Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.21 @ 14:47:18 // Halloween2020/ForbiddenLore

Player: Ty Piggbottom

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (88)      440
Value Destroyed (1427)     1427
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3087

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             295/400
Matter                     237/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (3) ------
     Large Storage Unit
           Visual Processing Unit
>          --- WEAPON (3) -------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY (10) ---
    Cooled Ion Engine
  Improved Sensor Array
           Signal Interpreter
  Hardened Light Armor Plating
           Hacking Suite
  Advanced Beam Cannon
     Heavy Assault Rifle
           Stasis Trap (100%)
           Stasis Trap (100%)
           Stasis Trap (100%)

 Peak State 
------------
>          --- POWER ------------
           Fission Core
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Targeting Computer
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
    Cooled Ion Engine
  Improved Sensor Array
           Signal Interpreter
           Transport Network Coupler
  Hardened Light Armor Plating
  Advanced Beam Cannon
  Advanced Beam Cannon
           Stasis Trap
           Stasis Trap
           Stasis Trap
[Rating: 24]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             97   | 6   31  10  50  
  Power                    10   | 1   2   1   6   
    Engine                 5    | 1   1   .   3   
    Core                   5    | .   1   1   3   
    Reactor                .    | .   .   .   .   
  Propulsion               29   | 2   8   6   13  
    Treads                 8    | 2   3   2   1   
    Leg                    12   | .   .   2   10  
    Wheel                  9    | .   5   2   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  20   | 1   7   1   11  
    Device                 6    | .   2   .   4   
    Storage                3    | 1   2   .   .   
    Processor              8    | .   3   1   4   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   38   | 2   14  2   20  
    Energy Gun             9    | .   3   .   6   
    Energy Cannon          7    | .   3   1   3   
    Ballistic Gun          13   | 2   3   1   7   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   1   .   2   
    Special Weapon         6    | .   4   .   2   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  6    | .   1   .   5   
Parts Lost                 13   | .   .   2   11  
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   1   2   
  Utility                  1    | .   .   .   1   
  Weapon                   8    | .   .   1   7   
  Highest Loss Streak      4    | .   .   1   4   
Average Slot Usage (%)     98   | .   97  99  97  
  Engine                   2    | .   7   .   1   
  Core                     10   | .   6   14  9   
  Treads                   6    | .   14  6   .   
  Leg                      10   | .   .   7   18  
  Wheel                    8    | .   12  13  2   
  Device                   1    | .   2   .   1   
  Storage                  12   | .   14  14  11  
  Processor                13   | .   10  14  15  
  Protection               2    | .   .   .   4   
  Energy Gun               3    | .   4   2   2   
  Energy Cannon            10   | .   8   12  10  
  Ballistic Gun            12   | .   11  12  13  
  Launcher                 1    | .   1   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 12  28  32  41  
  Greatest Support         46   | 40  46  46  23  
  Greatest Overweight (x)  3    | .   2   3   3   
  Average Overweight (x)   1    | .   1   2   1   
Largest Inventory Capacity 10   | 6   10  10  10  
  Average Capacity         9    | 5   9   10  10  
  Most Carried             10   | 6   10  10  10  
  Average Carried          8    | 3   6   9   9   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            10   | 5   10  10  10  

 Class Distribution 
--------------------
 65% | Mutant
 12% | Scavenger-Gunner
 10% | Gunner
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Scr  Mat  Min  Mat  
Matter Collected           1978 | 328  526  149  975  
  Remotely                 .    | .    .    .    .    
Salvage Created            3229 | 198  790  293  1948 
  Parts                    173  | 12   42   15   104  
Haulers Intercepted        6    | .    2    .    4    
Recyclers Shooed           9    | .    2    2    5    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  38   | .   8   8   22  
  Guns                     19   | .   1   4   14  
  Cannons                  9    | .   4   2   3   
  AOE                      10   | .   3   2   5   
Classes Destroyed          12   | 3   6   1   2   
  Worker                   9    | 2   4   .   3   
  Builder                  7    | .   2   1   4   
  Tunneler                 6    | 3   .   1   2   
  Hauler                   6    | .   2   .   4   
  Recycler                 15   | 1   3   1   10  
  Mechanic                 2    | .   1   .   1   
  Operator                 2    | .   .   .   2   
  Watcher                  6    | .   3   .   3   
  Swarmer                  11   | .   3   3   5   
  Grunt                    20   | .   5   2   13  
  Sentry                   4    | .   .   .   4   
  Assembled                3    | .   .   3   .   
Best Kill Streak           7    | 2   6   4   7   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   3    | 1   1   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               2073 | .    470  460  1143 
  Core                     279  | .    81   93   105  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         65   | 100  .    30   .    
Volleys Fired              204  | 17   56   21   110  
  Largest                  3    | 2    2    2    3    
  Hottest                  159  | 40   156  112  159  
Shots Fired                434  | 34   101  41   258  
  Gun                      279  | 34   48   31   166  
  Cannon                   127  | .    37   10   80   
  Launcher                 18   | .    8    .    10   
  Special                  10   | .    8    .    2    
  Kinetic                  222  | 34   40   11   137  
  Thermal                  110  | .    16   20   74   
  Explosive                18   | .    8    .    10   
  Electromagnetic          84   | .    37   10   37   
  Robot Hit Streak         13   | 9    10   8    13   
  Robot Miss Streak        5    | 3    5    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           255  | 24   53   28   150  
  Core Hits                130  | 11   28   17   74   
  Critical Hits            6    | .    .    .    6    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    6    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5483 | 294  1317 641  3231 
  Guns                     2295 | 294  342  376  1283 
  Cannons                  1958 | .    558  133  1267 
  Explosions               1226 | .    414  131  681  
  Melee                    .    | .    .    .    .    
  Ramming                  4    | .    3    1    .    
  Kinetic                  1761 | 294  292  102  1073 
  Thermal                  1463 | .    192  405  866  
  Explosive                843  | .    272  .    571  
  Electromagnetic          1412 | .    558  133  721  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    4    4    2    
  Average Corruption       3    | .    3    4    2    
  Corruption Purged        .    | .    .    .    .    
  Effects                  35   | .    8    26   1    
    Message Errors         6    | .    2    3    1    
    Matter Fused           7    | .    2    5    .    
    Heat Flow Errors       9    | .    2    7    .    
    Energy Discharges      7    | .    1    6    .    
    Data Loss (minor)      4    | .    1    3    .    
    Targeting Errors       1    | .    .    1    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            242  | .    10   4    228  
  Projectiles              94   | .    10   .    84   
  Explosions               148  | .    .    4    144  
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      284  | .    7    30   247  
  Shots                    5    | .    1    1    3    
  Rammed                   2    | .    .    2    .    
Targets Rammed             3    | .    1    2    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        423  | .    306  342  423  
  Average Temperature      91   | .    60   93   104  
  Received Heat Transfer   477  | .    150  24   303  
  Effects                  11   | .    .    .    11   
    Shutdowns              3    | .    .    .    3    
    Energy Bleed           3    | .    .    .    3    
    Interference           1    | .    .    .    1    
    Matter Decay           1    | .    .    .    1    
    Damage (major)         3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    1    .    2    
  Heat Transferred         2483 | .    261  742  1480 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      7    | .    3    2    2    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             394  | 30  255 75  394 
  Initial                  29   | .   19  19  29  
  Average                  117  | 14  99  25  204 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         75   | 100 88  100 46  
  Level 1                  24   | .   11  .   53  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   .   4   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              59   | .   13  10  36  
  Peak Tracking Total      5    | .   3   5   4   
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   .   1   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          5    | .   1   .   4   
  Max in Single Turn       2    | .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          16   | .   10  1   5   
  Terminals                12   | .   7   1   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                68   | .   44  4   20  
  Successful               40   | .   27  1   12  
  Failed                   28   | .   17  3   8   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   54   | .   31  4   19  
  Terminals                53   | .   32  4   17  
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   6   .   .   
  Recycling Units          9    | .   6   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             15   | .   9   1   5   
  Robot Analysis           4    | .   3   .   1   
  Terminal Index           2    | .   1   .   1   
  Locate Traps             6    | .   4   .   2   
  Transport Status         1    | .   .   .   1   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   
  Scan Component           3    | .   3   .   .   
  Repair                   3    | .   3   .   .   
Recycling Unit Hacks       3    | .   2   .   1   
  Report Inventory         3    | .   2   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         16   | .   10  .   6   
  Terminals                11   | .   7   .   4   
    Botnet                 8    | .   5   .   3   
    Operators              3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   3   .   2   
    Reject                 3    | .   2   .   1   
    Mask                   2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         13   | .   8   1   4   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   3   .   .   
  Time                     84   | .   84  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       4    | .   3   .   1   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               4172 | 187  1141 1168 1676 
Spaces Moved               2326 | 80   710  727  809  
  Core                     5    | 5    .    .    .    
  Treads                   247  | 75   153  11   8    
  Legs                     928  | .    .    271  657  
  Wheels                   1146 | .    557  445  144  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   100  100  
  Average Speed            137  | 153  114  147  146  
  Slowest Speed            210  | 160  180  210  210  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       63   | 5    97   99   54   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 24   | .    22   .    2    
Terrain Destroyed          138  | .    60   2    76   
  Melee                    .    | .    .    .    .    
  Projectile               10   | .    8    .    2    
  AOE                      128  | .    52   2    74   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      2890 | 113  922  778  1077 
  Wait                     146  | .    87   6    53   
  Move                     2323 | 79   709  726  809  
  Hop                      .    | .    .    .    .    
  Pick Up                  48   | 8    16   6    18   
  Fast Attach              38   | 6    8    1    23   
  Attach                   11   | .    3    2    6    
  Detach                   11   | .    7    1    3    
  Swap                     48   | .    20   7    21   
  Drop                     58   | 3    15   6    34   
  Fire                     204  | 17   56   21   110  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    3    | .    1    2    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  188 | -11/Scrapyard | Entered Materials
  330 | -10/Materials | Build established: Mutant
  405 | -10/Materials | Discovered new exit (range 10)
  528 | -10/Materials | Discovered new exit (range 17)
  779 | -10/Materials | Discovered new exit (range 8)
  843 | -10/Materials | Repaired Assault Rifle
  875 | -10/Materials | Repaired Imp. Treads
  905 | -10/Materials | Repaired Assault Rifle
 1205 | -10/Materials | Discovered new exit (range 4)
 1312 | -10/Materials | Discovered new exit (range 7)
 1329 | -10/Materials | Entered Mines
 1330 | -10/Mines     | Assembled infested the area
 1335 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1368 | -10/Mines     | Core integrity fell below 50%
 1448 | -10/Mines     | Found a hidden stash of uninstalled traps
 1588 | -10/Mines     | Discovered new exit (range 9)
 1664 | -10/Mines     | Identified exit to Materials
 2064 | -10/Mines     | Discovered exit to Materials (range 4)
 2497 | -10/Mines     | Entered Materials
 2497 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2498 | -9/Materials  | Identified exit to Mines
 4173 | -9/Materials  | Self-destructed

 Last Messages 
---------------
04157_ Destroyed Tractor Beam.
04158_ 2F12MUEBVDSY1H2VD>, I6MJTT 
04161_ Acquired 50 matter.
04164_ Nuclear Reactor explodes.
04164_ Beam Rifle destroyed.
04164_ Destroyed Beam Rifle.
04164_ Fission Core destroyed.
04164_ Destroyed Fission Core.
04164_ Nuclear Reactor explodes.
04164_ Imp. Aluminum Leg destroyed.
04164_ Destroyed Imp. Aluminum Leg.
04164_ Imp. Targeting Computer destroyed.
04164_ Destroyed Imp. Targeting Computer.
04164_ Destroyed Com. Wheel.
04167_ Destroyed Lgt. Ion Engine.
04169_ U-05 Engineer lays Concrete.
04170_ R-06 Scavenger destroyed.
04170_ U-05 Engineer lays Concrete.
04171_ The unstable cave ceiling collapses.
04171_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
| ]]]   #?#   #????????????????????????????????????? |
| ]]]   #?#   #?#######????????????????????????????? |
| ]]    #?#   #?#     #?????????????????????###????? |
|       #?#   #?#     #????????????????   ??   ????? |
| ?     ??#   #??  T  +???????????????#   ??   ????? |
| ??#+#???#   #??     ????????????????#   #?   ????? |
| ### #####   #??     ????????????????#   #?# #????? |
|    [        #??#   #????????????????#   #?# #????? |
|             #??#   #????????????????#   #?# #????? |
|             #??#   ###########??????#   #?# #?#### |
| ###+#####   #??#   #         ########   #?# #?#    |
|         #   #??#   #         ##     #   #?# ###  " |
|         #   #??#   #         ## %   #   #?#   +  " |
|         /   ####   # """     ##     #   ### ###  " |
|         #          # """   ""## """ #       #?#    |
|         #          + """   T"## """ #  ^    #?#  " |
|         #          #       ""## """ #   ""  ###  " |
|         #   ###+####    *    ## "   # !*Y" !###  " |
|         #   #      ############    !#*|="" %  #    |
|         #   #  """ ##      =  #    %+!        #""  |
| #########   #  """ ##         #     #      = [#"T  |
|             #  """ ##         #     #       * #""  |
|             #      #                #        *#    |
| """         #!  !  #    =      ######       |=##+# |
| "R"  ! ############             ####            =  |
| " "    #???????????#     @        % %    =     !%* |
|        #????#######            #####    |=!   """  |
|  !     #????#     ##  #       ##???#    =%=   """  |
|        ######         [   *    #???#######%   """  |
|                          *     #?######?##%*       |
|        ######                  ##""|"|"?##!        |
| ##### ##????#     ##t#       u ## "|"|" ?#  "  !*  |
| ????# #?????##   ##   ######   ##       ##  T  *%% |
| ????# #??????#   ##  "#????#^               "   *% |
| ????#=#??????#   ##  T#????#        >           !% |
| #####+########   ##  "#????#                       |
| [%"         ##   ##   #?????##+##       ##+####    |
| ??#       = #     #   #?????????#########    ####+ |
| ??#      *  #]|   #   #?????????????????#    #  %% |
| ??#       ! +* T  ##+##?????????????????#  [!#     |
| ??#        =#     ## #??????????????????#    #     |
| ??#  =[[    #     ## #??????????????????#!   #     |
| ??+  =[     ### #### #??????????????????#    #     |
| ??#  %[     #?# #??# #??????????????????#    #     |
| ??#############+#### #??????????????????#    #     |
| ??????????#        # #??????????????????#[   #     |
| ??????????#        # #################??######     |
| ??????????#        #                    ?????##### |
| ??????????#        +                    ?????????? |
| ??????????#        #                    ?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Coolant Potential          50
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainAssembledProcessor
  Manual?         0
Play Time         01:08:35
  Cumulative      205.4 hours
  Start           2020.11.21 @ 08:56:27
  End             2020.11.21 @ 14:47:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34acabd5-d229-42f0-8f51-55acfeecbe48