Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.09 @ 13:10:02 Player: ToBeDefined Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1736) 1736 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 5594 Bonus ------- Follower Combat Kills 108 Cogmind --------- Core Integrity 0/1000 Matter 284/300 Energy 30/100 System Corruption 24% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Matter Compressor (300) Weapon Cycler Advanced Shield Generator Peak State ------------ > --- POWER ------------ Fission-Ion Core > --- PROPULSION ------- Treaded FC-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Compact Battery Particle Charger Improved Transmission Jammer > --- WEAPON ----------- High-powered Shock Rifle Thermal Phase Construct/C EM Tesla Construct/C Accelerated Gauss Construct/G Electro Construct/G > --- INVENTORY -------- Advanced Heat Sink Huge Storage Unit Particle Charger ECM Suite Improved Remote Datajack [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Makeshift Light Armor Plating Weapon Particle Cannon Energy Gun Constructs Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 3 | . . . . 3 Weapon 3 | . . . . 3 Parts Attached 46 | 9 5 5 12 15 Power 5 | 1 . . 4 . Engine 5 | 1 . . 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 3 . . 2 . Treads 4 | 2 . . 2 . Leg . | . . . . . Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 3 1 3 2 12 Device 12 | 2 . . 1 9 Storage 6 | 1 1 1 1 2 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 15 | 2 4 2 4 3 Energy Gun 4 | 1 . 1 . 2 Energy Cannon 5 | . 2 . 3 . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 35 | . . . 7 28 Power 7 | . . . 2 5 Propulsion 8 | . . . 2 6 Utility 8 | . . . . 8 Weapon 12 | . . . 3 9 Highest Loss Streak 12 | . . . 4 12 To Critical Strikes 1 | . . . . 1 Average Backups 9 | 6 13 15 12 3 Power . | . 1 1 1 . Propulsion 1 | 3 2 2 1 . Utility 3 | . 1 1 4 3 Weapon 4 | 1 8 10 5 . Tool/Special . | . . . . . Unused Backups 27 | . 1 2 14 10 Power 1 | . . . 1 . Propulsion 5 | . 1 . 4 . Utility 11 | . . . 4 7 Weapon 9 | . . 2 5 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 75 | . 100 100 87 48 Engine 10 | . 14 14 14 3 Treads 15 | . 28 28 21 1 Wheel 1 | . . . . 2 Device 9 | . 14 8 5 13 Storage 7 | . 14 14 8 3 Protection 4 | . . 5 8 . Energy Gun 8 | . 10 5 9 6 Energy Cannon 12 | . 8 17 15 7 Peak Build Rating 84 | 7 11 18 40 84 Average Rating 34 | 6 9 13 25 60 On Entrance 15 | . 7 11 18 40 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 62 | 14 34 37 62 42 Greatest Support 49 | 40 40 40 42 49 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 15 20 25 25 Average Capacity 10 | 7 14 15 12 5 Most Carried 20 | 8 15 15 20 5 Average Carried 9 | 6 13 14 12 3 Final Capacity 15 | 8 15 15 5 5 Final Carried 15 | 8 15 15 5 4 Scrap Engine Consumption 90 | . . . 29 61 Constructs Created 11 | . . . 3 8 Constructs Modified 19 | . . . 6 13 Class Distribution -------------------- 54% | Mutant 27% | Construct 7% | Commander-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Construct | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1473 | 316 . 178 310 669 Remotely . | . . . . . Salvage Created 3170 | 205 . 203 915 1847 Parts 127 | 10 1 20 38 58 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 9 | . . . 4 5 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 14 | . . 14 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 28 | . . 8 5 15 Melee 3 | . . . 1 2 Guns 5 | . . 4 1 . Cannons 17 | . . 4 3 10 Classes Destroyed 14 | 3 1 3 2 5 Worker 1 | 1 . . . . Builder 3 | . 1 . 1 1 Tunneler 4 | 4 . . . . Hauler 2 | . . . . 2 Recycler 13 | 1 . . 7 5 Turret 2 | . . 2 . . Watcher 1 | . . . . 1 Swarmer 7 | . . 7 . . Grunt 3 | . . . . 3 Brawler 1 | . . . . 1 Sentry 6 | . . . 3 3 Hunter 3 | . . . . 3 Programmer 7 | . . . 2 5 Subdweller 1 | . . 1 . . Best Kill Streak 6 | 2 1 6 4 2 Combat Bots Only 4 | . . 4 2 2 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 609 | . 4 65 183 357 Missed 205 | . 3 30 79 93 Hits 404 | . 1 35 104 264 Projectile 404 | . 1 35 104 264 Critical Strikes 18 | . . 1 . 17 Part Disruptions 2 | . . . . 2 Damage Taken 6455 | . 17 308 965 5165 Core 1201 | . . 43 145 1013 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 723 | . . . 15 708 Core Remaining (%) 62 | 100 . . 24 . Volleys Fired 192 | 16 10 22 34 110 Largest 5 | 2 1 2 2 5 Hottest 366 | 70 100 136 136 366 Shots Fired 391 | 32 10 44 66 239 Gun 201 | 32 . 28 26 115 Cannon 180 | . . 16 40 124 Launcher . | . . . . . Special 10 | . 10 . . . Kinetic 110 | 16 . 14 2 78 Thermal 141 | 16 10 30 62 23 Explosive . | . . . . . Electromagnetic 140 | . . . 2 138 Robot Hit Streak 14 | 4 2 7 14 14 Robot Miss Streak 4 | 2 . 3 4 4 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 285 | 19 1 27 53 185 Core Hits 117 | 8 1 13 22 73 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 9 | 2 . 2 1 4 Burn 5 | 2 . 2 1 . Blast 1 | . . . . 1 Corrupt 1 | . . . . 1 Smash 2 | . . . . 2 Melee Attacks 24 | . . . 7 17 Impact 17 | . . . . 17 Slashing 7 | . . . 7 . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5774 | 212 24 515 1433 3590 Guns 2134 | 212 . 373 401 1148 Cannons 2397 | . . 142 537 1718 Explosions 229 | . . . 75 154 Melee 951 | . . . 420 531 Ramming 39 | . . . . 39 Kinetic 1285 | 64 . 185 50 986 Thermal 1880 | 148 24 330 943 435 Explosive . | . . . . . Electromagnetic 1619 | . . . 20 1599 Impact 531 | . . . . 531 Slashing 420 | . . . 420 . Piercing . | . . . . . Highest Corruption 24 | . 4 4 7 24 Average Corruption 6 | . 3 4 5 8 Corruption Purged 8 | . . . . 8 Corruption Blocked . | . . . . . Effects 155 | . 4 10 82 59 Message Errors 37 | . 1 4 19 13 Matter Fused 32 | . . 2 19 11 Heat Flow Errors 20 | . 1 . 9 10 Energy Discharges 20 | . 1 2 9 8 Parts Rejected 4 | . . . 1 3 Parts Fused 2 | . . . 2 . Data Loss (minor) 18 | . 1 1 8 8 Data Loss (major) 8 | . . . 8 . Misfires 5 | . . . 5 . Alerts 6 | . . 1 1 4 Weapon Failures 3 | . . . 1 2 Overload Shots . | . . . . . Overflow Damage 272 | . . . 147 125 Projectiles 21 | . . . 17 4 Explosions . | . . . . . Melee 251 | . . . 130 121 Knockbacks 12 | . . . . 12 Impact 2 | . . . . 2 Kinetic 10 | . . . . 10 Secondary . | . . . . . Self-Inflicted Damage 142 | . . . . 142 Shots 4 | . . . . 4 Rammed 15 | . . . . 15 Targets Rammed 15 | . . . . 15 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 510 | 90 291 75 370 510 Average Temperature 135 | 30 92 29 143 148 Received Heat Transfer 1014 | . 9 90 192 723 Effects 12 | . . . 2 10 Shutdowns 4 | . . . . 4 Energy Bleed 3 | . . . 1 2 Interference 4 | . . . 1 3 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted 5 | . . . . 5 Combat Hostiles 3 | . . . . 3 Parts Fried 23 | . . . . 23 Impact Corruptions 7 | . . . . 7 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | 2 1 . 1 . Heat Transferred 3383 | 592 50 814 1827 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 1 2 Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 97 | 100 100 . 100 93 Level 1 2 | . . . . 6 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 217 | 5 8 . 84 217 Initial 74 | . . . 74 . Average 31 | 1 . . 4 76 Influence Increases 1264 | 30 21 250 225 738 Destroy 0b10 Robot/C 580 | . . 180 100 300 Destroy 0b10 Robot/NC 130 | 30 5 . 50 45 Destroy Leader 106 | . . 10 . 96 Successful Hack 70 | . 7 . 58 5 Disable Machine 180 | . . . 15 165 Destroy Structure 33 | . 9 . 2 22 Lose Combat Pursuer 165 | . . 60 . 105 Influence Decreases 1156 | 30 21 94 381 630 Entered New Map 82 | . . . 82 . Time Decay 773 | 30 21 94 248 380 Lost Part 296 | . . . 51 245 Lost Ally 5 | . . . . 5 Squads Dispatched 5 | . . . . 5 Investigation . | . . . . . Extermination 3 | . . . . 3 Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 2 11 8 29 Peak Tracking Total 6 | . 3 6 2 6 Tactical Retreats 7 | . . 2 . 5 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 16 | . . 2 3 11 Max in Single Turn 7 | . . 1 2 7 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 20 | . 1 1 12 6 Terminals 10 | . 1 . 6 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . 5 . Scanalyzers 2 | . . . . 2 Garrison Access 1 | . . . . 1 Total Hacks 38 | . 2 4 20 12 Successful 21 | . 1 4 11 5 Failed 17 | . 1 . 9 7 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual 6 | . 2 . 2 2 Terminals 17 | . 2 . 10 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 8 | . . . 8 . Scanalyzers 6 | . . . . 6 Garrison Access 1 | . . . . 1 Terminal Hacks 12 | . 1 4 6 1 Record 6 | . . 4 2 . Part Schematic 2 | . 1 . 1 . Robot Analysis 1 | . . . 1 . Open DSF 1 | . . . . 1 Release Object 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . . . 5 . Retrieve Components 5 | . . . 5 . Scanalyzer 4 | . . . . 4 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 1 . 7 5 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . 1 . 1 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . . . 12 . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 5 | . . . 5 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Total Allies 5 | . . . 5 . Largest Group 5 | . . . 5 2 Highest-Rated Group 105 | . . . 105 29 Highest-Rated Ally 32 | . . . 32 21 Total Orders . | . . . . . Ally Attacks 13 | . . . 10 3 Total Damage 395 | . . . 363 32 Kills 6 | . . . 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 1209 | 144 336 348 . 381 Structural 27 | . . . . 27 Seismic 828 | 144 336 348 . . Jamming 303 | . . . . 303 ECM 196 | . . . . 196 Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 6215 | 233 336 606 2919 2121 Spaces Moved 2856 | 109 166 320 1232 1029 Core 27 | 6 . . . 21 Treads 1941 | 103 166 320 1048 304 Legs 67 | . . . 67 . Wheels 463 | . . . 117 346 Hover 358 | . . . . 358 Flight . | . . . . . Fastest Speed 50 | 50 160 160 130 50 Average Speed 160 | 153 160 160 185 130 Slowest Speed 240 | 160 160 160 240 234 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 5 20 21 96 18 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 8 | . . 8 . . Spaces Dug 9 | . 9 . . . Terrain Destroyed 19 | . 9 . . 10 Melee . | . . . . . Projectile 15 | . 9 . . 6 AOE 4 | . . . . 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Total 4114 | 142 207 372 1798 1595 Wait 808 | . 9 13 421 365 Move 2852 | 108 165 319 1231 1029 Hop . | . . . . . Pick Up 62 | 6 11 5 20 20 Fast Attach 20 | 8 1 . 3 8 Attach 14 | 1 . . 6 7 Detach 3 | 2 . . . 1 Swap 29 | 1 5 6 10 7 Drop 45 | . 6 7 16 16 Fire 192 | 16 10 22 34 110 Melee 24 | . . . 7 17 Ram 15 | . . . . 15 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 50 | . . . 50 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -7/Recycling -5/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 234 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 8) 528 | -10/Materials | Discovered new exit (range 12) 570 | -10/Materials | Entered Subcaves 571 | -10/Subcaves | Approached by a straggling Scientist 588 | -10/Subcaves | Discovered new exit (range 11) 653 | -10/Subcaves | Discovered new exit (range 8) 671 | -10/Subcaves | Visited Clippyterm 676 | -10/Subcaves | Identified exit to Recycling 676 | -10/Subcaves | Learned Factory garrison access intel 931 | -10/Subcaves | Disturbed a concealed Subdweller 1047 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1176 | -10/Subcaves | Entered Recycling 1204 | -7/Recycling | Core integrity fell below 50% 1247 | -7/Recycling | Lost 3 parts (1p1n1w) 1984 | -7/Recycling | Discovered new exit (range 10) 2325 | -7/Recycling | Lost 4 parts (1p1n2w) 2779 | -7/Recycling | Build established: Commander-Mutant 2888 | -7/Recycling | Scanned before Scraplab entrance 2941 | -7/Recycling | Angered Scraplab inhabitants 2947 | -7/Recycling | Found Prototype Device 2947 | -7/Recycling | Identified Scrap Engine 3453 | -7/Recycling | Build established: Construct 4095 | -7/Recycling | Entered Factory 4095 | -5/Factory | Accompanied by 2 allies 4095 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x3, Weapon x3 4096 | -5/Factory | Loaded intel: 4 garrison access locations 4552 | -5/Factory | System corruption reached 10% 4609 | -5/Factory | Lost 5 parts (1n2u2w) 5989 | -5/Factory | Build established: Mutant 6118 | -5/Factory | Core integrity fell below 50% 6175 | -5/Factory | Garrison activated, responded to threat 6178 | -5/Factory | Core integrity fell below 20% 6210 | -5/Factory | Lost 12 parts (3p3n4u2w) 6216 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06177_ Hvy. Mace destroyed. 06178_ Scrap Engine consumes Flexi-carbon Leg. 06178_ Slammed into P-70 Sage. 06179_ Scrap Engine consumes Corrupted Antigrav System. 06179_ Slammed into P-70 Sage. 06179_ Scrap Engine destroyed. 06181_ System corrupted: Matter fused (-6). 06190_ Acquired Imp. Arc Projector. 06195_ Critical hit (Burn: +37). 06196_ System corrupted: Component data lost. 06197_ P-70 Sage shuts down. 06208_ Critical hit (Burn: +37). 06210_ Slug penetrates Wall. 06211_ U-05 Engineer builds a Door. 06213_ Critical hit (Burn: +37). 06213_ Slug penetrates Wall. 06215_ P-70 Sage reactivates. 06216_ System corrupted: Imp. Arc Projector rejected. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????#???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ???????????????????????????????????? ???#???????? | | ???????????????????????????????????? """ #???????? | | ???????????????????????????????????? """ ????????? | | ???????????????????????????????????? """?????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ???????????? | | ????????????????????????############/###+#???????? | | ????????????????????????#@ g # #???????? | | ????????????????????????# Y # #???????? | | ????????????????????????# !!!g + ######### | | ????????????????????????# !! g# | | ????????????????????????# !! # | | ????????????????????????# # | | ????????????????????????# # "" "" | | ????????????????????????# # "" "" | | ????????????????????????########### """ """ "?" | | ??????????????????????????######### """ """ "G" | | ??????????????????????????# # """ """ """ | | ??????????????????????????# # | | ??????????????????????????# " % /% | | ??????????????????????????# "" %%# ####### | | ??????????????????????????# !# # | | ??????????????????????????# ! ### # """"" | | ??????????????????????????########## # ""T"" | | ???????????????????????????# # # | | ???????????????????????????# + # | | ???????????????????????????# # # | | ???????????????????????????######### ##+##+# | | ??????????????????????? | | ??????????????????????? ####### T##### | | ?????????????????????????????????????####???# | | ????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 19 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 100 Evasion (%) 55 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Tesla Rifle | -7/Recycling | Hacked Adv. Shield Generator | -5/Factory | Scanalyzed Hvy. Mace | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Not So Scrappy Scrappetite Challenges ------------ None Game ------ Seed LaserOvertunedInterface Manual? 0 Play Time 01:15:39 Cumulative 49.7 hours Start 2026.07.09 @ 11:51:07 End 2026.07.09 @ 13:10:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 215f54cf-dcac-4e05-8284-726f9f0b587b