Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.20 @ 11:31:20 Player: Pimski Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (2817) 2817 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (1281) 1281 TOTAL SCORE: 8053 Bonus ------- High Alert Combat Kills 81 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 277/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Treading (180) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY (24) --- Light Deuterium Engine Light Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Medium Storage Unit Superbattery (2000) Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Hacking Suite Hacking Suite Hacking Suite System Shield Heavy Assault Rifle Heavy Assault Rifle Improved Datajack Katana Longsword +1 Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Treads Medium Storage Unit Superbattery High-capacity Matter Pod Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Signal Interpreter Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Light Assault Rifle Heavy Assault Rifle High-powered Shotgun Gauss Rifle Gauss Rifle Datajack Katana Longsword +1 [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . . 4 . . . Weapon . | . . . . . . . . . Parts Attached 70 | 1 10 1 3 1 35 9 10 . Power 6 | . 1 . . . 3 . 2 . Engine 4 | . 1 . . . 3 . . . Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 20 | . 3 1 . . 10 3 3 . Treads 16 | . 3 . . . 8 3 2 . Leg . | . . . . . . . . . Wheel 2 | . . 1 . . 1 . . . Hover . | . . . . . . . . . Flight 2 | . . . . . 1 . 1 . Utility 20 | 1 2 . 1 . 9 3 4 . Device 4 | 1 . . . . 3 . . . Storage 6 | . 2 . 1 . 1 . 2 . Processor 3 | . . . . . 2 1 . . Hackware . | . . . . . . . . . Protection 7 | . . . . . 3 2 2 . Artifact . | . . . . . . . . . Weapon 24 | . 4 . 2 1 13 3 1 . Energy Gun 2 | . 2 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | . 1 . . 1 11 3 1 . Ballistic Cannon 3 | . 1 . 1 . 1 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . Parts Lost 34 | . 5 1 . 1 13 10 3 1 Power 5 | . 1 . . . 2 1 1 . Propulsion 8 | . 1 1 . . 3 3 . . Utility 8 | . . . . . 3 3 1 1 Weapon 13 | . 3 . . 1 5 3 1 . Highest Loss Streak 9 | . 3 1 . 1 3 9 2 1 Average Slot Usage (%) 96 | . 97 98 97 96 98 84 96 98 Engine 7 | . 12 14 14 14 8 3 . . Core 1 | . . . . . . . 6 9 Treads 17 | . 27 16 14 14 15 18 18 18 Wheel 2 | . . 9 14 14 2 . . . Device 2 | . . . . . 6 . . . Storage 27 | . 27 28 28 28 26 27 27 27 Processor 10 | . . . . . 15 13 14 9 Protection 4 | . . . . . 4 4 12 16 Energy Gun 3 | . 12 14 14 . . . . . Ballistic Gun 15 | . 12 14 4 10 17 17 17 18 Naked Turns . | . . . . . . . . . Heaviest Build 86 | 10 39 38 55 55 86 86 83 82 Greatest Support 43 | 20 40 40 10 10 40 43 43 43 Greatest Overweight (x) 7 | . 1 3 5 5 7 2 1 1 Average Overweight (x) 2 | . . 2 3 5 2 1 1 1 Largest Inventory Capacity 24 | 6 16 16 18 18 24 24 24 24 Average Capacity 21 | 6 15 16 16 18 23 24 24 24 Most Carried 24 | 6 16 16 18 18 24 24 24 24 Average Carried 20 | 6 13 15 16 17 22 22 23 24 Final Capacity 24 | 6 16 16 18 18 24 24 24 24 Final Carried 24 | 6 16 16 17 18 24 24 24 24 Class Distribution -------------------- 57% | Hauler-Mutant 28% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Matter Collected 2626 | 213 312 50 30 39 1267 194 521 . Remotely 309 | 10 . . . . 299 . . . Salvage Created 4232 | 68 437 50 . 24 2032 401 1220 . Parts 242 | 3 26 2 . 7 119 20 65 . Haulers Intercepted 11 | . 2 . . . 6 . 3 . Recyclers Shooed 4 | . 1 . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 73 | . 10 4 . 3 32 8 16 . Melee 1 | . . . . . . 1 . . Guns 64 | . 5 4 . . 32 7 16 . Cannons 8 | . 5 . . 3 . . . . Classes Destroyed 12 | 1 4 . . . 7 . . . Worker 5 | . . . . . 5 . . . Builder 1 | . . . . . 1 . . . Hauler 11 | . 2 . . . 6 . 3 . Recycler 9 | 1 2 . . . 2 . 4 . Operator 3 | . . . . . 2 . 1 . Watcher 5 | . 1 . . . 3 . 1 . Swarmer 23 | . 6 4 . 3 8 . 2 . Grunt 31 | . 4 . . . 13 5 9 . Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . . . 1 . 1 . Sentry 13 | . . . . . 7 2 4 . Hunter 3 | . . . . . 2 1 . . Best Kill Streak 6 | 1 5 3 . 3 5 6 5 . Combat Bots Only 6 | . 5 3 . 3 5 6 4 . Max Kills in Single Turn 2 | 1 1 1 . 1 2 2 2 . Gunslinging 1 | . . . . . . 1 1 . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Damage Taken 5327 | . 698 89 . 76 2512 1315 527 110 Core 756 | . 146 25 . 22 328 157 42 36 Absorbed by Shields 63 | . . . . . 63 . . . Core Remaining (%) 61 | 100 . . . 22 . . . . Volleys Fired 323 | 3 68 8 . 6 157 20 57 4 Largest 2 | 2 2 2 . 1 2 2 2 2 Hottest 75 | 60 75 60 . 35 59 56 56 51 Shots Fired 636 | 6 133 16 . 6 314 39 114 8 Gun 600 | 6 108 16 . . 309 39 114 8 Cannon 36 | . 25 . . 6 5 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 573 | 3 81 8 . 6 314 39 114 8 Thermal 63 | 3 52 8 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 48 | 2 17 18 . 3 48 19 27 4 Robot Miss Streak 4 | 1 3 1 . 1 3 2 4 1 Penetration Max 1 | . . . . . 1 1 1 . Secondary Targets 8 | . . . . . 5 2 1 . Max Gunslinging Chain 1 | . . . . . 1 1 1 . Shots Hit Robots 493 | 3 89 10 10 4 252 34 85 6 Core Hits 187 | 2 26 4 . 3 98 13 39 2 Critical Hits 7 | . 1 . . . 2 2 2 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 5 | . . . . . 2 2 1 . Melee Attacks 12 | . . . 10 . 2 . . . Impact . | . . . . . . . . . Slashing 2 | . . . . . 2 . . . Piercing . | . . . . . . . . . Sneak Attacks 10 | . . . 10 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7774 | 27 939 112 . 69 3946 751 1849 81 Guns 7210 | 27 646 112 . . 3759 744 1841 81 Cannons 407 | . 275 . . 69 63 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 157 | . 18 . . . 124 7 8 . Kinetic 7133 | 16 535 25 . 69 3822 744 1841 81 Thermal 484 | 11 386 87 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 7 | . 5 . . 1 . 1 . . Impact 1 | . . . . . . 1 . . Kinetic 6 | . 5 . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 14 | . 1 . . . 10 . 3 . Targets Rammed 16 | . 2 . . . 10 1 3 . Kicked . | . . . . . . . . . Crushed 2 | . 1 . . . . 1 . . Highest Temperature 76 | 20 76 . . . 30 66 18 . Average Temperature 17 | 15 26 . . . 6 18 8 . Received Heat Transfer 1720 | . 240 . . . 796 513 162 9 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1100 | 25 875 200 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Peak Influence 474 | 5 130 109 . 70 430 474 441 223 Average Influence 197 | 4 44 92 . 63 205 390 257 222 Maximum Alert Level 2 | . . . . . 2 2 2 1 Low Security (%) 50 | 100 100 100 . 100 49 . 26 . Level 1 41 | . . . . . 41 47 72 100 Level 2 8 | . . . . . 8 52 1 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . . . 3 . 2 . Investigation 2 | . . . . . 1 . 1 . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . 1 . 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Distress Signals 7 | . . . . . 3 . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 20 6 . 4 55 9 32 2 Peak Tracking Total 8 | . 4 3 . 4 8 6 6 2 Tactical Retreats 13 | . 2 1 . . 3 2 5 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 7 | . . . . . 2 1 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 4 | . . . . . 2 . 2 . Max in Single Turn 1 | . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 18 | . 4 . 2 . 8 . 4 . Terminals 13 | . 4 . . . 6 . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 39 | . 10 . 2 . 17 . 10 . Successful 20 | . 4 . 2 . 10 . 4 . Failed 19 | . 6 . . . 7 . 6 . Catastrophic 2 | . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 20 | . 6 . 1 . 9 . 4 . Terminals 33 | . 10 . . . 14 . 9 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 11 | . 4 . 2 . 4 . 1 . Record 1 | . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . Branch Access Points 2 | . 1 . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . Hauler Manifests 2 | . . . . . 1 . 1 . Registered Components 1 | . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 15 | . 2 . . . 8 . 5 . Terminals 5 | . . . . . 3 . 2 . Track 2 | . . . . . 2 . . . Botnet 2 | . . . . . 1 . 1 . Operators 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 13 | . 4 . . . 5 . 4 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 10 | . . . 10 . . . . . Non-combat 3 | . . . 3 . . . . . Combat 7 | . . . 7 . . . . . Robot Hacks Applied 10 | . . . 10 . . . . . parse_system 10 | . . . 10 . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Turns Passed 6141 | 30 865 190 588 76 2676 370 1265 81 Spaces Moved 2738 | 17 376 136 496 46 1002 142 494 29 Core . | . . . . . . . . . Treads 1837 | . 366 16 . . 790 142 494 29 Legs 27 | 17 10 . . . . . . . Wheels 874 | . . 120 496 46 212 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 110 | 120 120 110 110 130 130 180 180 180 Average Speed 164 | 120 159 115 112 130 188 186 180 180 Slowest Speed 240 | 120 160 160 130 130 240 200 180 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 2 47 29 89 10 87 35 41 16 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . 2 . . . Terrain Destroyed 10 | . . . . . 5 1 4 . Melee 2 | . . . . . 2 . . . Projectile 8 | . . . . . 3 1 4 . AOE . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Total 3784 | 20 523 154 517 58 1493 208 760 51 Wait 468 | . 38 7 . 1 216 23 171 12 Move 2731 | 16 375 135 495 45 1001 141 494 29 Hop . | . . . . . . . . . Pick Up 91 | . 21 2 4 3 40 10 11 . Fast Attach 20 | 1 2 . . 1 12 1 3 . Attach 31 | . 4 1 1 . 14 8 3 . Detach 4 | . . . 1 . 2 . 1 . Swap 19 | . 4 . 2 . 9 . 4 . Drop 61 | . 9 1 4 2 30 2 13 . Fire 323 | 3 68 8 . 6 157 20 57 4 Melee 12 | . . . 10 . 2 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 16 | . 2 . . . 10 1 3 . Escape Stasis 8 | . . . . . . 2 . 6 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 339 | -10/Materials | Identified exit to Mines 755 | -10/Materials | Core integrity fell below 50% 793 | -10/Materials | Lost 3 parts (1n2w) 896 | -10/Materials | Entered Mines 1082 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1082 | -10/Mines | Discovered new exit (range 5) 1086 | -10/Mines | Entered Exiles 1112 | -10/Exiles | Met 8R-AWN 1129 | -10/Exiles | Met EX-HEX 1172 | -10/Exiles | Met EX-DEC 1191 | -10/Exiles | Learned location of Zion (-6) 1210 | -10/Exiles | Met EX-BIN 1225 | -10/Exiles | Aligned with FarCom system 1226 | -10/Exiles | Given EX-Vault access code 1251 | -10/Exiles | Opened EX-Vault 1257 | -10/Exiles | Found Superbattery 1261 | -10/Exiles | Found Longsword +1 1283 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1460 | -10/Exiles | Visited The Gauntlet 1658 | -10/Exiles | Discovered new exit (range 14) 1674 | -10/Exiles | Stole two prototypes: Superbattery, Longsword +1 1674 | -10/Exiles | Entered Mines 1722 | -9/Mines | Learned Materials emergency access door positions 1740 | -9/Mines | Discovered new exit (range 9) 1750 | -9/Mines | Entered Materials 1750 | -8/Materials | Evolved 4 slots: Utility x4 2045 | -8/Materials | Build established: Hauler-Mutant 2222 | -8/Materials | Lost 3 parts (2n1w) 2427 | -8/Materials | Discovered new exit (range 10) 2872 | -8/Materials | Identified exit to Garrison 3023 | -8/Materials | Garrison activated, responded to threat 3698 | -8/Materials | Build established: Scavenger-Mutant 3916 | -8/Materials | Discovered new exit (range 13) 3938 | -8/Materials | Core integrity fell below 50% 3978 | -8/Materials | Lost 3 parts (1n1u1w) 4218 | -8/Materials | Build established: Hauler-Mutant 4426 | -8/Materials | Entered Garrison 4576 | -8/Garrison | Core integrity fell below 20% 4626 | -8/Garrison | Lost 9 parts (1p3n3u2w) 4650 | -8/Garrison | Triggered checkpoint 4714 | -8/Garrison | Discovered new exit (range 15) 4778 | -8/Garrison | Identified exit to Materials 4789 | -8/Garrison | Installed Relay Interface Framework 4796 | -8/Garrison | Entered Materials 6061 | -8/Materials | Identified exit to Garrison 6061 | -8/Materials | Entered Garrison 6138 | -8/Garrison | Triggered checkpoint 6142 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 06074_ Field strength at 40. 06075_ Field strength at 10. 06076_ Stasis field depleted. 06076_ Triggered Stasis Trap. 06076_ A bubble of rippling energy engulfs the area. 06076_ Field strength at 70. 06078_ Field strength at 40. 06079_ Field strength at 10. 06080_ Stasis field depleted. 06080_ Triggered Stasis Trap. 06080_ A bubble of rippling energy engulfs the area. 06080_ Field strength at 70. 06082_ Field strength at 40. 06083_ Field strength at 10. 06084_ Stasis field depleted. 06132_ Penetrated by Slug. 06138_ Beams of light sweep through the air. An alarm sounds. 06138_ Lgt. Armor Plating destroyed. 06141_ Slug penetrates H-55 Commando. 06141_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????g?g???g????????????? | | ?????????????????????????#####??????gg???????????? | | ????????????????????????? ?? ???????????????? | | ????????????????????????? ?? ?????????????? | | ????????????????????????? ?? ??????????????? | | ????????????????????????? #? #??????????????? | | ????????????????????????? ## #??????????????? | | ???????????????????????g" ?????g????????? | | ???????????????????????g" ?? ?g????????? | | ????????????????????????" ?? ??g????????? | | ???????????????????????g" ??? ?????????????? | | ????????????????????????# #?? #??????????????? | | ??????????????########### ## ^ ## #?????????? | | ??????????????# ^^ ????????? | | ??????????????# h????????? | | ??????????????# ########@ Y #?????????? | | ??????????????# #??????###### ## #??????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ?????########## #???????????????????????????????? | | ?????# ^^ #???????????????????????????????? | | ?????# ^#???????????????????????????????? | | ?????# ##### ###???????????????????????????????? | | ?????# #???# #?????????????????????????????????? | | ?????#####???# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????###?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 13 Recoil Reduction 2 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityNetworkEngine Manual? 0 Play Time 00:46:47 Cumulative 607.8 hours Start 2019.11.19 @ 17:39:07 End 2019.11.20 @ 11:31:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 390 Rogue 390 Adventurer 0 Explorer 0 Win Type - Total 100 Types 66/6/8/10/5/1/4 Lore% 97 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd795a54-db87-4ebe-9dd1-f91b0c20c653