Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.04 @ 19:49:48 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (1697) 1697 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 5358 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Cogmind --------- Core Integrity 220/550 Matter 266/300 Energy 14/280 System Corruption 6% Temperature Cool (0) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Potential Leg Potential Leg > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Spear > --- INVENTORY (15) --- Improved Heat Sink Improved Terrain Scanner Energy Filter Lightning Gun Lightning Gun Minigun Flak Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Signal Interpreter Advanced ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Spear > --- INVENTORY -------- Heavy Ion Engine Improved Heat Sink Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer Energy Filter Propulsion Shielding Improved Shield Generator Gatling Laser Minigun Improved Light Cannon Flak Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Potential Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 65 | 6 9 6 13 15 2 2 12 Power 10 | 1 3 2 2 1 . . 1 Engine 10 | 1 3 2 2 1 . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 21 | 2 2 1 6 6 2 . 2 Treads 7 | 1 1 . 2 1 . . 2 Leg 2 | . . . . . 2 . . Wheel 11 | 1 1 1 3 5 . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 18 | 1 2 2 4 4 . . 5 Device 10 | . 2 1 2 3 . . 2 Storage 2 | 1 . 1 . . . . . Processor 3 | . . . 1 . . . 2 Hackware . | . . . . . . . . Protection 3 | . . . 1 1 . . 1 Artifact . | . . . . . . . . Weapon 16 | 2 2 1 1 4 . 2 4 Energy Gun 5 | 1 . . . 2 . . 2 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 3 | 1 1 . . . . . 1 Ballistic Cannon 2 | . 1 . 1 . . . . Launcher 2 | . . . . 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 3 | . . . . 1 . 1 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . . . 1 Parts Lost 13 | . . . 2 2 . . 9 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 2 . . . 1 Utility 7 | . . . . 1 . . 6 Weapon 2 | . . . . 1 . . 1 Highest Loss Streak 6 | . . . 1 1 . . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 97 100 99 100 98 100 97 Engine 11 | . 14 14 11 11 11 11 8 Treads 11 | . 14 14 13 15 6 . 8 Leg 4 | . . . . . 8 22 18 Wheel 7 | . 14 14 8 6 6 . . Device 12 | . 11 14 10 11 11 11 14 Storage 11 | . 14 14 11 11 11 11 9 Processor 6 | . . . 11 11 11 11 9 Protection 7 | . . . 11 11 11 11 10 Energy Gun 5 | . 9 . . 3 11 11 7 Energy Cannon 4 | . . 5 11 6 . . . Ballistic Gun 4 | . 14 8 . . . . 1 Ballistic Cannon 6 | . 4 14 11 6 . . . Piercing Weapon 2 | . . . . 1 11 11 8 Naked Turns . | . . . . . . . . Heaviest Build 45 | 11 16 32 41 44 42 42 45 Greatest Support 60 | 16 20 20 40 40 60 60 60 Greatest Overweight (x) 13 | . . 1 3 4 13 . . Average Overweight (x) . | . . . 1 2 2 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 10 15 15 15 15 15 Most Carried 15 | 6 8 15 15 15 15 15 15 Average Carried 12 | 4 7 10 14 14 15 15 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 6 8 15 15 15 15 15 12 Class Distribution -------------------- 70% | Mutant 17% | Assassin 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Assassin | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Matter Collected 1517 | 207 268 146 435 287 . 38 136 Remotely . | . . . . . . . . Salvage Created 2291 | . 355 250 912 430 . 38 306 Parts 176 | . 38 13 68 24 . 8 25 Haulers Intercepted 4 | . 1 . 3 . . . . Recyclers Shooed 4 | . 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 63 | . 7 4 22 19 . 4 7 Guns 20 | . 7 . . 6 . . 7 Cannons 32 | . . 4 22 6 . . . AOE 11 | . . . . 7 . 4 . Classes Destroyed 12 | . 7 1 2 1 . . 1 Worker 5 | . 1 . 3 . . . 1 Builder 2 | . . . 1 1 . . . Tunneler 3 | . 1 1 . . . 1 . Hauler 4 | . 1 . 3 . . . . Recycler 4 | . . 1 1 1 . . 1 Operator 2 | . 1 . 1 . . . . Watcher 6 | . 3 . 3 . . . . Swarmer 25 | . 3 . 10 4 . 4 4 Grunt 23 | . 4 4 7 8 . . . Sentry 7 | . . . 5 . . . 2 Specialist 1 | . . . . . . . 1 Assembled 7 | . . . . 7 . . . Best Kill Streak 11 | . 3 3 11 5 . 4 5 Combat Bots Only 7 | . 3 2 7 5 . 4 4 Max Kills in Single Turn 4 | . 1 1 2 3 . 4 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . . 3 . 4 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Damage Taken 3221 | . 262 97 835 494 . 18 1515 Core 583 | . 23 37 138 55 . . 330 Absorbed by Shields 143 | . . . 33 35 . . 75 Redirected to Shielding 52 | . . . . . . . 52 Regen/Repaired (Parts) 11 | . . . 11 . . . . Core Remaining (%) 75 | 100 . 76 . . . 51 . Volleys Fired 215 | . 51 13 76 45 . 1 29 Largest 2 | . 2 2 2 2 . 1 2 Hottest 99 | . 70 95 99 99 . 30 80 Shots Fired 339 | . 102 26 120 58 . 1 32 Gun 144 | . 91 5 . 16 . . 32 Cannon 186 | . 11 21 120 34 . . . Launcher 9 | . . . . 8 . 1 . Special . | . . . . . . . . Kinetic 189 | . 62 18 76 16 . . 17 Thermal 141 | . 40 8 44 34 . . 15 Explosive 9 | . . . . 8 . 1 . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | . 6 9 10 5 . . 6 Robot Miss Streak 6 | . 6 1 5 4 . . 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 206 | . 54 20 70 35 . 1 26 Core Hits 119 | . 23 9 39 31 . 4 13 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . 4 . . . 1 Burn 1 | . . . . . . . 1 Blast 4 | . . . 4 . . . . Melee Attacks 35 | . . . . . . 1 34 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 35 | . . . . . . 1 34 Sneak Attacks 3 | . . . . . . 1 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4493 | . 694 353 1499 1176 . 207 564 Guns 1284 | . 570 66 . 259 . . 389 Cannons 2266 | . 124 287 1499 356 . . . Explosions 698 | . . . . 561 . 137 . Melee 245 | . . . . . . 70 175 Ramming . | . . . . . . . . Kinetic 1988 | . 392 230 926 247 . . 193 Thermal 1562 | . 302 123 573 368 . . 196 Explosive 698 | . . . . 561 . 137 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 245 | . . . . . . 70 175 Highest Corruption 6 | . . . . . . . 6 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 120 | . . 3 34 42 . 30 11 Projectiles 38 | . . 3 34 1 . . . Explosions 41 | . . . . 41 . . . Melee 41 | . . . . . . 30 11 Knockbacks 6 | . . 2 . 4 . . . Impact . | . . . . . . . . Kinetic 6 | . . 2 . 4 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 73 | . . . . 73 . . . Shots 2 | . . . . 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 315 | . 150 192 315 301 . . 125 Average Temperature 91 | . 52 81 104 111 . . 60 Received Heat Transfer 704 | . 93 54 219 122 . . 216 Effects 11 | . . . 6 5 . . . Energy Bleed 4 | . . . 2 2 . . . Interference 7 | . . . 4 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 3572 | . 888 259 1184 797 . . 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Peak Influence 427 | . 192 110 427 189 . 97 277 Initial 162 | . . 7 . 162 . . 37 Average 80 | . 70 41 152 99 . 12 64 Maximum Alert Level 2 | . . . 2 . . . 1 Low Security (%) 94 | 100 100 100 72 100 . 100 92 Level 1 5 | . . . 25 . . . 7 Level 2 . | . . . 2 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 2 2 . . 2 Investigation 1 | . . . . 1 . . . Extermination . | . . . . . . . . Reinforcement 5 | . . . 2 1 . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Distress Signals 7 | . 2 . 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 17 4 37 17 . 4 17 Peak Tracking Total 10 | . 4 2 6 4 . 4 10 Tactical Retreats 4 | . 1 . . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Disabled 4 | . . . 4 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Accessed 14 | . 7 . 2 1 1 . 3 Terminals 11 | . 7 . 1 . . . 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 16 . 3 1 1 . 12 Successful 18 | . 10 . 2 1 1 . 4 Failed 14 | . 5 . 1 . . . 8 Catastrophic 2 | . 1 . 1 . . . . Database Lockouts 1 | . 1 . . . . . . Manual 23 | . 13 . . . 1 . 9 Terminals 29 | . 16 . 1 . . . 12 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 5 . . 1 1 . 2 Robot Analysis 3 | . 3 . . . . . . Open Door 1 | . . . . 1 . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . . . . . . 1 Locate Traps 1 | . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . 5 . . . . . 2 Terminals 7 | . 5 . . . . . 2 Botnet 7 | . 5 . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 7 . 2 . . . 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 108 | . . . 108 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Robot Analysis Total 3 | . 3 . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Turns Passed 5700 | 58 1176 822 971 1173 277 477 746 Spaces Moved 3550 | 49 918 587 384 532 227 473 380 Core 12 | 10 . . . . 2 . . Treads 623 | . 64 185 161 213 . . . Legs 966 | . . . . . 113 473 380 Wheels 1949 | 39 854 402 223 319 112 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 45 | 50 100 100 130 125 90 45 90 Average Speed 123 | 89 104 125 178 177 120 88 90 Slowest Speed 700 | 100 160 160 320 240 700 90 90 Overloaded Moves 15 | . . . . . . 15 . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 64 | 4 99 95 45 83 60 95 33 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . 2 . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 4 | . . 1 . 2 . 1 . Spaces Dug 36 | . . . . 8 . . 28 Terrain Destroyed 122 | . . . 2 90 . 2 28 Melee 28 | . . . . . . . 28 Projectile 3 | . . . 2 1 . . . AOE 91 | . . . . 89 . 2 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Total 4475 | 60 1046 646 560 701 230 527 705 Wait 525 | . 49 29 66 97 . 51 233 Move 3543 | 48 917 586 383 531 226 472 380 Hop . | . . . . . . . . Pick Up 43 | 6 7 7 8 5 . . 10 Fast Attach 17 | 6 2 1 5 . 2 . 1 Attach 17 | . . 1 4 4 . . 8 Detach 1 | . . . 1 . . . . Swap 31 | . 7 4 4 11 . 2 3 Drop 48 | . 13 5 13 8 2 . 7 Fire 215 | . 51 13 76 45 . 1 29 Melee 35 | . . . . . . 1 34 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 14) 429 | -10/Materials | Discovered new exit (range 16) 467 | -10/Materials | Discovered new exit (range 7) 576 | -10/Materials | Discovered new exit (range 12) 861 | -10/Materials | Central database locked down 1235 | -10/Materials | Entered Mines 1252 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1409 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1412 | -10/Mines | Found Prototype Device 1412 | -10/Mines | Identified Exp. Sensor Array 1437 | -10/Mines | Found a hidden stash of uninstalled traps 1963 | -10/Mines | Discovered new exit (range 10) 1970 | -10/Mines | Learned location of Mines (-8) 2057 | -10/Mines | Entered Materials 2057 | -9/Materials | Evolved 2 slots: Utility x2 2274 | -9/Materials | Repaired Exp. Sensor Array 2447 | -9/Materials | Build established: Scavenger-Mutant 2956 | -9/Materials | Destroyed 7 combat bots 3006 | -9/Materials | Discovered new exit (range 8) 3026 | -9/Materials | Identified exit to Mines 3028 | -9/Materials | Entered Mines 3068 | -9/Mines | Build established: Mutant 3072 | -9/Mines | Met a Derelict bent on vengeance 3119 | -9/Mines | Discovered new exit (range 13) 3184 | -9/Mines | Learned location of Zion (-6) 3290 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3292 | -9/Mines | Discovered new exit (range 5) 3540 | -9/Mines | Assembled infested the area 3586 | -9/Mines | Met a Derelict shopkeep closing up shop 4131 | -9/Mines | Identified exit to Materials 4200 | -9/Mines | Identified exit to Exiles 4201 | -9/Mines | Entered Exiles 4235 | -9/Exiles | Met 8R-AWN 4259 | -9/Exiles | Met EX-HEX 4299 | -9/Exiles | Met EX-BIN 4316 | -9/Exiles | Aligned with FarCom system 4318 | -9/Exiles | Given EX-Vault access code 4353 | -9/Exiles | Opened EX-Vault 4373 | -9/Exiles | Found Potential Leg 4376 | -9/Exiles | Found Potential Leg 4398 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4422 | -9/Exiles | Met EX-DEC 4468 | -9/Exiles | Discovered new exit (range 10) 4477 | -9/Exiles | Identified exit to Mines 4478 | -9/Exiles | Left Exiles lab with Potential Leg 4478 | -9/Exiles | Entered Mines 4484 | -8/Mines | Discovered exit to Materials (range 11) 4607 | -8/Mines | Discovered exit to Materials (range 11) 4777 | -8/Mines | Build established: Assassin 4955 | -8/Mines | Entered Materials 4955 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5482 | -8/Materials | Crushed by falling debris 5587 | -8/Materials | Crushed by falling debris 5692 | -8/Materials | Core integrity fell below 50% 5701 | -8/Materials | Self-destructed Last Messages --------------- 05678_ Sneak attack on R-06 Scavenger. 05678_ R-06 Scavenger destroyed. 05680_ System corrupted: Energy discharge (-2). 05680_ Destroyed Imp. Sensor Array. 05682_ Penetrated by Slug. 05682_ Critical hit (Burn: +37). 05683_ R-06 Scavenger collects Gatling Laser. 05686_ R-06 Scavenger collects Lgt. Assault Rifle. 05686_ R-06 Scavenger collects Imp. Cooling System. 05687_ Hvy. Particle Gun destroyed. 05689_ R-06 Scavenger collects Core Analyzer. 05689_ R-06 Scavenger collects Imp. Carbon-fiber Leg. 05691_ Critical hit (Burn: +37). 05694_ M-13 Machinist repairs X-62 Marksman. 05694_ Penetrated by Slug. 05694_ R-06 Scavenger collects Lgt. Armor Plating. 05698_ Imp. Shield Generator destroyed. 05700_ Slug penetrates R-06 Scavenger. 05700_ R-06 Scavenger suffers critical hit (Destroy). 05700_ R-06 Scavenger destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????#######???????????????????????????? | | ???????? ! #???????????????????????????? | | ???????? #???????????????????????????? | | ?????????"" ????????????????????????????? | | ?????????"" ????????????????????????????? | | ??????????" ?????????????????????????????? | | ?????????? ?????????????????????????????? | | #+#########+###################???????????? | | #???????????? | | #"####+####+######### ####### #???????????? | | # [ #? ??????# #????# ########????? | | ## / [#? ??????#####????# #/= #????? | | ## # ??????????????# #/= #????? | | ?# !!! # """"??????????????# # #????? | | ?# !!! # """" ???########### # ! ! #????? | | ?# !! # """" ???# w ## + #????? | | ?###############??# """ ## # #????? | | ??????????????????# "R"]## ########????? | | ??????????????????# "s"x# #??????????? | | ??????????????????# =@%m #??????????? | | ??????????????????# !!=%%# #??????????? | | ??????????????????#[ =!]=!%# #??????????? | | ??????????????????# !% !!# #??????????? | | ?????????????????# [= # #??????????? | | ?????????????????########### #??????????? | | ?????????????????????? #??????????? | | ?????????????????????? +??????????? | | ????????????????????? #??????????? | | ####??????????????????????#/## #??????????? | | ?????????????????????????? ?? #??????????? | | ??????????????????????????" ?? #??????????? | | ??????????????????????????" ?? #??????????? | | ??????????????????????????" ?? #??????????? | | ?????????????????????????? ?? #??????????? | | ?????????????????????????? ?? ???????????? | | ?????????????????????????????? ???????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 57 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularConstructShielding Manual? 0 Play Time 00:54:39 Cumulative 64.5 hours Start 2023.06.04 @ 18:57:35 End 2023.06.04 @ 19:49:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5747866-8aa9-4438-b43f-a2a14a5eea7c