Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 20:14:36 Player: TurnLeft25 Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (179) 895 Value Destroyed (6669) 6669 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (365) 365 TOTAL SCORE: 15609 Bonus ------- High Alert Combat Kills 231 Follower Combat Kills 35 Aligned with FarCom 300 Friendly Fire -201 Cogmind --------- Core Integrity 1154/1450 Matter 22/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (350) Ox6 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Weapon Cycler Hacking Suite > --- WEAPON (5) ------- Hardcell Cannon > --- INVENTORY (10) --- Antimatter Reactor Light Antimatter Reactor Heavy Machine Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Mass Driver Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Myomer Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Weapon Cycler Improved Phase Shifter Hacking Suite > --- WEAPON ----------- Gamma Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Myomer Leg Advanced Target Analyzer Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Mass Driver [Rating: 137] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Advanced VSS Leg Utility Hardened Medium Armor Plating Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon XL Autogun Subcomponent Energy Gun Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Res Slots Evolved 16 | . . 2 . . . 2 . . 4 . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . . . . . 1 . . . 1 . 1 Utility 9 | . . 2 . . . . . . 3 . . 2 . 1 1 Weapon 3 | . . . . . . 2 . . . . . . . 1 . Parts Attached 123 | 6 3 28 . 2 2 6 12 . 7 10 . 11 4 25 7 Power 18 | 1 1 3 . . . 1 3 . . 1 . 1 1 5 1 Engine 5 | 1 . 3 . . . . 1 . . . . . . . . Core 7 | . 1 . . . . 1 2 . . 1 . 1 1 . . Reactor 6 | . . . . . . . . . . . . . . 5 1 Propulsion 24 | 2 . 7 . . . 2 2 . 1 . . 2 1 4 3 Treads 19 | 2 . 7 . . . 2 2 . 1 . . 2 1 2 . Leg 5 | . . . . . . . . . . . . . . 2 3 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 42 | 1 1 11 . 2 1 2 2 . 6 2 . 6 1 5 2 Device 15 | . 1 3 . . . 1 1 . 2 . . 3 1 3 . Storage 4 | 1 . . . 1 1 . . . . . . 1 . . . Processor 8 | . . 2 . . . . . . 2 . . 1 . 2 1 Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 14 | . . 6 . 1 . 1 1 . 2 2 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 39 | 2 1 7 . . 1 1 5 . . 7 . 2 1 11 1 Energy Gun 17 | 2 1 4 . . 1 . 3 . . 1 . . . 5 . Energy Cannon 2 | . . . . . . . 1 . . . . . . 1 . Ballistic Gun 13 | . . 3 . . . 1 1 . . 6 . . 1 1 . Ballistic Cannon 7 | . . . . . . . . . . . . 2 . 4 1 Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 4 . . 1 . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . . 1 . Parts Lost 38 | . 1 6 . . 1 . . . . . . 2 . 11 17 Power 5 | . . 1 . . . . . . . . . . . 2 2 Propulsion 13 | . . 2 . . . . . . . . . . . 4 7 Utility 10 | . . 2 . . 1 . . . . . . 2 . 2 3 Weapon 10 | . 1 1 . . . . . . . . . . . 3 5 Highest Loss Streak 15 | . 1 4 . . 1 . . . . . . 1 . 5 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 91 97 100 100 88 69 71 72 79 86 100 99 98 92 94 Engine 2 | . 11 5 11 11 11 8 . . . . . . . . . Core 4 | . 2 5 . . . . 8 9 6 6 6 5 9 2 . Treads 18 | . 28 20 22 22 22 18 18 18 19 20 20 16 20 12 5 Device 10 | . 9 11 11 11 . 6 9 9 6 6 6 11 21 20 15 Storage 7 | . 14 11 11 11 11 9 9 9 6 6 6 5 5 4 4 Processor 8 | . . 9 . . . . . . 12 13 13 17 15 20 21 Protection 14 | . . 11 22 22 22 17 18 18 19 20 20 16 5 . . Energy Gun 4 | . 24 13 11 11 11 . . . . . . . . 2 3 Ballistic Gun 11 | . . 8 11 11 11 9 8 9 6 12 26 22 21 11 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . 5 14 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 82 | 14 15 30 30 35 35 44 37 37 45 51 51 56 62 72 82 Greatest Support 110 | 40 40 40 40 40 40 46 46 44 64 64 64 72 100 110 86 Greatest Overweight (x) 2 | . . . . . . 1 . . . . . 1 . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 Most Carried 10 | 5 7 8 8 8 8 8 8 8 8 8 8 10 10 10 9 Average Carried 7 | 1 3 7 8 7 8 6 7 8 6 7 8 8 7 9 8 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 Final Carried 10 | 1 6 8 8 8 8 8 8 8 8 8 8 10 7 10 7 Class Distribution -------------------- 30% | Tank 20% | Scavenger-Mutant 15% | Gunner 13% | Scavenger-Tank 12% | Scavenger-Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Tank | -8/Storage Tank | -8/Recycling Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Tank | -6/Lower Caves Gunner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Res Matter Collected 4635 | 240 35 448 . . 103 125 1025 147 235 532 . 740 . 852 153 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7682 | . 328 1264 . . 136 281 1383 164 238 848 . 1446 . 1211 383 Parts 467 | . 18 85 . . 6 20 77 13 8 49 . 76 . 88 27 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . . Recyclers Shooed 6 | . . 1 . . 1 1 . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . . 47 . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Res Combat Hostiles Destroyed 145 | . 6 31 . . 3 7 24 3 4 19 . 24 . 16 8 Guns 132 | . 5 31 . . 3 7 24 3 4 19 . 23 . 13 . Cannons 11 | . . . . . . . . . . . . . . 3 8 AOE 2 | . 1 . . . . . . . . . . 1 . . . Classes Destroyed 16 | . 2 6 . . . 2 1 . . 1 . 2 . 2 . Worker 6 | . . 1 . . . . 1 . . . . 1 . . 3 Builder 5 | . . 1 . . . 1 1 . . . . . . 1 1 Tunneler 1 | . . . . . . 1 . . . . . . . . . Hauler 1 | . . . . . . . . . . . . 1 . . . Recycler 6 | . . 2 . . 1 . 3 . . . . . . . . Operator 5 | . . 1 . . . 1 2 . . . . 1 . . . Watcher 10 | . 2 1 . . . . 2 . . . . 4 . 1 . Swarmer 49 | . . 13 . . 3 3 8 . . 10 . 8 . . 4 Grunt 46 | . 6 12 . . . 2 5 . 3 6 . 12 . . . Brawler 3 | . . . . . . . 1 . . . . 2 . . . Sentry 23 | . . 6 . . . 1 9 3 1 2 . . . 1 . Specialist 2 | . . . . . . . . . . . . . . 2 . Hunter 7 | . . . . . . 1 1 . . . . . . 2 3 Programmer 12 | . . . . . . . . . . . . 2 . 9 1 Heavy 2 | . . . . . . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 11 | . 6 7 . . 4 6 9 1 3 11 . 7 . 7 7 Combat Bots Only 11 | . 4 6 . . 2 4 8 1 3 11 . 5 . 7 4 Max Kills in Single Turn 3 | . 1 2 . . 1 1 2 1 1 2 . 3 . 2 2 Gunslinging 1 | . . 1 . . . . . . . 1 . 1 . . . Exploded 1 | . 1 . . . . . . . . . . 1 . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Res Hostile Shots Fired 787 | . 44 197 . . 39 16 41 2 23 57 . 66 . 127 175 Missed 253 | . 18 62 . . 11 3 14 . 5 11 . 18 . 48 63 Damage Taken 8765 | . 345 1330 . . 220 177 369 30 200 862 . 950 . 1822 2460 Core 903 | . 55 152 . . 40 40 26 . 32 47 . . . 215 296 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 107 | . . . . . . . . . . . . 107 . . . Regen/Repaired (Parts) 86 | . . 86 . . . . . . . . . . . . . Core Remaining (%) 86 | 100 78 . . . 52 . . 88 . . 90 100 100 83 . Volleys Fired 373 | . 35 82 . . 13 16 58 5 9 32 . 61 . 42 20 Largest 5 | . 2 2 . . 2 1 1 1 1 4 . 4 . 5 5 Hottest 307 | . 90 100 . . 79 60 60 60 60 118 . 80 . 262 307 Shots Fired 880 | . 56 164 . . 18 16 58 5 9 57 . 238 . 182 77 Gun 793 | . 56 164 . . 18 16 58 5 9 57 . 236 . 166 8 Cannon 87 | . . . . . . . . . . . . 2 . 16 69 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 688 | . . 73 . . 13 16 56 5 9 55 . 238 . 154 69 Thermal 108 | . 32 61 . . 5 . . . . . . . . 10 . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 84 | . 24 30 . . . . 2 . . 2 . . . 18 8 Robot Hit Streak 32 | . 13 13 . . 3 8 15 2 12 32 . 25 . 17 4 Robot Miss Streak 9 | . 2 9 . . 2 5 7 2 2 3 . 4 . 5 6 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 21 | . 1 8 . . . . . . . 1 . 6 . 5 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 . 1 . 1 . Shots Hit Robots 560 | . 38 94 . . 9 15 51 3 9 48 . 145 . 118 30 Core Hits 325 | . 13 52 . . 4 13 45 3 8 40 . 70 . 53 24 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 21 | . 3 6 . . 3 . . . . 1 . . . . 8 Burn 12 | . 3 6 . . 3 . . . . . . . . . . Blast 8 | . . . . . . . . . . . . . . . 8 Corrupt 1 | . . . . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15921 | 4 564 1546 4 . 179 738 2638 120 551 2099 . 3333 . 2745 1400 Guns 14078 | . 516 1536 . . 179 738 2615 120 551 2099 . 3173 . 2426 125 Cannons 1383 | . . . . . . . . . . . . . . 319 1064 Explosions 377 | . 48 . . . . . . . . . . 159 . . 170 Melee . | . . . . . . . . . . . . . . . . Ramming 83 | 4 . 10 4 . . . 23 . . . . 1 . . 41 Kinetic 13376 | . . 655 . . 121 738 2576 120 551 2048 . 3173 . 2330 1064 Thermal 1119 | . 297 593 . . 58 . . . . . . . . 171 . Explosive 329 | . . . . . . . . . . . . 159 . . 170 Electromagnetic 1014 | . 267 288 . . . . 39 . . 51 . . . 244 125 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 1 . . . 3 . 7 3 Average Corruption 2 | . . . . . . . 1 1 . . . 1 . 5 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 41 | . . . . . . . 1 2 . . . 4 . 31 3 Message Errors 10 | . . . . . . . 1 . . . . 2 . 7 . Matter Fused 6 | . . . . . . . . . . . . . . 6 . Heat Flow Errors 6 | . . . . . . . . . . . . . . 6 . Energy Discharges 4 | . . . . . . . . 1 . . . . . 3 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . . 1 . . . 1 . 3 1 Alerts 1 | . . . . . . . . . . . . 1 . . . Weapon Failures 6 | . . . . . . . . . . . . . . 5 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 42 | . . . . . . . . . . . . . . 4 38 Projectiles 20 | . . . . . . . . . . . . . . 4 16 Explosions 22 | . . . . . . . . . . . . . . . 22 Melee . | . . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . 1 . . . . . . 1 6 Impact 1 | . . . . . . . 1 . . . . . . . . Kinetic 7 | . . . . . . . . . . . . . . 1 6 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 32 | . . . . . . . . . . . . 32 . . . Shots 1 | . . . . . . . . . . . . 1 . . . Rammed 11 | 2 . 4 1 . . . 3 . . . . 1 . . . Targets Rammed 14 | 2 . 4 1 . . . 3 . . . . 1 . . 3 Kicked 3 | . . . . . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 388 | . 87 67 . . 210 189 210 58 212 353 . 320 . 264 388 Average Temperature 84 | . 36 20 . . 131 89 60 33 89 148 . 93 . 79 160 Received Heat Transfer 1230 | . 189 330 . . . 54 117 9 72 195 . 144 . 108 12 Effects 3 | . . . . . . . . . . 2 . . . . 1 Shutdowns 2 | . . . . . . . . . . 1 . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . 1 1 . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 10 | . 2 7 . . . . . . . . . . . 1 . Heat Transferred 3778 | . 1012 2109 . . 370 . . . . . . . . 287 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Res Peak Influence 670 | . 169 670 211 . 75 320 660 180 132 . . 422 203 353 346 Initial 211 | . . . 211 . . . 135 153 16 . . 65 203 106 63 Average 224 | . 79 335 211 . 57 111 463 114 17 . . 237 203 196 138 Maximum Alert Level 2 | . . 2 1 . . 1 2 1 . . . 2 1 1 1 Low Security (%) 54 | 100 100 23 . . 100 79 5 99 100 . . 41 . 59 65 Level 1 24 | . . 30 100 . . 20 20 . . . . 47 100 40 34 Level 2 21 | . . 45 . . . . 74 . . . . 11 . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 2 . . . 1 5 . 2 . . 9 . 5 2 Investigation 8 | . . 1 . . . 1 1 . 2 . . 2 . . 1 Extermination 4 | . . . . . . . . . . . . 2 . 2 . Reinforcement 9 | . 1 1 . . . . 1 . . . . 2 . 3 1 Assault . | . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . . 3 . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Res Distress Signals 11 | . 2 2 . . . 1 2 . . . . 1 . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 186 | . 8 40 . . 3 13 34 3 4 17 . 31 . 19 14 Peak Tracking Total 11 | . 5 6 . . 3 7 5 1 2 11 . 4 . 3 7 Tactical Retreats 6 | . . 1 . . . 1 3 . . . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Res Traps Triggered 6 | . . 1 . . . . 2 . . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Res Machines Disabled 18 | . 1 3 . . . 3 6 1 . . . 3 . . 1 Max in Single Turn 2 | . 1 1 . . . 1 2 1 . . . 2 . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Res Machines Accessed 39 | . . 2 . 2 . 3 8 6 2 1 . 8 . 3 4 Terminals 27 | . . 1 . . . 3 7 5 . 1 . 6 . 3 1 Fabricators 4 | . . . . . . . . . 2 . . . . . 2 Repair Stations 2 | . . 1 . . . . . . . . . 1 . . . Recycling Units 2 | . . . . . . . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . 1 Total Hacks 107 | . . 4 . 24 . 8 22 12 5 3 . 17 . 4 8 Successful 55 | . . 2 . 24 . 3 9 5 1 3 . 6 . . 2 Failed 52 | . . 2 . . . 5 13 7 4 . . 11 . 4 6 Catastrophic 14 | . . 1 . . . . 2 2 1 . . 2 . 3 3 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 8 | . . . . 1 . . 2 . . . . 2 . 3 . Terminals 61 | . . 2 . . . 8 20 9 . 3 . 12 . 4 3 Fabricators 9 | . . . . . . . . . 5 . . . . . 4 Repair Stations 4 | . . 2 . . . . . . . . . 2 . . . Recycling Units 5 | . . . . . . . 2 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 3 . . 1 Terminal Hacks 47 | . . . . 24 . 3 9 3 . 3 . 4 . . 1 Record 32 | . . . . 23 . . 4 1 . 3 . 1 . . . Prototype ID Bank 3 | . . . . . . 1 . 2 . . . . . . . Open Door 2 | . . . . . . . 2 . . . . . . . . Open DSF 2 | . . . . . . . . . . . . 1 . . 1 Unreport Threat 2 | . . . . . . . 2 . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . Zone Layout 3 | . . . . . . 2 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . . 2 . . . . . . . . . 2 . . . Scan Component 2 | . . 1 . . . . . . . . . 1 . . . Repair 2 | . . 1 . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . 1 . . . Hacking Detections 35 | . . 2 . . . 3 8 6 2 1 . 7 . 3 3 Full Trace Events 8 | . . . . . . 1 2 . 2 1 . 1 . . 1 Feedback Events 2 | . . . . . . . . . . . . 1 . . 1 Corruption 2 | . . . . . . . . . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . Time 64 | . . 26 . . . . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Res Total Allies 1 | . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . 1 1 . . . . . . . Highest-Rated Group 100 | . . . . . . . 100 100 . . . . . . . Highest-Rated Ally 100 | . . . . . . . 100 100 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . 3 . . . . . . . . Total Damage 162 | . . . . . . . 162 . . . . . . . . Kills 1 | . . . . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Res Turns Passed 8497 | 58 403 935 68 418 480 305 1258 583 575 961 62 1130 89 871 301 Spaces Moved 4607 | 46 188 370 42 258 279 149 737 399 286 586 41 613 54 424 135 Core 27 | 27 . . . . . . . . . . . . . . . Treads 4255 | 19 188 370 42 258 279 149 737 399 286 586 41 613 54 233 1 Legs 325 | . . . . . . . . . . . . . . 191 134 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 145 145 153 153 153 153 158 156 97 Average Speed 158 | 95 160 160 160 160 160 183 158 145 153 153 153 156 158 178 163 Slowest Speed 330 | 160 160 160 160 160 160 240 160 145 153 153 153 237 158 245 330 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 46 44 11 61 80 13 94 88 8 82 14 22 3 8 6 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . . . 1 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 1 1 1 1 . . 1 1 . Scrap Searched 6 | . . . . . 1 . . . . 3 2 . . . . Spaces Dug 11 | . . . . . . . 9 . . . . 2 . . . Terrain Destroyed 150 | . . . . . . 16 59 8 . 2 . 25 . 3 37 Melee . | . . . . . . . . . . . . . . . . Projectile 102 | . . . . . . 16 53 8 . 2 . 2 . 3 18 AOE 48 | . . . . . . . 6 . . . . 23 . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Res Total 5482 | 58 234 556 42 265 295 183 829 403 424 637 40 772 58 513 173 Wait 205 | . . 29 . . . . . . 112 . . 63 . . 1 Move 4593 | 46 187 369 41 257 278 148 736 398 285 585 40 612 53 423 135 Hop . | . . . . . . . . . . . . . . . . Pick Up 91 | 5 8 20 . 1 . 7 4 . 7 5 . 12 . 17 5 Fast Attach 30 | 2 . 5 . . 2 . 7 . . 3 . 3 . 8 . Attach 54 | 4 2 10 . . . 3 . . 4 3 . 3 4 14 7 Detach 1 | . . . . . . . . . . . . . 1 . . Swap 39 | . 1 13 . 2 . 3 5 . 3 4 . 5 . 3 . Drop 83 | . 1 24 . 5 2 6 16 . 4 5 . 12 . 6 2 Fire 373 | . 35 82 . . 13 16 58 5 9 32 . 61 . 42 20 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . 3 Crush 10 | 1 . 4 1 . . . 3 . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x3 / Upp) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 16) 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Utility x2 650 | -9/Materials | Repaired Lgt. Treads 923 | -9/Materials | Build established: Scavenger-Mutant 986 | -9/Materials | Lost 4 parts (1p1n1u1w) 1012 | -9/Materials | Discovered new exit (range 5) 1022 | -9/Materials | Identified exit to Materials 1345 | -9/Materials | Discovered new exit (range 14) 1397 | -9/Materials | Entered Mines 1457 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1457 | -9/Mines | Discovered new exit (range 5) 1465 | -9/Mines | Entered Exiles 1505 | -9/Exiles | Met 8R-AWN 1533 | -9/Exiles | Met EX-HEX 1577 | -9/Exiles | Met EX-BIN 1611 | -9/Exiles | Aligned with FarCom system 1613 | -9/Exiles | Given EX-Vault access code 1649 | -9/Exiles | Opened EX-Vault 1666 | -9/Exiles | Found XL Autogun Array 1700 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1744 | -9/Exiles | Met EX-DEC 1761 | -9/Exiles | Learned location of Zion (-6) 1865 | -9/Exiles | Discovered new exit (range 14) 1883 | -9/Exiles | Left Exiles lab with XL Autogun Array 1883 | -9/Exiles | Entered Mines 2334 | -8/Mines | Discovered exit to Materials (range 9) 2363 | -8/Mines | Entered Materials 2363 | -8/Materials | Evolved 2 slots: Weapon x2 2591 | -8/Materials | Discovered new exit (range 4) 2668 | -8/Materials | Entered Storage 2768 | -8/Storage | Destroyed 8 combat bots 2915 | -8/Storage | Build established: Tank 3521 | -8/Storage | Garrison activated, responded to threat 3791 | -8/Storage | Met 01-MTF 3916 | -8/Storage | Discovered new exit (range 8) 3926 | -8/Storage | Entered Recycling 3926 | -8/Recycling | Accompanied by 1 ally (01-MTF) 3931 | -8/Recycling | 01-MTF left 4206 | -8/Recycling | Discovered new exit (range 15) 4509 | -8/Recycling | Entered Factory 4509 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5067 | -6/Factory | Discovered new exit (range 9) 5084 | -6/Factory | Entered Lower Caves 5153 | -6/Lower Caves | Build established: Scavenger-Tank 5319 | -6/Lower Caves | Spotted B-75 Beast 5324 | -6/Lower Caves | Destroyed B-75 Beast 5697 | -6/Lower Caves | Attracted the attention of an 0b10 base 5749 | -6/Lower Caves | Destroyed 11 combat bots 5781 | -6/Lower Caves | Learned location of 1 exit from Factory 6019 | -6/Lower Caves | Discovered new exit (range 14) 6045 | -6/Lower Caves | Entered another Lower Caves area 6046 | -6/Lower Caves | Identified exit to Factory 6107 | -6/Lower Caves | Entered Factory 6107 | -5/Factory | Evolved 2 slots: Utility x2 6108 | -5/Factory | Identified exit to Factory 6109 | -5/Factory | Identified exit to Upper Caves 6115 | -5/Factory | Identified exit to DSF 6405 | -5/Factory | Build established: Gunner 6685 | -5/Factory | Garrison activated, responded to threat 7237 | -5/Factory | Entered another Factory area 7237 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7310 | -4/Factory | Discovered new exit (range 7) 7326 | -4/Factory | Entered Research 7326 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7677 | -3/Research | Destroyed 7 combat bots 7683 | -3/Research | Lost 5 parts (1p4n) 7730 | -3/Research | Lost 5 parts (1p1u3w) 7756 | -3/Research | Build established: Scavenger-Gunner 8102 | -3/Research | Discovered new exit (range 15) 8197 | -3/Research | Entered another Research area 8197 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8297 | -2/Research | Identified exit to DSF 8498 | -2/Research | Self-destructed Last Messages --------------- 08489_ U-05 Engineer builds a Wall. 08490_ K-01 Serf collects debris. 08490_ Penetrated by Slug. 08490_ Lgt. Quantum Reactor destroyed. 08490_ K-01 Serf collects debris. 08491_ H-88 Terminator knocked back. 08491_ Slug penetrates Fabricator. 08491_ U-05 Engineer lays Concrete. 08492_ U-05 Engineer builds a Wall. 08493_ Penetrated by Slug. 08493_ K-01 Serf collects debris. 08494_ Slug penetrates Fabricator. 08494_ Penetrated by Slug. 08494_ Magnetic Acceleration Cannon destroyed. 08494_ Penetrated by Slug. 08494_ Adv. Heat Sink destroyed. 08496_ Penetrated by Slug. 08496_ U-05 Engineer builds a Wall. 08498_ Slug penetrates K-01 Serf. 08498_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ?????????????????????????? #????????????????? | | ????????????############## #????????????????? | | ????????????# + #????????????????? | | ????????????# = # /????????????????? | | ????????????# # #????????????????? | | #???????????# # #??? ????????????? | | #???????????# !! # #?? ????????????? | | #???????????# ! # ###+####?????????? | | #???????????# # ??????????? | | #???????????# # ???????????? | | #???????????# # ???????????? | | #???????????# " k%% ???????????? | | ##??????????# " ! ##"T?????????????? | | ##+###?????# [ #* [%;;""?????????????? | | ^ #????##########+###!%%% #;###### ?????? | | #????# %u h%h [ = # ?????? | | #????# kk%u % R^%[[# ?????? | | #????# *@! %% ^h%h/ ?????? | | #### #????# """ != A !%# ?????? | | #??# #????# """ ;;;#+;######### ??????? | | ####+###### "" # ? ] #??!???????? | | + # F"" # ???????????? | | ##### # """ # """ """ #??????????? | | ????#] " # # """ ""? ?#??????????? | | ????# """ # #[ """ """?????????????? | | ????# G + # ?????????????? | | ##### """ # ######## ? ?????????????? | | + " # #??????? ""?? """?????????????? | | #### # #??????? ""???"""?????????????? | | #??# # #??????? "????????????????????? | | #??########## #??????? ????????????????????? | | #???????????# #??????? ????????????????????? | | ############# +???????##?????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | """ #??????????????????????????????? | | ### """ #??????????????????????????????? | | #?# "" #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 39 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 16 Target Analysis 12 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist \\IAMDERELICT Challenges ------------ None Game ------ Seed BeamSalvageTrap Manual? 0 Play Time 01:02:50 Cumulative 21.1 hours Start 2024.04.24 @ 02:23:00 End 2024.04.28 @ 20:14:36 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d12636b3-fb3c-4579-9a23-9b17e02d3052