 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 9852 | -6/Factory | Discovered new exit (range 5) 9853 | -6/Factory | Identified exit to Factory 10116 | -6/Factory | Build established: Scavenger-Scout 10308 | -6/Factory | Identified exit to Lower Caves 10308 | -6/Factory | Identified exit to Extension 10395 | -6/Factory | Entered Lower Caves 10463 | -6/Lower Caves | Discovered new exit (range 7) 10466 | -6/Lower Caves | Identified exit to Lower Caves 10466 | -6/Lower Caves | Entered another Lower Caves area 10529 | -6/Lower Caves | Encountered a Warlord checkpoint 10538 | -6/Lower Caves | Build established: Scout 10572 | -6/Lower Caves | Discovered new exit (range 7) 10575 | -6/Lower Caves | Identified exit to Data Miner 10576 | -6/Lower Caves | Entered Data Miner 10576 | -6/Data Miner | Discovered new exit (range 6) 10582 | -6/Data Miner | Met Data Miner 10589 | -6/Data Miner | Learned location of Section 7 (-2) 10589 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10595 | -6/Data Miner | Received God Mode back door access code from Data Miner 10601 | -6/Data Miner | Identified exit to Proximity Caves 10601 | -6/Data Miner | Entered Proximity Caves 10608 | -5/Proximity Caves | Learned Factory non-interactive machine intel 10695 | -5/Proximity Caves | Discovered exit to Factory (range 10) 10698 | -5/Proximity Caves | Entered Factory 10698 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10699 | -5/Factory | Loaded intel: 198 non-interactive machine locations 10862 | -5/Factory | Build established: Scavenger-Scout 10871 | -5/Factory | Discovered new exit (range 7) 10892 | -5/Factory | Identified exit to Upper Caves 10892 | -5/Factory | Entered Upper Caves 10978 | -5/Upper Caves | Discovered new exit (range 17) 10982 | -5/Upper Caves | Identified exit to Upper Caves 10982 | -5/Upper Caves | Entered another Upper Caves area 10988 | -5/Upper Caves | Encountered a Warlord checkpoint 10988 | -5/Upper Caves | Learned location of 1 exit from Factory 10999 | -5/Upper Caves | Spotted B-75 Beast 11054 | -5/Upper Caves | Discovered new exit (range 3) 11055 | -5/Upper Caves | Identified exit to Zhirov 11055 | -5/Upper Caves | Entered Zhirov 11055 | -5/Zhirov | Discovered new exit (range 3) 11060 | -5/Zhirov | Met Zhirov 11066 | -5/Zhirov | Found Alien Artifact 11066 | -5/Zhirov | Identified Integrated Reactor 11066 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11070 | -5/Zhirov | Found Alien Artifact 11094 | -5/Zhirov | Learned location of Quarantine (-2) 11094 | -5/Zhirov | Learned location of Testing (-3) 11094 | -5/Zhirov | Learned location of Command (-1) 11096 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11102 | -5/Zhirov | Identified exit to Proximity Caves 11103 | -5/Zhirov | Entered Proximity Caves 11151 | -4/Proximity Caves | Discovered new exit (range 7) 11152 | -4/Proximity Caves | Identified exit to Factory 11152 | -4/Proximity Caves | Entered Factory 11152 | -4/Factory | Evolved 2 slots: Utility x2 11153 | -4/Factory | Identified exit to Armory 11203 | -4/Factory | Build established: Sprinter 11252 | -4/Factory | Identified exit to Upper Caves 11274 | -4/Factory | Discovered new exit (range 7) 11294 | -4/Factory | Entered Upper Caves 11332 | -4/Upper Caves | Spotted B-86 Titan 11440 | -4/Upper Caves | Discovered new exit (range 3) 11440 | -4/Upper Caves | Identified exit to Upper Caves 11440 | -4/Upper Caves | Entered another Upper Caves area 11441 | -4/Upper Caves | Identified exit to Warlord 11483 | -4/Upper Caves | Entered Warlord 11518 | -4/Warlord | Build established: Hacker-Sprinter 11552 | -4/Warlord | Rebuked by Warlord 11577 | -4/Warlord | Warlord's base attacked by MAIN.C 11655 | -4/Warlord | Opened side exit 11679 | -4/Warlord | Opened Warlord's prototype stash 11686 | -4/Warlord | Found Prototype Device 11686 | -4/Warlord | Identified System Purifier 11779 | -4/Warlord | Warlord forces counterattacked 11902 | -4/Warlord | Spotted Striker 11912 | -4/Warlord | Discovered new exit (range 8) 11912 | -4/Warlord | Spotted Executioner 11913 | -4/Warlord | Identified exit to Proximity Caves 11913 | -4/Warlord | Entered Proximity Caves 11941 | -3/Proximity Caves | Lost 11 allies 11954 | -3/Proximity Caves | Discovered new exit (range 5) 11955 | -3/Proximity Caves | Identified exit to Research 11955 | -3/Proximity Caves | Entered Research 11955 | -3/Research | Evolved 2 slots: Utility x2 11956 | -3/Research | Identified exit to Testing 11981 | -3/Research | Spotted B-86 Titan 12059 | -3/Research | Spotted B-86 Titan 12114 | -3/Research | Entered Testing 12251 | -3/Testing | Identified exit to Research 12252 | -3/Testing | Spotted Striker 12252 | -3/Testing | Spotted Striker 12255 | -3/Testing | Spotted Alpha 7 12257 | -3/Testing | Stole the SGEMP Prototype 12287 | -3/Testing | Entered Research 12287 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12291 | -2/Research | Spotted B-90 Cyclops 12382 | -2/Research | Spotted B-90 Cyclops 12432 | -2/Research | Identified exit to Quarantine 12443 | -2/Research | Found Gamma Bomb Array 12456 | -2/Research | Lost 3 parts (1p2n) 12493 | -2/Research | Entered Quarantine 12514 | -2/Quarantine | Found Exp. Shock Absorption System 12545 | -2/Quarantine | Scanned by Researcher 12561 | -2/Quarantine | Found Alien Artifact 12561 | -2/Quarantine | Identified Core Reset Matrix 12561 | -2/Quarantine | Used Core Reset Matrix 12565 | -2/Quarantine | Detected hypermatrix surge 12565 | -2/Quarantine | Sensed 11 artifacts in vicinity 12569 | -2/Quarantine | Identified exit to Access 12582 | -2/Quarantine | Build established: Hacker-Scout 12608 | -2/Quarantine | Found Sigix Broadsword 12631 | -2/Quarantine | Found Subatomic Replicator 12677 | -2/Quarantine | Spotted Fortress 12689 | -2/Quarantine | Discovered new exit (range 6) 12689 | -2/Quarantine | Discovered new exit (range 7) 12690 | -2/Quarantine | Identified exit to Protoforge 12691 | -2/Quarantine | Identified exit to Section 7 12691 | -2/Quarantine | Entered Section 7 12692 | -2/Section 7 | Detected hypermatrix surge 12692 | -2/Section 7 | Sensed 21 artifacts in vicinity 12723 | -2/Section 7 | Found Integrated Mediator 12723 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 12764 | -2/Section 7 | Spotted S7 Guard 12781 | -2/Section 7 | Spotted B-90 Cyclops 12787 | -2/Section 7 | Spotted S7 Guard 12825 | -2/Section 7 | Found Integrity Redistributor 12825 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-101) 12865 | -2/Section 7 | Found Core Membrane 12865 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 12923 | -2/Section 7 | Spotted Alpha 7 12924 | -2/Section 7 | Spotted Alpha 7 12954 | -2/Section 7 | Spotted Executioner 12954 | -2/Section 7 | Spotted Executioner 12964 | -2/Section 7 | Spotted B-99 Colossus 12977 | -2/Section 7 | Found Integrated Dissipator 12977 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12979 | -2/Section 7 | Found Integrated Dissipator 12979 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12988 | -2/Section 7 | Found LRC Insulator 12988 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 12989 | -2/Section 7 | Found LRC Armor 12989 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 12998 | -2/Section 7 | Lost 3 parts (1n2u) 13027 | -2/Section 7 | Spotted Executioner 13028 | -2/Section 7 | Spotted Striker 13029 | -2/Section 7 | Spotted Striker 13068 | -2/Section 7 | Found Sigix Sheargun 13069 | -2/Section 7 | Found Sigix Sheargun 13079 | -2/Section 7 | Spotted Executioner 13092 | -2/Section 7 | Integrated with Sigix Exoskeleton 13167 | -2/Section 7 | Entered Access 13167 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 13168 | -1/Access | Attacked by Zhirov 13172 | -1/Access | Emitted hypermatrix ping 13177 | -1/Access | Assembled emerged from beneath the floor 13177 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 13188 | -1/Access | Destroyed Zhirov 13188 | -1/Access | Destroyed Svarog 13194 | -1/Access | Found Prototype Hackware 13194 | -1/Access | Identified Quantum Router 13196 | -1/Access | Found Prototype Hackware 13196 | -1/Access | Identified Deep Network Scanner 13198 | -1/Access | Found Prototype Processor 13198 | -1/Access | Identified Exp. Terrain Scan Processor 13200 | -1/Access | Allies destroyed Perun 13200 | -1/Access | Found Zhirov Special 13246 | -1/Access | Assembled emerged from beneath the floor 13261 | -1/Access | Assembled emerged from beneath the floor 13285 | -1/Access | Assembled emerged from beneath the floor 13325 | -1/Access | Assembled emerged from beneath the floor 13369 | -1/Access | Assembled emerged from beneath the floor 13370 | -1/Access | Build established: Alien-Sigix 13374 | -1/Access | Lost 4 allies 13388 | -1/Access | Discovered new exit (range 18) 13417 | -1/Access | Assembled emerged from beneath the floor 13424 | -1/Access | Garrison activated, responded to threat 13531 | -1/Access | Assembled emerged from beneath the floor 13607 | -1/Access | Crushed by falling debris 13652 | -1/Access | Assembled emerged from beneath the floor 13692 | -1/Access | Discovered new exit (range 18) 13769 | -1/Access | Spotted B-99 Colossus 13784 | -1/Access | Entered Command 13785 | -1/Command | Sensed 1 artifact in vicinity 13786 | -1/Command | Used Subatomic Replicator to replicate Sigix Sheargun 13789 | -1/Command | Emitted hypermatrix ping 13794 | -1/Command | Assembled emerged from beneath the floor 13811 | -1/Command | Disengaged cave seal 13865 | -1/Command | Discovered new exit (range 17) 13878 | -1/Command | Assembled emerged from beneath the floor 13879 | -1/Command | Disengaged cave seal 13894 | -1/Command | Assembled emerged from beneath the floor 13902 | -1/Command | High security lockdown imminent 13911 | -1/Command | Spotted Combat Programmer 13912 | -1/Command | Spotted M Guard 13931 | -1/Command | Spotted Combat Programmer 13953 | -1/Command | Destroyed Combat Programmer 13965 | -1/Command | Lost 7 allies 13975 | -1/Command | Destroyed Combat Programmer 13976 | -1/Command | Spotted M Guard 13982 | -1/Command | High security lockdown engaged 14001 | -1/Command | Destroyed 7 combat bots 14025 | -1/Command | Core integrity fell below 50% 14031 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 14107 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 14122 | -1/Command | Destroyed M Guard 14122 | -1/Command | All MAIN.C guards destroyed 14201 | -1/Command | Spotted Striker 14206 | -1/Command | Spotted Executioner 14220 | -1/Command | Spotted Alpha 7 14220 | -1/Command | Spotted Striker 14220 | -1/Command | Spotted Executioner 14220 | -1/Command | Spotted Executioner 14220 | -1/Command | Spotted Alpha 7 14220 | -1/Command | Spotted Striker 14220 | -1/Command | Spotted Executioner 14220 | -1/Command | Spotted Executioner 14221 | -1/Command | Spotted B-99 Colossus 14223 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 14224 | -1/Command | Core integrity fell below 20% 14224 | -1/Command | Spotted B-99 Colossus 14229 | *** | Heading to fleet! Last Messages --------------- area. 14227_ Field strength at 85. 14227_ Knocked back. 14227_ Slug penetrates Wall. 14227_ Penetrated by Slug. 14227_ Slug penetrates Executioner. 14227_ Penetrated by Slug. 14227_ Slug penetrates Executioner. 14228_ Executioner suffers critical hit (Destroy). 14228_ Executioner destroyed. 14228_ Penetrated by Slug. 14228_ Slug penetrates B-99 Colossus. 14228_ B-99 Colossus suffers critical hit (Destroy). 14228_ Slug penetrates Wall. 14228_ Penetrated by Slug. 14228_ Knocked back. 14228_ Penetrated by Slug. 14228_ Slug penetrates B-99 Colossus. Map ----- +----------------------------------------------------+ | + """" #??????? | | ####""""""""""## "T"" #??????? | | ### %=% # #??????? | | " + " + ?????? | | ### # ! # ?????? | | #####/#### * # # ?????? | | ##### #### # #####""T""# # ?????? | | #####%#####"" ""####""# # ###"""""# ##?????? | | ##### #####""T""#######++"""########## ###????? | | #"# #### """ ###### %########## ##?????? | | % ############### ########## ###????? | | ### %%############## % %##########+#+###????? | | # % ###############7 ^ ;###### ????? | | ## ###############*!! ###### ????? | | ## ################K[ 7E####### "" ????? | | ## ###############=!E EK "##### * """"#???? | | ## ################! %^####### """"#???? | | ## ############### ^ ###### "" ????? | | ## "############### ^####### ????? | | #### % ####### BB %BB #### ????? | | # ####### BB BB% #### ????? | | =# % ####### ^ #### ] !!] ????? | | ![[#%% ####### #### !]] ?????? | | !%=# ! % ######## #### !] ?????? | | [=!# % # ### "" ^ #### ?????? | | =!%#% # ### "X #############?????? | | #!]%! !# ### #############?????? | | #*#! ### ############??????? | | ! ### ############??????? | | %% / ### ############??????? | | ####]*% ##; ###########???????? | | #"! # #############;###########????????? | | ## = % #########################????????? | | # ########## ###############?????????? | | # ###################??????????? | | ## " ##################???????????? | | # # """"###################??????????? | | # " """"####################?????????? | | # # """"#####################????????? | | # # """#####################????????? | | ## # ######################???????? | | ## # ################ ##### ???? | | ##+##+#" ################ ##### ""? | | # = + R" | | "# "########## # """ | | ## # # # "" | | ## # + # ### | | "" % " # # ### | | #""#"# ########### # # ### | | # ##" ########### # !!= ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 81 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 1010 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 75 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 36 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 42% | -9/Materials Lgt. Treads | 52% | -9/Materials Rnf. Ion Engine | 37% | -9/Materials | Broken Imp. Treads | 43% | -9/Materials Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword Integrated Mediator Integrity Redistributor Core Membrane Integrated Dissipator LRC Insulator LRC Armor Sigix Exoskeleton Sigix Sheargun Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed SmallProcessingFacilitator Manual? 0 Play Time 03:47:15 Cumulative 159.5 hours Start 2025.03.16 @ 00:09:47 End 2025.03.16 @ 03:59:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type 2 Total 12 Types 10/0/2/0/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34f044f1-808b-4391-92a1-ec327c60cd91