Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.11 @ 21:45:41 Player: Smie Result: Destroyed by as-50778 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (55) 275 Value Destroyed (1660) 1660 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1361) 1361 TOTAL SCORE: 7536 Bonus ------- High Alert Combat Kills 61 Aligned with FarCom 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 86/100 System Corruption 5% Temperature Cool (58) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Assembled Alloy Leg > --- UTILITY (6) ------ Signal Interpreter Improved Melee Analysis Suite GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit High-capacity Storage Unit Structural Scanner GOLEM Unit Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Biomechanical Wings > --- UTILITY ---------- Small Storage Unit Structural Scanner Signal Interpreter Improved Melee Analysis Suite Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Longsword +1 > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster High-capacity Battery Sensor Array Layered Light Armor Plating Heavy Flail [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Impact Weapon Heavy Flail Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 4 | . . . . . 2 . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 72 | 6 1 . . 11 16 16 12 1 1 1 7 Power 10 | 1 . . . 1 2 4 2 . . . . Engine 4 | 1 . . . 1 1 1 . . . . . Core 6 | . . . . . 1 3 2 . . . . Reactor . | . . . . . . . . . . . . Propulsion 29 | 2 . . . 6 4 7 6 . 1 . 3 Treads 1 | . . . . . . 1 . . . . . Leg 17 | . . . . 6 4 6 1 . . . . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 9 | . . . . . . . 5 . 1 . 3 Utility 18 | 1 1 . . . 6 3 4 1 . . 2 Device 5 | . . . . . 2 . 1 1 . . 1 Storage 1 | 1 . . . . . . . . . . . Processor 2 | . 1 . . . . . 1 . . . . Hackware 1 | . . . . . . . 1 . . . . Protection 9 | . . . . . 4 3 1 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 15 | 2 . . . 4 4 2 . . . 1 2 Energy Gun 6 | . . . . 3 2 1 . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . . . 1 1 Slashing Weapon 4 | . . . . 1 2 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . . Corrupted Parts 1 | . . . . . . 1 . . . . . System Corruption 13 | . . . . . . 13 . . . . . Parts Lost 27 | . . . . 2 2 7 . . 1 . 15 Power 3 | . . . . 1 . 1 . . . . 1 Propulsion 14 | . . . . 1 . 4 . . 1 . 8 Utility 6 | . . . . . 2 1 . . . . 3 Weapon 4 | . . . . . . 1 . . . . 3 Highest Loss Streak 15 | . . . . 2 1 5 . . 1 . 15 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 90 100 100 98 98 98 98 100 100 100 85 Engine 3 | . 14 14 14 12 2 . . . . . . Core 5 | . . . . . 6 8 7 7 7 7 5 Leg 19 | . . . . 25 35 33 10 . . . . Wheel 3 | . 28 28 28 2 . . . . . . . Flight 7 | . . . . . . . 18 30 30 30 23 Device 6 | . . . . . 7 9 10 7 7 7 7 Storage 9 | . 14 14 14 14 9 9 7 7 7 7 5 Processor 11 | . 4 14 14 14 9 9 11 15 15 15 15 Hackware 1 | . . . . . . . 4 7 7 7 5 Protection 6 | . . . . . 9 8 9 7 7 7 5 Energy Gun 7 | . . . . 20 9 5 7 7 7 7 5 Ballistic Gun 3 | . 28 28 28 3 . . . . . . . Slashing Weapon 6 | . . . . 4 8 9 7 7 7 6 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 28 | 12 12 12 12 16 22 23 28 20 20 20 20 Greatest Support 40 | 32 32 32 32 20 40 40 40 24 24 24 24 Greatest Overweight (x) 2 | . . . . . . 1 2 . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 7 7 Average Carried 7 | 4 7 8 7 7 7 7 7 8 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 8 8 8 7 7 5 Class Distribution -------------------- 57% | Scavenger-Mutant 25% | Sprinter 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Matter Collected 982 | 270 77 . . 122 155 172 98 46 22 20 . Remotely . | . . . . . . . . . . . . Salvage Created 2311 | 97 119 . . 349 780 868 98 . . . . Parts 120 | . 4 . . 26 47 39 4 . . . . Haulers Intercepted 2 | . 1 . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . . . Prevented 3 | . . . . . . . . 2 1 . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 43 | . 2 . . 7 15 18 1 . . . . Melee 38 | . . . . 5 14 18 1 . . . . Guns 5 | . 2 . . 2 1 . . . . . . Classes Destroyed 10 | 1 2 . . 1 4 . 2 . . . . Worker 3 | . . . . 2 1 . . . . . . Builder 2 | . . . . . 2 . . . . . . Tunneler 1 | . . . . . 1 . . . . . . Hauler 2 | . 1 . . . . 1 . . . . . Recycler 3 | 1 . . . . 2 . . . . . . Mechanic 1 | . . . . . . . 1 . . . . Swarmer 10 | . . . . . 6 4 . . . . . Grunt 24 | . 2 . . 7 5 10 . . . . . Sentry 8 | . . . . . 4 4 . . . . . Programmer 1 | . . . . . . . 1 . . . . Best Kill Streak 7 | 1 2 . . 5 7 6 1 . . . . Combat Bots Only 6 | . 2 . . 3 4 6 1 . . . . Max Kills in Single Turn 2 | 1 1 . . 1 1 2 1 . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 2 | . . . . 1 1 2 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Damage Taken 3527 | . 69 . . 412 549 690 29 105 77 . 1596 Core 1065 | . 24 . . 148 98 81 . 27 12 . 675 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 44 | . . . . . . . 44 . . . . Core Remaining (%) 66 | 100 . . . 31 . 67 . . . . . Volleys Fired 40 | 7 14 . . 11 8 . . . . . . Largest 2 | 2 2 . . 2 1 . . . . . . Hottest 65 | 40 40 . . 40 65 . . . . . . Shots Fired 72 | 14 28 . . 22 8 . . . . . . Gun 72 | 14 28 . . 22 8 . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 64 | 14 28 . . 22 . . . . . . . Thermal 8 | . . . . . 8 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 9 | 7 7 . . 4 9 . . . . . . Robot Miss Streak 3 | 3 2 . . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 149 | 9 18 . . 26 56 37 3 . . . . Core Hits 58 | 2 6 . . 12 19 17 2 . . . . Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 7 | . 1 . . . 5 1 . . . . . Destroy 1 | . 1 . . . . . . . . . . Sever 6 | . . . . . 5 1 . . . . . Melee Attacks 169 | . . . . 11 57 51 21 3 2 21 3 Impact 16 | . . . . . . 5 . . . 8 3 Slashing 153 | . . . . 11 57 46 21 3 2 13 . Piercing . | . . . . . . . . . . . . Sneak Attacks 15 | . . . . 3 9 2 1 . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . . . Damage Inflicted 5788 | 79 145 . . 802 2805 1750 207 . . . . Guns 462 | 79 145 . . 135 103 . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 5326 | . . . . 667 2702 1750 207 . . . . Ramming . | . . . . . . . . . . . . Kinetic 359 | 79 145 . . 135 . . . . . . . Thermal 103 | . . . . . 103 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 111 | . . . . . . 111 . . . . . Slashing 5215 | . . . . 667 2702 1639 207 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 13 1 1 1 1 5 Average Corruption 6 | . . . . . . 13 1 1 1 1 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 22 | . . . . . . 17 2 1 1 1 . Message Errors 3 | . . . . . . 2 1 . . . . Matter Fused 7 | . . . . . . 5 . . 1 1 . Heat Flow Errors 4 | . . . . . . 3 1 . . . . Energy Discharges 3 | . . . . . . 3 . . . . . Data Loss (minor) 3 | . . . . . . 2 . 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . . . Alerts 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 700 | . . . . 137 406 142 15 . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 700 | . . . . 137 406 142 15 . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 305 | . 12 . . 29 189 176 218 2 305 . 8 Average Temperature 66 | . 6 . . 13 93 68 117 2 295 . 4 Received Heat Transfer 1205 | . 36 . . 219 234 378 . 15 . . 323 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . . Heat Transferred 259 | . . . . . 259 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Peak Influence 496 | 5 65 25 . 180 361 496 458 . . . . Initial 207 | . 3 25 . . . 152 207 . . . . Average 190 | . 34 25 . 61 119 340 269 . . . . Maximum Alert Level 2 | . . . . . 1 2 2 . . . . Low Security (%) 51 | 100 100 100 . 100 84 13 . . . . . Level 1 40 | . . . . . 15 57 95 . . . . Level 2 8 | . . . . . . 29 4 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . 3 3 4 . . . . Investigation 5 | . 1 . . . 1 2 1 . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 4 | . . . . . 2 1 1 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Distress Signals 2 | . 1 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 132 | . 6 . . 9 29 20 16 8 1 . 43 Peak Tracking Total 42 | . 2 . . 3 6 6 12 5 1 . 42 Tactical Retreats 16 | . 1 . . . 5 1 4 4 . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Traps Triggered 3 | . 1 . . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 2 . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Machines Disabled 3 | . . . . . . 2 . . . . 1 Max in Single Turn 1 | . . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Machines Accessed 16 | . . . 2 . 4 2 7 . 1 . . Terminals 8 | . . . . . 4 1 3 . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . Total Hacks 36 | . . . 5 . 12 4 14 . 1 . . Successful 22 | . . . 5 . 7 1 8 . 1 . . Failed 14 | . . . . . 5 3 6 . . . . Catastrophic 2 | . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . . 1 . 6 . 4 . . . . Terminals 20 | . . . . . 12 1 7 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 2 | . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . . 3 2 . . . . Terminal Hacks 12 | . . . 5 . 3 1 2 . 1 . . Record 4 | . . . 4 . . . . . . . . Open Door 2 | . . . . . . 1 . . 1 . . Unreport Threat 1 | . . . . . 1 . . . . . . Surveillance Status 1 | . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Zone Layout 2 | . . . . . 1 . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Network Status 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . 1 . . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . 4 . 2 . . . . Terminals 6 | . . . . . 4 . 2 . . . . Assimilate 2 | . . . . . 1 . 1 . . . . Botnet 4 | . . . . . 3 . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . . . . . 2 2 7 . . . . Full Trace Events 3 | . . . . . 1 1 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . Parts Built 1 | . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . Time 152 | . . . . . . . 152 . . . . Total Part Build Rating 5 | . . . . . . . 5 . . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 13 | . . . . . . . 13 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Total Allies 2 | . . . . . 1 . 1 . . . . Largest Group 1 | . . . . . 1 . 1 . . . . Highest-Rated Group 10 | . . . . . 10 . 10 . . . . Highest-Rated Ally 10 | . . . . . 10 . 10 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 2 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Turns Passed 3550 | 98 180 20 226 411 756 717 627 114 120 166 115 Spaces Moved 3768 | 65 106 21 223 274 424 458 832 316 369 378 302 Core 9 | 3 . . . . . . . . . . 6 Treads . | . . . . . . . . . . . . Legs 1310 | . . . . 272 424 458 156 . . . . Wheels 414 | 62 106 21 223 2 . . . . . . . Hover . | . . . . . . . . . . . . Flight 2035 | . . . . . . . 676 316 369 378 296 Fastest Speed 31 | 50 100 100 100 100 120 120 31 31 31 31 31 Average Speed 69 | 97 100 100 100 119 120 120 47 31 31 31 32 Slowest Speed 260 | 100 100 100 100 120 120 190 260 31 31 31 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . 1 3 . . 4 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 4 23 7 60 61 33 51 30 48 61 55 68 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 . . . . 1 . 2 . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 7 | . . . . 1 . . . 2 2 2 . Spaces Dug 33 | . . . . . 3 7 18 . 2 3 . Terrain Destroyed 33 | . . . . . 3 7 18 . 2 3 . Melee 33 | . . . . . 3 7 18 . 2 3 . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Total 4450 | 85 158 20 226 330 605 580 1039 324 371 401 311 Wait 336 | 2 32 . . 11 89 37 157 8 . . . Move 3743 | 64 105 20 222 273 423 457 829 309 368 377 296 Hop 6 | . . . . . . . 1 3 . . 2 Pick Up 35 | 6 4 . 2 3 4 8 6 . . 1 1 Fast Attach 37 | 6 1 . . 5 5 10 9 . . . 1 Attach 13 | . . . . 1 3 1 2 . 1 . 5 Detach 2 | . . . . . 1 . . . . . 1 Swap 23 | . . . . 5 8 6 1 1 . 1 1 Drop 51 | . 2 . 2 10 7 15 13 . . 1 1 Fire 40 | 7 14 . . 11 8 . . . . . . Melee 164 | . . . . 11 57 46 21 3 2 21 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 12) 278 | -10/Materials | Identified exit to Mines 279 | -10/Materials | Entered Mines 295 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 295 | -10/Mines | Discovered new exit (range 5) 298 | -10/Mines | Identified exit to Exiles 299 | -10/Mines | Entered Exiles 303 | -10/Exiles | Build established: Mutant 322 | -10/Exiles | Met 8R-AWN 341 | -10/Exiles | Met EX-HEX 370 | -10/Exiles | Met EX-BIN 382 | -10/Exiles | Aligned with FarCom system 383 | -10/Exiles | Given EX-Vault access code 406 | -10/Exiles | Opened EX-Vault 414 | -10/Exiles | Found Longsword +1 436 | -10/Exiles | Warned to stay clear of 0b10 Research branches 462 | -10/Exiles | Met EX-DEC 468 | -10/Exiles | Learned location of Zion (-7) 517 | -10/Exiles | Discovered new exit (range 10) 524 | -10/Exiles | Identified exit to Mines 525 | -10/Exiles | Left Exiles lab with Longsword +1 525 | -10/Exiles | Entered Mines 548 | -9/Mines | Core integrity fell below 50% 769 | -9/Mines | Learned Materials garrison access intel 908 | -9/Mines | Discovered new exit (range 14) 935 | -9/Mines | Identified exit to Materials 936 | -9/Mines | Entered Materials 936 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 937 | -8/Materials | Loaded intel: 1 garrison access location 1186 | -8/Materials | Build established: Scavenger-Mutant 1404 | -8/Materials | Discovered new exit (range 4) 1409 | -8/Materials | Identified exit to Factory 1687 | -8/Materials | Discovered new exit (range 5) 1691 | -8/Materials | Identified exit to Storage 1692 | -8/Materials | Entered Storage 2006 | -8/Storage | System corruption reached 10% 2021 | -8/Storage | Lost 5 parts (1p3n1u) 2391 | -8/Storage | Discovered exit to Factory (range 16) 2409 | -8/Storage | Entered Factory 2409 | -7/Factory | Evolved 2 slots: Utility x2 2464 | -7/Factory | Repaired Aluminum Leg 2518 | -7/Factory | Discovered new exit (range 8) 2527 | -7/Factory | Identified exit to Lower Caves 2902 | -7/Factory | Fabricated Biomechanical Wings? 2925 | -7/Factory | Build established: Sprinter 3036 | -7/Factory | Entered Lower Caves 3036 | -7/Lower Caves | Accompanied by 1 ally 3046 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3067 | -7/Lower Caves | Learned Factory stockpile data 3148 | -7/Lower Caves | Discovered new exit (range 6) 3149 | -7/Lower Caves | Identified exit to Lower Caves 3150 | -7/Lower Caves | Entered another Lower Caves area 3259 | -7/Lower Caves | Discovered new exit (range 14) 3263 | -7/Lower Caves | Identified exit to Zion 3270 | -7/Lower Caves | Entered Zion 3298 | -7/Zion | Discovered new exit (range 11) 3301 | -7/Zion | Identified exit to Proximity Caves 3320 | -7/Zion | System corruption cleaned by Quarantine Array 3368 | -7/Zion | Learned location of 1 exit from Factory 3378 | -7/Zion | Learned location of Quarantine (-3) 3433 | -7/Zion | Discovered new exit (range 4) 3435 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3436 | -7/Zion | Identified exit to Deep Caves 3436 | -7/Zion | Entered Deep Caves 3484 | -7/Deep Caves | Attacked by Z-Imprinter 3524 | -7/Deep Caves | Spotted as-84390 3536 | -7/Deep Caves | Triggered Deep Caves wall 3536 | -7/Deep Caves | Exposed GOLEM chamber 3539 | -7/Deep Caves | Found GOLEM Unit 3544 | -7/Deep Caves | Found GOLEM Unit 3547 | -7/Deep Caves | Core integrity fell below 50% 3549 | -7/Deep Caves | Spotted AS-44446 3550 | -7/Deep Caves | Core integrity fell below 20% 3550 | -7/Deep Caves | Spotted AS-39240 3551 | -7/Deep Caves | Destroyed by as-50778 with Assembled Heavy Rifle Last Messages --------------- 03532_ Adv. Beam Rifle destroyed. 03532_ Mic. Nuclear Core destroyed. 03532_ Imp. Light Armor Plating destroyed. [Achievement: That's One Door That Should Stay Closed] 03536_ Wall Chamber breached. 03536_ A GOLEM Unit tumbles out of the Wall Chamber. 03537_ Hacking Suite destroyed. 03537_ Xenon Bombardment Thruster destroyed. 03539_ Acquired GOLEM Unit. 03540_ GOLEM Unit beginning Asb. Alloy Leg integration. 03540_ A GOLEM Unit tumbles out of the Wall Chamber. 03542_ Sensor Array destroyed. 03544_ Acquired GOLEM Unit. 03545_ Dropped Lyr. Light Armor Plating. 03546_ Hvy. Flail destroyed. 03547_ Xenon Bombardment Thruster destroyed. 03547_ Asb. Alloy Leg destroyed. 03547_ System corrupted by crushing effect (+5). 03548_ GOLEM Unit beginning Asb. Alloy Leg integration. 03551_ AD-T1K(l) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# | | ????????????????????????????????## | | ???????????????????????????????## | | ??????????????????????????????## | | ??????????????????????????????# | | ??????????????????????????????# ## | | ??????????????????????????????# ### | | ??????????????????????????????# #?## | | ??????????????????????????????# #??### | | ??????????????????????????????# ##???# | | ?????????????? ???????????# #??# | | ???????????? ?????????## #??# | | ?????????" ???????## #??## | | ?????????" ???????# ##???## | | ?????????" #???????## #?????? | | ????????"" [#???#???# #?????? | | ??????### ### ###??# #?????? | | ??""""" h l # ???# #####?? | | ??" A ##???# #?? | | ??" / ###?# #?? | | ??" ! ??##### #?? | | ??" aaa g* h! #???????# #?? | | ??" a aa g ##??????# ##? | | ??" aa #???#### ## | | ??" A aaa aa M #??## # | | ??????" G aaa @ #?## | | ????????#aaaa s ]! #?# | | ????????"aa a%a s #?# | | ????????"" aaa ] ### # | | ??????#"""aa a l ## ##### | | ??????#!"aa aa ## ##???? | | ??????#" " aa=[ # #???## | | ???????## I = # ## | | ????????"a G s # #?? | | ????????" #?? | | ????????" ==b ### #?? | | ????????""" [ b ##?? ? | | ????????" [ #????## | | ????????"" h #####??????? | | ????????" #??????????? | | ????????"" ##??????????? | | ????????" # # #???????????? | | ????????" #### # ## ##???????????? | | ????????""" ###??# ## ####????????????? | | ?????????" ???#### #???????????????? | | ?????????########??????#????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 33 Evasion (%) 63 Melee Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Imp. Deuterium Engine | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Falx | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Matter Filter | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Biomechanical Wings | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed PrecisionAntimatterAutogun Manual? 0 Play Time 01:08:26 Cumulative 94.5 hours Start 2022.07.11 @ 20:29:46 End 2022.07.11 @ 21:45:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 50 Adventurer 16 Explorer 3 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a43c4227-7ad7-437e-94a9-8021060b1f8a