Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.28 @ 19:30:42 Player: CheifClapdad Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (143) 715 Value Destroyed (4731) 4731 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9186 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 24/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Core Analyzer Heavy Reactive Plating Heavy Reactive Plating Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Graphene Brace > --- WEAPON ----------- Heavy Assault Rifle Minigun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Compact Wheel Compact Wheel Cryofiber Web High-capacity Storage Unit High-capacity Matter Pod Improved Signal Interpreter Targeting Computer Improved Targeting Computer Advanced Targeting Computer Matter Filter Transmission Jammer Hardened Heavy Armor Plating Plasma Cutter [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Advanced Targeting Computer Device Graphene Brace Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 4 | . . . 2 1 1 . Utility 5 | . . 2 . 1 1 1 Weapon 1 | . . . . . . 1 Parts Attached 114 | 6 9 16 19 9 46 9 Power 13 | 1 1 2 . 2 5 2 Engine 9 | 1 1 2 . 2 2 1 Core 3 | . . . . . 2 1 Reactor 1 | . . . . . 1 . Propulsion 44 | 2 3 5 8 2 18 6 Treads 17 | 1 1 3 6 2 4 . Leg 7 | . . . . . 6 1 Wheel 19 | 1 2 2 2 . 8 4 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 32 | 1 2 6 6 3 13 1 Device 6 | . . . . 1 5 . Storage 4 | 1 1 . . 1 1 . Processor 9 | . 1 3 3 . 2 . Hackware 1 | . . . . . 1 . Protection 12 | . . 3 3 1 4 1 Artifact . | . . . . . . . Weapon 25 | 2 3 3 5 2 10 . Energy Gun . | . . . . . . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 21 | 2 3 3 4 2 7 . Ballistic Cannon 2 | . . . . . 2 . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 78 | . 3 4 14 . 41 16 Power 8 | . 1 . 1 . 4 2 Propulsion 37 | . 1 2 6 . 19 9 Utility 16 | . . 1 4 . 9 2 Weapon 17 | . 1 1 3 . 9 3 Highest Loss Streak 11 | . 2 1 9 . 9 11 To Critical Strikes . | . . . . . . . Average Backups 13 | 4 12 14 12 15 15 14 Power 1 | . . . 1 . 1 1 Propulsion 2 | 2 6 4 1 2 1 . Utility 7 | . 4 5 6 9 9 8 Weapon 2 | . 1 4 2 3 1 2 Tool/Special . | . . . . . . . Unused Backups 28 | . 4 7 2 . . 15 Power 1 | . . . . . . 1 Propulsion 4 | . . 2 1 . . 1 Utility 17 | . 4 2 1 . . 10 Weapon 5 | . . 3 . . . 2 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 85 | . 93 94 82 92 79 70 Engine 5 | . 9 11 3 6 3 . Treads 15 | . 14 15 21 32 11 . Leg 1 | . . . . . 6 . Wheel 8 | . 13 6 6 . 7 20 Device 4 | . . . . 6 11 4 Storage 8 | . 14 11 9 7 6 4 Processor 16 | . 12 22 17 15 13 17 Protection 4 | . . 6 5 7 3 4 Ballistic Gun 14 | . 28 22 17 15 8 . Ballistic Cannon 1 | . . . . . 3 9 Peak Build Rating 61 | 6 10 21 24 37 61 56 Average Rating 27 | 5 8 16 19 34 41 45 On Entrance 20 | . 6 10 21 24 37 45 Naked Turns . | . . . . . . . Heaviest Build 104 | 11 31 40 40 62 92 104 Greatest Support 120 | 20 20 40 80 100 120 68 Greatest Overweight (x) 23 | . 3 3 8 . 23 13 Average Overweight (x) . | . 1 1 . . 1 . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 Average Capacity 16 | 7 14 15 15 16 20 17 Most Carried 20 | 5 15 15 15 20 19 20 Average Carried 14 | 4 12 14 12 16 16 16 Final Capacity 20 | 8 15 15 15 20 20 5 Final Carried 20 | 5 15 15 15 20 16 5 Class Distribution -------------------- 50% | Scavenger-Mutant 45% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3963 | 268 325 849 492 356 1413 260 Remotely . | . . . . . . . Salvage Created 5821 | 97 459 1138 1003 640 2162 322 Parts 323 | 3 26 60 64 32 111 27 Haulers Intercepted 9 | . 2 4 2 1 . . Recyclers Shooed 10 | . . 1 1 2 6 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 107 | . 11 17 19 9 41 10 Guns 85 | . 11 17 17 9 31 . Cannons 19 | . . . . . 10 9 AOE 2 | . . . 2 . . . Classes Destroyed 17 | 1 4 3 2 2 5 . Worker 9 | . 1 2 . 1 3 2 Builder 2 | . . . . 1 . 1 Tunneler 1 | . . . . . 1 . Hauler 9 | . 2 4 2 1 . . Recycler 10 | 1 . 3 2 2 2 . Mechanic 1 | . . . . . 1 . Drone 7 | . . . . . 7 . Watcher 4 | . . 2 1 1 . . Swarmer 23 | . 3 3 6 3 3 5 Cutter 5 | . . . 3 . 2 . Grunt 41 | . 8 9 4 4 16 . Brawler 1 | . . . . . 1 . Duelist 3 | . . 2 . . 1 . Sentry 15 | . . 3 5 1 5 1 Specialist 7 | . . . . . 7 . Programmer 9 | . . . . 1 4 4 Heavy 3 | . . . 1 . 2 . Best Kill Streak 8 | 1 5 5 8 6 4 4 Combat Bots Only 8 | . 4 5 8 3 4 4 Max Kills in Single Turn 7 | 1 1 2 2 3 7 2 Gunslinging 1 | . . . . 1 1 . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 1109 | . 58 111 172 50 541 177 Missed 354 | . 16 39 53 15 179 52 Hits 755 | . 42 72 119 35 362 125 Melee 19 | . . 6 5 . 8 . Projectile 736 | . 42 66 114 35 354 125 AOE 3 | . . . 1 . 2 . Critical Strikes 40 | . 2 1 11 1 14 11 Actively Blocked 20 | . . . . . 9 11 Damage Taken 12758 | . 610 985 2161 367 6059 2576 Core 2468 | . 93 166 443 16 746 1004 Absorbed by Shields . | . . . . . . . Redirected to Shielding 78 | . . . . . 49 29 Ignored by Resistances 316 | . . . . . . 316 Core Remaining (%) 58 | 100 62 58 19 97 12 . Volleys Fired 463 | 2 49 83 73 32 195 29 Largest 3 | 2 2 2 2 2 2 3 Hottest 168 | 40 46 46 46 56 88 168 Shots Fired 866 | 4 97 166 135 64 339 61 Gun 722 | 4 97 166 134 64 257 . Cannon 143 | . . . . . 82 61 Launcher 1 | . . . 1 . . . Special . | . . . . . . . Kinetic 845 | 4 97 166 134 64 339 41 Thermal 20 | . . . . . . 20 Explosive 1 | . . . 1 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 28 | 3 14 28 28 11 28 8 Robot Miss Streak 12 | 1 4 4 4 1 12 8 Penetration Max 1 | . . . . 1 1 . Secondary Targets 14 | . 1 4 2 1 6 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 693 | 3 68 125 112 54 286 45 Core Hits 421 | 2 30 47 50 26 221 45 Critical Kills 4 | . . . 3 . . 1 Critical Parts Destroyed 8 | . 1 2 1 3 1 . Critical Strikes 12 | . 1 2 4 3 1 1 Meltdown 1 | . . . . . . 1 Destroy 11 | . 1 2 4 3 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13488 | 31 876 2034 1540 1209 6520 1278 Guns 9650 | 31 785 2034 1386 1209 4205 . Cannons 2810 | . . . . . 1567 1243 Explosions 993 | . 91 . 154 . 748 . Melee . | . . . . . . . Ramming 35 | . . . . . . 35 Kinetic 12064 | 31 785 2034 1386 1209 5772 847 Thermal 574 | . 91 . . . 87 396 Explosive 815 | . . . 154 . 661 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 1 10 Average Corruption 1 | . . . . . 1 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . . . . . 18 10 Message Errors 11 | . . . . . 8 3 Matter Fused 6 | . . . . . 2 4 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 6 | . . . . . 5 1 Alerts 1 | . . . . . 1 . Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 214 | . . . . . 209 5 Projectiles 5 | . . . . . . 5 Explosions 209 | . . . . . 209 . Melee . | . . . . . . . Knockbacks 43 | . . . . . 37 6 Impact . | . . . . . . . Kinetic 38 | . . . . . 32 6 Secondary 5 | . . . . . 5 . Self-Inflicted Damage 323 | . 84 . 40 . 182 17 Shots 4 | . 1 . 1 . 2 . Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 571 | . 27 50 47 30 471 571 Average Temperature 82 | . 8 15 11 9 87 207 Received Heat Transfer 3507 | . 327 339 648 105 1683 405 Effects 7 | . . . . . 2 5 Shutdowns 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Damage (minor) 3 | . . . . . 1 2 Damage (major) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 2 | . . . . . . 2 Heat Transferred 850 | . 50 . . . 100 700 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . 1 . . . 1 . Low Security (%) 92 | 100 81 100 100 100 79 100 Level 1 7 | . 18 . . . 20 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 275 | 5 254 151 198 75 275 173 Initial 133 | . . 69 38 28 . 133 Average 78 | . 107 97 90 23 86 113 Influence Increases 3516 | 5 462 502 550 261 1256 480 Destroy 0b10 Robot/C 2140 | . 220 340 380 180 820 200 Destroy 0b10 Robot/NC 185 | 5 15 55 30 30 35 15 Destroy Leader 546 | . 54 92 116 34 210 40 Disable Machine 90 | . 30 . . . 45 15 Destroy Structure 75 | . 23 . 9 2 41 . Partial Spotted 30 | . . . . . 30 . Lose Combat Pursuer 450 | . 120 15 15 15 75 210 Influence Decreases 3357 | 5 296 577 579 323 984 593 Entered New Map 323 | . . 97 53 34 . 139 Time Decay 2235 | 5 276 440 397 289 534 294 Lost Part 729 | . 20 40 129 . 380 160 Lost Ally 70 | . . . . . 70 . Squads Dispatched 25 | . 2 2 3 1 15 2 Investigation 2 | . 1 1 . . . . Extermination 5 | . . . . 1 3 1 Reinforcement 17 | . 1 1 3 . 11 1 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 1 . 2 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 12 | . 2 4 . 2 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 176 | . 22 29 22 13 59 31 Peak Tracking Total 9 | . 4 5 9 3 5 9 Tactical Retreats 22 | . 7 1 1 1 5 7 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . 2 . . . 3 1 Max in Single Turn 2 | . 2 . . . 2 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 2 | . . . . . 1 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 3 | . . . . . 1 2 Successful 1 | . . . . . 1 . Failed 2 | . . . . . . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . . 2 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 1 2 Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 6 | . . . . . 6 . EXPLORE 6 | . . . . . 6 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . . . . 16 . Drone Recoveries 2 | . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 6847 | 466 737 1091 960 976 1962 655 Spaces Moved 3670 | 231 358 504 501 536 920 620 Core 229 | 9 . . 13 . 1 206 Treads 1567 | 208 85 265 262 536 211 . Legs 209 | . . . . . 209 . Wheels 1658 | 14 273 239 226 . 499 407 Hover 7 | . . . . . . 7 Flight . | . . . . . . . Fastest Speed 50 | 50 95 115 100 162 96 50 Average Speed 139 | 150 141 157 142 162 145 88 Slowest Speed 1200 | 160 240 240 450 162 1200 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 10 53 41 35 17 20 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 95 | . 22 . 11 . 62 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 95 | . 22 . 11 . 62 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4623 | 342 507 643 620 594 1244 673 Wait 242 | 99 63 13 3 10 53 1 Move 3664 | 230 357 503 500 535 919 620 Hop . | . . . . . . . Pick Up 73 | 5 19 12 15 4 14 4 Fast Attach 56 | 6 1 6 8 2 26 7 Attach 43 | . 3 4 12 1 21 2 Detach 2 | . . . 1 . 1 . Swap 26 | . 5 6 3 6 5 1 Drop 42 | . 10 16 5 4 3 4 Fire 463 | 2 49 83 73 32 195 29 Melee . | . . . . . . . Ram 5 | . . . . . . 5 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 7 | . . . . . 7 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 467 | -11/Scrapyard | Entered Materials 468 | -10/Materials | Build established: Mutant 985 | -10/Materials | Discovered new exit (range 15) 1204 | -10/Materials | Entered another Materials area 1204 | -9/Materials | Evolved 2 slots: Utility x2 2243 | -9/Materials | Discovered new exit (range 16) 2295 | -9/Materials | Entered another Materials area 2295 | -8/Materials | Evolved 2 slots: Propulsion x2 2679 | -8/Materials | Lost 5 parts (1p3n1u) 2724 | -8/Materials | Core integrity fell below 50% 2734 | -8/Materials | Destroyed 8 combat bots 2759 | -8/Materials | Core integrity fell below 20% 2792 | -8/Materials | Lost 9 parts (3n3u3w) 3201 | -8/Materials | Discovered new exit (range 16) 3255 | -8/Materials | Entered Factory 3255 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3280 | -7/Factory | Build established: Scavenger-Mutant 4219 | -7/Factory | Discovered new exit (range 5) 4231 | -7/Factory | Entered another Factory area 4231 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4439 | -6/Factory | Lost 3 parts (1n2w) 4771 | -6/Factory | Lost 6 parts (3n2u1w) 5086 | -6/Factory | Lost 8 parts (1p5n2w) 5175 | -6/Factory | Cargo convoy interrupted 5322 | -6/Factory | Garrison activated, responded to threat 5347 | -6/Factory | Core integrity fell below 50% 5459 | -6/Factory | Lost 5 parts (3n1u1w) 5505 | -6/Factory | Core integrity fell below 20% 5582 | -6/Factory | Lost 9 parts (1p4n2u2w) 5854 | -6/Factory | Lost 8 allies 5864 | -6/Factory | Discovered new exit (range 51) 6193 | -6/Factory | Entered another Factory area 6193 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6264 | -5/Factory | Found Hvy. Reactive Plating 6281 | -5/Factory | Found Hvy. Reactive Plating 6296 | -5/Factory | Found Hvy. Reactive Plating 6722 | -5/Factory | System corruption reached 10% 6740 | -5/Factory | Core integrity fell below 50% 6762 | -5/Factory | Lost 11 parts (1p5n2u3w) 6785 | -5/Factory | Core integrity fell below 20% 6799 | -5/Factory | Spotted B-75 Beast 6848 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06782_ Penetrated by Slug. 06784_ Slug penetrates Wall. 06789_ Acquired Antigrav System. 06790_ Penetrated by Slug. 06795_ Antigrav System destroyed. 06795_ Slammed into K-01 Serf. 06799_ System corrupted: Matter fused (-8). 06800_ Acquired Med. Armored Exoskeleton. 06801_ Dropped Graphene Brace. 06802_ Dropped Med. Armored Exoskeleton. 06808_ Repair Station disabled. 06808_ Backup Laser VII tumbles out of repair station. 06823_ 0Q#5TZS0HAXNFWPWCZBN&BPJ0ANY 06824_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06827_ ALERT: Cargo convoy en route, clear transfer corridor. 06831_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# | | ???????????????????????????????????+ """ """ " | | ???????????????????????????????????# """ """ " | | ???????????????????????????????????# """ """ " | | ???????????????????????????????????# | | ???????????????????????????????????# ^""" """ | | ???????????????????????????????????# """ """ | | ??????????????????????????????# ???# """ """ / | | ??????????????????????????????# #??# = | | ??????????????????????????????# #??# = | | ??????????????????????????????# #??# ######### | | ????????????????????????????### #### #??? | | ????????????????????????????# #?? | | ????????????????????????????# #? 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""????????? | | ??????????????? ??????? ??????????? | | ??????????????? ???????#########?????????????? | | ??????????????? ?????????????????????????????? | | ??????????????? ?????????????????????????????? | | ??????????????# ????????????????????????????? | | ??????????????# ????????????????????????????? | | ??????????????+ ????????????????????????????? | | ??????????????# ! ????????????????????????????? | | ??????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 17 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceHeatSuite Manual? 0 Play Time 00:49:52 Cumulative 97.1 hours Start 2025.06.28 @ 18:34:10 End 2025.06.28 @ 19:30:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 50 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9511b4f0-8983-4ffa-9ad4-f0fc317877e2