Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.15 @ 19:26:36 Player: Sanctumkeeper Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (227) 1135 Value Destroyed (9040) 9040 Prototype IDs (133) 2660 Alien Tech Used (9) 1800 Bonus (46968) 46968 TOTAL SCORE: 72903 Bonus ------- High Alert Combat Kills 480 Follower Combat Kills 3069 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -2481 Cogmind --------- Core Integrity 983/1600 Matter 375/425 Energy 1606/2040 System Corruption 0% Temperature Cool (20) Movement Hovering (45) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Improved Linear Gravjet Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY (14) ----- 2N-1CE's Frost Array Large Storage Unit Zionite Biocell Array Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Particle Accelerator Experimental Weapon Cycler Advanced Reaction Control System Zionite Weapon Casing Centrium Medium Armor Plating Zionite Shade Armor AEGIS Remote Shield > --- WEAPON (2) ------- Null Cannon Zionite Alpha Cannon Mk. II > --- INVENTORY (12) --- Experimental Energy Well (1000) Zionite Biocell (1000) Layered Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Zionite Alpha Cannon Zionite Alpha Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Gravmag System Improved Linear Gravjet Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- 2N-1CE's Frost Array Large Storage Unit Zionite Biocell Array Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Particle Accelerator Advanced Reaction Control System Advanced Phase Shifter Zionite Weapon Casing Centrium Medium Armor Plating Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- Null Cannon Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Zero-point Reactor Experimental Energy Well Zionite Biocell Centrium Medium Armor Plating Centrium Medium Armor Plating High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Zionite Alpha Cannon Zionite Alpha Cannon Sigix Broadsword [Rating: 229] Favorites ----------- Power Vortex Chain Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Cooled Gravmag System Treads Light Treads Wheel Compact Wheel Hover Unit Cooled Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Falx Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Hardcell Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Falx Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . Utility 12 | . . . 1 . 2 . 2 . . . . . . . . . 1 . . . . 2 . . . . 1 . 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 474 | 6 11 4 29 12 16 26 20 1 . . 1 8 2 . 4 5 13 . . 9 1 15 . . 13 . 3 19 13 14 7 20 190 12 Power 40 | 1 2 1 3 2 2 3 . . . . . 1 1 . . . . . . 1 . 3 . . 6 . . . . . . 1 13 . Engine 14 | 1 2 1 3 2 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Core 7 | . . . . . 1 1 . . . . . . 1 . . . . . . 1 . 1 . . 1 . . . . . . . 1 . Reactor 19 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 5 . . . . . . 1 11 . Propulsion 92 | 2 2 . 11 6 6 7 1 . . . . 2 1 . . . 8 . . 3 . 4 . . 4 . 1 . 2 1 . 1 28 2 Treads 26 | 1 1 . 9 6 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 62 | . . . . . 1 3 1 . . . . 2 1 . . . 8 . . 3 . 4 . . 4 . 1 . 2 1 . 1 28 2 Flight 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 228 | 1 2 . 2 . 7 7 11 . . . . 3 . . 4 . 5 . . 4 . 6 . . 3 . 2 12 9 7 3 11 121 8 Device 114 | . . . . . . 2 4 . . . . 1 . . 1 . . . . 4 . 5 . . . . . 6 4 6 . 6 73 2 Storage 29 | 1 2 . 1 . 2 1 1 . . . . 2 . . 1 . 3 . . . . . . . 1 . . . . . . . 12 2 Processor 26 | . . . . . . 1 2 . . . . . . . . . 2 . . . . . . . . . 2 . . . 2 2 15 . Hackware 4 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Protection 55 | . . . 1 . 5 2 3 . . . . . . . 2 . . . . . . 1 . . 2 . . 4 5 1 1 3 21 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 114 | 2 5 3 13 4 1 9 8 1 . . 1 2 . . . 5 . . . 1 1 2 . . . . . 7 2 6 4 7 28 2 Energy Gun 4 | 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Cannon 38 | . . . 1 . . . 3 1 . . . 1 . . . 1 . . . . 1 . . . . . . 5 1 4 4 3 11 2 Ballistic Gun 24 | 1 2 2 9 3 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Launcher 9 | . 1 1 2 1 . . 1 . . . . . . . . 1 . . . 1 . . . . . . . . . . . . 1 . Special Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . 1 . . 3 3 . . . 1 1 . . . 3 . . . . . 1 . . . . . 1 1 1 . 2 5 . Piercing Weapon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 4 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 62 | . . . 4 . 1 1 2 . . . . . . . 3 . 1 . . 4 . 3 . . 5 . 1 6 1 1 . . 29 . Parts Lost 37 | . 4 . 4 1 4 7 . . . . . . . . . . . . . . . . . . . . 1 . 1 2 2 1 6 4 Power 5 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Propulsion 9 | . 2 . 2 . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 2 1 4 4 Weapon 8 | . 2 . 1 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . 3 . 2 1 2 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 2 1 4 1 Average Slot Usage (%) 95 | . 98 100 96 100 99 99 98 100 100 100 100 94 93 93 93 94 90 94 94 95 100 95 100 100 95 94 89 93 94 94 91 82 90 95 Engine 4 | . 14 14 11 11 3 7 7 7 7 7 7 12 6 6 6 6 5 5 5 3 . . . . . . . . . . . . . . Core 1 | . . . . . 5 1 . . . . . . 5 6 6 6 5 5 5 6 11 6 5 5 2 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 4 4 4 4 4 7 10 8 Treads 7 | . 14 14 21 33 27 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 14 14 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . 23 23 23 23 23 25 26 26 26 26 28 29 29 29 29 26 26 26 26 26 28 28 26 26 26 23 23 24 Device 11 | . . . . . . . 16 15 15 15 15 16 20 20 20 20 17 17 17 16 17 21 21 21 21 21 18 13 13 16 20 13 16 20 Storage 17 | . 26 28 29 33 27 26 7 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 8 8 13 8 Processor 10 | . . . . . . . 15 15 15 15 15 13 13 13 13 13 13 17 17 17 17 15 15 15 15 15 14 14 13 13 15 16 16 16 Hackware 1 | . . . . . . 4 12 7 7 7 7 3 . . . . . . . . . . . . . . . 7 7 . . . . . Protection 4 | . . . 1 . 17 13 . . . . . . . . . . . . . . . 1 5 5 3 5 4 4 11 16 6 6 4 11 Energy Cannon 2 | . . . . . . . 3 6 7 7 7 1 . . . . . . . . 4 5 5 5 5 5 4 3 2 3 4 3 2 8 Ballistic Gun 6 | . 21 27 21 21 18 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 . 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 135 | 13 39 41 60 61 107 105 46 46 46 46 46 51 45 43 43 47 51 51 51 60 62 70 70 70 87 87 87 87 94 100 99 119 135 135 Greatest Support 165 | 20 20 16 60 63 63 62 46 46 46 46 46 59 48 48 48 48 85 75 99 75 75 77 77 77 89 89 106 138 111 114 114 114 155 165 Greatest Overweight (x) 3 | 2 3 2 3 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Average Overweight (x) . | . 1 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 26 | 6 16 16 22 22 26 26 14 14 14 14 14 14 14 14 14 14 22 16 16 16 16 16 16 16 16 16 16 16 16 16 18 18 22 12 Average Capacity 17 | 4 15 16 19 22 25 25 10 14 14 14 14 14 14 14 14 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 16 12 Most Carried 26 | 4 13 16 22 22 26 26 10 10 10 12 14 14 14 14 14 14 16 16 15 16 16 16 16 16 16 16 16 16 16 16 16 18 18 12 Average Carried 16 | 2 8 15 19 21 24 24 9 10 10 11 13 13 14 14 14 13 14 15 15 15 16 15 16 16 15 16 15 15 15 15 15 17 15 9 Final Capacity 26 | 6 16 16 22 22 26 10 14 14 14 14 14 14 14 14 14 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 18 12 12 Final Carried 26 | 4 13 16 22 22 26 9 10 10 10 12 14 14 14 14 14 14 16 15 15 16 16 16 16 16 16 16 15 16 16 15 16 18 12 7 Class Distribution -------------------- 23% | Hauler-Mutant 13% | Commander-Mutant 11% | Infiltrator-Ninja 9% | Scout 9% | Ninja 9% | Generator-Mutant 8% | Mutant 4% | Hacker-Ninja 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Scavenger-Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Data Miner Ninja | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Warlord Ninja | -4/Proximity Caves Infiltrator-Ninja | -4/Factory Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Zhirov Infiltrator-Ninja | -3/Proximity Caves Infiltrator-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Infiltrator-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Generator-Ninja | -1/Access Commander-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 7752 | 169 478 97 839 311 567 1192 160 50 . . 10 80 20 . . 120 70 30 30 . 81 141 28 . 140 . . 85 255 159 206 258 1981 195 Remotely 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Salvage Created 10117 | . 837 95 1712 333 702 2036 95 167 30 . . 424 . . . 149 116 . . . . 11 13 . 153 . . 161 837 176 64 556 406 1044 Parts 567 | . 49 7 110 26 53 101 4 . . . . 10 . . . 6 2 . . . . 3 2 . 1 . . 12 61 12 6 43 31 28 Haulers Intercepted 15 | . 2 . 5 . 1 5 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Recyclers Shooed 12 | . 3 . 2 2 1 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . . 5 . 13 . . 6 . . . 6 . . . . . . . . . . . . . . Prevented 13 | . . . . . . . . . 2 . . . 3 2 . 1 . . . 5 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 162 | . 12 3 34 10 20 34 2 . . . . . . . . 5 . . . . . . . . . . . 2 6 2 . 6 5 21 Melee 19 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 2 6 2 . 6 . . Guns 106 | . 12 . 31 10 19 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 21 AOE 9 | . . 3 3 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Classes Destroyed 16 | . 4 1 3 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Worker 11 | . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . 5 . Builder 5 | . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . 2 . 5 . 1 5 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Recycler 13 | . 3 1 4 1 . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . Operator 7 | . 3 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Watcher 17 | . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 4 1 1 4 2 . Swarmer 35 | . . 3 13 3 11 . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Grunt 55 | . 12 . 15 3 6 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 20 | . . . 6 . 3 10 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 19 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 6 2 . 6 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Packrat 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | . 3 3 6 4 4 6 1 . . . . 2 . . . 5 1 . . . . 1 . . . . . 2 4 2 1 3 4 4 Combat Bots Only 5 | . 1 3 5 3 4 5 1 . . . . . . . . 5 . . . . . . . . . . . 2 4 2 . 3 2 4 Max Kills in Single Turn 3 | . 1 2 3 2 2 2 1 1 1 . . 1 . . . 1 1 . . . . 1 1 . . . . 1 1 1 1 1 1 1 Gunslinging 1 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 13347 | . 699 66 1275 362 1304 2531 106 . . . 25 . 157 . . 113 . . 75 . . 80 . . . 56 203 143 1284 366 237 619 1461 2185 Core 1507 | . 212 9 208 87 120 206 14 . . . 18 . 18 . . 16 . . . . . . . . . . 30 48 137 47 48 23 53 213 Absorbed by Shields 2487 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 604 1883 Core Remaining (%) 72 | 100 . 11 . 26 . 40 . . . . 95 . . . . 96 . . . . 100 . . . . 100 . 94 . . 78 . . 61 Volleys Fired 705 | . 83 6 121 29 65 130 9 3 . . . 1 . . . 8 . . . . 3 5 2 4 . 7 . 6 5 8 8 17 57 128 Largest 2 | . 2 2 2 2 2 2 1 1 . . . 1 . . . 1 . . . . 1 1 1 1 . 1 . 1 1 1 1 1 2 2 Hottest 220 | . 60 40 46 46 48 48 65 65 . . . 90 . . . 90 . . . . 90 90 90 90 . 90 . 90 120 130 130 120 220 220 Shots Fired 1249 | . 157 9 236 56 130 256 9 3 . . . 1 . . . 8 . . . . 3 5 2 4 . 7 . 6 5 8 8 19 65 252 Gun 832 | . 156 6 230 54 130 256 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 395 | . . . . . . . 9 3 . . . 1 . . . 2 . . . . 3 5 2 4 . 7 . 6 5 8 8 19 61 252 Launcher 18 | . 1 3 6 2 . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Kinetic 815 | . 139 6 230 54 130 256 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 261 | . . . . . . . 9 3 . . . 1 . . . 2 . . . . 3 5 2 4 . 7 . 6 5 8 8 19 55 124 Explosive 12 | . 1 3 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 23 | . 17 . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Phasic 138 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 128 Robot Hit Streak 20 | . 11 1 17 16 13 19 . . . . . . . . . 11 . . . . . . . . . . . . . . . 1 12 20 Robot Miss Streak 6 | . 6 2 4 5 4 5 . . . . . . . . . 2 . . . . . . . . . . . . . . . 3 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 14 | . . . 6 1 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 947 | . 98 3 171 36 101 201 6 5 1 . . 3 2 . . 3 3 . . . . 4 1 . 3 . . 14 38 6 3 21 49 175 Core Hits 432 | . 39 5 73 22 46 89 2 1 1 . . 3 . . . 5 2 . . . . 1 1 . 2 . . 6 20 3 2 10 22 77 Critical Hits 71 | . . . 2 . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 . 9 14 40 Critical Kills 14 | . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 5 1 5 Critical Parts Destroyed 35 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . 4 5 21 Melee Attacks 361 | . . . 1 . . 4 27 7 3 . 1 21 4 3 . 4 13 2 . . 5 21 3 1 3 1 6 47 76 24 10 52 22 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 177 | . . . 1 . . 4 27 7 3 . 1 21 4 3 . 4 13 2 . . 5 21 3 1 3 1 6 4 4 4 . 28 7 . Piercing 184 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 72 20 10 24 15 . Sneak Attacks 27 | . . . . . . . . 4 1 . . 3 1 . . . 1 . . . . 2 1 . . . . . 4 . . 1 9 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 3 . . . . Damage Inflicted 38721 | . 1188 314 2449 739 1356 3518 198 467 114 . . 393 178 . . 330 195 . . . . 356 153 . 399 . . 621 2201 330 209 1602 4280 17131 Guns 8393 | . 1140 29 2053 534 1306 3331 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 19813 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 2639 17131 Explosions 1318 | . 46 285 396 80 . 181 . . . . . . . . . 330 . . . . . . . . . . . . . . . . . . Melee 8985 | . . . . . . . 198 467 114 . . 393 178 . . . 195 . . . . 356 153 . 399 . . 621 2201 330 209 1559 1612 . Ramming 183 | . 2 . . 125 50 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8240 | . 987 29 2053 534 1306 3331 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 12851 | . 46 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 2668 10094 Explosive 942 | . . 285 396 80 . 181 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 483 | . 153 . . . . . . . . . . . . . . 330 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4829 | . . . . . . . 198 467 114 . . 393 178 . . . 195 . . . . 356 153 . 399 . . 143 93 97 . 1510 533 . Piercing 4156 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 478 2108 233 209 49 1079 . Phasic 7037 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7037 Highest Corruption 24 | . . . . 4 . 2 1 1 1 1 . . . . . . . . . . . . . . . . . 3 8 7 6 5 24 . Average Corruption 5 | . . . . 4 . 2 1 1 1 1 . . . . . . . . . . . . . . . . . 2 6 2 5 4 11 . Corruption Purged 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 24 . Effects 196 | . . . . 11 . 18 1 . 5 1 . . . . . . . . . . . . . . . . . 3 15 4 11 16 111 . Message Errors 48 | . . . . 2 . 7 . . 1 . . . . . . . . . . . . . . . . . . 1 4 3 7 6 17 . Matter Fused 39 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 2 1 27 . Heat Flow Errors 24 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 1 3 . . 1 15 . Energy Discharges 20 | . . . . 3 . 2 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 2 11 . Parts Rejected 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 22 | . . . . 1 . . 1 . 4 . . . . . . . . . . . . . . . . . . . 1 . 2 2 11 . Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Misdirections 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Targeting Errors 17 | . . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 8 . Weapon Failures 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2072 | . . 63 25 2 . 4 6 341 . . . . 25 . . 10 . . . . . 44 . . 111 . . 84 161 2 27 138 323 706 Projectiles 929 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 204 706 Explosions 102 | . . 63 25 . . 4 . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . Melee 1041 | . . . . 2 . . 6 341 . . . . 25 . . . . . . . . 44 . . 111 . . 84 161 2 27 119 119 . Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 106 | . 22 41 . . . 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 4 | . 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 19 | . 1 . . 12 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 23 | . 2 . . 14 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . 1 . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 381 | . 45 . 12 4 87 381 98 42 . . . 50 . . . 108 . . . . 90 289 84 88 . 2 . 117 183 30 60 192 210 . Average Temperature 61 | . 13 . 6 2 22 86 44 21 . . . 28 . . . 29 . . . . 39 94 48 41 . 2 . 48 53 22 28 52 94 . Received Heat Transfer 2893 | . 387 6 417 57 576 1044 . . . . 6 . 63 . . . . . 18 . . 18 . . . 9 9 . 36 . 18 . 31 198 Effects 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4328 | . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 987 3254 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1277 | . 302 125 571 337 245 435 116 . . . . 110 . . . . 143 . . . . 124 . . . . 17 170 386 311 274 239 1277 . Initial 222 | . . 55 . 222 40 24 15 . . . . 14 . . . . 100 . . . . . . . . . . 9 103 137 118 89 102 . Average 147 | . 140 90 197 112 133 152 27 . . . . 30 . . . . 116 . . . . 39 . . . . 4 65 204 185 162 137 574 . Maximum Alert Level 5 | . 1 . 2 1 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 5 . Low Security (%) 56 | 100 60 100 52 74 79 67 100 . . . . 100 . . . . 100 . . . . 100 . . . . 100 100 46 66 70 81 2 . Level 1 17 | . 39 . 32 25 20 30 . . . . . . . . . . . . . . . . . . . . . . 53 33 29 18 5 . Level 2 2 | . . . 14 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Level 5 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 4 . 5 . 2 3 6 . . . . 2 . . . . 1 . 1 . . 2 . . . . . 1 4 2 1 3 6 . Investigation 14 | . 2 . 3 . . 1 4 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 . Extermination 17 | . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . . . . . 1 2 2 1 3 3 . Reinforcement 8 | . 2 . 2 . 2 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Assault 4 | . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 34 | . . . 4 1 2 2 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . 21 . Communications Jammed 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 2 1 23 . . Distress Signals 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 2 1 23 . . Times Spotted 364 | . 31 6 49 11 30 45 4 . 3 . 3 5 4 . . 6 . . 7 . . 5 . . . 4 3 6 24 10 11 17 29 51 Peak Tracking Total 11 | . 5 3 5 3 5 9 2 . 3 . 3 2 4 . . 6 . . 11 . . 3 . . . 4 2 2 6 6 3 3 4 10 Tactical Retreats 25 | . 2 1 3 1 2 3 . . . . . . . . . . . . 3 . . . . . . . 1 . 2 1 2 . 3 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . . . 2 . 2 2 4 . . . . . . . . . . . . . . . . . . . 1 1 3 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . 1 2 . . . . 1 . . . . . 5 . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 37 | . 3 . . 1 . 2 1 . . . . . . . . . . . . . . 1 . . . . . 8 . 3 4 . 9 5 Max in Single Turn 1 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 1 Garrison Access 4 | . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 76 | . 8 . 11 1 4 13 10 . 1 . . 7 1 . 4 . 3 . . 1 . 2 . . 4 . . 3 2 . . 1 . . Terminals 36 | . 6 . 6 1 4 12 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 2 . . . . . Repair Stations 4 | . . . 1 . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 7 | . . . 2 . . . 1 . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 6 | . . . . . . 1 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . Total Hacks 200 | . 17 . 29 2 13 26 26 . 3 . . 12 6 . 28 . 5 . . 1 . 5 . . 17 . . 5 4 . . 1 . . Successful 137 | . 11 . 15 2 8 18 12 . 3 . . 6 6 . 28 . 4 . . 1 . 3 . . 17 . . 2 1 . . . . . Failed 63 | . 6 . 14 . 5 8 14 . . . . 6 . . . . 1 . . . . 2 . . . . . 3 3 . . 1 . . Catastrophic 6 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 255 | . 17 . 15 3 8 13 9 . . . . 26 . . . . 12 . . 1 . 34 . . . . 5 27 12 17 24 16 16 . Terminals 91 | . 15 . 17 2 13 25 16 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 18 | . . . . . . . 3 . . . . 2 . . . . 2 . . . . 4 . . . . . 3 4 . . . . . Repair Stations 8 | . . . 3 . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . 4 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 15 | . . . 5 . . . 4 . . . . 4 . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 8 | . . . . . . 1 2 . . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 . . Terminal Hacks 86 | . 3 . 4 2 4 13 5 . 3 . . . 6 . 28 . . . . 1 . . . . 17 . . . . . . . . . Record 25 | . . . . . . . . . 3 . . . 6 . 11 . . . . . . . . . 5 . . . . . . . . . Part Schematic 15 | . . . . 2 . . 1 . . . . . . . 8 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . . . . . 1 1 1 . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 5 | . . . . . . 4 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 1 . 1 . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . 2 . . . . 2 . . . . 2 . . . . 3 . . . . . 1 1 . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 6 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 . . . . . Build 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Scan Component 3 | . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . . . 1 . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 5 | . . . 2 . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 8 . 7 . 4 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 21 | . 6 . 5 . 4 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 16 | . 4 . 5 . 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 5 . 9 . 3 9 8 . 1 . . 5 . . . . 2 . . . . 1 . . . . . 2 2 . . 1 . . Full Trace Events 5 | . . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . . 6 . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 130 | . . . . 2 . . 1 . . . . 12 . . 8 . . . . . . . . . 4 . . 34 . 13 30 12 14 . Parts Built 5 | . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Matter 917 | . . . . . . . 146 . . . . 102 . . . . 285 . . . . 384 . . . . . . . . . . . . Time 302 | . . . . . . . 73 . . . . 51 . . . . 76 . . . . 102 . . . . . . . . . . . . Total Part Build Rating 20 | . . . . . . . 6 . . . . 1 . . . . 5 . . . . 8 . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 80 | . . . 80 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 87 | . 1 4 . . . 2 2 . . 8 . 6 . . . 1 . . . . . 4 . . . . 1 . . . . 4 54 . Largest Group 36 | . 1 3 3 . . 2 2 . . 8 8 5 4 1 1 2 . . . . . 3 . . . . 1 . . . . 3 36 . Highest-Rated Group 3402 | . 10 55 55 . . 62 62 . . 251 251 266 192 70 70 164 . . . . . 288 . . . . 29 . . . . 342 3402 . Highest-Rated Ally 268 | . 10 31 31 . . 31 31 . . 40 40 70 70 70 70 94 . . . . . 96 . . . . 29 . . . . 114 268 . Zionite Dispatches 7 | . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . 1 . . . . 2 . . Light 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 16 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 10 . STAY 9 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 6 . FOLLOW 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Ally Attacks 506 | . . 14 19 . . 8 27 . . . 42 29 19 . . 23 . . . . . 10 . . . . . . . . . . 315 . Total Damage 26993 | . . 108 183 . . 148 464 . . . 1061 634 671 . . 843 . . . . . 608 . . . . . . . . . . 22273 . Kills 101 | . . 3 3 . . . 3 . . . 6 6 11 . . 2 . . . . . 3 . . . . . . . . . . 64 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 5 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . 2 . . . 1 1 . 1 . 1 1 . 1 . 1 2 . 2 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 46 | . . . . . . . . . . . . 6 . . . . 3 . . . . 7 . . . . . 8 3 5 7 3 4 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . 1 1 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 6 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 1 . . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Prototype Schematics 7 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . 3 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 1 . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Active Garrisons 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 29755 | 43 1244 867 2279 1561 1617 2202 1089 320 1110 778 618 695 358 272 228 335 415 179 125 246 224 763 225 429 107 387 248 773 1033 583 558 1045 6047 752 Spaces Moved 31356 | 35 733 661 1178 739 761 943 1157 562 645 1084 560 1081 666 533 81 603 710 475 297 556 517 953 417 639 197 387 488 1233 1462 907 1038 1351 6881 826 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2881 | 1 125 . 346 739 761 909 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2128 | 27 608 661 832 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 26340 | . . . . . . 34 1157 562 645 1084 560 1081 666 533 81 603 710 475 297 556 517 953 417 639 197 387 488 1233 1462 907 1038 1351 6881 826 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 50 80 120 120 160 175 52 52 52 52 52 52 38 38 40 40 40 34 36 23 36 36 32 32 32 32 38 33 16 33 33 33 33 35 38 Average Speed 57 | 87 122 120 141 160 176 175 52 52 52 52 52 39 39 40 40 40 35 36 34 36 36 34 32 32 34 38 33 32 33 33 33 41 41 44 Slowest Speed 200 | 160 180 120 200 180 180 181 52 52 52 52 52 45 40 40 40 40 36 36 36 40 36 36 32 32 38 38 33 33 33 33 33 93 120 45 Overloaded Moves 57 | . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . 6 . . . . . 10 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 65 | 3 99 96 82 98 47 86 33 79 86 88 84 32 58 79 68 84 17 78 56 85 81 30 81 87 61 68 14 92 31 69 55 40 96 57 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 23 | . 2 2 2 . . . . . . 2 1 . 2 . 1 . . 1 1 . 1 . . 1 3 . . . . . 2 . 2 . Known Exits Taken 28 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 35 | . . 2 . 2 . . . 5 . 3 2 . 2 4 . 5 . 1 2 . 3 . . 3 . 1 . . . . . . . . Spaces Dug 256 | . . . 1 . . 2 22 3 2 . 1 19 1 3 . 6 10 2 . . 8 21 4 5 . 8 6 24 29 14 9 40 12 4 Terrain Destroyed 430 | . 16 30 42 16 . 10 23 3 2 . 1 19 1 3 . 6 10 2 . . 8 21 4 5 . 8 6 24 29 14 10 42 16 59 Melee 179 | . . . 1 . . 2 19 2 2 . 1 18 1 3 . 4 10 2 . . 5 16 2 1 . 1 6 19 24 9 5 24 2 . Projectile 140 | . . . . . . . 4 1 . . . 1 . . . 2 . . . . 3 5 2 4 . 7 . 5 5 5 5 18 14 59 AOE 111 | . 16 30 41 16 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 41295 | 44 933 727 1592 1060 925 1261 1585 573 1413 1297 884 1308 749 585 274 676 849 478 319 603 540 1342 499 856 232 615 562 1525 1893 1149 1228 1729 9995 995 Wait 7699 | . 87 49 187 247 47 122 344 1 766 212 320 180 76 50 190 56 95 1 23 27 15 331 78 213 . 221 64 201 333 187 156 263 2536 21 Move 31321 | 34 732 660 1177 738 760 942 1156 561 644 1083 559 1080 665 532 80 602 709 474 296 555 516 952 416 638 196 386 487 1232 1461 906 1037 1350 6880 825 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 195 | 4 13 5 37 8 16 8 7 . . 2 2 7 . . . 1 4 . . 3 . 5 . . 4 . . 6 2 5 3 7 43 3 Fast Attach 231 | 6 4 . 9 3 5 3 7 . . . 1 1 1 . . . 5 . . 5 . 8 . . 8 . 2 9 3 2 5 10 128 6 Attach 104 | . 4 . 4 1 5 9 3 . . . . 3 . . . 1 3 . . 1 . 1 . . 2 . 1 4 2 3 1 8 41 7 Detach 147 | . 1 . 1 . . 3 2 . . . . 2 . . . . 5 . . 1 . . . . 1 . 2 5 2 1 1 8 111 1 Swap 149 | . 3 4 16 8 6 14 10 1 . . . 4 1 . 4 4 5 . . 3 1 6 . . 4 . . 6 8 10 5 2 22 2 Drop 355 | . 4 3 39 12 15 25 9 . . . 1 9 2 . . . 10 1 . 8 . 12 . . 14 . . 12 2 7 2 12 154 2 Fire 705 | . 83 6 121 29 65 130 9 3 . . . 1 . . . 8 . . . . 3 5 2 4 . 7 . 6 5 8 8 17 57 128 Melee 350 | . . . 1 . . 4 27 7 3 . 1 21 4 3 . 4 13 2 . . 5 21 3 1 3 1 6 44 72 20 10 52 22 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 23 | . 2 . . 14 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Rewire 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [Dee] / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 15) 656 | -10/Materials | Core integrity fell below 50% 765 | -10/Materials | Core integrity fell below 20% 776 | -10/Materials | Discovered new exit (range 13) 783 | -10/Materials | Lost 3 parts (2n1w) 866 | -10/Materials | Discovered new exit (range 15) 1121 | -10/Materials | Discovered new exit (range 15) 1288 | -10/Materials | Entered Mines 1324 | -10/Mines | Learned location of Zion (-7) 1327 | -10/Mines | Learned Materials emergency access door positions 1336 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1521 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1658 | -10/Mines | Discovered new exit (range 5) 1859 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1862 | -10/Mines | Found Prototype Device 1888 | -10/Mines | Discovered new exit (range 8) 1914 | -10/Mines | Escorted by a lone wolf Derelict 1934 | -10/Mines | Learned location of Storage (-8) 2155 | -10/Mines | Entered Materials 2155 | -9/Materials | Accompanied by 3 allies 2155 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2179 | -9/Materials | Identified Exp. Sensor Array 2514 | -9/Materials | Discovered new exit (range 4) 2993 | -9/Materials | Discovered new exit (range 10) 3230 | -9/Materials | Build established: Hauler-Mutant 3422 | -9/Materials | Repaired Exp. Sensor Array 3770 | -9/Materials | Discovered new exit (range 7) 4341 | -9/Materials | Core integrity fell below 50% 4434 | -9/Materials | Entered Mines 4441 | -9/Mines | Met a Derelict bent on vengeance 4510 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4874 | -9/Mines | Assembled infested the area 5284 | -9/Mines | Discovered new exit (range 9) 5383 | -9/Mines | Found a hidden stash of uninstalled traps 5477 | -9/Mines | Discovered new exit (range 15) 5995 | -9/Mines | Entered Materials 5995 | -8/Materials | Evolved 2 slots: Utility x2 5996 | -8/Materials | Identified exit to Factory 5996 | -8/Materials | Identified exit to Storage 6785 | -8/Materials | Discovered exit to Factory (range 5) 7612 | -8/Materials | Entered Storage 7716 | -8/Storage | Found Prototype Protection 7716 | -8/Storage | Identified Lgt. Regenerative Plating 7720 | -8/Storage | Found Lgt. Regenerative Plating 7723 | -8/Storage | Found Lgt. Regenerative Plating 7806 | -8/Storage | Met a pair of Derelict thieves 8528 | -8/Storage | Discovered exit to Factory (range 5) 8700 | -8/Storage | Core integrity fell below 50% 9814 | -8/Storage | Entered Factory 9814 | -7/Factory | Evolved 2 slots: Utility x2 9827 | -7/Factory | Discovered new exit (range 14) 9881 | -7/Factory | Allied Derelicts emerged from ambush trap array 10068 | -7/Factory | Identified exit to Lower Caves 10184 | -7/Factory | Fabricated Adv. Signal Interpreter? 10448 | -7/Factory | Build established: Scavenger-Scout 10903 | -7/Factory | Entered Lower Caves 10975 | -7/Lower Caves | Encountered a Warlord checkpoint 11094 | -7/Lower Caves | Learned Factory trap positions 11181 | -7/Lower Caves | Discovered new exit (range 22) 11197 | -7/Lower Caves | Build established: Scout 11207 | -7/Lower Caves | Identified exit to Lower Caves 11223 | -7/Lower Caves | Entered another Lower Caves area 11233 | -7/Lower Caves | Discovered new exit (range 6) 11500 | -7/Lower Caves | Learned Factory stockpile data 11568 | -7/Lower Caves | Discovered new exit (range 24) 12332 | -7/Lower Caves | Identified exit to Zion 12333 | -7/Lower Caves | Entered Zion 12366 | -7/Zion | Discovered new exit (range 11) 12387 | -7/Zion | Given A8's code to call for help 12393 | -7/Zion | System corruption cleaned by Quarantine Array 12549 | -7/Zion | Discovered new exit (range 23) 12635 | -7/Zion | Learned location of Data Miner (-6) 12665 | -7/Zion | Learned location of Warlord (-5) 12709 | -7/Zion | Received a visual enhancement algorithm 12816 | -7/Zion | Imprinted 12818 | -7/Zion | Declared Zion's savior 12870 | -7/Zion | Gained Derelict followers 13110 | -7/Zion | Identified exit to Proximity Caves 13111 | -7/Zion | Entered Proximity Caves 13111 | -6/Proximity Caves | Accompanied by 8 allies 13456 | -6/Proximity Caves | Learned location of Extension (-5) 13701 | -6/Proximity Caves | Discovered new exit (range 19) 13726 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13728 | -6/Proximity Caves | Identified exit to Factory 13729 | -6/Proximity Caves | Entered Factory 13729 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 13730 | -6/Factory | Loaded intel: 96 trap records 13928 | -6/Factory | Retrieved Zion intel report: Branch Access 13928 | -6/Factory | Identified exit to Lower Caves 13943 | -6/Factory | Retrieved Zion intel report: Emergency Access 13944 | -6/Factory | Build established: Scavenger-Scout 13947 | -6/Factory | Retrieved Zion intel report: Active Garrisons 14035 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 14036 | -6/Factory | Zion Light squad teleported in 14091 | -6/Factory | Found Prototype Protection 14271 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 14327 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 14372 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 14373 | -6/Factory | Zion Hacker squad teleported in 14387 | -6/Factory | Build established: Ninja 14424 | -6/Factory | Entered Lower Caves 14424 | -6/Lower Caves | Accompanied by 4 allies 14484 | -6/Lower Caves | Encountered a Warlord checkpoint 14676 | -6/Lower Caves | Learned location of Armory (-3) 14676 | -6/Lower Caves | Learned 8 Factory zone layouts 14676 | -6/Lower Caves | Learned Armory terminal intel 14760 | -6/Lower Caves | Discovered new exit (range 19) 14776 | -6/Lower Caves | Identified exit to Lower Caves 14782 | -6/Lower Caves | Entered another Lower Caves area 14782 | -6/Lower Caves | Accompanied by 1 ally 14793 | -6/Lower Caves | Discovered new exit (range 4) 14822 | -6/Lower Caves | Encountered a Warlord checkpoint 14889 | -6/Lower Caves | Learned Factory stockpile data 15019 | -6/Lower Caves | Discovered new exit (range 13) 15025 | -6/Lower Caves | Identified exit to Data Miner 15054 | -6/Lower Caves | Entered Data Miner 15054 | -6/Data Miner | Accompanied by 1 ally 15054 | -6/Data Miner | Discovered new exit (range 6) 15062 | -6/Data Miner | Met Data Miner 15069 | -6/Data Miner | Learned location of Section 7 (-2) 15069 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15076 | -6/Data Miner | Received God Mode back door access code from Data Miner 15085 | -6/Data Miner | Identified Zio. Weapon Casing 15118 | -6/Data Miner | Identified exit to Proximity Caves 15282 | -6/Data Miner | Entered Proximity Caves 15282 | -5/Proximity Caves | Accompanied by 1 ally 15479 | -5/Proximity Caves | Escorted by Enhanced Grunt 15578 | -5/Proximity Caves | Spotted B-75 Beast 15578 | -5/Proximity Caves | Learned 8 Factory zone layouts 15604 | -5/Proximity Caves | Discovered new exit (range 20) 15616 | -5/Proximity Caves | Identified exit to Factory 15617 | -5/Proximity Caves | Entered Factory 15617 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15618 | -5/Factory | Identified exit to Factory 15647 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 15748 | -5/Factory | Discovered new exit (range 24) 15805 | -5/Factory | Retrieved Zion intel report: Guard Positions 15816 | -5/Factory | Discovered new exit (range 14) 15816 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 15820 | -5/Factory | Identified exit to Upper Caves 15984 | -5/Factory | Fabricated Exp. Terrain Scan Processor (x1) 16032 | -5/Factory | Entered Upper Caves 16068 | -5/Upper Caves | Encountered a Warlord checkpoint 16125 | -5/Upper Caves | Discovered new exit (range 22) 16206 | -5/Upper Caves | Identified exit to Upper Caves 16211 | -5/Upper Caves | Entered another Upper Caves area 16219 | -5/Upper Caves | Spotted B-75 Beast 16220 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 16239 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16309 | -5/Upper Caves | Discovered new exit (range 9) 16320 | -5/Upper Caves | Learned Factory security intel 16335 | -5/Upper Caves | Identified exit to Warlord 16336 | -5/Upper Caves | Entered Warlord 16346 | -5/Warlord | Discovered new exit (range 23) 16476 | -5/Warlord | Rebuked by Warlord 16480 | -5/Warlord | Opened Warlord's prototype stash 16491 | -5/Warlord | Found Prototype Device 16491 | -5/Warlord | Identified Exp. Focal Shield 16501 | -5/Warlord | Warlord's base attacked by MAIN.C 16509 | -5/Warlord | Found Prototype Reactor 16533 | -5/Warlord | Opened side exit 16582 | -5/Warlord | Identified exit to Proximity Caves 16582 | -5/Warlord | Entered Proximity Caves 16700 | -4/Proximity Caves | Spotted B-86 Titan 16701 | -4/Proximity Caves | Learned Research stockpile data 16756 | -4/Proximity Caves | Discovered exit to Factory (range 10) 16806 | -4/Proximity Caves | Entered Factory 16806 | -4/Factory | Evolved 2 slots: Utility x2 16917 | -4/Factory | Fabricated Exp. Transmission Jammer? 17098 | -4/Factory | Build established: Infiltrator-Ninja 17274 | -4/Factory | Retrieved Zion intel report: Active Terminals 17279 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 17287 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 17296 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 17308 | -4/Factory | Retrieved Zion intel report: Main Access 17308 | -4/Factory | Identified exit to Research 17309 | -4/Factory | Zion Hover Resupply teleported in 17361 | -4/Factory | Retrieved Zion intel report: Active Garrisons 17362 | -4/Factory | Zion Light squad teleported in 17374 | -4/Factory | P-70 Sage assimilated allied L6-6D8(z) 17404 | -4/Factory | Found Zio. Weapon Casing 17421 | -4/Factory | Discovered new exit (range 24) 17429 | -4/Factory | Identified exit to Upper Caves 17444 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 17569 | -4/Factory | Entered Upper Caves 17570 | -4/Upper Caves | Encountered a Warlord checkpoint 17682 | -4/Upper Caves | Learned Research emergency access door positions 17766 | -4/Upper Caves | Discovered new exit (range 16) 17794 | -4/Upper Caves | Identified exit to Upper Caves 17794 | -4/Upper Caves | Entered another Upper Caves area 17810 | -4/Upper Caves | Discovered exit to Research (range 12) 18195 | -4/Upper Caves | Discovered new exit (range 24) 18223 | -4/Upper Caves | Identified exit to Zhirov 18223 | -4/Upper Caves | Entered Zhirov 18223 | -4/Zhirov | Discovered new exit (range 3) 18229 | -4/Zhirov | Met Zhirov 18236 | -4/Zhirov | Learned location of Quarantine (-2) 18236 | -4/Zhirov | Learned location of Command (-1) 18238 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18260 | -4/Zhirov | Found Alien Artifact 18260 | -4/Zhirov | Identified Integrated Dissipator 18260 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18266 | -4/Zhirov | Identified Vortex Chain Reactor 18294 | -4/Zhirov | Found Alien Artifact 18329 | -4/Zhirov | Identified exit to Proximity Caves 18330 | -4/Zhirov | Entered Proximity Caves 18702 | -3/Proximity Caves | Discovered exit to Research (range 24) 18717 | -3/Proximity Caves | Entered Research 18717 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18726 | -3/Research | Discovered new exit (range 12) 18732 | -3/Research | Identified exit to Armory 18743 | -3/Research | Zion Infowar Resupply teleported in 18751 | -3/Research | Found Spectral Analyzer 18753 | -3/Research | Found Prototype Processor 18753 | -3/Research | Identified Exp. Signal Interpreter 18774 | -3/Research | Discovered new exit (range 6) 18785 | -3/Research | Assembled infested ambush trap array 18821 | -3/Research | Spotted B-86 Titan 18833 | -3/Research | Discovered new exit (range 16) 18965 | -3/Research | Identified exit to Testing 18965 | -3/Research | Entered Testing 18997 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 19029 | -3/Testing | Spotted Striker 19040 | -3/Testing | Spotted Striker 19041 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 19106 | -3/Testing | Discovered new exit (range 19) 19122 | -3/Testing | Found Prototype Energy Cannon 19122 | -3/Testing | Identified Null Cannon 19127 | -3/Testing | Identified exit to Research 19134 | -3/Testing | Identified Transdimensional Reconstructor 19296 | -3/Testing | Retrieved Zion intel report: Active Garrisons 19305 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 19351 | -3/Testing | Retrieved Zion intel report: Emergency Access 19432 | -3/Testing | Build established: Hacker-Ninja 19560 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 19599 | -3/Testing | Found Prototype Device 19599 | -3/Testing | Identified Exp. Hardlight Generator 19659 | -3/Testing | Retrieved Zion intel report: Guard Positions 19663 | -3/Testing | Retrieved Zion intel report: Component Schematics 19738 | -3/Testing | Entered Research 19738 | -2/Research | Evolved 2 slots: Utility x2 20046 | -2/Research | Spotted B-90 Cyclops 20198 | -2/Research | Spotted B-90 Cyclops 20441 | -2/Research | Retrieved Zion intel report: Emergency Access 20485 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 20498 | -2/Research | Retrieved Zion intel report: Unaware Analyses 20552 | -2/Research | Discovered new exit (range 16) 20771 | -2/Research | Identified exit to Quarantine 20771 | -2/Research | Entered Quarantine 20801 | -2/Quarantine | Found Alien Artifact 20801 | -2/Quarantine | Identified Core Reset Matrix 20801 | -2/Quarantine | Used Core Reset Matrix 20805 | -2/Quarantine | Detected hypermatrix surge 20805 | -2/Quarantine | Sensed 13 artifacts in vicinity 20827 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 20828 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 20831 | -2/Quarantine | Found Transdimensional Reconstructor 20834 | -2/Quarantine | Found Transdimensional Reconstructor 20873 | -2/Quarantine | Build established: Infiltrator-Ninja 20935 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 20937 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 20976 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 20987 | -2/Quarantine | Retrieved Zion intel report: Main Access 20987 | -2/Quarantine | Identified exit to Access 21129 | -2/Quarantine | Found Sigix Broadsword 21159 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 21164 | -2/Quarantine | Cryocooling Duct disabled 21179 | -2/Quarantine | Ambient heat levels rising (+20) 21179 | -2/Quarantine | Non-combat units ordered to evacuate 21329 | -2/Quarantine | Spotted Fortress 21351 | -2/Quarantine | Discovered new exit (range 6) 21353 | -2/Quarantine | Identified exit to Section 7 21354 | -2/Quarantine | Entered Section 7 21355 | -2/Section 7 | Sensed 19 artifacts in vicinity 21405 | -2/Section 7 | Spotted B-90 Cyclops 21540 | -2/Section 7 | Discovered exit to Access (range 8) 21545 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 21563 | -2/Section 7 | Found Integrity Redistributor 21574 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 21576 | -2/Section 7 | Spotted Executioner 21576 | -2/Section 7 | Spotted Executioner 21609 | -2/Section 7 | Spotted B-99 Colossus 21645 | -2/Section 7 | Found LRC Matter Compressor 21645 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 21648 | -2/Section 7 | Found LRC Storage 21648 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 21654 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 21715 | -2/Section 7 | Warped through subspace 21725 | -2/Section 7 | Spotted Alpha 7 21780 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 21782 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 21784 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 21787 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 21807 | -2/Section 7 | Found Integrated Reactor 21807 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21912 | -2/Section 7 | Entered Access 21912 | -1/Access | Evolved 2 slots: Power x1, Utility x1 21972 | -1/Access | Spotted B-99 Colossus 22222 | -1/Access | Build established: Generator-Ninja 22398 | -1/Access | Retrieved Zion intel report: Emergency Access 22399 | -1/Access | Zion Infowar Resupply teleported in 22506 | -1/Access | Retrieved Zion intel report: Trap Installations 22772 | -1/Access | Spotted B-99 Colossus 22944 | -1/Access | Retrieved Zion intel report: Prototype Schematics 22949 | -1/Access | Zion Light squad teleported in 22951 | -1/Access | Discovered new exit (range 8) 22954 | -1/Access | Identified exit to Command 22957 | -1/Access | Entered Command 22957 | -1/Command | Accompanied by 3 allies 22969 | -1/Command | Retrieved Zion intel report: Trap Installations 22977 | -1/Command | Retrieved Zion intel report: Emergency Access 23031 | -1/Command | Retrieved Zion intel report: Component Schematics 23051 | -1/Command | Spotted B-99 Colossus 23242 | -1/Command | Build established: Generator-Mutant 23254 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 23318 | -1/Command | Incoming investigation squad redirected 23373 | -1/Command | Disengaged cave seal 23373 | -1/Command | Zionites emerged from the dark tunnel 23430 | -1/Command | Disengaged cave seal 23430 | -1/Command | Zionites emerged from the dark tunnel 23582 | -1/Command | Spotted M Guard 23583 | -1/Command | Spotted M Guard 23585 | -1/Command | Spotted Combat Programmer 23585 | -1/Command | Spotted Combat Programmer 23602 | -1/Command | System corruption reached 10% 23606 | -1/Command | Combat Programmer assimilated allied HN-XCJ(i) 23622 | -1/Command | Destroyed Combat Programmer 23631 | -1/Command | Allies destroyed M Guard 23635 | -1/Command | Allies destroyed M Guard 23639 | -1/Command | Allies destroyed Combat Programmer 23639 | -1/Command | All MAIN.C guards destroyed 23643 | -1/Command | Found Prototype Protection 23643 | -1/Command | Identified Zio. Heavy Carapace 23660 | -1/Command | Found Prototype Device 23660 | -1/Command | Identified Thermal Barrier 23663 | -1/Command | Found Prototype Device 23663 | -1/Command | Identified AEGIS Remote Shield 23667 | -1/Command | Lost 4 parts (2p2u) 23669 | -1/Command | Found Prototype Reactor 23669 | -1/Command | Identified Zero-point Reactor 23676 | -1/Command | Found Prototype Protection 23678 | -1/Command | Found Prototype Processor 23678 | -1/Command | Identified Exp. Targeting Computer 23734 | -1/Command | Build established: Commander-Mutant 23757 | -1/Command | First assault squad dispatched 23760 | -1/Command | Met MAIN.C 23763 | -1/Command | 0b10 Conduit disabled 23769 | -1/Command | Allies destroyed MAIN.C Shell 23770 | -1/Command | MAIN.C activated Command garrisons 23787 | -1/Command | Allies destroyed MAIN.C 23835 | -1/Command | Found Prototype Device 23835 | -1/Command | Identified Beam Splitter 23838 | -1/Command | Found Prototype Device 23838 | -1/Command | Identified Exp. Cloaking Device 23951 | -1/Command | Spotted B-99 Colossus 24054 | -1/Command | Discovered new exit (range 12) 25995 | -1/Command | Identified Hvy. Regenerative Plating 26014 | -1/Command | Found Unknown Device 26014 | -1/Command | Identified Antimissile System 26246 | -1/Command | Found Prototype Launcher 26246 | -1/Command | Identified Z-bomb Delivery System 26396 | -1/Command | Found Unknown Protection 26396 | -1/Command | Identified Hvy. Reactive Plating 26424 | -1/Command | Found Prototype Device 26424 | -1/Command | Identified Exp. ECM Suite 26431 | -1/Command | Discovered new exit (range 8) 26454 | -1/Command | Found Unknown Protection 26454 | -1/Command | Identified Hvy. Reflective Plating 26507 | -1/Command | Found Unknown Device 26507 | -1/Command | Identified Quantum Capacitor 26592 | -1/Command | Destroyed B-99 Colossus 26679 | -1/Command | Found Unknown Device 26679 | -1/Command | Identified Adv. Force Booster 26800 | -1/Command | Found Prototype Device 26800 | -1/Command | Identified Exp. Actuator Array 27276 | -1/Command | Found Prototype Energy Cannon 27276 | -1/Command | Identified Zio. Alpha Cannon 27448 | -1/Command | Found Prototype Reactor 27449 | -1/Command | Found Zero-point Reactor 27496 | -1/Command | Identified Vortex Chain Reactor 27602 | -1/Command | Found Zio. Weapon Casing 27661 | -1/Command | Found Exp. Targeting Computer 27668 | -1/Command | Found Prototype Processor 27668 | -1/Command | Identified Exp. Core Analyzer 27769 | -1/Command | Build established: Generator-Mutant 28649 | -1/Command | Found Zio. Alpha Cannon 28651 | -1/Command | Found Zio. Alpha Cannon 28896 | -1/Command | Found Prototype Energy Cannon 28896 | -1/Command | Identified Zio. Alpha Cannon Mk. II 28904 | -1/Command | Found Prototype Device 28904 | -1/Command | Identified Exp. Weapon Cycler 28910 | -1/Command | Found Prototype Protection 28910 | -1/Command | Identified Zio. Shade Armor 28932 | -1/Command | Found Zio. Weapon Casing 28937 | -1/Command | Found Zio. Weapon Casing 28998 | -1/Command | Warped through subspace to slip node 28998 | -1/Command | Discovered new exit (range 5) 29004 | -1/Command | Entered Access_0 29005 | -1/Access_0 | Sensed 3 artifacts in vicinity 29007 | -1/Access_0 | Met Architect 29011 | -1/Access_0 | Architect warped through subspace 29013 | -1/Access_0 | Destroyed A8 29054 | -1/Access_0 | Architect warped through subspace 29098 | -1/Access_0 | Architect warped through subspace 29136 | -1/Access_0 | Architect warped through subspace 29140 | -1/Access_0 | Subspace Access Node disabled 29154 | -1/Access_0 | A6 warped into view 29170 | -1/Access_0 | Destroyed A6 29195 | -1/Access_0 | Architect warped through subspace 29228 | -1/Access_0 | Architect warped through subspace 29230 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-109) 29253 | -1/Access_0 | Architect warped through subspace 29279 | -1/Access_0 | Architect warped through subspace 29312 | -1/Access_0 | A5 warped into view 29326 | -1/Access_0 | Architect warped through subspace 29349 | -1/Access_0 | Destroyed A5 29355 | -1/Access_0 | Architect warped through subspace 29384 | -1/Access_0 | Architect warped through subspace 29394 | -1/Access_0 | Subspace Access Node disabled 29410 | -1/Access_0 | Architect warped through subspace 29442 | -1/Access_0 | Architect warped through subspace 29477 | -1/Access_0 | Architect warped through subspace 29491 | -1/Access_0 | Subspace Access Node disabled 29499 | -1/Access_0 | Found Integrated Reactor 29499 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 29506 | -1/Access_0 | Architect warped through subspace 29533 | -1/Access_0 | Architect warped through subspace 29552 | -1/Access_0 | Architect warped through subspace 29573 | -1/Access_0 | Architect warped through subspace 29602 | -1/Access_0 | Architect warped through subspace 29631 | -1/Access_0 | Architect warped through subspace 29660 | -1/Access_0 | Architect warped through subspace 29676 | -1/Access_0 | Architect warped through subspace 29681 | -1/Access_0 | A4 warped into view 29691 | -1/Access_0 | Destroyed A4 29695 | -1/Access_0 | Architect warped through subspace 29705 | -1/Access_0 | Architect warped through subspace 29710 | -1/Access_0 | Architect warped through subspace 29721 | -1/Access_0 | Architect warped through subspace 29728 | -1/Access_0 | Subspace Access Node disabled 29748 | -1/Access_0 | Destroyed Architect 29749 | -1/Access_0 | Architect triggered a singularity event 29751 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 29752 | -1/Access_0 | Warped through subspace to slip node 29752 | -1/Access_0 | Discovered new exit (range 8) 29756 | *** | Escaped singularity! Last Messages --------------- 29743_ Quantum Shear penetrates Earth. 29744_ Acquired Zio. Shade Armor. 29745_ Penetrated by Quantum Shear. 29745_ Quantum Shear penetrates Wall. 29748_ Penetrated by Quantum Shear. 29748_ Architect: "If I can't win, no one wins!" [Achievement: The Bigger They Are] 29748_ Architect destroyed. 29749_ A0_COM: Initiating irreversible singularity event. Goodbye. 29750_ A0_COM: 10. 29751_ A0_COM: 9. 29751_ Acquired data core, extracted unknown sensor trigger ID. 29752_ A0_COM: 8. 29752_ Warped through subspace, drawn to slip node. 29752_ EXIT=FOUND 29753_ A0_COM: 7. 29754_ A0_COM: 6. 29755_ A0_COM: 5. 29756_ A0_COM: 4. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 191 Energy Generation 103 Energy Capacity 2840 Matter Stores 425 Matter Capacity 425 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 22 Cloak Strength 4 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 86 Targeting Accuracy 28 Launcher Accuracy 30 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 3 Particle Charging 30 Force Boost 5 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Myomer Leg | -2/Quarantine | Z-intel Imp. Heavy Treads | -2/Quarantine | Z-intel Phase Shifter | -2/Quarantine | Z-intel Imp. Shield Generator | -2/Quarantine | Z-intel Imp. Gyrokinetic Inverter | -2/Quarantine | Z-intel Linear Accelerator | -2/Quarantine | Z-intel Matter Filter | -2/Quarantine | Z-intel Adv. Medium Treads | -2/Quarantine | Z-intel Imp. Kinecellerator | -2/Quarantine | Z-intel Adv. Core Analyzer | -2/Quarantine | Z-intel Adv. ECM Suite | -2/Quarantine | Z-intel Imp. Propulsion Shielding | -2/Quarantine | Z-intel Biometal Leg | -2/Quarantine | Z-intel Cld. Linear Gravjet | -2/Section 7 | Z-intel Gui. Micro-nuke Launcher | -2/Section 7 | Z-intel Hvy. Dispersion Rifle | -2/Section 7 | Z-intel Exp. Force Field | -2/Section 7 | Z-intel Centrium Medium Armor Plating | -2/Section 7 | Z-intel Hdn. Centrium Heavy Treads | -2/Section 7 | Z-intel Ionic Axe | -2/Section 7 | Z-intel Enh. Biometal Leg | -2/Section 7 | Z-intel Exp. Q-thruster | -2/Section 7 | Z-intel Imp. Q-thruster | -2/Section 7 | Z-intel Adv. Energy Well | -2/Section 7 | Z-intel Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Exp. Weapon Shielding | -2/Section 7 | Z-intel Enh. Coil Gun | -2/Section 7 | Z-intel Exp. Cooling System | -2/Section 7 | Z-intel Prc. Matter Filter | -2/Section 7 | Z-intel Centrium Greatsword | -2/Section 7 | Z-intel Coolant Network | -2/Section 7 | Z-intel Lgt. Antimatter Cannon | -2/Section 7 | Z-intel Shock Maul | -2/Section 7 | Z-intel Imp. Thermal Defense Suite | -2/Section 7 | Z-intel Exp. Stasis Projector | -2/Section 7 | Z-intel Enh. Gamma Bomb Array | -2/Section 7 | Z-intel Exp. Flexi-carbon Leg | -2/Section 7 | Z-intel Adv. Matter Compressor | -2/Section 7 | Z-intel Com. Mass Driver | -2/Section 7 | Z-intel Exp. Reclamation Unit | -2/Section 7 | Z-intel Lrn. Phase Cannon | -2/Section 7 | Z-intel Exp. Melee Analysis Suite | -2/Section 7 | Z-intel Adv. Plasma Rifle | -2/Section 7 | Z-intel Electron Diverter | -1/Access | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Thunder Hammer | -1/Access | Z-intel Exp. Shield Generator | -1/Access | Z-intel Diametric Drive | -1/Access | Z-intel Imp. Quantum Reactor | -1/Access | Z-intel Gravity Flail | -1/Access | Z-intel Cld. Q-thruster | -1/Access | Z-intel Exp. Matter Compressor | -1/Access | Z-intel Cld. Plasma Rifle | -1/Access | Z-intel Exp. Target Analyzer | -1/Access | Z-intel Imp. Force Field | -1/Command | Z-intel Imp. Phase Shifter | -1/Command | Z-intel Adv. Force Field | -1/Command | Z-intel Lrn. Terrain Scanner | -1/Command | Z-intel Phase Gun | -1/Command | Z-intel Adv. Thermal Shield | -1/Command | Z-intel Centrium Wheel | -1/Command | Z-intel Lrn. Proton Cannon | -1/Command | Z-intel Matter Neutralizer | -1/Command | Z-intel Field Propulsion Array | -1/Command | Z-intel Lgt. Quantum Reactor | -1/Command | Z-intel Imp. Focal Shield | -1/Command | Z-intel Med. Insulated Plating | -1/Command | Z-intel Transport Network Coupler | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory Lrg. Storage Unit | x1 | -6/Factory Exp. Terrain Scan Processor | x1 | -5/Factory Exp. Transmission Jammer | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix LRC Matter Compressor LRC Storage Transdimensional Reconstructor Integrated Reactor Sigix Broadsword High-powered Transdimensional Reconstructor Integrity Redistributor Achievements -------------- Planet Killer The Bigger They Are Challenges ------------ None Game ------ Seed CannonForceSink Manual? 0 Play Time 07:22:43 Cumulative 238.3 hours Start 2022.02.12 @ 18:10:50 End 2022.02.15 @ 19:26:36 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type 6 Total 11 Types 6/0/3/0/0/0/1/1/0 Lore% 86 Gallery% 80 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3614716f-2315-47b2-a05f-4403a801e97e