Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 20:30:00 Player: Shin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1134) 1134 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3659 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 217/300 Energy 265/265 System Corruption 0% Temperature Cool (9) Movement Walking (260) Ox2 Location -8/Mines Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Targeting Computer Trap Reconfigurator > --- WEAPON (2) ------- Advanced Beam Cannon Flak Cannon > --- INVENTORY (15) --- Light Fission Core Compact Wheel Heat Sink High-capacity Storage Unit Weight Redist. System Structural Scanner Experimental Sensor Array Hardlight Generator Shield Generator Trap Extractor (0/4) Beam Rifle Beam Rifle High-powered Shotgun Flak Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Targeting Computer Trap Extractor > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Nuclear Core Light Fission Core Compact Wheel Heat Sink High-capacity Storage Unit Weight Redist. System Structural Scanner Experimental Sensor Array Hardlight Generator Shield Generator Beam Rifle Beam Rifle Advanced Beam Cannon High-powered Shotgun Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Trap Extractor Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Flak Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Flail Build | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 34 | . 4 22 4 4 . Power 6 | . . 5 1 . . Engine 6 | . . 5 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | . 1 3 . . . Treads . | . . . . . . Leg 4 | . 1 3 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 2 8 1 1 . Device 5 | . . 3 1 1 . Storage 1 | . 1 . . . . Processor 3 | . . 3 . . . Hackware . | . . . . . . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 12 | . 1 6 2 3 . Energy Gun 5 | . . 4 . 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 2 | . 1 1 . . . Ballistic Cannon 3 | . . . 2 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 15 | . . 15 . . . Power 2 | . . 2 . . . Propulsion 3 | . . 3 . . . Utility 5 | . . 5 . . . Weapon 5 | . . 5 . . . Highest Loss Streak 8 | . . 8 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 92 100 98 100 Engine 10 | . 14 10 11 11 11 Leg 21 | . 28 20 22 22 22 Device 9 | . . 9 11 10 11 Storage 11 | . 14 11 11 11 11 Processor 18 | . . 16 22 22 22 Protection 1 | . 12 2 . . . Energy Gun 10 | . 23 18 5 . . Energy Cannon 2 | . . . . 5 11 Ballistic Cannon 8 | . . . 16 15 11 Naked Turns . | . . . . . . Heaviest Build 44 | 13 30 33 44 44 41 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 9 | . 1 9 2 2 2 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 9 15 15 15 15 Most Carried 15 | 6 8 15 15 15 15 Average Carried 12 | 6 7 9 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 8 15 14 15 15 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Mat Min Exi Min Matter Collected 525 | 200 20 195 110 . . Remotely . | . . . . . . Salvage Created 1230 | 17 271 823 119 . . Parts 70 | 1 23 39 7 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Combat Hostiles Destroyed 36 | . 9 21 6 . . Melee 3 | . . 3 . . . Guns 20 | . 4 16 . . . Cannons 6 | . . . 6 . . AOE 5 | . 5 . . . . Classes Destroyed 5 | 1 2 1 1 . . Tunneler 1 | 1 . . . . . Swarmer 9 | . 3 3 3 . . Grunt 21 | . 6 13 2 . . Brawler 1 | . . . 1 . . Sentry 5 | . . 5 . . . Best Kill Streak 7 | 1 7 3 3 . . Combat Bots Only 7 | . 7 3 3 . . Max Kills in Single Turn 4 | 1 4 1 1 . . Gunslinging . | . . . . . . Exploded 4 | . 4 . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Min Exi Min Damage Taken 2031 | . 257 1618 138 . 18 Core 422 | . 12 380 12 . 18 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 84 | 1 12 62 9 . . Largest 2 | 2 2 2 2 . . Hottest 96 | 80 80 96 88 . . Shots Fired 166 | 2 24 122 18 . . Gun 148 | 2 24 122 . . . Cannon 18 | . . . 18 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 33 | . . 15 18 . . Thermal 120 | 1 12 107 . . . Explosive . | . . . . . . Electromagnetic 13 | 1 12 . . . . Robot Hit Streak 16 | 2 3 16 8 . . Robot Miss Streak 11 | . 3 2 11 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 131 | 2 12 104 13 . . Core Hits 66 | 1 12 38 15 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 2 . . . Burn 2 | . . 2 . . . Melee Attacks 15 | . . 15 . . . Impact 15 | . . 15 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2091 | 24 357 1466 244 . . Guns 1307 | 24 120 1163 . . . Cannons 244 | . . . 244 . . Explosions 237 | . 237 . . . . Melee 303 | . . 303 . . . Ramming . | . . . . . . Kinetic 335 | . . 91 244 . . Thermal 1364 | 12 280 1072 . . . Explosive . | . . . . . . Electromagnetic 89 | 12 77 . . . . Impact 303 | . . 303 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 4 | . . 4 . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 4 | . . 4 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 24 | . 24 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 279 | 18 180 279 150 . . Average Temperature 75 | 12 74 80 62 . . Received Heat Transfer 888 | . 111 744 24 . 9 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions 1 | . . 1 . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 7 | . . 7 . . . Heat Transferred 2926 | 25 350 2551 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Peak Influence 343 | 5 316 343 167 . . Initial 133 | . 3 133 97 . . Average 120 | 3 179 186 63 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 75 | 100 55 55 100 . 100 Level 1 24 | . 44 44 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 14 36 7 . 2 Peak Tracking Total 5 | . 5 5 3 . 3 Tactical Retreats 4 | . . 3 1 . . Traps | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted 1 | . . . 1 . . Installed 1 | . . . 1 . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Mat Min Exi Min Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Machines Accessed 10 | . 2 7 . 1 . Terminals 9 | . 2 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 8 21 . 1 . Successful 25 | . 5 19 . 1 . Failed 5 | . 3 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 13 | . 3 9 . 1 . Terminals 29 | . 8 21 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 3 14 . 1 . Robot Analysis 2 | . . 2 . . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 2 | . . 2 . . . Emergency Access Points 2 | . . 2 . . . Scanalyzer Index 1 | . . 1 . . . Alert Level 5 | . . 5 . . . Locate Traps 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . EX-Prototype ID Bank 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 2 5 . . . Terminals 7 | . 2 5 . . . Botnet 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 5 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Mat Min Exi Min Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Min Exi Min Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Robot Analysis Total 2 | . . 2 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Mat Min Exi Min Turns Passed 4053 | 13 291 1550 985 696 518 Spaces Moved 1636 | 9 170 628 370 267 192 Core 12 | . . 12 . . . Treads . | . . . . . . Legs 1624 | 9 170 616 370 267 192 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 190 190 190 260 Average Speed 215 | 120 134 194 238 254 260 Slowest Speed 500 | 120 190 500 260 260 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 2 33 55 64 63 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . 5 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 5 | . 5 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Total 1993 | 9 212 816 457 288 211 Wait 152 | . 12 57 64 . 19 Move 1631 | 8 169 627 369 266 192 Hop . | . . . . . . Pick Up 50 | . 8 29 4 9 . Fast Attach 1 | . . . . 1 . Attach 24 | . 2 19 . 3 . Detach . | . . . . . . Swap 9 | . 2 3 4 . . Drop 26 | . 7 4 6 9 . Fire 84 | 1 12 62 9 . . Melee 15 | . . 15 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . 1 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 14 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Destroyed 7 combat bots 230 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Utility x2 315 | -9/Materials | Build established: Mutant 412 | -9/Materials | Identified exit to Mines 539 | -9/Materials | Core integrity fell below 50% 559 | -9/Materials | Lost 8 parts (2p2n2u2w) 678 | -9/Materials | Core integrity fell below 20% 899 | -9/Materials | Build established: Scavenger-Mutant 1195 | -9/Materials | Lost 3 parts (1n1u1w) 1660 | -9/Materials | Discovered new exit (range 7) 1855 | -9/Materials | Entered Mines 1935 | -9/Mines | Found a hidden stash of uninstalled traps 1982 | -9/Mines | Discovered new exit (range 9) 2012 | -9/Mines | Identified exit to Materials 2047 | -9/Mines | Learned Materials stockpile data 2150 | -9/Mines | Discovered exit to Materials (range 10) 2382 | -9/Mines | Build established: Mutant 2750 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2755 | -9/Mines | Found Prototype Device 2824 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2827 | -9/Mines | Discovered new exit (range 5) 2834 | -9/Mines | Identified exit to Exiles 2840 | -9/Mines | Entered Exiles 2924 | -9/Exiles | Met 8R-AWN 2965 | -9/Exiles | Met EX-HEX 3074 | -9/Exiles | Met EX-BIN 3106 | -9/Exiles | Aligned with FarCom system 3108 | -9/Exiles | Given EX-Vault access code 3171 | -9/Exiles | Opened EX-Vault 3195 | -9/Exiles | Found AWS/Thermal 3204 | -9/Exiles | Found Trap Reconfigurator 3312 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3390 | -9/Exiles | Met EX-DEC 3500 | -9/Exiles | Discovered new exit (range 14) 3531 | -9/Exiles | Identified exit to Mines 3536 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 3536 | -9/Exiles | Entered Mines 4054 | -8/Mines | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! EX-DEC: "Oops, I hope HEX didn't hear that..." EXIT=FOUND EXIT=IDENTIFIED: MINES LOCATION=MINES GOAL=ESCAPE Receiving FarCom transmissions... K-01 Serf collects debris. K-01 Serf cleans the Plasma Injector. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????########?????????? | | ??????????????????????????????# #?????????? | | ???????????????????????????#??# """ ######????? | | ??????????????????????????## ## """ #????? | | ??????????????????????????# """ #??# #????? | | ??????????????????????????# ### #??# #????? | | ??????????????????????????????# #### #????? | | ??????????????????????????????## ## #????? | | ???????????????????????????????# ## ######????? | | ???????????????????????????????# ## ##????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????##### #????????? | | ??????????????????????????????????# !##???????? | | ??????????????????????????###?????# ##??????? | | ??????????????????????h??? #?????#[ ! #??????? | | ??????????????????????????# #?????## #??????? | | ??????????????????#???????# #??????##[ #??????? | | ??????????????????? ??????# #???????# #??????? | | ?????????????????### ?????# #???????# [#??????? | | ?????????????????? ????# ####????# g##??????? | | ??????????????????## #???# ## ######g #???????? | | ??????????????????# #### # g #?####??? | | ??????????????????# @ ## ##?? | | ????????????g????# ####### ####### #?? | | ???????????????# ???????## ##???## #?? | | ???????????? ?????????# #???## #??? | | ???????????# l ???????????# #???# #???? | | ???????????##g?????????????# #???# ##??? | | ??????????????????????????## ##??## #??? | | ??????????????????????????# ###?## #??? | | ??????????????????????????# #### ##??? | | ??????????????????????????## ## ##???? | | ???????????????????????????# ##????? | | ???????????????????????????## ##### #?????? | | ????????????????????????????# #???## #?????? | | ????????????????????????????# #????## ##?????? | | ????????????????????????????# ###???# #??????? | | ????????????????????????????# ? ???# #??????? | | ????????????????????????????## #?# ??# #??????? | | ?????????????????????????????# #?# ### ##?????? | | ?????????????????????????????# ### ! ##????? | | ?????????????????????????????# ## #????? | | ?????????????????????????????? ?#### #????? | | ?????????????????????????????? ????## ##???? | | ?????????????????????????????? ?????# #???? | | ????????????????????????????????????## #???? | | ????????????????????????????????????## #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 10 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledMatterAxe Manual? 0 Play Time 00:35:47 Cumulative 76.9 hours Start 2022.03.25 @ 19:48:45 End 2022.03.25 @ 20:30:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 55 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3ac1338a-43fc-48f1-9737-ad7609dc5538