Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.18 @ 22:49:19 Player: ldi (hl). (hl) Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (193) 965 Value Destroyed (10457) 10457 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (3915) 3915 TOTAL SCORE: 23057 Bonus ------- High Alert Combat Kills 812 Follower Combat Kills 231 Used Core Reset Matrix 3000 Friendly Fire -128 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Large Storage Unit Coil Gun KE Penetrator KE Penetrator Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink 2N-1CE's Frost Array High-capacity Storage Unit Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Advanced Transmission Jammer Advanced Phase Shifter Layered Heavy Armor Plating > --- WEAPON ----------- Nova Cannon Nova Cannon Cooled Nova Cannon > --- INVENTORY -------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Improved Antigrav System Combat Antigrav System Large Storage Unit Experimental Matter Compressor Phase Gun Quantum Rifle Quantum Rifle Coil Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Tiamat Missile Launcher [Rating: 186] Favorites ----------- Power Constructs Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Constructs Propulsion Constructs Treads Medium Treads Leg Constructs Wheel Armored Huge Wheel Hover Unit Combat Antigrav System Flight Unit Impulse Thruster Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Target Analyzer Hackware Advanced Hacking Suite Protection Layered Heavy Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Nova Cannon Ballistic Gun Railgun Ballistic Cannon Constructs Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Plasma Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -8 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Arm Res Qua Res Tes Acc Slots Evolved 18 | . . . . . 8 2 2 . 2 . 2 . 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 3 | . . . . . 1 . 1 . . . 1 . . Utility 13 | . . . . . 5 2 1 . 2 . 1 . 2 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 217 | 6 1 10 10 3 8 16 3 19 35 16 45 16 29 Power 26 | 1 . 3 2 1 . . 1 2 4 4 3 3 2 Engine 8 | 1 . 3 2 1 . . . . 1 . . . . Core 2 | . . . . . . . . 1 . 1 . . . Reactor 16 | . . . . . . . 1 1 3 3 3 3 2 Propulsion 44 | 2 . 2 2 . . . . . 10 4 11 . 13 Treads 2 | . . . . . . . . . 2 . . . . Leg 37 | 2 . 2 2 . . . . . 5 4 11 . 11 Wheel 1 | . . . . . . . . . 1 . . . . Hover 2 | . . . . . . . . . 2 . . . . Flight 2 | . . . . . . . . . . . . . 2 Utility 98 | 1 1 . 1 1 5 15 2 16 14 5 20 7 10 Device 65 | . 1 . 1 1 3 8 2 14 8 5 10 5 7 Storage 9 | 1 . . . . 1 . . . 3 . 3 1 . Processor 15 | . . . . . . 4 . 2 1 . 5 1 2 Hackware 8 | . . . . . 1 3 . . 2 . 2 . . Protection 1 | . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 49 | 2 . 5 5 1 3 1 . 1 7 3 11 6 4 Energy Gun 10 | 2 . 2 2 . . . . . 1 1 1 1 . Energy Cannon 11 | . . . 1 . . . . . . . 5 1 4 Ballistic Gun 11 | . . . . . . . . . 1 2 5 3 . Ballistic Cannon 2 | . . 1 . . . . . . . . . 1 . Launcher 9 | . . 2 2 1 1 1 . 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . . . . Slashing Weapon 2 | . . . . . . . . . 2 . . . . Piercing Weapon 2 | . . . . . 2 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 1 . . 1 1 2 5 . Parts Lost 98 | . . . 4 . 1 6 1 24 26 6 10 1 19 Power 16 | . . . 2 . . 1 . 4 5 1 . . 3 Propulsion 23 | . . . 1 . 1 . . 3 9 2 5 . 2 Utility 40 | . . . . . . 3 1 12 7 2 4 . 11 Weapon 19 | . . . 1 . . 2 . 5 5 1 1 1 3 Highest Loss Streak 10 | . . . 3 . 1 2 1 10 7 3 4 1 8 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 85 84 90 78 73 68 74 68 70 83 92 99 70 Engine 3 | . 14 14 13 14 10 1 . . . . . . . Core 1 | . . . . . 2 3 5 3 . . . . . Reactor 3 | . . . . . . . 3 5 3 3 7 7 5 Leg 11 | . 28 28 27 28 9 . . 1 3 13 19 21 15 Hover 1 | . . . . . 1 2 4 2 . 2 . . . Device 17 | . . . 6 12 15 21 19 20 16 20 20 25 17 Storage 4 | . 14 14 14 1 6 . . . 4 4 4 4 3 Processor 11 | . . . . . . 6 15 13 19 19 19 21 16 Hackware 4 | . . . . . 6 9 10 5 2 4 5 4 1 Energy Gun 4 | . 28 14 10 . 4 10 5 3 2 1 . . . Energy Cannon 2 | . . . 2 . 5 . . . . . 5 8 8 Ballistic Gun 3 | . . . . . 5 4 10 4 1 3 6 3 . Ballistic Cannon 2 | . . 12 12 . . . . 6 4 . . . . Launcher 1 | . . . 1 21 . . . . . . . . . Naked Turns 69 | . . . . . . . . . . . . . 69 Heaviest Build 141 | 11 12 16 23 21 43 43 49 66 89 78 99 115 141 Greatest Support 141 | 20 20 20 25 25 53 60 80 141 90 80 135 135 141 Greatest Overweight (x) 12 | . . . 1 . 12 1 . 1 3 2 1 . . Average Overweight (x) . | . . . . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 5 5 15 15 15 20 20 Average Capacity 10 | 7 8 8 8 5 8 5 5 5 11 15 15 19 16 Most Carried 20 | 1 3 7 8 7 5 5 5 5 15 15 15 20 20 Average Carried 7 | . 1 3 6 2 3 3 4 3 6 13 13 18 15 Final Capacity 20 | 8 8 8 8 5 8 5 5 5 15 15 15 20 5 Final Carried 20 | 1 2 5 6 3 4 5 5 2 13 12 15 20 5 Scrap Engine Consumption 227 | . . . . 19 37 58 19 81 13 . . . . Constructs Created 15 | . . . . . 5 2 . 6 2 . . . . Constructs Modified 62 | . . . . . 12 23 5 17 5 . . . . Class Distribution -------------------- 27% | Scavenger-Gunner 22% | Construct 19% | Mutant 14% | Hacker-Construct 13% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -8/Recycling Construct | -6/Factory Hacker-Construct | -5/Factory Hacker-Construct | -4/Factory Construct | -4/Armory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -8 -6 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Arm Res Qua Res Tes Acc Matter Collected 6692 | 252 18 181 211 211 738 843 253 880 949 388 1252 187 329 Remotely 18 | . 18 . . . . . . . . . . . . Salvage Created 11878 | . 84 195 278 77 930 1129 660 1751 1110 532 1964 269 2899 Parts 457 | . 2 7 13 2 32 46 19 73 40 14 84 18 107 Haulers Intercepted 9 | . . . . . 1 1 1 . 1 . 2 1 2 Recyclers Shooed 11 | . . . . 4 1 2 1 . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . 5 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Arm Res Qua Res Tes Acc Combat Hostiles Destroyed 149 | . . 5 10 1 10 18 4 28 16 8 18 2 29 Melee 11 | . . . . . 1 . . . 5 5 . . . Guns 48 | . . . 7 . 6 17 3 10 1 . 4 . . Cannons 66 | . . . 3 . 3 . . 15 4 . 11 2 28 AOE 15 | . . 5 . 1 . 1 . 2 6 . . . . Classes Destroyed 21 | . 1 1 4 1 5 2 . 6 . . . . 1 Worker 6 | . . . . . . 2 . . 1 . 3 . . Builder 4 | . . . . . 1 . 1 . . . 1 . 1 Hauler 9 | . . . . . 1 1 1 . 1 . 2 1 2 Recycler 15 | . 1 1 . 1 4 1 2 . 2 . 1 . 2 Operator 1 | . . . . . 1 . . . . . . . . Turret 2 | . . . 2 . . . . . . . . . . Watcher 6 | . . . . . . 1 1 1 . . 1 1 1 Swarmer 13 | . . . 4 . . 4 . 5 . . . . . Saboteur 1 | . . . . . . . . 1 . . . . . Grunt 65 | . . 5 . . 3 10 . 10 4 6 11 . 16 Brawler 2 | . . . . . . . . 2 . . . . . Duelist 1 | . . . . . . . . 1 . . . . . Protector 2 | . . . . . . . . 1 . . . . 1 Sentry 8 | . . . . 1 1 2 . 1 3 . . . . Demolisher 1 | . . . . . . . . 1 . . . . . Specialist 5 | . . . . . . . . 3 2 . . . . Hunter 12 | . . . . . 2 . . . 2 . 2 . 6 Programmer 33 | . . . . . 4 2 4 4 5 2 5 2 5 Heavy 1 | . . . . . . . . . . . . . 1 Artisan 1 | . . . 1 . . . . . . . . . . Subdweller 6 | . . . 6 . . . . . . . . . . Best Kill Streak 8 | . 1 4 4 2 3 5 4 5 6 3 7 2 8 Combat Bots Only 8 | . . 3 4 1 3 4 2 4 6 3 5 2 8 Max Kills in Single Turn 4 | . 1 4 1 1 1 1 1 2 2 1 2 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 . 1 . 1 . 2 2 . . . . Melee 1 | . . . . . 1 . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Arm Res Qua Res Tes Acc Hostile Shots Fired 1793 | . 5 23 79 2 125 103 48 529 261 58 145 14 401 Missed 650 | . 2 8 26 . 40 35 23 210 82 14 39 5 166 Damage Taken 21273 | . 25 308 578 28 1223 1437 527 5394 3210 899 2091 217 5336 Core 3735 | . 8 51 129 14 235 97 47 549 549 123 227 22 1684 Absorbed by Shields 328 | . . . . . . . 52 276 . . . . . Ignored by Resistances 617 | . . . . . . . . 173 . 14 300 . 130 Regen/Repaired (Parts) 2522 | . . . . . 81 1310 133 974 24 . . . . Core Remaining (%) 65 | 100 . . . 19 72 90 . 48 . 48 . 82 . Volleys Fired 492 | . 3 12 57 3 51 68 22 92 33 1 58 26 66 Largest 3 | . 2 2 2 2 3 3 3 3 3 3 3 3 3 Hottest 376 | . 90 100 140 63 135 152 115 182 195 140 259 259 376 Shots Fired 1313 | . 6 23 111 6 153 186 66 255 83 3 167 64 190 Gun 682 | . 6 9 43 . 102 180 66 154 33 3 76 10 . Cannon 602 | . . 9 56 . 51 6 . 100 45 . 91 54 190 Launcher 29 | . . 5 12 6 . . . 1 5 . . . . Special . | . . . . . . . . . . . . . . Kinetic 514 | . . 9 45 . 105 68 22 127 50 2 76 10 . Thermal 684 | . 6 9 54 . 48 57 44 119 28 1 74 54 190 Explosive 29 | . . 5 12 6 . . . 1 5 . . . . Electromagnetic 86 | . . . . . . 61 . 8 . . 17 . . Robot Hit Streak 34 | . 2 6 30 1 11 12 16 23 12 . 14 7 34 Robot Miss Streak 9 | . 1 2 4 1 9 7 3 4 2 . 4 1 4 Penetration Max 1 | . . . . . . . 1 1 . . 1 1 . Secondary Targets 4 | . . . . . . 3 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . . . Shots Hit Robots 958 | . 3 17 58 3 140 147 51 170 88 26 109 10 136 Core Hits 568 | . 2 14 22 6 123 114 20 83 42 12 49 7 74 Critical Kills 3 | . . . . . . . . . . . 2 . 1 Critical Parts Destroyed 4 | . . . . . . . . . . 3 1 . . Critical Strikes 59 | . 1 . 2 . 2 2 5 20 15 8 3 . 1 Burn 30 | . 1 . 2 . . 2 5 19 1 . . . . Meltdown 2 | . . . . . . . . . . . 1 . 1 Destroy 2 | . . . . . . . . . . . 2 . . Blast 5 | . . . . . . . . 1 4 . . . . Smash 3 | . . . . . . . . . . 3 . . . Sever 15 | . . . . . . . . . 10 5 . . . Impale 2 | . . . . . 2 . . . . . . . . Melee Attacks 77 | . . . . . 3 . . . 36 38 . . . Impact 21 | . . . . . . . . . 2 19 . . . Slashing 53 | . . . . . . . . . 34 19 . . . Piercing 3 | . . . . . 3 . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . 2 4 . . . Damage Inflicted 28220 | . 34 743 1077 242 2126 2511 1226 4477 3688 1127 4053 439 6477 Guns 9309 | . 34 87 345 . 1270 2419 1176 2109 453 . 1368 48 . Cannons 13929 | . . 106 475 . 779 49 . 1864 1143 . 2685 391 6437 Explosions 2539 | . . 550 257 241 . 43 42 493 913 . . . . Melee 2364 | . . . . . 64 . . . 1173 1127 . . . Ramming 79 | . . . . 1 13 . 8 11 6 . . . 40 Kinetic 8241 | . . 106 311 . 1521 1023 410 2244 1210 . 1368 48 . Thermal 13806 | . 34 87 509 . 528 853 808 1599 386 . 2174 391 6437 Explosive 2454 | . . 550 257 241 . . . 493 913 . . . . Electromagnetic 1276 | . . . . . . 635 . 130 . . 511 . . Impact 475 | . . . . . . . . . 68 407 . . . Slashing 1825 | . . . . . . . . . 1105 720 . . . Piercing 64 | . . . . . 64 . . . . . . . . Highest Corruption 21 | . . . . . 1 5 1 21 9 6 3 5 5 Average Corruption 6 | . . . . . 1 4 1 16 7 5 2 3 2 Corruption Purged 10 | . . . . . . . . . 9 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 159 | . . . . . 2 19 . 70 20 18 8 13 9 Message Errors 31 | . . . . . . 7 . 11 4 3 3 3 . Matter Fused 37 | . . . . . . 4 . 11 4 7 1 3 7 Heat Flow Errors 17 | . . . . . 2 2 . 7 2 1 1 1 1 Energy Discharges 16 | . . . . . . 1 . 4 5 4 . 1 1 Parts Rejected 3 | . . . . . . . . 3 . . . . . Parts Fused 3 | . . . . . . . . 3 . . . . . Data Loss (minor) 23 | . . . . . . 3 . 9 4 2 2 3 . Data Loss (major) 3 | . . . . . . . . 2 . 1 . . . Misfires 3 | . . . . . . . . . 1 . . 2 . Alerts 3 | . . . . . . 2 . 1 . . . . . Misdirections 7 | . . . . . . . . 7 . . . . . Weapon Failures 13 | . . . . . . . . 12 . . 1 . . Overload Shots 18 | . . . . . . . . . . . . . 18 Effects 2 | . . . . . . . . . . . . . 2 Heat Surge 2 | . . . . . . . . . . . . . 2 Overflow Damage 527 | . . 13 10 12 3 . 12 47 72 176 81 . 101 Projectiles 207 | . . 3 . . . . . 22 . . 81 . 101 Explosions 101 | . . 10 10 12 . . 12 25 32 . . . . Melee 219 | . . . . . 3 . . . 40 176 . . . Knockbacks 92 | . . 2 7 . 33 5 . 32 10 3 . . . Impact 3 | . . . . . . . . . 1 2 . . . Kinetic 82 | . . 2 7 . 33 5 . 28 7 . . . . Secondary 7 | . . . . . . . . 4 2 1 . . . Self-Inflicted Damage 311 | . . 119 26 . . 71 52 . 42 . . . 1 Shots 11 | . . 4 1 . . 1 1 . 4 . . . . Rammed 4 | . . . . . . . 1 . 1 . . . 2 Targets Rammed 10 | . . . . 1 1 . 1 2 1 . . . 4 Kicked 6 | . . . . 1 1 . . 2 . . . . 2 Crushed . | . . . . . . . . . . . . . . Highest Temperature 473 | . 60 117 90 18 165 134 72 284 307 130 473 . 213 Average Temperature 76 | . 27 43 26 8 40 29 40 67 93 90 201 . 118 Received Heat Transfer 3216 | . 6 111 141 9 129 351 41 768 340 339 297 . 684 Effects 1 | . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . Parts Fried 11 | . . . . . . . . 1 . 6 4 . . Impact Corruptions 7 | . . . . . . . . 1 1 5 . . . Robots Melted 4 | . . . . . . . 1 1 . . 1 . 1 Combat Hostiles 4 | . . . . . . . 1 1 . . 1 . 1 Parts Melted 50 | . 1 . 3 . 3 1 7 9 . . 5 2 19 Heat Transferred 17944 | . 161 198 1073 . 1998 975 1715 4114 703 . 1776 333 4898 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . . . . . Alert | -11 -10 -10 -10 -8 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Arm Res Qua Res Tes Acc Peak Influence 1231 | . 32 184 . 356 204 527 279 567 293 188 229 235 1231 Initial 295 | . . 12 . 295 69 28 139 33 249 123 93 128 89 Average 223 | . 10 96 . 283 108 312 192 188 159 141 104 141 776 Maximum Alert Level 4 | . . . . 1 1 2 1 2 1 . 1 1 4 Low Security (%) 61 | 100 100 100 . 19 98 18 61 55 57 100 86 81 1 Level 1 27 | . . . . 80 1 67 38 33 42 . 14 18 10 Level 2 5 | . . . . . . 13 . 11 . . . . 27 Level 3 4 | . . . . . . . . . . . . . 49 Level 4 . | . . . . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 41 | . . 1 . . 4 7 1 3 5 3 3 1 13 Investigation 9 | . . . . . . 3 . 1 2 . 1 . 2 Extermination 9 | . . . . . 1 1 . 1 2 1 1 1 1 Reinforcement 12 | . . . . . 1 . 1 1 1 2 1 . 5 Assault 7 | . . 1 . . . 1 . . . . . . 5 Garrison 4 | . . . . . 2 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Arm Res Qua Res Tes Acc Distress Signals 11 | . . . . . . . . 6 . 1 3 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 320 | . 7 7 29 1 16 23 13 70 18 18 25 7 86 Peak Tracking Total 20 | . 7 4 4 1 4 4 8 13 6 4 5 3 20 Tactical Retreats 27 | . . . 4 . 1 1 . 10 . 1 1 . 9 Traps | -11 -10 -10 -10 -8 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Arm Res Qua Res Tes Acc Traps Triggered 8 | . . . . . . 3 . 3 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Arm Res Qua Res Tes Acc Machines Disabled 18 | . . . 3 . . 2 . 3 . . . 6 4 Max in Single Turn 1 | . . . 1 . . 1 . 1 . . . 1 1 Garrison Access 4 | . . . . . . 1 . . . . 1 . 2 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Arm Res Qua Res Tes Acc Machines Accessed 40 | . 3 . . 6 1 5 . 5 3 6 6 . 5 Terminals 30 | . 3 . . 3 1 2 . 5 3 5 4 . 4 Fabricators 3 | . . . . . . 2 . . . . 1 . . Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units 3 | . . . . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . 1 Total Hacks 117 | . 5 . . 19 8 14 . 10 8 17 27 . 9 Successful 32 | . 4 . . 6 2 3 . 4 2 4 6 . 1 Failed 85 | . 1 . . 13 6 11 . 6 6 13 21 . 8 Catastrophic 21 | . . . . 3 2 4 . 1 2 3 3 . 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 51 | . . . . 11 8 10 . 2 . 12 6 . 2 Terminals 85 | . 5 . . 11 8 5 . 10 8 15 17 . 6 Fabricators 15 | . . . . . . 7 . . . . 8 . . Repair Stations 2 | . . . . . . . . . . 2 . . . Recycling Units 8 | . . . . 8 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 2 . . . . 2 . 3 Terminal Hacks 18 | . 4 . . 1 1 1 . 2 2 2 4 . 1 Robot Analysis 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . 1 . . 1 . . Branch Access Points 2 | . 1 . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . Terminal Index 4 | . . . . . 1 . . . . 1 1 . 1 Alert Level 2 | . 1 . . . . . . . . 1 . . . Unreport Threat 2 | . . . . . . . . 1 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Recall Assault 1 | . . . . . . 1 . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . . . . Retrieve Components 3 | . . . . 3 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks 9 | . . . . 2 1 1 . 2 . 2 1 . . Terminals 8 | . . . . 2 1 . . 2 . 2 1 . . Track 2 | . . . . 1 . . . . . 1 . . . Botnet 5 | . . . . 1 1 . . 1 . 1 1 . . Disrupt 1 | . . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 37 | . 3 . . 4 1 5 . 5 3 6 5 . 5 Full Trace Events 7 | . . . . . . 2 . 1 1 . 1 . 2 Feedback Events 1 | . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 204 | . . . . . . 204 . . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 7 | . . . . 7 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Fac Arm Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 4 1 . . . . . . 2 Machine Destruction 3 | . . . . . . 1 . . . . . . 2 Programmers 4 | . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . 5 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Arm Res Qua Res Tes Acc Total Allies 19 | . . 1 . . . . . 5 . . . . 13 Largest Group 7 | . . 1 1 . . . . 3 . . . . 7 Highest-Rated Group 99 | . . 31 31 . . . . 90 . . . . 99 Highest-Rated Ally 31 | . . 31 31 . . . . 30 . . . . 15 Total Orders 8 | . . . . . . . 2 2 . 4 . . . STAY 1 | . . . . . . . . . . 1 . . . EXPLORE 7 | . . . . . . . 2 2 . 3 . . . Ally Attacks 91 | . . 4 17 . . . . 16 . . . . 54 Total Damage 1576 | . . 43 297 . . . . 374 . . . . 862 Kills 7 | . . 1 1 . . . . 2 . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . 2 . . . . . Intel | -11 -10 -10 -10 -8 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Arm Res Qua Res Tes Acc Robot Analysis Total 1 | . . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . . . . . . Drone Launches 22 | . . . . . . . 6 10 . 6 . . . Drone Recoveries 11 | . . . . . . . 5 4 . 2 . . . Exploration | -11 -10 -10 -10 -8 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Arm Res Qua Res Tes Acc Turns Passed 10243 | 70 256 371 489 495 1237 1310 422 1218 1169 713 1000 644 849 Spaces Moved 6371 | 52 202 261 241 394 524 892 374 944 549 286 531 438 683 Core 137 | 3 . . . . 1 . . . . . . . 133 Treads 547 | . . . . . 22 340 44 70 71 . . . . Legs 3648 | 49 202 261 241 394 366 . . 439 271 222 531 438 234 Wheels 254 | . . . . . 51 . . . 203 . . . . Hover 1469 | . . . . . 84 552 330 435 4 64 . . . Flight 316 | . . . . . . . . . . . . . 316 Fastest Speed 40 | 50 120 120 120 120 102 68 71 71 71 120 117 120 40 Average Speed 112 | 115 120 120 124 120 189 98 75 75 151 142 130 120 70 Slowest Speed 650 | 120 120 120 190 120 650 185 105 151 400 260 190 120 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 44 55 17 76 8 17 14 52 11 54 11 43 18 Regions Visited 13 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . 1 1 . . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 . . 1 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . . . . . . . . Spaces Dug 22 | . . . . . . . . . 1 . 8 10 3 Terrain Destroyed 302 | . . 38 42 32 . 8 4 24 37 . 24 37 56 Melee 1 | . . . . . . . . . 1 . . . . Projectile 112 | . . . 6 . . . 1 9 1 . 24 37 34 AOE 189 | . . 38 36 32 . 8 3 15 35 . . . 22 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Arm Res Qua Res Tes Acc Total 8272 | 58 210 295 319 413 649 1178 466 1250 760 531 739 502 902 Wait 877 | . . 1 . 2 48 182 65 151 80 182 64 2 100 Move 6351 | 51 201 260 240 393 523 891 374 943 548 285 530 437 675 Hop 4 | . . . . . . . . . . . . . 4 Pick Up 83 | 1 2 4 5 5 3 6 1 6 21 2 13 6 8 Fast Attach 117 | 6 1 1 1 . 4 12 3 10 23 13 22 9 12 Attach 52 | . . 1 5 3 4 3 . 7 10 2 10 1 6 Detach 47 | . 1 2 3 1 7 5 . 2 4 4 14 4 . Swap 50 | . . 8 4 . . 1 . 2 2 2 13 6 12 Drop 86 | . 2 6 4 5 5 10 1 3 4 5 15 11 15 Fire 492 | . 3 12 57 3 51 68 22 92 33 1 58 26 66 Melee 70 | . . . . . 3 . . . 34 33 . . . Ram 2 | . . . . . . . . . . . . . 2 Kick 6 | . . . . 1 1 . . 2 . . . . 2 Crush 1 | . . . . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 31 | . . . . . . . . 31 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . 1 . 2 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Recycling -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Armory -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Identified exit to Mines 221 | -10/Materials | Discovered new exit (range 14) 320 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered Mines 342 | -10/Mines | Met a Derelict bent on vengeance 382 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 550 | -10/Mines | Identified exit to Subcaves 555 | -10/Mines | Met a Derelict testing a Signal Generator 688 | -10/Mines | Discovered new exit (range 4) 698 | -10/Mines | Entered Subcaves 698 | -10/Subcaves | Accompanied by 1 ally 699 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 972 | -10/Subcaves | Core integrity fell below 50% 1042 | -10/Subcaves | Build established: Scavenger-Mutant 1069 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1103 | -10/Subcaves | Learned Materials stockpile data 1148 | -10/Subcaves | Discovered new exit (range 12) 1187 | -10/Subcaves | Entered Recycling 1195 | -8/Recycling | Lost 3 parts (1p1n1w) 1202 | -8/Recycling | Found Scrap Engine 1427 | -8/Recycling | Build established: Mutant 1477 | -8/Recycling | Core integrity fell below 20% 1642 | -8/Recycling | Discovered new exit (range 15) 1682 | -8/Recycling | Entered Factory 1682 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1 1864 | -6/Factory | Discovered new exit (range 3) 2030 | -6/Factory | Garrison activated, responded to threat 2180 | -6/Factory | Garrison activated, responded to threat 2200 | -6/Factory | Build established: Construct 2919 | -6/Factory | Entered another Factory area 2919 | -5/Factory | Evolved 2 slots: Utility x2 2939 | -5/Factory | Spotted B-75 Beast 3000 | -5/Factory | Garrison activated, responded to threat 3445 | -5/Factory | Fabricated Exp. Myomer Leg? 3488 | -5/Factory | Build established: Hacker-Construct 4099 | -5/Factory | Discovered new exit (range 11) 4150 | -5/Factory | Discovered new exit (range 14) 4229 | -5/Factory | Entered another Factory area 4229 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4567 | -4/Factory | Discovered new exit (range 34) 4651 | -4/Factory | Entered Armory 4721 | -4/Armory | System corruption reached 10% 4751 | -4/Armory | Lost 4 parts (4u) 4993 | -4/Armory | Build established: Construct 5218 | -4/Armory | Lost 4 allies 5490 | -4/Armory | Lost 4 parts (3u1w) 5740 | -4/Armory | Lost 10 parts (2p1n3u4w) 5856 | -4/Armory | Core integrity fell below 50% 5864 | -4/Armory | Discovered new exit (range 3) 5869 | -4/Armory | Entered Research 5869 | -3/Research | Evolved 2 slots: Utility x2 5890 | -3/Research | Lost 5 parts (1p2n2u) 5891 | -3/Research | Spotted B-86 Titan 6212 | -3/Research | Build established: Gunner 6374 | -3/Research | Lost 5 parts (1p1n1u2w) 6695 | -3/Research | Lost 4 parts (1p2n1w) 6823 | -3/Research | Build established: Scavenger-Mutant 6967 | -3/Research | Lost 7 parts (2p2n3u) 7023 | -3/Research | Discovered new exit (range 7) 7038 | -3/Research | Entered Quarantine 7062 | -3/Quarantine | Lost 4 parts (1p3n) 7251 | -3/Quarantine | Lost 3 parts (2n1u) 7451 | -3/Quarantine | Core integrity fell below 50% 7566 | -3/Quarantine | Discovered new exit (range 32) 7683 | -3/Quarantine | Found Alien Artifact 7683 | -3/Quarantine | Identified Core Reset Matrix 7683 | -3/Quarantine | Used Core Reset Matrix 7685 | -3/Quarantine | Discovered new exit (range 5) 7687 | -3/Quarantine | Detected hypermatrix surge 7687 | -3/Quarantine | Sensed 9 artifacts in vicinity 7751 | -3/Quarantine | Entered Research 7751 | -2/Research | Accompanied by 2 allies 7751 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7793 | -2/Research | Build established: Scavenger-Gunner 8289 | -2/Research | Identified exit to Testing 8373 | -2/Research | Spotted B-90 Cyclops 8628 | -2/Research | Lost 4 parts (2n2u) 8751 | -2/Research | Entered Testing 8924 | -2/Testing | Found Prototype Energy Cannon 8927 | -2/Testing | Identified Cld. Nova Cannon 8945 | -2/Testing | Spotted Striker 8945 | -2/Testing | Spotted Striker 9043 | -2/Testing | Found Prototype Device 9044 | -2/Testing | Identified 2N-1CE's Frost Array 9193 | -2/Testing | Found Prototype Processor 9193 | -2/Testing | Identified Exp. Core Analyzer 9219 | -2/Testing | Discovered new exit (range 13) 9287 | -2/Testing | Identified exit to Access 9376 | -2/Testing | Unstable Terrabomb Derivative detonated 9395 | -2/Testing | Entered Access 9395 | -1/Access | Evolved 2 slots: Utility x2 9528 | -1/Access | Destroyed 8 combat bots 9778 | -1/Access | Lost 8 parts (1p5u2w) 9895 | -1/Access | First assault squad dispatched 10033 | -1/Access | Released all parts (18) 10058 | -1/Access | Lost 6 parts (1p4u1w) 10062 | -1/Access | Core integrity fell below 50% 10177 | -1/Access | Emitted hypermatrix ping 10182 | -1/Access | Assembled emerged from beneath the floor 10200 | -1/Access | Assembled emerged from beneath the floor 10210 | -1/Access | Core integrity fell below 20% 10244 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 10215_ B-74 Champion suffers critical hit (Burn). 10216_ P-80 Master resets P-80 Master, system corruption cleaned. 10216_ as-65920 system corrupted by crushing effect. 10216_ as-65920 knocked back. 10217_ Acquired 7 matter. 10217_ P-80 Master suffers critical hit (Burn). 10218_ as-65920 system corrupted by crushing effect. 10218_ as-65920 destroyed. 10218_ P-80 Master resets R-10 Processor, system corruption cleaned. 10219_ as-64907 suffers critical hit (Smash). 10219_ as-64907 system corrupted by crushing effect. 10219_ as-64907 destroyed. 10222_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 10225_ P-80 Master resets R-10 Processor, system corruption cleaned. 10229_ System corrupted: Heat flow error (+265). 10231_ K-01 Serf destroyed. 10231_ K-01 Serf collects debris. 10241_ Knocked back. 10242_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????? 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Myomer Leg | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponStructuralLauncher Manual? 0 Play Time 02:06:36 Cumulative 623.5 hours Start 2024.07.18 @ 18:38:18 End 2024.07.18 @ 22:49:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 398 Rogue 398 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0 Lore% 80 Gallery% 85 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c796cb3-a27d-40ad-8597-5120b1e81235