Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 18:32:34 Player: Acrityzx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1464) 1464 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1146) 1146 TOTAL SCORE: 6095 Bonus ------- Follower Combat Kills 591 Met Imprinter 300 Was Imprinted 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Carbon-fiber Leg Sensor Array Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Terrain Scanner Weapon Cycler Makeshift Light Armor Plating > --- WEAPON ----------- Beam Rifle Spread Laser Heavy Plasma Cannon Battle Rifle > --- INVENTORY -------- Medium Treads Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Sensor Array Heavy Ion Cannon [Rating: 52] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Makeshift Salvage Targeting Computer Protection Makeshift Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Battle Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 62 | 6 7 25 . 6 10 8 Power 10 | 1 2 3 . 1 1 2 Engine 7 | 1 1 3 . . 1 1 Core 3 | . 1 . . 1 . 1 Reactor . | . . . . . . . Propulsion 28 | 2 2 14 . 1 6 3 Treads 9 | . . 3 . . 6 . Leg 7 | . 2 2 . . . 3 Wheel 7 | 2 . 4 . 1 . . Hover 2 | . . 2 . . . . Flight 3 | . . 3 . . . . Utility 12 | 1 2 3 . 2 2 2 Device 6 | . 2 . . . 2 2 Storage 3 | 1 . 2 . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 2 | . . 1 . 1 . . Artifact . | . . . . . . . Weapon 12 | 2 1 5 . 2 1 1 Energy Gun 3 | 1 . 2 . . . . Energy Cannon 3 | . 1 . . 1 . 1 Ballistic Gun 5 | 1 . 2 . 1 1 . Ballistic Cannon 1 | . . 1 . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 22 | . 2 1 . . 2 17 Power 5 | . 1 . . . 2 2 Propulsion 9 | . 1 1 . . . 7 Utility 6 | . . . . . . 6 Weapon 2 | . . . . . . 2 Highest Loss Streak 7 | . 2 1 . . 1 7 To Critical Strikes . | . . . . . . . Average Backups 7 | 1 3 6 7 9 8 6 Power . | . . . . . . . Propulsion 3 | 1 1 1 3 4 4 4 Utility . | . . . 1 1 1 . Weapon 2 | . 1 3 3 2 2 . Tool/Special . | . . . . . . . Unused Backups 4 | . . 2 . . 1 1 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility . | . . . . . . . Weapon 2 | . . 2 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 91 96 100 92 94 85 Engine 5 | . 8 10 11 . 6 4 Core 4 | . 4 . . 10 3 4 Treads 8 | . . 1 . . 21 21 Leg 4 | . 5 17 . . . 1 Wheel 12 | . 22 8 33 25 7 . Device 12 | . 13 12 11 9 11 17 Storage 9 | . 8 10 11 11 11 5 Protection 8 | . . 9 11 11 11 5 Energy Gun 8 | . 6 2 11 10 11 8 Energy Cannon 1 | . 7 . . . . 7 Ballistic Gun 9 | . 14 10 11 10 10 4 Ballistic Cannon 1 | . . 8 . . . . Peak Build Rating 52 | 6 11 16 14 27 29 52 Average Rating 23 | 3 8 13 14 22 25 42 On Entrance 14 | . 6 9 14 14 27 28 Avg Prop Armor Cover (%) 5 | . . 4 . . . 12 Naked Turns 15 | . . . . . . 15 Heaviest Build 52 | 9 13 32 25 30 30 52 Greatest Support 90 | 20 20 42 36 38 70 90 Greatest Overweight (x) 8 | . 2 8 . 1 7 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 5 15 10 10 10 10 Average Capacity 9 | 5 5 9 10 10 10 9 Most Carried 10 | 4 4 10 7 10 10 10 Average Carried 7 | 1 3 6 7 9 8 6 Final Capacity 10 | 5 5 10 10 10 10 5 Final Carried 10 | 2 3 7 7 10 10 4 Class Distribution -------------------- 47% | Mutant 23% | Scavenger-Mutant 13% | Derelict-Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1622 | 348 108 622 . 118 205 221 Remotely . | . . . . . . . Salvage Created 1550 | 49 218 794 . . 238 251 Parts 86 | 3 10 59 . . 4 10 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . . 16 . Prevented 5 | . . . . . 5 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 34 | 1 4 15 . . 5 9 Melee 3 | . . . . . . 3 Guns 19 | 1 4 7 . . 4 3 Cannons 10 | . . 8 . . . 2 Classes Destroyed 11 | 2 2 5 . . 1 1 Worker 6 | 1 . 4 . . . 1 Hauler 2 | . . 2 . . . . Recycler 1 | . . 1 . . . . Operator 2 | . 1 1 . . . . Watcher 4 | . 1 3 . . . . Swarmer 9 | . . 5 . . . 4 Grunt 15 | 1 4 4 . . 3 3 Brawler 3 | . . 2 . . 1 . Sentry 4 | . . 4 . . . . Hunter 2 | . . . . . 1 1 Programmer 1 | . . . . . . 1 Best Kill Streak 9 | 1 2 9 . . 3 2 Combat Bots Only 5 | 1 2 5 . . 3 2 Max Kills in Single Turn 2 | 1 1 2 . . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 349 | 4 23 74 . . 63 185 Missed 95 | 1 7 19 . . 22 46 Hits 254 | 3 16 55 . . 41 139 Melee 6 | . . 5 . . 1 . Projectile 248 | 3 16 50 . . 40 139 Critical Strikes 6 | . . 4 . . . 2 Part Disruptions 1 | . . . . . . 1 Damage Taken 4213 | 33 222 722 . . 800 2436 Core 1134 | 21 11 149 . . 103 850 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 371 | . . . . 73 . 298 Core Remaining (%) 71 | 91 87 . . . 37 . Volleys Fired 137 | 5 16 57 . . 37 22 Largest 4 | 2 2 2 . . 2 4 Hottest 245 | 60 80 76 . . 121 245 Shots Fired 299 | 10 32 114 . . 74 69 Gun 215 | 10 23 68 . . 74 40 Cannon 84 | . 9 46 . . . 29 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 179 | 5 16 103 . . 35 20 Thermal 108 | . 9 11 . . 39 49 Explosive . | . . . . . . . Electromagnetic 12 | 5 7 . . . . . Robot Hit Streak 9 | 7 6 7 . . 9 8 Robot Miss Streak 7 | 2 2 7 . . 4 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 191 | 7 20 65 . . 54 45 Core Hits 164 | 3 14 37 . . 40 70 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 7 | . . 5 . . . 2 Burn 2 | . . 1 . . . 1 Meltdown 1 | . . . . . . 1 Destroy 2 | . . 2 . . . . Blast 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3874 | 165 319 1288 . . 893 1209 Guns 2198 | 78 196 605 . . 893 426 Cannons 1003 | . 88 460 . . . 455 Explosions 425 | 87 35 174 . . . 129 Melee . | . . . . . . . Ramming 248 | . . 49 . . . 199 Kinetic 1725 | 26 114 963 . . 450 172 Thermal 1593 | 87 123 102 . . 443 838 Explosive . | . . . . . . . Electromagnetic 308 | 52 82 174 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 74 | . . . . . . 74 Projectiles 17 | . . . . . . 17 Explosions 57 | . . . . . . 57 Melee . | . . . . . . . Knockbacks 6 | . . 6 . . . . Impact . | . . . . . . . Kinetic 5 | . . 5 . . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 188 | . . 73 . . . 115 Shots 3 | . . 2 . . . 1 Rammed 45 | . . 5 . . . 40 Targets Rammed 89 | . . 7 . . . 82 Kicked 44 | . . 2 . . . 42 Crushed . | . . . . . . . Highest Temperature 747 | 18 18 20 . . 50 747 Average Temperature 170 | 13 9 9 . . 12 281 Received Heat Transfer 1005 | 18 126 153 . . 249 459 Effects 22 | . . . . . . 22 Shutdowns 7 | . . . . . . 7 Energy Bleed 2 | . . . . . . 2 Interference 1 | . . . . . . 1 Matter Decay 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 2 | . . . . . . 2 Damage (major) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 2 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Melted 7 | . . 1 . . 4 2 Heat Transferred 2819 | 100 285 333 . . 849 1252 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | 2 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 192 | 20 40 192 64 . . 81 Initial 64 | . 6 . 64 . . 4 Average 46 | 3 11 82 49 . . 18 Influence Increases 1550 | 26 116 515 . . 532 361 Destroy 0b10 Robot/C 960 | 20 80 300 . . 380 180 Destroy 0b10 Robot/NC 80 | 5 10 55 . . 5 5 Destroy Leader 192 | . 22 90 . . 30 50 Allied During Kill 117 | . . . . . 117 . Successful Hack 30 | . 2 9 . . . 19 Disable Machine 105 | . . 60 . . . 45 Destroy Structure 36 | 1 2 1 . . . 32 Lose Combat Pursuer 30 | . . . . . . 30 Influence Decreases 1546 | 16 126 348 133 34 524 365 Entered New Map 145 | . 4 . 103 34 . 4 Time Decay 1091 | 16 112 338 30 . 404 191 Lost Part 210 | . 10 10 . . 20 170 Lost Ally 100 | . . . . . 100 . Squads Dispatched 10 | . . 2 . . 1 7 Investigation 3 | . . 1 . . . 2 Extermination 2 | . . . . . . 2 Reinforcement 1 | . . 1 . . . . Assault 1 | . . . . . 1 . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | 1 6 31 . . 22 14 Peak Tracking Total 9 | 1 2 8 . . 9 5 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 5 | . . 2 . . . 3 Indirectly 1 | . . 1 . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 7 | . . 4 . . . 3 Max in Single Turn 2 | . . 2 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 10 | . 3 3 . 1 . 3 Terminals 6 | . 3 3 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 29 | . 7 6 . 1 . 15 Successful 19 | . 6 5 . 1 . 7 Failed 10 | . 1 1 . . . 8 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 2 | . 1 . . 1 . . Terminals 13 | . 7 6 . . . . Fabricators . | . . . . . . . Repair Stations 10 | . . . . . . 10 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access 3 | . . . . . . 3 Terminal Hacks 12 | . 6 5 . 1 . . Record 4 | . 3 1 . . . . Part Schematic 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 2 | . 1 1 . . . . Dispatch Records 2 | . 1 1 . . . . Transport Status 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . . . 6 Scan Component 3 | . . . . . . 3 Repair 3 | . . . . . . 3 Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . . . 1 Retrieve Study 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 2 . . . 3 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . . . 1 Parts Repaired 3 | . . . . . . 3 Time 126 | . . . . . . 126 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . 2 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 4 2 . Largest Group 5 | . . . . 4 5 . Highest-Rated Group 170 | . . . . 157 170 . Highest-Rated Ally 40 | . . . . 40 40 . Total Orders . | . . . . . . . Ally Attacks 116 | . . . . . 116 . Total Damage 2027 | . . . . . 2027 . Kills 16 | . . . . . 16 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 1233 | . 134 180 . . . 919 Sensors 556 | . 134 180 . . . 242 Terrain 677 | . . . . . . 677 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5855 | 110 343 1322 75 1671 1245 1089 Spaces Moved 4179 | 110 273 703 86 1778 766 463 Core 34 | 22 1 3 . . 2 6 Treads 943 | . . 36 . . 462 445 Legs 452 | . 48 392 . . . 12 Wheels 2731 | 88 224 253 86 1778 302 . Hover . | . . . . . . . Flight 19 | . . 19 . . . . Fastest Speed 50 | 50 80 86 86 86 90 50 Average Speed 113 | 74 87 135 86 88 136 165 Slowest Speed 520 | 80 150 520 86 95 400 225 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 32 43 16 90 69 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 2 1 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 5 | . . . . 4 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 39 | 4 2 . . . 2 31 Melee . | . . . . . . . Projectile 12 | . . . . . 2 10 AOE 27 | 4 2 . . . . 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5022 | 126 345 971 86 1881 893 720 Wait 387 | . 44 121 1 72 31 118 Move 4173 | 109 272 702 85 1777 765 463 Hop . | . . . . . . . Pick Up 29 | 5 2 15 . 5 1 1 Fast Attach 58 | 4 5 18 . 7 9 15 Attach 21 | 2 2 5 . 2 1 9 Detach 35 | . 1 16 . 9 3 6 Swap 7 | . . 5 . . 2 . Drop 49 | 1 3 25 . 9 7 4 Fire 137 | 5 16 57 . . 37 22 Melee . | . . . . . . . Ram 43 | . . 5 . . . 38 Kick 44 | . . 2 . . . 42 Crush 2 | . . . . . . 2 Escape Stasis . | . . . . . . . Rewire 37 | . . . . . 37 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 111 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 16) 454 | -10/Materials | Entered another Materials area 454 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1479 | -9/Materials | Build established: Scavenger-Mutant 1760 | -9/Materials | Discovered new exit (range 11) 1776 | -9/Materials | Entered Mines 1780 | -9/Mines | Met a Derelict bent on vengeance 1808 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1809 | -9/Mines | Learned location of Zion (-7) 1851 | -9/Mines | Entered Zion 1907 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1951 | -7/Zion | Learned location of 1 exit from Proximity Caves 1989 | -7/Zion | Identified exit to Deep Caves 2028 | -7/Zion | Learned location of Armory (-4) 2259 | -7/Zion | Learned location of Storage (-7) 2426 | -7/Zion | Given A8's code to call for help 2587 | -7/Zion | Met Imprinter 2617 | -7/Zion | Imprinted 2619 | -7/Zion | Declared Zion's savior 2750 | -7/Zion | Build established: Mutant 3419 | -7/Zion | Build established: Derelict-Mutant 3448 | -7/Zion | Discovered new exit (range 15) 3522 | -7/Zion | Entered Proximity Caves 3522 | -6/Proximity Caves | Accompanied by 4 allies 3523 | -6/Proximity Caves | Identified exit to Factory 3769 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4216 | -6/Proximity Caves | Build established: Mutant 4280 | -6/Proximity Caves | Learned location of Extension (-5) 4387 | -6/Proximity Caves | Core integrity fell below 50% 4767 | -6/Proximity Caves | Entered Factory 4767 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4953 | -6/Factory | Repaired Arm. Treads+ 5005 | -6/Factory | Repaired Mak. Light Armor Plating? 5188 | -6/Factory | Repaired Weapon Cycler 5489 | -6/Factory | Build established: Scavenger-Tank 5573 | -6/Factory | Garrison activated, responded to threat 5649 | -6/Factory | Lost 4 parts (1p1n1u1w) 5691 | -6/Factory | Lost 4 parts (1p2n1w) 5811 | -6/Factory | Core integrity fell below 50% 5830 | -6/Factory | Lost 7 parts (4n3u) 5841 | -6/Factory | Core integrity fell below 20% 5856 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05829_ K-01 Serf collects debris. 05829_ Slammed into S-27 Virus. 05831_ S-27 Virus destroyed. 05832_ Med. Storage Unit destroyed. 05833_ K-01 Serf collects debris. 05835_ Slammed into G-50 Soldier. 05835_ Destabilizing: System corrupted (+2). 05836_ Slammed into G-50 Soldier. 05840_ Destabilizing: Core damaged (-17). 05841_ Slammed into G-50 Soldier. 05841_ Broken Weapon Cycler destroyed. 05841_ System corrupted by crushing effect (+1). 05842_ Slammed into G-50 Soldier. 05847_ K-01 Serf collects debris. 05848_ Slammed into G-50 Soldier. 05851_ K-01 Serf collects debris. 05852_ Slammed into G-50 Soldier. 05856_ K-01 Serf collects debris. 05856_ Slammed into G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????#?????????????????????????????????? | | ??#?????????????????????????????????????? | | ?#???????#???????#??????????????????????? | | ???????#????????????????????????????????? | | ????????#???????????????????????????????? | | ???????#???#?#????#??????? ?????????????? | | ??##?????????##?????????????"???????????? | | ????##??#????#?##????????? ?????????????? | | ???????????????#??????#?????????????????? | | ????????#???##?????#?????#??????????????? | | ??????????##??????#???##???????????? ???? | | ????????#????????????????#??????????? ??? | | ????#?????#??????????#????? ????????????? | | ??#???????#?##############??????????????? | | #??#??#?????# #? ???????#????? | | ??#??######## ""G"" #? ???????????? | | #????# # " " #? ??? ???????? | | #??#?# """" #= # ???????????? | | ##??## """" #% # #????????? | | ?#???# """" #=% [ + +? ???? ?? | | ??##?# """" #%%%%""" """ # #????????? | | ??#??# #%%%%""" """ #? #????????? | | ???#?####+###!%%%""" """ # ? #????????? | | ????### #%%g@%%% #??? #????????? | | ????### # % k%%% # ??? #????????? | | ?#??#?# " + %%% %% # ?#????????? | | ?#????# ############## ?????????? | | ??????# ###??#?##????? #????? ??? | | ??????### ###??????#?#?#?# #????????? | | # ????## #####?????##???? #??? ????? | | # ??##=####???##??????? #????????? | | # """ # !############?## #????? ?? | | # """ + = [ #???? ???? | | # """ #] =############### +?? ????? | | # ??## ### # #??????? ? | | ?##??#??# ### # # ?????? ? | | ??#??#?## #?# """ """ # # ???????? | | ???? ???# ### """ """ # ##??#????? | | ??#? ???# #?# """ """ # ##### ###? | | ##??????# #?# + | | ???# ??## ### """ # #########? | | ???#????# #?# """ # # ? | | ?##???### #?# """ !!# # ? | | ????#?#?# #?# ! # # ? | | #?????? # ### [ # # """" ?? | | ???? ?? # + # # """" ?" | | ?????? ?# ################ # """" "? | | #????? ?# ####?####"""""#" + """" "? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 350 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 31% | -6/Factory Mak. Light Armor Plating | 77% | -6/Factory Weapon Cycler | 42% | -6/Factory Studied --------- Arm. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Bumper Bots DATA ERROR: Steam Global Achievement% I Have A Map? I'm Back, Baby! It's Just You Item+ Loot Pinata Made in Tau Ceti IV Part-time Mechanic Robot Respite Serviceable Loadout The More The Merrier The One Tourist Troublemaker Well Done Challenges ------------ None Game ------ Seed DefenseCombatScanner Manual? 0 Play Time 01:39:33 Cumulative 2.1 hours Start 2026.09.19 @ 22:59:16 End 2026.09.21 @ 18:32:34 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 38x25 Zoom Use 37% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30712ed4-8fd0-4650-bdda-b2bb5099cbff