Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.23 @ 13:16:31 Player: Aleksander Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1066) 1066 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (735) 735 TOTAL SCORE: 3821 Bonus ------- High Alert Combat Kills 35 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 220/550 Matter 300/300 Energy 42/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Improved Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Heat Sink Medium Storage Unit Improved Sensor Array Salvage Targeting Computer Light Armor Plating Medium Armor Plating EM Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Cooling System Medium Storage Unit Improved Utility Shielding > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Heat Sink Medium Storage Unit Improved Sensor Array Salvage Targeting Computer Light Armor Plating Medium Armor Plating EM Shotgun EM Shotgun [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Wheel Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Light EM Pulse Cannon Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 48 | 6 6 28 6 2 Power 4 | 1 . 2 1 . Engine 4 | 1 . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 3 . . Treads . | . . . . . Leg . | . . . . . Wheel 5 | 2 . 3 . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 3 2 2 . Device 1 | . . 1 . . Storage 4 | 1 2 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 31 | 2 3 21 3 2 Energy Gun 14 | 1 1 9 1 2 Energy Cannon 3 | . . 1 2 . Ballistic Gun 7 | 1 1 5 . . Ballistic Cannon . | . . . . . Launcher 7 | . 1 6 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 14 | . 2 4 1 7 Power 2 | . . 1 . 1 Propulsion 3 | . . 1 1 1 Utility 2 | . 1 . . 1 Weapon 7 | . 1 2 . 4 Highest Loss Streak 5 | . 2 3 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 70 | . 91 73 73 57 Engine 10 | . 14 10 8 8 Wheel 14 | . 28 20 10 . Device 7 | . . 8 9 8 Storage 11 | . 14 12 9 9 Protection 3 | . . . 9 9 Energy Gun 8 | . 10 11 8 1 Energy Cannon 8 | . . 1 18 19 Ballistic Gun 1 | . 4 3 . . Launcher 3 | . 13 4 . . Peak Build Rating 17 | 6 7 13 17 17 Average Rating 11 | 4 6 10 15 14 On Entrance 8 | . 6 6 12 17 Naked Turns . | . . . . . Heaviest Build 37 | 13 29 26 37 35 Greatest Support 26 | 26 26 26 20 10 Greatest Overweight (x) 11 | . 1 2 3 11 Average Overweight (x) 1 | . . . 2 8 Largest Inventory Capacity 15 | 8 15 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 1 5 10 10 10 Average Carried 8 | . 3 8 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 1 4 9 10 9 Class Distribution -------------------- 76% | Mutant 23% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 900 | 200 120 525 55 . Remotely . | . . . . . Salvage Created 1236 | . 63 779 216 178 Parts 75 | . 2 47 13 13 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 29 | . . 21 3 5 Guns 12 | . . 12 . . Cannons 7 | . . . 3 4 AOE 9 | . . 9 . . Classes Destroyed 9 | . 2 6 . 1 Worker 1 | . . 1 . . Hauler 2 | . . 2 . . Recycler 1 | . 1 . . . Watcher 3 | . 1 1 1 . Swarmer 6 | . . 3 . 3 Grunt 12 | . . 12 . . Duelist 1 | . . 1 . . Sentry 9 | . . 5 3 1 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 1 8 1 3 Combat Bots Only 6 | . . 6 1 3 Max Kills in Single Turn 3 | . 1 3 1 1 Gunslinging . | . . . . . Exploded 3 | . . 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 151 | . 5 62 12 72 Missed 46 | . 1 18 3 24 Damage Taken 1700 | . 308 562 135 695 Core 587 | . 97 160 33 297 Absorbed by Shields . | . . . . . Redirected to Shielding 55 | . . . . 55 Core Remaining (%) 73 | 100 61 60 . . Volleys Fired 83 | . 14 47 11 11 Largest 3 | . 1 2 3 3 Hottest 175 | . 50 101 175 175 Shots Fired 128 | . 14 72 21 21 Gun 63 | . 10 52 1 . Cannon 44 | . . 3 20 21 Launcher 21 | . 4 17 . . Special . | . . . . . Kinetic 4 | . . 4 . . Thermal 25 | . 10 15 . . Explosive 21 | . 4 17 . . Electromagnetic 78 | . . 36 21 21 Robot Hit Streak 11 | . 5 11 9 7 Robot Miss Streak 6 | . 3 6 1 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 75 | . 8 40 15 12 Core Hits 64 | . 4 48 6 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 1 . 2 Burn 1 | . . 1 . . Corrupt 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2288 | . 245 1439 350 254 Guns 632 | . 76 540 16 . Cannons 572 | . . 18 300 254 Explosions 1084 | . 169 881 34 . Melee . | . . . . . Ramming . | . . . . . Kinetic 45 | . . 45 . . Thermal 286 | . 76 176 34 . Explosive 1050 | . 169 881 . . Electromagnetic 907 | . . 337 316 254 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 7 . . . Average Corruption 7 | . 7 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . 1 . . . Message Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 17 | . . 14 3 . Projectiles 3 | . . . 3 . Explosions 14 | . . 14 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 19 | . 19 . . . Shots 2 | . 2 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 66 | . 40 7 33 66 Average Temperature 22 | . 15 7 18 32 Received Heat Transfer 573 | . 24 234 36 279 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 6 | . . . 4 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 3 . . Heat Transferred 716 | . 222 444 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 489 | . 70 489 251 194 Initial 161 | . . 20 161 119 Average 219 | . 16 304 186 179 Maximum Alert Level 2 | . . 2 1 . Low Security (%) 55 | 100 100 15 66 100 Level 1 37 | . . 68 33 . Level 2 7 | . . 16 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 6 1 . Investigation 5 | . . 4 1 . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 4 25 6 10 Peak Tracking Total 8 | . 2 4 3 8 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 6 | . . 3 3 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . 1 . Total Hacks 21 | . . 15 6 . Successful 17 | . . 11 6 . Failed 4 | . . 4 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units . | . . . . . Scanalyzers 15 | . . 11 4 . Garrison Access 1 | . . . 1 . Terminal Hacks 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Scan Component 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 14 | . . 10 4 . Insert Component 7 | . . 5 2 . Analyze 7 | . . 5 2 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 3 2 . Full Trace Events 4 | . . 3 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 4 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . 4 1 . Part Schematics Acquired 5 | . . 4 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2149 | 42 226 1017 311 553 Spaces Moved 1332 | 38 206 750 222 116 Core 82 | 3 . . . 79 Treads . | . . . . . Legs . | . . . . . Wheels 1250 | 35 206 750 222 37 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 80 95 125 Average Speed 125 | 84 90 93 119 420 Slowest Speed 600 | 90 105 110 125 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 28 | 3 31 61 22 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 93 | . 12 73 8 . Melee . | . . . . . Projectile . | . . . . . AOE 93 | . 12 73 8 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1680 | 44 232 993 248 163 Wait 155 | . . 134 3 18 Move 1328 | 37 205 749 221 116 Hop . | . . . . . Pick Up 20 | 1 3 14 2 . Fast Attach 22 | 6 4 8 4 . Attach 15 | . 2 9 2 2 Detach 13 | . 2 8 2 1 Swap 11 | . . 11 . . Drop 18 | . 2 13 3 . Fire 83 | . 14 47 11 11 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Crushed by falling debris 262 | -10/Materials | Discovered new exit (range 9) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Propulsion x2 300 | -9/Materials | Build established: Mutant 681 | -9/Materials | Discovered new exit (range 4) 822 | -9/Materials | Lost 3 parts (1p1n1w) 1070 | -9/Materials | Discovered new exit (range 6) 1179 | -9/Materials | Discovered new exit (range 16) 1286 | -9/Materials | Entered another Materials area 1286 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1578 | -8/Materials | Build established: Tank 1586 | -8/Materials | Identified exit to Garrison 1597 | -8/Materials | Entered Garrison 1621 | -8/Garrison | Installed Relay Interface Framework 1643 | -8/Garrison | Triggered checkpoint 2015 | -8/Garrison | Build established: Mutant 2129 | -8/Garrison | Triggered checkpoint 2149 | -8/Garrison | Core integrity fell below 50% 2150 | -8/Garrison | Self-destructed Last Messages --------------- 02088_ Field strength at 52. 02089_ Field strength at 46. 02090_ Field strength at 40. 02091_ Field strength at 34. 02092_ Field strength at 28. 02093_ Field strength at 22. 02094_ Field strength at 16. 02095_ Field strength at 10. 02096_ Field strength at 4. 02097_ Stasis field depleted. 02129_ Beams of light sweep through the air. An alarm sounds. 02134_ Critical hit (Burn: +37). 02135_ EM Shotgun destroyed. 02138_ Imp. Ion Engine destroyed. 02139_ Y-45 Defender destroyed. 02141_ EM Pulse Cannon destroyed. 02141_ Critical hit (Burn: +37). 02144_ Lgt. EM Pulse Cannon destroyed. 02147_ Cooling System destroyed. Garrison Door activated. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ???????????????????????###################### #? | | ???????????????????????# #? | | ???????????????????????# #? | | ???????????????????????# #? | | ???????????????????????# ######################? | | ???????????????????????# #?????????????????????? | | ???????????????????????#^ ^#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????????????# ## @ #?????????????????????? | | ?????????? [%= #?????????????????????? | | ?????????? !Y* #?????????????????????? | | ?????????? g #?????????????????????? | | ???????????## ## ## #?????????????????????? | | ????????????# ???# g ?# C#?????????????????????? | | ???????????????? g ?? ?????????????????????? | | ?????????????? ?? ?????????????????????? | | ????????????? ?? ?????????????????????? | | ????????????? ?? C????????????????????? | | ????????????? ## ???## ##????????????????????? | | ?????????????? ????????# #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 5 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Power Corrupts Challenges ------------ None Game ------ Seed HardlightBombExtrapolator Manual? 0 Play Time 00:44:44 Cumulative 3.7 hours Start 2025.01.22 @ 03:43:29 End 2025.01.23 @ 13:16:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 82% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70f338e6-d581-4edd-8276-184251a7af29