Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.05 @ 14:11:44 Player: ChromeKnight Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (80) 400 Value Destroyed (3793) 3793 Prototype IDs (241) 4820 Alien Tech Used (0) 0 Bonus (4090) 4090 TOTAL SCORE: 17503 Bonus ------- Follower Combat Kills 177 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 500 Friendly Fire -187 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Hovering (60) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Gravmag Array > --- UTILITY (7) ------ Large Storage Unit Improved Melee Analysis Suite Advanced Melee Analysis Suite Target Analyzer Core Analyzer > --- WEAPON (3) ------- Falx Spear > --- INVENTORY (10) --- Experimental Targeting Computer YOLO Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag Array > --- UTILITY ---------- Power Amplifier Improved Heat Sink Large Storage Unit Core Analyzer Improved Maneuvering Thrusters Improved System Shield > --- WEAPON ----------- Plasma Rifle Plasma Rifle Plasma Rifle > --- INVENTORY -------- Gravmag Array Gravmag Array Gravmag Array YOLO Cannon Coil Gun [Rating: 65] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Biomechanical Wings Utility Core Analyzer Device Thief Drone Bay Storage Small Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Mini Assault Cannon Impact Weapon Heavy Mace Slashing Weapon Falx Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Slots Evolved 8 | . . . . . 4 2 . . . . 2 . Power 1 | . . . . . 1 . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 5 | . . . . . 2 1 . . . . 2 . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 133 | 6 8 . . 2 14 20 6 4 5 5 63 . Power 19 | 1 1 . . . 2 3 . 1 . 3 8 . Engine 8 | 1 1 . . . 1 . . . . 2 3 . Core 10 | . . . . . 1 3 . . . 1 5 . Reactor 1 | . . . . . . . . 1 . . . . Propulsion 25 | 2 2 . . . 2 5 1 . . 1 12 . Treads 5 | . . . . . . 4 1 . . . . . Leg 5 | . . . . . 2 . . . . . 3 . Wheel 6 | 2 2 . . . . . . . . 1 1 . Hover 8 | . . . . . . 1 . . . . 7 . Flight 1 | . . . . . . . . . . . 1 . Utility 36 | 1 1 . . 2 4 6 2 2 1 1 16 . Device 11 | . . . . 1 1 1 1 . 1 . 6 . Storage 6 | 1 . . . . 1 1 . 1 . . 2 . Processor 11 | . . . . . 2 2 . . . . 7 . Hackware 2 | . . . . . . . . . . 1 1 . Protection 6 | . 1 . . 1 . 2 1 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 4 . . . 6 6 3 1 4 . 27 . Energy Gun 16 | . . . . . 2 . . . . . 14 . Energy Cannon 7 | . . . . . . . 1 . 2 . 4 . Ballistic Gun 14 | 2 4 . . . 3 3 2 . . . . . Ballistic Cannon 9 | . . . . . . 3 . 1 2 . 3 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 4 . Piercing Weapon 2 | . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 . . . . . . Parts Lost 52 | . 2 . . . . 1 1 1 3 5 38 1 Power 13 | . 1 . . . . . . 1 . 2 8 1 Propulsion 9 | . . . . . . . . . 1 1 7 . Utility 14 | . . . . . . . 1 . 1 1 11 . Weapon 16 | . 1 . . . . 1 . . 1 1 12 . Highest Loss Streak 16 | . 1 . . . . 1 1 1 3 3 16 1 Average Slot Usage (%) 78 | . 83 100 100 99 78 97 90 87 75 65 63 60 Engine 4 | . 10 14 14 14 11 . . . . 6 4 . Core 5 | . . . . . . 14 15 7 7 4 2 6 Treads 6 | . . . . . . 14 19 15 12 2 . . Leg 2 | . . . . . 4 5 . . . . 3 . Wheel 5 | . 28 28 28 28 12 . . . . 3 1 . Hover 1 | . . . . . . 1 . . . . 3 6 Device 6 | . . . . . 3 3 7 15 11 7 7 . Storage 10 | . 14 14 14 14 13 14 14 9 15 10 5 6 Processor 8 | . . . . . 5 12 7 7 7 7 11 26 Protection 3 | . 3 14 14 13 9 5 4 5 . . . . Energy Gun 3 | . . . . . 9 . . . . . 7 . Energy Cannon 1 | . . . . . . . . 7 7 5 . . Ballistic Gun 7 | . 26 28 28 28 7 13 10 7 4 . . . Ballistic Cannon 6 | . . . . . . 5 7 7 7 15 7 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 57 | 11 14 14 14 14 26 40 44 49 42 52 57 28 Greatest Support 68 | 20 32 32 32 32 32 68 68 40 40 28 44 28 Greatest Overweight (x) 14 | 1 . . . . 1 1 1 1 1 14 10 . Average Overweight (x) . | . . . . . . . . . . 1 1 . Largest Inventory Capacity 16 | 6 6 6 6 6 6 6 6 6 6 6 16 10 Average Capacity 7 | 5 6 6 6 6 6 6 6 6 6 6 9 10 Most Carried 10 | 1 6 6 6 6 6 6 6 6 6 6 10 3 Average Carried 5 | . 3 5 5 5 5 5 5 5 3 4 6 3 Final Capacity 10 | 6 6 6 6 6 6 6 6 6 6 6 10 10 Final Carried 6 | 1 6 6 6 6 5 6 6 6 2 6 3 3 Class Distribution -------------------- 37% | Mutant 30% | Gunner 22% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Matter Collected 3183 | 194 204 10 . 74 96 291 297 328 69 399 1221 . Remotely . | . . . . . . . . . . . . . Salvage Created 3329 | . 287 . . 141 54 219 268 497 116 311 1436 . Parts 144 | . 22 . . 9 5 12 6 19 . 15 56 . Haulers Intercepted 4 | . 1 . . . . 1 . . . . 2 . Recyclers Shooed 1 | . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . 6 19 . 12 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 66 | . 7 . . 3 1 5 5 9 4 9 23 . Melee 4 | . . . . . . . . . . . 4 . Guns 25 | . 7 . . 3 1 2 2 2 . . 8 . Cannons 30 | . . . . . . 1 3 7 2 9 8 . AOE 7 | . . . . . . 2 . . 2 . 3 . Classes Destroyed 13 | . 4 . . 1 1 1 1 2 . 1 2 . Worker 2 | . 1 . . . . . . . . . 1 . Builder 2 | . . . . 1 . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . 1 . Hauler 4 | . 1 . . . . 1 . . . . 2 . Recycler 3 | . . . . . . . . . . . 3 . Minesweeper 1 | . . . . . . . . 1 . . . . Swarmer 13 | . 3 . . . . 1 . . . 3 6 . Grunt 29 | . 4 . . 3 . 4 4 7 . 3 4 . Brawler 2 | . . . . . . . . 1 . 1 . . Duelist 1 | . . . . . . . . . . 1 . . Sentry 2 | . . . . . . . 1 . . . 1 . Hunter 3 | . . . . . 1 . . . . . 2 . Programmer 9 | . . . . . . 1 . 1 . 1 6 . Enhanced Grunt 4 | . . . . . . . . . 4 . . . Tracker 2 | . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . 2 . Best Kill Streak 5 | . 3 . . 3 1 3 4 3 3 3 5 . Combat Bots Only 4 | . 3 . . 2 1 3 4 3 3 3 3 . Max Kills in Single Turn 4 | . 1 . . 1 1 4 1 1 1 1 3 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . 1 . 2 . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Damage Taken 8273 | . 384 . . 66 110 407 426 455 965 774 4653 33 Core 1426 | . 103 . . . 10 14 39 30 163 217 817 33 Absorbed by Shields 23 | . . . . . . . . . . . 23 . Core Remaining (%) 72 | 100 . . . 58 98 . . . . 33 . . Volleys Fired 207 | . 35 . . 9 8 10 14 22 12 26 71 . Largest 3 | . 2 . . 2 2 3 3 3 3 3 3 . Hottest 225 | . 40 . . 40 51 124 124 171 186 186 225 . Shots Fired 509 | . 58 . . 18 16 27 38 66 26 69 191 . Gun 244 | . 58 . . 18 16 21 21 23 7 . 80 . Cannon 265 | . . . . . . 6 17 43 19 69 111 . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 373 | . 58 . . 18 16 27 38 44 14 53 105 . Thermal 131 | . . . . . . . . 22 12 16 81 . Explosive . | . . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . 5 . Robot Hit Streak 13 | . 8 . . 8 8 5 9 9 7 8 13 . Robot Miss Streak 7 | . 3 . . 1 2 3 3 3 7 2 7 . Penetration Max 1 | . . . . . . . 1 1 . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 330 | . 38 . . 14 12 18 24 34 14 45 131 . Core Hits 155 | . 16 . . 7 3 12 11 15 16 17 58 . Critical Hits 11 | . . . . . 1 . 4 4 2 . . . Critical Kills 5 | . . . . . . . 2 2 1 . . . Critical Parts Destroyed 5 | . . . . . 1 . 2 2 . . . . Melee Attacks 36 | . . . . . . . . . . . 36 . Impact . | . . . . . . . . . . . . . Slashing 31 | . . . . . . . . . . . 31 . Piercing 5 | . . . . . . . . . . . 5 . Sneak Attacks 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . 7 . Damage Inflicted 10484 | . 339 . . 165 147 863 384 763 1425 1193 5205 . Guns 2301 | . 339 . . 165 147 324 132 74 21 . 1099 . Cannons 4717 | . . . . . . 69 252 689 689 1193 1825 . Explosions 1674 | . . . . . . 470 . . 711 . 493 . Melee 1777 | . . . . . . . . . . . 1777 . Ramming 15 | . . . . . . . . . 4 . 11 . Kinetic 4303 | . 339 . . 165 147 393 384 284 165 804 1622 . Thermal 4296 | . . . . . . 470 . 479 1256 389 1702 . Explosive . | . . . . . . . . . . . . . Electromagnetic 93 | . . . . . . . . . . . 93 . Impact . | . . . . . . . . . . . . . Slashing 1565 | . . . . . . . . . . . 1565 . Piercing 212 | . . . . . . . . . . . 212 . Highest Corruption 26 | . . . . . . 1 1 8 8 8 26 26 Average Corruption 8 | . . . . . . 1 1 5 8 8 14 26 Corruption Purged . | . . . . . . . . . . . . . Effects 171 | . . . . . . . 5 23 13 26 98 6 Message Errors 31 | . . . . . . . 1 4 4 4 18 . Matter Fused 40 | . . . . . . . . 5 4 8 20 3 Heat Flow Errors 9 | . . . . . . . . 1 1 1 6 . Energy Discharges 9 | . . . . . . . . 1 . 3 5 . Parts Rejected 2 | . . . . . . . . . . . 2 . Data Loss (minor) 15 | . . . . . . . 1 2 1 3 8 . Data Loss (major) 6 | . . . . . . . . 4 1 . 1 . Misfires 8 | . . . . . . . . 1 1 2 4 . Alerts 2 | . . . . . . . . . . . 2 . Misdirections 16 | . . . . . . . . . . . 13 3 Targeting Errors 28 | . . . . . . . 3 4 . 3 18 . Weapon Failures 5 | . . . . . . . . 1 1 2 1 . Overload Shots 3 | . . . . . . . . . . . 3 . Effects 2 | . . . . . . . . . . . 2 . Heat Surge 2 | . . . . . . . . . . . 2 . Overflow Damage 430 | . . . . . . 91 . 54 73 15 197 . Projectiles 228 | . . . . . . 9 . 54 60 15 90 . Explosions 150 | . . . . . . 82 . . 13 . 55 . Melee 52 | . . . . . . . . . . . 52 . Knockbacks 30 | . . . . . . 1 2 4 1 9 13 . Impact . | . . . . . . . . . . . . . Kinetic 29 | . . . . . . 1 2 4 1 9 12 . Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 310 | . . . . . . 216 . . . . 94 . Shots 4 | . . . . . . 3 . . . . 1 . Rammed 4 | . . . . . . . . . 1 . 3 . Targets Rammed 4 | . . . . . . . . . 1 . 3 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 506 | . 18 . . 2 . 364 361 270 92 150 506 . Average Temperature 100 | . 8 . . 2 . 87 143 67 24 60 125 . Received Heat Transfer 1071 | . 177 . . 36 . 63 126 90 144 207 228 . Effects 10 | . . . . . . 1 . . . . 9 . Shutdowns 2 | . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . . . . . . 2 . Damage (major) 3 | . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . 5 . Heat Transferred 5838 | . . . . . . 350 . 700 1750 550 2488 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Peak Influence 232 | . 179 69 . 97 144 232 . . . . 230 65 Initial 72 | . . 69 . . 37 6 . . . . 72 50 Average 72 | . 92 69 . 23 65 56 . . . . 85 59 Maximum Alert Level 1 | . . . . . . 1 . . . . 1 . Low Security (%) 97 | 100 100 100 . 100 100 93 . . . . 97 100 Level 1 2 | . . . . . . 6 . . . . 2 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . 1 5 . . . . 13 . Investigation 1 | . . . . . . . . . . . 1 . Extermination 7 | . . . . . . 1 . . . . 6 . Reinforcement 8 | . 1 . . . 1 4 . . . . 2 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept 4 | . . . . . . . . . . . 4 . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Distress Signals 1 | . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 102 | . 10 . . 5 6 12 8 9 5 12 30 5 Peak Tracking Total 5 | . 3 . . 1 2 3 4 3 4 4 4 5 Tactical Retreats 7 | . . . . . . 1 . . 1 1 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Traps Triggered 4 | . . . . . . . . . . . 4 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . Installed 3 | . . . . . . . . . 3 . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Machines Disabled 15 | . . . . . . 6 . . . . 9 . Max in Single Turn 6 | . . . . . . 6 . . . . 4 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Machines Accessed 15 | . 2 . 1 1 . . 1 . 4 . 6 . Terminals 5 | . 2 . . . . . . . . . 3 . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 51 | . 7 . 1 1 . . 1 . 28 . 13 . Successful 37 | . 2 . 1 1 . . 1 . 28 . 4 . Failed 14 | . 5 . . . . . . . . . 9 . Catastrophic 1 | . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . 1 . . . . . . . 2 . Terminals 11 | . 7 . . . . . . . . . 4 . Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . 6 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 . Terminal Hacks 33 | . 2 . 1 1 . . 1 . 28 . . . Record 11 | . . . . . . . . . 11 . . . Part Schematic 8 | . . . . . . . . . 8 . . . Robot Schematic 6 | . . . . . . . . . 6 . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . Open Door 2 | . . . . 1 . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . 4 . Scan Component 2 | . . . . . . . . . . . 2 . Repair 1 | . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . 2 . . . . . . . . . 4 . Full Trace Events 2 | . 1 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . 8 . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . Time 56 | . . . . . . . . . . . 56 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Total Allies 3 | . . 3 . . . . . . . . . . Largest Group 3 | . . 3 3 3 3 2 . . . . . . Highest-Rated Group 40 | . . 40 40 40 40 32 . . . . . . Highest-Rated Ally 16 | . . 16 16 16 16 16 . . . . . . Total Orders 5 | . . . . . . 3 2 . . . . . EXPLORE 3 | . . . . . . 2 1 . . . . . RETURN 2 | . . . . . . 1 1 . . . . . Ally Attacks 94 | . . . . 6 27 22 19 14 6 . . . Total Damage 774 | . . . . 70 307 154 128 79 36 . . . Kills 9 | . . . . 2 3 3 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Robot Analysis Total 115 | . . . . . . . . . 115 . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . 1 . 1 . . Drone Launches 17 | . . . . . . 3 8 3 3 . . . Drone Recoveries 15 | . . . . . . 3 8 3 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Turns Passed 8384 | 55 333 249 240 330 425 948 908 970 359 689 2797 81 Spaces Moved 4334 | 57 261 239 219 171 207 565 416 488 161 421 1040 89 Core 141 | 14 . . . . . . . . . 5 122 . Treads 1482 | . . . . . . 310 416 488 161 107 . . Legs 647 | . . . . . 79 255 . . . . 313 . Wheels 1557 | 43 261 239 219 171 128 . . . . 309 187 . Hover 373 | . . . . . . . . . . . 284 89 Flight 134 | . . . . . . . . . . . 134 . Fastest Speed 50 | 50 80 100 100 100 100 120 166 170 170 110 56 60 Average Speed 144 | 78 81 100 100 100 107 147 170 177 176 138 176 60 Slowest Speed 750 | 100 100 100 100 100 150 190 190 190 190 750 550 60 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . 1 . . 2 . Exploration Rate (%) 51 | 4 69 74 61 39 23 14 97 68 78 65 24 47 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 27 | . . . . . . . . . 27 . . . Known Exits Taken 3 | . 1 . . . 1 . . . . 1 . . Unknown Exits Taken 8 | 1 . 1 1 1 . 1 1 1 1 . . . Scrap Searched 4 | . . . . . . . 1 1 . 2 . . Spaces Dug 5 | . . . . . . . . . . . 5 . Terrain Destroyed 208 | . . . . . . 51 3 13 23 20 98 . Melee . | . . . . . . . . . . . . . Projectile 93 | . . . . . . 2 3 13 2 20 53 . AOE 115 | . . . . . . 49 . . 21 . 45 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Total 5954 | 63 333 250 240 312 394 659 588 544 202 467 1786 116 Wait 1081 | . 16 6 19 128 146 43 144 22 14 12 504 27 Move 4323 | 56 260 238 218 170 206 564 415 487 160 420 1040 89 Hop . | . . . . . . . . . . . . . Pick Up 62 | 1 8 3 1 . 5 6 3 4 . 4 27 . Fast Attach 77 | 6 2 . . 2 11 11 1 2 . 5 37 . Attach 38 | . 1 . . . 1 5 3 1 5 . 22 . Detach 12 | . . . . 1 . 1 2 . 3 . 5 . Swap 19 | . 5 . . . 2 5 2 1 . . 4 . Drop 82 | . 6 3 2 2 15 14 4 5 4 . 27 . Fire 207 | . 35 . . 9 8 10 14 22 12 26 71 . Melee 28 | . . . . . . . . . . . 28 . Ram 3 | . . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . Escape Stasis 15 | . . . . . . . . . . . 15 . Rewire 3 | . . . . . . . . . . . 3 . Trap 3 | . . . . . . . . . 3 . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Identified exit to Mines 187 | -10/Materials | Discovered new exit (range 8) 295 | -10/Materials | Discovered new exit (range 16) 332 | -10/Materials | Build established: Mutant 389 | -10/Materials | Entered Mines 409 | -10/Mines | Discovered new exit (range 6) 446 | -10/Mines | Learned 8 Materials zone layouts 475 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 512 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 515 | -10/Mines | Found Prototype Device 580 | -10/Mines | Discovered new exit (range 10) 626 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 627 | -10/Mines | Discovered new exit (range 5) 638 | -10/Mines | Entered Exiles 638 | -10/Exiles | Accompanied by 3 allies 665 | -10/Exiles | Met 8R-AWN 680 | -10/Exiles | Met EX-HEX 706 | -10/Exiles | Met EX-BIN 720 | -10/Exiles | Aligned with FarCom system 721 | -10/Exiles | Given EX-Vault access code 745 | -10/Exiles | Opened EX-Vault 756 | -10/Exiles | Found YOLO Cannon 776 | -10/Exiles | Warned to stay clear of 0b10 Research branches 805 | -10/Exiles | Met EX-DEC 849 | -10/Exiles | Discovered new exit (range 10) 878 | -10/Exiles | Left Exiles lab with YOLO Cannon 878 | -10/Exiles | Entered Mines 878 | -9/Mines | Accompanied by 3 allies 882 | -9/Mines | Found the Drone Emporium 887 | -9/Mines | Found Prototype Device 887 | -9/Mines | Identified Thief Drone Bay 972 | -9/Mines | Learned Materials stockpile data 1037 | -9/Mines | Excavation squad dispatched 1037 | -9/Mines | A large section of the Mines collapsed 1172 | -9/Mines | Discovered new exit (range 15) 1208 | -9/Mines | Entered Materials 1208 | -8/Materials | Accompanied by 3 allies 1208 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1209 | -8/Materials | Identified exit to Factory 1633 | -8/Materials | Entered Factory 1633 | -7/Factory | Accompanied by 2 allies 1633 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1697 | -7/Factory | Discovered new exit (range 9) 1706 | -7/Factory | Identified exit to Factory 2305 | -7/Factory | Build established: Skirmisher 2419 | -7/Factory | Discovered new exit (range 15) 2581 | -7/Factory | Entered Lower Caves 2622 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2879 | -7/Lower Caves | Build established: Gunner 3037 | -7/Lower Caves | Discovered new exit (range 15) 3069 | -7/Lower Caves | Hyp. Gauss Rifle stolen by Master Thief 3073 | -7/Lower Caves | Med. Treads stolen by Master Thief 3373 | -7/Lower Caves | Build established: Mutant 3489 | -7/Lower Caves | Entered another Lower Caves area 3550 | -7/Lower Caves | Learned Factory garrison access intel 3690 | -7/Lower Caves | Build established: Gunner 3890 | -7/Lower Caves | Crushed by falling debris 4425 | -7/Lower Caves | Discovered new exit (range 13) 4459 | -7/Lower Caves | Entered Data Miner 4459 | -7/Data Miner | Discovered new exit (range 7) 4492 | -7/Data Miner | Met Data Miner 4522 | -7/Data Miner | Learned location of Section 7 (-2) 4522 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4551 | -7/Data Miner | Received God Mode back door access code from Data Miner 4638 | -7/Data Miner | Interfaced with the Data Conduit 4728 | -7/Data Miner | Lost 3 parts (1n1u1w) 4818 | -7/Data Miner | Entered Proximity Caves 5086 | -6/Proximity Caves | Core integrity fell below 50% 5115 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 5153 | -6/Proximity Caves | Spotted B-75 Beast 5412 | -6/Proximity Caves | Learned 12 Factory zone layouts 5481 | -6/Proximity Caves | Discovered exit to Factory (range 16) 5507 | -6/Proximity Caves | Entered Factory 5507 | -6/Factory | Evolved 2 slots: Utility x2 5508 | -6/Factory | Identified exit to Factory 5509 | -6/Factory | Loaded intel: 274 machine locations 5510 | -6/Factory | Loaded intel: 4 garrison access locations 5847 | -6/Factory | Lost 4 parts (1p1n2u) 6091 | -6/Factory | Repaired Neutrino Core 6226 | -6/Factory | Build established: Skirmisher 6591 | -6/Factory | Build established: Scavenger-Gunner 6621 | -6/Factory | Intercept squad dispatched 6647 | -6/Factory | Spotted Tracker 6664 | -6/Factory | Spotted Combat Programmer 6671 | -6/Factory | Crushed by falling debris 6684 | -6/Factory | System corruption reached 10% 6687 | -6/Factory | Destroyed Combat Programmer 6730 | -6/Factory | Destroyed Tracker 6756 | -6/Factory | Found Exp. Phase Shifter 6757 | -6/Factory | Lost 16 parts (2p4n4u6w) 7122 | -6/Factory | Core integrity fell below 50% 7163 | -6/Factory | Build established: Skirmisher 7391 | -6/Factory | Crushed by falling debris 7422 | -6/Factory | Lost 4 parts (1p1u2w) 8004 | -6/Factory | Spotted B-75 Beast 8117 | -6/Factory | Intercept squad dispatched 8162 | -6/Factory | Spotted Tracker 8169 | -6/Factory | Core integrity fell below 20% 8173 | -6/Factory | Destroyed Tracker 8182 | -6/Factory | Found Exp. Targeting Computer 8208 | -6/Factory | Spotted Combat Programmer 8268 | -6/Factory | Destroyed Combat Programmer 8281 | -6/Factory | Lost 5 parts (1p1n2u1w) 8304 | -6/Factory | Sucked down chute 8304 | -6/Factory | Entered Waste 8320 | -6/Waste | Spotted C-40 Crusher 8321 | -6/Waste | Spotted C-40 Crusher 8329 | -6/Waste | Spotted C-40 Crusher 8332 | -6/Waste | Spotted C-40 Crusher 8332 | -6/Waste | Spotted C-40 Crusher 8332 | -6/Waste | Spotted C-40 Crusher 8385 | -6/Waste | Crushed by Compactor (1 part destroyed) 8385 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 08260_ System corrupted: Energy discharge (-23). 08260_ Penetrated by EMDS Slug. 08260_ U-05 Engineer suffers critical hit. 08262_ Combat Programmer resets U-05 Engineer, system corruption cleaned. 08262_ System corrupted: Falx targeting data glitched. 08266_ Penetrated by EMDS Slug. 08268_ Combat Programmer fries systems beyond repair. 08268_ Combat Programmer destroyed. 08268_ U-05 Engineer builds a Door. 08271_ Acquired 60 matter. 08294_ System corrupted: Matter fused (-5). 08301_ Acquired 22 matter. 08304_ Triggered Chute Trap. 08304_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 08304_ Receiving FarCom transmissions... 08311_ System corrupted: Matter fused (-5). 08367_ System corrupted: Matter fused (-7). 08385_ Mic. Nuclear Core crushed. Map ----- +----------------------------------------------------+ | ???????????# #????????????????????????????? | | ???????????# ] #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# = #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????? ?????????????????????????????? | | ????????????? ??????######??????######??????? | | ?????????????# #??????# #??????# #??????? | | ###########??# #??????# #??????# #??????? | | #??# #??????# #??????# #??????? | | #??# #??????# #??????# #??????? | | #### ######## ######## #??????? | | #??????? | | #??????? | | #??????? | | #??????? | | * #### ######## ######## #??????? | | #??# #??????# CC #??????# #??????? | | #??# #??????# CC #??????# #??????? | | ###########??# #??????# #??????# #??????? | | ???????????### ######## ######## #??????? | | ???????????# ! !???? | | ???????????# CC | | ???????????# CC CC CC | | ???????????# CC @ CC | | ???????????### ######## ######## ######## | | ?????????????# #??????# #??????# #??????? | | ?????????????# #??????# #??????# #??????? | | ?????????????# #??????# #??????# #??????? | | ?????????????# #??????# #??????# #??????? | | ????????????? #??????? #??????# ??????? | | ???????????? #?????????? #??????# ??????? | | ???????????# #?????????? #??????# ??????? | | ???????????# #???????????#??????# ??????? | | ???????????### #??????????????????# #??????? | | ?????????????# #??????????????????? ???????? | | ?????????????# ???????????????????????????????? | | ?????????????# ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 32 Energy Capacity 505 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Weapon Shielding 66 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 5 Melee Accuracy 14 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Particle Charging 25 Offensive Hacking 11 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed SupercompositeHeatInverter Manual? 0 Play Time 00:51:55 Cumulative 120.0 hours Start 2021.04.05 @ 13:18:04 End 2021.04.05 @ 14:11:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 278 Rogue 125 Adventurer 148 Explorer 5 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 72 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ab0f874-8cde-4f5b-9b87-8a09f28b2954