Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 20:40:38 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (409) 409 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 1386 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 306/400 Matter 279/300 Energy 82/100 System Corruption 0% Temperature Cool (200) Movement Core (400) Ox7 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit ECM Suite > --- WEAPON (2) ------- Spread Laser Heavy Assault Rifle > --- INVENTORY (10) --- Ion Engine Small Storage Unit Small Matter Pod (50) Sensor Array Beam Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Small Storage Unit Small Matter Pod Sensor Array Assault Rifle Light Assault Rifle [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 14 | 7 4 3 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 3 1 Device 1 | . 1 . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 5 | 3 . 2 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 4 | 3 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 1 5 Power 2 | . 1 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 1 | . . 1 Highest Loss Streak 3 | . 1 3 Average Slot Usage (%) 86 | . 88 84 Engine 12 | . 13 10 Leg 23 | . 28 19 Device 7 | . 3 11 Storage 12 | . 14 11 Protection 5 | . . 10 Energy Gun 4 | . . 7 Ballistic Gun 20 | . 28 14 Naked Turns . | . . . Heaviest Build 33 | 12 25 33 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 7 | 3 1 7 Average Overweight (x) . | 1 . 1 Largest Inventory Capacity 10 | 6 10 10 Average Capacity 8 | 5 7 10 Most Carried 7 | 2 7 7 Average Carried 4 | 1 3 6 Final Capacity 10 | 6 10 10 Final Carried 7 | 2 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 542 | 195 164 183 Remotely . | . . . Salvage Created 419 | . 189 230 Parts 28 | . 10 18 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 14 | . 4 10 Guns 14 | . 4 10 Classes Destroyed 4 | . 2 2 Watcher 1 | . 1 . Swarmer 5 | . . 5 Grunt 8 | . 4 4 Sentry 1 | . . 1 Best Kill Streak 4 | . 4 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 2 | . 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 963 | . 209 754 Core 107 | . 13 94 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 94 . Volleys Fired 56 | . 21 35 Largest 2 | . 2 2 Hottest 88 | . 40 88 Shots Fired 111 | . 42 69 Gun 111 | . 42 69 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 89 | . 42 47 Thermal 22 | . . 22 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | . 7 9 Robot Miss Streak 4 | . 2 4 Penetration Max . | . . . Secondary Targets 5 | . . 5 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 83 | . 27 56 Core Hits 38 | . 10 28 Critical Hits 2 | . 1 1 Critical Kills . | . . . Critical Parts Destroyed 2 | . 1 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 805 | . 295 510 Guns 803 | . 295 508 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 2 | . . 2 Kinetic 616 | . 295 321 Thermal 187 | . . 187 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . . 1 Kicked 1 | . . 1 Crushed . | . . . Highest Temperature 312 | . 12 312 Average Temperature 87 | . 6 98 Received Heat Transfer 357 | . 120 237 Effects 2 | . . 2 Energy Bleed 2 | . . 2 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 225 | . . 225 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 401 | . 112 401 Initial 46 | . . 46 Average 132 | . 77 198 Maximum Alert Level 2 | . . 2 Low Security (%) 68 | 100 100 37 Level 1 31 | . . 61 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 35 | . 7 28 Peak Tracking Total 8 | . 5 8 Tactical Retreats 4 | . 1 3 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 832 | 67 344 421 Spaces Moved 369 | 41 187 141 Core 27 | 26 . 1 Treads . | . . . Legs 342 | 15 187 140 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 138 | 132 129 152 Slowest Speed 400 | 200 150 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 3 41 19 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 579 | 50 250 279 Wait 127 | . 32 95 Move 367 | 40 186 141 Hop . | . . . Pick Up 13 | 3 7 3 Fast Attach 5 | 5 . . Attach 5 | 1 2 2 Detach . | . . . Swap 4 | 1 2 1 Drop 1 | . . 1 Fire 56 | . 21 35 Melee . | . . . Ram . | . . . Kick 1 | . . 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 11) 350 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 6) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 833 | -9/Materials | Self-destructed Last Messages --------------- 00742_ S-10 Pest destroyed. 00751_ Aluminum Leg destroyed. 00760_ S-10 Pest destroyed. 00762_ R-06 Scavenger collects Lgt. Assault Rifle. 00767_ U-05 Engineer builds a Door. 00795_ Acquired 10 matter. 00795_ W-16 Scout sends out distress signal. 00808_ Aluminum Leg destroyed. 00808_ S-10 Pest destroyed. 00808_ Switching to secondary target: G-34 Mercenary. 00809_ K-01 Serf collects debris. 00820_ G-34 Mercenary destroyed. 00820_ Switching to secondary target: S-10 Pest. 00822_ Hrd. Light Armor Plating destroyed. 00823_ Overheating: Energy bleed (-58). 00823_ R-06 Scavenger collects Lgt. Ion Engine. 00824_ Ion Engine destroyed. 00826_ S-10 Pest destroyed. 00827_ R-06 Scavenger collects Flight Unit. 00832_ R-06 Scavenger collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ???????# # # + ?????????????????? | | ???????# # # # ????????????????? | | ???????######### #? ########???????????????? | | ???????????????# #?######??????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ??????????????## ############# ??????? | | ??????????????# ??????? | | ??????????????# ####### ??????? | | ??????????????# #???????????????????????? | | ????????????####+##### #???????????????????????? | | ????????????# #o #???????????????????????? | | ????????????# """ # ###########?????????????? | | ????????????# """ # # #?????????????? | | ????????????# """ # # #?????????????? | | ????????????# # # ! #?????????????? | | ????????????# """ # %# #?????????????? | | ????????????# """ # %@%% #?????????????? | | ????????????# """ # r#= #?????????????? | | ????????????# # # #?????????????? | | ???????????????####### #! #?????????????? | | ?????????????????????# ####"T"####?????????????? | | ?????????????????????# #???"""#????????????????? | | ?????????????????????# #????###????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????+ ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackPrecisionWeb Manual? 0 Play Time 00:12:29 Cumulative 23.8 hours Start 2021.05.10 @ 20:19:45 End 2021.05.10 @ 20:40:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 13 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa787999-08c7-42e9-af60-03f6a526252f