Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 23:01:00

Player: omnishade

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (42)      210
Value Destroyed (1248)     1248
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (347)                347
              TOTAL SCORE: 7685

 Bonus
-------
Follower Combat Kills      347

 Cogmind 
---------
Core Integrity             0/1300
Matter                     30/300
Energy                     82/100
System Corruption          21%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (7) ---
                   (None)
>              --- UTILITY (9) ------
      Enhanced Optical Array
      Improved Signal Interpreter
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Cooling System
               Force Field
  Experimental Field Recycling Unit (0)
  Experimental Field Recycling Unit (0)
         Heavy Machine Gun

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
  Improved Linear Gravjet
  Improved Diametric Drive
>          --- UTILITY ----------
           Power Amplifier
           Power Amplifier
           Structural Scanner
  Enhanced Optical Array
  Improved Sensor Array
  Improved Signal Interpreter
           Transmission Jammer
  Advanced ECM Suite
           Hacking Suite
>          --- WEAPON -----------
           Quantum Rifle
  Improved Datajack
           Remote Datajack
>          --- INVENTORY --------
     Light Particle Reactor
  Advanced Cryofiber Web
  Advanced Cooling System
  Advanced Shield Generator
           Hacking Suite
[Rating: 87]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Reinforced Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Aerolev Unit
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   .   2   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   1   1   .   1   1   .   
  Utility                  7    | .   .   .   1   .   1   .   2   1   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             197  | 6   14  11  17  1   58  32  14  12  4   28  
  Power                    20   | 1   3   1   1   .   4   2   1   .   .   7   
    Engine                 9    | 1   3   1   1   .   3   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   1   2   1   .   .   5   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               62   | 2   2   3   5   .   25  11  5   1   1   7   
    Treads                 5    | .   .   .   5   .   .   .   .   .   .   .   
    Leg                    20   | 2   2   .   .   .   15  .   .   .   .   1   
    Wheel                  4    | .   .   3   .   .   .   .   .   .   .   1   
    Hover                  22   | .   .   .   .   .   5   9   5   1   1   1   
    Flight                 11   | .   .   .   .   .   5   2   .   .   .   4   
  Utility                  67   | 1   5   6   6   1   12  10  6   11  1   8   
    Device                 51   | .   3   4   4   .   9   8   6   10  1   6   
    Storage                4    | 1   1   .   1   .   1   .   .   .   .   .   
    Processor              5    | .   1   2   .   .   1   .   .   1   .   .   
    Hackware               4    | .   .   .   .   .   .   2   .   .   .   2   
    Protection             3    | .   .   .   1   1   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   4   1   5   .   17  9   2   .   2   6   
    Energy Gun             15   | 1   .   .   .   .   3   6   2   .   1   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          18   | 1   2   .   2   .   9   1   .   .   .   3   
    Ballistic Cannon       4    | .   2   .   .   .   2   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         6    | .   .   .   2   .   2   1   .   .   .   1   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   7   3   .   .   1   4   
Parts Lost                 46   | .   .   7   3   .   5   1   .   4   1   25  
  Power                    6    | .   .   1   .   .   .   1   .   1   .   3   
  Propulsion               16   | .   .   2   1   .   2   .   .   3   .   8   
  Utility                  17   | .   .   2   1   .   2   .   .   .   1   11  
  Weapon                   7    | .   .   2   1   .   1   .   .   .   .   3   
  Highest Loss Streak      12   | .   .   6   3   .   2   1   .   4   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  72  90  100 96  99  99  86  70  63  
  Engine                   5    | .   13  13  11  11  6   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   2   14  13  9   5   2   
  Treads                   4    | .   .   .   15  33  2   .   .   .   .   .   
  Leg                      9    | .   27  8   .   .   23  .   .   .   .   1   
  Wheel                    1    | .   .   7   10  .   .   .   .   .   .   1   
  Hover                    11   | .   .   .   .   .   4   31  32  23  14  9   
  Flight                   1    | .   .   .   .   .   3   5   .   .   .   2   
  Device                   16   | .   11  10  23  22  17  9   20  19  15  20  
  Storage                  3    | .   13  7   1   .   6   .   .   .   .   .   
  Processor                4    | .   1   6   3   .   3   7   6   7   10  9   
  Hackware                 4    | .   .   .   .   .   .   12  13  11  7   5   
  Protection               2    | .   .   .   3   11  6   .   .   .   .   .   
  Energy Gun               2    | .   .   .   .   .   .   7   6   5   5   2   
  Ballistic Gun            10   | .   25  7   11  22  13  2   .   .   .   .   
  Special Weapon           1    | .   .   .   6   .   1   4   .   .   .   3   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   6   5   5   1   
Peak Build Rating          87   | 6   9   10  19  20  39  52  58  68  60  87  
  Average Rating           34   | 4   7   6   14  19  29  49  54  59  55  63  
  On Entrance              28   | .   6   9   10  19  20  39  49  58  45  60  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             43   | 13  17  17  22  26  43  24  23  27  26  26  
  Greatest Support         62   | 20  20  26  60  60  62  42  44  44  26  30  
  Greatest Overweight (x)  4    | .   2   4   1   .   2   .   .   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   5   10  5   5   5   5   5   
  Average Capacity         6    | 6   7   6   5   5   8   5   5   5   5   5   
  Most Carried             10   | 5   8   8   5   5   10  5   5   5   5   5   
  Average Carried          5    | 1   5   5   4   4   8   4   4   4   4   4   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | .   8   5   5   5   5   5   5   4   5   5   

 Class Distribution 
--------------------
 50% | Mutant
 16% | Hacker-Mutant
 11% | Hacker-Scout
  5% | Scavenger-Mutant
  4% | Scout
  4% | Infiltrator-Ninja

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -8/Materials
     Hacker-Mutant | -7/Factory
      Hacker-Scout | -6/Factory
     Hacker-Mutant | -5/Factory
      Hacker-Scout | -4/Factory
 Infiltrator-Ninja | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           2390 | 205  160  95   216  83   1111 270  40   52   158  .    
  Remotely                 51   | .    .    .    51   .    .    .    .    .    .    .    
Salvage Created            1379 | .    156  50   58   94   781  89   65   52   .    34   
  Parts                    102  | .    22   .    3    2    57   7    3    5    .    3    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  35   | .   4   3   1   2   19  2   1   2   .   1   
  Melee                    3    | .   .   3   .   .   .   .   .   .   .   .   
  Guns                     30   | .   4   .   1   2   19  2   .   1   .   1   
Classes Destroyed          11   | .   3   1   1   .   5   1   .   .   .   .   
  Builder                  5    | .   3   .   .   .   2   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   1   .   1   .   .   .   
  Swarmer                  12   | .   4   .   .   2   3   .   .   2   .   1   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   .   .   
  Grunt                    4    | .   .   .   .   .   4   .   .   .   .   .   
  Sentry                   6    | .   .   .   1   .   5   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   3   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   2   1   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   3   1   2   6   1   1   2   .   1   
  Combat Bots Only         4    | .   3   3   1   2   4   1   1   2   .   1   
Max Kills in Single Turn   2    | .   2   1   1   1   1   1   1   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  
Hostile Shots Fired        540  | .    36   47   4    12   124  26   14   37   .    240  
  Missed                   192  | .    15   8    2    1    43   8    5    9    .    101  
Damage Taken               6021 | .    209  596  283  66   1045 164  177  370  .    3111 
  Core                     1978 | .    31   216  103  13   167  49   31   65   .    1303 
  Absorbed by Shields      647  | .    .    .    42   28   319  12   19   115  .    112  
  Ignored by Resistances   91   | .    .    .    .    .    .    .    .    91   .    .    
  Regen/Repaired (Parts)   111  | .    .    .    .    .    .    69   42   .    .    .    
Core Remaining (%)         77   | 100  .    1    .    71   69   93   96   93   100  .    
Volleys Fired              196  | .    19   3    16   7    90   9    22   17   .    13   
  Largest                  2    | .    2    2    2    2    2    1    1    1    .    1    
  Hottest                  125  | .    55   40   100  46   125  20   75   75   .    94   
Shots Fired                294  | .    38   4    22   13   157  9    22   17   .    12   
  Gun                      264  | .    32   4    11   13   148  9    22   17   .    8    
  Cannon                   8    | .    6    .    .    .    2    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  22   | .    .    .    11   .    7    .    .    .    .    4    
  Kinetic                  221  | .    38   4    11   13   150  .    .    .    .    5    
  Thermal                  69   | .    .    .    11   .    7    9    22   17   .    3    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    5    1    3    2    12   5    6    2    .    2    
  Robot Miss Streak        9    | .    2    3    4    2    9    2    4    3    .    4    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    1    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           166  | .    22   5    5    6    95   6    14   8    .    5    
  Core Hits                79   | .    10   3    2    4    44   4    4    1    .    7    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    1    1    2    .    .    .    
    Burn                   3    | .    .    .    .    .    .    1    2    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              13   | .    .    8    .    .    .    .    4    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8    | .    .    8    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    4    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2923 | .    274  131  77   85   1630 133  243  155  .    195  
  Guns                     2633 | .    239  12   77   85   1513 133  243  155  .    176  
  Cannons                  56   | .    35   .    .    .    21   .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    119  | .    .    119  .    .    .    .    .    .    .    .    
  Ramming                  19   | .    .    .    .    .    .    .    .    .    .    19   
  Kinetic                  2065 | .    274  12   77   85   1534 .    .    .    .    83   
  Thermal                  720  | .    .    .    .    .    96   133  243  155  .    93   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 119  | .    .    119  .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21   | .    .    1    9    9    .    1    .    .    .    21   
  Average Corruption       7    | .    .    1    9    9    .    1    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    12   19   .    .    .    .    .    11   
    Message Errors         5    | .    .    .    2    2    .    .    .    .    .    1    
    Matter Fused           16   | .    .    .    5    9    .    .    .    .    .    2    
    Heat Flow Errors       6    | .    .    .    1    4    .    .    .    .    .    1    
    Energy Discharges      5    | .    .    .    2    1    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    2    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    .    .    .    
    Misfires               1    | .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    1    .    .    .    .    .    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3    | .    2    1    .    .    .    .    .    .    .    .    
  Projectiles              2    | .    2    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1    | .    .    1    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             10   | .    .    .    .    .    .    .    .    .    .    10   
  Kicked                   10   | .    .    .    .    .    .    .    .    .    .    10   
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        376  | .    .    56   135  281  78   12   311  376  .    326  
  Average Temperature      92   | .    .    22   25   106  19   5    138  176  .    88   
  Received Heat Transfer   987  | .    54   480  6    .    156  20   33   .    .    238  
  Effects                  7    | .    .    .    .    3    .    .    2    2    .    .    
    Energy Bleed           3    | .    .    .    .    1    .    .    1    1    .    .    
    Interference           3    | .    .    .    .    2    .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    1    1    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    1    1    .    .    
  Parts Melted             5    | .    .    .    .    .    1    3    1    .    .    .    
  Heat Transferred         1657 | .    .    .    .    .    200  296  700  350  .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res 
Peak Influence             342  | .   113 5   157 105 342 141 193 69  38  159 
  Initial                  115  | .   .   5   .   .   .   115 36  .   18  19  
  Average                  90   | .   42  1   36  50  246 56  74  36  20  60  
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         82   | 100 100 100 100 100 17  100 100 100 100 100 
  Level 1                  17   | .   .   .   .   .   82  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   .   .   .   5   5   4   1   1   5   
  Investigation            7    | .   .   .   .   .   .   2   2   .   1   2   
  Extermination            5    | .   .   .   .   .   .   2   2   .   .   1   
  Reinforcement            10   | .   1   .   .   .   5   1   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res 
Distress Signals           11   | .   1   .   1   .   4   .   .   .   .   5   
Communications Jammed      39   | .   .   .   .   .   .   .   1   .   .   38  
  Distress Signals         38   | .   .   .   .   .   .   .   .   .   .   38  
Times Spotted              153  | .   12  8   5   4   35  10  14  5   1   59  
  Peak Tracking Total      18   | .   3   7   3   4   5   3   4   4   1   18  
  Tactical Retreats        27   | .   2   3   1   .   3   3   4   .   .   11  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res 
Traps Triggered            9    | .   4   .   .   .   .   1   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   6   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res 
Machines Disabled          3    | .   .   .   1   .   2   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res 
Machines Accessed          41   | .   2   .   2   .   2   14  7   3   3   8   
  Terminals                23   | .   1   .   2   .   2   8   3   1   2   4   
  Fabricators              5    | .   .   .   .   .   .   2   3   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   2   1   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   1   .   1   1   1   
  Scanalyzers              3    | .   .   .   .   .   .   1   .   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   
Total Hacks                105  | .   6   .   3   .   3   42  19  8   7   17  
  Successful               66   | .   4   .   3   .   2   31  13  5   3   5   
  Failed                   39   | .   2   .   .   .   1   11  6   3   4   12  
    Catastrophic           4    | .   1   .   .   .   .   1   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                55   | .   2   .   3   .   3   22  9   3   5   8   
  Fabricators              11   | .   .   .   .   .   .   3   8   .   .   .   
  Repair Stations          13   | .   .   .   .   .   .   11  2   .   .   .   
  Recycling Units          14   | .   4   .   .   .   .   4   .   3   2   1   
  Scanalyzers              8    | .   .   .   .   .   .   2   .   2   .   4   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   4   
Terminal Hacks             32   | .   .   .   3   .   2   17  5   2   1   2   
  Record                   4    | .   .   .   1   .   .   3   .   .   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   2   1   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   1   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   2   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              4    | .   .   .   1   .   .   2   1   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   2   .   .   .   1   
  Locate Traps             3    | .   .   .   .   .   .   1   1   .   1   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   2   1   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   1   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   1   6   .   .   .   
  Network Status           3    | .   .   .   .   .   .   1   2   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   2   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   .   8   2   .   .   .   
  Scan Component           6    | .   .   .   .   .   .   5   1   .   .   .   
  Repair                   4    | .   .   .   .   .   .   3   1   .   .   .   
Recycling Unit Hacks       11   | .   4   .   .   .   .   3   .   1   2   1   
  Process                  2    | .   1   .   .   .   .   1   .   .   .   .   
  Report Inventory         6    | .   2   .   .   .   .   1   .   1   1   1   
  Retrieve Matter          2    | .   1   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 6    | .   .   .   .   .   .   2   .   2   .   2   
  Insert Component         3    | .   .   .   .   .   .   1   .   1   .   1   
  Analyze                  3    | .   .   .   .   .   .   1   .   1   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   1   .   .   .   .   9   6   3   2   7   
  Full Trace Events        8    | .   1   .   .   .   .   2   2   .   1   2   
  Feedback Events          2    | .   .   .   .   .   .   1   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   1   2   2   .   1   
  Parts Built              3    | .   .   .   .   .   .   .   3   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   211  | .   .   .   .   .   .   .   211 .   .   .   
  Total Part Build Rating  13   | .   .   .   .   .   .   .   13  .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   3   1   .   .   .   
  Time                     109  | .   .   .   .   .   .   65  44  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          154  | .   104 .   .   .   .   50  .   .   .   .   
  Retrieved Matter         276  | .   226 .   .   .   .   50  .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   2   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   1   .   1   .   1   
  Part Schematics Acquired 3    | .   .   .   .   .   .   1   .   1   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   3   1   .   1   
  Non-combat               4    | .   .   .   .   .   .   .   3   1   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   3   1   .   1   
  parse_system             2    | .   .   .   .   .   .   .   1   .   .   1   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   1   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res 
Total Allies               5    | .   .   2   .   3   .   .   .   .   .   .   
  Largest Group            4    | .   .   2   2   4   4   .   .   .   .   .   
  Highest-Rated Group      71   | .   .   42  42  71  71  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               90   | .   .   12  20  4   54  .   .   .   .   .   
  Total Damage             1116 | .   .   117 214 81  704 .   .   .   .   .   
  Kills                    18   | .   .   4   4   2   8   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               7758 | 47   1148 349  482  745  1644 1058 820  209  369  887  
Spaces Moved               7803 | 38   426  239  313  418  1102 2152 1313 346  364  1092 
  Core                     92   | 13   8    50   .    .    .    .    .    .    .    21   
  Treads                   576  | .    .    .    91   418  67   .    .    .    .    .    
  Legs                     1177 | 25   418  76   .    .    620  .    .    .    .    38   
  Wheels                   395  | .    .    113  222  .    .    .    .    .    .    60   
  Hover                    5344 | .    .    .    .    .    309  2152 1313 346  364  860  
  Flight                   219  | .    .    .    .    .    106  .    .    .    .    113  
  Fastest Speed            32   | 50   100  80   80   170  32   38   38   40   38   38   
  Average Speed            66   | 96   120  125  111  170  96   39   39   42   39   50   
  Slowest Speed            260  | 120  150  250  170  170  260  48   43   106  46   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    .    .    3    
  Cave-ins Triggered       1    | .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    54   64   27   91   48   45   22   6    15   30   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    .    
Spaces Dug                 13   | .    .    .    11   .    2    .    .    .    .    .    
Terrain Destroyed          14   | .    .    .    11   .    3    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    11   .    3    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  
Total                      10024 | 48   1023 266  403  441  1512 2344 1596 388  588  1415 
  Wait                     1574  | .    542  2    36   11   185  116  229  2    201  250  
  Move                     7787  | 37   425  238  312  417  1101 2151 1312 345  363  1086 
  Hop                      3     | .    .    .    .    .    .    .    .    .    .    3    
  Pick Up                  115   | 5    19   2    12   2    36   15   3    5    5    11   
  Fast Attach              48    | 1    .    3    2    1    11   12   4    .    1    13   
  Attach                   58    | 5    7    3    5    .    13   5    2    4    3    11   
  Detach                   7     | .    .    .    .    .    1    1    .    1    .    4    
  Swap                     92    | .    7    5    10   .    34   16   8    8    .    4    
  Drop                     104   | .    4    2    10   3    41   19   8    5    2    10   
  Fire                     196   | .    19   3    16   7    90   9    22   17   .    13   
  Melee                    13    | .    .    8    .    .    .    .    4    1    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     10    | .    .    .    .    .    .    .    .    .    .    10   
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17    | .    .    .    .    .    .    .    4    .    13   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-5/Factory
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  455 | -10/Materials | Discovered new exit (range 3)
 1168 | -10/Materials | Discovered new exit (range 16)
 1196 | -10/Materials | Entered Mines
 1199 | -10/Mines     | Learned Materials garrison access intel
 1247 | -10/Mines     | Assembled infested the area
 1305 | -10/Mines     | Core integrity fell below 50%
 1314 | -10/Mines     | Core integrity fell below 20%
 1338 | -10/Mines     | Lost 6 parts (1p2n1u2w)
 1530 | -10/Mines     | Discovered new exit (range 12)
 1545 | -10/Mines     | Entered Materials
 1545 | -9/Materials  | Accompanied by 2 allies
 1545 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1550 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1670 | -9/Materials  | Crushed by falling debris
 1701 | -9/Materials  | Lost 3 parts (1n1u1w)
 1816 | -9/Materials  | Discovered new exit (range 14)
 2027 | -9/Materials  | Entered Mines
 2027 | -9/Mines      | Accompanied by 1 ally
 2040 | -9/Mines      | Met a Derelict bent on vengeance
 2362 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2482 | -9/Mines      | Learned Materials trap positions
 2730 | -9/Mines      | Discovered new exit (range 4)
 2734 | -9/Mines      | Learned location of Storage (-9)
 2759 | -9/Mines      | Discovered new exit (range 5)
 2772 | -9/Mines      | Entered Materials
 2772 | -8/Materials  | Accompanied by 4 allies
 2772 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2773 | -8/Materials  | Loaded intel: 23 trap records
 2774 | -8/Materials  | Loaded intel: 1 garrison access location
 4414 | -8/Materials  | Discovered new exit (range 4)
 4415 | -8/Materials  | Identified exit to Factory
 4416 | -8/Materials  | Entered Factory
 4416 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4553 | -7/Factory    | Discovered new exit (range 10)
 4696 | -7/Factory    | Identified exit to DSF
 4757 | -7/Factory    | Repaired Shield Generator
 4777 | -7/Factory    | Repaired Imp. Sensor Array
 5023 | -7/Factory    | Build established: Hacker-Mutant
 5240 | -7/Factory    | Repaired Aerolev Unit
 5381 | -7/Factory    | Discovered new exit (range 3)
 5382 | -7/Factory    | Identified exit to Lower Caves
 5463 | -7/Factory    | Discovered new exit (range 14)
 5468 | -7/Factory    | Identified exit to Factory
 5474 | -7/Factory    | Entered another Factory area
 5474 | -6/Factory    | Evolved 2 slots: Utility x2
 5520 | -6/Factory    | Discovered new exit (range 6)
 5522 | -6/Factory    | Identified exit to Lower Caves
 5770 | -6/Factory    | Build established: Hacker-Scout
 5774 | -6/Factory    | Discovered new exit (range 10)
 5777 | -6/Factory    | Identified exit to Factory
 5791 | -6/Factory    | Fabricated Aerolev Unit?
 6114 | -6/Factory    | Fabricated Imp. System Restoration Module?
 6218 | -6/Factory    | Discovered exit to Factory (range 13)
 6282 | -6/Factory    | Repaired Gravmag System?
 6294 | -6/Factory    | Entered another Factory area
 6294 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6324 | -5/Factory    | Discovered new exit (range 6)
 6326 | -5/Factory    | Identified exit to Factory
 6357 | -5/Factory    | Build established: Hacker-Mutant
 6483 | -5/Factory    | Lost 4 parts (1p3n)
 6503 | -5/Factory    | Entered another Factory area
 6503 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 6724 | -4/Factory    | Hacking Suite fried by hacking feedback
 6810 | -4/Factory    | Discovered new exit (range 19)
 6813 | -4/Factory    | Discovered new exit (range 10)
 6871 | -4/Factory    | Identified exit to Research
 6872 | -4/Factory    | Entered Research
 6872 | -3/Research   | Evolved 2 slots: Utility x2
 7165 | -3/Research   | Build established: Infiltrator-Ninja
 7615 | -3/Research   | Lost 6 parts (3n2u1w)
 7662 | -3/Research   | System corruption reached 10%
 7671 | -3/Research   | Core integrity fell below 50%
 7677 | -3/Research   | Discovered new exit (range 10)
 7742 | -3/Research   | Core integrity fell below 20%
 7759 | -3/Research   | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
  corruption cleaned.
GHJU21FLNR7EHGD%51C |N<E>BB&
P-80 Master resets G-67 Veteran, system
  corruption cleaned.
Knocked back.
Adv. Force Field destroyed.
U-05 Engineer destroyed.
Slug penetrates Wall.
Acquired Force Field.
System corrupted: Impulse Thruster Array
  rejected.
Acquired Impulse Thruster Array.
Impulse Thruster Array destroyed.
Connecting with Terminal...
ALERT: Suspicious activity at Terminal R008.
  Dispatching Investigation squad.
Terminal disabled.
Penetrated by Slug.
Slug penetrates Terminal.
Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????#       #                  #    #  """  """ |
| ??????##       #        !         #    #  """  """ |
|   #####        /      !!!  "" ""  +    #           |
|                #      !!!  ""R""  #    +   ?       |
| <              #            """"  #    ####?###### |
|   #####        #                  #?   ####?###### |
| ??????####### ##                  #    #?????????? |
| ????????????# ###########+#########    #?????????? |
| ????????????# #?????????#              #?????????? |
| ????????????# #?????????#              #?????????? |
| ????????????#  ?????????#              #?????????? |
| ????????????# #?????????#              #?????????? |
| ????????????# #??????#+##       #################? |
| ????????????# #??????#          #               #? |
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| ????????????? ??######          #      """""""  #? |
| ??????????                      #      """""""  #? |
| ?????????????###############=   +      """""""  #? |
| ??????????????#            #%!  #               #? |
| ??????????????#         p  #|* R#               #? |
| ??????????????#            #   k#               #? |
| ??????????????#         ggg#    #               #? |
| ??????????????#         " Y#    #               #? |
| ??????????????#  !        gp    ###/#############? |
| ??????????????#  Y!       g#    #?# #????????????? |
| ??????????????#  !    """@ #    #?# #????????????? |
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| ?????????????#        """  #    #????????????????? |
| ?????????????##            #    #????????????????? |
| ??????????????#            #    #????????????????? |
| ??????????????##############    #????????????????? |
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| ???????????????????????????#    +????????????????? |
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| ???????????????????????????#    +????????????????? |
| ???????????????????????????#    #????????????????? |
| ????????????????????????????#/###????????????????? |
| ????????????????????????????? ???????????????????? |
| ????????????????????????????? ???????????????????? |
| ????????????????????????????? ???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          29
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               2
Jamming Range              12
Power Amplification        40
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             20
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
           Aerolev Unit | -7/Factory  | Scanalyzed
          Neutrino Core | -6/Factory  | Hacked
      Fusion Compressor | -6/Factory  | Hacked
 Field Propulsion Drive | -5/Factory  | Hacked
    Imp. Gravmag System | -5/Factory  | Scanalyzed
    Imp. Linear Gravjet | -3/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
                   Aerolev Unit | x1 | -6/Factory 
 Imp. System Restoration Module | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
GoHome()
Just What I Needed
System Compromised
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              PhasingScanCutter
  Manual?         0
Play Time         02:35:28
  Cumulative      8.6 hours
  Start           2024.08.26 @ 13:31:59
  End             2024.08.26 @ 23:01:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 17087e22-4439-43c4-9719-609abacacf2d