Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 23:06:52 Player: vahar Result: Destroyed by YL-KCM(R) with Subdweller Beam Cannon Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (21) 105 Value Destroyed (680) 680 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1225 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 433/500 Energy 125/125 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Matter Pod Targeting Computer > --- WEAPON (2) ------- Autogun > --- INVENTORY (5) ---- Targeting Computer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Spiked Treads > --- UTILITY ---------- High-capacity Matter Pod Targeting Computer > --- WEAPON ----------- Subdweller Machine Gun Subdweller Shrapnel Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Targeting Computer Autogun Autogun [Rating: 11] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Matter Pod Storage High-capacity Matter Pod Processor Targeting Computer Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Subdweller Shrapnel Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 22 | 6 6 10 Power 6 | 1 2 3 Engine 6 | 1 2 3 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads 3 | 2 . 1 Leg 2 | . . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 2 4 Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 4 | . 1 3 Ballistic Cannon 1 | . 1 . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 1 5 Power 2 | . 1 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 4 | . 1 4 To Critical Strikes . | . . . Average Slot Usage (%) 98 | . 96 98 Engine 12 | . 12 13 Treads 23 | . 28 20 Leg 4 | . . 7 Storage 15 | . 18 14 Processor 12 | . 8 14 Energy Gun 4 | . 11 . Ballistic Gun 14 | . 7 17 Ballistic Cannon 9 | . 8 10 Peak Build Rating 11 | 6 9 11 Average Rating 8 | 4 7 9 On Entrance 5 | . 6 9 Naked Turns . | . . . Heaviest Build 23 | 12 17 23 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 5 Average Capacity 5 | 6 6 5 Most Carried 6 | 4 6 5 Average Carried 4 | 2 4 3 Final Capacity 8 | 8 5 5 Final Carried 5 | 4 5 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 1075 | 259 191 625 Remotely . | . . . Salvage Created 581 | . 200 381 Parts 40 | . 17 23 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 11 | . . 11 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 20 | . 7 13 Guns 13 | . 5 8 Cannons 4 | . . 4 AOE 3 | . 2 1 Classes Destroyed 6 | . 3 3 Watcher 1 | . 1 . Swarmer 5 | . 3 2 Grunt 4 | . 4 . Sentry 1 | . . 1 Cobbler 1 | . . 1 Subdweller 10 | . . 10 Best Kill Streak 3 | . 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 111 | . 33 78 Missed 37 | . 7 30 Damage Taken 1413 | . 349 1064 Core 275 | . 61 214 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 85 | . 15 70 Largest 2 | . 2 2 Hottest 90 | . 90 70 Shots Fired 147 | . 30 117 Gun 101 | . 23 78 Cannon 41 | . 7 34 Launcher 5 | . . 5 Special . | . . . Kinetic 125 | . 8 117 Thermal 14 | . 14 . Explosive . | . . . Electromagnetic 8 | . 8 . Robot Hit Streak 23 | . 8 23 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 115 | . 22 93 Core Hits 39 | . 13 26 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Burn 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2149 | . 441 1708 Guns 1175 | . 234 941 Cannons 488 | . 47 441 Explosions 481 | . 155 326 Melee . | . . . Ramming 5 | . 5 . Kinetic 1772 | . 64 1708 Thermal 281 | . 281 . Explosive . | . . . Electromagnetic 91 | . 91 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 21 | . 20 1 Projectiles . | . . . Explosions 21 | . 20 1 Melee . | . . . Knockbacks 8 | . 2 6 Impact . | . . . Kinetic 8 | . 2 6 Secondary . | . . . Self-Inflicted Damage 207 | . 73 134 Shots 7 | . 2 5 Rammed 3 | . 3 . Targets Rammed 3 | . 3 . Kicked . | . . . Crushed . | . . . Highest Temperature 168 | . 168 . Average Temperature 74 | . 74 . Received Heat Transfer 333 | . 135 198 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 644 | . 644 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 2 . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Peak Influence 186 | . 186 . Initial . | . . . Average 57 | . 61 . Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 14 15 Peak Tracking Total 5 | . 5 2 Tactical Retreats 3 | . 3 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 3 | . 2 1 Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 5 4 Successful 5 | . 1 4 Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 1 4 Record 4 | . . 4 Prototype ID Bank 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 4196 | 114 1420 2662 Spaces Moved 2499 | 66 769 1664 Core 3 | 3 . . Treads 1956 | 63 769 1124 Legs 540 | . . 540 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 120 Average Speed 151 | 155 160 147 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 48 | 6 75 64 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 2 | . . 2 Spaces Dug . | . . . Terrain Destroyed 81 | . 7 74 Melee . | . . . Projectile 1 | . . 1 AOE 80 | . 7 73 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 2777 | 75 927 1775 Wait 154 | . 126 28 Move 2497 | 65 768 1664 Hop . | . . . Pick Up 9 | 4 5 . Fast Attach 8 | 6 1 1 Attach 4 | . 1 3 Detach . | . . . Swap 10 | . 4 6 Drop 7 | . 4 3 Fire 85 | . 15 70 Melee . | . . . Ram . | . . . Kick . | . . . Crush 3 | . 3 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 5) 875 | -10/Materials | Discovered new exit (range 5) 1519 | -10/Materials | Discovered new exit (range 10) 1535 | -10/Materials | Entered Subcaves 1636 | -10/Subcaves | Discovered new exit (range 14) 1896 | -10/Subcaves | Learned location of Zion (-6) 1921 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2526 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3464 | -10/Subcaves | Core integrity fell below 50% 3466 | -10/Subcaves | Ambushed by Subdweller buried in earth 3490 | -10/Subcaves | Core integrity fell below 20% 3510 | -10/Subcaves | Lost 4 parts (1p1n2w) 3928 | -10/Subcaves | Visited Clippyterm 3932 | -10/Subcaves | Identified exit to Recycling 3932 | -10/Subcaves | Identified exit to Materials 3932 | -10/Subcaves | Learned Factory garrison access intel 4197 | -10/Subcaves | Destroyed by YL-KCM(R) with Subdweller Beam Cannon Last Messages --------------- 03932_ Connecting with Clippyterm... 03932_ Current location identified: Subcaves >>Record! "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record! "^q" It looks like you're in search of a way out of here, would you like help? Loading 2 Subcaves exits... >>Record! "Tag" It looks like you don't want to be "it," would you like help? Data stored: Factory garrison access intel. >>Record! "Bogan" It looks like you're interested in the dark side, V4-D3R would be pleased, though I don't think they're in the habit of teaching apprentices. 04165_ Autogun destroyed. 04187_ IE-V8A(O) cries out in pain. 04187_ IE-V8A(O) destroyed. 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