Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.28 @ 22:16:29 Player: zeramoth Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (6) 30 Value Destroyed (119) 119 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (640) 640 TOTAL SCORE: 3949 Bonus ------- Follower Combat Kills 40 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 241/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Micro Nuclear Core Large Storage Unit Makeshift Terrain Scan Processor System Backup Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved ECM Suite Makeshift System Shield Makeshift System Shield > --- WEAPON ----------- Makeshift Hammer > --- INVENTORY -------- Light Ion Engine Large Storage Unit Makeshift Terrain Scanner Makeshift Terrain Scan Processor System Backup Module Makeshift Hammer [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Makeshift System Shield Device Improved ECM Suite Storage Small Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Makeshift System Shield Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 3 | . . . 1 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 31 | . 3 . 5 4 4 3 7 5 Power 8 | . . . . 2 3 . . 3 Engine 7 | . . . . 2 2 . . 3 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 4 | . 2 . 1 . 1 . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . 2 . 1 . 1 . . . Utility 11 | . 1 . 1 . . 3 4 2 Device 7 | . 1 . . . . 2 3 1 Storage . | . . . . . . . . . Processor 1 | . . . . . . . . 1 Hackware 3 | . . . 1 . . 1 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 8 | . . . 3 2 . . 3 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . . . 1 2 . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . 2 . . . 3 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . 1 . 1 . Parts Lost 14 | . . . . 1 1 . . 12 Power 3 | . . . . . . . . 3 Propulsion 4 | . . . . . . . . 4 Utility 5 | . . . . . . . . 5 Weapon 2 | . . . . 1 1 . . . Highest Loss Streak 9 | . . . . 1 1 . . 9 Average Slot Usage (%) 88 | . 90 100 94 90 81 81 90 80 Engine 9 | . 14 14 11 18 11 7 7 8 Core 3 | . . . . . 3 7 7 1 Leg 4 | . 26 . . . . . . . Flight 24 | . 1 28 33 27 30 30 30 26 Device 11 | . 4 14 11 9 7 10 15 13 Storage 9 | . 14 14 11 9 7 7 7 7 Hackware 9 | . . . 5 9 7 9 15 14 Energy Gun 3 | . 14 14 4 . . . . . Ballistic Gun 4 | . 14 14 13 9 4 . . . Impact Weapon 4 | . . . 4 9 7 7 6 4 Naked Turns . | . . . . . . . . . Heaviest Build 19 | 11 12 12 14 17 18 19 19 19 Greatest Support 22 | 20 20 12 18 18 18 22 22 22 Greatest Overweight (x) 3 | . 1 . . . . . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | . 6 6 6 6 6 6 6 6 Average Capacity 5 | . 6 6 6 6 6 6 6 5 Most Carried 6 | . 6 6 6 6 6 6 6 6 Average Carried 5 | . 5 6 5 5 5 6 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 6 4 Final Carried 6 | 6 6 6 6 6 6 6 6 4 Class Distribution -------------------- 35% | Messiah-Sprinter 25% | Sprinter 16% | Mutant 14% | Hacker-Sprinter 8% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Messiah-Sprinter | -7/Zion Messiah-Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Matter Collected 412 | 192 . . 51 . . 33 50 86 Remotely . | . . . . . . . . . Salvage Created 152 | . 63 . 51 38 . . . . Parts 14 | . 6 . 2 6 . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 6 | . 2 . 1 3 . . . . Guns 6 | . 2 . 1 3 . . . . Classes Destroyed 3 | . 2 . 1 . . . . . Swarmer 4 | . 1 . . 3 . . . . Grunt 1 | . 1 . . . . . . . Sentry 1 | . . . 1 . . . . . Best Kill Streak 3 | . 2 . 1 3 . . . . Combat Bots Only 3 | . 2 . 1 3 . . . . Max Kills in Single Turn 1 | . 1 . 1 1 . . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Damage Taken 1731 | . 141 . 134 236 69 . . 1151 Core 844 | . 23 . 57 60 34 . . 670 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 . 90 85 89 . . . . Volleys Fired 19 | . 8 . 4 7 . . . . Largest 2 | . 2 . 2 1 . . . . Hottest 60 | . 60 . 40 23 . . . . Shots Fired 31 | . 16 . 8 7 . . . . Gun 31 | . 16 . 8 7 . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 23 | . 8 . 8 7 . . . . Thermal 8 | . 8 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | . 5 . 10 2 . . . . Robot Miss Streak 3 | . 3 . 2 2 . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 20 | . 11 . 6 3 . . . . Core Hits 10 | . 4 . 3 3 . . . . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 2 | . . . 1 . . . 1 . Impact 2 | . . . 1 . . . 1 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 198 | . 99 . 52 47 . . . . Guns 198 | . 99 . 52 47 . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 139 | . 40 . 52 47 . . . . Thermal 59 | . 59 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 64 | . 64 . 9 13 2 . . . Average Temperature 21 | . 30 . 9 3 2 . . . Received Heat Transfer 231 | . 24 . 45 81 18 . . 63 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 125 | . 125 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Peak Influence 134 | . 77 45 107 134 65 . . . Average Influence 49 | . 34 44 57 94 61 . . . Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | . 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 2 . 1 2 . . . 1 Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 2 . 1 1 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 50 | . 7 4 7 11 1 . . 20 Peak Tracking Total 19 | . 4 2 8 9 1 . . 19 Tactical Retreats 6 | . 1 2 1 1 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 8 | . 2 . 3 1 1 1 . . Terminals 8 | . 2 . 3 1 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 17 | . 5 . 6 2 1 3 . . Successful 8 | . 3 . 3 1 . 1 . . Failed 9 | . 2 . 3 1 1 2 . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 19 | . 5 . 7 2 1 3 1 . Terminals 17 | . 5 . 6 2 1 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 . 2 . . . . . Part Schematic 1 | . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 2 . 1 1 . 1 . . Terminals 5 | . 2 . 1 1 . 1 . . Track 1 | . 1 . . . . . . . Botnet 4 | . 1 . 1 1 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . . 1 1 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 151 | . . . . . . . 151 151 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 Total Damage 157 | . . . . . . . . 157 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . 1 1 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Turns Passed 1567 | . 275 77 151 64 56 73 594 277 Spaces Moved 3147 | 1 205 233 282 151 113 231 1332 599 Core 9 | . . . . . . . . 9 Treads . | . . . . . . . . . Legs 184 | 1 183 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2954 | . 22 233 282 151 113 231 1332 590 Fastest Speed 27 | 120 32 32 29 29 29 27 27 27 Average Speed 33 | 120 111 32 29 29 29 28 27 30 Slowest Speed 200 | 120 120 32 29 29 29 29 27 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 2 46 57 24 19 3 36 89 59 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . . . 3 . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 10 | . . . . . . 2 5 3 Spaces Dug 2 | . . . 1 . . . 1 . Terrain Destroyed 2 | . . . 1 . . . 1 . Melee 2 | . . . 1 . . . 1 . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total 3616 | . 240 234 342 164 135 237 1569 695 Wait 374 | . 15 2 46 . 16 3 207 85 Move 3137 | . 204 232 281 150 112 230 1331 597 Hop 1 | . . . . . . . . 1 Pick Up 18 | . 4 . 2 1 1 . 9 1 Fast Attach 19 | . 3 . 2 1 2 3 4 4 Attach 7 | . . . 2 2 1 . 2 . Detach 5 | . . . 1 1 . . 2 1 Swap 5 | . . . 1 1 1 . 1 1 Drop 29 | . 6 . 2 1 2 1 12 5 Fire 19 | . 8 . 4 7 . . . . Melee 2 | . . . 1 . . . 1 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 9) 232 | -10/Materials | Discovered new exit (range 13) 276 | -10/Materials | Entered Mines 289 | -10/Mines | Learned location of Zion (-7) 332 | -10/Mines | Learned location of 1 exit from Materials 349 | -10/Mines | Discovered new exit (range 9) 353 | -10/Mines | Entered Materials 353 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 354 | -9/Materials | Identified exit to Materials 490 | -9/Materials | Discovered exit to Materials (range 16) 504 | -9/Materials | Entered another Materials area 504 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 563 | -8/Materials | Discovered new exit (range 12) 568 | -8/Materials | Entered Factory 568 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 589 | -7/Factory | Build established: Sprinter 602 | -7/Factory | Discovered new exit (range 12) 624 | -7/Factory | Entered Lower Caves 630 | -7/Lower Caves | Identified exit to Lower Caves 694 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 697 | -7/Lower Caves | Entered Zion 771 | -7/Zion | Learned location of Quarantine (-2) 787 | -7/Zion | Learned location of Recycling (-7) 830 | -7/Zion | Learned location of Data Miner (-6) 842 | -7/Zion | Received a hallucinogenic algorithm 877 | -7/Zion | Found Prototype Device 882 | -7/Zion | Identified Bomb Factory No. 2 1008 | -7/Zion | Imprinted 1010 | -7/Zion | Declared Zion's savior 1043 | -7/Zion | Given A8's code to call for help 1246 | -7/Zion | Discovered new exit (range 14) 1291 | -7/Zion | Entered Proximity Caves 1291 | -6/Proximity Caves | Accompanied by 4 allies 1294 | -6/Proximity Caves | Identified exit to Factory 1311 | -6/Proximity Caves | Build established: Messiah-Sprinter 1484 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1558 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1561 | -6/Proximity Caves | Core integrity fell below 50% 1567 | -6/Proximity Caves | Core integrity fell below 20% 1568 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 01546_ Found 30 Matter. 01546_ Found Imp. Heavy Armor Plating. 01547_ Imp. Flight Unit destroyed. 01552_ Lgt. Ion Engine destroyed. 01553_ Penetrated by Slug. 01556_ Mak. System Shield destroyed. 01557_ Imp. Flight Unit destroyed. 01557_ Penetrated by Slug. 01558_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 01558_ S-27 Virus springs to life. 01558_ G-50 Soldier springs to life. 01558_ L-41 Fighter springs to life. 01559_ 0b10 Decoder Chip [Skirmisher] destroyed. 01560_ Lgt. Ion Engine destroyed. 01560_ Slug penetrates Wall. 01562_ Y-64 Sentinel: "REQUESTING BACKUP." 01566_ Adv. ECM Suite destroyed. 01566_ Sml. Storage Unit destroyed. 01567_ S-27 Virus destroyed. 01568_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # !#?????????????????????????????????????????????? | | # %#####?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ## ##??###????????????????????##??????????????? | | ?# #???# ####?????####??????? ##?????????????? | | ?# #??## ##??### #?????? ### ??????????? | | ?# #?## #### ##???? ??????????? | | ?# ### ##?? ?????????? | | ?# ## ### ??????????? | | ?## ## s ?????????????? | | ??# s= ??????????????? | | ??# ### s%[s @ #?????????????????????? | | ### #?## ## ##*ss ##?????????????????????? | | ##### ## s #??????????????????????? | | ####???# ## s l!#??????????????????????? | | ?#########?????? #####gl/ #?????????????????????? | | ??????????????? ##?? g ???????????????????? | | ?????????????? ???# gsg #?????????????????? | | ????????????? ???# # # #?????????????????? | | #???????????#####???# ### ###?#?????????????????? | | #???????####????????# ?? $ ?????????????????????? | | ###????## ##???????#??? "????????????????????? | | ##??## #??????????? "#???????????????????? | | #### #???????????"gg""#???????????????????? | | ## #????????????######???????????????????? | | ###?????????????????????????????????????? | | ##???????????????????????????????????????? | | ##????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ?## ##????????????????????????????????????????? | | ??## #????????????????????????????????????????? | | ???## #????????????????????????????????????????? | | #??## ##???????????????????????????????????????? | | #??## ##??????????????????????????????????????? | | ##???# #??????????????????????????????????????? | | ##????## ##?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 275 Matter Stores 292 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 3 Evasion (%) 64 Defensive Hacking 22 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed BiomechanicalAngularRail Manual? 0 Play Time 00:52:21 Cumulative 26.2 hours Start 2020.04.28 @ 21:20:29 End 2020.04.28 @ 22:16:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc046614-5a58-4ef3-ad06-eb23b59dd3e6