Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.29 @ 14:52:45 Player: ME Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (2128) 2128 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1360) 1360 TOTAL SCORE: 7568 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 219 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -23 Cogmind --------- Core Integrity 704/850 Matter 258/300 Energy 39/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Battery (250) High-capacity Matter Pod (200) Matter Compressor (250) Improved Terrain Scan Processor Skeleton Box Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Small Storage Unit Advanced Salvage Targeting Computer Improved Transmission Jammer > --- WEAPON ----------- Tesla Rifle Wave Gun Gauss Rifle KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink High-capacity Battery High-capacity Matter Pod Matter Compressor Improved Terrain Scan Processor Skeleton Box System Restoration Module [Rating: 79] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Transport Network Coupler Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Slots Evolved 8 | . . . . . 4 . 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . 1 . . 1 . Utility 3 | . . . . . 1 . 1 1 . Weapon 2 | . . . . . 2 . . . . Parts Attached 51 | 7 1 2 . 3 7 12 7 8 4 Power 8 | 1 . 1 . 1 . 1 1 1 2 Engine 4 | 1 . . . 1 . . 1 1 . Core 2 | . . 1 . . . 1 . . . Reactor 2 | . . . . . . . . . 2 Propulsion 19 | 3 . 1 . 1 3 3 3 4 1 Treads . | . . . . . . . . . . Leg 18 | 2 . 1 . 1 3 3 3 4 1 Wheel 1 | 1 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | 1 1 . . 1 1 3 2 3 . Device 8 | . . . . . 1 2 2 3 . Storage 1 | 1 . . . . . . . . . Processor 3 | . 1 . . 1 . 1 . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 12 | 2 . . . . 3 5 1 . 1 Energy Gun 6 | 1 . . . . . 4 . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 1 . . . . 2 1 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 13 | . . . . 1 1 4 . . 7 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . . . . . 1 . . 3 Utility 5 | . . . . 1 . 1 . . 3 Weapon 3 | . . . . . 1 2 . . . Highest Loss Streak 7 | . . . . 1 1 2 . . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 100 96 79 97 98 100 91 Engine 7 | . 14 . . 8 9 6 5 11 8 Core 4 | . . 13 14 4 . 2 7 . . Leg 26 | . 28 28 28 28 22 26 23 26 22 Device 7 | . . . . . 9 8 15 20 19 Storage 10 | . 14 14 14 14 9 9 7 6 5 Processor 10 | . 12 14 14 12 9 9 7 6 6 Energy Gun 12 | . 14 14 14 14 9 10 15 13 11 Ballistic Gun 14 | . 14 14 14 14 9 16 15 13 10 Launcher 1 | . . . . . 1 6 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 14 14 14 14 14 23 30 42 47 60 Greatest Support 76 | 20 20 20 20 20 35 35 50 76 76 Greatest Overweight (x) 1 | . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 7 Most Carried 8 | 1 6 8 8 8 8 8 8 8 8 Average Carried 7 | . 4 7 7 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 1 6 8 8 8 8 8 8 8 5 Class Distribution -------------------- 47% | Mutant 36% | Scavenger-Skirmisher 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Matter Collected 1777 | 203 218 46 . 92 152 448 138 410 70 Remotely . | . . . . . . . . . . Salvage Created 2322 | . 345 100 . 251 306 512 258 200 350 Parts 128 | . 17 8 . 12 14 38 14 15 10 Haulers Intercepted 2 | . 2 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Combat Hostiles Destroyed 42 | . 4 3 . 5 5 21 1 2 1 Guns 31 | . 4 3 . 5 3 12 1 2 1 AOE 11 | . . . . . 2 9 . . . Classes Destroyed 13 | . 3 1 . 3 3 1 . 1 1 Worker 2 | . . . . 1 . . 1 . . Hauler 2 | . 2 . . . . . . . . Recycler 2 | . . . . . 1 . 1 . . Operator 2 | . . . . . . . . 2 . Watcher 6 | . 2 . . . . . 3 1 . Swarmer 12 | . . 1 . . . 10 . 1 . Grunt 21 | . 4 2 . 3 3 8 . 1 . Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 3 | . . . . . 1 2 . . . Hunter 2 | . . . . . 1 . 1 . . Programmer 1 | . . . . . . 1 . . . Compactor 1 | . . . . . . . . . 1 Best Kill Streak 5 | . 3 2 . 5 5 4 4 2 1 Combat Bots Only 4 | . 2 2 . 4 4 4 1 1 1 Max Kills in Single Turn 4 | . 1 1 . 2 2 4 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 2 3 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Hostile Shots Fired 157 | . 26 15 . 18 19 66 . 6 7 Missed 50 | . 7 9 . 5 6 22 . 1 . Damage Taken 1547 | . 191 43 . 154 154 557 98 76 274 Core 284 | . 41 7 . 26 8 56 . . 146 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 443 | . 57 13 . 45 46 163 25 21 73 Regen/Repaired (Parts) 57 | . . . . . 57 . . . . Core Remaining (%) 89 | 100 . . . 70 . 88 100 . . Volleys Fired 146 | 3 36 8 . 19 17 34 6 11 12 Largest 4 | 2 2 2 . 2 3 4 4 4 4 Hottest 207 | 70 70 70 . 70 108 156 207 207 207 Shots Fired 374 | 6 71 16 . 38 37 112 24 41 29 Gun 353 | 6 71 16 . 38 34 94 24 41 29 Cannon . | . . . . . . . . . . Launcher 21 | . . . . . 3 18 . . . Special . | . . . . . . . . . . Kinetic 187 | 3 36 8 . 19 17 58 12 22 12 Thermal 143 | 3 35 8 . 19 17 36 6 8 11 Explosive 21 | . . . . . 3 18 . . . Electromagnetic 23 | . . . . . . . 6 11 6 Robot Hit Streak 26 | 5 13 9 . 17 26 9 9 5 23 Robot Miss Streak 4 | 1 4 2 . 2 2 2 2 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 236 | 5 50 10 . 34 30 48 11 22 26 Core Hits 113 | 1 16 6 . 12 16 38 7 11 6 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 9 | 1 1 1 . 3 . 3 . . . Burn 7 | 1 1 1 . 1 . 3 . . . Destroy 2 | . . . . 2 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4895 | 59 615 127 . 444 584 1678 425 497 466 Guns 3660 | 59 615 127 . 444 339 829 286 495 466 Cannons . | . . . . . . . . . . Explosions 1232 | . . . . . 244 849 139 . . Melee . | . . . . . . . . . . Ramming 3 | . . . . . 1 . . 2 . Kinetic 1982 | 34 328 64 . 214 151 523 127 351 190 Thermal 1552 | 25 287 63 . 230 188 306 164 25 264 Explosive 1093 | . . . . . 244 849 . . . Electromagnetic 265 | . . . . . . . 134 119 12 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . 3 . . . 3 6 Average Corruption 3 | . . . . 3 . . . 2 6 Corruption Purged 3 | . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . 2 . . . 2 2 Matter Fused 1 | . . . . 1 . . . . . Heat Flow Errors 2 | . . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . . 1 . Data Loss (major) 1 | . . . . 1 . . . . . Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 59 | . . . . . . . 59 . . Projectiles . | . . . . . . . . . . Explosions 59 | . . . . . . . 59 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 177 | . . . . . . 79 98 . . Shots 5 | . . . . . . 3 2 . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . . 1 . . 1 . Kicked 2 | . . . . . 1 . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 240 | 27 195 57 . 63 144 240 78 101 186 Average Temperature 46 | 14 49 28 . 20 63 69 23 19 41 Received Heat Transfer 651 | . 159 12 . 48 99 333 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . . 3 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 11 | . 3 1 . 2 1 4 . . . Heat Transferred 4096 | 148 925 259 . 740 555 888 137 37 407 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Peak Influence 727 | . 122 164 . 130 181 727 481 215 59 Initial 330 | . . 40 . . 42 102 330 118 44 Average 214 | . 58 106 . 73 70 449 434 145 40 Maximum Alert Level 3 | . . . . . . 3 2 1 . Low Security (%) 63 | 100 100 100 . 100 100 10 . 78 100 Level 1 14 | . . . . . . 39 18 21 . Level 2 17 | . . . . . . 30 81 . . Level 3 4 | . . . . . . 19 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . . . 2 . 1 1 . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . . . 1 . 1 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Distress Signals 2 | . 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 62 | . 9 5 . 6 6 16 4 12 4 Peak Tracking Total 3 | . 3 3 . 3 3 3 2 3 3 Tactical Retreats 1 | . . . . 1 . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Traps Triggered 5 | . . . . . . 2 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Machines Disabled 8 | . . . . . . 3 4 1 . Max in Single Turn 4 | . . . . . . 1 4 1 . Garrison Relay 1 | . . . . . . 1 . . . Phase Generator 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Machines Accessed 7 | . 3 . . . 2 1 1 . . Terminals 4 | . 2 . . . . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 13 | . 7 . . . 4 1 1 . . Successful 8 | . 3 . . . 3 1 1 . . Failed 5 | . 4 . . . 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . 4 . 1 . . . . . . Terminals 6 | . 4 . . . . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 3 | . 1 . . . . 1 1 . . Robot Analysis 1 | . 1 . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Process 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 . . . 2 . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 374 | . 374 . . . . . . . . Retrieved Matter 374 | . 374 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . . . Machine Destruction 5 | . . . . . . 5 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Total Allies 5 | . . 2 . . . . 3 . . Largest Group 3 | . . 2 1 . . . 3 3 1 Highest-Rated Group 93 | . . 45 31 . . . 93 93 31 Highest-Rated Ally 31 | . . 31 31 . . . 31 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 48 | . . 2 . . . . . 34 12 Total Damage 789 | . . 42 . . . . . 512 235 Kills 8 | . . 2 . . . . . 6 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Turns Passed 3946 | 75 668 334 469 292 212 810 423 568 95 Spaces Moved 2480 | 47 434 209 390 160 100 548 241 302 49 Core 2 | 1 . . . . . . . . 1 Treads . | . . . . . . . . . . Legs 2475 | 43 434 209 390 160 100 548 241 302 48 Wheels 3 | 3 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 122 50 Average Speed 123 | 115 120 120 120 120 120 120 154 122 120 Slowest Speed 190 | 120 120 120 120 120 120 120 190 122 122 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 63 53 88 38 15 66 10 10 49 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 1 | . . . . . . . . 1 . Terrain Destroyed 194 | . . . . . 12 146 34 2 . Melee . | . . . . . . . . . . Projectile 6 | . . . . . . 4 . 2 . AOE 188 | . . . . . 12 142 34 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Was Total 3053 | 58 509 275 391 221 154 621 279 478 67 Wait 350 | . 34 55 . 40 29 20 22 150 . Move 2471 | 46 433 208 389 159 99 546 240 302 49 Hop . | . . . . . . . . . . Pick Up 13 | 1 5 1 1 . 1 2 . 2 . Fast Attach 19 | 7 1 . . 1 3 4 1 . 2 Attach 7 | . . . . 1 2 1 1 2 . Detach . | . . . . . . . . . . Swap 25 | . . 2 . 1 2 7 5 6 2 Drop 20 | 1 . 1 1 . . 7 4 4 2 Fire 146 | 3 36 8 . 19 17 34 6 11 12 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . . . 1 . . 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Waste History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 9) 395 | -10/Materials | Discovered new exit (range 12) 642 | -10/Materials | Discovered new exit (range 12) 744 | -10/Materials | Entered Mines 755 | -10/Mines | Met a Derelict bent on vengeance 762 | -10/Mines | Discovered new exit (range 9) 1073 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1073 | -10/Mines | Discovered new exit (range 5) 1078 | -10/Mines | Entered Exiles 1078 | -10/Exiles | Accompanied by 1 ally 1108 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1123 | -10/Exiles | Met 8R-AWN 1140 | -10/Exiles | Met EX-HEX 1174 | -10/Exiles | Met EX-BIN 1189 | -10/Exiles | Aligned with FarCom system 1190 | -10/Exiles | Given EX-Vault access code 1220 | -10/Exiles | Opened EX-Vault 1228 | -10/Exiles | Found Prototype Device 1256 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1294 | -10/Exiles | Met EX-DEC 1333 | -10/Exiles | Visited The Gauntlet 1537 | -10/Exiles | Discovered new exit (range 10) 1547 | -10/Exiles | Left Exiles lab with Skeleton Box 1547 | -10/Exiles | Entered Mines 1821 | -9/Mines | Discovered new exit (range 9) 1839 | -9/Mines | Entered Materials 1839 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1930 | -8/Materials | Repaired Aluminum Leg 1984 | -8/Materials | Garrison activated, responded to threat 2050 | -8/Materials | Identified exit to Garrison 2051 | -8/Materials | Entered Garrison 2207 | -8/Garrison | Triggered checkpoint 2303 | -8/Garrison | Build established: Scavenger-Skirmisher 2325 | -8/Garrison | Triggered checkpoint 2383 | -8/Garrison | Discovered new exit (range 15) 2437 | -8/Garrison | Installed Relay Interface Framework 2456 | -8/Garrison | Phase Generator disabled 2505 | -8/Garrison | Triggered checkpoint 2586 | -8/Garrison | Triggered checkpoint 2676 | -8/Garrison | Triggered checkpoint 2791 | -8/Garrison | Discovered new exit (range 14) 2861 | -8/Garrison | Entered Factory 2861 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2874 | -7/Factory | Discovered new exit (range 5) 3221 | -7/Factory | Identified exit to Factory 3228 | -7/Factory | Allied Derelicts emerged from ambush trap array 3284 | -7/Factory | Entered another Factory area 3284 | -6/Factory | Accompanied by 3 allies 3284 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3481 | -6/Factory | Discovered new exit (range 8) 3752 | -6/Factory | Build established: Skirmisher 3851 | -6/Factory | Discovered new exit (range 6) 3852 | -6/Factory | Sucked down chute 3852 | -6/Factory | Entered Waste 3862 | -6/Waste | 1 allies followed down the chute 3867 | -6/Waste | EMP discharged 3892 | -6/Waste | Spotted C-40 Crusher 3905 | -6/Waste | Destroyed C-40 Crusher 3922 | -6/Waste | Spotted C-40 Crusher 3926 | -6/Waste | Spotted C-40 Crusher 3928 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3931 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3934 | -6/Waste | Spotted C-40 Crusher 3934 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3937 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3940 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3943 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3946 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3947 | -6/Waste | Self-destructed Last Messages --------------- Antimatter Reactor crushed. Wave Gun crushed. Antimatter Reactor crushed. Damper Plating crushed. 280 Matter crushed. Acquired Carbon-fiber Leg. Imp. Cooling System crushed. Imp. Propulsion Shielding crushed. Wave Gun crushed. Antimatter Reactor crushed. Imp. Cooling System crushed. Carbon-fiber Leg crushed. Hvy. Treads crushed. ID-KGG(g) Imp. Heat Sink crushed. ID-KGG(g) Lgt. Angular Momentum Engine crushed. ID-KGG(g) destroyed. Acquired Tesla Rifle. Adv. Salvage Targeting Computer crushed. Tesla Rifle crushed. Carbon-fiber Leg crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ?????????????????????#### ########????????????? | | ?????????????????????? ?????????????? | | ?????????????????????? ???????????????? | | ??????????????????????? ????????????????? | | ???????????????????????? ??????????????????? | | ? ???????? ???????# CC #???????????????????? | | # #??????# #??????# CC #???????????????????? | | # #??????# #??????#@[! #???????????????????? | | # #??????# #??????#= #???????????????????? | | # ######## #??????# #???????????????????? | | #??????# #???????????????????? | | ?? #??????#%CC #???????????????????? | | ???? #??????# CC #???????????????????? | | ?????? #??????#* #???????????????????? | | # #??????# #??????#CC !#???????????????????? | | # #??????# #??????#CC* #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # ######## ######## #???????????????????? | | [#???????????????????? | | #???????????????????? | | #???????????????????? | | ! #???????????????????? | | # ######## ######## #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | ######?????? ??????######???????????????????? | | ??????????? ??????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed NeutronWeaponsInverter Manual? 0 Play Time 00:30:03 Cumulative 30.5 hours Start 2024.06.29 @ 14:21:06 End 2024.06.29 @ 14:52:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 0 Adventurer 45 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 54957137-6aa4-4252-bcf4-ffceb2549d95