Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 15:48:24 // Winter2019/RPGLIKE Player: josiah Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (143) 715 Value Destroyed (4869) 4869 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (880) 880 TOTAL SCORE: 9064 Bonus ------- High Alert Combat Kills 836 Follower Combat Kills 74 Friendly Fire -30 Cogmind --------- Core Integrity 0/1500 Matter 500/500 Energy 300/300 System Corruption 3% Temperature Cool (9) Movement Treading (148) Location -7/Storage Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (5) --- Light Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (6) ------ Advanced Heat Sink Coolant Injector High-capacity Matter Pod Weapon Cycler Improved Medium Armor Plating Long-range Tractor Beam > --- WEAPON (4) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Precision Assault Rifle > --- INVENTORY (1) ---- Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector High-capacity Matter Pod Weapon Cycler Improved Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Guided EMP Blaster > --- INVENTORY -------- Precision Assault Rifle [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Matter Pod Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 12 | 4 . 2 1 2 3 Power . | . . . . . . Propulsion 4 | . . 1 . 1 2 Utility 5 | 1 . 1 1 1 1 Weapon 3 | 3 . . . . . Parts Attached 53 | 5 9 3 6 12 18 Power 4 | 1 . . 1 1 1 Engine 2 | 1 . . . 1 . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 9 | 1 . 1 . 2 5 Treads 9 | 1 . 1 . 2 5 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . 3 1 3 5 1 Device 5 | . . . 2 2 1 Storage 3 | . 2 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . 1 1 1 2 . Artifact . | . . . . . . Weapon 27 | 3 6 1 2 4 11 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 22 | 2 6 1 2 4 7 Ballistic Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 . 1 3 Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . Average Slot Usage (%) 97 | . 96 95 98 99 97 Engine 5 | . 12 10 4 5 2 Core 2 | . . . 4 2 3 Treads 21 | . 12 17 18 18 30 Device 13 | . . . 4 23 22 Storage 8 | . 15 10 9 7 6 Protection 10 | . 6 18 18 7 6 Ballistic Gun 33 | . 47 40 37 31 24 Naked Turns . | . . . . . . Heaviest Build 40 | 8 25 28 38 39 40 Greatest Support 113 | 20 20 40 40 65 113 Greatest Overweight (x) 1 | . 1 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 1 | . . . 1 1 1 Average Capacity . | . . . . 1 1 Most Carried 1 | . . . 1 1 1 Average Carried . | . . . . 1 . Final Capacity 1 | . . . 1 1 1 Final Carried 1 | . . . 1 1 1 Class Distribution -------------------- 53% | Gunner 30% | Tank 15% | Scavenger-Gunner Dominant Class ---------------- Gunner | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 3951 | 244 474 282 624 788 1539 Remotely 2337 | . . . 10 788 1539 Salvage Created 5327 | . 502 365 823 978 2659 Parts 316 | . 23 38 62 55 138 Haulers Intercepted 8 | . 1 . 2 2 3 Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 108 | . 8 13 23 17 47 Guns 101 | . 8 13 23 17 40 AOE 7 | . . . . . 7 Classes Destroyed 16 | . 4 2 2 3 5 Worker 6 | . . . . 2 4 Builder 2 | . . . . . 2 Tunneler 1 | . . . 1 . . Hauler 8 | . 1 . 2 2 3 Recycler 8 | . 2 . . 5 1 Mechanic 2 | . . . . . 2 Operator 2 | . . . . . 2 Watcher 6 | . . 1 3 2 . Swarmer 19 | . 3 . 9 4 3 Grunt 51 | . 5 8 6 9 23 Brawler 5 | . . . . 1 4 Duelist 2 | . . . . . 2 Protector 1 | . . . . . 1 Sentry 25 | . . 5 7 2 11 Hunter 2 | . . . 1 . 1 Programmer 3 | . . . . 1 2 Best Kill Streak 12 | . 4 3 7 11 12 Combat Bots Only 8 | . 3 3 5 5 8 Max Kills in Single Turn 3 | . 2 1 3 2 3 Gunslinging 1 | . 1 . 1 1 1 Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 5141 | . 264 304 618 775 3180 Core 4081 | . 209 234 490 623 2525 Absorbed by Shields . | . . . . . . Redirected to Core 3555 | . 181 234 426 510 2204 Core Remaining (%) 93 | 100 82 98 93 . . Volleys Fired 218 | . 22 21 47 39 89 Largest 4 | . 4 4 4 4 4 Hottest 108 | . 92 92 92 107 108 Shots Fired 868 | . 88 84 188 156 352 Gun 863 | . 88 84 188 156 347 Cannon . | . . . . . . Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 863 | . 88 84 188 156 347 Thermal . | . . . . . . Explosive 5 | . . . . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 66 | . 7 12 26 47 66 Robot Miss Streak 3 | . 3 1 2 3 2 Penetration Max . | . . . . . . Secondary Targets 24 | . 2 3 6 2 11 Max Gunslinging Chain 2 | . 1 1 2 1 1 Shots Hit Robots 636 | . 48 55 140 116 277 Core Hits 390 | . 15 24 48 79 224 Critical Hits 7 | . 1 2 2 . 2 Critical Kills 3 | . 1 . 2 . . Critical Parts Destroyed 4 | . . 2 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12703 | . 569 801 2124 1994 7215 Guns 11027 | . 569 801 2124 1994 5539 Cannons . | . . . . . . Explosions 1676 | . . . . . 1676 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 11027 | . 569 801 2124 1994 5539 Thermal . | . . . . . . Explosive 1676 | . . . . . 1676 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 2 3 Average Corruption 2 | . . . . 1 2 Corruption Purged . | . . . . . . Effects 28 | . . . . 6 22 Message Errors 5 | . . . . . 5 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 2 | . . . . 1 1 Targeting Errors 18 | . . . . 4 14 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 29 | . . . . . 29 Projectiles . | . . . . . . Explosions 29 | . . . . . 29 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 178 | . . . . . 178 Shots 4 | . . . . . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 103 | . 103 22 10 . . Average Temperature 24 | . 32 5 5 . . Received Heat Transfer 1467 | . 117 129 180 147 894 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 1226 | . 252 348 612 393 1226 Average Influence 360 | . 117 168 373 195 675 Maximum Alert Level 4 | . 1 1 2 1 4 Low Security (%) 33 | 100 78 68 18 44 2 Level 1 29 | . 21 31 34 55 7 Level 2 25 | . . . 46 . 51 Level 3 10 | . . . . . 36 Level 4 . | . . . . . 1 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 1 2 3 3 11 Investigation . | . . . . . . Extermination 3 | . . . . 1 2 Reinforcement 7 | . 1 2 . 2 2 Assault 6 | . . . . . 6 Garrison 4 | . . . 3 . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 7 | . 2 2 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 158 | . 16 20 32 24 66 Peak Tracking Total 13 | . 5 4 5 5 13 Tactical Retreats 5 | . 1 . 2 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 4 | . . 1 . . 3 Max in Single Turn 1 | . . 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . . . 2 . Successful 2 | . . . . 2 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . 2 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Reject 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 21 | . . . . . 21 Total Damage 358 | . . . . . 358 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 4343 | 77 426 507 992 1085 1256 Spaces Moved 1923 | 46 182 214 427 518 536 Core 3 | 3 . . . . . Treads 1920 | 43 182 214 427 518 536 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 148 Average Speed 158 | 152 170 165 160 160 149 Slowest Speed 180 | 160 180 180 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 33 30 35 12 70 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 77 | . . . . . 77 Melee . | . . . . . . Projectile 10 | . . . . . 10 AOE 67 | . . . . . 67 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 2701 | 50 248 314 618 675 796 Wait 307 | . 25 52 99 64 67 Move 1918 | 45 181 213 426 517 536 Hop . | . . . . . . Pick Up 6 | . . . 3 . 3 Fast Attach 39 | 5 6 3 3 11 11 Attach 3 | . . . 2 . 1 Detach 1 | . . . . . 1 Swap 11 | . 3 . 1 1 6 Drop 32 | . 6 1 4 7 14 Fire 218 | . 22 21 47 39 89 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 166 | . 5 24 33 36 68 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x3) 2 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Gunner 449 | -10/Materials | Discovered new exit (range 8) 504 | -10/Materials | Entered another Materials area 506 | -9/Materials | Reached level 2 506 | -9/Materials | Upgraded with Propulsion slot (x1) 506 | -9/Materials | Upgraded with Utility slot (x1) 701 | -9/Materials | Reached level 3 877 | -9/Materials | Build established: Tank 977 | -9/Materials | Discovered new exit (range 4) 1011 | -9/Materials | Entered another Materials area 1013 | -8/Materials | Reached level 4 1130 | -8/Materials | Garrison activated, responded to threat 1163 | -8/Materials | Reached level 5 1449 | -8/Materials | Reached level 6 1496 | -8/Materials | Upgraded with Utility slot (x1) 1993 | -8/Materials | Discovered new exit (range 6) 2003 | -8/Materials | Entered Factory 2005 | -7/Factory | Reached level 7 2005 | -7/Factory | Upgraded with Utility slot (x1) 2210 | -7/Factory | Build established: Gunner 2313 | -7/Factory | Reached level 8 2564 | -7/Factory | Upgraded with Propulsion slot (x1) 2849 | -7/Factory | Discovered new exit (range 6) 2909 | -7/Factory | Build established: Scavenger-Gunner 2972 | -7/Factory | Reached level 9 3088 | -7/Factory | Entered Storage 3088 | -7/Storage | Garrison activated, responded to threat 3090 | -7/Storage | Reached level 10 3108 | -7/Storage | Upgraded with Propulsion slot (x2) 3273 | -7/Storage | Met a pair of Derelict thieves 3329 | -7/Storage | Reached level 11 3357 | -7/Storage | Core integrity fell below 50% 3387 | -7/Storage | Destroyed 7 combat bots 3488 | -7/Storage | First assault squad dispatched 3560 | -7/Storage | Reached level 12 3577 | -7/Storage | Build established: Gunner 3588 | -7/Storage | Upgraded with Utility slot (x1) 3896 | -7/Storage | Discovered new exit (range 14) 4044 | -7/Storage | Reached level 13 4098 | -7/Storage | Destroyed 7 combat bots 4109 | -7/Storage | Core integrity fell below 20% 4326 | -7/Storage | Reached level 14 4344 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04329_ U-05 Engineer lays Concrete. 04330_ Acquired 23 matter. 04330_ U-05 Engineer lays Concrete. 04332_ Destroyed Aluminum Leg. 04332_ G-50 Soldier destroyed. 04332_ U-05 Engineer destroyed. 04333_ Acquired 23 matter. 04336_ Acquired 2 matter. 04336_ Acquired 8 matter. 04336_ The unstable cave ceiling collapses. 04337_ Component Storage disabled. 04338_ Acquired 13 matter. 04339_ The unstable cave ceiling collapses. 04341_ Acquired 1 matter. 04341_ Acquired 8 matter. 04341_ Acquired 4 matter. 04341_ The unstable cave ceiling collapses. 04343_ L-41 Fighter destroyed. 04343_ Switching to secondary target: B-48 Gladiator. 04344_ Acquired 13 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ###########??????##############???????????????? | | ##?????# =!= #???????????????? | | # ""?????# *! !! #???????????????? | | # ""#????# """ """ #???????????????? | | # """ T"#???## """!""" #???????????????? | | #"" """ ""#???# """ """ ##??????????????? | | #"T """ ""#???#### # ######????????????? | | #"" ! #??###### =# "????????????? | | # [ *= =#### = =# =%! "????????????? | | #####+###+##T# == # @* * "????????????? | | *%!*%# " # !gb% # "????????????? | | =[=%=%*+ =# # % # ### #???????????? | | !=% =**=# " # # =# ######???????????? | | ######[%* # #! ==## g # ###????????????? | | ?????#/ !*########## % ????????????? | | ?????#%!![#????????## % """""????????????? | | #????#==!!#??########## # """"" ???????????? | | #????#%!*=#??# # #! """" #??????????? | | #????#=|=%#### + + = #??????????? | | #????#=%=!% + "??" # #! #??????????? | | #????+=%* # "??"" [+=*+[ #??????????? | | #????# !* # "???""=# ## #??????????? | | #????# + ""???" #=############??????????? | | ######+## #### ""??" #%#?????????????????????? | | # ## #??# """" #%#?????????????????????? | | # ! ]## #??# #%#?????????????????????? | | # % ## #??##########*#######???????????????? | | # ! ## ###### #[# #?###???????????? | | # ! ## # # #*# ! #?#####?????????? | | # ## # # """" +%+ ###[######??????? | | ###+##### # # """" ### # %= #??????? | | + # """" ??# !# [ """#??????? | | ####### # """"???# # """#??????? | | #?????# ######???#[ # """#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 65 Energy Generation 22 Energy Capacity 300 Matter Stores 500 Matter Capacity 550 Sight Range 17 Terrain Scan Density 110 Armor Coverage 450 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Levels Raised 13 | . . 2 3 3 5 XP Earned 23111 | 3000 985 3360 4603 3640 7523 XP Spent 20840 | 2975 . 3010 4390 3080 7385 Upgrades 52 | 6 . 8 9 7 22 Propulsion Slot 4 | . . 1 . 1 2 Utility Slot 5 | 1 . 1 1 1 1 Weapon Slot 3 | 3 . . . . . Core Integrity 18 | 1 . . . 2 15 Heat Dissipation 8 | 1 . 2 2 . 3 Energy Generation 1 | . . . 1 . . Mass Support 1 | . . . . 1 . Inventory Capacity 1 | . . . 1 . . Sight Range 1 | . . . 1 . . Terrain Scan Density 1 | . . 1 . . . Ranged Accuracy 6 | . . 3 3 . . KI Damage % 3 | . . . . 2 1 Protomatter Created 2074 | . 40 319 426 488 801 Integrity Restored 3402 | . 114 459 596 774 1459 Core 2570 | . 96 334 460 515 1165 Parts 832 | . 18 125 136 259 294 Protomatter Decayed 807 | . . 161 218 200 228 Game ------ Seed LobotomyFusionRedistributor Manual? 0 Play Time 00:32:19 Cumulative 95.9 hours Start 2019.12.18 @ 15:17:45 End 2019.12.18 @ 15:48:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 146 Rogue 103 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 33 Gallery% 66 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a0045a7-0c74-4d72-841e-75b8523cd58b