Cogmind - Beta 9.5 --- EXPLORER MODE // 2020.04.01 @ 17:42:19 // AFD2020/Player2 Player: Quiddy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1882) 1882 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (994) 994 TOTAL SCORE: 5481 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 2088 Entered Garrisons 200 Friendly Fire -1296 Cogmind --------- Core Integrity 0/550 Matter 143/300 Energy 340/340 System Corruption 0% Temperature Cool (58) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (2) -------- Heavy Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Disposable Heat Sink Propulsion Shielding Utility Shielding Drone Bay (2/2) Autogun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Drone Bay > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Gauss Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Disposable Heat Sink Propulsion Shielding Utility Shielding Autogun [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Disposable Heat Sink Storage Medium Storage Unit Processor Targeting Computer Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Slots Evolved 5 | . 1 . 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . . 1 1 . . Utility 1 | . . . 1 . . . Weapon 1 | . 1 . . . . . Parts Attached 55 | 7 1 1 21 20 3 2 Power 8 | 1 . . 4 3 . . Engine 7 | 1 . . 4 2 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 24 | 2 . . 10 9 2 1 Treads . | . . . . . . . Leg 24 | 2 . . 10 9 2 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 2 . . 1 1 1 . Device 2 | . . . 1 . 1 . Storage 2 | 1 . . . 1 . . Processor 1 | 1 . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 18 | 2 1 1 6 7 . 1 Energy Gun 9 | . 1 . 4 4 . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . 1 . 1 . 1 Ballistic Cannon 2 | . . . . 2 . . Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 14 | . . . 4 9 1 . Power . | . . . . . . . Propulsion 8 | . . . 2 6 . . Utility . | . . . . . . . Weapon 6 | . . . 2 3 1 . Highest Loss Streak 4 | . . . 2 4 1 . Average Slot Usage (%) 90 | . 95 100 90 85 97 83 Engine 10 | . 12 12 9 11 8 8 Core 2 | . . . . 3 8 8 Leg 27 | . 25 25 25 26 33 33 Device 6 | . . . 7 8 6 . Storage 9 | . 12 12 10 8 8 8 Processor 9 | . 12 12 10 8 8 8 Energy Gun 13 | . 7 12 19 10 6 . Ballistic Gun 5 | . 25 25 2 2 8 11 Ballistic Cannon 2 | . . . . 3 8 4 Launcher 2 | . . . 5 . . . Naked Turns . | . . . . . . . Heaviest Build 48 | 16 18 18 26 43 48 39 Greatest Support 50 | 20 20 20 33 50 40 43 Greatest Overweight (x) 3 | 2 . . 1 3 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 9 10 10 Most Carried 10 | 7 8 8 8 9 10 10 Average Carried 7 | 2 7 8 7 6 9 10 Final Capacity 10 | 8 8 8 8 10 10 10 Final Carried 10 | 7 8 8 7 7 10 10 Class Distribution -------------------- 54% | Hacker-Gunner 34% | Hacker-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Gunner | -8/Storage Hacker-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Gar Matter Collected 1301 | 258 78 54 356 229 310 16 Remotely . | . . . . . . . Salvage Created 1924 | . 136 186 999 248 255 100 Parts 118 | . 15 13 59 13 10 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Combat Hostiles Destroyed 46 | . 3 5 21 5 6 6 Guns 36 | . 3 5 17 3 4 4 Cannons 6 | . . . . 2 2 2 AOE 4 | . . . 4 . . . Classes Destroyed 8 | . 3 . 3 1 . 1 Builder 2 | . . . 1 1 . . Recycler 1 | . . . 1 . . . Watcher 8 | . 2 . 4 1 1 . Swarmer 12 | . 1 2 3 1 . 5 Grunt 25 | . 2 3 13 2 5 . Duelist 1 | . . . . . . 1 Sentry 7 | . . . 5 1 1 . Hunter 1 | . . . . 1 . . Best Kill Streak 3 | . 2 2 3 2 3 3 Combat Bots Only 3 | . 1 2 2 2 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Gar Damage Taken 2385 | . 122 92 715 979 219 258 Core 424 | . 18 7 104 241 22 32 Absorbed by Shields . | . . . . . . . Core Remaining (%) 60 | 100 . 12 70 . . . Volleys Fired 158 | . 17 12 52 33 28 16 Largest 3 | . 3 3 3 3 3 2 Hottest 157 | . 90 90 157 138 136 71 Shots Fired 389 | . 39 36 148 60 74 32 Gun 329 | . 39 36 140 44 46 24 Cannon 49 | . . . . 13 28 8 Launcher 11 | . . . 8 3 . . Special . | . . . . . . . Kinetic 206 | . 34 24 36 24 56 32 Thermal 115 | . 5 12 80 . 18 . Explosive 11 | . . . 8 3 . . Electromagnetic 57 | . . . 24 33 . . Robot Hit Streak 58 | . 8 8 58 15 32 17 Robot Miss Streak 2 | . 1 2 2 1 1 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 6 | . . 1 5 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 298 | . 29 24 126 37 57 25 Core Hits 115 | . 10 9 49 18 19 10 Critical Hits 8 | . . . 1 3 3 1 Critical Kills 3 | . . . 1 1 1 . Critical Parts Destroyed 4 | . . . . 1 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5110 | . 260 266 2145 890 1166 383 Guns 3357 | . 260 266 1593 438 595 205 Cannons 981 | . . . . 239 564 178 Explosions 754 | . . . 541 213 . . Melee . | . . . . . . . Ramming 18 | . . . 11 . 7 . Kinetic 2223 | . 212 140 319 282 887 383 Thermal 1697 | . 48 126 1143 108 272 . Explosive 365 | . . . 260 105 . . Electromagnetic 807 | . . . 412 395 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Effects 9 | . 1 8 . . . . Message Errors 4 | . . 4 . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 4 | . 1 3 . . . . Overload Shots . | . . . . . . . Overflow Damage 127 | . . . 60 67 . . Projectiles 18 | . . . . 18 . . Explosions 109 | . . . 60 49 . . Melee . | . . . . . . . Knockbacks 9 | . . . . 3 4 2 Impact . | . . . . . . . Kinetic 9 | . . . . 3 4 2 Secondary . | . . . . . . . Self-Inflicted Damage 321 | . . . 264 57 . . Shots 9 | . . . 7 2 . . Rammed 2 | . . . 1 1 . . Targets Rammed 3 | . . . 1 1 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 258 | . 192 208 258 189 225 63 Average Temperature 72 | . 89 77 75 60 84 24 Received Heat Transfer 909 | . 48 63 303 279 126 90 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 3616 | . 148 342 2397 100 629 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . 4 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Peak Influence 518 | . 203 111 250 284 347 518 Average Influence 70 | . 55 38 42 72 128 272 Maximum Alert Level 2 | . 1 . 1 1 1 2 Low Security (%) 90 | 100 82 100 98 91 72 45 Level 1 8 | . 17 . 1 8 27 19 Level 2 1 | . . . . . . 35 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . . 8 4 2 . Investigation 8 | . . . 7 1 . . Extermination . | . . . . . . . Reinforcement 6 | . . . 1 3 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 3 | . . . . 3 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Distress Signals 6 | . . . 2 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 11 6 48 26 23 14 Peak Tracking Total 5 | . 3 2 3 5 4 3 Tactical Retreats 3 | . 1 . . 1 . 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Traps Triggered 9 | . 4 . 2 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 1 5 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Gar Machines Disabled 20 | . . 1 8 8 3 . Max in Single Turn 3 | . . 1 3 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Machines Accessed 20 | . 3 . 13 2 2 . Terminals 16 | . 2 . 11 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 73 | . 8 . 54 9 2 . Successful 64 | . 8 . 45 9 2 . Failed 9 | . . . 9 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 65 | . 6 . 49 9 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 . 3 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 57 | . 6 . 41 9 1 . Record 19 | . 3 . 13 3 . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . . 1 . Emergency Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . . . 1 . . . Scanalyzer Index 1 | . . . . 1 . . Alert Level 7 | . . . 5 2 . . Locate Traps 4 | . 1 . 1 2 . . Disarm Traps 2 | . . . 1 1 . . Dispatch Records 5 | . . . 5 . . . Surveillance Status 3 | . 1 . 2 . . . Transport Status 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Reinforcement Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Recall Reinforcements 2 | . . . 2 . . . Hauler Manifests 2 | . . . 2 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 2 . 2 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 14 | . 1 . 11 1 1 . Full Trace Events 9 | . . . 8 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 16 | . 7 . 9 . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Gar Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 1 1 1 1 Highest-Rated Group 87 | . 58 62 71 80 87 87 Highest-Rated Ally 87 | . 58 62 71 80 87 87 Total Orders 2 | . . . . . 2 . EXPLORE 2 | . . . . . 2 . Ally Attacks 205 | . 15 5 41 82 37 25 Total Damage 7299 | . 197 53 1078 2976 2380 615 Kills 97 | . 3 1 20 33 31 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Gar Turns Passed 11540 | 89 687 529 5106 3234 1482 413 Spaces Moved 3713 | 61 376 345 1822 740 228 141 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs 3702 | 50 376 345 1822 740 228 141 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 126 | 110 120 120 125 135 139 120 Slowest Speed 210 | 150 120 120 150 210 150 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 56 | 4 48 89 94 55 60 45 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 197 | . . . 167 18 12 . Melee . | . . . . . . . Projectile 17 | . . . . 5 12 . AOE 180 | . . . 167 13 . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Total 10213 | 79 580 435 4525 2908 1331 355 Wait 6245 | 5 185 77 2615 2106 1068 189 Move 3707 | 60 375 344 1821 739 227 141 Hop . | . . . . . . . Pick Up 15 | 7 2 . 2 3 1 . Fast Attach 38 | 7 . 1 14 14 1 1 Attach 7 | . 1 . 2 4 . . Detach 2 | . . . . 1 1 . Swap 10 | . . . 5 2 2 1 Drop 23 | . . 1 13 5 2 2 Fire 158 | . 17 12 52 33 28 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . 1 1 1 . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -8/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Weapon x1 266 | -10/Materials | Core integrity fell below 50% 300 | -10/Materials | Build established: Hacker-Mutant 426 | -10/Materials | Identified exit to Materials 426 | -10/Materials | Discovered exit to Materials (range 15) 502 | -10/Materials | Identified exit to Mines 502 | -10/Materials | Discovered exit to Mines (range 15) 637 | -10/Materials | Build established: Hacker-Gunner 694 | -10/Materials | Core integrity fell below 20% 777 | -10/Materials | Entered Mines 777 | -10/Mines | Accompanied by 1 ally 936 | -10/Mines | Learned location of Zion (-7) 1248 | -10/Mines | Discovered exit to Materials (range 13) 1306 | -10/Mines | Entered Materials 1306 | -9/Materials | Accompanied by 1 ally 1306 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2167 | -9/Materials | Identified exit to Mines 2167 | -9/Materials | Discovered exit to Mines (range 7) 3216 | -9/Materials | Identified exit to Materials 3216 | -9/Materials | Discovered exit to Materials (range 10) 5433 | -9/Materials | Build established: Hacker-Mutant 6217 | -9/Materials | Discovered exit to Materials (range 11) 6412 | -9/Materials | Entered another Materials area 6412 | -8/Materials | Accompanied by 1 ally 6412 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 6871 | -8/Materials | Identified exit to Storage 6871 | -8/Materials | Discovered exit to Storage (range 16) 7442 | -8/Materials | Build established: Hacker-Gunner 8111 | -8/Materials | Build established: Hacker-Mutant 8669 | -8/Materials | Discovered exit to Storage (range 15) 8928 | -8/Materials | Build established: Hacker-Gunner 9063 | -8/Materials | Core integrity fell below 50% 9099 | -8/Materials | Lost 4 parts (3n1w) 9346 | -8/Materials | Crushed by falling debris 9603 | -8/Materials | Identified exit to Factory 9603 | -8/Materials | Discovered exit to Factory (range 16) 9646 | -8/Materials | Entered Storage 9646 | -8/Storage | Accompanied by 1 ally 9700 | -8/Storage | Core integrity fell below 20% 10067 | -8/Storage | Build established: Scavenger-Gunner 11124 | -8/Storage | Identified exit to Garrison 11128 | -8/Storage | Entered Garrison 11128 | -8/Garrison | Accompanied by 1 ally 11175 | -8/Garrison | Build established: Hacker-Mutant 11190 | -8/Garrison | Triggered checkpoint 11216 | -8/Garrison | Triggered checkpoint 11306 | -8/Garrison | Triggered checkpoint 11328 | -8/Garrison | Triggered checkpoint 11509 | -8/Garrison | Discovered exit to Factory (range 10) 11532 | -8/Garrison | Triggered checkpoint 11541 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Player 2 removes Lgt. Assault Rifle. Player 2 attaches Lgt. Assault Rifle. Player 2 removes Lgt. Assault Rifle. Player 2 attaches Lgt. Assault Rifle. Player 2: "Well even if a lose a weapon here I've still got 2 more, hehe." ALERT: Garrison interior compromised. EXIT=FOUND: FACTORY Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Field strength at 70. Field strength at 55. Field strength at 40. Field strength at 25. Field strength at 10. Stasis field depleted. Beams of light sweep through the air. An alarm sounds. Slug penetrates G-47 Trooper. [Achievement: 5k Club] [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#####???????????????? | | ?????????????????????????????? #???????????????? | | ??????????????????????????????< #???????????????? | | ?????????????????????????????? #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ????????????????????????####### #???????????????? | | ????????????????????????# * ##############??? | | ????????????????????????# ##### #??? | | ????????????????????????# #???# #??? | | ????????????????????????# #???############## #??? | | ????????????????????????#@#????????????????# #??? | | ????????????????????????#@#????????????????# #??? | | ??????????????????????? g #????????????????# #??? | | ??????????????????????# gg#????????????????# #??? | | ??????????????????????# #????????????????# #### | | ??????????????????????### #????????????????# ##== | | ????????????????????????# #???????????????## ## | | ????????????????????????# #??????????????## = = | | ????????????????????????# ???????????????+ * * | | ????????????????????????# ???????????????# = | | ????????????????????????? ???????????????# =## | | ?????????????????????????##?????????????### ## | | ????????????????????????????????????????# | | ????????????????????????????????????????# * | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### ## | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# #### | | ??????????????????????????????????????????+ #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Collateral Damage Generalissimo GoHome() Librarian Novice Programmer Please Form A Line Shopping List This Is Interesting... Challenges ------------ None Game ------ Seed AssembledIntegrityGravjet Manual? 0 Play Time 01:09:17 Cumulative 86.9 hours Start 2020.04.01 @ 16:10:54 End 2020.04.01 @ 17:42:19 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 141 Rogue 89 Adventurer 0 Explorer 52 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 29 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 71bc7250-ac42-4ec5-b725-694f003bfe47