Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 08:07:47 Player: Millea Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (56) 280 Value Destroyed (1791) 1791 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (3300) 3300 TOTAL SCORE: 13711 Bonus ------- Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 672/850 Matter 250/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Gravmag System Gravmag System Gravmag System > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Target Analyzer Target Analyzer > --- WEAPON (2) ------- Shock Rifle Makeshift Axe > --- INVENTORY (5) ---- Cooling System Shock Rifle Cooled Particle Cannon Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Meta Core > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet Cooled Airjet > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Core Analyzer Advanced ECM Suite Hacking Suite System Shield > --- WEAPON ----------- Heavy Assault Rifle Greatsword > --- INVENTORY -------- Improved Ion Engine Improved Airjet Cooling System Tractor Beam Long-range Tractor Beam Cooled Particle Cannon Precision Assault Rifle Grenade Launcher Grenade Launcher Grenade Launcher Mini Grenade Launcher Precision Grenade Launcher Datajack Scythe Makeshift Axe [Rating: 74] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Meta Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . . 4 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . 2 Utility 4 | . . . . 4 . . . . . . Weapon . | . . . . . . . . . . . Parts Attached 80 | 7 15 3 7 6 17 2 1 . 3 19 Power 6 | 1 3 . 1 . . . . . . 1 Engine 4 | 1 3 . . . . . . . . . Core 2 | . . . 1 . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 31 | 2 4 1 2 3 7 2 . . 2 8 Treads 12 | 2 4 1 2 3 . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 16 | . . . . . 7 2 . . 2 5 Flight 3 | . . . . . . . . . . 3 Utility 20 | 2 1 1 1 3 5 . . . 1 6 Device 9 | 1 . . 1 . 3 . . . . 4 Storage 2 | 1 1 . . . . . . . . . Processor 4 | . . . . . 1 . . . 1 2 Hackware 2 | . . . . 1 1 . . . . . Protection 3 | . . 1 . 2 . . . . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 7 1 3 . 5 . 1 . . 4 Energy Gun 2 | 1 . . . . . . . . . 1 Energy Cannon 6 | . 3 1 1 . . . . . . 1 Ballistic Gun 9 | 1 4 . 1 . 3 . . . . . Ballistic Cannon 2 | . . . 1 . 1 . . . . . Launcher 2 | . . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . . . . Corrupted Parts 2 | . . . . . 2 . . . . . System Corruption 17 | . . . . . 17 . . . . . Parts Lost 20 | . . 1 4 . 3 . . . 6 6 Power 1 | . . . . . . . . . . 1 Propulsion 11 | . . 1 2 . . . . . 4 4 Utility 5 | . . . 1 . 2 . . . 1 1 Weapon 3 | . . . 1 . 1 . . . 1 . Highest Loss Streak 5 | . . 1 4 . 1 . . . 5 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 63 | . 99 99 98 65 78 92 87 87 59 34 Engine 4 | . 13 14 14 . . . . . . . Core 1 | . . . . 7 6 6 6 6 4 1 Treads 10 | . 27 28 27 13 3 . . . . . Hover 6 | . . . . . 21 30 31 31 17 6 Flight 2 | . . . . . . . . . . 4 Device 9 | . 14 7 2 7 8 12 12 12 9 9 Storage 5 | . 14 14 14 7 6 6 6 6 4 . Processor 2 | . . . . . 4 6 6 6 8 3 Hackware 1 | . . . . 6 8 12 12 12 9 . Protection 1 | . . 6 10 9 1 . . . . . Energy Gun 1 | . 1 . . . . . . . . 2 Energy Cannon 1 | . 5 4 11 . . . . . . . Ballistic Gun 8 | . 21 23 6 7 11 18 6 6 2 . Ballistic Cannon 1 | . . . 9 7 4 . . . . . Slashing Weapon 2 | . . . . . . . 6 6 2 4 Naked Turns 958 | . . . . . . . . . 57 901 Heaviest Build 41 | 14 37 34 35 40 41 41 41 39 39 17 Greatest Support 45 | 40 40 40 40 40 45 44 44 44 44 18 Greatest Overweight (x) 8 | . 8 . . . 4 . . . 1 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Average Capacity 9 | 7 13 15 15 15 15 15 15 15 12 5 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 5 Average Carried 9 | 4 11 14 14 14 14 14 14 15 11 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 14 15 15 15 15 14 15 15 5 5 Class Distribution -------------------- 58% | Mutant 20% | Scavenger-Mutant 10% | Scavenger-Sprinter 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Matter Collected 1939 | 224 298 172 89 280 409 . 40 . 124 303 Remotely . | . . . . . . . . . . . Salvage Created 2051 | 20 362 208 169 461 511 . . . . 320 Parts 129 | 3 29 15 10 28 20 . . . . 24 Haulers Intercepted 7 | . 2 . . 2 3 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . 7 . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 41 | . 7 7 5 7 6 . . . . 9 Melee 6 | . . . . . . . . . . 6 Guns 20 | . 5 7 . 5 3 . . . . . Cannons 12 | . 2 . 5 2 2 . . . . 1 AOE 3 | . . . . . 1 . . . . 2 Classes Destroyed 12 | 1 4 1 1 3 2 . . . . . Worker 2 | . . . . . 2 . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 7 | . 2 . . 2 3 . . . . . Recycler 2 | . . . . 1 1 . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 2 | . 2 . . . . . . . . . Swarmer 9 | . 3 3 . . . . . . . 3 Grunt 13 | . 4 2 . 3 4 . . . . . Sentry 5 | . . 2 . 3 . . . . . . Hunter 2 | . . . . 1 1 . . . . . Programmer 7 | . . . . . 1 . . . . 6 Subdweller 5 | . . . 5 . . . . . . . Best Kill Streak 4 | 1 3 2 2 3 4 . . . . 4 Combat Bots Only 4 | . 3 2 2 2 2 . . . . 4 Max Kills in Single Turn 2 | 1 1 1 1 2 1 . . . . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 1 . . . . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 348 | . 32 45 27 29 77 1 . 6 75 56 Missed 102 | . 6 13 8 9 26 . . 1 26 13 Damage Taken 3830 | . 386 339 434 316 670 . . 228 816 641 Core 788 | . 94 30 54 34 42 . . 50 306 178 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 27 | . . . 27 . . . . . . . Regen/Repaired (Parts) 103 | . . . . 103 . . . . . . Core Remaining (%) 66 | 100 . . 28 93 . . . . 43 . Volleys Fired 154 | 1 33 23 19 28 37 3 . . . 10 Largest 3 | 2 2 2 2 2 3 3 . . . 1 Hottest 120 | 60 80 46 120 58 88 76 . . . 30 Shots Fired 329 | 2 66 46 38 56 98 9 1 1 . 12 Gun 225 | 2 52 46 6 28 78 9 1 1 . 2 Cannon 101 | . 14 . 32 28 18 . . . . 9 Launcher 3 | . . . . . 2 . . . . 1 Special . | . . . . . . . . . . . Kinetic 279 | 1 45 46 24 56 96 9 1 1 . . Thermal 45 | 1 21 . 14 . . . . . . 9 Explosive 3 | . . . . . 2 . . . . 1 Electromagnetic 2 | . . . . . . . . . . 2 Robot Hit Streak 14 | 1 8 6 9 9 14 3 . . . 3 Robot Miss Streak 5 | . 5 3 1 4 5 1 . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 207 | 1 37 25 27 32 52 5 . 1 1 26 Core Hits 90 | 1 17 10 10 21 21 1 . . . 9 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 5 | . . . . 2 3 . . . . . Destroy 1 | . . . . 1 . . . . . . Blast 4 | . . . . 1 3 . . . . . Melee Attacks 45 | . . . . . . . 1 6 4 34 Impact . | . . . . . . . . . . . Slashing 45 | . . . . . . . 1 6 4 34 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4378 | 12 490 444 505 531 1011 76 . 126 62 1121 Guns 1828 | 12 308 428 45 225 734 76 . . . . Cannons 1373 | . 174 . 460 292 196 . . . . 251 Explosions 171 | . . . . . 81 . . . . 90 Melee 968 | . . . . . . . . 126 62 780 Ramming 38 | . 8 16 . 14 . . . . . . Kinetic 2513 | . 250 428 312 517 930 76 . . . . Thermal 688 | 12 232 . 193 . . . . . . 251 Explosive 90 | . . . . . . . . . . 90 Electromagnetic 81 | . . . . . 81 . . . . . Impact . | . . . . . . . . . . . Slashing 968 | . . . . . . . . 126 62 780 Piercing . | . . . . . . . . . . . Highest Corruption 17 | . 1 1 1 . 17 12 12 12 16 4 Average Corruption 4 | . 1 1 1 . 15 12 12 12 13 3 Corruption Purged 5 | . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 114 | . 1 8 1 . 32 3 2 2 9 56 Message Errors 23 | . . 2 1 . 4 1 . . 2 13 Matter Fused 30 | . . . . . 9 . . 1 2 18 Heat Flow Errors 11 | . . 2 . . 3 1 . . . 5 Energy Discharges 11 | . . 2 . . 2 1 . . . 6 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 19 | . . 1 . . 8 . . . 1 9 Data Loss (major) 3 | . . . . . . . 1 . . 2 Misfires 4 | . . . . . . . 1 1 . 2 Alerts 4 | . 1 1 . . . . . . 1 1 Misdirections 4 | . . . . . 2 . . . 2 . Weapon Failures 4 | . . . . . 4 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 108 | . . . 1 . . . . . . 107 Projectiles 25 | . . . 1 . . . . . . 24 Explosions . | . . . . . . . . . . . Melee 83 | . . . . . . . . . . 83 Knockbacks 11 | . . . 4 3 4 . . . . . Impact . | . . . . . . . . . . . Kinetic 10 | . . . 4 2 4 . . . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 33 | . . . . . 33 . . . . . Shots 1 | . . . . . 1 . . . . . Rammed 7 | . 1 3 . 3 . . . . . . Targets Rammed 7 | . 1 3 . 3 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 275 | . 275 256 3 7 269 51 . . . 129 Average Temperature 84 | . 91 71 1 7 124 51 . . . 58 Received Heat Transfer 960 | . 183 84 123 108 225 . . . 219 18 Effects 1 | . . 1 . . . . . . . . Interference 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 2 . . . . . . . . 1 Heat Transferred 1186 | 25 495 . 407 . . . . . . 259 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Peak Influence 317 | 5 107 130 . 317 217 . . . . 145 Initial 53 | . 3 . . . 53 . . . . 40 Average 43 | . 35 44 . 151 135 . . . . 20 Maximum Alert Level 1 | . . . . 1 1 . . . . . Low Security (%) 97 | 100 100 100 . 61 92 . . . . 100 Level 1 2 | . . . . 38 7 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . . 2 4 . . . . 7 Investigation 1 | . . . . 1 . . . . . . Extermination 6 | . . . . . . . . . . 6 Reinforcement 5 | . . . . . 4 . . . . 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Distress Signals 5 | . 1 2 . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 76 | . 15 8 5 15 13 1 . 4 6 9 Peak Tracking Total 6 | . 3 3 3 6 3 1 . 4 6 3 Tactical Retreats 7 | . . 1 . . 3 . . . 3 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Traps Triggered 6 | . 5 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Machines Disabled 4 | . . . . . 4 . . . . . Max in Single Turn 4 | . . . . . 4 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Machines Accessed 20 | . 6 . . 6 5 . . 3 . . Terminals 15 | . 6 . . 5 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 67 | . 14 . . 22 12 . . 19 . . Successful 42 | . 6 . . 13 4 . . 19 . . Failed 24 | . 8 . . 8 8 . . . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts 1 | . . . . 1 . . . . . . Manual 25 | . 6 . . 14 5 . . . . . Terminals 44 | . 14 . . 20 10 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 32 | . 2 . . 9 2 . . 19 . . Record 1 | . . . . . . . . 1 . . Part Schematic 9 | . . . . . . . . 9 . . Robot Schematic 6 | . . . . . . . . 6 . . Prototype ID Bank 9 | . 1 . . 4 1 . . 3 . . Branch Access Points 2 | . . . . 1 1 . . . . . Terminal Index 1 | . . . . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 7 | . 4 . . 2 1 . . . . . Terminals 7 | . 4 . . 2 1 . . . . . Botnet 7 | . 4 . . 2 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 6 . . 5 5 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 13 | . . . . 13 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Robot Analysis Total 134 | . . . . . . . . 134 . . Derelict Logs Recovered 3 | . . . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Turns Passed 8327 | 75 1351 1103 297 424 650 71 82 54 206 4014 Spaces Moved 3501 | 41 750 638 119 185 795 173 222 106 385 87 Core 157 | 9 1 . . . . . . . 114 33 Treads 1792 | 32 749 638 119 185 69 . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 1530 | . . . . . 726 173 222 106 271 32 Flight 22 | . . . . . . . . . . 22 Fastest Speed 29 | 50 160 160 160 160 34 34 34 34 34 29 Average Speed 104 | 135 160 160 160 162 55 34 34 34 49 85 Slowest Speed 450 | 160 450 160 160 165 330 34 34 34 106 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 4 90 96 10 21 33 38 35 82 65 1 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 30 | . . . 1 . . . . 29 . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 4 | . . 1 . . . . 2 . 1 . Spaces Dug 29 | . . . . . 19 . 1 1 3 5 Terrain Destroyed 29 | . . . . . 19 . 1 1 3 5 Melee 5 | . . . . . . . 1 1 3 . Projectile . | . . . . . . . . . . . AOE 24 | . . . . . 19 . . . . 5 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Total 7804 | 55 836 673 186 251 920 177 226 111 392 3977 Wait 3946 | . 10 2 38 20 55 . . . . 3821 Move 3492 | 40 749 637 118 185 794 172 221 105 384 87 Hop . | . . . . . . . . . . . Pick Up 43 | 7 15 3 4 4 7 . 1 . . 2 Fast Attach 52 | 6 9 1 . 6 11 . 1 . 2 16 Attach 14 | 1 . 1 4 . 4 1 . . 1 2 Detach 2 | . . . . . 1 . . . . 1 Swap 14 | . 6 1 3 . 2 1 . . . 1 Drop 36 | . 13 2 . 6 9 . 2 . 1 3 Fire 154 | 1 33 23 19 28 37 3 . . . 10 Melee 45 | . . . . . . . 1 6 4 34 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 6 | . 1 3 . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 13) 835 | -10/Materials | Discovered new exit (range 5) 1373 | -10/Materials | Discovered new exit (range 15) 1403 | -10/Materials | Discovered new exit (range 16) 1427 | -10/Materials | Entered Mines 1908 | -10/Mines | Discovered new exit (range 6) 2012 | -10/Mines | Discovered new exit (range 12) 2526 | -10/Mines | Discovered new exit (range 4) 2530 | -10/Mines | Entered Subcaves 2718 | -10/Subcaves | Discovered new exit (range 9) 2751 | -10/Subcaves | A Subdweller sparked back to life 2751 | -10/Subcaves | A Subdweller sparked back to life 2766 | -10/Subcaves | Core integrity fell below 50% 2803 | -10/Subcaves | Found Prototype Power Core 2810 | -10/Subcaves | Lost 4 parts (2n1u1w) 2825 | -10/Subcaves | Identified Meta Core 2827 | -10/Subcaves | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 2827 | -10/Subcaves | Entered Materials 2827 | -8/Materials | Evolved 4 slots: Utility x4 2848 | -8/Materials | Central database locked down 2906 | -8/Materials | Repaired Lgt. Treads 3098 | -8/Materials | Discovered new exit (range 16) 3148 | -8/Materials | Garrison activated, responded to threat 3251 | -8/Materials | Entered Factory 3251 | -7/Factory | Evolved 2 slots: Propulsion x2 3332 | -7/Factory | System corruption reached 10% 3605 | -7/Factory | Identified exit to Lower Caves 3901 | -7/Factory | Entered Lower Caves 3963 | -7/Lower Caves | Discovered new exit (range 15) 3969 | -7/Lower Caves | Learned Factory emergency access door positions 3972 | -7/Lower Caves | Entered another Lower Caves area 4050 | -7/Lower Caves | Discovered new exit (range 9) 4054 | -7/Lower Caves | Entered Data Miner 4054 | -7/Data Miner | Discovered new exit (range 6) 4060 | -7/Data Miner | Met Data Miner 4068 | -7/Data Miner | Received God Mode back door access code from Data Miner 4072 | -7/Data Miner | Learned location of Section 7 (-2) 4083 | -7/Data Miner | Interfaced with the Data Conduit 4108 | -7/Data Miner | Entered Proximity Caves 4116 | -6/Proximity Caves | Spotted B-75 Beast 4167 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4236 | -6/Proximity Caves | Lost 5 parts (4n1w) 4257 | -6/Proximity Caves | Released all parts (9) 4261 | -6/Proximity Caves | Core integrity fell below 50% 4312 | -6/Proximity Caves | Discovered new exit (range 5) 4314 | -6/Proximity Caves | Entered Factory 4314 | -6/Factory | Evolved 2 slots: Propulsion x2 4316 | -6/Factory | Loaded intel: 253 machine locations 5425 | -6/Factory | Cargo convoy interrupted 5697 | -6/Factory | Build established: Scavenger-Sprinter 6567 | -6/Factory | Build established: Mutant 6931 | -6/Factory | Build established: Scavenger-Mutant 8328 | -6/Factory | Self-destructed Last Messages --------------- 07889_ Gravmag System destroyed. 07890_ P-60 Hacker destroyed. 07893_ Acquired 46 matter. 07898_ Acquired Gravmag System. 07900_ Acquired Target Analyzer. 07902_ Dropped Shock Rifle. 07902_ Acquired Shock Rifle. 07918_ System corrupted: FCS attempts to trigger Shock Rifle. 07918_ System corrupted: Shock Rifle misfires. 07972_ System corrupted: FCS attempts to trigger Shock Rifle. 07972_ System corrupted: Shock Rifle misfires. 08029_ System corrupted: Matter fused (-7). 08065_ System corrupted: Heat flow error (+145). 08080_ System corrupted: Energy discharge (-40). 08095_ System corrupted: Matter fused (-8). 08119_ System corrupted: Energy discharge (-30). 08157_ System corrupted: Matter fused (-9). 08198_ H:GS3LXA4JY5OMMKWFSUP803QWY#DF,QKU> Map ----- +----------------------------------------------------+ | ????????????????????????????????????""""""???????? | | ????????????????????????????????????""""""???????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????""""""???????? | | ????????????????????????????????????""""""???????? | | ????????????????????????????????????""""""???????? | | ????????????????????????????????????""""""???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????[???????????????????? | | ????????????????????????????? ?""" #????????????? | | ?????????????????????????????""""" #????????????? | | ???????????????????????????? """"" #????????????? | | ???????????????????????????? #????????????? | | ???????????????????????????? ?????????????? | | ???????????????????????????? !???????????????? | | ???????????????????????????? ?????????????????? | | ??????????????????????######! ???????????????????? | | ????????????????????###########+##### ??????? | | ????????????????????# ??????? | | ????????????????????# ??????? | | ????????????????????# ??????? | | ????????????????????# ??????? | | ????????????????????# [ ???????? | | ??????????????????######+#############+###???????? | | ??????????????????# @ #?????????????????? | | ??????????????????#"" #?????????????????? | | ??????????????????#"T #?????????????????? | | ??????????????????#" #?????????????????? | | ??????????????????#u #?????????????????? | | ??????????????????# """"""""" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """"""""" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """"""""" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# ?????#?????????????????? | | ??????????????????######?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 17 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Resistance: EM 15 Propulsion Shielding 33 Evasion (%) 64 Target Analysis 7 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlimited Data Challenges ------------ None Game ------ Seed LightpackSuperchargedShifter Manual? 0 Play Time 00:48:36 Cumulative 298.4 hours Start 2024.04.30 @ 04:00:19 End 2024.04.30 @ 08:07:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 221 Adventurer 0 Explorer 0 Win Type - Total 11 Types 7/0/3/1/0/0/0/0/0 Lore% 79 Gallery% 85 Achievement% 72 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bee7a241-89a6-4c75-a0bb-474ac37bc374