Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.01 @ 18:53:42 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1024) 1024 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4509 Bonus ------- None Cogmind --------- Core Integrity 793/850 Matter 205/300 Energy 0/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Weight Redist. System Enhanced Optical Array Transport Network Coupler Advanced Targeting Computer Recalibrator > --- WEAPON (3) ------- Fusion Bomb Launcher Scythe > --- INVENTORY (4) ---- High-capacity Storage Unit Hardened Light Armor Plating Heavy Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Transport Network Coupler Advanced Targeting Computer Recalibrator > --- WEAPON ----------- Heavy Plasma Cannon Fusion Bomb Launcher Scythe > --- INVENTORY -------- High-capacity Storage Unit Hardened Light Armor Plating Heavy Missile Launcher Mining Laser [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Scythe Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . . 1 . Utility 4 | . . . . 2 . 2 Weapon 1 | . . 1 . . . . Parts Attached 71 | 2 11 15 15 12 13 3 Power 8 | . 3 1 1 1 2 . Engine 6 | . 2 1 1 1 1 . Core 2 | . 1 . . . 1 . Reactor . | . . . . . . . Propulsion 23 | . 3 5 4 8 3 . Treads . | . . . . . . . Leg 8 | . 3 5 . . . . Wheel 2 | . . . 2 . . . Hover 4 | . . . 2 2 . . Flight 9 | . . . . 6 3 . Utility 22 | 1 2 3 9 3 3 1 Device 6 | . . 1 2 2 1 . Storage 7 | 1 2 . 4 . . . Processor 6 | . . . 2 1 2 1 Hackware . | . . . . . . . Protection 3 | . . 2 1 . . . Artifact . | . . . . . . . Weapon 18 | 1 3 6 1 . 5 2 Energy Gun 9 | . 3 2 . . 4 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 3 | 1 . . 1 . 1 . Ballistic Cannon 1 | . . 1 . . . . Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . 2 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . Parts Lost 26 | . 2 2 6 6 4 6 Power 3 | . . . . . 1 2 Propulsion 12 | . . . 3 4 2 3 Utility 2 | . . . 2 . . . Weapon 9 | . 2 2 1 2 1 1 Highest Loss Streak 6 | . 2 2 6 5 4 6 Average Slot Usage (%) 86 | . 100 99 87 78 69 77 Engine 9 | . 12 11 11 9 4 5 Core 1 | . 1 . . . 2 5 Leg 14 | . 28 33 7 . . . Wheel 1 | . . . 8 . . . Hover 2 | . . . 10 2 4 . Flight 7 | . . . . 23 12 16 Device 7 | . . 3 8 16 10 13 Storage 11 | . 28 12 4 9 6 . Processor 5 | . . . 5 7 11 19 Protection 1 | . . 6 . . . . Energy Gun 5 | . 2 14 . . 5 . Ballistic Gun 6 | . 25 1 8 . . . Ballistic Cannon 1 | . . 6 . . . . Launcher 1 | . . 4 2 . . 2 Slashing Weapon 7 | . . 5 22 9 7 6 Naked Turns . | . . . . . . . Heaviest Build 34 | 14 16 25 20 13 17 34 Greatest Support 30 | 20 20 30 30 16 24 24 Greatest Overweight (x) 4 | . . . 4 2 3 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 8 8 8 12 4 4 4 Average Capacity 5 | 6 6 6 4 4 4 4 Most Carried 8 | 8 8 7 6 4 4 4 Average Carried 4 | 6 6 6 4 3 3 4 Final Capacity 8 | 8 8 6 4 4 4 4 Final Carried 8 | 8 8 6 4 4 4 4 Class Distribution -------------------- 49% | Mutant 33% | Scavenger-Mutant 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1268 | 232 279 255 282 110 110 . Remotely . | . . . . . . . Salvage Created 1512 | 57 399 545 86 124 197 104 Parts 113 | 3 29 44 . 8 16 13 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 4 | . 4 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 36 | . 6 15 6 4 3 2 Melee 11 | . . 2 2 4 3 . Guns 17 | . 6 7 4 . . . Cannons 1 | . . 1 . . . . AOE 7 | . . 5 . . . 2 Classes Destroyed 11 | 1 2 3 1 . 2 2 Worker 5 | . 2 1 . . 2 . Builder 2 | . . . . . 1 1 Tunneler 1 | . . . . . . 1 Hauler 1 | . . . . . 1 . Recycler 3 | 1 2 . . . . . Operator 1 | . . . . . . 1 Watcher 2 | . . 1 . 1 . . Swarmer 13 | . . 7 . 3 3 . Grunt 12 | . 6 4 . . . 2 Sentry 5 | . . 4 . 1 . . Assembled 6 | . . . 6 . . . Best Kill Streak 7 | 1 5 7 5 3 3 2 Combat Bots Only 5 | . 4 5 5 3 2 2 Max Kills in Single Turn 4 | 1 2 4 1 1 1 2 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . 3 . . . 2 Melee 1 | . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 2985 | . 532 648 598 464 302 441 Core 740 | . 106 121 220 160 76 57 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 57 . 14 70 89 . Volleys Fired 94 | 3 36 25 15 4 2 9 Largest 3 | 2 2 3 1 1 2 1 Hottest 119 | 40 85 119 23 23 110 90 Shots Fired 179 | 6 72 69 15 4 4 9 Gun 148 | 6 72 47 15 4 4 . Cannon 20 | . . 16 . . . 4 Launcher 11 | . . 6 . . . 5 Special . | . . . . . . . Kinetic 110 | 6 63 22 15 4 . . Thermal 54 | . 9 41 . . . 4 Explosive 5 | . . . . . . 5 Electromagnetic 10 | . . 6 . . 4 . Robot Hit Streak 12 | 5 7 12 8 2 2 2 Robot Miss Streak 3 | . 3 1 2 1 2 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 145 | 5 48 45 13 15 14 5 Core Hits 83 | 2 23 27 10 5 8 8 Critical Hits 5 | . . 1 . 1 3 . Critical Kills 3 | . . 1 . . 2 . Critical Parts Destroyed 2 | . . . . 1 1 . Melee Attacks 56 | . . 6 4 27 16 3 Impact . | . . . . . . . Slashing 56 | . . 6 4 27 16 3 Piercing . | . . . . . . . Sneak Attacks 6 | . . . . 1 5 . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . 1 . . . . Damage Inflicted 3789 | 59 492 847 315 481 767 828 Guns 1135 | 59 492 301 193 38 52 . Cannons 172 | . . 104 . . . 68 Explosions 984 | . . 321 . . . 663 Melee 1498 | . . 121 122 443 715 97 Ramming . | . . . . . . . Kinetic 862 | 59 424 148 193 38 . . Thermal 393 | . 68 257 . . . 68 Explosive 663 | . . . . . . 663 Electromagnetic 373 | . . 321 . . 52 . Impact . | . . . . . . . Slashing 1498 | . . 121 122 443 715 97 Piercing . | . . . . . . . Highest Corruption 2 | . . . 1 2 . . Average Corruption 1 | . . . 1 2 . . Corruption Purged . | . . . . . . . Effects 4 | . . . 1 3 . . Message Errors 3 | . . . 1 2 . . Energy Discharges 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 174 | . . 7 . 20 137 10 Projectiles . | . . . . . . . Explosions 9 | . . 7 . . . 2 Melee 165 | . . . . 20 137 8 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 94 | . . 56 . . . 38 Shots 4 | . . 3 . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 240 | . 101 240 . . 190 141 Average Temperature 78 | . 35 104 . . 65 43 Received Heat Transfer 569 | . 273 150 20 54 . 72 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 825 | . 150 575 . . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 289 | 5 170 289 108 200 79 166 Initial 108 | . 3 . 108 18 4 25 Average 78 | 3 29 142 60 123 22 80 Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 91 | 100 100 73 100 88 100 100 Level 1 8 | . . 26 . 11 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 1 . . 2 3 Investigation 4 | . 1 1 . . 1 1 Extermination . | . . . . . . . Reinforcement 4 | . 1 . . . 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 2 | . . 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 8 17 15 10 9 5 Peak Tracking Total 13 | . 4 7 13 8 3 3 Tactical Retreats 5 | . . . 1 2 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 4 | . . 2 . . . 2 Max in Single Turn 2 | . . 1 . . . 2 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 20 | . 2 6 1 6 4 1 Terminals 12 | . 2 5 . 3 2 . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . 1 . Recycling Units 2 | . . 1 . 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access 2 | . . . . 1 1 . Total Hacks 47 | . 5 17 1 9 12 3 Successful 25 | . 3 10 1 5 5 1 Failed 22 | . 2 7 . 4 7 2 Catastrophic 5 | . . 2 . 1 2 . Database Lockouts . | . . . . . . . Manual 15 | . 3 11 . 1 . . Terminals 34 | . 5 16 . 6 7 . Fabricators 3 | . . . . . . 3 Repair Stations 2 | . . . . . 2 . Recycling Units 2 | . . 1 . 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access 4 | . . . . 1 3 . Terminal Hacks 14 | . 2 6 1 2 3 . Part Schematic 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Level Access Points 1 | . . 1 . . . . Branch Access Points 2 | . . 1 . . 1 . Terminal Index 1 | . . 1 . . . . Alert Level 2 | . . 1 . . 1 . Locate Traps 1 | . . 1 . . . . Zone Layout 5 | . 1 1 . 2 1 . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 2 | . . 1 . 1 . . Report Inventory 2 | . . 1 . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 5 | . 1 3 . 1 . . Terminals 5 | . 1 3 . 1 . . Track 2 | . . 1 . 1 . . Botnet 3 | . 1 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 2 6 . 2 3 1 Full Trace Events 3 | . . 1 . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built 1 | . . . . . . 1 Matter 256 | . . . . . . 256 Time 64 | . . . . . . 64 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired 1 | . . . . . 1 . Time 26 | . . . . . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 2631 | 23 473 642 361 443 530 159 Spaces Moved 2205 | 9 271 434 353 433 643 62 Core 29 | . . . 8 1 3 17 Treads . | . . . . . . . Legs 773 | 9 271 434 59 . . . Wheels 57 | . . . 53 4 . . Hover 680 | . . . 233 81 366 . Flight 666 | . . . . 347 274 45 Fastest Speed 34 | 120 120 120 61 34 34 34 Average Speed 76 | 120 120 120 78 40 51 68 Slowest Speed 280 | 120 120 120 250 150 280 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 1 35 42 65 38 18 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 15 | . . . . 15 . . Terrain Destroyed 115 | . . 9 . 15 . 91 Melee 15 | . . . . 15 . . Projectile 2 | . . 1 . . . 1 AOE 98 | . . 8 . . . 90 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 2913 | 15 354 499 413 656 812 164 Wait 425 | . 21 1 13 172 132 86 Move 2199 | 8 270 433 352 432 642 62 Hop . | . . . . . . . Pick Up 16 | 2 5 5 2 1 1 . Fast Attach 49 | 1 5 6 12 9 13 3 Attach 6 | . . 3 2 1 . . Detach 6 | . 1 . 3 1 1 . Swap 16 | 1 6 6 1 2 . . Drop 44 | . 10 15 6 7 5 1 Fire 94 | 3 36 25 15 4 2 9 Melee 55 | . . 5 4 27 16 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . 3 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 9) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 499 | -9/Materials | Discovered new exit (range 8) 628 | -9/Materials | Discovered new exit (range 13) 763 | -9/Materials | Discovered new exit (range 3) 892 | -9/Materials | Build established: Scavenger-Tank 1087 | -9/Materials | Discovered new exit (range 15) 1107 | -9/Materials | Identified exit to Mines 1107 | -9/Materials | Identified exit to Storage 1107 | -9/Materials | Identified exit to Materials 1139 | -9/Materials | Entered Mines 1158 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1195 | -9/Mines | Assembled infested the area 1224 | -9/Mines | Core integrity fell below 50% 1253 | -9/Mines | Lost 6 parts (3n2u1w) 1289 | -9/Mines | Learned location of Zion (-7) 1348 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1350 | -9/Mines | Found Prototype Device 1350 | -9/Mines | Identified Exp. Sensor Array 1378 | -9/Mines | Core integrity fell below 20% 1389 | -9/Mines | Learned Materials security intel 1483 | -9/Mines | Discovered exit to Materials (range 5) 1500 | -9/Mines | Entered Materials 1500 | -8/Materials | Evolved 2 slots: Utility x2 1578 | -8/Materials | Lost 5 parts (3n2w) 1935 | -8/Materials | Discovered new exit (range 8) 1938 | -8/Materials | Identified exit to Factory 1943 | -8/Materials | Entered Factory 1943 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1961 | -7/Factory | Build established: Mutant 2333 | -7/Factory | Lost 4 parts (1p2n1w) 2371 | -7/Factory | Repaired Hcp. Storage Unit 2438 | -7/Factory | Discovered new exit (range 10) 2438 | -7/Factory | Identified exit to Lower Caves 2473 | -7/Factory | Entered another Factory area 2473 | -6/Factory | Evolved 2 slots: Utility x2 2562 | -6/Factory | Fabricated Fusion Bomb Launcher (x1) 2583 | -6/Factory | Build established: Scavenger-Mutant 2632 | -6/Factory | Self-destructed Last Messages --------------- 02602_ U-05 Engineer destroyed. 02602_ O-16 Technician destroyed. 02603_ The unstable cave ceiling collapses. 02605_ Slug penetrates Wall. 02608_ The unstable cave ceiling collapses. 02608_ Penetrated by Slug. 02608_ VTOL Module destroyed. 02609_ U-05 Engineer builds a Wall. 02611_ The unstable cave ceiling collapses. 02611_ Slug penetrates Fabricator. 02611_ Hvy. Plasma Cannon destroyed. 02613_ U-05 Engineer builds a Wall. 02615_ The unstable cave ceiling collapses. 02615_ Penetrated by Slug. 02615_ Lgt. Nuclear Core destroyed. 02615_ Penetrated by Slug. 02615_ VTOL Module destroyed. 02627_ Slug penetrates Wall. 02627_ Ion Engine destroyed. 02631_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? #????????????????????????? | | ????????????????######? #????????????????????????? | | ???????????????## # ## #????????????????????????? | | ?????????????### # #????????????????????????? | | ??????????#### # # #??#?????????????????????? | | ???? ????## # ## #? ?????????????????????? | | #???# ???# # # ""?????????????????????? | | # ### # # "??????????????????????? | | ! " + ???????????????????????? | | ????# ????????????????????????? | | ????# #????????????????????????? | | ????+ #????????????????????????? | | ????####### #????????????????????????? | | ?????????# # = !#????????????????????????? | | ??????????? ##???????????????????????? | | ??########### % = #???????????????????????? | | ###! #?# ########?????????????????? | | # #?# # #?????????????????? | | # ! #??# "" # """" #?????????????????? | | # ##### #@"""" #?????????????????? | | + """""" + + """" #?????????????????? | | # """""" ########### # """" #?????????????????? | | # """""" [#?????????# # #?????????????????? | | # """""" #?????????# ########?????????????????? | | #############?????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????#+#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 325 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Fusion Bomb Launcher | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed ColdGreatMembrane Manual? 0 Play Time 00:48:46 Cumulative 44.2 hours Start 2021.07.26 @ 15:07:44 End 2021.08.01 @ 18:53:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 53 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cef3d9f0-90d9-44fa-ab57-67d127135899