Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.03 @ 20:14:21 Player: OccultOnion Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1453) 1453 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 5420 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/1000 Matter 167/300 Energy 85/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Segregator > --- INVENTORY (4) ---- Micro Fission Core Advanced Heat Sink Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Wave Gun > --- INVENTORY -------- Micro Fission Core Advanced Heat Sink Improved Coolant Injector Advanced Sensor Array Transmission Jammer Improved Focal Shield [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Transport Network Coupler Protection Improved Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Segregator Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 6 | . . 1 1 . 2 2 Weapon 1 | . . . . 1 . . Parts Attached 59 | 1 3 4 9 11 14 17 Power 11 | . . 1 2 2 1 5 Engine 3 | . . 1 2 . . . Core 8 | . . . . 2 1 5 Reactor . | . . . . . . . Propulsion 15 | . 1 2 3 3 3 3 Treads 2 | . . 2 . . . . Leg 7 | . . . 2 3 2 . Wheel 2 | . 1 . 1 . . . Hover 3 | . . . . . 1 2 Flight 1 | . . . . . . 1 Utility 12 | 1 . 1 1 2 4 3 Device 3 | . . . 1 1 1 . Storage 2 | 1 . . . 1 . . Processor 5 | . . 1 . . 2 2 Hackware . | . . . . . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 21 | . 2 . 3 4 6 6 Energy Gun 6 | . 2 . . 1 . 3 Energy Cannon 4 | . . . 2 . . 2 Ballistic Gun 5 | . . . . 3 2 . Ballistic Cannon 3 | . . . 1 . 2 . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 45 | . 2 . 4 3 19 17 Power 8 | . . . 2 . 3 3 Propulsion 10 | . . . . 1 6 3 Utility 10 | . . . . 1 4 5 Weapon 17 | . 2 . 2 1 6 6 Highest Loss Streak 10 | . 2 . 1 2 10 9 Average Slot Usage (%) 85 | . 98 99 96 93 87 41 Engine 6 | . 14 11 8 7 2 . Core 3 | . . . . 4 6 2 Treads 6 | . . 22 18 7 . . Leg 14 | . 27 . 7 21 21 . Wheel 2 | . . 11 10 . . . Hover 1 | . . . . . . 7 Device 3 | . . . 7 6 5 . Storage 15 | . 28 22 18 15 12 4 Processor 9 | . . 10 9 7 14 14 Protection 1 | . . . . . 4 1 Energy Gun 6 | . 15 22 1 6 2 2 Energy Cannon 2 | . . . 11 3 . 1 Ballistic Gun 5 | . 11 . . 5 8 1 Ballistic Cannon 2 | . . . 3 3 3 . Naked Turns 2 | . . . . . . 2 Heaviest Build 45 | 16 18 16 22 35 45 36 Greatest Support 80 | 20 20 10 40 80 80 37 Greatest Overweight (x) 4 | . 1 1 . . 4 4 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 8 Average Capacity 8 | 7 8 8 8 9 9 7 Most Carried 10 | 7 8 8 8 10 10 8 Average Carried 8 | 6 7 7 7 9 9 6 Final Capacity 10 | 8 8 8 8 10 8 4 Final Carried 10 | 7 8 8 8 10 7 3 Class Distribution -------------------- 41% | Mutant 34% | Scavenger-Mutant 12% | Tank 8% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 934 | 213 38 60 113 230 111 169 Remotely . | . . . . . . . Salvage Created 1313 | 90 315 185 199 230 144 150 Parts 73 | 4 14 11 10 14 8 12 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 32 | . 7 3 4 6 7 5 Guns 15 | . 6 3 . 1 2 3 Cannons 8 | . . . 3 4 1 . AOE 5 | . . . . . 3 2 Classes Destroyed 9 | 1 4 1 1 1 . 1 Builder 1 | . . . . . . 1 Tunneler 2 | . . . 1 . 1 . Hauler 1 | . 1 . . . . . Recycler 1 | 1 . . . . . . Operator 2 | . 1 1 . . . . Swarmer 16 | . 3 . . 3 6 4 Grunt 10 | . 4 . 3 2 1 . Sentry 5 | . . 3 1 . . 1 Hunter 1 | . . . . 1 . . Best Kill Streak 5 | 1 3 2 2 3 4 5 Combat Bots Only 4 | . 3 2 1 3 3 4 Max Kills in Single Turn 3 | 1 1 1 1 1 3 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6864 | . 629 184 605 511 2523 2412 Core 1913 | . 230 33 68 62 515 1005 Absorbed by Shields 50 | . . . . . . 50 Core Remaining (%) 69 | 100 8 91 87 91 39 . Volleys Fired 173 | 3 41 13 38 16 37 25 Largest 3 | 2 2 2 2 2 3 2 Hottest 146 | 60 60 105 121 99 123 146 Shots Fired 274 | 6 70 26 41 31 69 31 Gun 197 | 6 70 26 2 22 45 26 Cannon 77 | . . . 39 9 24 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 136 | 3 29 . 26 15 62 1 Thermal 24 | . . 13 2 . . 9 Explosive . | . . . . . . . Electromagnetic 114 | 3 41 13 13 16 7 21 Robot Hit Streak 14 | 2 12 4 14 13 5 4 Robot Miss Streak 10 | 1 3 1 10 6 7 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 162 | 3 44 17 36 23 24 15 Core Hits 77 | 2 13 8 18 13 10 13 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 11 | . . . . . 11 . Impact 11 | . . . . . 11 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3916 | 19 520 244 561 407 1248 917 Guns 1745 | 19 486 215 29 292 330 374 Cannons 855 | . . . 532 76 222 25 Explosions 1071 | . 34 29 . 39 586 383 Melee 97 | . . . . . 97 . Ramming 148 | . . . . . 13 135 Kinetic 1159 | 7 111 . 345 124 552 20 Thermal 1340 | . 34 170 29 39 586 482 Explosive . | . . . . . . . Electromagnetic 1172 | 12 375 74 187 244 . 280 Impact 97 | . . . . . 97 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . 14 6 Average Corruption 4 | . . . . . 5 1 Corruption Purged . | . . . . . . . Effects 23 | . . . . . 21 2 Message Errors 4 | . . . . . 4 . Matter Fused 4 | . . . . . 4 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 1 2 Misdirections 1 | . . . . . 1 . Targeting Errors 5 | . . . . . 5 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 156 | . . . 3 . 125 28 Projectiles 27 | . . . 3 . 24 . Explosions 90 | . . . . . 70 20 Melee 39 | . . . . . 31 8 Knockbacks 18 | . . . 15 2 . 1 Impact 1 | . . . . . . 1 Kinetic 16 | . . . 14 2 . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 527 | . 167 . . . 277 83 Shots 6 | . 2 . . . 3 1 Rammed 28 | . . . . . 5 23 Targets Rammed 28 | . . . . . 5 23 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 228 | 20 64 126 72 84 228 153 Average Temperature 41 | 15 25 56 29 27 81 62 Received Heat Transfer 1257 | . 135 54 324 18 228 498 Siege Activations . | . . . . . . . Robots Corrupted 3 | . 1 . 1 1 . . Combat Hostiles 3 | . 1 . 1 1 . . Parts Fried 4 | . . . 2 1 1 . Impact Corruptions 2 | . . . . . 1 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 . . . 1 Heat Transferred 1418 | . 50 383 74 50 400 461 Parts Sabotaged 1 | . . . . . . 1 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 1 . 1 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 499 | 5 245 243 138 200 133 499 Average Influence 102 | 4 170 141 94 88 39 165 Maximum Alert Level 2 | . 1 1 . 1 . 2 Low Security (%) 85 | 100 38 97 100 88 100 71 Level 1 10 | . 61 2 . 11 . 1 Level 2 4 | . . . . . . 26 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 1 1 2 2 4 Investigation 2 | . . 1 . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 6 | . . . 1 1 1 3 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 11 4 12 8 11 28 Peak Tracking Total 12 | . 7 1 6 3 5 12 Tactical Retreats 8 | . 1 . 2 . 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . 1 . . 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 28 | . 4 . . . 3 21 Max in Single Turn 19 | . 4 . . . 3 19 Garrison Access 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 14 | . 1 3 3 4 . 3 Terminals 9 | . 1 3 3 1 . 1 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 3 | . . . . 1 . 2 Total Hacks 44 | . 2 18 7 10 . 7 Successful 18 | . 1 9 3 3 . 2 Failed 26 | . 1 9 4 7 . 5 Catastrophic 3 | . . 1 1 . . 1 Database Lockouts . | . . . . . . . Manual 26 | . 1 16 4 2 . 3 Terminals 32 | . 2 18 7 2 . 3 Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access 7 | . . . . 3 . 4 Terminal Hacks 8 | . . 7 1 . . . Robot Analysis 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 2 | . . 2 . . . . Unreport Threat 1 | . . 1 . . . . Zone Layout 3 | . . 2 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . 3 . . Insert Component 1 | . . . . 1 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks 2 | . . . . . . 2 Seal Access 2 | . . . . . . 2 Unauthorized Hacks 5 | . 1 2 2 . . . Terminals 5 | . 1 2 2 . . . Track 3 | . . 1 2 . . . Botnet 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 12 | . 1 3 3 4 . 1 Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 2590 | 33 332 238 363 545 673 406 Spaces Moved 1835 | 17 175 210 206 343 391 493 Core 44 | . . . . . 8 36 Treads . | . . . . . . . Legs 962 | 17 170 . 61 343 371 . Wheels 360 | . 5 210 145 . . . Hover 467 | . . . . . 12 455 Flight 2 | . . . . . . 2 Fastest Speed 40 | 120 90 90 90 130 50 40 Average Speed 100 | 120 119 90 101 130 128 55 Slowest Speed 250 | 120 150 90 130 130 250 250 Overloaded Moves 53 | . . . . . . 53 Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 2 37 22 21 12 14 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . . . 6 . Terrain Destroyed 145 | . 55 4 . 3 75 8 Melee 1 | . . . . . 1 . Projectile 18 | . . . . . 18 . AOE 126 | . 55 4 . 3 56 8 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2315 | 24 234 232 324 413 487 601 Wait 101 | . 10 2 49 21 8 11 Move 1829 | 16 174 209 205 342 390 493 Hop . | . . . . . . . Pick Up 73 | 3 5 3 15 14 15 18 Fast Attach . | . . . . . . . Attach 50 | 1 3 2 7 8 12 17 Detach 2 | . . . . . . 2 Swap 9 | . . 2 2 3 2 . Drop 28 | 1 1 1 8 4 7 6 Fire 173 | 3 41 13 38 16 37 25 Melee 11 | . . . . . 11 . Ram 28 | . . . . . 5 23 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 11 | . . . . 5 . 6 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 34 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Core integrity fell below 50% 102 | -10/Materials | Core integrity fell below 20% 230 | -10/Materials | Discovered new exit (range 10) 324 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 11) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 397 | -9/Materials | Discovered new exit (range 20) 509 | -9/Materials | Discovered new exit (range 17) 604 | -9/Materials | Entered another Materials area 604 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 690 | -8/Materials | Build established: Scavenger-Mutant 947 | -8/Materials | Discovered new exit (range 16) 967 | -8/Materials | Entered Factory 967 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1475 | -7/Factory | Discovered new exit (range 16) 1512 | -7/Factory | Entered another Factory area 1512 | -6/Factory | Evolved 2 slots: Utility x2 1815 | -6/Factory | Build established: Tank 1874 | -6/Factory | Lost 3 parts (1p1n1w) 2063 | -6/Factory | Lost 6 parts (1p2n1u2w) 2143 | -6/Factory | System corruption reached 10% 2167 | -6/Factory | Core integrity fell below 50% 2169 | -6/Factory | Discovered new exit (range 8) 2185 | -6/Factory | Entered another Factory area 2185 | -5/Factory | Evolved 2 slots: Utility x2 2203 | -5/Factory | Lost 10 parts (1p3n3u3w) 2398 | -5/Factory | Lost 5 parts (1p1u3w) 2464 | -5/Factory | Discovered new exit (range 15) 2482 | -5/Factory | Build established: Mutant 2485 | -5/Factory | First assault squad dispatched 2509 | -5/Factory | Spotted B-75 Beast 2574 | -5/Factory | Core integrity fell below 50% 2582 | -5/Factory | Core integrity fell below 20% 2591 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 02566_ Subcomponent Replicator disabled. 02566_ Nuclear Pulse Array destroyed. 02566_ Cld. Aerolev Unit destroyed. 02569_ Med. Storage Unit destroyed. 02571_ Penetrated by Slug. 02573_ Broken Adv. Visual Processing Unit destroyed. 02575_ Slammed into Y-64 Sentinel. 02576_ Adv. Targeting Computer destroyed. 02576_ Penetrated by Slug. 02582_ C-30 ARC bursts open, deploying its payload. 02582_ G-67 Veteran unfolds itself. 02582_ B-60 Warrior unfolds itself. 02582_ G-50 Soldier unfolds itself. 02582_ E-15 Imp unfolds itself. 02588_ Core Analyzer blown off. 02588_ E-15 Imp destroyed. 02588_ Dropped Transmission Jammer. 02589_ Acquired Segregator. 02591_ Penetrated by Slug. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ??????? #?????# ? | | ########+## "######## #??? | | # # =* #??? | | # + [%= #??? | | # # = #??? | | # ### """ #??? | | # " "" #?# """ #??? | | # "R"" #?# """ #??? | | # """ #?# #??? | | # #?# #### | | #####/#####?# + | | ????# #?????#### # ! | | ????# #????????# ###### | | ????# #???????## #????# | | ????# #?#######; #????# | | ???## ### #????# | | ???# #????# | | ???# " #????# | | ???# "% #????# | | ???# """ b #????# | | #### ! """ g u #????# | | # ! " g #????# | | " "" " +????##+# | | " ""F" ;;##?????# # | | " g""" ;#???????# # | | " !@ #????????# # | | " !% ! +?????# # | | # ########### ############################ # | | # #?????????# #?# + | | # #?????????####?# ############# | | #### #??????????????# #???????????# | | ??# #?????????????# """ """ #???????????# | | ??# #?????????????? """ """ "#???????????# | | ??# ! #?????????????# """ """ "#??########## | | ??# #?????????????# "#??# | | ??# #?????????????# """ """ T#??# | | ??#######?????????????? """ """ ! "#??# | | ????????????????????????""" """ "#??# | | ???????????????????????? "#??# | | ????????????????????????? #??# | | ???????????????##################+##### | | ???????????????# | | ???????????????# | | ???????????????# | | ???????????????# | | ???????????????# | | ????????###########+##### ######+####### | | ????????# ""G"" #??# # # | | ????????# "" "" #??# + """""" + | | ????????# #??# ###### """""" ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 56 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- Adv. Visual Processing Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed RestorationSurveybotGun Manual? 0 Play Time 00:34:11 Cumulative 57.6 hours Start 2020.06.03 @ 19:40:01 End 2020.06.03 @ 20:14:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 50 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b62b46e-c8df-47ff-80a4-d67633b02350