Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.12 @ 00:56:24

Player: ArabianSandBoa

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (13)      65
Value Destroyed (358)      358
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1263

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     285/300
Energy                     200/200
System Corruption          0%
Temperature                Cool (51)
Movement                   Rolling (106)
Location                   -7/Recycling

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
             Wheeled Exoskeleton
             Wheel
>            --- UTILITY (2) ------
     Armored Scrap Engine
>            --- WEAPON (2) -------
             Hpw. Kinetic Battle Construct/G
>            --- INVENTORY (5) ----
     Compact Wheel
    Improved Terrain Scanner
             Cobbler Unit
             Power Bank

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
             Wheeled Exoskeleton
             Wheel
>            --- UTILITY ----------
     Armored Scrap Engine
>            --- WEAPON -----------
             Hpw. Kinetic Battle Construct/G
>            --- INVENTORY --------
     Compact Wheel
             Cobbler Unit
             Power Bank
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Makeshift Thermal Plating
Weapon                     Subdweller Beam Cannon
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon

 Build                          | -11 -10 -10 -7  
-------                    Run  | Jun Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             23   | 7   1   14  1   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   2   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   1   3   1   
    Device                 3    | 1   .   1   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   .   8   .   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          3    | .   .   3   .   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       3    | .   .   3   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   100 99  61  
  Engine                   13   | .   14  13  14  
  Treads                   22   | .   28  26  .   
  Wheel                    5    | .   .   1   27  
  Device                   13   | .   14  13  12  
  Storage                  11   | .   14  14  1   
  Energy Cannon            13   | .   .   16  1   
  Ballistic Gun            4    | .   28  3   .   
  Ballistic Cannon         6    | .   .   7   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             40   | 13  28  40  40  
  Greatest Support         40   | 40  40  40  27  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   11  15  5   
  Most Carried             15   | 3   5   15  15  
  Average Carried          11   | 2   3   13  4   
  Final Capacity           15   | 8   15  15  5   
  Final Carried            13   | 3   5   13  5   
Scrap Engine Consumption   10   | .   .   .   10  
  Constructs Created       2    | .   .   .   2   

 Class Distribution 
--------------------
 94% | Mutant
  3% | Derelict-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Jun Mat Sub Rec 
Matter Collected           719  | 206 .   436 77  
  Remotely                 .    | .   .   .   .   
Salvage Created            567  | 110 30  332 95  
  Parts                    39   | 5   4   27  3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      12   | .   .   12  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Jun Mat Sub Rec 
Combat Hostiles Destroyed  10   | .   1   9   .   
  Guns                     4    | .   1   3   .   
  Cannons                  6    | .   .   6   .   
Classes Destroyed          7    | 2   1   4   .   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 2    | 1   .   .   1   
  Swarmer                  2    | .   .   2   .   
  Grunt                    1    | .   1   .   .   
  Sentry                   1    | .   .   1   .   
  Cobbler                  2    | .   .   2   .   
  Subdweller               6    | .   .   6   .   
Best Kill Streak           2    | 2   1   2   1   
  Combat Bots Only         2    | .   1   2   .   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Jun  Mat  Sub  Rec  
Damage Taken               945  | .    .    859  86   
  Core                     257  | .    .    229  28   
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   11   | .    .    11   .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              79   | 6    1    68   4    
  Largest                  2    | 2    2    2    1    
  Hottest                  160  | 40   40   160  80   
Shots Fired                118  | 12   2    100  4    
  Gun                      31   | 12   2    14   3    
  Cannon                   87   | .    .    86   1    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  74   | 12   2    57   3    
  Thermal                  44   | .    .    43   1    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | 3    4    13   13   
  Robot Miss Streak        4    | 2    .    4    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           61   | 7    2    48   4    
  Core Hits                23   | 3    2    16   2    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1248 | 88   21   1037 102  
  Guns                     296  | 88   21   115  72   
  Cannons                  952  | .    .    922  30   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  652  | 88   21   471  72   
  Thermal                  596  | .    .    566  30   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            16   | .    .    16   .    
  Projectiles              16   | .    .    16   .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    4    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    4    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        129  | .    .    129  40   
  Average Temperature      31   | .    .    31   26   
  Received Heat Transfer   273  | .    .    237  36   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         777  | .    .    740  37   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Jun Mat Sub Rec 
Peak Influence             105  | 10  36  .   105 
  Initial                  100  | .   6   .   100 
  Average                  47   | 4   8   .   60  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Jun Mat Sub Rec 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   1   39  1   
  Peak Tracking Total      6    | .   1   6   1   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Jun Mat Sub Rec 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                1    | .   .   1   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         1    | .   .   1   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Jun Mat Sub Rec 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Jun Mat Sub Rec 
Machines Accessed          4    | .   .   1   3   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   .   9   5   
  Successful               11   | .   .   9   2   
  Failed                   3    | .   .   .   3   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   .   .   3   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   .   .   4   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   .   9   .   
  Record                   8    | .   .   8   .   
  Derelict Proto ID Bank   1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   
  Report Inventory         1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
    Mask                   1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Jun Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Jun Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Jun Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Jun  Mat  Sub  Rec  
Turns Passed               3998 | 80   146  3078 694  
Spaces Moved               1325 | 31   87   1124 83   
  Core                     1    | 1    .    .    .    
  Treads                   1143 | 30   87   1026 .    
  Legs                     .    | .    .    .    .    
  Wheels                   181  | .    .    98   83   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  95   80   
  Average Speed            151  | 156  160  154  96   
  Slowest Speed            240  | 160  160  240  106  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       29   | 3    16   80   20   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             15   | .    .    15   .    
Spaces Dug                 6    | .    .    6    .    
Terrain Destroyed          9    | .    .    9    .    
  Melee                    .    | .    .    .    .    
  Projectile               9    | .    .    9    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Jun  Mat  Sub  Rec  
Total                      3205 | 47   92   2365 701  
  Wait                     1709 | 1    1    1112 595  
  Move                     1322 | 30   86   1123 83   
  Hop                      .    | .    .    .    .    
  Pick Up                  35   | 3    2    27   3    
  Fast Attach              9    | 7    .    2    .    
  Attach                   2    | .    .    1    1    
  Detach                   .    | .    .    .    .    
  Swap                     12   | .    1    11   .    
  Drop                     36   | .    1    20   15   
  Fire                     79   | 6    1    68   4    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     1    | .    .    1    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling

 History 
---------
 Turn | Location      | Event
   32 | -11/Junkyard  | Discovered new exit (range 15)
   81 | -11/Junkyard  | Entered Materials
  219 | -10/Materials | Discovered new exit (range 6)
  227 | -10/Materials | Entered Subcaves
  271 | -10/Subcaves  | Discovered new exit (range 9)
  318 | -10/Subcaves  | Build established: Mutant
  367 | -10/Subcaves  | Learned location of Mines (-9)
  666 | -10/Subcaves  | Discovered new exit (range 7)
  712 | -10/Subcaves  | Disturbed a concealed Subdweller
  920 | -10/Subcaves  | Disturbed a concealed Subdweller
 2268 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 3115 | -10/Subcaves  | Visited 4L-MR0's lab
 3133 | -10/Subcaves  | Core integrity fell below 50%
 3159 | -10/Subcaves  | Core integrity fell below 20%
 3190 | -10/Subcaves  | Found Power Bank
 3298 | -10/Subcaves  | Discovered new exit (range 9)
 3305 | -10/Subcaves  | Entered Recycling
 3305 | -7/Recycling  | Found Scrap Engine
 3999 | -7/Recycling  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
03365_ Dropped Sub. Beam Cannon.
03366_ Scrap Engine consumes Sub. Beam Cannon.
03371_ Scrap Engine consumes Weapon Shielding.
03401_ Scrap Engine envelopes itself in armor.
03424_ Dropped Battle Cannon.
03425_ Arm. Scrap Engine consumes Battle Cannon.
03906_ Arm. Scrap Engine consumes Lgt. Treads. <x2>
03907_ Dropped Wheel.
03908_ Arm. Scrap Engine consumes Wheel.
03911_ Arm. Scrap Engine consumes Battle Cannon.
03941_ Arm. Scrap Engine constructs Wheeled Exoskeleton.
03956_ Arm. Scrap Engine constructs Hpw. Kinetic Battle Construct/G.
03957_ Arm. Scrap Engine consumes Barrage Gun.
03960_ Acquired Imp. Terrain Scanner.
03964_ Connecting with Recycling Unit... <x2>
>>Recycling(Report)
Matter reserves: 0
  Inventory: Empty
03973_ Connecting with Terminal...
03994_ Y-54 Guardian springs to life.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             100
Resistance: TH             10
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexLauncherPit
  Manual?         1
Play Time         00:21:05
  Cumulative      22.5 hours
  Start           2023.11.12 @ 00:34:37
  End             2023.11.12 @ 00:56:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             24
Gallery%          38
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: db1c1760-aaf5-4222-a647-9788627394a6