Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 15:01:52 Player: gabr Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2338) 2338 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-1534) -1534 TOTAL SCORE: 4699 Bonus ------- High Alert Combat Kills 60 Entered Garrisons 200 Friendly Fire -1794 Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 150/150 System Corruption 28% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Power Maul > --- INVENTORY (5) ---- Authchip [R/NC] Authchip [R/Combat] Relay Coupler [Demolisher] (21) Relay Coupler [Heavy] (12) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Targeting Computer Improved Targeting Computer Decoy Drone Bay Grenade Launcher Datajack [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Weapon Shielding Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 4 | . . 2 . 1 1 . . Utility 2 | . . . . . 1 1 . Weapon 1 | . . . . 1 . . . Parts Attached 108 | 8 17 3 8 6 39 6 21 Power 19 | 1 4 . 3 2 6 1 2 Engine 13 | 1 4 . 3 2 1 1 1 Core 6 | . . . . . 5 . 1 Reactor . | . . . . . . . . Propulsion 41 | 4 3 2 3 1 16 1 11 Treads 6 | 2 . . . . . . 4 Leg 4 | 2 . . . . 1 . 1 Wheel 12 | . . . . . 11 1 . Hover 4 | . . . . . 4 . . Flight 15 | . 3 2 3 1 . . 6 Utility 17 | 1 4 1 . 1 5 4 1 Device 10 | . 3 . . . 4 2 1 Storage 3 | 1 1 . . 1 . . . Processor 1 | . . . . . 1 . . Hackware 1 | . . 1 . . . . . Protection 2 | . . . . . . 2 . Artifact . | . . . . . . . . Weapon 31 | 2 6 . 2 2 12 . 7 Energy Gun 7 | 2 3 . 1 . 1 . . Energy Cannon 6 | . . . . . 5 . 1 Ballistic Gun 9 | . 1 . 1 . 3 . 4 Ballistic Cannon 3 | . 2 . . 1 . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . 2 . 1 Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 1 | . . . . . 1 . . Corrupted Parts 8 | . . . . . 2 1 5 System Corruption 42 | . . . . . 14 4 24 Parts Lost 45 | . 3 . 3 3 6 . 30 Power 5 | . 1 . 1 . . . 3 Propulsion 24 | . 1 . 1 2 5 . 15 Utility 5 | . . . . . . . 5 Weapon 11 | . 1 . 1 1 1 . 7 Highest Loss Streak 9 | . 1 . 2 3 3 . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 79 | . 85 96 98 78 76 100 58 Engine 5 | . 11 11 10 9 . 13 3 Core 2 | . . . . . 6 . . Treads 1 | . . . . . . . 6 Wheel 10 | . . . . . 19 40 10 Hover 1 | . . . . . 3 . . Flight 15 | . 26 44 44 36 . . 5 Device 4 | . 8 . . . 5 3 4 Storage 7 | . 14 11 11 9 7 2 . Processor 1 | . . . . . . 6 3 Hackware 4 | . . 7 11 9 7 6 . Energy Gun 2 | . 7 . . . . 6 3 Energy Cannon 3 | . . . . . 9 . . Ballistic Gun 5 | . 8 . 5 . 2 6 7 Ballistic Cannon 5 | . 7 22 16 13 1 . . Impact Weapon 2 | . . . . . 3 6 4 Naked Turns 1 | . . . . . . . 1 Heaviest Build 38 | 13 20 16 18 20 38 38 38 Greatest Support 78 | 40 20 16 16 20 78 74 74 Greatest Overweight (x) 4 | . 4 . 1 1 4 . 3 Average Overweight (x) . | . 1 . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 8 6 5 Most Carried 8 | 6 8 8 8 8 8 7 5 Average Carried 6 | 3 7 7 7 7 7 5 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 7 8 7 8 5 4 Class Distribution -------------------- 37% | Mutant 32% | Scavenger-Mutant 17% | Sprinter 7% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Matter Collected 2079 | 244 264 11 593 . 591 95 281 Remotely . | . . . . . . . . Salvage Created 2828 | . 530 11 291 64 1309 100 523 Parts 121 | . 31 3 13 4 53 1 16 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 3 | . 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 52 | . 7 . 9 3 14 3 16 Melee 10 | . . . . . 6 1 3 Guns 10 | . 6 . . . 1 . 3 Cannons 20 | . 1 . 9 3 5 . 2 AOE 2 | . . . . . . . 2 Classes Destroyed 12 | . 5 1 1 1 3 . 1 Worker 10 | . 1 . 2 . 6 1 . Builder 3 | . . . . . 3 . . Hauler 1 | . 1 . . . . . . Recycler 10 | . 2 . . . 8 . . Operator 2 | . . 1 . . . 1 . Watcher 2 | . 2 . . . . . . Swarmer 18 | . . . 7 . . 3 8 Cutter 2 | . . . . . . . 2 Grunt 19 | . 7 . 2 2 4 . 4 Sentry 5 | . . . . 1 2 . 2 Hunter 2 | . . . . . 2 . . Programmer 6 | . . . . . 6 . . Thug 2 | . . . 2 . . . . Best Kill Streak 7 | . 3 1 3 2 7 3 6 Combat Bots Only 6 | . 3 . 3 2 4 3 6 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed 1 | . . . 1 . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Hostile Shots Fired 652 | . 57 . 71 26 126 11 361 Missed 195 | . 19 . 16 8 28 4 120 Damage Taken 5707 | . 522 . 464 294 1296 95 3036 Core 1515 | . 145 . 97 78 331 30 834 Absorbed by Shields 96 | . . . . . . . 96 Redirected to Shielding 52 | . . . . . . 3 49 Core Remaining (%) 70 | 100 42 . 75 85 52 . . Volleys Fired 194 | . 43 1 64 20 31 . 35 Largest 3 | . 2 2 2 2 3 . 3 Hottest 195 | . 78 78 78 78 195 . 108 Shots Fired 351 | . 81 2 113 33 76 . 46 Gun 138 | . 69 . 24 . 10 . 35 Cannon 212 | . 12 2 89 33 66 . 10 Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 245 | . 49 2 113 33 20 . 28 Thermal 105 | . 32 . . . 56 . 17 Explosive 1 | . . . . . . . 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | . 11 3 9 8 5 . 9 Robot Miss Streak 20 | . 6 . 20 3 3 . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 254 | . 53 1 58 21 67 6 48 Core Hits 97 | . 25 1 22 6 25 1 17 Critical Kills 4 | . . . . . 3 . 1 Critical Parts Destroyed 17 | . . . . . 8 2 7 Critical Strikes 23 | . . . 1 1 11 2 8 Meltdown 1 | . . . . . . . 1 Blast 2 | . . . 1 1 . . . Smash 20 | . . . . . 11 2 7 Melee Attacks 87 | . . . . . 38 8 41 Impact 82 | . . . . . 33 8 41 Slashing 2 | . . . . . 2 . . Piercing . | . . . . . . . . Sneak Attacks 16 | . . . . . 14 1 1 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 7195 | . 612 19 1139 474 2984 402 1565 Guns 1229 | . 481 . 268 . 93 . 387 Cannons 2460 | . 129 19 871 474 808 . 159 Explosions 157 | . . . . . . . 157 Melee 3347 | . . . . . 2083 402 862 Ramming 2 | . 2 . . . . . . Kinetic 2471 | . 350 19 1139 474 193 . 296 Thermal 1218 | . 260 . . . 708 . 250 Explosive 157 | . . . . . . . 157 Electromagnetic . | . . . . . . . . Impact 3347 | . . . . . 2083 402 862 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 28 | . . . . . 21 4 28 Average Corruption 10 | . . . . . 5 4 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 60 | . . . . . 26 2 32 Message Errors 15 | . . . . . 5 2 8 Matter Fused 11 | . . . . . 4 . 7 Heat Flow Errors 7 | . . . . . 4 . 3 Energy Discharges 5 | . . . . . 4 . 1 Parts Rejected 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 9 | . . . . . 6 . 3 Data Loss (major) 2 | . . . . . . . 2 Misfires 3 | . . . . . 3 . . Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 1632 | . . . 62 . 972 237 361 Projectiles 105 | . . . 62 . 42 . 1 Explosions . | . . . . . . . . Melee 1527 | . . . . . 930 237 360 Knockbacks 30 | . . . 15 3 9 2 1 Impact 9 | . . . . . 6 2 1 Kinetic 16 | . . . 11 3 2 . . Secondary 5 | . . . 4 . 1 . . Self-Inflicted Damage 29 | . 1 . . . . . 28 Shots 1 | . . . . . . . 1 Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 295 | . 283 21 266 281 295 . 203 Average Temperature 96 | . 64 13 106 134 114 . 45 Received Heat Transfer 1383 | . 300 . 42 171 132 . 738 Effects 4 | . 1 . 2 . 1 . . Energy Bleed 1 | . . . . . 1 . . Interference 3 | . 1 . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 30 | . . . . . 12 6 12 Impact Corruptions 50 | . . . 1 . 29 5 15 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 8 | . 2 . . . 3 . 3 Heat Transferred 1982 | . 635 . . . 925 . 422 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Peak Influence 537 | . 162 53 266 172 266 175 537 Initial 122 | . . 29 . 27 77 68 122 Average 152 | . 52 37 149 89 157 97 302 Maximum Alert Level 2 | . . . 1 . 1 . 2 Low Security (%) 68 | 100 100 100 58 100 73 100 16 Level 1 25 | . . . 41 . 26 . 51 Level 2 5 | . . . . . . . 31 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . . 2 6 . . Investigation 2 | . . . . . 2 . . Extermination 3 | . . . . . 3 . . Reinforcement 3 | . 1 . . 2 . . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Distress Signals 5 | . 2 . . 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 12 1 16 10 16 4 27 Peak Tracking Total 7 | . 5 1 4 6 4 3 7 Tactical Retreats 12 | . 1 . 2 2 . . 7 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Traps Triggered 5 | . . . . . 3 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Disabled 5 | . . . 2 . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 . 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Accessed 11 | . 1 3 1 . 3 1 2 Terminals 6 | . 1 3 . . . . 2 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 18 | . 1 3 1 . 9 1 3 Successful 13 | . 1 3 1 . 6 1 1 Failed 5 | . . . . . 3 . 2 Catastrophic 2 | . . . . . 1 . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 1 3 . . . . 3 Fabricators 3 | . . . . . 3 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . . . 6 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 6 | . 1 3 1 . . . 1 Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . . 5 . . Insert Component 3 | . . . . . 3 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 . Used 1 | . . 1 . . . . . Hacking Detections 4 | . 1 . . . 2 . 1 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . 2 . . Non-combat 2 | . . . . . 2 . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . parse_system 1 | . . . . . 1 . . find_chute 1 | . . . . . 1 . . Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 5 | . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Turns Passed 3515 | 69 734 31 557 111 1239 117 657 Spaces Moved 3027 | 46 411 84 1070 120 805 90 401 Core 79 | 6 44 . . . 2 . 27 Treads 99 | 3 . . . . . . 96 Legs 74 | 37 20 . . . 14 . 3 Wheels 955 | . . . . . 750 90 115 Hover 23 | . . . . . 23 . . Flight 1797 | . 347 84 1070 120 16 . 160 Fastest Speed 23 | 50 32 26 26 24 88 88 23 Average Speed 73 | 113 127 26 30 38 102 88 87 Slowest Speed 275 | 160 275 26 106 110 250 88 275 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 13 | . 1 . 12 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 43 11 100 16 13 3 35 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched 4 | . . . 4 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 20 | . . . 8 . 6 . 6 Melee . | . . . . . . . . Projectile 14 | . . . 8 . 6 . . AOE 6 | . . . . . . . 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total 3804 | 60 554 90 1175 151 1089 112 573 Wait 284 | 1 50 1 31 3 142 5 51 Move 2994 | 45 408 83 1045 119 804 89 401 Hop 13 | . 1 . 12 . . . . Pick Up 33 | 4 11 1 6 . 6 . 5 Fast Attach 74 | 8 10 . 4 1 31 3 17 Attach 21 | . 4 3 1 3 4 2 4 Detach 18 | 2 5 1 1 2 5 2 . Swap 13 | . 3 . 3 2 4 1 . Drop 57 | . 18 . 8 1 26 2 2 Fire 194 | . 43 1 64 20 31 . 35 Melee 85 | . . . . . 36 8 41 Ram 1 | . 1 . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 17 | . . . . . . . 17 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 363 | -10/Materials | Core integrity fell below 50% 768 | -10/Materials | Discovered new exit (range 11) 804 | -10/Materials | Entered another Materials area 804 | -9/Materials | Evolved 2 slots: Propulsion x2 821 | -9/Materials | Identified exit to Mines 835 | -9/Materials | Entered Mines 836 | -9/Mines | Learned location of Storage (-7) 838 | -9/Mines | Learned location of Zion (-6) 856 | -9/Mines | Discovered new exit (range 7) 1043 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1057 | -9/Mines | Found the Drone Emporium 1059 | -9/Mines | Found Prototype Device 1082 | -9/Mines | Discovered new exit (range 8) 1098 | -9/Mines | Build established: Sprinter 1145 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1284 | -9/Mines | Murdered YI-UF0 1284 | -9/Mines | Destroyed YI-UF0 1392 | -9/Mines | Entered Materials 1392 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1487 | -8/Materials | Discovered new exit (range 16) 1490 | -8/Materials | Lost 3 parts (2n1w) 1503 | -8/Materials | Entered Factory 1503 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1726 | -7/Factory | Build established: Mutant 2127 | -7/Factory | Garrison activated, responded to threat 2130 | -7/Factory | Lost 3 parts (3n) 2453 | -7/Factory | Build established: Scavenger-Mutant 2535 | -7/Factory | Identified Decoy Drone Bay 2698 | -7/Factory | Discovered new exit (range 15) 2727 | -7/Factory | System corruption reached 10% 2742 | -7/Factory | Entered another Factory area 2742 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2853 | -6/Factory | Identified exit to Garrison 2859 | -6/Factory | Entered Garrison 2931 | -6/Garrison | Garrison Relay disabled 2942 | -6/Garrison | Triggered checkpoint 3041 | -6/Garrison | System corruption reached 10% 3058 | -6/Garrison | Lost 9 parts (2p5n2u) 3172 | -6/Garrison | Triggered checkpoint 3280 | -6/Garrison | Core integrity fell below 50% 3304 | -6/Garrison | Lost 8 parts (4n2u2w) 3360 | -6/Garrison | Core integrity fell below 20% 3386 | -6/Garrison | Lost 5 parts (1p1n3w) 3488 | -6/Garrison | Triggered checkpoint 3516 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03475_ Dropped Autogun. 03488_ Beams of light sweep through the air. An alarm sounds. 03488_ Sneak attack on G-50 Soldier. 03490_ System corrupted: VTOL Module rejected. 03492_ Adv. Heat Sink destroyed. 03494_ Critical hit (Burn: +37). 03494_ VTOL Module destroyed. 03497_ G-50 Soldier suffers critical hit (Smash). 03497_ Destroyed Hvy. Laser. 03497_ G-50 Soldier system corrupted by crushing effect. 03498_ G-50 Soldier system terminally corrupted. 03498_ Adv. Heat Sink fried. 03505_ System corrupted: Autogun jammed. 03506_ VTOL Module destroyed. 03506_ Autogun destroyed. 03506_ Critical hit (Burn: +37). 03508_ System corrupted: Autogun jammed. 03508_ Surge Thruster destroyed. 03509_ System corrupted: Matter fused (-5). 03514_ Autogun destroyed. 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"???????? | | ??????????????????????????" "???????? | | ??????????????????????????" "???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: EX 25 Weapon Shielding 33 Evasion (%) 65 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Scanalyzed Power Maul | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Challenges ------------ None Game ------ Seed BladeCooledArachnoskeleton Manual? 0 Play Time 00:40:45 Cumulative 26.9 hours Start 2024.03.30 @ 14:18:51 End 2024.03.30 @ 15:01:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 462e2a8e-c525-4757-b3a3-56ade269b755