Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.08 @ 10:54:15 Player: TurnLeft25 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (2939) 2939 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1050) 1050 TOTAL SCORE: 6544 Bonus ------- High Alert Combat Kills 388 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -38 Cogmind --------- Core Integrity 83/550 Matter 296/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (110) Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg VSS Leg Armored Leg > --- UTILITY (5) ------ Advanced Heat Sink Medium Storage Unit Salvage Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Coil Gun > --- INVENTORY (10) --- Micro Nuclear Core Gravmag System Gravmag System Improved Heat Sink Target Analyzer Particle Gun Gauss Rifle Gauss Rifle Concussive RPG (1) Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Salvage Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Coil Gun > --- INVENTORY -------- Micro Nuclear Core Gravmag System Gravmag System Improved Heat Sink Target Analyzer Particle Gun Gauss Rifle Gauss Rifle Concussive RPG [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 84 | . 5 25 10 3 41 Power 12 | . . 5 . 1 6 Engine 6 | . . 5 . 1 . Core 6 | . . . . . 6 Reactor . | . . . . . . Propulsion 23 | . . 7 4 1 11 Treads 7 | . . 5 2 . . Leg 16 | . . 2 2 1 11 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 28 | . 2 9 4 1 12 Device 10 | . 1 4 1 . 4 Storage 1 | . 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 16 | . . 5 3 . 8 Artifact . | . . . . . . Weapon 21 | . 3 4 2 . 12 Energy Gun 7 | . . 1 1 . 5 Energy Cannon 2 | . 1 1 . . . Ballistic Gun 10 | . 2 2 . . 6 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 29 | . . 1 9 1 18 Power 5 | . . 1 1 . 3 Propulsion 8 | . . . 3 . 5 Utility 9 | . . . 4 1 4 Weapon 7 | . . . 1 . 6 Highest Loss Streak 8 | . . 1 7 1 8 To Critical Strikes . | . . . . . . Average Backups 9 | . 8 9 6 7 9 Power . | . 1 1 1 . . Propulsion 2 | . 6 3 . 1 1 Utility 1 | . . . . . 2 Weapon 3 | . 1 4 4 5 3 Tool/Special . | . . . . . . Unused Backups 27 | . 8 3 . . 16 Power 4 | . 1 1 . . 2 Propulsion 7 | . 4 1 . . 2 Utility 3 | . 1 . . . 2 Weapon 10 | . 2 1 . . 7 Tool/Special 3 | . . . . . 3 Average Slot Usage (%) 93 | . 92 98 82 83 93 Engine 5 | . 14 10 6 . . Core 3 | . . . . . 8 Treads 5 | . . 15 13 . . Leg 19 | . 28 6 6 26 25 Device 10 | . 7 18 5 9 8 Storage 10 | . 14 11 11 9 9 Processor 4 | . . . . 9 9 Protection 12 | . . 12 16 11 15 Energy Gun 7 | . 16 4 2 . 8 Energy Cannon 2 | . 4 . 11 9 . Ballistic Gun 10 | . 7 16 7 9 8 Peak Build Rating 39 | . 8 17 17 18 39 Average Rating 19 | . 6 12 14 15 28 On Entrance 11 | 6 6 7 17 15 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 37 | 11 18 33 33 26 37 Greatest Support 43 | 20 20 40 40 33 43 Greatest Overweight (x) 3 | . . 1 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 10 Most Carried 10 | . 10 10 10 8 10 Average Carried 9 | . 8 9 6 6 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 9 10 9 6 10 Class Distribution -------------------- 77% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 2089 | 200 65 721 226 41 836 Remotely . | . . . . . . Salvage Created 3448 | . 213 1301 294 107 1533 Parts 219 | . 16 82 14 13 94 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 104 | . 6 33 22 7 36 Melee 1 | . . . . . 1 Guns 76 | . 4 32 3 4 33 Cannons 10 | . 2 1 2 3 2 AOE 17 | . . . 17 . . Classes Destroyed 17 | . 3 7 3 . 4 Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Tunneler 1 | . . 1 . . . Hauler 1 | . . 1 . . . Recycler 2 | . . . 2 . . Operator 1 | . 1 . . . . Watcher 1 | . . 1 . . . Swarmer 25 | . 3 7 . 7 8 Cutter 2 | . . . . . 2 Grunt 35 | . 3 19 2 . 11 Duelist 3 | . . 1 1 . 1 Sentry 11 | . . 6 . . 5 Demolisher 2 | . . . 2 . . Specialist 3 | . . . . . 3 Hunter 2 | . . . . . 2 Programmer 4 | . . . . . 4 Assembled 17 | . . . 17 . . Best Kill Streak 21 | . 3 11 21 4 4 Combat Bots Only 19 | . 3 9 19 4 4 Max Kills in Single Turn 4 | . 1 2 4 1 1 Gunslinging . | . . . . . . Exploded 4 | . . . 4 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 559 | . 22 156 53 18 310 Missed 171 | . 10 49 12 9 91 Hits 388 | . 12 107 41 9 219 Melee 15 | . . 5 4 . 6 Projectile 373 | . 12 102 37 9 213 AOE 18 | . . . 18 . . Critical Strikes 6 | . . . . . 6 Damage Taken 5589 | . 119 1258 1164 78 2970 Core 827 | . 18 182 160 . 467 Absorbed by Shields . | . . . . . . Redirected to Shielding 34 | . . . . . 34 Ignored by Resistances 34 | . . 25 9 . . Core Remaining (%) 68 | 100 92 . 14 . . Volleys Fired 303 | . 22 108 25 7 141 Largest 2 | . 2 2 2 2 2 Hottest 124 | . 110 91 124 91 95 Shots Fired 549 | . 44 203 39 14 249 Gun 497 | . 38 195 13 7 244 Cannon 40 | . 6 8 14 7 5 Launcher 12 | . . . 12 . . Special . | . . . . . . Kinetic 324 | . 16 159 7 7 135 Thermal 213 | . 28 44 20 7 114 Explosive 12 | . . . 12 . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 6 21 10 4 11 Robot Miss Streak 6 | . 3 6 2 1 5 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . . 4 . . 4 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 351 | . 22 136 25 8 160 Core Hits 187 | . 10 60 44 7 66 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 14 | . . 3 2 . 9 Burn 9 | . . 3 2 . 4 Destroy 3 | . . . . . 3 Sever 2 | . . . . . 2 Melee Attacks 6 | . . . . . 6 Impact . | . . . . . . Slashing 6 | . . . . . 6 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7111 | . 308 2125 1586 171 2921 Guns 5208 | . 220 1955 179 81 2773 Cannons 588 | . 88 145 183 90 82 Explosions 1224 | . . . 1224 . . Melee 66 | . . . . . 66 Ramming 25 | . . 25 . . . Kinetic 3448 | . 78 1621 108 81 1560 Thermal 2348 | . 230 479 254 90 1295 Explosive 1224 | . . . 1224 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 66 | . . . . . 66 Piercing . | . . . . . . Highest Corruption 5 | . . 5 5 . . Average Corruption 5 | . . 5 5 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . 3 13 . . Message Errors 5 | . . . 5 . . Matter Fused 3 | . . 1 2 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 3 | . . 2 1 . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 2 | . . . 2 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 44 | . . . 41 3 . Projectiles 3 | . . . . 3 . Explosions 41 | . . . 41 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 122 | . . . 122 . . Shots 4 | . . . 4 . . Rammed 4 | . . 4 . . . Targets Rammed 5 | . . 5 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 438 | . 240 150 438 . 36 Average Temperature 66 | . 62 45 169 . 12 Received Heat Transfer 1397 | . 42 432 50 . 873 Effects 4 | . . . 4 . . Shutdowns 1 | . . . 1 . . Damage (major) 3 | . . . 3 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . . 4 . . 9 Heat Transferred 5934 | . 592 1332 666 148 3196 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 3 | . . 2 . . 3 Low Security (%) 46 | . 100 53 100 100 14 Level 1 15 | . . 14 . . 24 Level 2 22 | . . 32 . . 27 Level 3 15 | . . . . . 32 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 972 | . 92 504 186 175 972 Initial 174 | . . 19 174 41 107 Average 333 | . 32 214 149 101 531 Influence Increases 2564 | . 199 963 183 174 1045 Destroy 0b10 Robot/C 1740 | . 120 660 100 140 720 Destroy 0b10 Robot/NC 40 | . 5 25 10 . . Destroy Leader 234 | . 40 134 20 20 20 Successful Hack 86 | . 18 24 . 14 30 Select Force Hacks 60 | . . 60 . . . Anti-Garrison Action 100 | . . . . . 100 Destroy Structure 124 | . 1 . 53 . 70 Lose Combat Pursuer 180 | . 15 60 . . 105 Influence Decreases 1592 | . 152 563 523 116 238 Entered New Map 425 | . . 28 273 66 58 Time Decay 727 | . 152 375 160 40 . Lost Part 290 | . . 10 90 10 180 Purge Threat 150 | . . 150 . . . Squads Dispatched 7 | . 3 4 . . . Investigation 5 | . 2 3 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 8 | . 2 5 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 137 | . 12 45 24 8 48 Peak Tracking Total 14 | . 4 5 14 4 5 Tactical Retreats 11 | . 1 4 . . 6 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 6 | . . 1 . . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 15 | . 4 7 . 2 2 Terminals 11 | . 3 5 . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 44 | . 16 17 . 6 5 Successful 20 | . 5 11 . 2 2 Failed 23 | . 11 5 . 4 3 Catastrophic 4 | . 1 1 . 1 1 Database Lockouts 1 | . . 1 . . . Manual 25 | . 12 7 . 4 2 Terminals 30 | . 11 10 . 4 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 5 4 . . . Scanalyzers 3 | . . 3 . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 6 | . 1 4 . . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . . . . 1 Unreport Threat 1 | . . 1 . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 10 | . 3 5 . 1 1 Terminals 6 | . 2 2 . 1 1 Botnet 4 | . 1 2 . 1 . Disrupt 1 | . . . . . 1 Skim 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 2 . . . Recyclers 2 | . 1 1 . . . Tunnel 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Extract 1 | . . 1 . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 4 5 . 2 2 Full Trace Events 4 | . 2 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 3736 | . 491 1035 337 86 1787 Spaces Moved 2017 | 1 345 390 175 47 1059 Core 2 | . . . . . 2 Treads 326 | . . 236 90 . . Legs 1689 | 1 345 154 85 47 1057 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 110 | 120 120 120 120 120 110 Average Speed 127 | 120 120 164 143 120 113 Slowest Speed 240 | 120 120 190 240 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 1 71 39 41 8 91 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 82 | . . . 78 . 4 Melee . | . . . . . . Projectile 5 | . . . 1 . 4 AOE 77 | . . . 77 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2652 | . 383 590 222 62 1395 Wait 89 | . . . 3 5 81 Move 2013 | . 344 389 174 47 1059 Hop . | . . . . . . Pick Up 52 | . 6 9 8 . 29 Fast Attach 20 | . 3 10 . . 7 Attach 29 | . 1 1 9 3 15 Detach . | . . . . . . Swap 39 | . 1 15 2 . 21 Drop 62 | . 6 25 1 . 30 Fire 303 | . 22 108 25 7 141 Melee 6 | . . . . . 6 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 4 | . . 4 . . . Escape Stasis 5 | . . . . . 5 Rewire 29 | . . 28 . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 16) 262 | -10/Materials | Discovered new exit (range 4) 303 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 5) 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Utility x2 852 | -9/Materials | Build established: Scavenger-Mutant 979 | -9/Materials | Central database locked down 1145 | -9/Materials | Destroyed 9 combat bots 1226 | -9/Materials | Discovered new exit (range 18) 1489 | -9/Materials | Discovered new exit (range 7) 1527 | -9/Materials | Entered Mines 1551 | -9/Mines | Assembled infested the area 1556 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1592 | -9/Mines | Core integrity fell below 50% 1632 | -9/Mines | Destroyed 19 combat bots 1641 | -9/Mines | Lost 7 parts (2n4u1w) 1731 | -9/Mines | Core integrity fell below 20% 1841 | -9/Mines | Discovered new exit (range 14) 1864 | -9/Mines | Entered Materials 1864 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1950 | -8/Materials | Identified exit to Garrison 1950 | -8/Materials | Entered Garrison 1964 | -8/Garrison | Triggered checkpoint 2031 | -8/Garrison | Lost 8 parts (1p2n2u3w) 2098 | -8/Garrison | Triggered checkpoint 2195 | -8/Garrison | Triggered checkpoint 2285 | -8/Garrison | Discovered new exit (range 10) 2367 | -8/Garrison | Lost 3 parts (1p1n1w) 2397 | -8/Garrison | Core integrity fell below 50% 2544 | -8/Garrison | Triggered checkpoint 2600 | -8/Garrison | Triggered checkpoint 2654 | -8/Garrison | Triggered checkpoint 2699 | -8/Garrison | Discovered new exit (range 11) 2828 | -8/Garrison | Discovered new exit (range 14) 2866 | -8/Garrison | Triggered checkpoint 3046 | -8/Garrison | Triggered checkpoint 3377 | -8/Garrison | Core integrity fell below 20% 3729 | -8/Garrison | Installed Relay Interface Framework 3737 | -8/Garrison | Self-destructed Last Messages --------------- 03455_ Acquired Mic. Nuclear Core. 03458_ Dropped Lgt. Armor Plating. 03459_ Acquired Target Analyzer. 03460_ Acquired 49 matter. 03462_ Dropped Imp. Ion Engine+. 03462_ Acquired Mic. Nuclear Core. 03465_ Acquired 16 matter. 03480_ Dropped Aluminum Leg. 03481_ Acquired 20 matter. 03483_ Acquired Gravmag System. 03486_ Acquired Remote Datajack. 03497_ Dropped Remote Datajack. 03497_ Acquired Remote Datajack. 03498_ Slug penetrates Wall. 03508_ Acquired 12 matter. 03724_ Triggered Alarm Trap. 03724_ An alarm sounds. Initiating installation procedure... 03729_ Relay Interface Framework installed. [Achievement: Join The Dark Side] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????##### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# ## | | ?????????????????????????????????# #? | | ?????????????????????????????????# #? | | ?????????????????????????????????# #? | | ?????????????????????????????????# ## | | ?????????????????????????????????# | | ?????????????????????????????????# ## | | ?????????????????????????????????# #? | | ????????????????####?#############"+## | | ??????????????### +?+ | | ??????????????#"# +?+ | | ??????????????#" #?# | | ??????????????#" #?# ############# | | ??????????????#" #?# #???????????? | | ??????????????#"# #?# #???????????? | | ??????????????### #?# #???????????? | | ????????????????# #?# #???????????? | | ????????????????# #?# #???????????? | | ????#######???### #?# #???????????? | | ????#"""" #####[=%*#?# #???????????? | | ????#" @+=%[=#?# #???????????? | | ????#"""" ## ## *[=#?# #???????????? | | ????######## ####* #?# #???????????? | | ???????????# #??# #?# #???????????? | | ???????????# #??# ### #???????????? | | ???????????# #??# #???????????? | | ???????????# #??# #???????????? | | ???????????# #??###### #???????????? | | ???????????# #???????# #???????????? | | ???????????# #???????# #???????????? | | ??????????##"######### #???????????? | | ??????????# #???????????? | | ??????????# < #???????????? | | ??????????# #???????????? | | ??????????############ ###???????????? | | ?????????????????????# #?????????????? | | ????????????????????? #?????????????? | | ????????????????????? #?????????????? | | ????????????????????? #?????????????? | | ?????????????????????##??????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Flail | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Exterminator I Have A Map? Item+ Join The Dark Side Challenges ------------ None Game ------ Seed BlanketSuperquantumAutogun Manual? 0 Play Time 00:31:29 Cumulative 57.1 hours Start 2026.02.08 @ 10:23:28 End 2026.02.08 @ 10:54:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 42 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78faa8db-208c-4133-8e4e-ad394e577ca0