Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 09:15:42 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (131) 655 Value Destroyed (4172) 4172 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 9883 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 25 Cogmind --------- Core Integrity 470/850 Matter 92/300 Energy 51/100 System Corruption 2% Temperature Danger (473) Movement Core (700) Ox13 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Cooling System Improved Sensor Array High-powered Tractor Beam Splice Drone Bay (6/6) Hacking Drone Bay (1/1) Heavy Particle Cannon Cooled Particle Cannon Gauss Rifle Heavy Machine Gun KE Penetrator Heavy Missile Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating Hacking Drone Bay > --- WEAPON ----------- Heavy Particle Gun KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Armored Treads Medium Treads Medium Treads Improved Cooling System High-capacity Matter Pod Advanced Target Analyzer Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Splice Drone Bay Cooled Particle Cannon Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Heavy Missile Launcher Makeshift Sword [Rating: 69] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Improved Airjet Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . Utility 6 | . . . 2 . 1 1 . . . . 2 . . Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 161 | 7 11 14 17 6 16 32 8 4 6 4 17 7 12 Power 10 | 1 . 3 2 1 1 1 . . . . . . 1 Engine 8 | 1 . 1 2 1 1 1 . . . . . . 1 Core 2 | . . 2 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 26 | 2 . 2 7 1 6 4 . . . . 2 2 . Treads 18 | 2 . 1 7 1 3 . . . . . 2 2 . Leg . | . . . . . . . . . . . . . . Wheel 7 | . . 1 . . 3 3 . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 71 | 2 9 6 4 . 3 15 3 4 5 . 12 3 5 Device 32 | 1 1 6 . . 2 5 2 2 . . 5 3 5 Storage 5 | 1 2 . 1 . . 1 . . . . . . . Processor 6 | . . . 1 . . . . . 3 . 2 . . Hackware 1 | . . . . . . . . . 1 . . . . Protection 27 | . 6 . 2 . 1 9 1 2 1 . 5 . . Artifact . | . . . . . . . . . . . . . . Weapon 54 | 2 2 3 4 4 6 12 5 . 1 4 3 2 6 Energy Gun 20 | . . . 4 2 4 5 2 . . 2 1 . . Energy Cannon 7 | . 1 3 . . 1 2 . . . . . . . Ballistic Gun 7 | 2 1 . . . 1 2 1 . . . . . . Ballistic Cannon 8 | . . . . . . . . . 1 . 1 1 5 Launcher 7 | . . . . 2 . 1 1 . . 2 . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 2 1 . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 1 . 2 4 . . 4 . 1 . . Parts Lost 25 | . 1 6 . . . 2 . . 1 . 3 . 12 Power 2 | . . 1 . . . . . . . . . . 1 Propulsion 4 | . . 2 . . . . . . . . 1 . 1 Utility 8 | . 1 . . . . 1 . . 1 . 1 . 4 Weapon 11 | . . 3 . . . 1 . . . . 1 . 6 Highest Loss Streak 10 | . 1 3 . . . 1 . . 1 . 1 . 10 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 99 100 100 99 96 84 84 83 84 88 99 96 Engine 8 | . 14 10 5 11 9 7 7 7 7 7 6 6 5 Treads 13 | . 28 21 20 22 22 . . . . . 3 18 18 Wheel 7 | . . 6 1 . 4 20 15 15 15 15 8 . . Device 13 | . 7 11 11 11 18 19 14 13 15 15 13 13 18 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 Processor 7 | . . . 11 11 9 6 . . 5 7 14 20 20 Protection 9 | . 6 2 11 11 9 10 15 16 8 7 13 13 5 Energy Gun 7 | . . . 17 21 16 4 6 7 7 7 2 . . Energy Cannon 5 | . 7 24 4 . 1 7 7 7 2 . . . . Ballistic Gun 5 | . 20 3 . . . 6 7 7 7 7 6 1 . Ballistic Cannon 3 | . . . . . . . . . 4 7 9 13 19 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 103 | 15 23 27 40 42 47 99 103 101 95 88 98 88 81 Greatest Support 76 | 40 40 40 40 40 70 40 40 40 40 40 40 76 76 Greatest Overweight (x) 3 | 3 . 1 1 1 1 2 2 2 2 2 3 3 1 Average Overweight (x) 1 | . . . . . . 1 2 2 1 2 2 1 1 Largest Inventory Capacity 20 | 8 10 10 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 9 10 13 15 15 17 20 20 20 20 20 20 20 Most Carried 20 | 6 10 10 15 15 15 20 20 20 20 20 19 19 17 Average Carried 15 | 3 9 9 13 14 14 16 20 20 19 20 17 17 15 Final Capacity 20 | 8 10 10 15 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 10 15 15 15 20 20 20 20 20 19 17 12 Class Distribution -------------------- 44% | Mutant 23% | Gunner 16% | Tank 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Mutant | -6/Lower Caves Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Matter Collected 3870 | 273 224 293 520 100 184 560 113 130 20 86 465 590 312 Remotely 563 | . . . . . . . . . . . 301 169 93 Salvage Created 4719 | 16 340 393 1019 180 392 881 58 394 . 100 320 330 296 Parts 275 | 4 23 21 58 14 26 48 7 14 . 10 28 12 10 Haulers Intercepted 10 | . 1 . 5 . 2 2 . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . 8 14 . 9 . 6 13 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Combat Hostiles Destroyed 100 | . 5 11 13 7 8 13 4 7 . 8 9 3 12 Guns 48 | . 3 2 10 4 8 10 . 5 . 1 4 1 . Cannons 36 | . 2 9 3 . . 3 . 2 . 1 5 2 9 AOE 16 | . . . . 3 . . 4 . . 6 . . 3 Classes Destroyed 18 | 1 4 1 4 2 . 3 . 1 . 1 . 1 . Worker 4 | . . . . 1 . . . . . . 3 . . Builder 2 | . . . 1 . . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 10 | . 1 . 5 . 2 2 . . . . . . . Recycler 3 | . . . 2 . . 1 . . . . . . . Minesweeper 2 | . . . . . . . . 1 . . . 1 . Operator 1 | . 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . 1 . . . Watcher 8 | . 3 . 3 . 1 1 . . . . . . . Swarmer 30 | . . 3 . 3 4 . 4 . . 7 3 . 6 Grunt 45 | . 5 8 8 3 2 8 . 6 . . 2 . 3 Brawler 3 | . . . . 1 . . . . . . . 1 1 Duelist 3 | . . . 1 . . . . 1 . . . 1 . Sentry 10 | . . . 4 . 2 1 . . . . . 1 2 Hunter 3 | . . . . . . 1 . . . . 2 . . Programmer 4 | . . . . . . 2 . . . . 2 . . Heavy 1 | . . . . . . 1 . . . . . . . Samaritan 4 | . . . . . . . . . . . . 4 . Best Kill Streak 6 | 1 3 2 5 4 4 4 4 4 . 4 6 3 6 Combat Bots Only 6 | . 2 2 3 3 4 3 4 4 . 4 4 3 6 Max Kills in Single Turn 4 | 1 1 1 2 2 1 2 4 1 . 4 1 1 3 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 4 | . . . . 2 . . 4 . . 4 . . 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Hostile Shots Fired 624 | . 40 51 31 17 47 91 3 30 . 7 92 54 161 Missed 194 | . 11 12 14 9 11 27 . 9 . 1 33 22 45 Damage Taken 6640 | . 547 614 318 78 496 1060 46 328 . 80 999 241 1833 Core 668 | . 44 107 15 19 63 40 . . . . 19 32 329 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 39 . 91 88 . . . . 94 . . . Volleys Fired 282 | 2 26 31 45 13 26 48 1 21 . 5 33 6 25 Largest 3 | 2 2 2 2 2 2 3 1 3 . 3 3 3 3 Hottest 148 | 40 80 120 120 112 116 145 39 148 . 136 136 129 145 Shots Fired 687 | 4 52 62 90 22 53 141 1 63 . 11 98 18 72 Gun 377 | 4 40 21 56 18 51 85 . 42 . 6 48 6 . Cannon 301 | . 12 41 34 . 2 55 . 21 . 3 50 12 71 Launcher 9 | . . . . 4 . 1 1 . . 2 . . 1 Special . | . . . . . . . . . . . . . . Kinetic 310 | 4 40 21 . . . 47 . 21 . 6 82 18 71 Thermal 368 | . 12 41 90 18 53 93 . 42 . 3 16 . . Explosive 9 | . . . . 4 . 1 1 . . 2 . . 1 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 26 | 3 14 12 17 18 10 26 . 14 . 6 10 5 10 Robot Miss Streak 8 | 1 1 2 3 1 4 7 . 3 . 2 5 2 8 Penetration Max 1 | . . . . . . . . 1 . . 1 . . Secondary Targets 1 | . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . Shots Hit Robots 454 | 3 41 39 60 16 31 102 . 42 . 6 52 18 44 Core Hits 199 | 2 17 17 30 9 17 35 4 16 . 10 17 8 17 Critical Kills 2 | . . . . . . . . 1 . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 22 | . . . 6 1 2 1 . 3 . . 1 2 6 Burn 12 | . . . 6 1 2 1 . 2 . . . . . Destroy 2 | . . . . . . . . 1 . . . 1 . Blast 8 | . . . . . . . . . . . 1 1 6 Melee Attacks 25 | . . . . . . 7 5 . . . 3 10 . Impact . | . . . . . . . . . . . . . . Slashing 25 | . . . . . . 7 5 . . . 3 10 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . 2 . . . . . 8 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11551 | 36 578 619 1036 554 548 2256 275 999 . 572 1660 860 1558 Guns 4528 | 36 387 192 665 242 535 1047 . 646 . 47 681 50 . Cannons 5088 | . 191 427 371 . . 1073 . 353 . 53 979 238 1403 Explosions 1214 | . . . . 312 . . 275 . . 472 . . 155 Melee 708 | . . . . . . 136 . . . . . 572 . Ramming 13 | . . . . . 13 . . . . . . . . Kinetic 4763 | 36 387 192 . . . 510 . 392 . 100 1455 288 1403 Thermal 4928 | . 191 427 1036 317 535 1610 . 607 . . 205 . . Explosive 1139 | . . . . 237 . . 275 . . 472 . . 155 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 708 | . . . . . . 136 . . . . . 572 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 2 2 2 2 . 2 2 2 Average Corruption 1 | . . . . . 1 1 2 2 2 . 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 64 | . . . . . 11 9 6 4 1 . 9 16 8 Message Errors 13 | . . . . . 1 2 . 1 1 . 2 4 2 Matter Fused 23 | . . . . . 7 3 2 1 . . 1 6 3 Heat Flow Errors 12 | . . . . . 1 2 . . . . 4 4 1 Energy Discharges 6 | . . . . . . . 3 1 . . 1 1 . Data Loss (minor) 7 | . . . . . 1 2 1 1 . . . 1 1 Misfires 1 | . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 366 | . . . . 6 . . 1 18 . 39 62 195 45 Projectiles 159 | . . . . . . . . 18 . 12 62 22 45 Explosions 34 | . . . . 6 . . 1 . . 27 . . . Melee 173 | . . . . . . . . . . . . 173 . Knockbacks 25 | . . . . . . . . . . 1 9 1 14 Impact . | . . . . . . . . . . . . . . Kinetic 24 | . . . . . . . . . . 1 9 1 13 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 1 | . . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 474 | . 274 153 146 84 166 280 . 217 . 3 231 209 474 Average Temperature 65 | . 90 46 30 32 30 73 . 91 . 2 98 80 181 Received Heat Transfer 1935 | . 237 255 93 24 99 246 . 207 . . 135 66 573 Effects 6 | . . . . . . . . . . . . . 6 Energy Bleed 2 | . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 25 | . 1 2 5 1 6 7 . 3 . . . . . Heat Transferred 10238 | . 407 888 2664 692 1295 2738 . 1184 . . 370 . . Parts Sabotaged 4 | . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Peak Influence 573 | 5 145 120 245 247 192 268 . . . . 573 . . Initial 253 | . 3 3 27 51 . 12 . . . . 253 . . Average 92 | 1 28 52 88 74 83 94 . . . . 367 . . Maximum Alert Level 2 | . . . 1 1 . 1 . . . . 2 . . Low Security (%) 86 | 100 100 100 97 85 100 83 . . . . . . . Level 1 9 | . . . 2 14 . 16 . . . . 59 . . Level 2 3 | . . . . . . . . . . . 40 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . . . 3 1 1 7 . . . . 3 . 1 Investigation 5 | . . . 1 1 . 2 . . . . 1 . . Extermination 2 | . . . . . . 2 . . . . . . . Reinforcement 8 | . . . 2 . 1 3 . . . . 2 . . Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Distress Signals 5 | . 3 . 1 . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 154 | . 13 14 24 8 18 20 4 7 . 8 18 3 17 Peak Tracking Total 8 | . 3 3 3 3 4 3 4 4 . 4 6 3 8 Tactical Retreats 7 | . 1 2 . . 1 . . . . . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Traps Triggered 7 | . . . 3 . . 2 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Machines Disabled 7 | . . . 1 1 2 . . . . . 3 . . Max in Single Turn 1 | . . . 1 1 1 . . . . . 1 . . Garrison Access 2 | . . . . . 1 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Machines Accessed 30 | . 7 2 6 1 4 8 1 . . . 1 . . Terminals 23 | . 7 . 6 . 3 6 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . . . . . Total Hacks 70 | . 19 2 15 1 14 16 1 . . . 2 . . Successful 32 | . 8 2 5 1 11 4 1 . . . . . . Failed 38 | . 11 . 10 . 3 12 . . . . 2 . . Catastrophic 9 | . 2 . 1 . . 5 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 35 | . 13 . 8 . 7 7 . . . . . . . Terminals 60 | . 19 . 15 . 12 12 . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 2 4 . . . . . . . Terminal Hacks 26 | . 7 2 3 1 9 3 1 . . . . . . Part Schematic 2 | . . . . . 2 . . . . . . . . Robot Analysis 3 | . 1 . . . 2 . . . . . . . . Prototype ID Bank 3 | . 2 . . . 1 . . . . . . . . Open Door 4 | . . 2 . 1 . . 1 . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Unreport Threat 3 | . 1 . 1 . . 1 . . . . . . . Locate Traps 5 | . 2 . . . 2 1 . . . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 5 | . 1 . 2 . 1 1 . . . . . . . Terminals 4 | . 1 . 2 . 1 . . . . . . . . Botnet 4 | . 1 . 2 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . Hacking Detections 26 | . 7 . 6 . 4 8 . . . . 1 . . Full Trace Events 2 | . . . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Total Allies 3 | . . . . 3 . . . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . . . Total Orders 1 | . . 1 . . . . . . . . . . . RETURN 1 | . . 1 . . . . . . . . . . . Ally Attacks 43 | . . . . 2 41 . . . . . . . . Total Damage 391 | . . . . 25 366 . . . . . . . . Kills 2 | . . . . 1 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Robot Analysis Total 3 | . 1 . . . 2 . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 1 . . 2 . 1 1 Drone Launches 1 | . . 1 . . . . . . . . . . . Drone Recoveries 1 | . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Turns Passed 11122 | 118 1122 981 1288 1114 855 1331 572 463 968 381 554 951 424 Spaces Moved 6456 | 59 586 527 696 555 505 977 399 311 759 288 278 383 133 Core 10 | 10 . . . . . . . . . . . . . Treads 2933 | 49 586 286 602 555 373 . . . . . . 349 133 Legs . | . . . . . . . . . . . . . . Wheels 3513 | . . 241 94 . 132 977 399 311 759 288 278 34 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 115 115 160 105 105 125 125 110 125 125 145 243 Average Speed 146 | 158 160 139 154 189 144 108 125 125 124 125 136 234 243 Slowest Speed 243 | 200 160 160 240 240 160 125 125 125 125 125 145 243 243 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 93 91 56 98 39 30 56 46 78 39 9 54 16 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . . . . . . 2 . . . Known Exits Taken 3 | . . . . . . 1 . . . . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 11 | . . 1 . 1 . . 4 1 1 . . 2 1 Spaces Dug 31 | . . . . . . 17 5 . . . 4 2 3 Terrain Destroyed 164 | . . . . 43 . 17 15 2 . 39 14 8 26 Melee 15 | . . . . . . 5 5 . . . 3 2 . Projectile 43 | . . . . . . . . 2 . 2 11 6 22 AOE 106 | . . . . 43 . 12 10 . . 37 . . 4 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Total 7516 | 76 719 715 829 596 584 1160 463 336 782 298 370 413 175 Wait 416 | 3 78 124 39 13 17 46 50 1 . 2 35 5 3 Move 6443 | 58 585 526 695 554 504 976 398 310 758 287 277 382 133 Hop . | . . . . . . . . . . . . . . Pick Up 76 | 6 11 10 13 4 5 14 . . 6 . 5 1 1 Fast Attach 41 | 7 . 3 5 1 6 10 . . 6 . 3 . . Attach 31 | . 1 7 2 . 3 4 . . 1 . 6 2 5 Detach 11 | . . 2 . . 2 4 . . 3 . . . . Swap 90 | . 10 4 10 5 7 18 8 4 . 4 8 5 7 Drop 92 | . 8 8 20 6 13 25 1 . 8 . . 2 1 Fire 282 | 2 26 31 45 13 26 48 1 21 . 5 33 6 25 Melee 25 | . . . . . . 7 5 . . . 3 10 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 16) 614 | -10/Materials | Discovered new exit (range 12) 937 | -10/Materials | Discovered new exit (range 14) 1115 | -10/Materials | Discovered new exit (range 15) 1241 | -10/Materials | Entered Mines 1346 | -10/Mines | Assembled infested the area 1444 | -10/Mines | Lost 3 parts (1p1n1w) 1616 | -10/Mines | Learned location of Zion (-7) 1649 | -10/Mines | Found the Drone Emporium 1657 | -10/Mines | Found Prototype Device 1657 | -10/Mines | Identified Splice Drone Bay 1812 | -10/Mines | Core integrity fell below 50% 1848 | -10/Mines | Discovered new exit (range 12) 1888 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2027 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2202 | -10/Mines | Discovered new exit (range 9) 2222 | -10/Mines | Entered Materials 2222 | -9/Materials | Evolved 2 slots: Utility x2 2263 | -9/Materials | Build established: Scavenger-Mutant 2353 | -9/Materials | Discovered new exit (range 13) 3510 | -9/Materials | Entered Mines 3525 | -9/Mines | Build established: Mutant 3778 | -9/Mines | Discovered new exit (range 11) 3807 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4100 | -9/Mines | Met a Derelict shopkeep closing up shop 4423 | -9/Mines | Discovered new exit (range 8) 4483 | -9/Mines | Learned Materials stockpile data 4536 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4624 | -9/Mines | Entered Materials 4624 | -8/Materials | Accompanied by 3 allies 4624 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4931 | -8/Materials | Build established: Scavenger-Mutant 4941 | -8/Materials | Lost 3 allies 4999 | -8/Materials | Discovered new exit (range 16) 5369 | -8/Materials | Build established: Mutant 5479 | -8/Materials | Entered Factory 5479 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5806 | -7/Factory | Discovered new exit (range 15) 6028 | -7/Factory | Build established: Gunner 6305 | -7/Factory | Identified exit to Storage 6305 | -7/Factory | Identified exit to Lower Caves 6810 | -7/Factory | Entered Lower Caves 6831 | -7/Lower Caves | Build established: Tank 7243 | -7/Lower Caves | Learned 4 Factory zone layouts 7292 | -7/Lower Caves | Discovered new exit (range 7) 7382 | -7/Lower Caves | Entered another Lower Caves area 7809 | -7/Lower Caves | Discovered new exit (range 8) 7845 | -7/Lower Caves | Entered Zion 7923 | -7/Zion | System corruption cleaned by Quarantine Array 7981 | -7/Zion | Found Prototype Processor 7981 | -7/Zion | Identified Exp. Targeting Computer 7984 | -7/Zion | Found Prototype Hackware 7984 | -7/Zion | Identified Exp. Hacking Suite 7987 | -7/Zion | Found Prototype Processor 7987 | -7/Zion | Identified Spectral Analyzer 7991 | -7/Zion | Found Prototype Processor 7991 | -7/Zion | Identified Exp. Core Analyzer 8116 | -7/Zion | Identified exit to Deep Caves 8174 | -7/Zion | Given the Hacking Drone Bay 8177 | -7/Zion | Found Prototype Device 8267 | -7/Zion | Build established: Gunner 8281 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8443 | -7/Zion | Given A8's code to call for help 8802 | -7/Zion | Discovered new exit (range 9) 8813 | -7/Zion | Entered Proximity Caves 8993 | -6/Proximity Caves | Spotter reported a threat 9158 | -6/Proximity Caves | Discovered new exit (range 15) 9194 | -6/Proximity Caves | Entered Factory 9194 | -6/Factory | Evolved 2 slots: Utility x2 9195 | -6/Factory | Identified exit to Lower Caves 9195 | -6/Factory | Identified Hacking Drone Bay 9748 | -6/Factory | Entered Lower Caves 9784 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9831 | -6/Lower Caves | Identified exit to Lower Caves 10107 | -6/Lower Caves | Encountered a Warlord checkpoint 10353 | -6/Lower Caves | Build established: Mutant 10699 | -6/Lower Caves | Entered another Lower Caves area 10701 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10964 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10997 | -6/Lower Caves | Build established: Gunner 11057 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11123 | -6/Lower Caves | Self-destructed Last Messages --------------- repair. 11105_ Propulsion Shielding fries itself beyond repair. 11107_ G-67 Veteran knocked back. 11108_ Overheating: Energy bleed (-4). 11112_ Overheating: Energy bleed (-6). 11113_ Recoil Stabilizer destroyed. 11116_ Overheating: Adv. Assault Cannon damaged (-45). 11117_ Assault Cannon destroyed. 11120_ Destroyed Field Laser. 11120_ G-67 Veteran knocked back. 11121_ Magnetic Acceleration Cannon destroyed. 11122_ Overheating: Adv. Assault Cannon damaged (-5). 11122_ Overheating: Adv. Signal Interpreter damaged (-7). 11122_ Overheating: Adv. Targeting Computer damaged (-7). 11123_ Adv. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????#;####???###?????????????? | | ????????????????????????# ???? #?????????????? | | ????????????????????????#%% ##???# #?????????????? | | ????????????????????????#!s% #???# #?????????????? | | ??????????#########?????#*g% ????# #?????????????? | | ????????### #????##[%#?????# #?????????????? | | ????????# ##???#=%#??????# #?????????????? | | ???????## "#??###@#??????# #?????????????? | | ?????### ###?#%=%="?????# #?????????????? | | ?????# "#?#%;%%;###### #?????????????? | | ??#### ##; #%% g !!!#?????????????? | | ??# % % ###?????????????? | | ??# ### %[g % #??????????????? | | ??#??## % #####;;# #??????????????? | | ?????# % # ;;##???# ##;; #"#?????????????? | | ?????# ;#?????# #?### ## #????????????? | | ?????## ## # ##????###????## #?# #???????????? | | ??????## ### ##??## ##????###??##???????????? | | ???????##?## #??# #??????????????????????? | | ?????????## #### ###????????????????????? | | ????????## ## #????????????????????? | | ????????# ## "" #????????????????????? | | ???????## ## """"" #????????????????????? | | ???????# """" ####?????????????????? | | ??????# ## " #?????????????????? | | ?????# ?## "" "" ##????????????????? | | ?????# ?## " """ ##???????????????? | | ?????# ?## ###" " "" ##??????????????? | | ?????####?# ##?# ##?????????????? | | ?????????## #### #?????????????? | | ?????????# ### #?????????????? | | ?????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1050 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 7 Kinecelleration 30 Offensive Hacking 16 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Lrg. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeLinkedInsulator Manual? 0 Play Time 01:35:05 Cumulative 200.0 hours Start 2024.04.16 @ 22:28:09 End 2024.04.17 @ 09:15:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 74 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca8c5fd4-ee5a-4752-84b8-cb8971758c06