Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 13:59:19 Player: Runagate Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (135) 675 Value Destroyed (3170) 3170 Prototype IDs (13) 260 Alien Tech Used (1) 200 Bonus (2832) 2832 TOTAL SCORE: 15437 Bonus ------- Win 3000 Friendly Fire -168 Cogmind --------- Core Integrity 1600/1600 Matter 158/300 Energy 188/190 System Corruption 0% Temperature Cool (3) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (6) --- Biomechanical Wings Biomechanical Wings Impulse Thruster Field Propulsion Array Improved Q-thruster > --- UTILITY (15) ----- Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Seismic Detector Improved Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Force Lance > --- INVENTORY (5) ---- Light Quantum Reactor Improved Transmission Jammer Hypervelocity Railgun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Field Propulsion Drive > --- UTILITY ---------- Advanced Power Amplifier Small Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Transmission Jammer Improved Hacking Suite Improved Hacking Suite System Shield Advanced Component Analysis Suite Improved System Guard > --- WEAPON ----------- Railgun Railgun Phasing Sabre > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Biomechanical Wings Improved Heat Sink Triangulator Improved Force Booster Component Analysis Suite Proton Missile Launcher [Rating: 127] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Combat Airjet Flight Unit Biomechanical Wings Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Launcher EMP Blaster Impact Weapon Heavy Hammer Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp Res Arm Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . 1 . . 1 . . . . . . . . Utility 12 | . . . 2 1 2 . . . . . 1 . . . . 2 . 2 2 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Attached 154 | 9 13 24 25 13 3 1 23 5 6 . 2 . . . . 9 5 12 4 Power 22 | 1 3 6 1 3 . . 1 1 1 . . . . . . 2 1 1 1 Engine 16 | 1 3 6 1 3 . . 1 1 . . . . . . . . . . . Core 1 | . . . . . . . . . 1 . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . 2 1 1 1 Propulsion 39 | 2 2 8 6 3 1 . 9 . 1 . 1 . . . . . 2 3 1 Treads 22 | 2 2 8 6 3 1 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . 3 . . . . . . . . . . . . Flight 14 | . . . . . . . 6 . 1 . 1 . . . . . 2 3 1 Utility 54 | 3 3 4 8 3 2 . 11 3 1 . 1 . . . . 6 2 5 2 Device 23 | 2 2 . 5 . 1 . 3 2 . . 1 . . . . 3 1 3 . Storage 6 | 1 1 1 1 . . . 2 . . . . . . . . . . . . Processor 12 | . . . . 2 . . 4 1 1 . . . . . . 2 . 1 1 Hackware 6 | . . . . . . . 2 . . . . . . . . 1 1 1 1 Protection 7 | . . 3 2 1 1 . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 39 | 3 5 6 10 4 . 1 2 1 3 . . . . . . 1 . 3 . Energy Gun 6 | 2 . 2 . . . . 1 1 . . . . . . . . . . . Energy Cannon 2 | . . . . . . . 1 . . . . . . . . . . 1 . Ballistic Gun 23 | 1 5 4 8 3 . . . . 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . 2 . . 1 . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . . . 1 . 1 . . . . . . . . 2 1 Parts Lost 28 | . . 1 1 . . 5 . . 1 . 1 . . . . 1 12 6 . Power 3 | . . . . . . . . . . . . . . . . . 2 1 . Propulsion 8 | . . 1 . . . 1 . . 1 . . . . . . . 3 2 . Utility 15 | . . . 1 . . 2 . . . . 1 . . . . 1 7 3 . Weapon 2 | . . . . . . 2 . . . . . . . . . . . . . Highest Loss Streak 12 | . . 1 1 . . 5 . . 1 . 1 . . . . 1 12 6 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 1 10 14 14 13 12 10 5 7 6 7 6 4 5 6 6 7 6 4 4 Power . | . 1 1 1 . . . . . . 1 1 1 1 2 2 2 1 . . Propulsion 1 | . . . 2 1 1 . 1 2 1 1 . . . 1 1 1 . . . Utility 3 | . 2 6 4 4 4 3 2 2 3 3 3 2 2 2 2 2 2 . 1 Weapon 5 | . 5 6 6 7 7 5 2 2 1 2 1 1 1 1 1 1 1 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 40 | . 5 10 6 2 1 5 1 1 . . . . . . . 2 2 2 3 Power 5 | . 1 1 . . . 1 . . . . . . . . . . 1 . 1 Propulsion 3 | . . . 1 . . 1 . 1 . . . . . . . . . . . Utility 9 | . 1 . 2 . 1 1 1 . . . . . . . . 2 1 . . Weapon 23 | . 3 9 3 2 . 2 . . . . . . . . . . . 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 97 99 98 93 70 64 86 93 94 92 100 100 100 100 96 77 51 37 Engine 8 | . 14 10 9 7 6 4 4 8 7 5 5 5 5 5 5 4 . . . Treads 22 | . 28 30 27 29 26 18 . . . . . . . . . . . . . Flight 5 | . . . . . . . 19 29 27 27 28 30 30 30 30 27 25 18 17 Device 12 | . 14 3 19 13 8 9 13 14 11 11 13 20 20 20 20 20 9 7 3 Storage 8 | . 14 11 9 7 6 4 4 5 5 5 5 5 5 5 5 4 3 . . Processor 4 | . . . . 6 13 11 10 7 13 16 15 10 10 10 10 11 12 8 9 Hackware 1 | . . . . . . . 3 11 11 11 10 10 10 10 10 9 13 8 5 Protection 4 | . . 7 7 8 10 5 . . . . . . . . . . . . . Energy Gun 4 | . 9 10 2 . . . 5 5 3 . . . . . . . . . . Ballistic Gun 16 | . 18 22 22 22 20 9 . . 1 11 10 10 10 10 10 7 . . . Peak Build Rating 127 | 7 10 16 38 45 57 57 62 75 90 85 102 104 105 105 105 127 117 104 86 Average Rating 34 | 6 7 13 26 43 53 38 45 67 76 85 94 104 104 105 105 117 95 81 65 On Entrance 60 | . 7 8 16 38 45 57 1 61 67 85 85 99 104 105 105 105 112 54 50 Avg Prop Armor Cover (%) 22 | . . . . . . . 15 . . . . . . . . . . . 24 Naked Turns 45 | . . . . . . 34 11 . . . . . . . . . . . . Heaviest Build 66 | 12 30 41 46 50 66 63 17 28 34 29 36 37 37 37 37 38 38 37 22 Greatest Support 96 | 40 40 60 68 96 96 96 36 30 30 30 38 38 38 38 38 38 38 39 43 Greatest Overweight (x) 8 | . . . . . . 8 1 . 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 12 | 7 12 15 15 15 15 11 7 8 8 8 8 8 8 8 8 8 7 5 5 Most Carried 15 | 3 15 15 15 15 15 15 8 8 8 7 7 4 6 6 6 8 8 5 5 Average Carried 11 | 1 10 14 14 14 13 11 6 7 6 7 6 4 5 6 6 7 7 4 4 Final Capacity 15 | 8 15 15 15 15 15 5 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 15 | 2 15 15 15 15 15 4 8 8 7 7 5 4 6 6 6 8 5 5 4 Class Distribution -------------------- 18% | Mutant 17% | Tank 15% | Gunner 13% | Scavenger-Tank 7% | Scavenger-Mutant 6% | Hacker-Scout 5% | Scavenger-Gunner 5% | Hacker-Ninja 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Infiltrator-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -4/Factory Hacker-Ninja | -4/Waste Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -3/Research Hacker-Scout | -3/Armory Hacker-Scout | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp Res Arm Res Acc Matter Collected 4556 | 362 255 785 1052 519 360 281 193 61 204 . . . 94 197 . 105 30 58 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5382 | 285 556 1110 1115 419 134 912 223 83 91 . 22 . 94 191 . 147 . . . Parts 295 | 31 48 76 76 16 6 5 9 8 3 . 2 . 3 4 . 8 . . . Haulers Intercepted 8 | . 1 3 4 . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . 2 1 1 . . . 2 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 1 . . . . 2 . . . . . Prevented 2 | . . . . . . . . . . . . . . 2 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp Res Arm Res Acc Combat Hostiles Destroyed 78 | . 15 25 25 5 2 4 . . 1 . . . . . . 1 . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . Guns 69 | . 15 25 21 5 2 1 . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . 1 . . . . . . . . . . AOE 7 | . . . 4 . . 3 . . . . . . . . . . . . . Classes Destroyed 16 | 3 5 3 2 1 . 1 . . . . . . . 1 . . . . . Worker 10 | 2 5 . 1 . . . 1 1 . . . . . . . . . . . Builder 2 | . . . 2 . . . . . . . . . . . . . . . . Tunneler 13 | 9 1 . . 1 . . . 2 . . . . . . . . . . . Hauler 8 | . 1 3 4 . . . . . . . . . . . . . . . . Recycler 8 | 1 . 3 1 2 . . 1 . . . . . . . . . . . . Operator 3 | . 1 1 . . . . . . . . 1 . . . . . . . . Watcher 12 | . 2 3 2 . . . 1 1 . . . . 2 . . 1 . . . Swarmer 27 | . 9 7 11 . . . . . . . . . . . . . . . . Grunt 24 | . 6 9 8 1 . . . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . Sentry 17 | . . 7 5 2 2 . . . . . . . . . . 1 . . . Hunter 2 | . . . 1 1 . . . . . . . . . . . . . . . Programmer 2 | . . . . 1 . . . . 1 . . . . . . . . . . Compactor 4 | . . . . . . 4 . . . . . . . . . . . . . Decomposer 5 | . . . . . . . . . 2 . . . . 3 . . . . . Samaritan 2 | . . . . . . . . . . . . . . 2 . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 6 | 4 3 5 6 4 2 3 1 2 1 . 1 . 2 . . 1 . . . Combat Bots Only 4 | . 3 4 4 2 2 3 . . 1 . . . . . . 1 . . . Max Kills in Single Turn 3 | 1 2 2 3 1 1 2 1 1 1 . 1 . 1 1 . 1 . . . Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . 2 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp Res Arm Res Acc Hostile Shots Fired 533 | . 77 84 94 85 27 6 10 6 8 . 2 . 8 8 . 4 57 57 . Missed 194 | . 28 22 28 25 14 . 7 2 1 . 1 . 3 4 . 1 27 31 . Hits 339 | . 49 62 66 60 13 6 3 4 7 . 1 . 5 4 . 3 30 26 . Melee 11 | . . 3 . . . 6 . . . . . . . . . . 2 . . Projectile 328 | . 49 59 66 60 13 . 3 4 7 . 1 . 5 4 . 3 28 26 . AOE 3 | . . . . . . . . . . . . . . . . . 3 . . Critical Strikes 14 | . . 2 6 . . 2 . . 1 . . . . . . . 2 1 . Part Disruptions 1 | . . . . . . . . . 1 . . . . . . . . . . Damage Taken 5420 | . 498 775 977 477 97 419 39 60 147 . 21 . 118 79 . 240 795 678 . Core 1106 | . 63 104 110 23 15 39 19 . 85 . . . 25 25 . 91 275 232 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 274 | . . 56 31 187 . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 74 74 80 96 . . 91 . . 91 . . . . 95 . 71 84 100 Volleys Fired 334 | 24 66 64 66 30 4 20 27 10 16 . 7 . . . . . . . . Largest 3 | 2 2 3 3 3 3 3 2 3 3 . 2 . . . . . . . . Hottest 240 | 60 60 111 113 78 78 89 155 240 240 . 70 . . . . . . . . Shots Fired 803 | 48 127 191 193 90 12 48 32 14 34 . 14 . . . . . . . . Gun 764 | 48 127 191 186 90 12 34 28 12 22 . 14 . . . . . . . . Cannon 18 | . . . . . . . 4 2 12 . . . . . . . . . . Launcher 21 | . . . 7 . . 14 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 543 | 24 71 127 165 90 12 34 . . 6 . 14 . . . . . . . . Thermal 239 | 24 56 64 21 . . . 32 14 28 . . . . . . . . . . Explosive 18 | . . . 4 . . 14 . . . . . . . . . . . . . Electromagnetic 3 | . . . 3 . . . . . . . . . . . . . . . . Robot Hit Streak 22 | 12 7 11 14 10 16 22 7 3 2 . 3 . . . . . . . . Robot Miss Streak 9 | 3 4 8 9 7 1 2 3 2 2 . 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 13 | . 1 8 4 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 494 | 32 76 133 104 47 7 45 13 7 7 . 9 . 4 6 . 3 1 . . Core Hits 293 | 13 35 100 77 17 11 16 6 6 3 . 2 . 2 2 . 3 . . . Critical Kills 4 | . . 1 2 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . 2 2 1 . . 1 1 1 . . . 1 . . . . . . Burn 3 | . . . . . . . 1 1 1 . . . . . . . . . . Destroy 5 | . . 2 2 1 . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 40 | . . . . 7 . . . . 4 . 2 . 6 6 . 8 7 . . Impact 7 | . . . . 7 . . . . . . . . . . . . . . . Slashing 24 | . . . . . . . . . 4 . 2 . 6 6 . 6 . . . Piercing 9 | . . . . . . . . . . . . . . . . 2 7 . . Sneak Attacks 7 | . . . . . . . . . 1 . . . . 6 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10398 | 372 811 1820 2149 849 146 2277 289 156 227 . 234 . 227 582 . 223 36 . . Guns 6887 | 372 769 1769 1675 849 146 561 289 131 92 . 234 . . . . . . . . Cannons 89 | . . . . . . . . 25 64 . . . . . . . . . . Explosions 2169 | . . . 453 . . 1716 . . . . . . . . . . . . . Melee 1058 | . . . . . . . . . 71 . . . 226 582 . 143 36 . . Ramming 195 | . 42 51 21 . . . . . . . . . 1 . . 80 . . . Kinetic 4758 | 159 379 970 1390 849 146 561 . . 70 . 234 . . . . . . . . Thermal 2218 | 213 390 799 285 . . . 289 156 86 . . . . . . . . . . Explosive 1997 | . . . 281 . . 1716 . . . . . . . . . . . . . Electromagnetic 172 | . . . 172 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 926 | . . . . . . . . . 71 . . . 226 582 . 47 . . . Piercing 132 | . . . . . . . . . . . . . . . . 96 36 . . Highest Corruption 13 | . . 5 . 2 . 13 13 . 2 2 . . . . . . 3 4 . Average Corruption 7 | . . 5 . 2 . 9 13 . 1 2 . . . . . . 2 4 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 43 | . . 9 . . . 7 22 . 2 . . . . . . . 1 2 . Message Errors 13 | . . 4 . . . 1 7 . 1 . . . . . . . . . . Matter Fused 7 | . . 1 . . . 1 4 . . . . . . . . . . 1 . Heat Flow Errors 5 | . . 1 . . . 1 3 . . . . . . . . . . . . Energy Discharges 6 | . . . . . . 4 1 . . . . . . . . . 1 . . Data Loss (minor) 5 | . . 1 . . . . 4 . . . . . . . . . . . . Data Loss (major) 2 | . . . . . . . 1 . . . . . . . . . . 1 . Misfires 2 | . . 1 . . . . 1 . . . . . . . . . . . . Alerts 2 | . . . . . . . 1 . 1 . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 400 | . . . 13 . . 87 . . 61 . . . 3 236 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 100 | . . . 13 . . 87 . . . . . . . . . . . . . Melee 300 | . . . . . . . . . 61 . . . 3 236 . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 332 | . . . 86 . . 166 . . . . . . . . . 80 . . . Shots 7 | . . . 3 . . 4 . . . . . . . . . . . . . Rammed 22 | . 9 10 2 . . . . . . . . . 1 . . . . . . Targets Rammed 26 | . 11 12 2 . . . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 4 | . 2 2 . . . . . . . . . . . . . . . . . Highest Temperature 440 | . 70 440 14 178 16 239 373 162 435 . . . . . . . . . . Average Temperature 86 | . 23 100 7 61 7 90 78 71 170 . . . . . . . . . . Received Heat Transfer 1092 | . 174 252 369 75 30 . 9 . 9 . 12 . 18 . . 9 72 63 . Effects 7 | . . 5 . . . . . . 2 . . . . . . . . . . Shutdowns 2 | . . 1 . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . . . . Damage (major) 2 | . . 2 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . 2 . . . . 3 . 3 . . . . . . . . . . Heat Transferred 4235 | 475 875 1020 365 . . . 750 500 250 . . . . . . . . . . Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . 6 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp Res Arm Res Acc Maximum Alert Level 1 | . . 1 1 . . . . . . . . . . . . . . . . Low Security (%) 83 | 100 100 51 66 100 100 100 100 100 . . 100 100 100 . . 100 100 100 100 Level 1 16 | . . 48 33 . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 333 | 15 191 333 302 131 50 25 15 72 . . 77 19 23 . . 38 155 84 24 Initial 131 | . . 45 128 131 . . . 2 . . . 19 . . . 10 . 84 4 Average 97 | 1 85 181 181 25 9 6 2 40 . . 11 8 8 . . 13 36 52 1 Influence Increases 3421 | 60 539 792 779 197 74 63 76 127 45 . 101 . 39 30 . 94 306 75 24 Destroy 0b10 Robot/C 1480 | . 300 500 500 100 40 . . . 20 . . . . . . 20 . . . Destroy 0b10 Robot/NC 280 | 60 50 50 50 15 . . 15 20 . . 5 . 10 . . 5 . . . Destroy Leader 440 | . 66 152 132 40 20 . 2 2 10 . . . 4 . . 12 . . . Successful Hack 122 | . 18 30 6 8 14 . 14 . . . . . 8 . . . . . 24 Disable Machine 120 | . . 30 45 15 . . . 15 . . 15 . . . . . . . . Destroy Structure 139 | . . . 46 4 . 63 . . . . 6 . 2 . . 12 6 . . Partial Spotted 120 | . . . . . . . 15 15 . . 15 . 15 . . 30 30 . . Lose Combat Pursuer 720 | . 105 30 . 15 . . 30 75 15 . 60 . . 30 . 15 270 75 . Influence Decreases 3397 | 60 430 596 794 487 74 63 69 87 92 . 44 57 30 19 4 110 146 226 9 Entered New Map 557 | . . 64 177 159 . . . 5 19 . . 38 . 4 4 6 . 76 5 Time Decay 2613 | 60 430 522 607 328 74 40 69 82 73 . 34 19 30 15 . 104 32 90 4 Lost Part 227 | . . 10 10 . . 23 . . . . 10 . . . . . 114 60 . Squads Dispatched 17 | . 2 3 2 2 . . 2 . . . 1 . . . . 1 1 3 . Investigation 3 | . 1 1 1 . . . . . . . . . . . . . . . . Extermination 5 | . . . . 2 . . 1 . . . . . . . . 1 . 1 . Reinforcement 9 | . 1 2 1 . . . 1 . . . 1 . . . . . 1 2 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp Res Arm Res Acc Distress Signals 14 | . 2 3 3 1 . . 1 1 . . . . . . . . 2 1 . Communications Jammed 1 | . . . . . . . . 1 . . . . . . . . . . . Distress Signals 1 | . . . . . . . . 1 . . . . . . . . . . . Times Spotted 229 | . 31 37 40 7 2 6 8 10 2 . 7 3 4 2 . 5 42 22 1 Peak Tracking Total 25 | . 6 4 5 3 2 2 3 7 1 . 4 2 2 2 . 3 25 13 1 Tactical Retreats 23 | . 3 2 . 1 . . 2 3 1 . 1 1 . 1 . 1 3 4 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp Res Arm Res Acc Traps Triggered 11 | . 1 3 1 1 1 . . 1 . . 1 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp Res Arm Res Acc Machines Disabled 8 | . . 2 3 1 . . . 1 . . 1 . . . . . . . . Max in Single Turn 1 | . . 1 1 1 . . . 1 . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp Res Arm Res Acc Machines Accessed 35 | . 6 8 7 3 2 . 5 . 1 . 1 . 1 . . . . . 1 Terminals 23 | . 5 6 5 1 1 . 4 . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 1 1 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . 1 . 1 1 . 1 . . . 1 . 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . Total Hacks 89 | . 15 24 17 11 5 . 9 . 1 . 2 . 2 . . . . . 3 Successful 45 | . 8 13 10 6 1 . 3 . 1 . 1 . 1 . . . . . 1 Failed 42 | . 7 11 7 5 4 . 6 . . . . . . . . . . . 2 Catastrophic 8 | . 1 . 2 . 2 . 2 . . . . . . . . . . . 1 Database Lockouts 2 | . . . . . . . . . . . 1 . 1 . . . . . . Manual 46 | . 13 14 13 . 2 . 4 . . . . . . . . . . . . Terminals 57 | . 13 17 13 2 2 . 7 . . . . . . . . . . . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 16 | . 2 5 2 7 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . 2 . 2 3 . 2 . . . 2 . 2 . . . . . . Garrison Access 2 | . . . 2 . . . . . . . . . . . . . . . . Terminal Hacks 9 | . 2 3 1 1 . . . . 1 . . . . . . . . . 1 Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . . . . . . . 1 Terminal Index 3 | . 1 1 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . 3 2 5 . . . . . . . . . . . . . . . Scan Component 6 | . . 2 1 3 . . . . . . . . . . . . . . . Repair 4 | . . 1 1 2 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 1 . 1 . . . . . . Retrieve Study 2 | . . . . . . . . . . . 1 . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 6 7 7 . 1 . 3 . . . . . . . . . . . . Terminals 24 | . 6 7 7 . 1 . 3 . . . . . . . . . . . . Operators 4 | . 1 1 2 . . . . . . . . . . . . . . . . Skim 20 | . 5 6 5 . 1 . 3 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 5 7 5 3 2 . 5 . . . . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . . 1 . 1 . . . . . . Parts Repaired 4 | . . 1 1 2 . . . . . . . . . . . . . . . Time 134 | . . 26 32 76 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp Res Arm Res Acc Total Allies 1 | . . . . . . 1 . . . . . . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . 17 . . . . . . . . . . . . . Total Damage 231 | . . . . . . 231 . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp Res Arm Res Acc Active Infowar (turns) 7004 | 209 1848 655 732 1258 169 164 337 193 389 24 103 64 69 79 9 281 139 185 97 Optics 1241 | . . . . . . . . . 191 24 103 64 69 79 9 281 139 185 97 Sensors 3068 | . . . 407 927 146 164 . 128 389 24 103 64 69 79 9 281 127 151 . Terrain 65 | . . . . . . . 65 . . . . . . . . . . . . Seismic 5155 | 209 1848 655 731 1257 168 140 . . . . . . . . . . . 50 97 Machine Analysis 1028 | . . . . . . . 319 193 389 24 103 . . . . . . . . Triangulation 470 | . . . . . . . 30 14 . . . 64 69 79 9 205 . . . Jamming 1573 | . . . . . . . 325 193 386 24 103 64 69 79 9 227 . 94 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp Res Arm Res Acc Turns Passed 10386 | 306 1890 2027 1967 1498 349 201 516 193 389 24 103 64 69 79 9 281 139 185 97 Spaces Moved 8917 | 139 807 1031 976 773 200 124 984 445 850 86 276 76 205 256 34 567 380 513 195 Core 146 | 9 . . . . . 71 66 . . . . . . . . . . . . Treads 3970 | 130 807 1031 976 773 200 53 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . 9 . . . . . . . . . . . . Flight 4792 | . . . . . . . 909 445 850 86 276 76 205 256 34 567 380 513 195 Fastest Speed 25 | 50 160 160 160 162 162 50 31 28 28 28 25 25 25 25 25 25 25 28 28 Average Speed 88 | 152 160 160 161 162 162 100 35 28 30 28 25 25 25 25 25 25 26 29 33 Slowest Speed 450 | 160 160 160 163 163 162 450 105 31 96 28 28 25 25 25 25 25 28 34 37 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 72 | . . . . . . . 44 . 4 . 1 . 4 . . 3 6 9 1 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 10 96 76 77 18 3 88 22 15 82 23 8 73 10 65 12 17 36 25 8 Regions Visited 19 Branch Regions 5 Pre-discovered Areas 4 | . 1 1 2 . . . . . . . . . . . . . . . . Known Exits Taken 12 | . . 1 1 1 . . . 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . . . 1 . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . . 3 . . . . 1 . . . . . Spaces Dug 40 | . . . 22 4 . . . . 3 . 2 . 1 . . 5 3 . . Terrain Destroyed 195 | . . . 46 4 . 129 . . 4 . 2 . 1 . . 6 3 . . Melee 18 | . . . . 4 . . . . 3 . 2 . 1 . . 5 3 . . Projectile 1 | . . . . . . . . . 1 . . . . . . . . . . AOE 175 | . . . 46 . . 129 . . . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . 1 . . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Upp Upp Res Arm Res Acc Total 10698 | 181 1289 1280 1248 972 220 167 1060 498 935 85 290 120 209 261 33 691 398 539 222 Wait 1039 | 7 359 90 137 117 6 16 57 28 54 . 3 44 . . . 93 6 1 21 Move 8762 | 138 806 1030 975 772 200 123 899 444 841 85 274 75 197 255 33 560 367 496 192 Hop 66 | . . . . . . . 40 . 4 . 1 . 4 . . 3 6 7 1 Pick Up 80 | 2 17 18 11 7 3 . 6 3 1 . . . 2 . . 4 . 5 1 Fast Attach 69 | 7 . 6 2 2 . 4 13 2 3 . 1 . . . . 5 8 11 5 Attach 28 | . . 2 2 3 1 1 3 3 5 . 2 1 . . . 1 1 2 1 Detach 15 | . . . . . . . 3 2 2 . . . . . . 3 . 5 . Swap 124 | 2 15 24 30 21 4 3 11 3 3 . . . . . . 5 1 2 . Drop 115 | 1 15 34 23 13 2 . 1 3 2 . . . . . . 8 2 10 1 Fire 334 | 24 66 64 66 30 4 20 27 10 16 . 7 . . . . . . . . Melee 40 | . . . . 7 . . . . 4 . 2 . 6 6 . 8 7 . . Ram 1 | . . . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 25 | . 11 12 2 . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 307 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 717 | -10/Materials | Discovered new exit (range 12) 1036 | -10/Materials | Discovered new exit (range 13) 1354 | -10/Materials | Discovered new exit (range 12) 1559 | -10/Materials | Discovered new exit (range 8) 1741 | -10/Materials | Discovered new exit (range 16) 1792 | -10/Materials | Build established: Scavenger-Mutant 1824 | -10/Materials | Learned 2 Mines zone layouts 1894 | -10/Materials | Learned location of 1 exit from Storage 1901 | -10/Materials | Discovered new exit (range 5) 2010 | -10/Materials | Learned location of 2 exits from Subcaves 2054 | -10/Materials | Learned 2 Storage zone layouts 2191 | -10/Materials | Learned location of Recycling (-8) 2197 | -10/Materials | Entered another Materials area 2197 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2571 | -9/Materials | Build established: Scavenger-Gunner 2682 | -9/Materials | Discovered new exit (range 16) 2858 | -9/Materials | Learned Storage stockpile data 2902 | -9/Materials | Discovered new exit (range 7) 2998 | -9/Materials | Learned Recycling recycling unit intel 3065 | -9/Materials | Learned location of Zion (-6) 3124 | -9/Materials | Learned Storage trap positions 3175 | -9/Materials | Identified exit to Materials 3248 | -9/Materials | Build established: Tank 3321 | -9/Materials | Learned 4 Recycling zone layouts 3499 | -9/Materials | Discovered new exit (range 12) 3550 | -9/Materials | Build established: Scavenger-Tank 3982 | -9/Materials | Repaired Lgt. Armor Plating 4224 | -9/Materials | Entered another Materials area 4224 | -8/Materials | Evolved 2 slots: Utility x2 4225 | -8/Materials | Identified exit to Storage 4584 | -8/Materials | Discovered exit to Storage (range 16) 4978 | -8/Materials | Build established: Skirmisher 5307 | -8/Materials | Repaired Cooling System 5385 | -8/Materials | Build established: Tank 5644 | -8/Materials | Learned Factory stockpile data 5714 | -8/Materials | Identified exit to Factory 5772 | -8/Materials | Learned location of 1 exit from Lower Caves 5892 | -8/Materials | Learned location of 2 exits from Factory 6191 | -8/Materials | Entered Factory 6191 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6192 | -7/Factory | Identified exit to Factory 6192 | -7/Factory | Identified exit to Lower Caves 6935 | -7/Factory | Build established: Gunner 6980 | -7/Factory | Repaired Imp. Light Armor Plating 7019 | -7/Factory | Repaired Arm. Treads 7689 | -7/Factory | Entered another Factory area 7689 | -6/Factory | Evolved 2 slots: Utility x2 8038 | -6/Factory | Sucked down chute 8038 | -6/Factory | Entered Waste 8039 | -6/Waste | Met a frightened Derelict 8053 | -6/Waste | EMP discharged 8074 | -6/Waste | Spotted C-40 Crusher 8086 | -6/Waste | Destroyed C-40 Crusher 8098 | -6/Waste | Spotted C-40 Crusher 8103 | -6/Waste | Spotted C-40 Crusher 8106 | -6/Waste | Destroyed C-40 Crusher 8106 | -6/Waste | Destroyed C-40 Crusher 8148 | -6/Waste | Spotted C-40 Crusher 8153 | -6/Waste | EMP discharged 8153 | -6/Waste | System corruption reached 10% 8166 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8169 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8176 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8179 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8182 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8186 | -6/Waste | Destroyed C-40 Crusher 8196 | -6/Waste | Spotted C-40 Crusher 8205 | -6/Waste | Spotted C-40 Crusher 8205 | -6/Waste | Released all parts (8) 8213 | -6/Waste | Lost 5 parts (1n2u2w) 8232 | -6/Waste | Discovered new exit (range 15) 8239 | -6/Waste | Entered Factory 8424 | -6/Factory | Discovered new exit (range 10) 8755 | -6/Factory | Entered another Factory area 8755 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8947 | -5/Factory | Discovered new exit (range 7) 8948 | -5/Factory | Identified exit to Upper Caves 8948 | -5/Factory | Entered Upper Caves 9134 | -5/Upper Caves | Learned Factory trap positions 9144 | -5/Upper Caves | Found Alien Artifact 9144 | -5/Upper Caves | Identified Core Expander 9144 | -5/Upper Caves | Installed Core Expander, added new Utility slot 9279 | -5/Upper Caves | Discovered new exit (range 17) 9283 | -5/Upper Caves | Identified exit to Upper Caves 9337 | -5/Upper Caves | Entered another Upper Caves area 9347 | -5/Upper Caves | Discovered new exit (range 10) 9349 | -5/Upper Caves | Identified exit to Factory 9361 | -5/Upper Caves | Entered Factory 9361 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9362 | -4/Factory | Loaded intel: 94 trap records 9425 | -4/Factory | Central database locked down 9429 | -4/Factory | Spotted B-86 Titan 9464 | -4/Factory | Manually triggered Chute Trap 9464 | -4/Factory | Sucked down chute 9464 | -4/Factory | Entered Waste 9470 | -4/Waste | Spotted C-40 Crusher 9476 | -4/Waste | Spotted C-40 Crusher 9480 | -4/Waste | Spotted C-40 Crusher 9481 | -4/Waste | Discovered new exit (range 11) 9485 | -4/Waste | Identified exit to Factory 9528 | -4/Waste | Entered Factory 9545 | -4/Factory | Central database locked down 9578 | -4/Factory | Discovered new exit (range 18) 9592 | -4/Factory | Identified exit to Upper Caves 9597 | -4/Factory | Entered Upper Caves 9651 | -4/Upper Caves | Identified exit to Upper Caves 9676 | -4/Upper Caves | Entered another Upper Caves area 9677 | -4/Upper Caves | Encountered a Warlord checkpoint 9683 | -4/Upper Caves | Discovered new exit (range 5) 9684 | -4/Upper Caves | Identified exit to Research 9685 | -4/Upper Caves | Entered Research 9685 | -3/Research | Evolved 2 slots: Utility x2 9785 | -3/Research | Build established: Hacker-Ninja 9879 | -3/Research | Found Prototype Processor 9881 | -3/Research | Identified Exp. Melee Analysis Suite 9909 | -3/Research | Discovered new exit (range 4) 9909 | -3/Research | Identified exit to Armory 9966 | -3/Research | Entered Armory 10103 | -3/Armory | Discovered new exit (range 8) 10105 | -3/Armory | Identified exit to Research 10105 | -3/Armory | Entered Research 10105 | -2/Research | Evolved 2 slots: Utility x2 10136 | -2/Research | Lost 12 parts (2p3n7u) 10193 | -2/Research | Build established: Hacker-Scout 10283 | -2/Research | Spotted B-90 Cyclops 10284 | -2/Research | Discovered new exit (range 22) 10287 | -2/Research | Spotted B-90 Cyclops 10290 | -2/Research | Identified exit to Access 10290 | -2/Research | Entered Access 10290 | -1/Access | Evolved 2 slots: Utility x2 10320 | -1/Access | Lost 6 parts (1p2n3u) 10385 | -1/Access | Discovered new exit (range 6) 10386 | -1/Access | Identified exit to Surface 10387 | *** | Escaped! Last Messages --------------- GOAL=ESCAPE 10308_ Acquired Prototype Flight Unit. 10308_ Identified Imp. Q-thruster. 10334_ Acquired Adv. Signal Interpreter. 10337_ Acquired Adv. System Shield. 10346_ Triggered Segregator Trap. 10346_ Arcs of energy rise from the floor. 10346_ Impulse Thruster blown off. 10350_ Acquired Impulse Thruster. 10372_ Acquired Lgt. Quantum Reactor. 10374_ Dropped Hyp. Railgun. 10375_ Acquired Lgt. Quantum Reactor. 10380_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10384_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10385_ The Access Shell folds into the floor. 10385_ EXIT=FOUND 10386_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "???????????????? ?? | | ??????????# "??????????????? #? | | ??????????# "?????????????? #? | | ??????????#k "????????????? #? | | ??????????# "????????????? #? | | ??????????# ####### ##########????????????? #? | | ??????????# #?????###?????????????????????? #? | | ?########## #?????????????????????????????? #? | | ?# # #?????????????????????????????? ?? | | ?# # #??????????????????????????????# #?? | | ?# " + #??????????????????????????????# #?? | | ?#""" # ################################ ##? | | ?# """ # ## | | ?# " # / | | ?# ######+#+##########++####### ## | | ?# #=[ #? ????# #? | | ?# # = ## ??# #? | | ?##########*= ! ## """"""" # #? | | ??????????# ## """"""" # #? | | ??????????# ## # !! #? | | ??????????############### # #? | | ????????????????????????############## #? | | ?????????????????????? #? | | ?????????????????????? ## | | ????????????????????????##########+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 49 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 40 Corruption Containment 12 Armor Coverage 825 Evasion (%) 65 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 37% | -9/Materials Cooling System | 38% | -8/Materials Imp. Light Armor Plating | 63% | -7/Factory Arm. Treads | 59% | -7/Factory Studied --------- Field Propulsion Drive | -4/Factory | Hacked Railgun | -4/Factory | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- We Love MA Wheee! Challenges ------------ None Game ------ Seed SeismicEnergyShockpuncher Manual? 0 Play Time 01:32:55 Cumulative 225.5 hours Start 2025.10.27 @ 23:24:47 End 2025.10.28 @ 13:59:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 359 Rogue 357 Adventurer 0 Explorer 2 Win Type 0 Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 61 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: adb73c1d-ec12-48ec-8daa-4caa894c541f