Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 23:01:00 Player: omnishade Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (42) 210 Value Destroyed (1248) 1248 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 7685 Bonus ------- Follower Combat Kills 347 Cogmind --------- Core Integrity 0/1300 Matter 30/300 Energy 82/100 System Corruption 21% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Force Field Experimental Field Recycling Unit (0) Experimental Field Recycling Unit (0) Heavy Machine Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Antimatter Reactor > --- PROPULSION ------- Aerolev Unit Aerolev Unit Improved Linear Gravjet Improved Diametric Drive > --- UTILITY ---------- Power Amplifier Power Amplifier Structural Scanner Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Transmission Jammer Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Quantum Rifle Improved Datajack Remote Datajack > --- INVENTORY -------- Light Particle Reactor Advanced Cryofiber Web Advanced Cooling System Advanced Shield Generator Hacking Suite [Rating: 87] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aerolev Unit Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 5 | . . . 1 . 1 1 . 1 1 . Utility 7 | . . . 1 . 1 . 2 1 . 2 Weapon 1 | . . . . . . . . . 1 . Parts Attached 197 | 6 14 11 17 1 58 32 14 12 4 28 Power 20 | 1 3 1 1 . 4 2 1 . . 7 Engine 9 | 1 3 1 1 . 3 . . . . . Core 9 | . . . . . 1 2 1 . . 5 Reactor 2 | . . . . . . . . . . 2 Propulsion 62 | 2 2 3 5 . 25 11 5 1 1 7 Treads 5 | . . . 5 . . . . . . . Leg 20 | 2 2 . . . 15 . . . . 1 Wheel 4 | . . 3 . . . . . . . 1 Hover 22 | . . . . . 5 9 5 1 1 1 Flight 11 | . . . . . 5 2 . . . 4 Utility 67 | 1 5 6 6 1 12 10 6 11 1 8 Device 51 | . 3 4 4 . 9 8 6 10 1 6 Storage 4 | 1 1 . 1 . 1 . . . . . Processor 5 | . 1 2 . . 1 . . 1 . . Hackware 4 | . . . . . . 2 . . . 2 Protection 3 | . . . 1 1 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 48 | 2 4 1 5 . 17 9 2 . 2 6 Energy Gun 15 | 1 . . . . 3 6 2 . 1 2 Energy Cannon 1 | . . . . . . . . . 1 . Ballistic Gun 18 | 1 2 . 2 . 9 1 . . . 3 Ballistic Cannon 4 | . 2 . . . 2 . . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon 6 | . . . 2 . 2 1 . . . 1 Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 15 | . . . . . 7 3 . . 1 4 Parts Lost 46 | . . 7 3 . 5 1 . 4 1 25 Power 6 | . . 1 . . . 1 . 1 . 3 Propulsion 16 | . . 2 1 . 2 . . 3 . 8 Utility 17 | . . 2 1 . 2 . . . 1 11 Weapon 7 | . . 2 1 . 1 . . . . 3 Highest Loss Streak 12 | . . 6 3 . 2 1 . 4 1 12 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 72 90 100 96 99 99 86 70 63 Engine 5 | . 13 13 11 11 6 . . . . . Core 4 | . . . . . 2 14 13 9 5 2 Treads 4 | . . . 15 33 2 . . . . . Leg 9 | . 27 8 . . 23 . . . . 1 Wheel 1 | . . 7 10 . . . . . . 1 Hover 11 | . . . . . 4 31 32 23 14 9 Flight 1 | . . . . . 3 5 . . . 2 Device 16 | . 11 10 23 22 17 9 20 19 15 20 Storage 3 | . 13 7 1 . 6 . . . . . Processor 4 | . 1 6 3 . 3 7 6 7 10 9 Hackware 4 | . . . . . . 12 13 11 7 5 Protection 2 | . . . 3 11 6 . . . . . Energy Gun 2 | . . . . . . 7 6 5 5 2 Ballistic Gun 10 | . 25 7 11 22 13 2 . . . . Special Weapon 1 | . . . 6 . 1 4 . . . 3 Special Melee Weapon 1 | . . . . . . . 6 5 5 1 Peak Build Rating 87 | 6 9 10 19 20 39 52 58 68 60 87 Average Rating 34 | 4 7 6 14 19 29 49 54 59 55 63 On Entrance 28 | . 6 9 10 19 20 39 49 58 45 60 Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 13 17 17 22 26 43 24 23 27 26 26 Greatest Support 62 | 20 20 26 60 60 62 42 44 44 26 30 Greatest Overweight (x) 4 | . 2 4 1 . 2 . . 1 . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 5 10 5 5 5 5 5 Average Capacity 6 | 6 7 6 5 5 8 5 5 5 5 5 Most Carried 10 | 5 8 8 5 5 10 5 5 5 5 5 Average Carried 5 | 1 5 5 4 4 8 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | . 8 5 5 5 5 5 5 4 5 5 Class Distribution -------------------- 50% | Mutant 16% | Hacker-Mutant 11% | Hacker-Scout 5% | Scavenger-Mutant 4% | Scout 4% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Mutant | -5/Factory Hacker-Scout | -4/Factory Infiltrator-Ninja | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Matter Collected 2390 | 205 160 95 216 83 1111 270 40 52 158 . Remotely 51 | . . . 51 . . . . . . . Salvage Created 1379 | . 156 50 58 94 781 89 65 52 . 34 Parts 102 | . 22 . 3 2 57 7 3 5 . 3 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 35 | . 4 3 1 2 19 2 1 2 . 1 Melee 3 | . . 3 . . . . . . . . Guns 30 | . 4 . 1 2 19 2 . 1 . 1 Classes Destroyed 11 | . 3 1 1 . 5 1 . . . . Builder 5 | . 3 . . . 2 . . . . . Mechanic 1 | . . . . . 1 . . . . . Watcher 4 | . 2 . . . 1 . 1 . . . Swarmer 12 | . 4 . . 2 3 . . 2 . 1 Cutter 3 | . . . . . 3 . . . . . Grunt 4 | . . . . . 4 . . . . . Sentry 6 | . . . 1 . 5 . . . . . Specialist 1 | . . . . . 1 . . . . . Hunter 3 | . . . . . 3 . . . . . Programmer 3 | . . . . . . 2 1 . . . Assembled 3 | . . 3 . . . . . . . . Best Kill Streak 6 | . 3 3 1 2 6 1 1 2 . 1 Combat Bots Only 4 | . 3 3 1 2 4 1 1 2 . 1 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Hostile Shots Fired 540 | . 36 47 4 12 124 26 14 37 . 240 Missed 192 | . 15 8 2 1 43 8 5 9 . 101 Damage Taken 6021 | . 209 596 283 66 1045 164 177 370 . 3111 Core 1978 | . 31 216 103 13 167 49 31 65 . 1303 Absorbed by Shields 647 | . . . 42 28 319 12 19 115 . 112 Ignored by Resistances 91 | . . . . . . . . 91 . . Regen/Repaired (Parts) 111 | . . . . . . 69 42 . . . Core Remaining (%) 77 | 100 . 1 . 71 69 93 96 93 100 . Volleys Fired 196 | . 19 3 16 7 90 9 22 17 . 13 Largest 2 | . 2 2 2 2 2 1 1 1 . 1 Hottest 125 | . 55 40 100 46 125 20 75 75 . 94 Shots Fired 294 | . 38 4 22 13 157 9 22 17 . 12 Gun 264 | . 32 4 11 13 148 9 22 17 . 8 Cannon 8 | . 6 . . . 2 . . . . . Launcher . | . . . . . . . . . . . Special 22 | . . . 11 . 7 . . . . 4 Kinetic 221 | . 38 4 11 13 150 . . . . 5 Thermal 69 | . . . 11 . 7 9 22 17 . 3 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 12 | . 5 1 3 2 12 5 6 2 . 2 Robot Miss Streak 9 | . 2 3 4 2 9 2 4 3 . 4 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 4 | . 1 . . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . Shots Hit Robots 166 | . 22 5 5 6 95 6 14 8 . 5 Core Hits 79 | . 10 3 2 4 44 4 4 1 . 7 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 4 | . . . . . 1 1 2 . . . Burn 3 | . . . . . . 1 2 . . . Destroy 1 | . . . . . 1 . . . . . Melee Attacks 13 | . . 8 . . . . 4 1 . . Impact . | . . . . . . . . . . . Slashing 8 | . . 8 . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2923 | . 274 131 77 85 1630 133 243 155 . 195 Guns 2633 | . 239 12 77 85 1513 133 243 155 . 176 Cannons 56 | . 35 . . . 21 . . . . . Explosions . | . . . . . . . . . . . Melee 119 | . . 119 . . . . . . . . Ramming 19 | . . . . . . . . . . 19 Kinetic 2065 | . 274 12 77 85 1534 . . . . 83 Thermal 720 | . . . . . 96 133 243 155 . 93 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 119 | . . 119 . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . 1 9 9 . 1 . . . 21 Average Corruption 7 | . . 1 9 9 . 1 . . . 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 42 | . . . 12 19 . . . . . 11 Message Errors 5 | . . . 2 2 . . . . . 1 Matter Fused 16 | . . . 5 9 . . . . . 2 Heat Flow Errors 6 | . . . 1 4 . . . . . 1 Energy Discharges 5 | . . . 2 1 . . . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . 2 . . . . . 1 Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 1 | . . . 1 . . . . . . . Alerts 1 | . . . 1 . . . . . . . Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 3 | . 2 1 . . . . . . . . Projectiles 2 | . 2 . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 10 | . . . . . . . . . . 10 Kicked 10 | . . . . . . . . . . 10 Crushed . | . . . . . . . . . . . Highest Temperature 376 | . . 56 135 281 78 12 311 376 . 326 Average Temperature 92 | . . 22 25 106 19 5 138 176 . 88 Received Heat Transfer 987 | . 54 480 6 . 156 20 33 . . 238 Effects 7 | . . . . 3 . . 2 2 . . Energy Bleed 3 | . . . . 1 . . 1 1 . . Interference 3 | . . . . 2 . . 1 . . . Damage (minor) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . 1 1 . . Parts Melted 5 | . . . . . 1 3 1 . . . Heat Transferred 1657 | . . . . . 200 296 700 350 . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Peak Influence 342 | . 113 5 157 105 342 141 193 69 38 159 Initial 115 | . . 5 . . . 115 36 . 18 19 Average 90 | . 42 1 36 50 246 56 74 36 20 60 Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 82 | 100 100 100 100 100 17 100 100 100 100 100 Level 1 17 | . . . . . 82 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 1 . . . 5 5 4 1 1 5 Investigation 7 | . . . . . . 2 2 . 1 2 Extermination 5 | . . . . . . 2 2 . . 1 Reinforcement 10 | . 1 . . . 5 1 . 1 . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Distress Signals 11 | . 1 . 1 . 4 . . . . 5 Communications Jammed 39 | . . . . . . . 1 . . 38 Distress Signals 38 | . . . . . . . . . . 38 Times Spotted 153 | . 12 8 5 4 35 10 14 5 1 59 Peak Tracking Total 18 | . 3 7 3 4 5 3 4 4 1 18 Tactical Retreats 27 | . 2 3 1 . 3 3 4 . . 11 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 9 | . 4 . . . . 1 2 . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 3 | . . . 1 . 2 . . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 41 | . 2 . 2 . 2 14 7 3 3 8 Terminals 23 | . 1 . 2 . 2 8 3 1 2 4 Fabricators 5 | . . . . . . 2 3 . . . Repair Stations 3 | . . . . . . 2 1 . . . Recycling Units 5 | . 1 . . . . 1 . 1 1 1 Scanalyzers 3 | . . . . . . 1 . 1 . 1 Garrison Access 2 | . . . . . . . . . . 2 Total Hacks 105 | . 6 . 3 . 3 42 19 8 7 17 Successful 66 | . 4 . 3 . 2 31 13 5 3 5 Failed 39 | . 2 . . . 1 11 6 3 4 12 Catastrophic 4 | . 1 . . . . 1 . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 55 | . 2 . 3 . 3 22 9 3 5 8 Fabricators 11 | . . . . . . 3 8 . . . Repair Stations 13 | . . . . . . 11 2 . . . Recycling Units 14 | . 4 . . . . 4 . 3 2 1 Scanalyzers 8 | . . . . . . 2 . 2 . 4 Garrison Access 4 | . . . . . . . . . . 4 Terminal Hacks 32 | . . . 3 . 2 17 5 2 1 2 Record 4 | . . . 1 . . 3 . . . . Part Schematic 3 | . . . . . . . 2 1 . . Prototype ID Bank 2 | . . . 1 . . 1 . . . . Open DSF 3 | . . . . . . 2 . . . 1 Emergency Access Points 1 | . . . . . . . . 1 . . Repair Station Index 1 | . . . . . . 1 . . . . Alert Level 4 | . . . 1 . . 2 1 . . . Unreport Threat 3 | . . . . . . 2 . . . 1 Locate Traps 3 | . . . . . . 1 1 . 1 . Disarm Traps 1 | . . . . . . 1 . . . . Dispatch Records 1 | . . . . . 1 . . . . . Maintenance Status 1 | . . . . . . 1 . . . . Recall Investigation 3 | . . . . . . 2 1 . . . Zone Layout 2 | . . . . . 1 1 . . . . Fabricator Hacks 7 | . . . . . . 1 6 . . . Network Status 3 | . . . . . . 1 2 . . . Load Schematic 2 | . . . . . . . 2 . . . Build 2 | . . . . . . . 2 . . . Repair Station Hacks 10 | . . . . . . 8 2 . . . Scan Component 6 | . . . . . . 5 1 . . . Repair 4 | . . . . . . 3 1 . . . Recycling Unit Hacks 11 | . 4 . . . . 3 . 1 2 1 Process 2 | . 1 . . . . 1 . . . . Report Inventory 6 | . 2 . . . . 1 . 1 1 1 Retrieve Matter 2 | . 1 . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer 6 | . . . . . . 2 . 2 . 2 Insert Component 3 | . . . . . . 1 . 1 . 1 Analyze 3 | . . . . . . 1 . 1 . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 1 . . . . 9 6 3 2 7 Full Trace Events 8 | . 1 . . . . 2 2 . 1 2 Feedback Events 2 | . . . . . . 1 . . 1 . Corruption 1 | . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 1 2 2 . 1 Parts Built 3 | . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . Time 211 | . . . . . . . 211 . . . Total Part Build Rating 13 | . . . . . . . 13 . . . Parts Repaired 4 | . . . . . . 3 1 . . . Time 109 | . . . . . . 65 44 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 154 | . 104 . . . . 50 . . . . Retrieved Matter 276 | . 226 . . . . 50 . . . . Retrieved Components 2 | . . . . . . . . . 2 . Parts Scanalyzed 3 | . . . . . . 1 . 1 . 1 Part Schematics Acquired 3 | . . . . . . 1 . 1 . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 5 | . . . . . . . 3 1 . 1 Non-combat 4 | . . . . . . . 3 1 . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 5 | . . . . . . . 3 1 . 1 parse_system 2 | . . . . . . . 1 . . 1 find_chute 1 | . . . . . . . 1 . . . find_recycling 1 | . . . . . . . 1 . . . check_alert 1 | . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Total Allies 5 | . . 2 . 3 . . . . . . Largest Group 4 | . . 2 2 4 4 . . . . . Highest-Rated Group 71 | . . 42 42 71 71 . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 90 | . . 12 20 4 54 . . . . . Total Damage 1116 | . . 117 214 81 704 . . . . . Kills 18 | . . 4 4 2 8 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Turns Passed 7758 | 47 1148 349 482 745 1644 1058 820 209 369 887 Spaces Moved 7803 | 38 426 239 313 418 1102 2152 1313 346 364 1092 Core 92 | 13 8 50 . . . . . . . 21 Treads 576 | . . . 91 418 67 . . . . . Legs 1177 | 25 418 76 . . 620 . . . . 38 Wheels 395 | . . 113 222 . . . . . . 60 Hover 5344 | . . . . . 309 2152 1313 346 364 860 Flight 219 | . . . . . 106 . . . . 113 Fastest Speed 32 | 50 100 80 80 170 32 38 38 40 38 38 Average Speed 66 | 96 120 125 111 170 96 39 39 42 39 50 Slowest Speed 260 | 120 150 250 170 170 260 48 43 106 46 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . 3 Cave-ins Triggered 1 | . . . 1 . . . . . . . Exploration Rate (%) 36 | 3 54 64 27 91 48 45 22 6 15 30 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug 13 | . . . 11 . 2 . . . . . Terrain Destroyed 14 | . . . 11 . 3 . . . . . Melee . | . . . . . . . . . . . Projectile 14 | . . . 11 . 3 . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Total 10024 | 48 1023 266 403 441 1512 2344 1596 388 588 1415 Wait 1574 | . 542 2 36 11 185 116 229 2 201 250 Move 7787 | 37 425 238 312 417 1101 2151 1312 345 363 1086 Hop 3 | . . . . . . . . . . 3 Pick Up 115 | 5 19 2 12 2 36 15 3 5 5 11 Fast Attach 48 | 1 . 3 2 1 11 12 4 . 1 13 Attach 58 | 5 7 3 5 . 13 5 2 4 3 11 Detach 7 | . . . . . 1 1 . 1 . 4 Swap 92 | . 7 5 10 . 34 16 8 8 . 4 Drop 104 | . 4 2 10 3 41 19 8 5 2 10 Fire 196 | . 19 3 16 7 90 9 22 17 . 13 Melee 13 | . . 8 . . . . 4 1 . . Ram . | . . . . . . . . . . . Kick 10 | . . . . . . . . . . 10 Crush . | . . . . . . . . . . . Escape Stasis 17 | . . . . . . . 4 . 13 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 3) 1168 | -10/Materials | Discovered new exit (range 16) 1196 | -10/Materials | Entered Mines 1199 | -10/Mines | Learned Materials garrison access intel 1247 | -10/Mines | Assembled infested the area 1305 | -10/Mines | Core integrity fell below 50% 1314 | -10/Mines | Core integrity fell below 20% 1338 | -10/Mines | Lost 6 parts (1p2n1u2w) 1530 | -10/Mines | Discovered new exit (range 12) 1545 | -10/Mines | Entered Materials 1545 | -9/Materials | Accompanied by 2 allies 1545 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1550 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1670 | -9/Materials | Crushed by falling debris 1701 | -9/Materials | Lost 3 parts (1n1u1w) 1816 | -9/Materials | Discovered new exit (range 14) 2027 | -9/Materials | Entered Mines 2027 | -9/Mines | Accompanied by 1 ally 2040 | -9/Mines | Met a Derelict bent on vengeance 2362 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2482 | -9/Mines | Learned Materials trap positions 2730 | -9/Mines | Discovered new exit (range 4) 2734 | -9/Mines | Learned location of Storage (-9) 2759 | -9/Mines | Discovered new exit (range 5) 2772 | -9/Mines | Entered Materials 2772 | -8/Materials | Accompanied by 4 allies 2772 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2773 | -8/Materials | Loaded intel: 23 trap records 2774 | -8/Materials | Loaded intel: 1 garrison access location 4414 | -8/Materials | Discovered new exit (range 4) 4415 | -8/Materials | Identified exit to Factory 4416 | -8/Materials | Entered Factory 4416 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4553 | -7/Factory | Discovered new exit (range 10) 4696 | -7/Factory | Identified exit to DSF 4757 | -7/Factory | Repaired Shield Generator 4777 | -7/Factory | Repaired Imp. Sensor Array 5023 | -7/Factory | Build established: Hacker-Mutant 5240 | -7/Factory | Repaired Aerolev Unit 5381 | -7/Factory | Discovered new exit (range 3) 5382 | -7/Factory | Identified exit to Lower Caves 5463 | -7/Factory | Discovered new exit (range 14) 5468 | -7/Factory | Identified exit to Factory 5474 | -7/Factory | Entered another Factory area 5474 | -6/Factory | Evolved 2 slots: Utility x2 5520 | -6/Factory | Discovered new exit (range 6) 5522 | -6/Factory | Identified exit to Lower Caves 5770 | -6/Factory | Build established: Hacker-Scout 5774 | -6/Factory | Discovered new exit (range 10) 5777 | -6/Factory | Identified exit to Factory 5791 | -6/Factory | Fabricated Aerolev Unit? 6114 | -6/Factory | Fabricated Imp. System Restoration Module? 6218 | -6/Factory | Discovered exit to Factory (range 13) 6282 | -6/Factory | Repaired Gravmag System? 6294 | -6/Factory | Entered another Factory area 6294 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6324 | -5/Factory | Discovered new exit (range 6) 6326 | -5/Factory | Identified exit to Factory 6357 | -5/Factory | Build established: Hacker-Mutant 6483 | -5/Factory | Lost 4 parts (1p3n) 6503 | -5/Factory | Entered another Factory area 6503 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6724 | -4/Factory | Hacking Suite fried by hacking feedback 6810 | -4/Factory | Discovered new exit (range 19) 6813 | -4/Factory | Discovered new exit (range 10) 6871 | -4/Factory | Identified exit to Research 6872 | -4/Factory | Entered Research 6872 | -3/Research | Evolved 2 slots: Utility x2 7165 | -3/Research | Build established: Infiltrator-Ninja 7615 | -3/Research | Lost 6 parts (3n2u1w) 7662 | -3/Research | System corruption reached 10% 7671 | -3/Research | Core integrity fell below 50% 7677 | -3/Research | Discovered new exit (range 10) 7742 | -3/Research | Core integrity fell below 20% 7759 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- corruption cleaned. GHJU21FLNR7EHGD%51C |NBB& P-80 Master resets G-67 Veteran, system corruption cleaned. Knocked back. Adv. Force Field destroyed. U-05 Engineer destroyed. Slug penetrates Wall. Acquired Force Field. System corrupted: Impulse Thruster Array rejected. Acquired Impulse Thruster Array. Impulse Thruster Array destroyed. Connecting with Terminal... ALERT: Suspicious activity at Terminal R008. Dispatching Investigation squad. Terminal disabled. Penetrated by Slug. Slug penetrates Terminal. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ???????# # # # """ """ | | ??????## # ! # # """ """ | | ##### / !!! "" "" + # | | # !!! 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"""@ # #?# #????????????? | | ??????????????# """ # #?###????????????? | | ?????????????# """ # #????????????????? | | ?????????????## # #????????????????? | | ??????????????# # #????????????????? | | ??????????????############## #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# +????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# +????????????????? | | ???????????????????????????# #????????????????? | | ????????????????????????????#/###????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 29 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Power Amplification 40 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Aerolev Unit | -7/Factory | Scanalyzed Neutrino Core | -6/Factory | Hacked Fusion Compressor | -6/Factory | Hacked Field Propulsion Drive | -5/Factory | Hacked Imp. Gravmag System | -5/Factory | Scanalyzed Imp. Linear Gravjet | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aerolev Unit | x1 | -6/Factory Imp. System Restoration Module | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings GoHome() Just What I Needed System Compromised Total Silence Challenges ------------ None Game ------ Seed PhasingScanCutter Manual? 0 Play Time 02:35:28 Cumulative 8.6 hours Start 2024.08.26 @ 13:31:59 End 2024.08.26 @ 23:01:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 17087e22-4439-43c4-9719-609abacacf2d