Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 22:41:55 Player: Sen Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (64) 320 Value Destroyed (2898) 2898 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 7871 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 0/1150 Matter 35/300 Energy 61/100 System Corruption 27% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Variable Charge Gun > --- INVENTORY (4) ---- Recalibrator Hardcell Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Quantum Capacitor Improved Phase Shifter System Restoration Module > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Recalibrator Variable Charge Gun Variable Charge Gun Heavy Neutron Cannon Coil Gun [Rating: 107] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Hover Unit Antigrav System Flight Unit Flight Unit Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Powered Hammer Energy Gun Wave Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 2 | . . . . . 1 . . 1 Propulsion 3 | . . 1 . 1 . 1 . . Utility 6 | . . 1 . 1 1 1 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 167 | 6 8 14 5 17 2 8 45 62 Power 21 | 1 . 4 1 2 1 2 4 6 Engine 12 | 1 . 4 1 1 1 1 2 1 Core 8 | . . . . 1 . 1 2 4 Reactor 1 | . . . . . . . . 1 Propulsion 54 | 2 2 2 1 7 . 2 15 23 Treads . | . . . . . . . . . Leg 37 | 2 . . . 7 . 2 11 15 Wheel . | . . . . . . . . . Hover 12 | . . . . . . . 4 8 Flight 5 | . 2 2 1 . . . . . Utility 39 | 1 2 3 . 3 1 2 12 15 Device 30 | . 1 . . 1 1 2 12 13 Storage 3 | 1 1 . . 1 . . . . Processor 6 | . . 3 . 1 . . . 2 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 53 | 2 4 5 3 5 . 2 14 18 Energy Gun 11 | 1 . . . . . . 3 7 Energy Cannon 8 | . . . . . . . 4 4 Ballistic Gun 24 | 1 4 5 3 2 . . 5 4 Ballistic Cannon 5 | . . . . . . . 2 3 Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon 4 | . . . . 3 . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 64 | . . 6 2 2 . . 12 42 Power 13 | . . . . 1 . . 4 8 Propulsion 18 | . . 2 1 1 . . . 14 Utility 16 | . . 1 . . . . 3 12 Weapon 17 | . . 3 1 . . . 5 8 Highest Loss Streak 25 | . . 3 2 2 . . 4 25 Average Slot Usage (%) 89 | . 91 66 84 91 99 97 97 82 Engine 5 | . 14 7 11 7 7 6 4 2 Core 5 | . . . . 1 7 6 4 10 Leg 21 | . 25 . . 23 30 30 25 20 Hover 1 | . . . . . . . 2 1 Flight 3 | . 1 25 18 6 . . . . Device 17 | . 4 5 . 7 14 19 25 19 Storage 5 | . 15 . . 4 7 6 5 4 Processor 11 | . . 6 33 24 15 13 8 8 Energy Gun 2 | . 11 . . . . . 2 4 Energy Cannon 1 | . . . . . . . 3 1 Ballistic Gun 6 | . 16 21 22 5 . . 6 1 Ballistic Cannon 1 | . . . . . . . 1 4 Impact Weapon 3 | . . . . 11 15 12 . . Naked Turns 36 | . . . . . . . . 36 Heaviest Build 79 | 10 14 11 13 30 40 43 65 79 Greatest Support 102 | 20 20 12 8 66 66 85 86 102 Greatest Overweight (x) 3 | . . 1 3 1 . . 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 6 4 4 10 10 10 10 10 Average Capacity 8 | 4 5 4 4 6 10 10 10 9 Most Carried 10 | 6 6 4 4 10 10 10 10 10 Average Carried 7 | 2 5 3 3 5 9 9 9 8 Final Capacity 10 | 6 4 4 4 10 10 10 10 4 Final Carried 10 | 6 2 4 3 9 9 10 10 2 Class Distribution -------------------- 32% | Mutant 30% | Scavenger-Gunner 20% | Scavenger-Mutant 17% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 2407 | 239 68 244 42 270 20 56 659 809 Remotely . | . . . . . . . . . Salvage Created 2999 | . 82 364 42 369 102 56 884 1100 Parts 157 | . 5 29 3 9 1 4 43 63 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 53 | . 4 9 3 6 2 1 13 15 Melee 3 | . . . . 3 . . . . Guns 24 | . 4 9 3 1 . . 5 2 Cannons 17 | . . . . . . . 8 9 Classes Destroyed 10 | . 2 2 . 2 . . 1 3 Worker 3 | . . . . 1 . . 1 1 Builder 2 | . . . . . . . . 2 Recycler 1 | . . . . . . . . 1 Operator 2 | . . . . . . . . 2 Watcher 3 | . . 1 . 1 . . 1 . Swarmer 10 | . 3 4 3 . . . . . Grunt 15 | . 1 . . 4 2 . 4 4 Sentry 11 | . . 5 . 1 . . 3 2 Hunter 5 | . . . . 1 . 1 2 1 Programmer 12 | . . . . . . . 4 8 Best Kill Streak 4 | . 3 4 3 2 2 1 4 4 Combat Bots Only 4 | . 3 4 3 2 2 1 4 2 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Damage Taken 9831 | . 76 703 179 595 91 128 1993 6066 Core 1817 | . 24 211 51 202 31 23 108 1167 Absorbed by Shields 40 | . . . . . . . 40 . Core Remaining (%) 81 | 100 90 . 34 63 95 97 89 . Volleys Fired 206 | . 9 51 7 8 . 5 53 73 Largest 3 | . 2 2 2 1 . 1 3 3 Hottest 260 | . 60 43 46 20 . 30 207 260 Shots Fired 471 | . 18 99 14 8 . 5 131 196 Gun 328 | . 18 99 14 8 . . 76 113 Cannon 138 | . . . . . . . 55 83 Launcher . | . . . . . . . . . Special 5 | . . . . . . 5 . . Kinetic 292 | . 16 99 14 8 . . 54 101 Thermal 91 | . 2 . . . . . 69 20 Explosive . | . . . . . . . . . Electromagnetic 83 | . . . . . . . 8 75 Robot Hit Streak 18 | . 4 18 4 2 . . 10 7 Robot Miss Streak 8 | . 2 4 4 1 . . 8 7 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Capacitor 1 | . . . . . . . . 1 Shots Hit Robots 293 | . 11 67 7 23 9 1 69 106 Core Hits 121 | . 5 22 3 8 1 . 35 47 Critical Hits 11 | . . 2 . . . . 4 5 Critical Kills 3 | . . . . . . . 1 2 Critical Parts Destroyed 7 | . . 1 . . . . 3 3 Melee Attacks 39 | . . . . 28 10 1 . . Impact 39 | . . . . 28 10 1 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Follow-up Attacks 4 | . . . . 2 2 . . . Damage Inflicted 7288 | . 100 564 116 585 257 20 2103 3543 Guns 3073 | . 100 564 116 36 . . 908 1349 Cannons 2807 | . . . . . . . 1157 1650 Explosions 317 | . . . . . . . . 317 Melee 826 | . . . . 549 257 20 . . Ramming 265 | . . . . . . . 38 227 Kinetic 3002 | . 78 564 116 36 . . 557 1651 Thermal 2157 | . 22 . . . . . 1375 760 Explosive . | . . . . . . . . . Electromagnetic 1038 | . . . . . . . 133 905 Impact 826 | . . . . 549 257 20 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 30 | . . . . . . . 6 30 Average Corruption 12 | . . . . . . . 4 21 Corruption Purged 9 | . . . . . . . . 9 Effects 147 | . . . . . . . 30 117 Message Errors 23 | . . . . . . . 9 14 Matter Fused 20 | . . . . . . . 5 15 Heat Flow Errors 12 | . . . . . . . 5 7 Energy Discharges 10 | . . . . . . . 2 8 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . 2 2 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 Misdirections 23 | . . . . . . . . 23 Targeting Errors 40 | . . . . . . . 4 36 Weapon Failures 10 | . . . . . . . 1 9 Overload Shots . | . . . . . . . . . Overflow Damage 397 | . . . . 112 15 10 56 204 Projectiles 100 | . . . . . . . 56 44 Explosions 160 | . . . . . . . . 160 Melee 137 | . . . . 112 15 10 . . Knockbacks 15 | . . . . 3 2 . 1 9 Impact 6 | . . . . 3 2 . 1 . Kinetic 9 | . . . . . . . . 9 Secondary . | . . . . . . . . . Self-Inflicted Damage 40 | . . . . . . . . 40 Shots . | . . . . . . . . . Rammed 17 | . . . . . . . . 17 Targets Rammed 52 | . . . . . . . 7 45 Kicked 35 | . . . . . . . 7 28 Crushed . | . . . . . . . . . Highest Temperature 954 | . 12 14 1 . 5 14 954 460 Average Temperature 133 | . 8 6 1 . 4 8 218 102 Received Heat Transfer 1342 | . 12 198 . 252 54 . 265 561 Effects 25 | . . . . . . . 22 3 Shutdowns 10 | . . . . . . . 7 3 Energy Bleed 2 | . . . . . . . 2 . Interference 5 | . . . . . . . 5 . Matter Decay 2 | . . . . . . . 2 . Short Circuit 2 | . . . . . . . 2 . Damage (major) 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . 4 Parts Fried 9 | . . . . 4 1 . . 4 Impact Corruptions 7 | . . . . 4 2 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 1 . . 1 2 Heat Transferred 2275 | . 50 . . . . . 1738 487 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Peak Influence 370 | . 95 295 90 177 96 76 168 370 Initial 56 | . . 39 40 35 56 46 . 22 Average 84 | . 20 162 80 101 71 33 73 106 Maximum Alert Level 1 | . . 1 . . . . . 1 Low Security (%) 91 | 100 100 64 100 100 100 100 100 78 Level 1 8 | . . 35 . . . . . 21 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . . 1 . . 2 11 Investigation . | . . . . . . . . . Extermination 6 | . . . . . . . 2 4 Reinforcement 5 | . . . . 1 . . . 4 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 3 | . . . . . . . . 3 Communications Jammed 2 | . . . . . . . . 2 Distress Signals 2 | . . . . . . . . 2 Times Spotted 108 | . 8 13 3 13 2 1 17 51 Peak Tracking Total 12 | . 3 4 3 3 2 1 4 12 Tactical Retreats 13 | . . 1 . 3 . . 1 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 2 | . . . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 10 | . . . . . . . 2 8 Max in Single Turn 3 | . . . . . . . 1 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 15 | . 1 2 . 1 3 1 4 3 Terminals 8 | . 1 2 . 1 1 . 2 1 Fabricators 2 | . . . . . 2 . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 3 | . . . . . . 1 . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 25 | . 3 3 . 1 4 1 10 3 Successful 11 | . 2 1 . 1 . 1 6 . Failed 14 | . 1 2 . . 4 . 4 3 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 11 | . 3 . . 1 1 . 5 1 Terminals 16 | . 3 3 . 1 1 . 7 1 Fabricators 3 | . . . . . 3 . . . Repair Stations 3 | . . . . . . . 3 . Recycling Units 3 | . . . . . . 1 . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 1 1 . . . . 5 . Record 5 | . . . . . . . 5 . Locate Traps 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . Scan Component 1 | . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . Terminals 2 | . 1 . . 1 . . . . Assimilate 1 | . . . . 1 . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 10 | . 1 1 . . 2 . 3 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 . . . . Highest-Rated Group 40 | . . . 40 40 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . 14 . . . . Total Damage 181 | . . . . 181 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 5295 | 87 288 462 94 587 332 556 1496 1393 Spaces Moved 3351 | 67 192 357 132 391 236 409 896 671 Core 92 | 12 . . . . . . . 80 Treads . | . . . . . . . . . Legs 2336 | 55 174 . . 180 236 409 748 534 Wheels . | . . . . . . . . . Hover 205 | . . . . . . . 148 57 Flight 718 | . 18 357 132 211 . . . . Fastest Speed 34 | 50 37 34 37 37 127 124 108 50 Average Speed 103 | 107 112 46 41 79 127 125 118 116 Slowest Speed 280 | 120 120 117 280 127 127 127 125 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 6 26 27 22 25 8 10 25 20 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 98 | . . . . . . . 17 81 Melee . | . . . . . . . . . Projectile 59 | . . . . . . . 17 42 AOE 39 | . . . . . . . . 39 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total 4790 | 79 249 572 157 630 264 448 1266 1125 Wait 771 | 1 28 129 8 171 5 14 205 210 Move 3343 | 66 191 356 131 390 235 408 895 671 Hop . | . . . . . . . . . Pick Up 80 | 6 1 10 2 6 8 4 24 19 Fast Attach 71 | 6 7 9 2 10 . 4 13 20 Attach 77 | . . 3 3 3 2 1 27 38 Detach 41 | . 1 1 1 7 . 1 9 21 Swap 19 | . 1 2 . 4 . 3 5 4 Drop 93 | . 11 11 3 6 6 7 27 22 Fire 206 | . 9 51 7 8 . 5 53 73 Melee 34 | . . . . 25 8 1 . . Ram 3 | . . . . . . . . 3 Kick 51 | . . . . . . . 7 44 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 647 | -9/Materials | Lost 3 parts (1n1u1w) 678 | -9/Materials | Discovered new exit (range 12) 765 | -9/Materials | Core integrity fell below 50% 837 | -9/Materials | Identified exit to Mines 838 | -9/Materials | Entered Mines 904 | -9/Mines | Build established: Scavenger-Mutant 922 | -9/Mines | Discovered new exit (range 3) 923 | -9/Mines | Identified exit to Materials 926 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 932 | -9/Mines | Entered Materials 932 | -8/Materials | Accompanied by 3 allies 932 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1484 | -8/Materials | Discovered new exit (range 4) 1486 | -8/Materials | Identified exit to Factory 1519 | -8/Materials | Entered Factory 1519 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1592 | -7/Factory | Build established: Mutant 1841 | -7/Factory | Discovered new exit (range 4) 1846 | -7/Factory | Identified exit to Factory 1851 | -7/Factory | Entered another Factory area 1851 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2396 | -6/Factory | Discovered new exit (range 8) 2405 | -6/Factory | Identified exit to Factory 2407 | -6/Factory | Entered another Factory area 2407 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2633 | -5/Factory | Spotted B-75 Beast 2720 | -5/Factory | Build established: Scavenger-Gunner 2811 | -5/Factory | Lost 3 parts (1p1u1w) 3000 | -5/Factory | Lost 3 parts (2p1w) 3288 | -5/Factory | Lost 4 parts (1p1u2w) 3542 | -5/Factory | Build established: Scavenger-Tank 3830 | -5/Factory | Discovered new exit (range 15) 3846 | -5/Factory | Identified exit to Factory 3903 | -5/Factory | Entered another Factory area 3903 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4005 | -4/Factory | Found Quantum Capacitor 4219 | -4/Factory | System corruption reached 10% 4262 | -4/Factory | Lost 5 parts (2p1n2u) 4394 | -4/Factory | Lost 4 parts (1p2n1u) 4479 | -4/Factory | Lost 5 parts (3n1u1w) 4920 | -4/Factory | Build established: Scavenger-Gunner 5037 | -4/Factory | Spotted B-86 Titan 5063 | -4/Factory | Garrison activated, responded to threat 5159 | -4/Factory | System corruption reached 30% 5189 | -4/Factory | Core integrity fell below 50% 5288 | -4/Factory | Discovered new exit (range 16) 5289 | -4/Factory | Lost 25 parts (5p8n7u5w) 5289 | -4/Factory | Core integrity fell below 20% 5296 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05249_ Penetrated by Slug. 05249_ Imp. System Restoration Module destroyed. 05249_ Penetrated by Slug. 05249_ Flexi-carbon Leg destroyed. 05252_ Slug penetrates Wall. 05253_ ZNTDLGY 05255_ Slug penetrates Matter Pump. 05255_ Matter Pump disabled. 05257_ K-01 Serf collects debris. 05258_ Slug penetrates Wall. 05258_ Mic. Fission Core destroyed. 05261_ K-01 Serf collects debris. 05267_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05269_ System corrupted: Matter fused (-9). 05276_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 05285_ System corrupted: Energy discharge (-33). 05288_ EXIT=FOUND 05295_ System corrupted: Variable Charge Gun targeting data glitched. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | +#############+###???????????t###??????? | | ########## #??????? | | @s ! #??????? | | ssss < #???? | | p ## #???? | | ##+####### #??????? | | ############### ??????# ##??????? | | #?????????????? ??????? #???????? | | ###???????????#""""??????? +???????? | | " ??????#""""??????? #???????? | | "T??????#"""" ??????? #???????? | | ?????#"""" ????????#???????? | | ##### = ]??????"""? ???????????????? | | ####????? ??????????? ???????????????? | | ! ????????? ???????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ######?????????????????????????????????? | | ??????????????????????????????????? | | """???????????????????????????????????? | | "T"???????????????????????????????????? | | #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 44 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 110 Jamming Range 8 Corruption Prevention 12 Heat Shielding 100 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombIonComputer Manual? 0 Play Time 01:37:32 Cumulative 22.3 hours Start 2021.03.20 @ 20:27:10 End 2021.03.20 @ 22:41:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 154505fc-b949-4cf2-8cd8-05a9a62bff45