Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.03 @ 03:55:16 Player: Wisp Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (8) 40 Value Destroyed (55) 55 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1095 Bonus ------- None Cogmind --------- Core Integrity 318/400 Matter 263/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (100) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Flight Unit Flight Unit > --- UTILITY (3) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Ion Engine Reclamation Unit Medium Laser Medium Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Improved Signal Interpreter Reclamation Unit > --- WEAPON ----------- Medium Laser Mining Laser > --- INVENTORY -------- Ion Engine Light Treads Light Treads Medium Laser [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Mining Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 16 | 11 5 . Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 6 | 4 2 . Treads . | . . . Leg 2 | 2 . . Wheel 2 | 2 . . Hover . | . . . Flight 2 | . 2 . Utility 6 | 3 3 . Device 3 | 1 2 . Storage 1 | 1 . . Processor 2 | 1 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 3 . . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | 1 . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 3 2 Power . | . . . Propulsion 1 | . 1 . Utility 3 | . 2 1 Weapon 1 | . . 1 Highest Loss Streak 3 | . 3 2 Average Slot Usage (%) 71 | . 79 64 Engine 12 | . 14 11 Leg 3 | . 8 . Flight 19 | . 17 22 Device 8 | . 6 10 Processor 9 | . 7 11 Energy Gun 5 | . 11 . Special Weapon 11 | . 14 10 Naked Turns . | . . . Heaviest Build 13 | 13 9 7 Greatest Support 26 | 26 20 8 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 4 4 Average Capacity 4 | 5 4 4 Most Carried 6 | 6 4 4 Average Carried 3 | 3 3 4 Final Capacity 4 | 4 4 4 Final Carried 4 | 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 315 | 303 12 . Remotely . | . . . Salvage Created 232 | 220 12 . Parts 18 | 15 3 . Haulers Intercepted . | . . . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed . | . . . Classes Destroyed 2 | 2 . . Tunneler 7 | 6 1 . Recycler 1 | 1 . . Best Kill Streak 2 | 2 1 . Combat Bots Only . | . . . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 572 | . 380 192 Core 161 | . 79 82 Absorbed by Shields . | . . . Core Remaining (%) 84 | 100 68 . Volleys Fired 42 | 17 12 13 Largest 2 | 2 2 1 Hottest 150 | 70 150 100 Shots Fired 66 | 34 19 13 Gun 42 | 34 8 . Cannon . | . . . Launcher . | . . . Special 24 | . 11 13 Kinetic 17 | 17 . . Thermal 49 | 17 19 13 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 6 | 6 1 . Robot Miss Streak 2 | 2 2 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 23 | 22 1 . Core Hits 11 | 10 1 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 346 | 293 13 40 Guns 306 | 293 13 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 40 | . . 40 Kinetic 79 | 79 . . Thermal 227 | 214 13 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 14 | . 13 14 Average Corruption 12 | . 13 6 Corruption Purged . | . . . Effects 8 | . 8 . Message Errors 2 | . 2 . Data Loss (minor) 2 | . 2 . Data Loss (major) 2 | . 2 . Misdirections 2 | . 2 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 40 | . . 40 Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 205 | 100 205 97 Average Temperature 50 | 29 74 39 Received Heat Transfer 12 | . 12 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 666 | 629 37 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 48 | 35 35 48 Initial 22 | . 22 3 Average 16 | 15 11 22 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 4 | . 3 1 Peak Tracking Total 3 | . 3 1 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 9 . Successful 5 | . 5 . Failed 4 | . 4 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 9 | . 9 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Prototype ID Bank 3 | . 3 . Registered Components 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 3 | . 3 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 659 | 261 181 217 Spaces Moved 480 | 158 227 95 Core 1 | 1 . . Treads . | . . . Legs 186 | 150 36 . Wheels 7 | 7 . . Hover . | . . . Flight 286 | . 191 95 Fastest Speed 37 | 50 37 37 Average Speed 70 | 118 50 37 Slowest Speed 130 | 120 130 37 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 2 | . 1 1 Exploration Rate (%) 16 | 5 39 6 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 23 | . 10 13 Terrain Destroyed 23 | . 10 13 Melee . | . . . Projectile 23 | . 10 13 AOE . | . . . Terrain Rammed 10 | . . 10 Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 687 | 199 251 237 Wait 122 | . 3 119 Move 478 | 157 226 95 Hop . | . . . Pick Up 8 | 8 . . Fast Attach 16 | 11 5 . Attach . | . . . Detach 2 | . 2 . Swap . | . . . Drop 9 | 6 3 . Fire 42 | 17 12 13 Melee . | . . . Ram 10 | . . 10 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Released all parts (2) 12 | -11/Scrapyard | Discovered new exit (range 15) 262 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 304 | -10/Materials | Crushed by falling debris 304 | -10/Materials | System corruption reached 10% 335 | -10/Materials | Lost 3 parts (1n2u) 344 | -10/Materials | Discovered new exit (range 9) 382 | -10/Materials | Discovered new exit (range 4) 415 | -10/Materials | Discovered new exit (range 8) 443 | -10/Materials | Identified exit to Materials 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 642 | -9/Materials | Crushed by falling debris 657 | -9/Materials | System corruption reached 10% 660 | -9/Materials | Self-destructed Last Messages --------------- 00653_ Destabilizing: Core damaged (-16). 00654_ Slammed into Wall. 00654_ Ion Engine permanently disabled. 00654_ Destabilizing: Short circuit. 00655_ Slammed into Wall. 00655_ Flight Unit permanently disabled. 00655_ Destabilizing: Short circuit. 00656_ Slammed into Wall. 00656_ Destabilizing: System corrupted (+2). 00656_ Destabilizing: System corrupted (+1). 00657_ Slammed into Wall. 00657_ Flight Unit permanently disabled. 00657_ Destabilizing: Short circuit. 00658_ Slammed into Wall. 00658_ Destabilizing: System corrupted (+1). 00658_ Imp. Signal Interpreter permanently disabled. 00658_ Destabilizing: Short circuit. 00659_ Slammed into Wall. 00659_ Destabilizing: Core damaged (-16). 00659_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ????????????????????????#????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????#????????? | | ???????????????????????????????????##????? | | ????????????????????? ?????????#??##?????? | | ?????????????????????????????#?#?????????? | | ??????????????????????????????#??#?????##? | | ?????????????????????????????????????#???? | | ???????????????? ??????????????#?????#?#?? | | ?????????????????? ?#?????#?????#???????#? | | ?????????????????????#??#??????#??#??????? | | ????????????????????????##??????????????#? | | ??????????????#? ????#?#??#?#????????????? | | ?????????????#??????## ####????????????#?? | | ????????????????? ?## ###???????#??????? | | ????????????????? ?+ #@#?#??#########?? | | ?????????????????? ## ######## # | | ????????????????????# # ## # """ """ # | | ???????????????????## #### # """ """ ? | | ????????????????????# ??## # """ """ # | | ??????????? ###+### #### + # | | ?????????? # # | | ?????????? # # | | ?????????? # # | | ??????????? ###+###########+############ | | ??????????????????????#?# #?#????? | | ????????????????? ? ??### #??????? | | ?????????????????????## # """ """ #?????#? | | ??????????????????????### """ """ #??#??#? | | ???????????????????? ???# """ """ #?#??##? | | ??????????????????? ???# """ """ #?#????? | | ?????????????????#???#??# """ """ #??????? | | ????????????????????????# #???#??? | | ????????????????#???????###########??????? | | ?????????????????????????????????????????? | | ???????????????????????????#?????????? ??? | | ?????????????? ?????????? ???????????????? | | ???????????????????????????????#?????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 291 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Reclamation Efficiency 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeAlertLeg Manual? 0 Play Time 00:13:20 Cumulative 26.4 hours Start 2021.07.03 @ 03:27:17 End 2021.07.03 @ 03:55:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3964850-5e66-423e-afb4-02c320d2608d