Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.08 @ 14:11:01 // AFD2020/Player2 Player: Quiddy Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (2) 10 Value Destroyed (36) 36 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (121) 121 TOTAL SCORE: 607 Bonus ------- Follower Combat Kills 121 Cogmind --------- Core Integrity 0/250 Matter 232/300 Energy 125/125 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Utility Shielding > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Targeting Computer Targeting Computer EM Shotgun EM Shotgun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Utility Shielding > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Targeting Computer Targeting Computer [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved 1 | . 1 . Power . | . . . Propulsion . | . . . Utility 1 | . 1 . Weapon . | . . . Parts Attached 10 | . 10 . Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 4 | . 4 . Treads 4 | . 4 . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | . 3 . Device . | . . . Storage 1 | . 1 . Processor 1 | . 1 . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 2 | . 2 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | . 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 82 | . 78 100 Engine 10 | . 9 12 Treads 16 | . 13 25 Leg 4 | . 5 . Storage 12 | . 12 12 Processor 8 | . 7 12 Protection 10 | . 9 12 Ballistic Gun 19 | . 18 25 Naked Turns . | . . . Heaviest Build 22 | 15 22 22 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 5 | . 5 . Average Overweight (x) . | . . . Largest Inventory Capacity 14 | . 14 10 Average Capacity 9 | . 9 10 Most Carried 7 | . 7 4 Average Carried 4 | . 4 4 Final Capacity 10 | 8 10 10 Final Carried 8 | 7 4 8 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 252 | 200 18 34 Remotely . | . . . Salvage Created 38 | . 18 20 Parts 5 | . 4 1 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 1 | . . 1 Guns 1 | . . 1 Classes Destroyed 2 | . 1 1 Watcher 1 | . 1 . Swarmer 1 | . . 1 Best Kill Streak 1 | . 1 1 Combat Bots Only 1 | . . 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 112 | . 47 65 Core 6 | . . 6 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 10 | . 5 5 Largest 2 | . 2 2 Hottest 40 | . 40 40 Shots Fired 20 | . 10 10 Gun 20 | . 10 10 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 20 | . 10 10 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | . 9 10 Robot Miss Streak 1 | . . 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 17 | . 9 8 Core Hits 5 | . 3 2 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 140 | . 77 63 Guns 140 | . 77 63 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 140 | . 77 63 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Effects 3 | . 1 2 Message Errors 1 | . . 1 Energy Discharges 2 | . 1 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer . | . . . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 157 | . 132 157 Average Influence 48 | . 28 122 Maximum Alert Level . | . . . Low Security (%) 100 | . 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 3 | . 3 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 9 15 Peak Tracking Total 18 | . 2 18 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 1 | . 1 . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 1 | . 1 . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 5 | . 5 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 18 | . 18 . Successful 10 | . 10 . Failed 8 | . 8 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 17 | . 17 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 9 . Prototype ID Bank 1 | . 1 . Reprogram Traps 1 | . 1 . Dispatch Records 1 | . 1 . Surveillance Status 1 | . 1 . Transport Status 1 | . 1 . Recall Investigation 1 | . 1 . Registered Prototypes 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events 3 | . 3 . Feedback Events 1 | . 1 . Corruption 1 | . 1 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 3 | . 3 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 59 | . 59 59 Highest-Rated Ally 59 | . 59 59 Total Orders . | . . . Ally Attacks 15 | . 7 8 Total Damage 666 | . 401 265 Kills 9 | . 4 5 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1382 | . 1077 305 Spaces Moved 483 | 1 361 121 Core 36 | . 36 . Treads 311 | . 190 121 Legs 136 | 1 135 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 160 Average Speed 149 | 120 146 160 Slowest Speed 300 | 120 300 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 3 45 30 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1124 | . 900 224 Wait 620 | . 522 98 Move 481 | . 360 121 Hop . | . . . Pick Up 2 | . 2 . Fast Attach 5 | . 5 . Attach 5 | . 5 . Detach . | . . . Swap . | . . . Drop 1 | . 1 . Fire 10 | . 5 5 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 305 | -10/Materials | Build established: Hacker-Mutant 917 | -10/Materials | Identified exit to Mines 917 | -10/Materials | Discovered exit to Mines (range 14) 917 | -10/Materials | Identified exit to Materials 917 | -10/Materials | Discovered exit to Materials (range 10) 1078 | -10/Materials | Entered Mines 1078 | -10/Mines | Accompanied by 1 ally 1202 | -10/Mines | Discovered exit to Materials (range 14) 1353 | -10/Mines | Assembled infested the area 1378 | -10/Mines | Core integrity fell below 50% 1383 | -10/Mines | Core integrity fell below 20% 1383 | -10/Mines | Core destroyed Last Messages --------------- Player 2: "My kill. Teamwork is for losers." S-10 Pest destroyed. Acquired 14 matter. R-06 Scavenger collects Flight Unit. R-06 Scavenger collects Lgt. Ion Engine. R-06 Scavenger collects Lgt. Assault Rifle. R-06 Scavenger collects Flight Unit. Player 2: "In case you were wondering, some of my prized inventory items include Mni. Grenade Launcher and Aluminum Leg." EXIT=FOUND: MATERIALS System corrupted: Energy discharge (-36). S-10 Pest destroyed. R-06 Scavenger collects Lgt. Assault Rifle. Player 2 drops Assault Rifle. Player 2 attaches Lgt. Assault Rifle. R-06 Scavenger collects Flight Unit. R-06 Scavenger collects Assault Rifle. Acquired 20 matter. Player 2: "Doesn't get much better than my Mni. Grenade Launcher." ALERT: Infestation in the mines, dispatching Demolisher response squad. 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""" #??????????? | | ????????????????????# ## ?????????? | | ?????????????######## #????????????????? | | ?????????# ##????????????????? | | ?????????????####### #?????????????????? | | ???????????????????# ##?????????????????? | | ??????????????????## ##??????????????????? | | ?????????????????## #???????????????????? | | ????????????????## r ##??????????????????? | | ?????????######## ###????????????????? | | ?????????# #??????????????? | | ?????????# #?????????????? | | ?????????# ########### ??????????? | | ?????????# #??????????# ??????????? | | ?????????# #???????????# ### ??????????? | | ?????????# #????????????###??# ???????????? | | ??????#### #??????####????????# ???????????? | | ??????# #?????## ##????????? ????????????? | | ??????# ####????## #???????????????????????? | | ?###### ###?????# ##??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 ---------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 16 | . 13 3 Parts Lost 7 | . . 7 Damage Taken 771 | . 145 626 Core 263 | . 47 216 Player 2/Cogmind (%) 97 | . 100 97 Absorbed by Shields . | . . . Damage Inflicted 666 | . 401 265 Player 2/Cogmind (%) 82 | . 83 80 Combat Hostiles Destroyed 9 | . 4 5 Player 2/Cogmind (%) 90 | . 100 83 Game ------ Seed ScanDispersionStripper Manual? 0 Play Time 00:10:08 Cumulative 93.5 hours Start 2020.05.08 @ 14:02:24 End 2020.05.08 @ 14:11:01 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 150 Rogue 89 Adventurer 0 Explorer 61 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 32 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b42ccae6-84ef-41af-b77e-c85cba1d5217