Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 17:10:36 Player: Julianium Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (696) 696 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (770) 770 TOTAL SCORE: 4781 Bonus ------- Follower Combat Kills 225 Met Imprinter 300 Was Imprinted 300 Friendly Fire -55 Cogmind --------- Core Integrity 0/850 Matter 172/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- High-capacity Storage Unit Signal Interpreter Targeting Computer Target Analyzer Utility Shielding Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter 0b10 Decoder Chip [Generic] Hardened Medium Armor Plating Shield Generator > --- WEAPON ----------- Heavy Plasma Cannon Heavy Battle Rifle Improved Light Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Ion Engine Ion Engine Improved Hover Unit Gravmag System Cooling System High-capacity Storage Unit Signal Interpreter Targeting Computer Target Analyzer Utility Shielding Heavy Laser Proton Cannon Heavy Rocket Launcher Self-destruct Interrupter [Rating: 41] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 52 | 5 6 10 8 4 3 16 Power 9 | 1 . 2 . 2 . 4 Engine 6 | 1 . 2 . . . 3 Core 3 | . . . . 2 . 1 Reactor . | . . . . . . . Propulsion 16 | 2 1 5 5 . . 3 Treads . | . . . . . . . Leg 10 | . . 4 5 . . 1 Wheel 4 | 2 1 1 . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 12 | . 4 1 1 2 . 4 Device 5 | . . . 1 1 . 3 Storage 2 | . 2 . . . . . Processor 3 | . 1 1 . 1 . . Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 15 | 2 1 2 2 . 3 5 Energy Gun 2 | . . . 1 . . 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 7 | 2 1 2 . . 1 1 Ballistic Cannon 3 | . . . 1 . 1 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 27 | . . 3 1 . . 23 Power 6 | . . 1 . . . 5 Propulsion 8 | . . 1 1 . . 6 Utility 5 | . . . . . . 5 Weapon 8 | . . 1 . . . 7 Highest Loss Streak 23 | . . 2 1 . . 23 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 97 94 99 100 100 65 Engine 5 | . 14 9 11 6 . 2 Core 5 | . . . . 4 11 5 Leg 28 | . . 20 32 33 33 12 Wheel 2 | . 28 9 . . . . Device 1 | . . . 5 . . 4 Storage 11 | . 13 11 11 11 11 6 Processor 19 | . 9 22 16 21 22 10 Energy Gun 5 | . . . 8 11 1 1 Energy Cannon 1 | . . . . . 4 5 Ballistic Gun 5 | . 28 21 4 . 5 2 Ballistic Cannon 8 | . . . 8 11 11 5 Naked Turns . | . . . . . . . Heaviest Build 88 | 6 86 51 55 55 65 88 Greatest Support 40 | 20 26 36 30 30 30 40 Greatest Overweight (x) 13 | . 4 2 2 1 2 13 Average Overweight (x) 1 | . 1 1 1 1 1 4 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 Average Capacity 19 | 5 18 20 20 20 20 20 Most Carried 20 | 5 19 20 20 20 20 19 Average Carried 18 | 1 11 19 19 19 19 10 Final Capacity 20 | 5 20 20 20 20 20 20 Final Carried 20 | 5 19 20 20 20 20 6 Class Distribution -------------------- 83% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1111 | 258 259 248 185 32 71 58 Remotely . | . . . . . . . Salvage Created 767 | 44 188 248 140 . 57 90 Parts 54 | 4 10 19 10 . 5 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . 4 14 . Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 19 | 1 2 5 6 . 3 2 Guns 12 | 1 2 5 3 . . 1 Cannons 7 | . . . 3 . 3 1 Classes Destroyed 6 | 1 2 2 1 . . . Recycler 1 | . 1 . . . . . Watcher 3 | . 2 1 . . . . Swarmer 6 | . . . 3 . 3 . Grunt 11 | 1 2 3 3 . . 2 Duelist 1 | . . 1 . . . . Sentry 1 | . . 1 . . . . Best Kill Streak 3 | 1 3 3 3 . 3 2 Combat Bots Only 3 | 1 2 3 3 . 3 2 Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 273 | 2 18 66 24 . 14 149 Missed 75 | 1 4 24 4 . 3 39 Damage Taken 3523 | 11 157 587 238 . 176 2354 Core 1063 | . 24 123 21 . 45 850 Absorbed by Shields 41 | . . . . . . 41 Core Remaining (%) 80 | 100 90 . . . 52 . Volleys Fired 73 | 2 11 29 12 . 5 14 Largest 4 | 2 2 2 2 . 2 4 Hottest 215 | 40 40 43 104 . 143 215 Shots Fired 152 | 4 22 56 24 . 10 36 Gun 103 | 4 22 56 12 . 1 8 Cannon 49 | . . . 12 . 9 28 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 120 | 4 22 56 12 . 6 20 Thermal 30 | . . . 12 . 4 14 Explosive . | . . . . . . . Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 6 | 3 6 6 3 . 4 6 Robot Miss Streak 7 | 1 2 4 2 . 2 7 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 89 | 3 13 36 13 . 5 19 Core Hits 36 | 2 8 10 7 . 3 6 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . . . . 1 Destroy 1 | . 1 . . . . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1715 | 30 211 519 221 . 154 580 Guns 963 | 30 211 519 136 . . 67 Cannons 752 | . . . 85 . 154 513 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1167 | 30 211 519 85 . 59 263 Thermal 482 | . . . 136 . 95 251 Explosive . | . . . . . . . Electromagnetic 66 | . . . . . . 66 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 44 | . . . . . 7 37 Projectiles 44 | . . . . . 7 37 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . 1 . 1 1 Impact . | . . . . . . . Kinetic 3 | . . . 1 . 1 1 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 600 | 6 5 8 408 . 312 600 Average Temperature 218 | 6 5 4 167 . 141 313 Received Heat Transfer 1139 | 6 84 231 144 . . 674 Effects 21 | . . . 4 . . 17 Shutdowns 4 | . . . 1 . . 3 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . 3 . . 1 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Damage (minor) 2 | . . . . . . 2 Damage (major) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 883 | . . . 333 . 150 400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 135 | 20 135 132 131 . . 75 Initial 62 | . 13 5 51 . . 62 Average 55 | 3 63 77 55 . . 29 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 3 2 . . . 2 Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 1 . . . . Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . . 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 47 | 1 6 17 6 . 10 7 Peak Tracking Total 10 | 1 2 10 3 . 4 4 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 5 | . 2 2 . 1 . . Terminals 4 | . 2 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 8 5 . 3 . . Successful 10 | . 5 2 . 3 . . Failed 6 | . 3 3 . . . . Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 4 | . 1 1 . 2 . . Terminals 13 | . 8 5 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 5 2 . 3 . . Record 2 | . 2 . . . . . Part Schematic 3 | . . . . 3 . . Locate Traps 2 | . 1 1 . . . . Patrol Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 2 . . . . Full Trace Events 4 | . 2 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 5 | . . . 1 4 . . Largest Group 5 | . . . 1 5 5 1 Highest-Rated Group 185 | . . . 31 185 185 36 Highest-Rated Ally 40 | . . . 31 40 40 36 Total Orders . | . . . . . . . Ally Attacks 50 | . . . . . 49 1 Total Damage 880 | . . . . . 856 24 Kills 10 | . . . . . 10 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 2 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 4 | . . . . . . 4 Items 4 | . . . . . . 4 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5234 | 72 423 250 946 1761 1595 187 Spaces Moved 2674 | 74 352 102 461 919 731 35 Core 23 | 17 . . . . . 6 Treads . | . . . . . . . Legs 2179 | . . 49 461 919 731 19 Wheels 462 | 57 352 53 . . . . Hover 10 | . . . . . . 10 Flight . | . . . . . . . Fastest Speed 50 | 50 80 101 190 190 190 260 Average Speed 182 | 73 104 146 190 190 214 354 Slowest Speed 700 | 80 140 260 260 190 260 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 6 43 12 96 86 93 1 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 9 | . . . 3 3 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . . . 1 . 3 3 Melee . | . . . . . . . Projectile 7 | . . . 1 . 3 3 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2883 | 85 382 146 510 938 749 73 Wait 16 | . . . 6 1 1 8 Move 2668 | 73 351 101 460 918 730 35 Hop . | . . . . . . . Pick Up 44 | 5 13 6 9 6 5 . Fast Attach 15 | 5 3 . 4 2 . 1 Attach 21 | . . 6 1 . . 14 Detach 2 | . 1 . . 1 . . Swap 16 | . 3 4 3 2 3 1 Drop 28 | . . . 15 8 5 . Fire 73 | 2 11 29 12 . 5 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 73 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 10) 345 | -10/Materials | Identified exit to Materials 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 729 | -9/Materials | Discovered new exit (range 9) 744 | -9/Materials | Identified exit to Mines 746 | -9/Materials | Entered Mines 875 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 955 | -9/Mines | Build established: Scavenger-Mutant 1067 | -9/Mines | Discovered new exit (range 11) 1068 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1076 | -9/Mines | Identified exit to Zion 1093 | -9/Mines | Learned location of 1 exit from Proximity Caves 1290 | -9/Mines | Learned Materials garrison access intel 1436 | -9/Mines | Escorted by a lone wolf Derelict 1513 | -9/Mines | Discovered new exit (range 9) 1524 | -9/Mines | Identified exit to Materials 1692 | -9/Mines | Entered Zion 1692 | -7/Zion | Accompanied by 1 ally 1828 | -7/Zion | Learned location of Data Miner (-6) 2402 | -7/Zion | Imprinted 2404 | -7/Zion | Declared Zion's savior 2590 | -7/Zion | Received a visual enhancement algorithm 2775 | -7/Zion | Learned 8 Factory zone layouts 2944 | -7/Zion | Learned location of Warlord (-4) 3430 | -7/Zion | Discovered new exit (range 13) 3451 | -7/Zion | Identified exit to Proximity Caves 3453 | -7/Zion | Entered Proximity Caves 3453 | -6/Proximity Caves | Accompanied by 5 allies 3454 | -6/Proximity Caves | Identified exit to Factory 3503 | -6/Proximity Caves | Learned Factory interactive machine intel 4004 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4251 | -6/Proximity Caves | Spotted B-75 Beast 5048 | -6/Proximity Caves | Entered Factory 5048 | -6/Factory | Accompanied by 1 ally 5048 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5050 | -6/Factory | Loaded intel: 54 interactive machine locations 5103 | -6/Factory | Garrison activated, responded to threat 5207 | -6/Factory | Core integrity fell below 50% 5221 | -6/Factory | Core integrity fell below 20% 5235 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Lgt. Angular Momentum Engine. >> DECODED: Imp. Light Armor Plating location. Ion Engine destroyed. Cooling System destroyed. Signal Interpreter destroyed. System corrupted by crushing effect (+3). Knocked back. Acquired 4 matter. Lgt. Angular Momentum Engine destroyed. G-50 Soldier IFF system glitched. Acquired 10 matter. Gravmag System destroyed. System corrupted: Matter fused (-5). Knocked back. Acquired 41 matter. >> DECODED: Imp. Light Armor Plating location. 0b10 Decoder Chip [Generic] destroyed. System corrupted by crushing effect (+1). System corrupted: Matter fused (-8). Knocked back. 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One Hack Too Far Robot Respite Shopping List The One Troublemaker Challenges ------------ None Game ------ Seed SystemAlertCutter Manual? 0 Play Time 01:07:21 Cumulative 3.3 hours Start 2024.05.08 @ 14:30:15 End 2024.05.08 @ 17:10:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 81f0ac14-d688-4727-b616-4aec1f699f72