Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.21 @ 14:47:18 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (88) 440 Value Destroyed (1427) 1427 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3087 Bonus ------- None Cogmind --------- Core Integrity 295/400 Matter 237/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (180) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Cooled Ion Engine Improved Sensor Array Signal Interpreter Hardened Light Armor Plating Hacking Suite Advanced Beam Cannon Heavy Assault Rifle Stasis Trap (100%) Stasis Trap (100%) Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Improved Sensor Array Signal Interpreter Transport Network Coupler Hardened Light Armor Plating Advanced Beam Cannon Advanced Beam Cannon Stasis Trap Stasis Trap Stasis Trap [Rating: 24] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 97 | 6 31 10 50 Power 10 | 1 2 1 6 Engine 5 | 1 1 . 3 Core 5 | . 1 1 3 Reactor . | . . . . Propulsion 29 | 2 8 6 13 Treads 8 | 2 3 2 1 Leg 12 | . . 2 10 Wheel 9 | . 5 2 2 Hover . | . . . . Flight . | . . . . Utility 20 | 1 7 1 11 Device 6 | . 2 . 4 Storage 3 | 1 2 . . Processor 8 | . 3 1 4 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 38 | 2 14 2 20 Energy Gun 9 | . 3 . 6 Energy Cannon 7 | . 3 1 3 Ballistic Gun 13 | 2 3 1 7 Ballistic Cannon . | . . . . Launcher 3 | . 1 . 2 Special Weapon 6 | . 4 . 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 6 | . 1 . 5 Parts Lost 13 | . . 2 11 Power 1 | . . . 1 Propulsion 3 | . . 1 2 Utility 1 | . . . 1 Weapon 8 | . . 1 7 Highest Loss Streak 4 | . . 1 4 Average Slot Usage (%) 98 | . 97 99 97 Engine 2 | . 7 . 1 Core 10 | . 6 14 9 Treads 6 | . 14 6 . Leg 10 | . . 7 18 Wheel 8 | . 12 13 2 Device 1 | . 2 . 1 Storage 12 | . 14 14 11 Processor 13 | . 10 14 15 Protection 2 | . . . 4 Energy Gun 3 | . 4 2 2 Energy Cannon 10 | . 8 12 10 Ballistic Gun 12 | . 11 12 13 Launcher 1 | . 1 . 3 Naked Turns . | . . . . Heaviest Build 41 | 12 28 32 41 Greatest Support 46 | 40 46 46 23 Greatest Overweight (x) 3 | . 2 3 3 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 6 10 10 10 Average Carried 8 | 3 6 9 9 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 5 10 10 10 Class Distribution -------------------- 65% | Mutant 12% | Scavenger-Gunner 10% | Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1978 | 328 526 149 975 Remotely . | . . . . Salvage Created 3229 | 198 790 293 1948 Parts 173 | 12 42 15 104 Haulers Intercepted 6 | . 2 . 4 Recyclers Shooed 9 | . 2 2 5 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 38 | . 8 8 22 Guns 19 | . 1 4 14 Cannons 9 | . 4 2 3 AOE 10 | . 3 2 5 Classes Destroyed 12 | 3 6 1 2 Worker 9 | 2 4 . 3 Builder 7 | . 2 1 4 Tunneler 6 | 3 . 1 2 Hauler 6 | . 2 . 4 Recycler 15 | 1 3 1 10 Mechanic 2 | . 1 . 1 Operator 2 | . . . 2 Watcher 6 | . 3 . 3 Swarmer 11 | . 3 3 5 Grunt 20 | . 5 2 13 Sentry 4 | . . . 4 Assembled 3 | . . 3 . Best Kill Streak 7 | 2 6 4 7 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging . | . . . . Exploded 2 | . 1 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2073 | . 470 460 1143 Core 279 | . 81 93 105 Absorbed by Shields . | . . . . Core Remaining (%) 65 | 100 . 30 . Volleys Fired 204 | 17 56 21 110 Largest 3 | 2 2 2 3 Hottest 159 | 40 156 112 159 Shots Fired 434 | 34 101 41 258 Gun 279 | 34 48 31 166 Cannon 127 | . 37 10 80 Launcher 18 | . 8 . 10 Special 10 | . 8 . 2 Kinetic 222 | 34 40 11 137 Thermal 110 | . 16 20 74 Explosive 18 | . 8 . 10 Electromagnetic 84 | . 37 10 37 Robot Hit Streak 13 | 9 10 8 13 Robot Miss Streak 5 | 3 5 3 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 255 | 24 53 28 150 Core Hits 130 | 11 28 17 74 Critical Hits 6 | . . . 6 Critical Kills . | . . . . Critical Parts Destroyed 6 | . . . 6 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5483 | 294 1317 641 3231 Guns 2295 | 294 342 376 1283 Cannons 1958 | . 558 133 1267 Explosions 1226 | . 414 131 681 Melee . | . . . . Ramming 4 | . 3 1 . Kinetic 1761 | 294 292 102 1073 Thermal 1463 | . 192 405 866 Explosive 843 | . 272 . 571 Electromagnetic 1412 | . 558 133 721 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 4 2 Average Corruption 3 | . 3 4 2 Corruption Purged . | . . . . Effects 35 | . 8 26 1 Message Errors 6 | . 2 3 1 Matter Fused 7 | . 2 5 . Heat Flow Errors 9 | . 2 7 . Energy Discharges 7 | . 1 6 . Data Loss (minor) 4 | . 1 3 . Targeting Errors 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 242 | . 10 4 228 Projectiles 94 | . 10 . 84 Explosions 148 | . . 4 144 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 284 | . 7 30 247 Shots 5 | . 1 1 3 Rammed 2 | . . 2 . Targets Rammed 3 | . 1 2 . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 423 | . 306 342 423 Average Temperature 91 | . 60 93 104 Received Heat Transfer 477 | . 150 24 303 Effects 11 | . . . 11 Shutdowns 3 | . . . 3 Energy Bleed 3 | . . . 3 Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 . 2 Heat Transferred 2483 | . 261 742 1480 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . 3 2 2 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 394 | 30 255 75 394 Initial 29 | . 19 19 29 Average 117 | 14 99 25 204 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 75 | 100 88 100 46 Level 1 24 | . 11 . 53 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . . 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | . 13 10 36 Peak Tracking Total 5 | . 3 5 4 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 5 | . 1 . 4 Max in Single Turn 2 | . 1 . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 16 | . 10 1 5 Terminals 12 | . 7 1 4 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 68 | . 44 4 20 Successful 40 | . 27 1 12 Failed 28 | . 17 3 8 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 54 | . 31 4 19 Terminals 53 | . 32 4 17 Fabricators . | . . . . Repair Stations 6 | . 6 . . Recycling Units 9 | . 6 . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 9 1 5 Robot Analysis 4 | . 3 . 1 Terminal Index 2 | . 1 . 1 Locate Traps 6 | . 4 . 2 Transport Status 1 | . . . 1 Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 6 . . Scan Component 3 | . 3 . . Repair 3 | . 3 . . Recycling Unit Hacks 3 | . 2 . 1 Report Inventory 3 | . 2 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 16 | . 10 . 6 Terminals 11 | . 7 . 4 Botnet 8 | . 5 . 3 Operators 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 3 . 2 Reject 3 | . 2 . 1 Mask 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 8 1 4 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 3 . . Time 84 | . 84 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 4 | . 3 . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 4172 | 187 1141 1168 1676 Spaces Moved 2326 | 80 710 727 809 Core 5 | 5 . . . Treads 247 | 75 153 11 8 Legs 928 | . . 271 657 Wheels 1146 | . 557 445 144 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 100 100 Average Speed 137 | 153 114 147 146 Slowest Speed 210 | 160 180 210 210 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 63 | 5 97 99 54 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . 1 . Spaces Dug 24 | . 22 . 2 Terrain Destroyed 138 | . 60 2 76 Melee . | . . . . Projectile 10 | . 8 . 2 AOE 128 | . 52 2 74 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2890 | 113 922 778 1077 Wait 146 | . 87 6 53 Move 2323 | 79 709 726 809 Hop . | . . . . Pick Up 48 | 8 16 6 18 Fast Attach 38 | 6 8 1 23 Attach 11 | . 3 2 6 Detach 11 | . 7 1 3 Swap 48 | . 20 7 21 Drop 58 | 3 15 6 34 Fire 204 | 17 56 21 110 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 3 | . 1 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 188 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 10) 528 | -10/Materials | Discovered new exit (range 17) 779 | -10/Materials | Discovered new exit (range 8) 843 | -10/Materials | Repaired Assault Rifle 875 | -10/Materials | Repaired Imp. Treads 905 | -10/Materials | Repaired Assault Rifle 1205 | -10/Materials | Discovered new exit (range 4) 1312 | -10/Materials | Discovered new exit (range 7) 1329 | -10/Materials | Entered Mines 1330 | -10/Mines | Assembled infested the area 1335 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1368 | -10/Mines | Core integrity fell below 50% 1448 | -10/Mines | Found a hidden stash of uninstalled traps 1588 | -10/Mines | Discovered new exit (range 9) 1664 | -10/Mines | Identified exit to Materials 2064 | -10/Mines | Discovered exit to Materials (range 4) 2497 | -10/Mines | Entered Materials 2497 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2498 | -9/Materials | Identified exit to Mines 4173 | -9/Materials | Self-destructed Last Messages --------------- 04157_ Destroyed Tractor Beam. 04158_ 2F12MUEBVDSY1H2VD>, I6MJTT 04161_ Acquired 50 matter. 04164_ Nuclear Reactor explodes. 04164_ Beam Rifle destroyed. 04164_ Destroyed Beam Rifle. 04164_ Fission Core destroyed. 04164_ Destroyed Fission Core. 04164_ Nuclear Reactor explodes. 04164_ Imp. Aluminum Leg destroyed. 04164_ Destroyed Imp. Aluminum Leg. 04164_ Imp. Targeting Computer destroyed. 04164_ Destroyed Imp. Targeting Computer. 04164_ Destroyed Com. Wheel. 04167_ Destroyed Lgt. Ion Engine. 04169_ U-05 Engineer lays Concrete. 04170_ R-06 Scavenger destroyed. 04170_ U-05 Engineer lays Concrete. 04171_ The unstable cave ceiling collapses. 04171_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ]]] #?# #????????????????????????????????????? | | ]]] #?# #?#######????????????????????????????? | | ]] #?# #?# #?????????????????????###????? | | #?# #?# #???????????????? ?? ????? | | ? ??# #?? 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""" | | ! #????# ## # ##???# =%= """ | | ###### [ * #???#######% """ | | * #?######?##%* | | ###### ##""|"|"?##! | | ##### ##????# ##t# u ## "|"|" ?# " !* | | ????# #?????## ## ###### ## ## T *%% | | ????# #??????# ## "#????#^ " *% | | ????#=#??????# ## T#????# > !% | | #####+######## ## "#????# | | [%" ## ## #?????##+## ##+#### | | ??# = # # #?????????######### ####+ | | ??# * #]| # #?????????????????# # %% | | ??# ! +* T ##+##?????????????????# [!# | | ??# =# ## #??????????????????# # | | ??# =[[ # ## #??????????????????#! # | | ??+ =[ ### #### #??????????????????# # | | ??# %[ #?# #??# #??????????????????# # | | ??#############+#### #??????????????????# # | | ??????????# # #??????????????????#[ # | | ??????????# # #################??###### | | ??????????# # ?????##### | | ??????????# + ?????????? | | ??????????# # ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainAssembledProcessor Manual? 0 Play Time 01:08:35 Cumulative 205.4 hours Start 2020.11.21 @ 08:56:27 End 2020.11.21 @ 14:47:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34acabd5-d229-42f0-8f51-55acfeecbe48