Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.22 @ 13:58:10 // Winter2019/RPGLIKE

Player: Gallgagger

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (213)     1065
Value Destroyed (8726)     8726
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (5864)               5864
              TOTAL SCORE: 19935

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4415
Follower Combat Kills      509
Registered with UFD        300
Met Imprinter              300
Friendly Fire              -160

 Cogmind 
---------
Core Integrity             290/600
Matter                     300/300
Energy                     285/290
System Corruption          3%
Temperature                Cool (6)
Movement                   Flying (29)
Location                   -6/Zion

 Parts 
-------
>              --- POWER (2+1) ------
     Makeshift Power Source
         Light Angular Momentum Engine (+)
         Light Neutrino Core
>              --- PROPULSION (6+1) -
               Nuclear Pulse Thruster
               Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Flightbrick (+)
>              --- UTILITY (7+4) ----
               Power Amplifier
      Advanced Signal Interpreter
               Core Analyzer (+)
               Particle Accelerator (fused)
               Particle Accelerator
               Weapon Cycler
      Enhanced Scrap Shield
               System Shield (+)
               A0-MCA's Component Scanner (+)
               Rainbow Chip (+)
>              --- WEAPON (4) -------
  High-powered Shock Rifle
         Heavy Proton Missile Launcher
>              --- INVENTORY (7) ----
               Expert System
               CPS Tube (2)
               CPS Tube (2)
               DRS Beacon (Ready)
               Botcube

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Neutrino Core
     Light Antimatter Reactor
>          --- PROPULSION -------
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
           Flightbrick
>          --- UTILITY ----------
           Power Amplifier
  Advanced Signal Interpreter
           Core Analyzer
           Particle Accelerator
           Particle Accelerator
           Weapon Cycler
  Enhanced Scrap Shield
           System Shield
           A0-MCA's Component Scanner
           Rainbow Chip
>          --- WEAPON -----------
           Lightning Gun
           PD Laser
>          --- INVENTORY --------
           Expert System
     Heavy Proton Missile Launcher
           CPS Tube
           CPS Tube
           CPS Tube
           DRS Beacon
           Botcube
[Rating: 171]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Nuclear Pulse Thruster
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Particle Accelerator
  Device                   Particle Accelerator
  Processor                Rainbow Chip
  Hackware                 System Shield
  Protection               Scrap Shield
Weapon                     Assault Rifle
  Energy Gun               Lightning Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Proton Missile Launcher
  Special Weapon           CPS Tube

 Build                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio 
Slots Evolved              15   | 4   2   1   1   .   1   5   1   .   .   
  Power                    1    | 1   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | 1   .   1   .   .   1   2   .   .   .   
  Utility                  6    | 1   2   .   1   .   .   1   1   .   .   
  Weapon                   3    | 1   .   .   .   .   .   2   .   .   .   
Parts Attached             110  | 6   11  9   14  4   17  22  5   2   20  
  Power                    14   | 2   2   3   1   .   1   3   .   .   2   
    Engine                 6    | 2   .   1   1   .   1   .   .   .   1   
    Core                   6    | .   2   2   .   .   .   2   .   .   .   
    Reactor                2    | .   .   .   .   .   .   1   .   .   1   
  Propulsion               10   | 2   .   4   1   .   1   2   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   4   1   .   1   2   .   .   .   
  Utility                  30   | .   4   1   6   2   4   11  1   .   1   
    Device                 18   | .   2   1   3   2   2   7   .   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   2   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             7    | .   2   .   2   .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   5   1   6   2   11  6   4   2   17  
    Energy Gun             24   | 1   .   .   4   2   2   3   3   2   7   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          8    | 1   4   1   1   .   1   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   .   .   5   
    Special Weapon         17   | .   .   .   1   .   8   2   1   .   5   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   1   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   3   .   .   .   
Parts Lost                 6    | .   1   1   2   .   .   1   .   .   1   
  Power                    2    | .   1   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   2   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   1   1   1   .   .   1   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   93  97  56  42  41  72  75  80  78  
  Engine                   6    | .   12  9   5   5   7   5   4   4   5   
  Core                     5    | .   7   9   5   5   5   6   4   4   4   
  Wheel                    3    | .   24  6   .   .   .   .   .   .   .   
  Flight                   11   | .   .   18  9   5   7   16  16  16  16  
  Device                   11   | .   11  15  12  2   1   12  16  16  16  
  Processor                9    | .   .   .   4   5   10  16  16  16  16  
  Hackware                 1    | .   .   .   .   .   .   2   4   4   4   
  Protection               6    | .   10  20  4   10  7   3   4   4   4   
  Energy Gun               4    | .   2   .   9   8   .   4   3   8   5   
  Ballistic Gun            4    | .   22  18  2   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   2   1   4   4   3   
Peak Build Rating          171  | 6   12  15  71  71  104 164 171 163 166 
  Average Rating           92   | 4   8   12  53  67  75  141 162 158 158 
  On Entrance              75   | .   6   12  13  71  68  104 164 153 159 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 9   16  16  54  54  52  59  62  61  69  
  Greatest Support         62   | 26  26  26  34  34  40  62  62  62  62  
  Greatest Overweight (x)  1    | .   .   1   1   1   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 7    | .   1   1   2   3   5   7   7   7   7   
  Average Capacity         3    | .   .   1   1   2   3   6   7   7   7   
  Most Carried             7    | .   1   1   2   3   5   7   7   7   7   
  Average Carried          3    | .   .   .   1   1   2   6   6   6   6   
  Final Capacity           7    | .   1   1   2   3   5   7   7   7   7   
  Final Carried            7    | .   1   1   2   3   5   7   6   7   5   

 Class Distribution 
--------------------
 42% | Mutant
 29% | Hacker-Sprinter
 16% | Subdweller-Mutant
  7% | Hacker-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Subcaves
 Subdweller-Mutant | -8/Recycling
            Mutant | -8/Scraptown
   Hacker-Sprinter | -6/Factory
   Hacker-Sprinter | -6/Lower Caves
   Hacker-Sprinter | -6/Lower Caves
   Hacker-Sprinter | -6/Zion

 Resources                       | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   
-----------                Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  
Matter Collected           3327  | 242  560  433  320  30   210  369  59   68   1036 
  Remotely                 532   | .    .    212  310  10   .    .    .    .    .    
Salvage Created            12423 | .    1398 362  621  214  .    5788 162  1069 2809 
  Parts                    659   | .    79   12   68   9    .    292  8    34   157  
Haulers Intercepted        4     | .    2    .    .    .    .    2    .    .    .    
Recyclers Shooed           1     | .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26    | .    .    .    12   .    .    .    4    10   .    
  Prevented                27    | .    .    .    4    .    .    .    5    18   .    

 Kills                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio 
Combat Hostiles Destroyed  221  | .   29  17  21  3   .   118 3   14  16  
  Guns                     179  | .   29  17  21  2   .   97  2   9   2   
  Cannons                  9    | .   .   .   .   .   .   9   .   .   .   
  AOE                      7    | .   .   .   .   1   .   1   .   .   5   
Classes Destroyed          26   | .   4   2   2   2   .   11  1   1   3   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   
  Hauler                   4    | .   2   .   .   .   .   2   .   .   .   
  Recycler                 5    | .   .   .   .   1   .   4   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   
  Turret                   2    | .   .   .   2   .   .   .   .   .   .   
  Watcher                  7    | .   3   .   .   .   .   4   .   .   .   
  Swarmer                  15   | .   3   3   4   .   .   .   .   5   .   
  Cutter                   6    | .   .   .   .   .   .   6   .   .   .   
  Saboteur                 3    | .   .   .   .   .   .   3   .   .   .   
  Grunt                    97   | .   26  .   .   .   .   65  .   6   .   
  Brawler                  4    | .   .   .   .   .   .   4   .   .   .   
  Duelist                  10   | .   .   .   .   .   .   8   .   2   .   
  Protector                6    | .   .   .   .   .   .   6   .   .   .   
  Sentry                   10   | .   .   .   .   3   .   6   .   1   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   7   1   .   .   
  Programmer               11   | .   .   .   .   .   .   10  1   .   .   
  Heavy                    2    | .   .   .   .   .   .   2   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   
  Subdweller               17   | .   .   .   17  .   .   .   .   .   .   
  Zionite                  67   | .   .   .   .   .   .   .   .   .   67  
  Tinkerer                 5    | .   .   .   .   .   .   .   .   .   5   
  Assembled                13   | .   .   13  .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   
  Savage                   2    | .   .   .   .   .   .   .   .   .   2   
  Butcher                  4    | .   .   .   .   .   .   .   .   .   4   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   1   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   2   
  Mutant                   6    | .   .   .   .   .   .   .   1   .   5   
Best Kill Streak           24   | .   4   4   6   1   .   16  17  6   24  
  Combat Bots Only         17   | .   4   4   4   1   .   16  17  6   6   
Max Kills in Single Turn   3    | .   2   2   2   1   .   2   1   2   3   
  Gunslinging              1    | .   1   1   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   1   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   
  Imprinter (-6/Zion)

 Combat                          | -11   -10   -10   -10   -8    -8    -6    -6    -6    -6    
--------                   Run   | Yrd   Mat   Min   Sub   Rec   Scr   Fac   Low   Low   Zio   
Hostile Shots Fired        1099  | .     112   66    100   14    .     533   23    41    210   
  Missed                   520   | .     36    20    52    4     .     266   4     22    116   
Damage Taken               7734  | .     755   678   744   205   .     3345  179   319   1509  
  Core                     5425  | .     571   485   569   124   .     2407  110   204   955   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     
  Redirected to Core       4812  | .     343   335   532   124   .     2253  100   204   921   
  Redirected to Shielding  56    | .     48    8     .     .     .     .     .     .     .     
  Ignored by Resistances   2238  | .     239   195   212   56    .     970   53    88    425   
  Regen/Repaired (Parts)   52    | .     2     .     .     .     50    .     .     .     .     
Core Remaining (%)         92    | 100   .     .     .     .     84    .     .     .     .     
Volleys Fired              614   | .     97    51    118   15    .     103   7     28    195   
  Largest                  2     | .     2     2     2     2     .     1     1     2     2     
  Hottest                  115   | .     70    40    110   110   .     65    55    115   115   
Shots Fired                1091  | .     194   104   171   22    .     313   9     56    222   
  Gun                      878   | .     193   104   171   22    .     226   9     56    97    
  Cannon                   32    | .     1     .     .     .     .     31    .     .     .     
  Launcher                 112   | .     .     .     .     .     .     .     .     .     112   
  Special                  69    | .     .     .     .     .     .     56    .     .     13    
  Kinetic                  317   | .     164   104   49    .     .     .     .     .     .     
  Thermal                  358   | .     30    .     83    5     .     238   2     .     .     
  Explosive                13    | .     .     .     .     .     .     .     .     .     13    
  Electromagnetic          347   | .     .     .     39    17    .     19    7     56    209   
  Impact                   56    | .     .     .     .     .     .     56    .     .     .     
  Robot Hit Streak         44    | .     33    16    41    22    .     39    6     36    44    
  Robot Miss Streak        9     | .     3     3     3     1     .     9     1     1     2     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        10    | .     3     1     2     .     .     .     .     3     1     
    Max Gunslinging Chain  1     | .     1     1     1     .     .     .     .     1     1     
  Autonomous               219   | .     .     .     .     .     .     217   2     .     .     
Shots Hit Robots           870   | .     149   72    104   19    .     294   7     50    175   
  Core Hits                483   | .     62    33    52    7     .     199   3     19    108   
  Critical Kills           2     | .     .     1     .     .     .     1     .     .     .     
  Critical Parts Destroyed 7     | .     .     1     .     .     .     6     .     .     .     
  Critical Strikes         17    | .     2     2     1     1     .     9     .     1     1     
    Burn                   2     | .     2     .     .     .     .     .     .     .     .     
    Meltdown               1     | .     .     .     .     .     .     1     .     .     .     
    Destroy                3     | .     .     2     1     .     .     .     .     .     .     
    Corrupt                5     | .     .     .     .     1     .     2     .     1     1     
    Smash                  6     | .     .     .     .     .     .     6     .     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           36761 | .     1821  914   1857  412   .     23867 337   1407  6146  
  Guns                     27039 | .     1821  914   1813  315   .     18616 337   1407  1816  
  Cannons                  950   | .     .     .     .     .     .     950   .     .     .     
  Explosions               4680  | .     .     .     44    97    .     209   .     .     4330  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2766  | .     1525  914   327   .     .     .     .     .     .     
  Thermal                  20861 | .     296   .     873   134   .     19240 188   .     130   
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          9042  | .     .     .     657   278   .     535   149   1407  6016  
  Impact                   4092  | .     .     .     .     .     .     4092  .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     
Highest Corruption         10    | .     2     2     2     2     2     8     10    10    10    
  Average Corruption       3     | .     1     2     2     2     2     6     8     10    3     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     
  Effects                  198   | .     18    16    23    8     27    53    13    16    24    
    Message Errors         50    | .     8     4     4     3     6     9     5     4     7     
    Matter Fused           49    | .     3     3     5     .     9     16    4     3     6     
    Heat Flow Errors       16    | .     .     .     1     .     3     4     2     3     3     
    Energy Discharges      32    | .     2     4     4     3     5     9     1     2     2     
    Parts Rejected         5     | .     .     1     1     .     .     1     .     .     2     
    Parts Fused            3     | .     .     1     .     .     .     1     .     1     .     
    Data Loss (minor)      26    | .     3     .     7     1     3     7     1     2     2     
    Data Loss (major)      6     | .     2     1     .     .     .     2     .     .     1     
    Misfires               5     | .     .     2     .     .     .     3     .     .     .     
    Alerts                 4     | .     .     .     .     1     1     1     .     1     .     
    Weapon Failures        2     | .     .     .     1     .     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1768  | .     .     .     4     .     .     1700  .     .     64    
  Projectiles              1662  | .     .     .     .     .     .     1662  .     .     .     
  Explosions               106   | .     .     .     4     .     .     38    .     .     64    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     
Knockbacks                 16    | .     .     .     .     .     .     16    .     .     .     
  Impact                   15    | .     .     .     .     .     .     15    .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     .     .     1     .     .     .     
Self-Inflicted Damage      281   | .     .     .     .     97    .     .     .     .     184   
  Shots                    13    | .     .     .     .     3     .     .     .     .     10    
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     
Highest Temperature        312   | .     146   38    94    168   135   312   137   242   217   
  Average Temperature      48    | .     30    12    48    56    73    65    51    98    51    
  Received Heat Transfer   2642  | .     435   60    198   90    .     1284  .     333   242   
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           36    | .     .     .     .     .     .     15    1     5     15    
  Combat Hostiles          24    | .     .     .     .     .     .     9     1     5     9     
  Parts Fried              91    | .     .     .     2     3     .     32    1     8     45    
  Impact Corruptions       49    | .     .     .     .     .     .     49    .     .     .     
Robots Melted              2     | .     .     .     .     .     .     2     .     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     2     .     .     .     
  Parts Melted             15    | .     1     .     1     .     .     13    .     .     .     
  Heat Transferred         13319 | .     1036  .     1075  150   .     10796 100   .     162   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      20    | .     .     .     1     3     .     1     .     .     15    

 Alert                          | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  
Peak Influence             3056 | .    504  145  .    184  .    3056 .    .    .    
  Initial                  100  | .    .    100  .    16   .    .    .    .    .    
  Average                  551  | .    176  48   .    47   .    1148 .    .    .    
Maximum Alert Level        5    | .    2    .    .    .    .    5    .    .    .    
  Low Security (%)         50   | 100  63   100  .    100  .    8    .    .    .    
  Level 1                  19   | .    31   .    .    .    .    24   .    .    .    
  Level 2                  5    | .    5    .    .    .    .    8    .    .    .    
  Level 3                  4    | .    .    .    .    .    .    9    .    .    .    
  Level 4                  4    | .    .    .    .    .    .    11   .    .    .    
  Level 5                  11   | .    .    .    .    .    .    27   .    .    .    
  High Security            4    | .    .    .    .    .    .    9    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    12   .    .    .    .    34   .    1    .    
  Investigation            15   | .    12   .    .    .    .    3    .    .    .    
  Extermination            5    | .    .    .    .    .    .    5    .    .    .    
  Reinforcement            8    | .    .    .    .    .    .    8    .    .    .    
  Assault                  19   | .    .    .    .    .    .    18   .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    2    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio 
Distress Signals           4    | .   2   .   .   .   .   2   .   .   .   
Communications Jammed      9    | .   .   .   .   .   .   9   .   .   .   
  Distress Signals         9    | .   .   .   .   .   .   9   .   .   .   
Times Spotted              423  | .   37  46  27  3   .   191 2   18  99  
  Peak Tracking Total      20   | .   4   20  5   1   .   14  1   8   16  
  Tactical Retreats        34   | .   1   4   2   .   .   14  .   .   13  

 Traps                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio 
Machines Disabled          18   | .   .   .   2   .   .   9   1   .   6   
  Max in Single Turn       2    | .   .   .   1   .   .   1   1   .   2   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         4    | .   4   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio 
Machines Accessed          37   | .   11  .   3   9   2   10  .   1   1   
  Terminals                17   | .   8   .   .   4   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   .   5   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   
Total Hacks                94   | .   32  .   8   16  9   23  .   1   5   
  Successful               68   | .   23  .   8   11  9   11  .   1   5   
  Failed                   26   | .   9   .   .   5   .   12  .   .   .   
    Catastrophic           6    | .   .   .   .   1   .   5   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   63   | .   28  .   .   16  .   19  .   .   .   
  Terminals                48   | .   28  .   .   8   .   12  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   
  Recycling Units          17   | .   2   .   .   8   .   7   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   .   .   
Terminal Hacks             30   | .   5   .   8   1   9   1   .   1   5   
  Record                   9    | .   .   .   6   .   3   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   5   
  Robot Analysis           11   | .   4   .   .   1   6   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         36   | .   17  .   .   10  .   9   .   .   .   
  Terminals                20   | .   14  .   .   4   .   2   .   .   .   
    Botnet                 12   | .   6   .   .   4   .   2   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   
    Sabotage               7    | .   7   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
    Patch                  1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   2   .   .   6   .   7   .   .   .   
    Monitor                1    | .   .   .   .   .   .   1   .   .   .   
    Reject                 3    | .   .   .   .   1   .   2   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   1   .   .   .   
    Mask                   4    | .   .   .   .   1   .   3   .   .   .   
    Tunnel                 6    | .   2   .   .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   
Hacking Detections         18   | .   6   .   .   4   .   8   .   .   .   
  Full Trace Events        5    | .   1   .   .   1   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   .   .   .   .   18  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   3   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  
Total Allies               16   | .    .    5    .    .    1    .    3    2    5    
  Largest Group            7    | .    .    5    .    .    1    1    3    4    7    
  Highest-Rated Group      181  | .    .    90   .    .    59   59   75   110  181  
  Highest-Rated Ally       59   | .    .    31   .    .    59   59   25   30   31   
Total Orders               10   | .    .    .    .    .    1    6    .    .    3    
  STAY                     6    | .    .    .    .    .    1    3    .    .    2    
  FOLLOW                   4    | .    .    .    .    .    .    3    .    .    1    
Ally Attacks               79   | .    .    14   .    .    .    41   .    19   5    
  Total Damage             2728 | .    .    176  .    .    .    1871 .    539  142  
  Kills                    16   | .    .    2    .    .    .    12   .    2    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio 
Robot Analysis Total       11   | .   4   .   .   1   6   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   1   .   4   .   2   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  
Turns Passed               13290 | 52   1754 1034 1562 851  2079 2737 353  441  2427 
Spaces Moved               20327 | 48   1474 824  2471 944  3691 5514 949  774  3638 
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   1776  | 47   1474 255  .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   18550 | .    .    569  2471 944  3691 5514 949  774  3638 
  Fastest Speed            29    | 50   90   34   34   80   37   29   29   29   29   
  Average Speed            46    | 88   90   51   45   80   51   30   29   29   45   
  Slowest Speed            100   | 90   90   95   80   80   97   100  29   29   96   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            97    | .    .    4    1    .    2    78   1    .    11   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       82    | 3    99   96   96   98   93   50   98   98   89   
  Regions Visited          9
    Branch Regions         7
  Pre-discovered Areas     9     | .    2    1    .    4    .    .    1    .    1    
  Known Exits Taken        3     | .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             35    | .    .    1    18   .    9    .    2    3    2    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          165   | .    .    .    4    20   .    132  1    .    8    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               128   | .    .    .    .    .    .    127  1    .    .    
  AOE                      37    | .    .    .    4    20   .    5    .    .    8    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  
Total                      23273 | 54   1711 1326 2733 1019 3866 6390 1021 945  4208 
  Wait                     1833  | 1    101  432  65   38   78   646  37   111  324  
  Move                     20138 | 47   1473 815  2468 943  3687 5368 946  773  3618 
  Hop                      83    | .    .    4    1    .    1    67   1    .    9    
  Pick Up                  49    | .    1    1    3    4    36   3    1    .    .    
  Fast Attach              81    | 6    5    2    12   4    13   17   4    2    16   
  Attach                   12    | .    .    2    .    .    4    1    1    .    4    
  Detach                   8     | .    .    .    .    .    4    1    .    1    2    
  Swap                     17    | .    6    5    2    .    .    4    .    .    .    
  Drop                     98    | .    5    2    13   7    43   11   6    .    11   
  Fire                     614   | .    97   51   118  15   .    103  7    28   195  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    
  Rewire                   13    | .    .    .    .    1    .    .    9    3    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            327   | .    23   12   51   7    .    169  9    27   29   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 1 exit: *Pro)

 History 
---------
  Turn | Location       | Event
     7 | -11/Scrapyard  | Upgraded with Power slot (x1)
     7 | -11/Scrapyard  | Upgraded with Propulsion slot (x1)
     7 | -11/Scrapyard  | Upgraded with Utility slot (x1)
     7 | -11/Scrapyard  | Upgraded with Weapon slot (x1)
    15 | -11/Scrapyard  | Discovered new exit (range 16)
    53 | -11/Scrapyard  | Entered Materials
   316 | -10/Materials  | Build established: Mutant
   536 | -10/Materials  | Reached level 2
   547 | -10/Materials  | Discovered new exit (range 7)
   556 | -10/Materials  | Discovered new exit (range 15)
   591 | -10/Materials  | Discovered new exit (range 16)
   638 | -10/Materials  | Discovered new exit (range 7)
   724 | -10/Materials  | Discovered new exit (range 8)
  1295 | -10/Materials  | Reached level 3
  1565 | -10/Materials  | Reached level 4
  1797 | -10/Materials  | Upgraded with Utility slot (x2)
  1807 | -10/Materials  | Entered Mines
  1807 | -10/Mines      | Discovered new exit (range 15)
  1852 | -10/Mines      | Learned location of Zion (-6)
  1917 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1936 | -10/Mines      | Assembled infested the area
  1973 | -10/Mines      | Core integrity fell below 50%
  1990 | -10/Mines      | Lost 4 allies
  2099 | -10/Mines      | Core integrity fell below 20%
  2152 | -10/Mines      | Upgraded with Propulsion slot (x1)
  2211 | -10/Mines      | Discovered new exit (range 4)
  2468 | -10/Mines      | Reached level 5
  2832 | -10/Mines      | Discovered new exit (range 6)
  2841 | -10/Mines      | Entered Subcaves
  2857 | -10/Subcaves   | Shifting Twisted Machinery released Mak. Hammer
  2857 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Optics
  2871 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Beam Cannon
  2886 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Machine Gun
  3049 | -10/Subcaves   | Visited 4L-MR0's lab
  3053 | -10/Subcaves   | Found Prototype Processor
  3053 | -10/Subcaves   | Identified Rainbow Chip
  3054 | -10/Subcaves   | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
  3104 | -10/Subcaves   | Discovered new exit (range 10)
  3132 | -10/Subcaves   | A Subdweller sparked back to life
  3132 | -10/Subcaves   | A Subdweller sparked back to life
  3182 | -10/Subcaves   | Found Prototype Flight Unit
  3182 | -10/Subcaves   | Identified Flightbrick
  3184 | -10/Subcaves   | Attached Flightbrick, gained temporary slots: Utility x3
  3203 | -10/Subcaves   | Learned Materials security intel
  3469 | -10/Subcaves   | Ambushed by Subdwellers from Twisted Machinery
  3555 | -10/Subcaves   | Discovered new exit (range 16)
  3667 | -10/Subcaves   | Discovered new exit (range 10)
  3862 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
  3914 | -10/Subcaves   | Visited Clippyterm
  3915 | -10/Subcaves   | Learned Research security intel
  3915 | -10/Subcaves   | Learned Research machine intel
  3970 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Laser
  4005 | -10/Subcaves   | Disturbed a concealed Subdweller
  4036 | -10/Subcaves   | Upgraded with Utility slot (x1)
  4319 | -10/Subcaves   | Build established: Subdweller-Mutant
  4403 | -10/Subcaves   | Entered Recycling
  4405 | -8/Recycling   | Reached level 6
  4622 | -8/Recycling   | Reached level 7
  4811 | -8/Recycling   | Discovered new exit (range 10)
  4881 | -8/Recycling   | Scanned before Scraplab entrance
  5246 | -8/Recycling   | Entered Scraplab
  5253 | -8/Recycling   | Discovered new exit (range 2)
  5254 | -8/Recycling   | Entered Scraptown
  5308 | -8/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
  5321 | -8/Scraptown   | Scanned Subdweller tech in exchange for log data
  5324 | -8/Scraptown   | Learned Research stockpile data
  5324 | -8/Scraptown   | Learned location of 1 exit from Factory
  5325 | -8/Scraptown   | Learned location of 1 exit from Lower Caves
  5326 | -8/Scraptown   | Learned Factory trap positions
  5338 | -8/Scraptown   | Discovered new exit (range 11)
  5600 | -8/Scraptown   | Visited UFD Registry
  5601 | -8/Scraptown   | Registered with UFD as "Boltnuts"
  5633 | -8/Scraptown   | Visited SPCMW
  5646 | -8/Scraptown   | Visited Awakened
  5660 | -8/Scraptown   | Visited TADAMA
  5682 | -8/Scraptown   | Visited CR-KLE's Repair Center
  5716 | -8/Scraptown   | Visited Bundlers
  5758 | -8/Scraptown   | Visited Shadow of the Wyrm
  5781 | -8/Scraptown   | Visited Botcube Research
  5794 | -8/Scraptown   | Visited Junk Cannon Lab
  5800 | -8/Scraptown   | Found Prototype Special Weapon
  5800 | -8/Scraptown   | Identified Junk Cannon
  5818 | -8/Scraptown   | Visited Abandonware Association
  5825 | -8/Scraptown   | Learned abandonware demo "OVRCLOCK.EXE"
  5829 | -8/Scraptown   | Learned abandonware demo "REPAIR.EXE"
  5925 | -8/Scraptown   | Visited LU-1G1's Boring Crew
  5938 | -8/Scraptown   | Visited DA-N13 Charitable Foundation
  5946 | -8/Scraptown   | Found DCF Scrap (32 items)
  5972 | -8/Scraptown   | Visited Derelict Rescue Squad
  5994 | -8/Scraptown   | Visited Scrapoid Research Area
  6007 | -8/Scraptown   | Visited Analyses Database
  6026 | -8/Scraptown   | Visited Junk Repository
  6156 | -8/Scraptown   | Delivered Scrap Shield to a Scientist
  6225 | -8/Scraptown   | Visited A0-MCA Data Center
  6229 | -8/Scraptown   | Given an S rating by A0-MCA
  6231 | -8/Scraptown   | Found Prototype Processor
  6234 | -8/Scraptown   | Found A0-MCA's Component Scanner
  6235 | -8/Scraptown   | Identified Expert System
  6340 | -8/Scraptown   | Upgraded with Propulsion slot (x1)
  6417 | -8/Scraptown   | Found Botcube
  6453 | -8/Scraptown   | Discovered new exit (range 3)
  6460 | -8/Scraptown   | Found Scrap Suit
  6475 | -8/Scraptown   | Build established: Mutant
  6810 | -8/Scraptown   | Visited Fellowship of the Rings
  6841 | -8/Scraptown   | Botcube activated
  6865 | -8/Scraptown   | Botcube completed mutation into legged form, armed with 2 cannons.
  7243 | -8/Scraptown   | Found DRS Beacon
  7287 | -8/Scraptown   | CR-KLE repaired 3 parts
  7333 | -8/Scraptown   | Entered Factory
  7333 | -6/Factory     | Accompanied by 1 ally
  7334 | -6/Factory     | Identified exit to Factory
  7335 | -6/Factory     | Loaded intel: 101 trap records
  7335 | -6/Factory     | Reached level 8
  7335 | -6/Factory     | Reached level 9
  7335 | -6/Factory     | Reached level 10
  7335 | -6/Factory     | Reached level 11
  7335 | -6/Factory     | Reached level 12
  7351 | -6/Factory     | Upgraded with Propulsion slot (x1)
  7390 | -6/Factory     | Reached level 13
  7963 | -6/Factory     | Reached level 14
  8026 | -6/Factory     | Cargo convoy interrupted
  8073 | -6/Factory     | Upgraded with Propulsion slot (x1)
  8315 | -6/Factory     | Reached level 15
  8333 | -6/Factory     | Spotted B-75 Beast
  8371 | -6/Factory     | Build established: Sprinter
  8383 | -6/Factory     | First assault squad dispatched
  8464 | -6/Factory     | Upgraded with Weapon slot (x1)
  8569 | -6/Factory     | Identified exit to Lower Caves
  8569 | -6/Factory     | Reached level 16
  8677 | -6/Factory     | Destroyed 11 combat bots
  8679 | -6/Factory     | Reached level 17
  8693 | -6/Factory     | Build established: Hacker-Sprinter
  8777 | -6/Factory     | Upgraded with Weapon slot (x1)
  8779 | -6/Factory     | Found Botcube
  8923 | -6/Factory     | Reached level 18
  8974 | -6/Factory     | Destroyed 11 combat bots
  9363 | -6/Factory     | Upgraded with Utility slot (x1)
  9520 | -6/Factory     | Reached level 19
  9574 | -6/Factory     | Destroyed 9 combat bots
  9806 | -6/Factory     | High security lockdown imminent
  9869 | -6/Factory     | Reached level 20
  9886 | -6/Factory     | High security lockdown engaged
  9892 | -6/Factory     | Destroyed 13 combat bots
 10070 | -6/Factory     | Entered Lower Caves
 10071 | -6/Lower Caves | Identified exit to Lower Caves
 10072 | -6/Lower Caves | UFD Scientist delivered a prototype
 10074 | -6/Lower Caves | Upgraded with Utility slot (x1)
 10074 | -6/Lower Caves | Found Enh. Scrap Shield
 10092 | -6/Lower Caves | Destroyed 17 combat bots
 10106 | -6/Lower Caves | Learned Factory emergency access door positions
 10263 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
 10266 | -6/Lower Caves | Core integrity fell below 50%
 10272 | -6/Lower Caves | System corruption reached 10%
 10300 | -6/Lower Caves | Encountered a Warlord checkpoint
 10423 | -6/Lower Caves | Entered another Lower Caves area
 10423 | -6/Lower Caves | Accompanied by 3 allies
 10447 | -6/Lower Caves | Discovered exit to Factory (range 4)
 10478 | -6/Lower Caves | Spotted B-75 Beast
 10492 | -6/Lower Caves | Destroyed B-75 Beast
 10507 | -6/Lower Caves | Learned location of 1 exit from Factory
 10545 | -6/Lower Caves | Discovered new exit (range 6)
 10547 | -6/Lower Caves | Identified exit to Zion
 10585 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 10864 | -6/Lower Caves | Entered Zion
 10864 | -6/Zion        | Accompanied by 2 allies
 10866 | -6/Zion        | Reached level 21
 10878 | -6/Zion        | System corruption cleaned by Quarantine Array
 10906 | -6/Zion        | Discovered new exit (range 12)
 10910 | -6/Zion        | Identified exit to Proximity Caves
 10922 | -6/Zion        | Found RU-N14's Throwing Claymores
 10996 | -6/Zion        | Gained Derelict followers
 11228 | -6/Zion        | Build established: Hacker-Gunner
 11289 | -6/Zion        | Learned Factory security intel
 11709 | -6/Zion        | Turned away by Imprinter
 12025 | -6/Zion        | Build established: Hacker-Sprinter
 12063 | -6/Zion        | Attacked by Zionites
 12159 | -6/Zion        | Destroyed Imprinter
 12774 | -6/Zion        | Spotted 8I-EG3(B)
 12795 | -6/Zion        | Destroyed 8I-EG3(B)
 12799 | -6/Zion        | Spotted 6V-JT5(B)
 12817 | -6/Zion        | Destroyed 6V-JT5(B)
 12974 | -6/Zion        | Found RU-N14's Throwing Claymores
 12976 | -6/Zion        | Found RU-N14's Throwing Claymores
 12978 | -6/Zion        | Found RU-N14's Throwing Claymores
 13291 | -6/Zion        | Self-destructed

 Last Messages 
---------------
13104_ MOY ZVKJAW:/RMGOHFHFRNFNBJ5X:HK
13115_ Mak. Sword fried.
13115_ NH-A7A(z) destroyed.
13125_ Acquired 30 matter.
13137_ Deep Containment System disabled.
7E-5EO(z) bursts out of the Twisted Machinery.
13145_ Slug penetrates Twisted Machinery.
13147_ Penetrated by Slug.
13150_ 7E-5EO(z) destroyed.
13193_ Acquired 57 matter.
RU-N14: "Time for a live test!"
RU-N14 pulls out a set of special claymores.
13206_ The unstable cave ceiling collapses.
13207_ RU-N14 system terminally corrupted.
13207_ Lgt. Nuclear Core fried.
13256_ Recalibrator fried.
13256_ CL-Q3N(c) destroyed.
13272_ G2-R79(z) destroyed.
13278_ System corrupted: Matter fused (-8).
13284_ Acquired 8 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          50
Energy Generation          59
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Jamming Range              12
Power Amplification        20
Armor Coverage             1600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                64
Core Analysis              6
Particle Charging          45
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
                  Focal Shield | -6/Zion | Archive
             Imp. Focal Shield | -6/Zion | Archive
        Imp. Thermal Generator | -6/Zion | Archive
                      Wave Gun | -6/Zion | Archive
            Arm. Medium Treads | -6/Zion | Archive
              Hvy. Machine Gun | -6/Zion | Archive
                       Railgun | -6/Zion | Archive
            Adv. Cryofiber Web | -6/Zion | Archive
                      Arm. Leg | -6/Zion | Archive
            Lrn. Proton Cannon | -6/Zion | Archive
                 Proton Cannon | -6/Zion | Archive
 Imp. Component Analysis Suite | -6/Zion | Archive
            Imp. Weapon Cycler | -6/Zion | Archive
                 Battle Cannon | -6/Zion | Free
                        Flamer | -6/Zion | Free
                   Slug Cannon | -6/Zion | Free
                        Ripper | -6/Zion | Free
                 Plasma Flamer | -6/Zion | Free

 Robot Schematics 
------------------
    A-15 Conveyor | -6/Zion | Archive
 X-67 Chaingunner | -6/Zion | Archive
      X-77 Beamer | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -10   -8    -8    -6    -6    -6    -6    
---------                  Run   | Yrd   Mat   Min   Sub   Rec   Scr   Fac   Low   Low   Zio   
Levels Raised              20    | .     3     1     .     2     .     13    .     .     1     
  XP Earned                34035 | 4000  5037  1000  1113  2696  650   18659 186   553   141   
  XP Spent                 33060 | 2000  2150  1220  2500  750   4200  16090 2000  1300  850   
Upgrades                   49    | 4     3     6     3     1     8     18    1     3     2     
  Power Slot               1     | 1     .     .     .     .     .     .     .     .     .     
  Propulsion Slot          5     | 1     .     1     .     .     1     2     .     .     .     
  Utility Slot             6     | 1     2     .     1     .     .     1     1     .     .     
  Weapon Slot              3     | 1     .     .     .     .     .     2     .     .     .     
  Heat Dissipation         13    | .     .     4     .     .     5     4     .     .     .     
  Energy Generation        2     | .     .     .     .     .     .     .     .     .     2     
  Mass Support             4     | .     .     1     1     .     .     2     .     .     .     
  Inventory Capacity       7     | .     1     .     1     1     2     2     .     .     .     
  Ranged Accuracy          4     | .     .     .     .     .     .     4     .     .     .     
  TH Damage %              2     | .     .     .     .     .     .     1     .     1     .     
  EX Damage %              2     | .     .     .     .     .     .     .     .     2     .     
Protomatter Created        4250  | .     246   72    396   51    .     2797  66    259   363   
  Integrity Restored       6460  | .     483   216   980   148   .     3191  198   556   688   
    Core                   5115  | .     443   216   942   55    .     2266  198   350   645   
    Parts                  1345  | .     40    .     38    93    .     925   .     206   43    
Protomatter Decayed        2024  | .     15    300   68    .     .     1443  .     134   64    

 Game 
------
Seed              DecoderDirtyReconfigurator
  Manual?         0
Play Time         03:29:44
  Cumulative      174.3 hours
  Start           2024.10.22 @ 09:00:28
  End             2024.10.22 @ 13:58:10
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          87
  Rogue           0
  Adventurer      87
  Explorer        0
Win Type          -
  Total           7
  Types           2/1/2/2/0/0/0/0/0
Lore%             71
Gallery%          64
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ce4f69f2-91c8-47fb-bbaf-76ddd7e853a9