Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.26 @ 21:57:58 Player: jonasanoj Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1147) 1147 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 3456 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 0/550 Matter 212/300 Energy 101/240 System Corruption 15% Temperature Warm (104) Movement Core (550) Ox10 Location -8/Storage Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aerolev Unit Aerolev Unit Aerolev Unit (fused) > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer ECM Suite > --- WEAPON (2) ------- Enhanced Autogun > --- INVENTORY (15) --- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Heat Sink Weight Redist. System Improved Signal Interpreter Shock Rifle Heavy Particle Gun EM Pulse Cannon EM Pulse Cannon Ion Cannon Enhanced Autogun Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Signal Interpreter Improved Targeting Computer ECM Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy Mace > --- INVENTORY -------- Light Ion Engine Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Heat Sink Weight Redist. System Shock Rifle Heavy Particle Gun EM Pulse Cannon EM Pulse Cannon Ion Cannon Enhanced Autogun Enhanced Autogun [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Slots Evolved 4 | . . . . 4 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . . . 3 . Weapon . | . . . . . . Parts Attached 82 | 6 18 13 8 26 11 Power 11 | 1 1 2 1 5 1 Engine 9 | 1 1 2 1 4 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 23 | 2 4 6 1 7 3 Treads . | . . . . . . Leg 20 | 2 4 6 1 7 . Wheel . | . . . . . . Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 19 | 1 3 2 3 8 2 Device 10 | . 1 . 3 5 1 Storage 4 | 1 2 1 . . . Processor 3 | . . 1 . 1 1 Hackware 1 | . . . . 1 . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 29 | 2 10 3 3 6 5 Energy Gun 13 | 1 6 2 1 . 3 Energy Cannon 2 | . . . . 2 . Ballistic Gun 3 | 1 . . . . 2 Ballistic Cannon 5 | . 1 . 2 2 . Launcher . | . . . . . . Special Weapon 4 | . 3 1 . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 1 4 Parts Lost 22 | . 2 . 3 13 4 Power 4 | . . . . 3 1 Propulsion 6 | . 2 . 1 3 . Utility 8 | . . . 1 5 2 Weapon 4 | . . . 1 2 1 Highest Loss Streak 7 | . 1 . 2 7 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 100 100 83 89 Engine 11 | . 14 14 14 7 . Leg 25 | . 27 28 28 21 15 Device 9 | . 12 2 8 16 16 Storage 13 | . 14 14 14 9 9 Processor 5 | . . 11 5 7 10 Energy Gun 18 | . 22 27 15 . 6 Ballistic Cannon 3 | . . . 12 10 3 Special Weapon 1 | . 3 . . . . Impact Weapon 1 | . . . . 5 8 Naked Turns . | . . . . . . Heaviest Build 39 | 14 19 29 32 39 36 Greatest Support 47 | 20 20 40 40 47 42 Greatest Overweight (x) 9 | 1 3 1 . 9 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 12 | 6 9 13 15 15 15 Most Carried 15 | 4 10 15 15 15 15 Average Carried 11 | 3 9 11 14 10 14 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 4 10 15 15 12 14 Class Distribution -------------------- 56% | Mutant 27% | Scavenger-Mutant 10% | Derelict-Mutant 5% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Derelict-Mutant | -10/Subcaves Mutant | -8/Materials Infiltrator-Mutant | -8/Storage Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Sto Matter Collected 1437 | 260 256 215 135 383 188 Remotely . | . . . . . . Salvage Created 1091 | . 305 187 138 308 153 Parts 75 | . 23 11 15 15 11 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . 6 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Combat Hostiles Destroyed 34 | . 11 5 5 10 3 Melee 2 | . . . . 2 . Guns 19 | . 10 4 4 . 1 Cannons 11 | . 1 . 1 8 1 AOE 2 | . . 1 . . 1 Classes Destroyed 9 | . 4 . 1 3 1 Worker 2 | . . . . 2 . Hauler 1 | . 1 . . . . Operator 1 | . . . . . 1 Watcher 1 | . 1 . . . . Swarmer 10 | . 6 1 . 3 . Grunt 14 | . 5 4 . 5 . Duelist 1 | . . . . 1 . Sentry 4 | . . . . 1 3 Subdweller 5 | . . . 5 . . Best Kill Streak 7 | . 4 3 2 7 1 Combat Bots Only 6 | . 4 3 2 6 1 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . 1 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Sto Hostile Shots Fired 292 | . 72 20 24 130 46 Missed 78 | . 22 2 10 35 9 Damage Taken 3482 | . 471 238 284 1600 889 Core 801 | . 103 65 81 324 228 Absorbed by Shields . | . . . . . . Core Remaining (%) 50 | 100 . . . . . Volleys Fired 147 | . 45 17 16 55 14 Largest 2 | . 2 2 2 2 2 Hottest 200 | . 200 100 90 78 75 Shots Fired 211 | . 77 25 32 62 15 Gun 106 | . 60 16 21 . 9 Cannon 79 | . . . 11 62 6 Launcher . | . . . . . . Special 26 | . 17 9 . . . Kinetic 81 | . . . 11 60 10 Thermal 114 | . 77 17 20 . . Explosive . | . . . . . . Electromagnetic 16 | . . 8 1 2 5 Robot Hit Streak 20 | . 10 9 20 18 10 Robot Miss Streak 5 | . 5 2 2 5 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 124 | . 37 11 26 37 13 Core Hits 61 | . 19 7 12 17 6 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 9 | . 2 1 2 4 . Burn 5 | . 2 1 2 . . Blast 2 | . . . . 2 . Smash 2 | . . . . 2 . Melee Attacks 29 | . . . . 17 12 Impact 29 | . . . . 17 12 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . 2 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2866 | . 563 262 358 1089 594 Guns 948 | . 407 143 242 . 156 Cannons 996 | . . . 116 767 113 Explosions 376 | . . 119 . . 257 Melee 390 | . . . . 322 68 Ramming 12 | . 12 . . . . Kinetic 997 | . . . 116 718 163 Thermal 1221 | . 551 182 231 . 257 Explosive . | . . . . . . Electromagnetic 246 | . . 80 11 49 106 Impact 390 | . . . . 322 68 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . 1 1 3 15 Average Corruption 1 | . . 1 1 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . . 13 6 14 4 Message Errors 5 | . . 1 1 3 . Matter Fused 10 | . . 5 1 4 . Heat Flow Errors 5 | . . 3 . 1 1 Energy Discharges 8 | . . 2 1 3 2 Parts Fused 2 | . . 1 . . 1 Data Loss (minor) 5 | . . 1 2 2 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 164 | . . . . 86 78 Projectiles 4 | . . . . 4 . Explosions 40 | . . . . . 40 Melee 120 | . . . . 82 38 Knockbacks 14 | . . . 3 10 1 Impact 2 | . . . . 1 1 Kinetic 12 | . . . 3 9 . Secondary . | . . . . . . Self-Inflicted Damage 99 | . . 40 . . 59 Shots 2 | . . 1 . . 1 Rammed . | . . . . . . Targets Rammed 2 | . 2 . . . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 344 | . 344 214 . 191 287 Average Temperature 70 | . 89 52 . 25 72 Received Heat Transfer 1125 | . 162 102 6 558 297 Effects 6 | . 6 . . . . Interference 5 | . 5 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 1 2 Impact Corruptions 5 | . . . . 3 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 3 1 2 . . Heat Transferred 2888 | . 1526 359 803 . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . . 1 Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Peak Influence 235 | . 190 118 . 177 235 Initial 74 | . . 13 . . 74 Average 51 | . 54 30 . 50 136 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 99 | 100 100 100 . 100 94 Level 1 . | . . . . . 5 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 3 1 . 2 4 Investigation 3 | . 1 1 . 1 . Extermination . | . . . . . . Reinforcement 5 | . 2 . . 1 2 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Distress Signals 7 | . 1 . . 2 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 23 5 5 19 18 Peak Tracking Total 15 | . 4 3 2 6 15 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Sto Machines Disabled 4 | . . 1 . . 3 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Machines Accessed 10 | . 4 2 . 4 . Terminals 8 | . 3 2 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 25 | . 10 5 . 10 . Successful 14 | . 6 2 . 6 . Failed 11 | . 4 3 . 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 10 | . 2 4 . 4 . Terminals 21 | . 7 5 . 9 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 11 | . 4 2 . 5 . Record 2 | . . . . 2 . Branch Access Points 2 | . . 1 . 1 . Alert Level 1 | . 1 . . . . Dispatch Records 2 | . 1 . . 1 . Maintenance Status 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 9 | . 4 2 . 3 . Full Trace Events 3 | . 1 1 . 1 . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Sto Total Allies 4 | . . 2 . . 2 Largest Group 2 | . . 2 . . 2 Highest-Rated Group 62 | . . 45 . . 62 Highest-Rated Ally 31 | . . 31 . . 31 Total Orders . | . . . . . . Ally Attacks 19 | . . 9 . . 10 Total Damage 294 | . . 104 . . 190 Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Sto Turns Passed 4496 | 96 1492 1306 540 728 334 Spaces Moved 2199 | 65 498 736 350 350 200 Core 15 | 4 2 . . 9 . Treads . | . . . . . . Legs 2109 | 61 496 736 350 341 125 Wheels . | . . . . . . Hover 75 | . . . . . 75 Flight . | . . . . . . Fastest Speed 50 | 50 100 120 130 123 102 Average Speed 135 | 128 120 147 134 146 116 Slowest Speed 500 | 190 200 190 140 500 310 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . 1 1 Exploration Rate (%) 36 | 3 53 85 17 28 32 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 2 | . . 1 1 . . Spaces Dug 31 | . 8 . . 16 7 Terrain Destroyed 50 | . 10 8 . 21 11 Melee 17 | . . . . 10 7 Projectile 22 | . 10 1 . 11 . AOE 11 | . . 7 . . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Total 3392 | 74 1277 914 390 470 267 Wait 843 | . 696 129 4 9 5 Move 2194 | 64 497 735 349 349 200 Hop . | . . . . . . Pick Up 57 | 4 12 9 8 10 14 Fast Attach 19 | 6 7 . . 4 2 Attach 21 | . 2 . 3 15 1 Detach 1 | . . . . 1 . Swap 42 | . 9 13 5 7 8 Drop 37 | . 7 11 5 3 11 Fire 147 | . 45 17 16 55 14 Melee 29 | . . . . 17 12 Ram . | . . . . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves -8/Materials -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 735 | -10/Materials | Discovered new exit (range 16) 1548 | -10/Materials | Discovered new exit (range 12) 1589 | -10/Materials | Entered Mines 1856 | -10/Mines | Discovered new exit (range 3) 1862 | -10/Mines | Identified exit to Subcaves 2014 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2017 | -10/Mines | Found Prototype Device 2107 | -10/Mines | Learned location of 1 exit from Materials 2171 | -10/Mines | Discovered new exit (range 5) 2174 | -10/Mines | Build established: Scavenger-Mutant 2177 | -10/Mines | Identified exit to Materials 2691 | -10/Mines | Excavation squad dispatched 2691 | -10/Mines | A large section of the Mines collapsed 2752 | -10/Mines | Core integrity fell below 50% 2895 | -10/Mines | Entered Subcaves 3133 | -10/Subcaves | Core integrity fell below 20% 3189 | -10/Subcaves | Learned location of Zion (-7) 3350 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3352 | -10/Subcaves | Discovered new exit (range 15) 3396 | -10/Subcaves | Build established: Derelict-Mutant 3435 | -10/Subcaves | Entered Materials 3435 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3436 | -8/Materials | Identified exit to Storage 3547 | -8/Materials | Crushed by falling debris 3660 | -8/Materials | Lost 7 parts (2p1n2u2w) 3692 | -8/Materials | Identified Exp. Sensor Array 3863 | -8/Materials | Build established: Mutant 4015 | -8/Materials | Core integrity fell below 50% 4070 | -8/Materials | Lost 4 parts (1p1n2u) 4163 | -8/Materials | Entered Storage 4416 | -8/Storage | Met a pair of Derelict thieves 4467 | -8/Storage | Crushed by falling debris 4467 | -8/Storage | Core integrity fell below 20% 4467 | -8/Storage | System corruption reached 10% 4497 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- O-16 Technician locks terminal. The unstable cave ceiling collapses. Crushed by falling debris. Structural Scanner destroyed. System corrupted by crushing effect (+3). Lgt. Nuclear Core destroyed. System corrupted by crushing effect (+4). Imp. Signal Interpreter destroyed. System corrupted by crushing effect (+5). C-30 ARC bursts open, deploying its payload. G-47 Trooper unfolds itself. System corrupted: Heat flow error (+294). W-25 Informer sends out distress signal. Chain reaction triggered in Lgt. Angular Momentum Engine. Y-45 Defender destroyed. Hvy. EM Shotgun destroyed. Destroyed Hvy. EM Shotgun. Component Storage disabled. W-25 Informer sends out distress signal. G-50 Soldier misfires. 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Y / #?????????????????? | | ????????????????????######## #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? +?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicNeutronAirjet Manual? 0 Play Time 00:36:14 Cumulative 13.4 hours Start 2024.05.26 @ 14:19:26 End 2024.05.26 @ 21:57:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 18 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d8bf90c7-012b-4556-9f09-f1b4db541c32