Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 19:58:23 Player: Chemicalcaffe Result: Destroyed by X-72 Disruptor with Arc Projector Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2583) 2583 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 6291 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 77/300 Energy 51/200 System Corruption 11% Temperature Cool (0) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Active Sensor Suite Target Analyzer Kinecellerator Arc Projector Improved EM Pulse Cannon Plasma Cannon Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Reaction Control System Improved Light Armor Plating Hardlight Generator Shield Generator > --- WEAPON ----------- Gauss Cannon Antimatter Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Active Sensor Suite Target Analyzer Kinecellerator Arc Projector Improved Spread Laser Improved EM Pulse Cannon Plasma Cannon Plasma Cannon Remote Datajack [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Targeting Computer Device Improved Shield Generator Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Improved Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . 2 . . Utility 5 | . . 2 . . 1 2 Weapon . | . . . . . . . Parts Attached 99 | 5 4 13 6 24 35 12 Power 15 | 1 . 1 1 3 5 4 Engine 9 | 1 . 1 1 2 3 1 Core 6 | . . . . 1 2 3 Reactor . | . . . . . . . Propulsion 27 | 2 . 6 2 6 11 . Treads 8 | 2 . 3 . 1 2 . Leg 15 | . . 2 2 5 6 . Wheel 3 | . . . . . 3 . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 24 | . 3 4 . 3 9 5 Device 4 | . . . . . 1 3 Storage 6 | . 2 2 . 2 . . Processor 4 | . 1 2 . . 1 . Hackware . | . . . . . . . Protection 10 | . . . . 1 7 2 Artifact . | . . . . . . . Weapon 33 | 2 1 2 3 12 10 3 Energy Gun 11 | 1 . 2 . 5 2 1 Energy Cannon 5 | . . . . 1 4 . Ballistic Gun 5 | 1 . . 3 . 1 . Ballistic Cannon 5 | . . . . 1 2 2 Launcher 4 | . . . . 3 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . 1 . . 2 . . Unidentified Prototypes 4 | . . 2 . 1 . 1 Parts Lost 45 | . . 1 4 7 14 19 Power 9 | . . 1 . 1 3 4 Propulsion 15 | . . . 2 3 6 4 Utility 12 | . . . . 1 3 8 Weapon 9 | . . . 2 2 2 3 Highest Loss Streak 15 | . . 1 3 4 9 15 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 90 | . 95 98 97 94 83 92 Engine 8 | . 14 9 11 6 6 10 Core 2 | . . . . 2 5 . Treads 8 | . 28 22 . 1 3 10 Leg 15 | . . . 20 33 16 12 Wheel 2 | . . . . . 4 . Device 1 | . . . . . 1 5 Storage 9 | . 14 15 11 9 7 6 Processor 18 | . 10 28 33 23 15 12 Protection 7 | . . . . 3 10 18 Energy Gun 4 | . 9 8 . 9 1 . Energy Cannon 2 | . . . . . 2 9 Ballistic Gun 2 | . 14 2 18 . . . Ballistic Cannon 2 | . . . . 2 4 3 Special Melee Weapon 1 | . 4 11 1 1 . . Peak Build Rating 45 | 5 8 16 14 31 37 45 Average Rating 24 | 4 7 12 11 22 28 40 On Entrance 14 | . 5 8 14 12 24 37 Naked Turns . | . . . . . . . Heaviest Build 88 | 9 49 88 49 64 77 76 Greatest Support 45 | 40 40 40 40 40 45 28 Greatest Overweight (x) 15 | . 1 2 2 2 15 2 Average Overweight (x) 1 | . . 1 1 1 1 2 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 Average Capacity 19 | 5 14 20 20 19 20 20 Most Carried 20 | 5 15 20 20 20 20 20 Average Carried 16 | 4 10 17 19 17 17 17 Final Capacity 20 | 5 20 20 20 20 20 20 Final Carried 20 | 5 15 19 20 16 18 13 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1895 | 232 80 147 202 321 763 150 Remotely . | . . . . . . . Salvage Created 2016 | . 122 307 165 451 714 257 Parts 148 | . 3 24 23 20 54 24 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 62 | . 3 8 11 13 20 7 Guns 34 | . 3 8 11 11 1 . Cannons 21 | . . . . . 14 7 AOE 6 | . . . . 2 4 . Classes Destroyed 13 | . 1 2 . 2 7 1 Worker 4 | . . . . . 4 . Builder 4 | . . . . . 2 2 Recycler 1 | . . . . . 1 . Mechanic 2 | . . . . . 1 1 Watcher 6 | . . 2 . 1 2 1 Swarmer 22 | . . 3 11 . 5 3 Grunt 28 | . 3 5 . 11 9 . Brawler 1 | . . . . . 1 . Protector 1 | . . . . . . 1 Sentry 3 | . . . . 1 2 . Hunter 1 | . . . . . 1 . Programmer 5 | . . . . . 2 3 Heavy 1 | . . . . 1 . . Best Kill Streak 8 | . 2 5 8 3 8 7 Combat Bots Only 8 | . 2 5 8 3 4 3 Max Kills in Single Turn 3 | . 1 1 1 2 3 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 1 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 681 | . 13 45 78 73 242 230 Missed 194 | . 2 14 21 20 78 59 Damage Taken 6940 | . 122 350 448 1092 2171 2757 Core 1781 | . 10 29 129 215 543 855 Absorbed by Shields 252 | . . . . . 51 201 Redirected to Shielding 154 | . . . . . 154 . Regen/Repaired (Parts) 152 | . . . . . 152 . Core Remaining (%) 67 | 100 96 . 60 60 22 . Volleys Fired 201 | . 12 24 29 27 80 29 Largest 2 | . 2 1 2 2 2 2 Hottest 160 | . 70 56 56 150 155 160 Shots Fired 285 | . 24 25 37 53 88 58 Gun 139 | . 24 25 37 45 8 . Cannon 134 | . . . . . 76 58 Launcher 12 | . . . . 8 4 . Special . | . . . . . . . Kinetic 153 | . 12 1 31 . 70 39 Thermal 120 | . 12 24 6 45 14 19 Explosive 12 | . . . . 8 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 10 3 5 9 10 8 Robot Miss Streak 5 | . 1 3 4 4 5 2 Penetration Max 1 | . . . . . 1 1 Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 196 | . 19 19 23 46 55 34 Core Hits 155 | . 6 12 12 69 37 19 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . 3 1 . . 9 1 Burn 4 | . 3 1 . . . . Meltdown 1 | . . . . . 1 . Blast 9 | . . . . . 8 1 Melee Attacks 9 | . 1 8 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . 1 2 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6333 | . 234 276 268 1392 2991 1172 Guns 1770 | . 234 276 268 844 148 . Cannons 3554 | . . . . . 2382 1172 Explosions 1009 | . . . . 548 461 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3554 | . 133 . 216 . 2286 919 Thermal 1796 | . 101 276 52 844 270 253 Explosive 983 | . . . . 548 435 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . 4 4 3 1 11 Average Corruption 2 | . . 4 4 2 1 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . 12 6 6 6 3 Message Errors 7 | . . 3 . 2 2 . Matter Fused 4 | . . . 1 1 2 . Heat Flow Errors 5 | . . 3 1 1 . . Energy Discharges 5 | . . 3 . . . 2 Data Loss (minor) 4 | . . . 2 1 1 . Data Loss (major) 4 | . . 2 1 . 1 . Misfires 3 | . . 1 . 1 . 1 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 269 | . . . . 23 241 5 Projectiles 192 | . . . . . 187 5 Explosions 77 | . . . . 23 54 . Melee . | . . . . . . . Knockbacks 10 | . . . . . 8 2 Impact . | . . . . . . . Kinetic 9 | . . . . . 7 2 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 130 | . . . . 20 110 . Shots 5 | . . . . 3 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 545 | . 81 165 254 468 545 528 Average Temperature 150 | . 39 65 80 157 168 197 Received Heat Transfer 1448 | . 66 135 . 423 725 99 Effects 21 | . . . . 5 10 6 Shutdowns 5 | . . . . 2 1 2 Energy Bleed 2 | . . . . 1 . 1 Interference 7 | . . . . . 4 3 Matter Decay 2 | . . . . . 2 . Short Circuit 1 | . . . . . 1 . Damage (minor) 3 | . . . . 2 1 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 5 | . 2 . . . 3 . Heat Transferred 2875 | . 518 666 111 700 430 450 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 463 | . 101 264 246 463 321 183 Initial 153 | . . . 36 95 136 153 Average 169 | . 58 78 163 266 207 116 Maximum Alert Level 2 | . . 1 1 2 1 . Low Security (%) 58 | 100 100 92 82 22 36 100 Level 1 40 | . . 7 17 71 63 . Level 2 . | . . . . 5 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 1 . 3 10 1 Investigation 2 | . . . . . 2 . Extermination 3 | . . . . . 2 1 Reinforcement 8 | . 1 1 . 3 3 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 8 | . 1 3 . 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 6 16 11 18 29 19 Peak Tracking Total 9 | . 3 4 4 3 5 9 Tactical Retreats 5 | . . 1 . . 2 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 5 | . . . . 2 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 13 | . . . . 5 7 1 Max in Single Turn 3 | . . . . 3 2 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 4 | . 1 . . . 3 . Terminals 3 | . 1 . . . 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 4 . . . 8 . Successful 6 | . 2 . . . 4 . Failed 6 | . 2 . . . 4 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . 4 . . . 6 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 . . . 2 . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . 1 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . . . 3 . Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 16 | . . . . . 16 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 4 | . 1 3 . . . . Non-combat 3 | . 1 2 . . . . Combat 1 | . . 1 . . . . Robot Hacks Applied 5 | . 1 4 . . . . parse_system 3 | . 1 2 . . . . no_distress 1 | . . 1 . . . . find_recycling 1 | . . 1 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 4648 | 115 407 510 279 719 1985 633 Spaces Moved 1883 | 71 168 174 75 290 909 196 Core 21 | 11 . . . . 10 . Treads 479 | 60 168 174 3 . 74 . Legs 1043 | . . . 72 290 485 196 Wheels 340 | . . . . . 340 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 240 190 110 260 Average Speed 201 | 142 195 240 259 195 185 260 Slowest Speed 800 | 160 240 320 260 260 800 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 4 34 21 18 28 23 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 151 | . . . . 52 90 9 Melee . | . . . . . . . Projectile 33 | . . . . . 24 9 AOE 118 | . . . . 52 66 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2434 | 85 223 237 128 393 1107 261 Wait 78 | . 25 . 6 14 23 10 Move 1877 | 70 167 173 74 289 908 196 Hop . | . . . . . . . Pick Up 115 | 10 13 13 9 22 43 5 Fast Attach . | . . . . . . . Attach 58 | 5 2 3 4 10 24 10 Detach 1 | . . . . 1 . . Swap 41 | . 2 10 2 14 11 2 Drop 45 | . 1 6 4 16 18 . Fire 201 | . 12 24 29 27 80 29 Melee 9 | . 1 8 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 9 | . . . . . . 9 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / Sto / Low x2) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Utility x2 990 | -9/Materials | Discovered new exit (range 17) 1033 | -9/Materials | Entered Mines 1083 | -9/Mines | Lost 3 parts (2n1w) 1120 | -9/Mines | Destroyed 8 combat bots 1234 | -9/Mines | Learned location of Zion (-7) 1240 | -9/Mines | Discovered new exit (range 6) 1312 | -9/Mines | Entered Materials 1312 | -8/Materials | Evolved 2 slots: Propulsion x2 1764 | -8/Materials | Lost 4 parts (1p1n1u1w) 1796 | -8/Materials | Found Prototype Device 1914 | -8/Materials | Met 7R-MNS 2004 | -8/Materials | Discovered new exit (range 13) 2031 | -8/Materials | Entered Factory 2031 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2032 | -7/Factory | Caught up to 7R-MNS 2083 | -7/Factory | Discovered new exit (range 17) 2091 | -7/Factory | Build established: Scavenger-Mutant 2283 | -7/Factory | Garrison activated, responded to threat 3115 | -7/Factory | Lost 9 parts (2p4n2u1w) 3159 | -7/Factory | Core integrity fell below 50% 3727 | -7/Factory | Identified exit to Storage 3727 | -7/Factory | Identified exit to Lower Caves 3937 | -7/Factory | Repaired Hrd. Light Armor Plating 3970 | -7/Factory | Discovered new exit (range 18) 4014 | -7/Factory | Identified exit to Factory 4016 | -7/Factory | Entered another Factory area 4016 | -6/Factory | Evolved 2 slots: Utility x2 4017 | -6/Factory | Caught up to 7R-MNS 4501 | -6/Factory | Lost 4 parts (2p1n1u) 4595 | -6/Factory | Cargo convoy interrupted 4638 | -6/Factory | System corruption reached 10% 4641 | -6/Factory | Core integrity fell below 50% 4647 | -6/Factory | Core integrity fell below 20% 4649 | -6/Factory | Destroyed by X-72 Disruptor with Arc Projector Last Messages --------------- Penetrated by Slug. P-60 Hacker resets I-36 Angel, system corruption cleaned. K-01 Serf collects debris. Penetrated by Slug. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. System corrupted: Energy discharge (-7). K-01 Serf collects debris. Penetrated by Slug. Imp. Spread Laser destroyed. Penetrated by Slug. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. K-01 Serf collects debris. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | """ #??????????????????????????????????????? | | #??????????????????????????????????????? | | ####+##################??????????????????????????? | | # """"""" #??????????????????????????? | | # """"""" #??????????????????????????? | | # """"""" [ #??????????????????????????? | | # """""" #??????????????????????????? | | # ##?????????????????????????? | | ### # [ ##?????????????????????????? | | ??# ###+#######+####?????????????????????????? | | ?## #??# #????????????????????????????? | | ?# #??# #????????????????????????????? | | ?#T #??# #??????????"?????????????????? | | ?## #??# #????????? "?????????????????? | | ??# #??# #??????##? 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